| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "Layer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "Layer.h" | 
 |  | 
 | #include <android-base/stringprintf.h> | 
 | #include <binder/IPCThreadState.h> | 
 | #include <compositionengine/Display.h> | 
 | #include <compositionengine/Layer.h> | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <compositionengine/OutputLayer.h> | 
 | #include <compositionengine/impl/LayerCompositionState.h> | 
 | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/native_handle.h> | 
 | #include <cutils/properties.h> | 
 | #include <gui/BufferItem.h> | 
 | #include <gui/LayerDebugInfo.h> | 
 | #include <gui/Surface.h> | 
 | #include <math.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <stdint.h> | 
 | #include <stdlib.h> | 
 | #include <sys/types.h> | 
 | #include <ui/DebugUtils.h> | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/NativeHandle.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <mutex> | 
 | #include <sstream> | 
 |  | 
 | #include "BufferLayer.h" | 
 | #include "ColorLayer.h" | 
 | #include "Colorizer.h" | 
 | #include "DisplayDevice.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "FrameTracer/FrameTracer.h" | 
 | #include "LayerProtoHelper.h" | 
 | #include "LayerRejecter.h" | 
 | #include "MonitoredProducer.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | #define DEBUG_RESIZE 0 | 
 |  | 
 | namespace android { | 
 |  | 
 | using base::StringAppendF; | 
 |  | 
 | std::atomic<int32_t> Layer::sSequence{1}; | 
 |  | 
 | Layer::Layer(const LayerCreationArgs& args) | 
 |       : mFlinger(args.flinger), | 
 |         mName(args.name), | 
 |         mClientRef(args.client), | 
 |         mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) { | 
 |     mCurrentCrop.makeInvalid(); | 
 |  | 
 |     uint32_t layerFlags = 0; | 
 |     if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; | 
 |     if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; | 
 |     if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; | 
 |  | 
 |     mTransactionName = String8("TX - ") + mName; | 
 |  | 
 |     mCurrentState.active_legacy.w = args.w; | 
 |     mCurrentState.active_legacy.h = args.h; | 
 |     mCurrentState.flags = layerFlags; | 
 |     mCurrentState.active_legacy.transform.set(0, 0); | 
 |     mCurrentState.crop_legacy.makeInvalid(); | 
 |     mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy; | 
 |     mCurrentState.z = 0; | 
 |     mCurrentState.color.a = 1.0f; | 
 |     mCurrentState.layerStack = 0; | 
 |     mCurrentState.sequence = 0; | 
 |     mCurrentState.requested_legacy = mCurrentState.active_legacy; | 
 |     mCurrentState.active.w = UINT32_MAX; | 
 |     mCurrentState.active.h = UINT32_MAX; | 
 |     mCurrentState.active.transform.set(0, 0); | 
 |     mCurrentState.transform = 0; | 
 |     mCurrentState.transformToDisplayInverse = false; | 
 |     mCurrentState.crop.makeInvalid(); | 
 |     mCurrentState.acquireFence = new Fence(-1); | 
 |     mCurrentState.dataspace = ui::Dataspace::UNKNOWN; | 
 |     mCurrentState.hdrMetadata.validTypes = 0; | 
 |     mCurrentState.surfaceDamageRegion = Region::INVALID_REGION; | 
 |     mCurrentState.cornerRadius = 0.0f; | 
 |     mCurrentState.api = -1; | 
 |     mCurrentState.hasColorTransform = false; | 
 |     mCurrentState.colorSpaceAgnostic = false; | 
 |     mCurrentState.metadata = args.metadata; | 
 |  | 
 |     // drawing state & current state are identical | 
 |     mDrawingState = mCurrentState; | 
 |  | 
 |     CompositorTiming compositorTiming; | 
 |     args.flinger->getCompositorTiming(&compositorTiming); | 
 |     mFrameEventHistory.initializeCompositorTiming(compositorTiming); | 
 |     mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval); | 
 |  | 
 |     mSchedulerLayerHandle = mFlinger->mScheduler->registerLayer(mName.c_str(), mWindowType); | 
 |     mCallingPid = args.callingPid; | 
 |     mCallingUid = args.callingUid; | 
 |     mFlinger->onLayerCreated(); | 
 | } | 
 |  | 
 | Layer::~Layer() { | 
 |     sp<Client> c(mClientRef.promote()); | 
 |     if (c != 0) { | 
 |         c->detachLayer(this); | 
 |     } | 
 |  | 
 |     mFrameTracker.logAndResetStats(mName); | 
 |     mFlinger->onLayerDestroyed(this); | 
 | } | 
 |  | 
 | LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, const sp<Client>& client, | 
 |                                      const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
 |                                      LayerMetadata metadata) | 
 |       : flinger(flinger), | 
 |         client(client), | 
 |         name(name), | 
 |         w(w), | 
 |         h(h), | 
 |         flags(flags), | 
 |         metadata(std::move(metadata)) { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     callingPid = ipc->getCallingPid(); | 
 |     callingUid = ipc->getCallingUid(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // callbacks | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | /* | 
 |  * onLayerDisplayed is only meaningful for BufferLayer, but, is called through | 
 |  * Layer.  So, the implementation is done in BufferLayer.  When called on a | 
 |  * ColorLayer object, it's essentially a NOP. | 
 |  */ | 
 | void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {} | 
 |  | 
 | void Layer::removeRemoteSyncPoints() { | 
 |     for (auto& point : mRemoteSyncPoints) { | 
 |         point->setTransactionApplied(); | 
 |     } | 
 |     mRemoteSyncPoints.clear(); | 
 |  | 
 |     { | 
 |         for (State pendingState : mPendingStates) { | 
 |             pendingState.barrierLayer_legacy = nullptr; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { | 
 |     if (mCurrentState.zOrderRelativeOf == nullptr) { | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); | 
 |     if (strongRelative == nullptr) { | 
 |         setZOrderRelativeOf(nullptr); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
 |         strongRelative->removeZOrderRelative(this); | 
 |         mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |         setZOrderRelativeOf(nullptr); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::removeFromCurrentState() { | 
 |     mRemovedFromCurrentState = true; | 
 |  | 
 |     // Since we are no longer reachable from CurrentState SurfaceFlinger | 
 |     // will no longer invoke doTransaction for us, and so we will | 
 |     // never finish applying transactions. We signal the sync point | 
 |     // now so that another layer will not become indefinitely | 
 |     // blocked. | 
 |     removeRemoteSyncPoints(); | 
 |  | 
 |     { | 
 |     Mutex::Autolock syncLock(mLocalSyncPointMutex); | 
 |     for (auto& point : mLocalSyncPoints) { | 
 |         point->setFrameAvailable(); | 
 |     } | 
 |     mLocalSyncPoints.clear(); | 
 |     } | 
 |  | 
 |     mFlinger->markLayerPendingRemovalLocked(this); | 
 | } | 
 |  | 
 | void Layer::onRemovedFromCurrentState() { | 
 |     auto layersInTree = getLayersInTree(LayerVector::StateSet::Current); | 
 |     std::sort(layersInTree.begin(), layersInTree.end()); | 
 |     for (const auto& layer : layersInTree) { | 
 |         layer->removeFromCurrentState(); | 
 |         layer->removeRelativeZ(layersInTree); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::addToCurrentState() { | 
 |     mRemovedFromCurrentState = false; | 
 |  | 
 |     for (const auto& child : mCurrentChildren) { | 
 |         child->addToCurrentState(); | 
 |     } | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // set-up | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const String8& Layer::getName() const { | 
 |     return mName; | 
 | } | 
 |  | 
 | bool Layer::getPremultipledAlpha() const { | 
 |     return mPremultipliedAlpha; | 
 | } | 
 |  | 
 | sp<IBinder> Layer::getHandle() { | 
 |     Mutex::Autolock _l(mLock); | 
 |     if (mGetHandleCalled) { | 
 |         ALOGE("Get handle called twice" ); | 
 |         return nullptr; | 
 |     } | 
 |     mGetHandleCalled = true; | 
 |     return new Handle(mFlinger, this); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // h/w composer set-up | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | Rect Layer::getContentCrop() const { | 
 |     // this is the crop rectangle that applies to the buffer | 
 |     // itself (as opposed to the window) | 
 |     Rect crop; | 
 |     if (!mCurrentCrop.isEmpty()) { | 
 |         // if the buffer crop is defined, we use that | 
 |         crop = mCurrentCrop; | 
 |     } else if (mActiveBuffer != nullptr) { | 
 |         // otherwise we use the whole buffer | 
 |         crop = mActiveBuffer->getBounds(); | 
 |     } else { | 
 |         // if we don't have a buffer yet, we use an empty/invalid crop | 
 |         crop.makeInvalid(); | 
 |     } | 
 |     return crop; | 
 | } | 
 |  | 
 | static Rect reduce(const Rect& win, const Region& exclude) { | 
 |     if (CC_LIKELY(exclude.isEmpty())) { | 
 |         return win; | 
 |     } | 
 |     if (exclude.isRect()) { | 
 |         return win.reduce(exclude.getBounds()); | 
 |     } | 
 |     return Region(win).subtract(exclude).getBounds(); | 
 | } | 
 |  | 
 | static FloatRect reduce(const FloatRect& win, const Region& exclude) { | 
 |     if (CC_LIKELY(exclude.isEmpty())) { | 
 |         return win; | 
 |     } | 
 |     // Convert through Rect (by rounding) for lack of FloatRegion | 
 |     return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); | 
 | } | 
 |  | 
 | Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { | 
 |     if (!reduceTransparentRegion) { | 
 |         return Rect{mScreenBounds}; | 
 |     } | 
 |  | 
 |     FloatRect bounds = getBounds(); | 
 |     ui::Transform t = getTransform(); | 
 |     // Transform to screen space. | 
 |     bounds = t.transform(bounds); | 
 |     return Rect{bounds}; | 
 | } | 
 |  | 
 | FloatRect Layer::getBounds() const { | 
