|  | /* | 
|  | * Copyright (C) 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  | #pragma clang diagnostic ignored "-Wextra" | 
|  |  | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BufferQueueLayer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  | #include "BufferQueueLayer.h" | 
|  |  | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <gui/BufferQueueConsumer.h> | 
|  | #include <system/window.h> | 
|  |  | 
|  | #include "LayerRejecter.h" | 
|  | #include "SurfaceInterceptor.h" | 
|  |  | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "Scheduler/LayerHistory.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  |  | 
|  | namespace android { | 
|  | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
|  |  | 
|  | BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} | 
|  |  | 
|  | BufferQueueLayer::~BufferQueueLayer() { | 
|  | mContentsChangedListener->abandon(); | 
|  | mConsumer->abandon(); | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for Layer | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
|  | mConsumer->setReleaseFence(releaseFence); | 
|  |  | 
|  | // Prevent tracing the same release multiple times. | 
|  | if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
|  | mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber, | 
|  | std::make_shared<FenceTime>(releaseFence), | 
|  | FrameTracer::FrameEvent::RELEASE_FENCE); | 
|  | mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) { | 
|  | BufferLayer::setTransformHint(displayTransformHint); | 
|  | mConsumer->setTransformHint(mTransformHint); | 
|  | } | 
|  |  | 
|  | std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { | 
|  | std::vector<OccupancyTracker::Segment> history; | 
|  | status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); | 
|  | if (result != NO_ERROR) { | 
|  | ALOGW("[%s] Failed to obtain occupancy history (%d)", getDebugName(), result); | 
|  | return {}; | 
|  | } | 
|  | return history; | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
|  | if (!mConsumer->releasePendingBuffer()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); | 
|  | mReleaseTimeline.updateSignalTimes(); | 
|  | mReleaseTimeline.push(releaseFenceTime); | 
|  |  | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | if (mPreviousFrameNumber != 0) { | 
|  | mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
|  | std::move(releaseFenceTime)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { | 
|  | mConsumer->setDefaultBufferSize(w, h); | 
|  | } | 
|  |  | 
|  | int32_t BufferQueueLayer::getQueuedFrameCount() const { | 
|  | return mQueuedFrames; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::isBufferDue(nsecs_t expectedPresentTime) const { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | const int64_t addedTime = mQueueItems[0].item.mTimestamp; | 
|  |  | 
|  | // Ignore timestamps more than a second in the future | 
|  | const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); | 
|  | ALOGW_IF(!isPlausible, | 
|  | "[%s] Timestamp %" PRId64 " seems implausible " | 
|  | "relative to expectedPresent %" PRId64, | 
|  | getDebugName(), addedTime, expectedPresentTime); | 
|  |  | 
|  | if (!isPlausible) { | 
|  | mFlinger->mTimeStats->incrementBadDesiredPresent(getSequence()); | 
|  | } | 
|  |  | 
|  | const bool isDue = addedTime < expectedPresentTime; | 
|  | return isDue || !isPlausible; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayer | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | bool BufferQueueLayer::fenceHasSignaled() const { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | if (SurfaceFlinger::enableLatchUnsignaled) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (!hasFrameUpdate()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (mQueueItems[0].item.mIsDroppable) { | 
|  | // Even though this buffer's fence may not have signaled yet, it could | 
|  | // be replaced by another buffer before it has a chance to, which means | 
|  | // that it's possible to get into a situation where a buffer is never | 
|  | // able to be latched. To avoid this, grab this buffer anyway. | 
|  | return true; | 
|  | } | 
|  | const bool fenceSignaled = | 
|  | mQueueItems[0].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
|  | if (!fenceSignaled) { | 
|  | mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
|  | TimeStats::LatchSkipReason::LateAcquire); | 
|  | } | 
|  |  | 
|  | return fenceSignaled; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return mQueueItems[0].item.mTimestamp <= expectedPresentTime; | 
|  | } | 
|  |  | 
|  | uint64_t BufferQueueLayer::getFrameNumber(nsecs_t expectedPresentTime) const { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | uint64_t frameNumber = mQueueItems[0].item.mFrameNumber; | 
|  |  | 
|  | // The head of the queue will be dropped if there are signaled and timely frames behind it | 
|  | if (isRemovedFromCurrentState()) { | 
|  | expectedPresentTime = 0; | 
|  | } | 
|  |  | 
|  | for (int i = 1; i < mQueueItems.size(); i++) { | 
|  | const bool fenceSignaled = | 
|  | mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
|  | if (!fenceSignaled) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | // We don't drop frames without explicit timestamps | 
