|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H | 
|  | #define _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H | 
|  |  | 
|  | #include "Monitor.h" | 
|  | #include "TouchedWindow.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | namespace gui { | 
|  | class WindowInfoHandle; | 
|  | } | 
|  |  | 
|  | namespace inputdispatcher { | 
|  |  | 
|  | struct TouchState { | 
|  | bool down = false; | 
|  | bool split = false; | 
|  | bool preventNewTargets = false; | 
|  |  | 
|  | // id of the device that is currently down, others are rejected | 
|  | int32_t deviceId = -1; | 
|  | // source of the device that is current down, others are rejected | 
|  | uint32_t source = 0; | 
|  | // id to the display that currently has a touch, others are rejected | 
|  | int32_t displayId = ADISPLAY_ID_NONE; | 
|  |  | 
|  | std::vector<TouchedWindow> windows; | 
|  |  | 
|  | TouchState() = default; | 
|  | ~TouchState() = default; | 
|  | TouchState& operator=(const TouchState&) = default; | 
|  |  | 
|  | void reset(); | 
|  | void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds); | 
|  | void removeWindowByToken(const sp<IBinder>& token); | 
|  | void filterNonAsIsTouchWindows(); | 
|  | void filterWindowsExcept(const sp<IBinder>& token); | 
|  | sp<android::gui::WindowInfoHandle> getFirstForegroundWindowHandle() const; | 
|  | bool isSlippery() const; | 
|  | sp<android::gui::WindowInfoHandle> getWallpaperWindow() const; | 
|  | sp<android::gui::WindowInfoHandle> getWindow(const sp<IBinder>&) const; | 
|  | }; | 
|  |  | 
|  | } // namespace inputdispatcher | 
|  | } // namespace android | 
|  |  | 
|  | #endif // _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H |