 |     const State& s(getDrawingState()); | 
 |     return getBounds(getActiveTransparentRegion(s)); | 
 | } | 
 |  | 
 | FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { | 
 |     // Subtract the transparent region and snap to the bounds. | 
 |     return reduce(mBounds, activeTransparentRegion); | 
 | } | 
 |  | 
 | ui::Transform Layer::getBufferScaleTransform() const { | 
 |     // If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g. | 
 |     // it isFixedSize) then there may be additional scaling not accounted | 
 |     // for in the layer transform. | 
 |     if (!isFixedSize() || !mActiveBuffer) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     // If the layer is a buffer state layer, the active width and height | 
 |     // could be infinite. In that case, return the effective transform. | 
 |     const uint32_t activeWidth = getActiveWidth(getDrawingState()); | 
 |     const uint32_t activeHeight = getActiveHeight(getDrawingState()); | 
 |     if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     int bufferWidth = mActiveBuffer->getWidth(); | 
 |     int bufferHeight = mActiveBuffer->getHeight(); | 
 |  | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | 
 |         std::swap(bufferWidth, bufferHeight); | 
 |     } | 
 |  | 
 |     float sx = activeWidth / static_cast<float>(bufferWidth); | 
 |     float sy = activeHeight / static_cast<float>(bufferHeight); | 
 |  | 
 |     ui::Transform extraParentScaling; | 
 |     extraParentScaling.set(sx, 0, 0, sy); | 
 |     return extraParentScaling; | 
 | } | 
 |  | 
 | ui::Transform Layer::getTransformWithScale(const ui::Transform& bufferScaleTransform) const { | 
 |     // We need to mirror this scaling to child surfaces or we will break the contract where WM can | 
 |     // treat child surfaces as pixels in the parent surface. | 
 |     if (!isFixedSize() || !mActiveBuffer) { | 
 |         return mEffectiveTransform; | 
 |     } | 
 |     return mEffectiveTransform * bufferScaleTransform; | 
 | } | 
 |  | 
 | FloatRect Layer::getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const { | 
 |     // We need the pre scaled layer bounds when computing child bounds to make sure the child is | 
 |     // cropped to its parent layer after any buffer transform scaling is applied. | 
 |     if (!isFixedSize() || !mActiveBuffer) { | 
 |         return mBounds; | 
 |     } | 
 |     return bufferScaleTransform.inverse().transform(mBounds); | 
 | } | 
 |  | 
 | void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform) { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     // Calculate effective layer transform | 
 |     mEffectiveTransform = parentTransform * getActiveTransform(s); | 
 |  | 
 |     // Transform parent bounds to layer space | 
 |     parentBounds = getActiveTransform(s).inverse().transform(parentBounds); | 
 |  | 
 |     // Calculate source bounds | 
 |     mSourceBounds = computeSourceBounds(parentBounds); | 
 |  | 
 |     // Calculate bounds by croping diplay frame with layer crop and parent bounds | 
 |     FloatRect bounds = mSourceBounds; | 
 |     const Rect layerCrop = getCrop(s); | 
 |     if (!layerCrop.isEmpty()) { | 
 |         bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); | 
 |     } | 
 |     bounds = bounds.intersect(parentBounds); | 
 |  | 
 |     mBounds = bounds; | 
 |     mScreenBounds = mEffectiveTransform.transform(mBounds); | 
 |  | 
 |     // Add any buffer scaling to the layer's children. | 
 |     ui::Transform bufferScaleTransform = getBufferScaleTransform(); | 
 |     for (const sp<Layer>& child : mDrawingChildren) { | 
 |         child->computeBounds(getBoundsPreScaling(bufferScaleTransform), | 
 |                              getTransformWithScale(bufferScaleTransform)); | 
 |     } | 
 | } | 
 |  | 
 | Rect Layer::getCroppedBufferSize(const State& s) const { | 
 |     Rect size = getBufferSize(s); | 
 |     Rect crop = getCrop(s); | 
 |     if (!crop.isEmpty() && size.isValid()) { | 
 |         size.intersect(crop, &size); | 
 |     } else if (!crop.isEmpty()) { | 
 |         size = crop; | 
 |     } | 
 |     return size; | 
 | } | 
 |  | 
 | void Layer::setupRoundedCornersCropCoordinates(Rect win, | 
 |                                                const FloatRect& roundedCornersCrop) const { | 
 |     // Translate win by the rounded corners rect coordinates, to have all values in | 
 |     // layer coordinate space. | 
 |     win.left -= roundedCornersCrop.left; | 
 |     win.right -= roundedCornersCrop.left; | 
 |     win.top -= roundedCornersCrop.top; | 
 |     win.bottom -= roundedCornersCrop.top; | 
 | } | 
 |  | 
 | void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const { | 
 |     const auto& drawingState{getDrawingState()}; | 
 |     auto alpha = static_cast<float>(getAlpha()); | 
 |     auto blendMode = HWC2::BlendMode::None; | 
 |     if (!isOpaque(drawingState) || alpha != 1.0f) { | 
 |         blendMode = | 
 |                 mPremultipliedAlpha ? HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage; | 
 |     } | 
 |  | 
 |     int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
 |     int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0); | 
 |     sp<Layer> parent = mDrawingParent.promote(); | 
 |     if (parent.get()) { | 
 |         auto& parentState = parent->getDrawingState(); | 
 |         const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
 |         const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0); | 
 |         if (parentType > 0 && parentAppId > 0) { | 
 |             type = parentType; | 
 |             appId = parentAppId; | 
 |         } | 
 |     } | 
 |  | 
 |     compositionState.geomLayerTransform = getTransform(); | 
 |     compositionState.geomInverseLayerTransform = compositionState.geomLayerTransform.inverse(); | 
 |     compositionState.geomBufferSize = getBufferSize(drawingState); | 
 |     compositionState.geomContentCrop = getContentCrop(); | 
 |     compositionState.geomCrop = getCrop(drawingState); | 
 |     compositionState.geomBufferTransform = mCurrentTransform; | 
 |     compositionState.geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse(); | 
 |     compositionState.geomActiveTransparentRegion = getActiveTransparentRegion(drawingState); | 
 |     compositionState.geomLayerBounds = mBounds; | 
 |     compositionState.geomUsesSourceCrop = usesSourceCrop(); | 
 |     compositionState.isSecure = isSecure(); | 
 |  | 
 |     compositionState.blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); | 
 |     compositionState.alpha = alpha; | 
 |     compositionState.type = type; | 
 |     compositionState.appId = appId; | 
 | } | 
 |  | 
 | void Layer::latchPerFrameState(compositionengine::LayerFECompositionState& compositionState) const { | 
 |     const auto& drawingState{getDrawingState()}; | 
 |     compositionState.forceClientComposition = false; | 
 |  | 
 |     // TODO(lpique): b/121291683 Remove this one we are sure we don't need the | 
 |     // value recomputed / set every frame. | 
 |     compositionState.geomVisibleRegion = visibleRegion; | 
 |  | 
 |     compositionState.isColorspaceAgnostic = isColorSpaceAgnostic(); | 
 |     compositionState.dataspace = mCurrentDataSpace; | 
 |     compositionState.colorTransform = getColorTransform(); | 
 |     compositionState.colorTransformIsIdentity = !hasColorTransform(); | 
 |     compositionState.surfaceDamage = surfaceDamageRegion; | 
 |     compositionState.hasProtectedContent = isProtected(); | 
 |  | 
 |     const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | 
 |     compositionState.isOpaque = | 
 |             isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; | 
 |  | 
 |     // Force client composition for special cases known only to the front-end. | 
 |     if (isHdrY410() || usesRoundedCorners) { | 
 |         compositionState.forceClientComposition = true; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::latchCursorCompositionState( | 
 |         compositionengine::LayerFECompositionState& compositionState) const { | 
 |     // This gives us only the "orientation" component of the transform | 
 |     const State& drawingState{getDrawingState()}; | 
 |  | 
 |     // Apply the layer's transform, followed by the display's global transform | 
 |     // Here we're guaranteed that the layer's transform preserves rects | 
 |     Rect win = getCroppedBufferSize(drawingState); | 
 |     // Subtract the transparent region and snap to the bounds | 
 |     Rect bounds = reduce(win, getActiveTransparentRegion(drawingState)); | 
 |     Rect frame(getTransform().transform(bounds)); | 
 |  | 
 |     compositionState.cursorFrame = frame; | 
 | } | 
 |  | 
 | bool Layer::onPreComposition(nsecs_t) { | 
 |     return false; | 
 | } | 
 |  | 
 | void Layer::latchCompositionState(compositionengine::LayerFECompositionState& compositionState, | 
 |                                   bool includeGeometry) const { | 
 |     if (includeGeometry) { | 
 |         latchGeometry(compositionState); | 
 |     } | 
 |  | 
 |     latchPerFrameState(compositionState); | 
 | } | 
 |  | 
 | const char* Layer::getDebugName() const { | 
 |     return mName.string(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // drawing... | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | std::optional<renderengine::LayerSettings> Layer::prepareClientComposition( | 
 |         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | 
 |     if (!getCompositionLayer()) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     FloatRect bounds = getBounds(); | 
 |     half alpha = getAlpha(); | 
 |     renderengine::LayerSettings layerSettings; | 
 |     layerSettings.geometry.boundaries = bounds; | 
 |     if (targetSettings.useIdentityTransform) { | 
 |         layerSettings.geometry.positionTransform = mat4(); | 