|  | if (mQueueItems[i].item.mIsAutoTimestamp) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | const nsecs_t desiredPresent = mQueueItems[i].item.mTimestamp; | 
|  | if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC || | 
|  | desiredPresent > expectedPresentTime) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | frameNumber = mQueueItems[i].item.mFrameNumber; | 
|  | } | 
|  |  | 
|  | return frameNumber; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | // We need to update the sideband stream if the layer has both a buffer and a sideband stream. | 
|  | const bool updateSidebandStream = hasFrameUpdate() && mSidebandStream.get(); | 
|  |  | 
|  | bool sidebandStreamChanged = true; | 
|  | if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false) || | 
|  | updateSidebandStream) { | 
|  | // mSidebandStreamChanged was changed to false | 
|  | mSidebandStream = mConsumer->getSidebandStream(); | 
|  | auto* layerCompositionState = editCompositionState(); | 
|  | layerCompositionState->sidebandStream = mSidebandStream; | 
|  | if (layerCompositionState->sidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::hasFrameUpdate() const { | 
|  | return mQueuedFrames > 0; | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
|  | nsecs_t expectedPresentTime) { | 
|  | // This boolean is used to make sure that SurfaceFlinger's shadow copy | 
|  | // of the buffer queue isn't modified when the buffer queue is returning | 
|  | // BufferItem's that weren't actually queued. This can happen in shared | 
|  | // buffer mode. | 
|  | bool queuedBuffer = false; | 
|  | const int32_t layerId = getSequence(); | 
|  | LayerRejecter r(mDrawingState, getDrawingState(), recomputeVisibleRegions, | 
|  | getProducerStickyTransform() != 0, mName, | 
|  | getTransformToDisplayInverse()); | 
|  |  | 
|  | if (isRemovedFromCurrentState()) { | 
|  | expectedPresentTime = 0; | 
|  | } | 
|  |  | 
|  | // updateTexImage() below might drop the some buffers at the head of the queue if there is a | 
|  | // buffer behind them which is timely to be presented. However this buffer may not be signaled | 
|  | // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the | 
|  | // last buffer that was signaled. | 
|  | uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived; | 
|  | { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | for (int i = 0; i < mQueueItems.size(); i++) { | 
|  | bool fenceSignaled = | 
|  | mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
|  | if (!fenceSignaled) { | 
|  | break; | 
|  | } | 
|  | lastSignaledFrameNumber = mQueueItems[i].item.mFrameNumber; | 
|  | } | 
|  | } | 
|  | const uint64_t maxFrameNumberToAcquire = | 
|  | std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber); | 
|  |  | 
|  | bool autoRefresh; | 
|  | status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &autoRefresh, | 
|  | &queuedBuffer, maxFrameNumberToAcquire); | 
|  | mAutoRefresh = autoRefresh; | 
|  | if (updateResult == BufferQueue::PRESENT_LATER) { | 
|  | // Producer doesn't want buffer to be displayed yet.  Signal a | 
|  | // layer update so we check again at the next opportunity. | 
|  | mFlinger->signalLayerUpdate(); | 
|  | return BAD_VALUE; | 
|  | } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { | 
|  | // If the buffer has been rejected, remove it from the shadow queue | 
|  | // and return early | 
|  | if (queuedBuffer) { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | if (mQueuedFrames > 0) { | 
|  | mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage); | 
|  | mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber); | 
|  | if (mQueueItems[0].surfaceFrame) { | 
|  | addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame); | 
|  | } | 
|  | mQueueItems.erase(mQueueItems.begin()); | 
|  | mQueuedFrames--; | 
|  | } | 
|  | } | 
|  | return BAD_VALUE; | 
|  | } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { | 
|  | // This can occur if something goes wrong when trying to create the | 
|  | // EGLImage for this buffer. If this happens, the buffer has already | 
|  | // been released, so we need to clean up the queue and bug out | 
|  | // early. | 
|  | if (queuedBuffer) { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | for (auto& [item, surfaceFrame] : mQueueItems) { | 
|  | if (surfaceFrame) { | 
|  | addSurfaceFrameDroppedForBuffer(surfaceFrame); | 
|  | } | 
|  | } | 
|  | mQueueItems.clear(); | 
|  | mQueuedFrames = 0; | 
|  | mFlinger->mTimeStats->onDestroy(layerId); | 
|  | mFlinger->mFrameTracer->onDestroy(layerId); | 
|  | } | 
|  |  | 
|  | // Once we have hit this state, the shadow queue may no longer | 
|  | // correctly reflect the incoming BufferQueue's contents, so even if | 
|  | // updateTexImage starts working, the only safe course of action is | 
|  | // to continue to ignore updates. | 
|  | mUpdateTexImageFailed = true; | 
|  |  | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | bool more_frames_pending = false; | 
|  | if (queuedBuffer) { | 
|  | // Autolock scope | 
|  | auto currentFrameNumber = mConsumer->getFrameNumber(); | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | // Remove any stale buffers that have been dropped during | 
|  | // updateTexImage | 