 |     } else { | 
 |         layerSettings.geometry.positionTransform = getTransform().asMatrix4(); | 
 |     } | 
 |  | 
 |     if (hasColorTransform()) { | 
 |         layerSettings.colorTransform = getColorTransform(); | 
 |     } | 
 |  | 
 |     const auto roundedCornerState = getRoundedCornerState(); | 
 |     layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; | 
 |     layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect; | 
 |  | 
 |     layerSettings.alpha = alpha; | 
 |     layerSettings.sourceDataspace = mCurrentDataSpace; | 
 |     return layerSettings; | 
 | } | 
 |  | 
 | Hwc2::IComposerClient::Composition Layer::getCompositionType( | 
 |         const sp<const DisplayDevice>& display) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(display); | 
 |     LOG_FATAL_IF(!outputLayer); | 
 |     return outputLayer->getState().hwc ? (*outputLayer->getState().hwc).hwcCompositionType | 
 |                                        : Hwc2::IComposerClient::Composition::CLIENT; | 
 | } | 
 |  | 
 | bool Layer::getClearClientTarget(const sp<const DisplayDevice>& display) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(display); | 
 |     LOG_FATAL_IF(!outputLayer); | 
 |     return outputLayer->getState().clearClientTarget; | 
 | } | 
 |  | 
 | bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) { | 
 |     if (point->getFrameNumber() <= mCurrentFrameNumber) { | 
 |         // Don't bother with a SyncPoint, since we've already latched the | 
 |         // relevant frame | 
 |         return false; | 
 |     } | 
 |     if (isRemovedFromCurrentState()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mLocalSyncPointMutex); | 
 |     mLocalSyncPoints.push_back(point); | 
 |     return true; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // local state | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | bool Layer::isSecure() const { | 
 |     const State& s(mDrawingState); | 
 |     return (s.flags & layer_state_t::eLayerSecure); | 
 | } | 
 |  | 
 | void Layer::setVisibleRegion(const Region& visibleRegion) { | 
 |     // always called from main thread | 
 |     this->visibleRegion = visibleRegion; | 
 | } | 
 |  | 
 | void Layer::setCoveredRegion(const Region& coveredRegion) { | 
 |     // always called from main thread | 
 |     this->coveredRegion = coveredRegion; | 
 | } | 
 |  | 
 | void Layer::setVisibleNonTransparentRegion(const Region& setVisibleNonTransparentRegion) { | 
 |     // always called from main thread | 
 |     this->visibleNonTransparentRegion = setVisibleNonTransparentRegion; | 
 | } | 
 |  | 
 | void Layer::clearVisibilityRegions() { | 
 |     visibleRegion.clear(); | 
 |     visibleNonTransparentRegion.clear(); | 
 |     coveredRegion.clear(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // transaction | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void Layer::pushPendingState() { | 
 |     if (!mCurrentState.modified) { | 
 |         return; | 
 |     } | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // If this transaction is waiting on the receipt of a frame, generate a sync | 
 |     // point and send it to the remote layer. | 
 |     // We don't allow installing sync points after we are removed from the current state | 
 |     // as we won't be able to signal our end. | 
 |     if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) { | 
 |         sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote(); | 
 |         if (barrierLayer == nullptr) { | 
 |             ALOGE("[%s] Unable to promote barrier Layer.", mName.string()); | 
 |             // If we can't promote the layer we are intended to wait on, | 
 |             // then it is expired or otherwise invalid. Allow this transaction | 
 |             // to be applied as per normal (no synchronization). | 
 |             mCurrentState.barrierLayer_legacy = nullptr; | 
 |         } else { | 
 |             auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this); | 
 |             if (barrierLayer->addSyncPoint(syncPoint)) { | 
 |                 std::stringstream ss; | 
 |                 ss << "Adding sync point " << mCurrentState.frameNumber_legacy; | 
 |                 ATRACE_NAME(ss.str().c_str()); | 
 |                 mRemoteSyncPoints.push_back(std::move(syncPoint)); | 
 |             } else { | 
 |                 // We already missed the frame we're supposed to synchronize | 
 |                 // on, so go ahead and apply the state update | 
 |                 mCurrentState.barrierLayer_legacy = nullptr; | 
 |             } | 
 |         } | 
 |  | 
 |         // Wake us up to check if the frame has been received | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |         mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |     } | 
 |     mPendingStates.push_back(mCurrentState); | 
 |     ATRACE_INT(mTransactionName.string(), mPendingStates.size()); | 
 | } | 
 |  | 
 | void Layer::popPendingState(State* stateToCommit) { | 
 |     ATRACE_CALL(); | 
 |     *stateToCommit = mPendingStates[0]; | 
 |  | 
 |     mPendingStates.removeAt(0); | 
 |     ATRACE_INT(mTransactionName.string(), mPendingStates.size()); | 
 | } | 
 |  | 
 | bool Layer::applyPendingStates(State* stateToCommit) { | 
 |     bool stateUpdateAvailable = false; | 
 |     while (!mPendingStates.empty()) { | 
 |         if (mPendingStates[0].barrierLayer_legacy != nullptr) { | 
 |             if (mRemoteSyncPoints.empty()) { | 
 |                 // If we don't have a sync point for this, apply it anyway. It | 
 |                 // will be visually wrong, but it should keep us from getting | 
 |                 // into too much trouble. | 
 |                 ALOGE("[%s] No local sync point found", mName.string()); | 
 |                 popPendingState(stateToCommit); | 
 |                 stateUpdateAvailable = true; | 
 |                 continue; | 
 |             } | 
 |  | 
 |             if (mRemoteSyncPoints.front()->getFrameNumber() != | 
 |                 mPendingStates[0].frameNumber_legacy) { | 
 |                 ALOGE("[%s] Unexpected sync point frame number found", mName.string()); | 
 |  | 
 |                 // Signal our end of the sync point and then dispose of it | 
 |                 mRemoteSyncPoints.front()->setTransactionApplied(); | 
 |                 mRemoteSyncPoints.pop_front(); | 
 |                 continue; | 
 |             } | 
 |  | 
 |             if (mRemoteSyncPoints.front()->frameIsAvailable()) { | 
 |                 ATRACE_NAME("frameIsAvailable"); | 
 |                 // Apply the state update | 
 |                 popPendingState(stateToCommit); | 
 |                 stateUpdateAvailable = true; | 
 |  | 
 |                 // Signal our end of the sync point and then dispose of it | 
 |                 mRemoteSyncPoints.front()->setTransactionApplied(); | 
 |                 mRemoteSyncPoints.pop_front(); | 
 |             } else { | 
 |                 ATRACE_NAME("!frameIsAvailable"); | 
 |                 break; | 
 |             } | 
 |         } else { | 
 |             popPendingState(stateToCommit); | 
 |             stateUpdateAvailable = true; | 
 |         } | 
 |     } | 
 |  | 
 |     // If we still have pending updates, wake SurfaceFlinger back up and point | 
 |     // it at this layer so we can process them | 
 |     if (!mPendingStates.empty()) { | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |         mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |     } | 
 |  | 
 |     mCurrentState.modified = false; | 
 |     return stateUpdateAvailable; | 
 | } | 
 |  | 
 | uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) || | 
 |             (stateToCommit->requested_legacy.h != s.requested_legacy.h); | 
 |  | 
 |     if (sizeChanged) { | 
 |         // the size changed, we need to ask our client to request a new buffer | 
 |         ALOGD_IF(DEBUG_RESIZE, | 
 |                  "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n" | 
 |                  "  current={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" | 
 |                  "            requested={ wh={%4u,%4u} }}\n" | 
 |                  "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" | 
 |                  "            requested={ wh={%4u,%4u} }}\n", | 
 |                  this, getName().string(), mCurrentTransform, getEffectiveScalingMode(), | 
 |                  stateToCommit->active_legacy.w, stateToCommit->active_legacy.h, | 
 |                  stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top, | 
 |                  stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom, | 
 |                  stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(), | 
 |                  stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h, | 
 |                  s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top, | 
 |                  s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(), | 
 |                  s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h); | 
 |     } | 
 |  | 
 |     // Don't let Layer::doTransaction update the drawing state | 
 |     // if we have a pending resize, unless we are in fixed-size mode. | 
 |     // the drawing state will be updated only once we receive a buffer | 
 |     // with the correct size. | 
 |     // | 
 |     // In particular, we want to make sure the clip (which is part | 
 |     // of the geometry state) is latched together with the size but is | 
 |     // latched immediately when no resizing is involved. | 
 |     // | 
 |     // If a sideband stream is attached, however, we want to skip this | 
 |     // optimization so that transactions aren't missed when a buffer | 
 |     // never arrives | 
 |     // | 
 |     // In the case that we don't have a buffer we ignore other factors | 
 |     // and avoid entering the resizePending state. At a high level the | 
 |     // resizePending state is to avoid applying the state of the new buffer | 
 |     // to the old buffer. However in the state where we don't have an old buffer | 
 |     // there is no such concern but we may still be being used as a parent layer. | 
 |     const bool resizePending = | 
 |             ((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) || | 
 |              (stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) && | 
 |             (mActiveBuffer != nullptr); | 
 |     if (!isFixedSize()) { | 
 |         if (resizePending && mSidebandStream == nullptr) { | 
 |             flags |= eDontUpdateGeometryState; | 
 |         } | 
 |     } | 
 |  | 
 |     // Here we apply various requested geometry states, depending on our | 
 |     // latching configuration. See Layer.h for a detailed discussion of | 
 |     // how geometry latching is controlled. | 
 |     if (!(flags & eDontUpdateGeometryState)) { | 
 |         State& editCurrentState(getCurrentState()); | 
 |  | 
 |         // If mFreezeGeometryUpdates is true we are in the setGeometryAppliesWithResize | 
 |         // mode, which causes attributes which normally latch regardless of scaling mode, | 
 |         // to be delayed. We copy the requested state to the active state making sure | 
 |         // to respect these rules (again see Layer.h for a detailed discussion). | 
 |         // | 
 |         // There is an awkward asymmetry in the handling of the crop states in the position | 
 |         // states, as can be seen below. Largely this arises from position and transform | 
 |         // being stored in the same data structure while having different latching rules. | 
 |         // b/38182305 | 
 |         // | 
 |         // Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to | 
 |         // applyPendingStates in the presence of deferred transactions. | 
 |         if (mFreezeGeometryUpdates) { | 
 |             float tx = stateToCommit->active_legacy.transform.tx(); | 
 |             float ty = stateToCommit->active_legacy.transform.ty(); | 
 |             stateToCommit->active_legacy = stateToCommit->requested_legacy; | 
 |             stateToCommit->active_legacy.transform.set(tx, ty); | 
 |             editCurrentState.active_legacy = stateToCommit->active_legacy; | 
 |         } else { | 
 |             editCurrentState.active_legacy = editCurrentState.requested_legacy; | 
 |             stateToCommit->active_legacy = stateToCommit->requested_legacy; | 
 |         } | 
 |     } | 
 |  | 
 |     return flags; | 
 | } | 
 |  | 
 | uint32_t Layer::doTransaction(uint32_t flags) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (mLayerDetached) { | 
 |         return flags; | 
 |     } | 
 |  | 
 |     if (mChildrenChanged) { | 
 |         flags |= eVisibleRegion; | 
 |         mChildrenChanged = false; | 
 |     } | 
 |  | 
 |     pushPendingState(); | 
 |     State c = getCurrentState(); | 
 |     if (!applyPendingStates(&c)) { | 
 |         return flags; | 
 |     } | 
 |  | 
 |     flags = doTransactionResize(flags, &c); | 
 |  | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (getActiveGeometry(c) != getActiveGeometry(s)) { | 
 |         // invalidate and recompute the visible regions if needed | 
 |         flags |= Layer::eVisibleRegion; | 
 |     } | 
 |  | 
 |     if (c.sequence != s.sequence) { | 
 |         // invalidate and recompute the visible regions if needed | 
 |         flags |= eVisibleRegion; | 
 |         this->contentDirty = true; | 
 |  | 
 |         // we may use linear filtering, if the matrix scales us | 
 |         const uint8_t type = getActiveTransform(c).getType(); | 
 |         mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE); | 
 |     } | 
 |  | 
 |     if (mCurrentState.inputInfoChanged) { | 
 |         flags |= eInputInfoChanged; | 
 |         mCurrentState.inputInfoChanged = false; | 
 |     } | 
 |  | 
 |     // Commit the transaction | 
 |     commitTransaction(c); | 
 |     mPendingStatesSnapshot = mPendingStates; | 
 |     mCurrentState.callbackHandles = {}; | 
 |     return flags; | 
 | } | 
 |  | 
 | void Layer::commitTransaction(const State& stateToCommit) { | 
 |     mDrawingState = stateToCommit; | 
 | } | 
 |  | 
 | uint32_t Layer::getTransactionFlags(uint32_t flags) { | 
 |     return mTransactionFlags.fetch_and(~flags) & flags; | 
 | } | 
 |  | 
 | uint32_t Layer::setTransactionFlags(uint32_t flags) { | 
 |     return mTransactionFlags.fetch_or(flags); | 
 | } | 
 |  | 
 | bool Layer::setPosition(float x, float y, bool immediate) { | 
 |     if (mCurrentState.requested_legacy.transform.tx() == x && | 
 |         mCurrentState.requested_legacy.transform.ty() == y) | 
 |         return false; | 
 |     mCurrentState.sequence++; | 
 |  | 
 |     // We update the requested and active position simultaneously because | 
 |     // we want to apply the position portion of the transform matrix immediately, | 
 |     // but still delay scaling when resizing a SCALING_MODE_FREEZE layer. | 
 |     mCurrentState.requested_legacy.transform.set(x, y); | 
 |     if (immediate && !mFreezeGeometryUpdates) { | 
 |         // Here we directly update the active state | 
 |         // unlike other setters, because we store it within | 
 |         // the transform, but use different latching rules. | 
 |         // b/38182305 | 
 |         mCurrentState.active_legacy.transform.set(x, y); | 
 |     } | 
 |     mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate; | 
 |  | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { | 
 |     ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
 |     if (idx < 0) { | 
 |         return false; | 
 |     } | 
 |     if (childLayer->setLayer(z)) { | 
 |         mCurrentChildren.removeAt(idx); | 
 |         mCurrentChildren.add(childLayer); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, | 
 |         const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
 |     ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
 |     if (idx < 0) { | 
 |         return false; | 
 |     } | 
 |     if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { | 
 |         mCurrentChildren.removeAt(idx); | 
 |         mCurrentChildren.add(childLayer); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool Layer::setLayer(int32_t z) { | 
 |     if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.z = z; | 
 |     mCurrentState.modified = true; | 
 |  | 
 |     // Discard all relative layering. | 
 |     if (mCurrentState.zOrderRelativeOf != nullptr) { | 
 |         sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); | 
 |         if (strongRelative != nullptr) { | 
 |             strongRelative->removeZOrderRelative(this); | 
 |         } | 
 |         setZOrderRelativeOf(nullptr); | 
 |     } | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | void Layer::removeZOrderRelative(const wp<Layer>& relative) { | 
 |     mCurrentState.zOrderRelatives.remove(relative); | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void Layer::addZOrderRelative(const wp<Layer>& relative) { | 
 |     mCurrentState.zOrderRelatives.add(relative); | 
 |     mCurrentState.modified = true; | 
 |     mCurrentState.sequence++; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) { | 
 |     mCurrentState.zOrderRelativeOf = relativeOf; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
 |     sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get()); | 
 |     if (handle == nullptr) { | 
 |         return false; | 
 |     } | 
 |     sp<Layer> relative = handle->owner.promote(); | 
 |     if (relative == nullptr) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && | 
 |         mCurrentState.zOrderRelativeOf == relative) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     mCurrentState.z = relativeZ; | 
 |  | 
 |     auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote(); | 
 |     if (oldZOrderRelativeOf != nullptr) { | 
 |         oldZOrderRelativeOf->removeZOrderRelative(this); | 
 |     } | 
 |     setZOrderRelativeOf(relative); | 
 |     relative->addZOrderRelative(this); | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setSize(uint32_t w, uint32_t h) { | 
 |     if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h) | 
 |         return false; | 
 |     mCurrentState.requested_legacy.w = w; | 
 |     mCurrentState.requested_legacy.h = h; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     // record the new size, from this point on, when the client request | 
 |     // a buffer, it'll get the new size. | 
 |     setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h); | 
 |     return true; | 
 | } | 
 | bool Layer::setAlpha(float alpha) { | 
 |     if (mCurrentState.color.a == alpha) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.color.a = alpha; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { | 
 |     if (!mCurrentState.bgColorLayer && alpha == 0) { | 
 |         return false; | 
 |     } | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     if (!mCurrentState.bgColorLayer && alpha != 0) { | 
 |         // create background color layer if one does not yet exist | 
 |         uint32_t flags = ISurfaceComposerClient::eFXSurfaceColor; | 
 |         const String8& name = mName + "BackgroundColorLayer"; | 
 |         mCurrentState.bgColorLayer = new ColorLayer( | 
 |                 LayerCreationArgs(mFlinger.get(), nullptr, name, 0, 0, flags, LayerMetadata())); | 
 |  | 
 |         // add to child list | 
 |         addChild(mCurrentState.bgColorLayer); | 
 |         mFlinger->mLayersAdded = true; | 
 |         // set up SF to handle added color layer | 
 |         if (isRemovedFromCurrentState()) { | 
 |             mCurrentState.bgColorLayer->onRemovedFromCurrentState(); | 
 |         } | 
 |         mFlinger->setTransactionFlags(eTransactionNeeded); | 
 |     } else if (mCurrentState.bgColorLayer && alpha == 0) { | 
 |         mCurrentState.bgColorLayer->reparent(nullptr); | 
 |         mCurrentState.bgColorLayer = nullptr; | 
 |         return true; | 
 |     } | 
 |  | 
 |     mCurrentState.bgColorLayer->setColor(color); | 
 |     mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); | 
 |     mCurrentState.bgColorLayer->setAlpha(alpha); | 
 |     mCurrentState.bgColorLayer->setDataspace(dataspace); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setCornerRadius(float cornerRadius) { | 
 |     if (mCurrentState.cornerRadius == cornerRadius) return false; | 
 |  | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.cornerRadius = cornerRadius; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix, | 
 |         bool allowNonRectPreservingTransforms) { | 
 |     ui::Transform t; | 
 |     t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
 |  | 
 |     if (!allowNonRectPreservingTransforms && !t.preserveRects()) { | 
 |         ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored"); | 
 |         return false; | 
 |     } | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, | 
 |                                                  matrix.dsdy); | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setTransparentRegionHint(const Region& transparent) { | 
 |     mCurrentState.requestedTransparentRegion_legacy = transparent; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 | bool Layer::setFlags(uint8_t flags, uint8_t mask) { | 
 |     const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | 
 |     if (mCurrentState.flags == newFlags) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.flags = newFlags; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setCrop_legacy(const Rect& crop, bool immediate) { | 
 |     if (mCurrentState.requestedCrop_legacy == crop) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.requestedCrop_legacy = crop; | 
 |     if (immediate && !mFreezeGeometryUpdates) { | 
 |         mCurrentState.crop_legacy = crop; | 
 |     } | 
 |     mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate; | 
 |  | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setOverrideScalingMode(int32_t scalingMode) { | 
 |     if (scalingMode == mOverrideScalingMode) return false; | 
 |     mOverrideScalingMode = scalingMode; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setMetadata(const LayerMetadata& data) { | 
 |     if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setLayerStack(uint32_t layerStack) { | 
 |     if (mCurrentState.layerStack == layerStack) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.layerStack = layerStack; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setColorSpaceAgnostic(const bool agnostic) { | 
 |     if (mCurrentState.colorSpaceAgnostic == agnostic) { | 
 |         return false; | 
 |     } | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.colorSpaceAgnostic = agnostic; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | uint32_t Layer::getLayerStack() const { | 
 |     auto p = mDrawingParent.promote(); | 
 |     if (p == nullptr) { | 
 |         return getDrawingState().layerStack; | 
 |     } | 
 |     return p->getLayerStack(); | 
 | } | 
 |  | 
 | void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) { | 
 |     ATRACE_CALL(); | 
 |     mCurrentState.barrierLayer_legacy = barrierLayer; | 
 |     mCurrentState.frameNumber_legacy = frameNumber; | 
 |     // We don't set eTransactionNeeded, because just receiving a deferral | 
 |     // request without any other state updates shouldn't actually induce a delay | 
 |     mCurrentState.modified = true; | 
 |     pushPendingState(); | 
 |     mCurrentState.barrierLayer_legacy = nullptr; | 
 |     mCurrentState.frameNumber_legacy = 0; | 
 |     mCurrentState.modified = false; | 
 | } | 
 |  | 
 | void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) { | 
 |     sp<Handle> handle = static_cast<Handle*>(barrierHandle.get()); | 
 |     deferTransactionUntil_legacy(handle->owner.promote(), frameNumber); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // pageflip handling... | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | bool Layer::isHiddenByPolicy() const { | 
 |     const State& s(mDrawingState); | 
 |     const auto& parent = mDrawingParent.promote(); | 
 |     if (parent != nullptr && parent->isHiddenByPolicy()) { | 
 |         return true; | 
 |     } | 
 |     if (usingRelativeZ(LayerVector::StateSet::Drawing)) { | 
 |         auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
 |         if (zOrderRelativeOf != nullptr) { | 
 |             if (zOrderRelativeOf->isHiddenByPolicy()) { | 
 |                 return true; | 
 |             } | 
 |         } | 
 |     } | 
 |     return s.flags & layer_state_t::eLayerHidden; | 
 | } | 
 |  | 
 | uint32_t Layer::getEffectiveUsage(uint32_t usage) const { | 
 |     // TODO: should we do something special if mSecure is set? | 
 |     if (mProtectedByApp) { | 
 |         // need a hardware-protected path to external video sink | 
 |         usage |= GraphicBuffer::USAGE_PROTECTED; | 
 |     } | 
 |     if (mPotentialCursor) { | 
 |         usage |= GraphicBuffer::USAGE_CURSOR; | 
 |     } | 
 |     usage |= GraphicBuffer::USAGE_HW_COMPOSER; | 
 |     return usage; | 
 | } | 
 |  | 
 | void Layer::updateTransformHint(const sp<const DisplayDevice>& display) const { | 
 |     uint32_t orientation = 0; | 
 |     // Disable setting transform hint if the debug flag is set. | 
 |     if (!mFlinger->mDebugDisableTransformHint) { | 
 |         // The transform hint is used to improve performance, but we can | 
 |         // only have a single transform hint, it cannot | 
 |         // apply to all displays. | 
 |         const ui::Transform& planeTransform = display->getTransform(); | 
 |         orientation = planeTransform.getOrientation(); | 
 |         if (orientation & ui::Transform::ROT_INVALID) { | 
 |             orientation = 0; | 
 |         } | 
 |     } | 
 |     setTransformHint(orientation); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // debugging | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // TODO(marissaw): add new layer state info to layer debugging | 
 | LayerDebugInfo Layer::getLayerDebugInfo() const { | 
 |     LayerDebugInfo info; | 
 |     const State& ds = getDrawingState(); | 
 |     info.mName = getName(); | 
 |     sp<Layer> parent = getParent(); | 
 |     info.mParentName = (parent == nullptr ? std::string("none") : parent->getName().string()); | 
 |     info.mType = getType(); | 
 |     info.mTransparentRegion = ds.activeTransparentRegion_legacy; | 
 |     info.mVisibleRegion = visibleRegion; | 
 |     info.mSurfaceDamageRegion = surfaceDamageRegion; | 
 |     info.mLayerStack = getLayerStack(); | 
 |     info.mX = ds.active_legacy.transform.tx(); | 
 |     info.mY = ds.active_legacy.transform.ty(); | 
 |     info.mZ = ds.z; | 
 |     info.mWidth = ds.active_legacy.w; | 
 |     info.mHeight = ds.active_legacy.h; | 
 |     info.mCrop = ds.crop_legacy; | 
 |     info.mColor = ds.color; | 
 |     info.mFlags = ds.flags; | 
 |     info.mPixelFormat = getPixelFormat(); | 
 |     info.mDataSpace = static_cast<android_dataspace>(mCurrentDataSpace); | 
 |     info.mMatrix[0][0] = ds.active_legacy.transform[0][0]; | 
 |     info.mMatrix[0][1] = ds.active_legacy.transform[0][1]; | 
 |     info.mMatrix[1][0] = ds.active_legacy.transform[1][0]; | 
 |     info.mMatrix[1][1] = ds.active_legacy.transform[1][1]; | 
 |     { | 
 |         sp<const GraphicBuffer> buffer = mActiveBuffer; | 
 |         if (buffer != 0) { | 
 |             info.mActiveBufferWidth = buffer->getWidth(); | 
 |             info.mActiveBufferHeight = buffer->getHeight(); | 
 |             info.mActiveBufferStride = buffer->getStride(); | 
 |             info.mActiveBufferFormat = buffer->format; | 
 |         } else { | 
 |             info.mActiveBufferWidth = 0; | 
 |             info.mActiveBufferHeight = 0; | 
 |             info.mActiveBufferStride = 0; | 
 |             info.mActiveBufferFormat = 0; | 
 |         } | 
 |     } | 
 |     info.mNumQueuedFrames = getQueuedFrameCount(); | 
 |     info.mRefreshPending = isBufferLatched(); | 
 |     info.mIsOpaque = isOpaque(ds); | 
 |     info.mContentDirty = contentDirty; | 
 |     return info; | 
 | } | 
 |  | 
 | void Layer::miniDumpHeader(std::string& result) { | 
 |     result.append("-------------------------------"); | 
 |     result.append("-------------------------------"); | 
 |     result.append("-----------------------------\n"); | 
 |     result.append(" Layer name\n"); | 
 |     result.append("           Z | "); | 
 |     result.append(" Window Type | "); | 
 |     result.append(" Comp Type | "); | 
 |     result.append(" Transform | "); | 
 |     result.append("  Disp Frame (LTRB) | "); | 
 |     result.append("         Source Crop (LTRB)\n"); | 
 |     result.append("-------------------------------"); | 
 |     result.append("-------------------------------"); | 
 |     result.append("-----------------------------\n"); | 
 | } | 
 |  | 
 | void Layer::miniDump(std::string& result, const sp<DisplayDevice>& displayDevice) const { | 
 |     auto outputLayer = findOutputLayerForDisplay(displayDevice); | 
 |     if (!outputLayer) { | 
 |         return; | 
 |     } | 
 |  | 
 |     std::string name; | 
 |     if (mName.length() > 77) { | 
 |         std::string shortened; | 
 |         shortened.append(mName.string(), 36); | 
 |         shortened.append("[...]"); | 
 |         shortened.append(mName.string() + (mName.length() - 36), 36); | 
 |         name = shortened; | 
 |     } else { | 
 |         name = std::string(mName.string(), mName.size()); | 
 |     } | 
 |  | 
 |     StringAppendF(&result, " %s\n", name.c_str()); | 
 |  | 
 |     const State& layerState(getDrawingState()); | 
 |     const auto& compositionState = outputLayer->getState(); | 
 |  | 
 |     if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { | 
 |         StringAppendF(&result, "  rel %6d | ", layerState.z); | 
 |     } else { | 
 |         StringAppendF(&result, "  %10d | ", layerState.z); | 
 |     } | 
 |     StringAppendF(&result, "  %10d | ", mWindowType); | 
 |     StringAppendF(&result, "%10s | ", toString(getCompositionType(displayDevice)).c_str()); | 
 |     StringAppendF(&result, "%10s | ", | 
 |                   toString(getCompositionLayer() ? compositionState.bufferTransform | 
 |                                                  : static_cast<Hwc2::Transform>(0)) | 
 |                           .c_str()); | 
 |     const Rect& frame = compositionState.displayFrame; | 
 |     StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); | 
 |     const FloatRect& crop = compositionState.sourceCrop; | 
 |     StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f\n", crop.left, crop.top, crop.right, | 
 |                   crop.bottom); | 
 |  | 
 |     result.append("- - - - - - - - - - - - - - - -"); | 
 |     result.append("- - - - - - - - - - - - - - - -"); | 
 |     result.append("- - - - - - - - - - - - - - -\n"); | 
 | } | 
 |  | 
 | void Layer::dumpFrameStats(std::string& result) const { | 
 |     mFrameTracker.dumpStats(result); | 
 | } | 
 |  | 
 | void Layer::clearFrameStats() { | 
 |     mFrameTracker.clearStats(); | 
 | } | 
 |  | 
 | void Layer::logFrameStats() { | 
 |     mFrameTracker.logAndResetStats(mName); | 
 | } | 
 |  | 
 | void Layer::getFrameStats(FrameStats* outStats) const { | 
 |     mFrameTracker.getStats(outStats); | 
 | } | 
 |  | 
 | void Layer::dumpFrameEvents(std::string& result) { | 
 |     StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().string(), getType(), this); | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mFrameEventHistory.checkFencesForCompletion(); | 
 |     mFrameEventHistory.dump(result); | 
 | } | 
 |  | 
 | void Layer::dumpCallingUidPid(std::string& result) const { | 
 |     StringAppendF(&result, "Layer %s (%s) pid:%d uid:%d\n", getName().string(), getType(), | 
 |                   mCallingPid, mCallingUid); | 
 | } | 
 |  | 
 | void Layer::onDisconnect() { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mFrameEventHistory.onDisconnect(); | 
 |     const int32_t layerID = getSequence(); | 
 |     mFlinger->mTimeStats->onDestroy(layerID); | 
 |     mFlinger->mFrameTracer->onDestroy(layerID); | 
 | } | 
 |  | 
 | void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
 |                                      FrameEventHistoryDelta* outDelta) { | 
 |     if (newTimestamps) { | 
 |         mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, | 
 |                                           getName().c_str(), newTimestamps->postedTime); | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     if (newTimestamps) { | 
 |         // If there are any unsignaled fences in the aquire timeline at this | 
 |         // point, the previously queued frame hasn't been latched yet. Go ahead | 
 |         // and try to get the signal time here so the syscall is taken out of | 
 |         // the main thread's critical path. | 
 |         mAcquireTimeline.updateSignalTimes(); | 
 |         // Push the new fence after updating since it's likely still pending. | 
 |         mAcquireTimeline.push(newTimestamps->acquireFence); | 
 |         mFrameEventHistory.addQueue(*newTimestamps); | 
 |     } | 
 |  | 
 |     if (outDelta) { | 
 |         mFrameEventHistory.getAndResetDelta(outDelta); | 
 |     } | 
 | } | 
 |  | 
 | size_t Layer::getChildrenCount() const { | 
 |     size_t count = 0; | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         count += 1 + child->getChildrenCount(); | 
 |     } | 
 |     return count; | 
 | } | 
 |  | 
 | void Layer::addChild(const sp<Layer>& layer) { | 
 |     mChildrenChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     mCurrentChildren.add(layer); | 
 |     layer->setParent(this); | 
 | } | 
 |  | 
 | ssize_t Layer::removeChild(const sp<Layer>& layer) { | 
 |     mChildrenChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     layer->setParent(nullptr); | 
 |     return mCurrentChildren.remove(layer); | 
 | } | 
 |  | 
 | bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) { | 
 |     sp<Handle> handle = nullptr; | 
 |     sp<Layer> newParent = nullptr; | 
 |     if (newParentHandle == nullptr) { | 
 |         return false; | 
 |     } | 
 |     handle = static_cast<Handle*>(newParentHandle.get()); | 
 |     newParent = handle->owner.promote(); | 
 |     if (newParent == nullptr) { | 
 |         ALOGE("Unable to promote Layer handle"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (attachChildren()) { | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |     } | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         newParent->addChild(child); | 
 |     } | 
 |     mCurrentChildren.clear(); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { | 
 |     for (const sp<Layer>& child : mDrawingChildren) { | 
 |         child->mDrawingParent = newParent; | 
 |         child->computeBounds(newParent->mBounds, | 
 |                              newParent->getTransformWithScale( | 
 |                                      newParent->getBufferScaleTransform())); | 
 |     } | 
 | } | 
 |  | 
 | bool Layer::reparent(const sp<IBinder>& newParentHandle) { | 
 |     bool callSetTransactionFlags = false; | 
 |  | 
 |     // While layers are detached, we allow most operations | 
 |     // and simply halt performing the actual transaction. However | 
 |     // for reparent != null we would enter the mRemovedFromCurrentState | 
 |     // state, regardless of whether doTransaction was called, and | 
 |     // so we need to prevent the update here. | 
 |     if (mLayerDetached && newParentHandle == nullptr) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     sp<Layer> newParent; | 
 |     if (newParentHandle != nullptr) { | 
 |         auto handle = static_cast<Handle*>(newParentHandle.get()); | 
 |         newParent = handle->owner.promote(); | 
 |         if (newParent == nullptr) { | 
 |             ALOGE("Unable to promote Layer handle"); | 
 |             return false; | 
 |         } | 
 |         if (newParent == this) { | 
 |             ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     sp<Layer> parent = getParent(); | 
 |     if (parent != nullptr) { | 
 |         parent->removeChild(this); | 
 |     } | 
 |  | 
 |     if (newParentHandle != nullptr) { | 
 |         newParent->addChild(this); | 
 |         if (!newParent->isRemovedFromCurrentState()) { | 
 |             addToCurrentState(); | 
 |         } else { | 
 |             onRemovedFromCurrentState(); | 
 |         } | 
 |  | 
 |         if (mLayerDetached) { | 
 |             mLayerDetached = false; | 
 |             callSetTransactionFlags = true; | 
 |         } | 
 |     } else { | 
 |         onRemovedFromCurrentState(); | 
 |     } | 
 |  | 
 |     if (callSetTransactionFlags || attachChildren()) { | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::detachChildren() { | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         sp<Client> parentClient = mClientRef.promote(); | 
 |         sp<Client> client(child->mClientRef.promote()); | 
 |         if (client != nullptr && parentClient != client) { | 
 |             child->mLayerDetached = true; | 
 |             child->detachChildren(); | 
 |             child->removeRemoteSyncPoints(); | 
 |         } | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::attachChildren() { | 
 |     bool changed = false; | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         sp<Client> parentClient = mClientRef.promote(); | 
 |         sp<Client> client(child->mClientRef.promote()); | 
 |         if (client != nullptr && parentClient != client) { | 
 |             if (child->mLayerDetached) { | 
 |                 child->mLayerDetached = false; | 
 |                 changed = true; | 
 |             } | 
 |             changed |= child->attachChildren(); | 
 |         } | 
 |     } | 
 |  | 
 |     return changed; | 
 | } | 
 |  | 
 | bool Layer::setColorTransform(const mat4& matrix) { | 
 |     static const mat4 identityMatrix = mat4(); | 
 |  | 
 |     if (mCurrentState.colorTransform == matrix) { | 
 |         return false; | 
 |     } | 
 |     ++mCurrentState.sequence; | 
 |     mCurrentState.colorTransform = matrix; | 
 |     mCurrentState.hasColorTransform = matrix != identityMatrix; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | mat4 Layer::getColorTransform() const { | 
 |     mat4 colorTransform = mat4(getDrawingState().colorTransform); | 
 |     if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
 |         colorTransform = parent->getColorTransform() * colorTransform; | 
 |     } | 
 |     return colorTransform; | 
 | } | 
 |  | 
 | bool Layer::hasColorTransform() const { | 
 |     bool hasColorTransform = getDrawingState().hasColorTransform; | 
 |     if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
 |         hasColorTransform = hasColorTransform || parent->hasColorTransform(); | 
 |     } | 
 |     return hasColorTransform; | 
 | } | 
 |  | 
 | bool Layer::isLegacyDataSpace() const { | 
 |     // return true when no higher bits are set | 
 |     return !(mCurrentDataSpace & (ui::Dataspace::STANDARD_MASK | | 
 |                 ui::Dataspace::TRANSFER_MASK | ui::Dataspace::RANGE_MASK)); | 
 | } | 
 |  | 
 | void Layer::setParent(const sp<Layer>& layer) { | 
 |     mCurrentParent = layer; | 
 | } | 
 |  | 
 | int32_t Layer::getZ() const { | 
 |     return mDrawingState.z; | 