|  | while (mQueuedFrames > 0 && mQueueItems[0].item.mFrameNumber != currentFrameNumber) { | 
|  | mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage); | 
|  | mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber); | 
|  | if (mQueueItems[0].surfaceFrame) { | 
|  | addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame); | 
|  | } | 
|  | mQueueItems.erase(mQueueItems.begin()); | 
|  | mQueuedFrames--; | 
|  | } | 
|  |  | 
|  | uint64_t bufferID = mQueueItems[0].item.mGraphicBuffer->getId(); | 
|  | mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime, | 
|  | FrameTracer::FrameEvent::LATCH); | 
|  |  | 
|  | if (mQueueItems[0].surfaceFrame) { | 
|  | addSurfaceFramePresentedForBuffer(mQueueItems[0].surfaceFrame, | 
|  | mQueueItems[0].item.mFenceTime->getSignalTime(), | 
|  | latchTime); | 
|  | } | 
|  | mQueueItems.erase(mQueueItems.begin()); | 
|  | more_frames_pending = (mQueuedFrames.fetch_sub(1) > 1); | 
|  | } | 
|  |  | 
|  | // Decrement the queued-frames count.  Signal another event if we | 
|  | // have more frames pending. | 
|  | if ((queuedBuffer && more_frames_pending) || mAutoRefresh) { | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::updateActiveBuffer() { | 
|  | // update the active buffer | 
|  | mPreviousBufferId = getCurrentBufferId(); | 
|  | mBufferInfo.mBuffer = | 
|  | mConsumer->getCurrentBuffer(&mBufferInfo.mBufferSlot, &mBufferInfo.mFence); | 
|  |  | 
|  | if (mBufferInfo.mBuffer == nullptr) { | 
|  | // this can only happen if the very first buffer was rejected. | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { | 
|  | mPreviousFrameNumber = mCurrentFrameNumber; | 
|  | mCurrentFrameNumber = mConsumer->getFrameNumber(); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setFrameTimelineInfoForBuffer(const FrameTimelineInfo& frameTimelineInfo) { | 
|  | mFrameTimelineInfo = frameTimelineInfo; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayerConsumer::ContentsChangedListener | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) { | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, | 
|  | systemTime(), FrameTracer::FrameEvent::DEQUEUE); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) { | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, | 
|  | systemTime(), FrameTracer::FrameEvent::DETACH); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) { | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, | 
|  | systemTime(), FrameTracer::FrameEvent::CANCEL); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { | 
|  | const int32_t layerId = getSequence(); | 
|  | const uint64_t bufferId = item.mGraphicBuffer->getId(); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(), | 
|  | FrameTracer::FrameEvent::QUEUE); | 
|  | mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber, | 
|  | std::make_shared<FenceTime>(item.mFence), | 
|  | FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
|  |  | 
|  | ATRACE_CALL(); | 
|  | // Add this buffer from our internal queue tracker | 
|  | { // Autolock scope | 
|  | const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp; | 
|  | mFlinger->mScheduler->recordLayerHistory(this, presentTime, | 
|  | LayerHistory::LayerUpdateType::Buffer); | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | // Reset the frame number tracker when we receive the first buffer after | 
|  | // a frame number reset | 
|  | if (item.mFrameNumber == 1) { | 
|  | mLastFrameNumberReceived = 0; | 
|  | } | 
|  |  | 
|  | // Ensure that callbacks are handled in order | 
|  | while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | 
|  | status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | 
|  | if (result != NO_ERROR) { | 
|  | ALOGE("[%s] Timed out waiting on callback", getDebugName()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName); | 
|  |  | 
|  | mQueueItems.push_back({item, surfaceFrame}); | 
|  | mQueuedFrames++; | 
|  |  | 
|  | // Wake up any pending callbacks | 
|  | mLastFrameNumberReceived = item.mFrameNumber; | 
|  | mQueueItemCondition.broadcast(); | 
|  | } | 
|  |  | 
|  | mFlinger->mInterceptor->saveBufferUpdate(layerId, item.mGraphicBuffer->getWidth(), | 
|  | item.mGraphicBuffer->getHeight(), item.mFrameNumber); | 
|  |  | 
|  | mFlinger->signalLayerUpdate(); | 
|  | mConsumer->onBufferAvailable(item); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { | 
|  | ATRACE_CALL(); | 
|  | { // Autolock scope | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | // Ensure that callbacks are handled in order | 
|  | while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | 
|  | status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | 
|  | if (result != NO_ERROR) { | 
|  | ALOGE("[%s] Timed out waiting on callback", getDebugName()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hasFrameUpdate()) { | 
|  | ALOGE("Can't replace a frame on an empty queue"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName); | 
|  | mQueueItems[mQueueItems.size() - 1].item = item; | 
|  | mQueueItems[mQueueItems.size() - 1].surfaceFrame = std::move(surfaceFrame); | 
|  |  | 
|  | // Wake up any pending callbacks | 
|  | mLastFrameNumberReceived = item.mFrameNumber; | 
|  | mQueueItemCondition.broadcast(); | 