 | } | 
 |  | 
 | bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const { | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const State& state = useDrawing ? mDrawingState : mCurrentState; | 
 |     return state.zOrderRelativeOf != nullptr; | 
 | } | 
 |  | 
 | __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( | 
 |         LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { | 
 |     LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
 |                         "makeTraversalList received invalid stateSet"); | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |     const State& state = useDrawing ? mDrawingState : mCurrentState; | 
 |  | 
 |     if (state.zOrderRelatives.size() == 0) { | 
 |         *outSkipRelativeZUsers = true; | 
 |         return children; | 
 |     } | 
 |  | 
 |     LayerVector traverse(stateSet); | 
 |     for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
 |         sp<Layer> strongRelative = weakRelative.promote(); | 
 |         if (strongRelative != nullptr) { | 
 |             traverse.add(strongRelative); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const sp<Layer>& child : children) { | 
 |         const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; | 
 |         if (childState.zOrderRelativeOf != nullptr) { | 
 |             continue; | 
 |         } | 
 |         traverse.add(child); | 
 |     } | 
 |  | 
 |     return traverse; | 
 | } | 
 |  | 
 | /** | 
 |  * Negatively signed relatives are before 'this' in Z-order. | 
 |  */ | 
 | void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { | 
 |     // In the case we have other layers who are using a relative Z to us, makeTraversalList will | 
 |     // produce a new list for traversing, including our relatives, and not including our children | 
 |     // who are relatives of another surface. In the case that there are no relative Z, | 
 |     // makeTraversalList returns our children directly to avoid significant overhead. | 
 |     // However in this case we need to take the responsibility for filtering children which | 
 |     // are relatives of another surface here. | 
 |     bool skipRelativeZUsers = false; | 
 |     const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
 |  | 
 |     size_t i = 0; | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (relative->getZ() >= 0) { | 
 |             break; | 
 |         } | 
 |         relative->traverseInZOrder(stateSet, visitor); | 
 |     } | 
 |  | 
 |     visitor(this); | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |  | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |         relative->traverseInZOrder(stateSet, visitor); | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * Positively signed relatives are before 'this' in reverse Z-order. | 
 |  */ | 
 | void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, | 
 |                                     const LayerVector::Visitor& visitor) { | 
 |     // See traverseInZOrder for documentation. | 
 |     bool skipRelativeZUsers = false; | 
 |     LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
 |  | 
 |     int32_t i = 0; | 
 |     for (i = int32_t(list.size()) - 1; i >= 0; i--) { | 
 |         const auto& relative = list[i]; | 
 |  | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (relative->getZ() < 0) { | 
 |             break; | 
 |         } | 
 |         relative->traverseInReverseZOrder(stateSet, visitor); | 
 |     } | 
 |     visitor(this); | 
 |     for (; i >= 0; i--) { | 
 |         const auto& relative = list[i]; | 
 |  | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         relative->traverseInReverseZOrder(stateSet, visitor); | 
 |     } | 
 | } | 
 |  | 
 | LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, | 
 |                                              const std::vector<Layer*>& layersInTree) { | 
 |     LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
 |                         "makeTraversalList received invalid stateSet"); | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |     const State& state = useDrawing ? mDrawingState : mCurrentState; | 
 |  | 
 |     LayerVector traverse(stateSet); | 
 |     for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
 |         sp<Layer> strongRelative = weakRelative.promote(); | 
 |         // Only add relative layers that are also descendents of the top most parent of the tree. | 
 |         // If a relative layer is not a descendent, then it should be ignored. | 
 |         if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
 |             traverse.add(strongRelative); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const sp<Layer>& child : children) { | 
 |         const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; | 
 |         // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a | 
 |         // descendent of the top most parent of the tree. If it's not a descendent, then just add | 
 |         // the child here since it won't be added later as a relative. | 
 |         if (std::binary_search(layersInTree.begin(), layersInTree.end(), | 
 |                                childState.zOrderRelativeOf.promote().get())) { | 
 |             continue; | 
 |         } | 
 |         traverse.add(child); | 
 |     } | 
 |  | 
 |     return traverse; | 
 | } | 
 |  | 
 | void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, | 
 |                                           LayerVector::StateSet stateSet, | 
 |                                           const LayerVector::Visitor& visitor) { | 
 |     const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); | 
 |  | 
 |     size_t i = 0; | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |         if (relative->getZ() >= 0) { | 
 |             break; | 
 |         } | 
 |         relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
 |     } | 
 |  | 
 |     visitor(this); | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |         relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
 |     } | 
 | } | 
 |  | 
 | std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |  | 
 |     std::vector<Layer*> layersInTree = {this}; | 
 |     for (size_t i = 0; i < children.size(); i++) { | 
 |         const auto& child = children[i]; | 
 |         std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); | 
 |         layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); | 
 |     } | 
 |  | 
 |     return layersInTree; | 
 | } | 
 |  | 
 | void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, | 
 |                                      const LayerVector::Visitor& visitor) { | 
 |     std::vector<Layer*> layersInTree = getLayersInTree(stateSet); | 
 |     std::sort(layersInTree.begin(), layersInTree.end()); | 
 |     traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
 | } | 
 |  | 
 | ui::Transform Layer::getTransform() const { | 
 |     return mEffectiveTransform; | 
 | } | 
 |  | 
 | half Layer::getAlpha() const { | 
 |     const auto& p = mDrawingParent.promote(); | 
 |  | 
 |     half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
 |     return parentAlpha * getDrawingState().color.a; | 
 | } | 
 |  | 
 | half4 Layer::getColor() const { | 
 |     const half4 color(getDrawingState().color); | 
 |     return half4(color.r, color.g, color.b, getAlpha()); | 
 | } | 
 |  | 
 | Layer::RoundedCornerState Layer::getRoundedCornerState() const { | 
 |     const auto& p = mDrawingParent.promote(); | 
 |     if (p != nullptr) { | 
 |         RoundedCornerState parentState = p->getRoundedCornerState(); | 
 |         if (parentState.radius > 0) { | 
 |             ui::Transform t = getActiveTransform(getDrawingState()); | 
 |             t = t.inverse(); | 
 |             parentState.cropRect = t.transform(parentState.cropRect); | 
 |             // The rounded corners shader only accepts 1 corner radius for performance reasons, | 
 |             // but a transform matrix can define horizontal and vertical scales. | 
 |             // Let's take the average between both of them and pass into the shader, practically we | 
 |             // never do this type of transformation on windows anyway. | 
 |             parentState.radius *= (t[0][0] + t[1][1]) / 2.0f; | 
 |             return parentState; | 
 |         } | 
 |     } | 
 |     const float radius = getDrawingState().cornerRadius; | 
 |     return radius > 0 && getCrop(getDrawingState()).isValid() | 
 |             ? RoundedCornerState(getCrop(getDrawingState()).toFloatRect(), radius) | 
 |             : RoundedCornerState(); | 
 | } | 
 |  | 
 | void Layer::commitChildList() { | 
 |     for (size_t i = 0; i < mCurrentChildren.size(); i++) { | 
 |         const auto& child = mCurrentChildren[i]; | 
 |         child->commitChildList(); | 
 |     } | 
 |     mDrawingChildren = mCurrentChildren; | 
 |     mDrawingParent = mCurrentParent; | 
 | } | 
 |  | 
 | static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) { | 
 |     if (weakBinderHandle == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     sp<IBinder> binderHandle = weakBinderHandle.promote(); | 
 |     if (binderHandle == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     sp<Layer::Handle> handle = static_cast<Layer::Handle*>(binderHandle.get()); | 
 |     if (handle == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     return handle->owner; | 
 | } | 
 |  | 
 | void Layer::setInputInfo(const InputWindowInfo& info) { | 
 |     mCurrentState.inputInfo = info; | 
 |     mCurrentState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle); | 
 |     mCurrentState.modified = true; | 
 |     mCurrentState.inputInfoChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags) const { | 
 |     ui::Transform transform = getTransform(); | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_CRITICAL) { | 
 |         for (const auto& pendingState : mPendingStatesSnapshot) { | 
 |             auto barrierLayer = pendingState.barrierLayer_legacy.promote(); | 
 |             if (barrierLayer != nullptr) { | 
 |                 BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer(); | 
 |                 barrierLayerProto->set_id(barrierLayer->sequence); | 
 |                 barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy); | 
 |             } | 
 |         } | 
 |  | 
 |         auto buffer = mActiveBuffer; | 
 |         if (buffer != nullptr) { | 
 |             LayerProtoHelper::writeToProto(buffer, | 
 |                                            [&]() { return layerInfo->mutable_active_buffer(); }); | 
 |             LayerProtoHelper::writeToProto(ui::Transform(mCurrentTransform), | 
 |                                            layerInfo->mutable_buffer_transform()); | 
 |         } | 
 |         layerInfo->set_invalidate(contentDirty); | 
 |         layerInfo->set_is_protected(isProtected()); | 
 |         layerInfo->set_dataspace( | 
 |                 dataspaceDetails(static_cast<android_dataspace>(mCurrentDataSpace))); | 
 |         layerInfo->set_queued_frames(getQueuedFrameCount()); | 
 |         layerInfo->set_refresh_pending(isBufferLatched()); | 
 |         layerInfo->set_curr_frame(mCurrentFrameNumber); | 
 |         layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); | 
 |  | 
 |         layerInfo->set_corner_radius(getRoundedCornerState().radius); | 
 |         LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform()); | 
 |         LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), | 
 |                                                [&]() { return layerInfo->mutable_position(); }); | 
 |         LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); | 
 |         LayerProtoHelper::writeToProto(visibleRegion, | 
 |                                        [&]() { return layerInfo->mutable_visible_region(); }); | 
 |         LayerProtoHelper::writeToProto(surfaceDamageRegion, | 
 |                                        [&]() { return layerInfo->mutable_damage_region(); }); | 
 |     } | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_EXTRA) { | 
 |         LayerProtoHelper::writeToProto(mSourceBounds, | 
 |                                        [&]() { return layerInfo->mutable_source_bounds(); }); | 
 |         LayerProtoHelper::writeToProto(mScreenBounds, | 
 |                                        [&]() { return layerInfo->mutable_screen_bounds(); }); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet, | 
 |                                     uint32_t traceFlags) const { | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |     const State& state = useDrawing ? mDrawingState : mCurrentState; | 
 |  | 
 |     ui::Transform requestedTransform = state.active_legacy.transform; | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_CRITICAL) { | 
 |         layerInfo->set_id(sequence); | 
 |         layerInfo->set_name(getName().c_str()); | 
 |         layerInfo->set_type(getType()); | 
 |  | 
 |         for (const auto& child : children) { | 
 |             layerInfo->add_children(child->sequence); | 
 |         } | 
 |  | 
 |         for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
 |             sp<Layer> strongRelative = weakRelative.promote(); | 
 |             if (strongRelative != nullptr) { | 
 |                 layerInfo->add_relatives(strongRelative->sequence); | 
 |             } | 
 |         } | 
 |  | 
 |         LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy, | 
 |                                        [&]() { return layerInfo->mutable_transparent_region(); }); | 
 |  | 
 |         layerInfo->set_layer_stack(getLayerStack()); | 
 |         layerInfo->set_z(state.z); | 
 |  | 
 |         LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), | 
 |                                                [&]() { | 
 |                                                    return layerInfo->mutable_requested_position(); | 
 |                                                }); | 
 |  | 
 |         LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h, | 
 |                                            [&]() { return layerInfo->mutable_size(); }); | 
 |  | 
 |         LayerProtoHelper::writeToProto(state.crop_legacy, | 
 |                                        [&]() { return layerInfo->mutable_crop(); }); | 
 |  | 
 |         layerInfo->set_is_opaque(isOpaque(state)); | 
 |  | 
 |  | 
 |         layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); | 
 |         LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); | 
 |         LayerProtoHelper::writeToProto(state.color, | 
 |                                        [&]() { return layerInfo->mutable_requested_color(); }); | 
 |         layerInfo->set_flags(state.flags); | 
 |  | 
 |         LayerProtoHelper::writeToProto(requestedTransform, | 
 |                                        layerInfo->mutable_requested_transform()); | 
 |  | 
 |         auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); | 
 |         if (parent != nullptr) { | 
 |             layerInfo->set_parent(parent->sequence); | 
 |         } else { | 
 |             layerInfo->set_parent(-1); | 
 |         } | 
 |  | 
 |         auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); | 
 |         if (zOrderRelativeOf != nullptr) { | 
 |             layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); | 
 |         } else { | 
 |             layerInfo->set_z_order_relative_of(-1); | 
 |         } | 
 |     } | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_INPUT) { | 
 |         LayerProtoHelper::writeToProto(state.inputInfo, state.touchableRegionCrop, | 
 |                                        [&]() { return layerInfo->mutable_input_window_info(); }); | 
 |     } | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_EXTRA) { | 
 |         auto protoMap = layerInfo->mutable_metadata(); | 
 |         for (const auto& entry : state.metadata.mMap) { | 
 |             (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool Layer::isRemovedFromCurrentState() const  { | 
 |     return mRemovedFromCurrentState; | 
 | } | 
 |  | 
 | InputWindowInfo Layer::fillInputInfo() { | 
 |     InputWindowInfo info = mDrawingState.inputInfo; | 
 |  | 
 |     if (info.displayId == ADISPLAY_ID_NONE) { | 
 |         info.displayId = getLayerStack(); | 
 |     } | 
 |  | 
 |     ui::Transform t = getTransform(); | 
 |     const float xScale = t.sx(); | 
 |     const float yScale = t.sy(); | 
 |     int32_t xSurfaceInset = info.surfaceInset; | 
 |     int32_t ySurfaceInset = info.surfaceInset; | 
 |     if (xScale != 1.0f || yScale != 1.0f) { | 
 |         info.windowXScale *= (xScale != 0.0f) ? 1.0f / xScale : 0.0f; | 
 |         info.windowYScale *= (yScale != 0.0f) ? 1.0f / yScale : 0.0f; | 
 |         info.touchableRegion.scaleSelf(xScale, yScale); | 
 |         xSurfaceInset = std::round(xSurfaceInset * xScale); | 
 |         ySurfaceInset = std::round(ySurfaceInset * yScale); | 
 |     } | 
 |  | 
 |     // Transform layer size to screen space and inset it by surface insets. | 
 |     // If this is a portal window, set the touchableRegion to the layerBounds. | 
 |     Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE | 
 |             ? getBufferSize(getDrawingState()) | 
 |             : info.touchableRegion.getBounds(); | 
 |     if (!layerBounds.isValid()) { | 
 |         layerBounds = getCroppedBufferSize(getDrawingState()); | 
 |     } | 
 |     layerBounds = t.transform(layerBounds); | 
 |  | 
 |     // clamp inset to layer bounds | 
 |     xSurfaceInset = (xSurfaceInset >= 0) ? std::min(xSurfaceInset, layerBounds.getWidth() / 2) : 0; | 
 |     ySurfaceInset = (ySurfaceInset >= 0) ? std::min(ySurfaceInset, layerBounds.getHeight() / 2) : 0; | 
 |  | 
 |     layerBounds.inset(xSurfaceInset, ySurfaceInset, xSurfaceInset, ySurfaceInset); | 
 |  | 
 |     // Input coordinate should match the layer bounds. | 
 |     info.frameLeft = layerBounds.left; | 
 |     info.frameTop = layerBounds.top; | 
 |     info.frameRight = layerBounds.right; | 
 |     info.frameBottom = layerBounds.bottom; | 
 |  | 
 |     // Position the touchable region relative to frame screen location and restrict it to frame | 
 |     // bounds. | 
 |     info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop); | 
 |     info.visible = canReceiveInput(); | 
 |  | 
 |     auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
 |     if (info.replaceTouchableRegionWithCrop) { | 
 |         if (cropLayer == nullptr) { | 
 |             info.touchableRegion = Region(Rect{mScreenBounds}); | 
 |         } else { | 
 |             info.touchableRegion = Region(Rect{cropLayer->mScreenBounds}); | 
 |         } | 
 |     } else if (cropLayer != nullptr) { | 
 |         info.touchableRegion = info.touchableRegion.intersect(Rect{cropLayer->mScreenBounds}); | 
 |     } | 
 |  | 
 |     return info; | 
 | } | 
 |  | 
 | bool Layer::hasInput() const { | 
 |     return mDrawingState.inputInfo.token != nullptr; | 
 | } | 
 |  | 
 | std::shared_ptr<compositionengine::Layer> Layer::getCompositionLayer() const { | 
 |     return nullptr; | 
 | } | 
 |  | 
 | bool Layer::canReceiveInput() const { | 
 |     return isVisible(); | 
 | } | 
 |  | 
 | compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( | 
 |         const sp<const DisplayDevice>& display) const { | 
 |     return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionLayer().get()); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #if defined(__gl_h_) | 
 | #error "don't include gl/gl.h in this file" | 
 | #endif | 
 |  | 
 | #if defined(__gl2_h_) | 
 | #error "don't include gl2/gl2.h in this file" | 
 | #endif |