|  | } | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | const uint64_t bufferId = item.mGraphicBuffer->getId(); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(), | 
|  | FrameTracer::FrameEvent::QUEUE); | 
|  | mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber, | 
|  | std::make_shared<FenceTime>(item.mFence), | 
|  | FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
|  | mConsumer->onBufferAvailable(item); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onSidebandStreamChanged() { | 
|  | bool sidebandStreamChanged = false; | 
|  | if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { | 
|  | // mSidebandStreamChanged was changed to true | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::onFirstRef() { | 
|  | BufferLayer::onFirstRef(); | 
|  |  | 
|  | // Creates a custom BufferQueue for SurfaceFlingerConsumer to use | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferConsumer> consumer; | 
|  | mFlinger->getFactory().createBufferQueue(&producer, &consumer, true); | 
|  | mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this); | 
|  | mConsumer = | 
|  | mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(), | 
|  | mTextureName, this); | 
|  | mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | 
|  |  | 
|  | mContentsChangedListener = new ContentsChangedListener(this); | 
|  | mConsumer->setContentsChangedListener(mContentsChangedListener); | 
|  | mConsumer->setName(String8(mName.data(), mName.size())); | 
|  |  | 
|  | mProducer->setMaxDequeuedBufferCount(2); | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { | 
|  | uint32_t const maxSurfaceDims = | 
|  | std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); | 
|  |  | 
|  | // never allow a surface larger than what our underlying GL implementation | 
|  | // can handle. | 
|  | if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) { | 
|  | ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | setDefaultBufferSize(w, h); | 
|  | mConsumer->setDefaultBufferFormat(format); | 
|  | mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { | 
|  | return mProducer; | 
|  | } | 
|  |  | 
|  | uint32_t BufferQueueLayer::getProducerStickyTransform() const { | 
|  | int producerStickyTransform = 0; | 
|  | int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); | 
|  | if (ret != OK) { | 
|  | ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, | 
|  | strerror(-ret), ret); | 
|  | return 0; | 
|  | } | 
|  | return static_cast<uint32_t>(producerStickyTransform); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::gatherBufferInfo() { | 
|  | BufferLayer::gatherBufferInfo(); | 
|  |  | 
|  | mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp(); | 
|  | mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime(); | 
|  | mBufferInfo.mFence = mConsumer->getCurrentFence(); | 
|  | mBufferInfo.mTransform = mConsumer->getCurrentTransform(); | 
|  | mBufferInfo.mDataspace = translateDataspace(mConsumer->getCurrentDataSpace()); | 
|  | mBufferInfo.mCrop = mConsumer->getCurrentCrop(); | 
|  | mBufferInfo.mScaleMode = mConsumer->getCurrentScalingMode(); | 
|  | mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage(); | 
|  | mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata(); | 
|  | mBufferInfo.mApi = mConsumer->getCurrentApi(); | 
|  | mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse(); | 
|  | } | 
|  |  | 
|  | sp<Layer> BufferQueueLayer::createClone() { | 
|  | LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); | 
|  | args.textureName = mTextureName; | 
|  | sp<BufferQueueLayer> layer = mFlinger->getFactory().createBufferQueueLayer(args); | 
|  | layer->setInitialValuesForClone(this); | 
|  |  | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayerConsumer::ContentsChangedListener | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mBufferQueueLayer != nullptr) { | 
|  | mBufferQueueLayer->onFrameAvailable(item); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::onFrameReplaced(const BufferItem& item) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mBufferQueueLayer != nullptr) { | 
|  | mBufferQueueLayer->onFrameReplaced(item); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::onSidebandStreamChanged() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mBufferQueueLayer != nullptr) { | 
|  | mBufferQueueLayer->onSidebandStreamChanged(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::onFrameDequeued(const uint64_t bufferId) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mBufferQueueLayer != nullptr) { | 
|  | mBufferQueueLayer->onFrameDequeued(bufferId); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::onFrameDetached(const uint64_t bufferId) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mBufferQueueLayer != nullptr) { | 
|  | mBufferQueueLayer->onFrameDetached(bufferId); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::onFrameCancelled(const uint64_t bufferId) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mBufferQueueLayer != nullptr) { | 
|  | mBufferQueueLayer->onFrameCancelled(bufferId); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::ContentsChangedListener::abandon() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mBufferQueueLayer = nullptr; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |