|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "InputDispatcher" | 
|  | #define ATRACE_TAG ATRACE_TAG_INPUT | 
|  |  | 
|  | #define LOG_NDEBUG 1 | 
|  |  | 
|  | // Log detailed debug messages about each inbound event notification to the dispatcher. | 
|  | #define DEBUG_INBOUND_EVENT_DETAILS 0 | 
|  |  | 
|  | // Log detailed debug messages about each outbound event processed by the dispatcher. | 
|  | #define DEBUG_OUTBOUND_EVENT_DETAILS 0 | 
|  |  | 
|  | // Log debug messages about the dispatch cycle. | 
|  | #define DEBUG_DISPATCH_CYCLE 0 | 
|  |  | 
|  | // Log debug messages about channel creation | 
|  | #define DEBUG_CHANNEL_CREATION 0 | 
|  |  | 
|  | // Log debug messages about input event injection. | 
|  | #define DEBUG_INJECTION 0 | 
|  |  | 
|  | // Log debug messages about input focus tracking. | 
|  | static constexpr bool DEBUG_FOCUS = false; | 
|  |  | 
|  | // Log debug messages about touch occlusion | 
|  | // STOPSHIP(b/169067926): Set to false | 
|  | static constexpr bool DEBUG_TOUCH_OCCLUSION = true; | 
|  |  | 
|  | // Log debug messages about the app switch latency optimization. | 
|  | #define DEBUG_APP_SWITCH 0 | 
|  |  | 
|  | // Log debug messages about hover events. | 
|  | #define DEBUG_HOVER 0 | 
|  |  | 
|  | #include <InputFlingerProperties.sysprop.h> | 
|  | #include <android-base/chrono_utils.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android/os/IInputConstants.h> | 
|  | #include <binder/Binder.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <com/android/internal/compat/IPlatformCompatNative.h> | 
|  | #include <input/InputDevice.h> | 
|  | #include <log/log.h> | 
|  | #include <log/log_event_list.h> | 
|  | #include <powermanager/PowerManager.h> | 
|  | #include <unistd.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <cerrno> | 
|  | #include <cinttypes> | 
|  | #include <climits> | 
|  | #include <cstddef> | 
|  | #include <ctime> | 
|  | #include <queue> | 
|  | #include <sstream> | 
|  |  | 
|  | #include "Connection.h" | 
|  | #include "InputDispatcher.h" | 
|  |  | 
|  | #define INDENT "  " | 
|  | #define INDENT2 "    " | 
|  | #define INDENT3 "      " | 
|  | #define INDENT4 "        " | 
|  |  | 
|  | using android::base::HwTimeoutMultiplier; | 
|  | using android::base::Result; | 
|  | using android::base::StringPrintf; | 
|  | using android::gui::FocusRequest; | 
|  | using android::gui::TouchOcclusionMode; | 
|  | using android::gui::WindowInfo; | 
|  | using android::gui::WindowInfoHandle; | 
|  | using android::os::BlockUntrustedTouchesMode; | 
|  | using android::os::IInputConstants; | 
|  | using android::os::InputEventInjectionResult; | 
|  | using android::os::InputEventInjectionSync; | 
|  | using com::android::internal::compat::IPlatformCompatNative; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | // When per-window-input-rotation is enabled, InputFlinger works in the un-rotated display | 
|  | // coordinates and SurfaceFlinger includes the display rotation in the input window transforms. | 
|  | static bool isPerWindowInputRotationEnabled() { | 
|  | static const bool PER_WINDOW_INPUT_ROTATION = | 
|  | sysprop::InputFlingerProperties::per_window_input_rotation().value_or(false); | 
|  |  | 
|  | return PER_WINDOW_INPUT_ROTATION; | 
|  | } | 
|  |  | 
|  | // Default input dispatching timeout if there is no focused application or paused window | 
|  | // from which to determine an appropriate dispatching timeout. | 
|  | const std::chrono::duration DEFAULT_INPUT_DISPATCHING_TIMEOUT = std::chrono::milliseconds( | 
|  | android::os::IInputConstants::UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS * | 
|  | HwTimeoutMultiplier()); | 
|  |  | 
|  | // Amount of time to allow for all pending events to be processed when an app switch | 
|  | // key is on the way.  This is used to preempt input dispatch and drop input events | 
|  | // when an application takes too long to respond and the user has pressed an app switch key. | 
|  | constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
|  |  | 
|  | // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
|  | // before considering it stale and dropping it. | 
|  | constexpr nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec | 
|  |  | 
|  | // Log a warning when an event takes longer than this to process, even if an ANR does not occur. | 
|  | constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec | 
|  |  | 
|  | // Log a warning when an interception call takes longer than this to process. | 
|  | constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; | 
|  |  | 
|  | // Additional key latency in case a connection is still processing some motion events. | 
|  | // This will help with the case when a user touched a button that opens a new window, | 
|  | // and gives us the chance to dispatch the key to this new window. | 
|  | constexpr std::chrono::nanoseconds KEY_WAITING_FOR_EVENTS_TIMEOUT = 500ms; | 
|  |  | 
|  | // Number of recent events to keep for debugging purposes. | 
|  | constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; | 
|  |  | 
|  | // Event log tags. See EventLogTags.logtags for reference | 
|  | constexpr int LOGTAG_INPUT_INTERACTION = 62000; | 
|  | constexpr int LOGTAG_INPUT_FOCUS = 62001; | 
|  |  | 
|  | static inline nsecs_t now() { | 
|  | return systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | } | 
|  |  | 
|  | static inline const char* toString(bool value) { | 
|  | return value ? "true" : "false"; | 
|  | } | 
|  |  | 
|  | static inline const std::string toString(sp<IBinder> binder) { | 
|  | if (binder == nullptr) { | 
|  | return "<null>"; | 
|  | } | 
|  | return StringPrintf("%p", binder.get()); | 
|  | } | 
|  |  | 
|  | static inline int32_t getMotionEventActionPointerIndex(int32_t action) { | 
|  | return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> | 
|  | AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
|  | } | 
|  |  | 
|  | static bool isValidKeyAction(int32_t action) { | 
|  | switch (action) { | 
|  | case AKEY_EVENT_ACTION_DOWN: | 
|  | case AKEY_EVENT_ACTION_UP: | 
|  | return true; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool validateKeyEvent(int32_t action) { | 
|  | if (!isValidKeyAction(action)) { | 
|  | ALOGE("Key event has invalid action code 0x%x", action); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { | 
|  | switch (action & AMOTION_EVENT_ACTION_MASK) { | 
|  | case AMOTION_EVENT_ACTION_DOWN: | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | case AMOTION_EVENT_ACTION_CANCEL: | 
|  | case AMOTION_EVENT_ACTION_MOVE: | 
|  | case AMOTION_EVENT_ACTION_OUTSIDE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
|  | case AMOTION_EVENT_ACTION_HOVER_MOVE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_EXIT: | 
|  | case AMOTION_EVENT_ACTION_SCROLL: | 
|  | return true; | 
|  | case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: { | 
|  | int32_t index = getMotionEventActionPointerIndex(action); | 
|  | return index >= 0 && index < pointerCount; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_BUTTON_PRESS: | 
|  | case AMOTION_EVENT_ACTION_BUTTON_RELEASE: | 
|  | return actionButton != 0; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | static int64_t millis(std::chrono::nanoseconds t) { | 
|  | return std::chrono::duration_cast<std::chrono::milliseconds>(t).count(); | 
|  | } | 
|  |  | 
|  | static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, | 
|  | const PointerProperties* pointerProperties) { | 
|  | if (!isValidMotionAction(action, actionButton, pointerCount)) { | 
|  | ALOGE("Motion event has invalid action code 0x%x", action); | 
|  | return false; | 
|  | } | 
|  | if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | 
|  | ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", | 
|  | pointerCount, MAX_POINTERS); | 
|  | return false; | 
|  | } | 
|  | BitSet32 pointerIdBits; | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | int32_t id = pointerProperties[i].id; | 
|  | if (id < 0 || id > MAX_POINTER_ID) { | 
|  | ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", id, | 
|  | MAX_POINTER_ID); | 
|  | return false; | 
|  | } | 
|  | if (pointerIdBits.hasBit(id)) { | 
|  | ALOGE("Motion event has duplicate pointer id %d", id); | 
|  | return false; | 
|  | } | 
|  | pointerIdBits.markBit(id); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static std::string dumpRegion(const Region& region) { | 
|  | if (region.isEmpty()) { | 
|  | return "<empty>"; | 
|  | } | 
|  |  | 
|  | std::string dump; | 
|  | bool first = true; | 
|  | Region::const_iterator cur = region.begin(); | 
|  | Region::const_iterator const tail = region.end(); | 
|  | while (cur != tail) { | 
|  | if (first) { | 
|  | first = false; | 
|  | } else { | 
|  | dump += "|"; | 
|  | } | 
|  | dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); | 
|  | cur++; | 
|  | } | 
|  | return dump; | 
|  | } | 
|  |  | 
|  | static std::string dumpQueue(const std::deque<DispatchEntry*>& queue, nsecs_t currentTime) { | 
|  | constexpr size_t maxEntries = 50; // max events to print | 
|  | constexpr size_t skipBegin = maxEntries / 2; | 
|  | const size_t skipEnd = queue.size() - maxEntries / 2; | 
|  | // skip from maxEntries / 2 ... size() - maxEntries/2 | 
|  | // only print from 0 .. skipBegin and then from skipEnd .. size() | 
|  |  | 
|  | std::string dump; | 
|  | for (size_t i = 0; i < queue.size(); i++) { | 
|  | const DispatchEntry& entry = *queue[i]; | 
|  | if (i >= skipBegin && i < skipEnd) { | 
|  | dump += StringPrintf(INDENT4 "<skipped %zu entries>\n", skipEnd - skipBegin); | 
|  | i = skipEnd - 1; // it will be incremented to "skipEnd" by 'continue' | 
|  | continue; | 
|  | } | 
|  | dump.append(INDENT4); | 
|  | dump += entry.eventEntry->getDescription(); | 
|  | dump += StringPrintf(", seq=%" PRIu32 | 
|  | ", targetFlags=0x%08x, resolvedAction=%d, age=%" PRId64 "ms", | 
|  | entry.seq, entry.targetFlags, entry.resolvedAction, | 
|  | ns2ms(currentTime - entry.eventEntry->eventTime)); | 
|  | if (entry.deliveryTime != 0) { | 
|  | // This entry was delivered, so add information on how long we've been waiting | 
|  | dump += StringPrintf(", wait=%" PRId64 "ms", ns2ms(currentTime - entry.deliveryTime)); | 
|  | } | 
|  | dump.append("\n"); | 
|  | } | 
|  | return dump; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Find the entry in std::unordered_map by key, and return it. | 
|  | * If the entry is not found, return a default constructed entry. | 
|  | * | 
|  | * Useful when the entries are vectors, since an empty vector will be returned | 
|  | * if the entry is not found. | 
|  | * Also useful when the entries are sp<>. If an entry is not found, nullptr is returned. | 
|  | */ | 
|  | template <typename K, typename V> | 
|  | static V getValueByKey(const std::unordered_map<K, V>& map, K key) { | 
|  | auto it = map.find(key); | 
|  | return it != map.end() ? it->second : V{}; | 
|  | } | 
|  |  | 
|  | static bool haveSameToken(const sp<WindowInfoHandle>& first, const sp<WindowInfoHandle>& second) { | 
|  | if (first == second) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (first == nullptr || second == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return first->getToken() == second->getToken(); | 
|  | } | 
|  |  | 
|  | static bool haveSameApplicationToken(const WindowInfo* first, const WindowInfo* second) { | 
|  | if (first == nullptr || second == nullptr) { | 
|  | return false; | 
|  | } | 
|  | return first->applicationInfo.token != nullptr && | 
|  | first->applicationInfo.token == second->applicationInfo.token; | 
|  | } | 
|  |  | 
|  | static bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry) { | 
|  | return currentTime - entry.eventTime >= STALE_EVENT_TIMEOUT; | 
|  | } | 
|  |  | 
|  | static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | int32_t inputTargetFlags) { | 
|  | if (eventEntry->type == EventEntry::Type::MOTION) { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  | if ((motionEntry.source & AINPUT_SOURCE_CLASS_JOYSTICK) || | 
|  | (motionEntry.source & AINPUT_SOURCE_CLASS_POSITION)) { | 
|  | const ui::Transform identityTransform; | 
|  | // Use identity transform for joystick and position-based (touchpad) events because they | 
|  | // don't depend on the window transform. | 
|  | return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, identityTransform, | 
|  | 1.0f /*globalScaleFactor*/, | 
|  | inputTarget.displayOrientation, | 
|  | inputTarget.displaySize); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (inputTarget.useDefaultPointerTransform()) { | 
|  | const ui::Transform& transform = inputTarget.getDefaultPointerTransform(); | 
|  | return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, transform, | 
|  | inputTarget.globalScaleFactor, | 
|  | inputTarget.displayOrientation, | 
|  | inputTarget.displaySize); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  |  | 
|  | std::vector<PointerCoords> pointerCoords; | 
|  | pointerCoords.resize(motionEntry.pointerCount); | 
|  |  | 
|  | // Use the first pointer information to normalize all other pointers. This could be any pointer | 
|  | // as long as all other pointers are normalized to the same value and the final DispatchEntry | 
|  | // uses the transform for the normalized pointer. | 
|  | const ui::Transform& firstPointerTransform = | 
|  | inputTarget.pointerTransforms[inputTarget.pointerIds.firstMarkedBit()]; | 
|  | ui::Transform inverseFirstTransform = firstPointerTransform.inverse(); | 
|  |  | 
|  | // Iterate through all pointers in the event to normalize against the first. | 
|  | for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) { | 
|  | const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | const ui::Transform& currTransform = inputTarget.pointerTransforms[pointerId]; | 
|  |  | 
|  | pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]); | 
|  | // First, apply the current pointer's transform to update the coordinates into | 
|  | // window space. | 
|  | pointerCoords[pointerIndex].transform(currTransform); | 
|  | // Next, apply the inverse transform of the normalized coordinates so the | 
|  | // current coordinates are transformed into the normalized coordinate space. | 
|  | pointerCoords[pointerIndex].transform(inverseFirstTransform); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<MotionEntry> combinedMotionEntry = | 
|  | std::make_unique<MotionEntry>(motionEntry.id, motionEntry.eventTime, | 
|  | motionEntry.deviceId, motionEntry.source, | 
|  | motionEntry.displayId, motionEntry.policyFlags, | 
|  | motionEntry.action, motionEntry.actionButton, | 
|  | motionEntry.flags, motionEntry.metaState, | 
|  | motionEntry.buttonState, motionEntry.classification, | 
|  | motionEntry.edgeFlags, motionEntry.xPrecision, | 
|  | motionEntry.yPrecision, motionEntry.xCursorPosition, | 
|  | motionEntry.yCursorPosition, motionEntry.downTime, | 
|  | motionEntry.pointerCount, motionEntry.pointerProperties, | 
|  | pointerCoords.data(), 0 /* xOffset */, 0 /* yOffset */); | 
|  |  | 
|  | if (motionEntry.injectionState) { | 
|  | combinedMotionEntry->injectionState = motionEntry.injectionState; | 
|  | combinedMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<DispatchEntry> dispatchEntry = | 
|  | std::make_unique<DispatchEntry>(std::move(combinedMotionEntry), inputTargetFlags, | 
|  | firstPointerTransform, inputTarget.globalScaleFactor, | 
|  | inputTarget.displayOrientation, | 
|  | inputTarget.displaySize); | 
|  | return dispatchEntry; | 
|  | } | 
|  |  | 
|  | static void addGestureMonitors(const std::vector<Monitor>& monitors, | 
|  | std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0, | 
|  | float yOffset = 0) { | 
|  | if (monitors.empty()) { | 
|  | return; | 
|  | } | 
|  | outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size()); | 
|  | for (const Monitor& monitor : monitors) { | 
|  | outTouchedMonitors.emplace_back(monitor, xOffset, yOffset); | 
|  | } | 
|  | } | 
|  |  | 
|  | static status_t openInputChannelPair(const std::string& name, | 
|  | std::shared_ptr<InputChannel>& serverChannel, | 
|  | std::unique_ptr<InputChannel>& clientChannel) { | 
|  | std::unique_ptr<InputChannel> uniqueServerChannel; | 
|  | status_t result = InputChannel::openInputChannelPair(name, uniqueServerChannel, clientChannel); | 
|  |  | 
|  | serverChannel = std::move(uniqueServerChannel); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | template <typename T> | 
|  | static bool sharedPointersEqual(const std::shared_ptr<T>& lhs, const std::shared_ptr<T>& rhs) { | 
|  | if (lhs == nullptr && rhs == nullptr) { | 
|  | return true; | 
|  | } | 
|  | if (lhs == nullptr || rhs == nullptr) { | 
|  | return false; | 
|  | } | 
|  | return *lhs == *rhs; | 
|  | } | 
|  |  | 
|  | static sp<IPlatformCompatNative> getCompatService() { | 
|  | sp<IBinder> service(defaultServiceManager()->getService(String16("platform_compat_native"))); | 
|  | if (service == nullptr) { | 
|  | ALOGE("Failed to link to compat service"); | 
|  | return nullptr; | 
|  | } | 
|  | return interface_cast<IPlatformCompatNative>(service); | 
|  | } | 
|  |  | 
|  | static KeyEvent createKeyEvent(const KeyEntry& entry) { | 
|  | KeyEvent event; | 
|  | event.initialize(entry.id, entry.deviceId, entry.source, entry.displayId, INVALID_HMAC, | 
|  | entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, | 
|  | entry.repeatCount, entry.downTime, entry.eventTime); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | static std::optional<int32_t> findMonitorPidByToken( | 
|  | const std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay, | 
|  | const sp<IBinder>& token) { | 
|  | for (const auto& it : monitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | if (monitor.inputChannel->getConnectionToken() == token) { | 
|  | return monitor.pid; | 
|  | } | 
|  | } | 
|  | } | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | static bool shouldReportMetricsForConnection(const Connection& connection) { | 
|  | // Do not keep track of gesture monitors. They receive every event and would disproportionately | 
|  | // affect the statistics. | 
|  | if (connection.monitor) { | 
|  | return false; | 
|  | } | 
|  | // If the connection is experiencing ANR, let's skip it. We have separate ANR metrics | 
|  | if (!connection.responsive) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, | 
|  | const Connection& connection) { | 
|  | const EventEntry& eventEntry = *dispatchEntry.eventEntry; | 
|  | const int32_t& inputEventId = eventEntry.id; | 
|  | if (inputEventId != dispatchEntry.resolvedEventId) { | 
|  | // Event was transmuted | 
|  | return false; | 
|  | } | 
|  | if (inputEventId == android::os::IInputConstants::INVALID_INPUT_EVENT_ID) { | 
|  | return false; | 
|  | } | 
|  | // Only track latency for events that originated from hardware | 
|  | if (eventEntry.isSynthesized()) { | 
|  | return false; | 
|  | } | 
|  | const EventEntry::Type& inputEventEntryType = eventEntry.type; | 
|  | if (inputEventEntryType == EventEntry::Type::KEY) { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { | 
|  | return false; | 
|  | } | 
|  | } else if (inputEventEntryType == EventEntry::Type::MOTION) { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL || | 
|  | motionEntry.action == AMOTION_EVENT_ACTION_HOVER_EXIT) { | 
|  | return false; | 
|  | } | 
|  | } else { | 
|  | // Not a key or a motion | 
|  | return false; | 
|  | } | 
|  | if (!shouldReportMetricsForConnection(connection)) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // --- InputDispatcher --- | 
|  |  | 
|  | InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) | 
|  | : mPolicy(policy), | 
|  | mPendingEvent(nullptr), | 
|  | mLastDropReason(DropReason::NOT_DROPPED), | 
|  | mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER), | 
|  | mAppSwitchSawKeyDown(false), | 
|  | mAppSwitchDueTime(LONG_LONG_MAX), | 
|  | mNextUnblockedEvent(nullptr), | 
|  | mDispatchEnabled(false), | 
|  | mDispatchFrozen(false), | 
|  | mInputFilterEnabled(false), | 
|  | // mInTouchMode will be initialized by the WindowManager to the default device config. | 
|  | // To avoid leaking stack in case that call never comes, and for tests, | 
|  | // initialize it here anyways. | 
|  | mInTouchMode(true), | 
|  | mMaximumObscuringOpacityForTouch(1.0f), | 
|  | mFocusedDisplayId(ADISPLAY_ID_DEFAULT), | 
|  | mFocusedWindowRequestedPointerCapture(false), | 
|  | mWindowTokenWithPointerCapture(nullptr), | 
|  | mLatencyAggregator(), | 
|  | mLatencyTracker(&mLatencyAggregator), | 
|  | mCompatService(getCompatService()) { | 
|  | mLooper = new Looper(false); | 
|  | mReporter = createInputReporter(); | 
|  |  | 
|  | mKeyRepeatState.lastKeyEntry = nullptr; | 
|  |  | 
|  | policy->getDispatcherConfiguration(&mConfig); | 
|  | } | 
|  |  | 
|  | InputDispatcher::~InputDispatcher() { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | } | 
|  |  | 
|  | while (!mConnectionsByToken.empty()) { | 
|  | sp<Connection> connection = mConnectionsByToken.begin()->second; | 
|  | removeInputChannel(connection->inputChannel->getConnectionToken()); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::start() { | 
|  | if (mThread) { | 
|  | return ALREADY_EXISTS; | 
|  | } | 
|  | mThread = std::make_unique<InputThread>( | 
|  | "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); }); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::stop() { | 
|  | if (mThread && mThread->isCallingThread()) { | 
|  | ALOGE("InputDispatcher cannot be stopped from its own thread!"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | mThread.reset(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnce() { | 
|  | nsecs_t nextWakeupTime = LONG_LONG_MAX; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | mDispatcherIsAlive.notify_all(); | 
|  |  | 
|  | // Run a dispatch loop if there are no pending commands. | 
|  | // The dispatch loop might enqueue commands to run afterwards. | 
|  | if (!haveCommandsLocked()) { | 
|  | dispatchOnceInnerLocked(&nextWakeupTime); | 
|  | } | 
|  |  | 
|  | // Run all pending commands if there are any. | 
|  | // If any commands were run then force the next poll to wake up immediately. | 
|  | if (runCommandsLockedInterruptible()) { | 
|  | nextWakeupTime = LONG_LONG_MIN; | 
|  | } | 
|  |  | 
|  | // If we are still waiting for ack on some events, | 
|  | // we might have to wake up earlier to check if an app is anr'ing. | 
|  | const nsecs_t nextAnrCheck = processAnrsLocked(); | 
|  | nextWakeupTime = std::min(nextWakeupTime, nextAnrCheck); | 
|  |  | 
|  | // We are about to enter an infinitely long sleep, because we have no commands or | 
|  | // pending or queued events | 
|  | if (nextWakeupTime == LONG_LONG_MAX) { | 
|  | mDispatcherEnteredIdle.notify_all(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wait for callback or timeout or wake.  (make sure we round up, not down) | 
|  | nsecs_t currentTime = now(); | 
|  | int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | 
|  | mLooper->pollOnce(timeoutMillis); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Raise ANR if there is no focused window. | 
|  | * Before the ANR is raised, do a final state check: | 
|  | * 1. The currently focused application must be the same one we are waiting for. | 
|  | * 2. Ensure we still don't have a focused window. | 
|  | */ | 
|  | void InputDispatcher::processNoFocusedWindowAnrLocked() { | 
|  | // Check if the application that we are waiting for is still focused. | 
|  | std::shared_ptr<InputApplicationHandle> focusedApplication = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, mAwaitedApplicationDisplayId); | 
|  | if (focusedApplication == nullptr || | 
|  | focusedApplication->getApplicationToken() != | 
|  | mAwaitedFocusedApplication->getApplicationToken()) { | 
|  | // Unexpected because we should have reset the ANR timer when focused application changed | 
|  | ALOGE("Waited for a focused window, but focused application has already changed to %s", | 
|  | focusedApplication->getName().c_str()); | 
|  | return; // The focused application has changed. | 
|  | } | 
|  |  | 
|  | const sp<WindowInfoHandle>& focusedWindowHandle = | 
|  | getFocusedWindowHandleLocked(mAwaitedApplicationDisplayId); | 
|  | if (focusedWindowHandle != nullptr) { | 
|  | return; // We now have a focused window. No need for ANR. | 
|  | } | 
|  | onAnrLocked(mAwaitedFocusedApplication); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Check if any of the connections' wait queues have events that are too old. | 
|  | * If we waited for events to be ack'ed for more than the window timeout, raise an ANR. | 
|  | * Return the time at which we should wake up next. | 
|  | */ | 
|  | nsecs_t InputDispatcher::processAnrsLocked() { | 
|  | const nsecs_t currentTime = now(); | 
|  | nsecs_t nextAnrCheck = LONG_LONG_MAX; | 
|  | // Check if we are waiting for a focused window to appear. Raise ANR if waited too long | 
|  | if (mNoFocusedWindowTimeoutTime.has_value() && mAwaitedFocusedApplication != nullptr) { | 
|  | if (currentTime >= *mNoFocusedWindowTimeoutTime) { | 
|  | processNoFocusedWindowAnrLocked(); | 
|  | mAwaitedFocusedApplication.reset(); | 
|  | mNoFocusedWindowTimeoutTime = std::nullopt; | 
|  | return LONG_LONG_MIN; | 
|  | } else { | 
|  | // Keep waiting. We will drop the event when mNoFocusedWindowTimeoutTime comes. | 
|  | nextAnrCheck = *mNoFocusedWindowTimeoutTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check if any connection ANRs are due | 
|  | nextAnrCheck = std::min(nextAnrCheck, mAnrTracker.firstTimeout()); | 
|  | if (currentTime < nextAnrCheck) { // most likely scenario | 
|  | return nextAnrCheck;          // everything is normal. Let's check again at nextAnrCheck | 
|  | } | 
|  |  | 
|  | // If we reached here, we have an unresponsive connection. | 
|  | sp<Connection> connection = getConnectionLocked(mAnrTracker.firstToken()); | 
|  | if (connection == nullptr) { | 
|  | ALOGE("Could not find connection for entry %" PRId64, mAnrTracker.firstTimeout()); | 
|  | return nextAnrCheck; | 
|  | } | 
|  | connection->responsive = false; | 
|  | // Stop waking up for this unresponsive connection | 
|  | mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); | 
|  | onAnrLocked(connection); | 
|  | return LONG_LONG_MIN; | 
|  | } | 
|  |  | 
|  | std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked(const sp<IBinder>& token) { | 
|  | sp<WindowInfoHandle> window = getWindowHandleLocked(token); | 
|  | if (window != nullptr) { | 
|  | return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | } | 
|  | return DEFAULT_INPUT_DISPATCHING_TIMEOUT; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Reset the key repeat timer whenever normal dispatch is suspended while the | 
|  | // device is in a non-interactive state.  This is to ensure that we abort a key | 
|  | // repeat if the device is just coming out of sleep. | 
|  | if (!mDispatchEnabled) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | // If dispatching is frozen, do not process timeouts or try to deliver any new events. | 
|  | if (mDispatchFrozen) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dispatch frozen.  Waiting some more."); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Optimize latency of app switches. | 
|  | // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | 
|  | // been pressed.  When it expires, we preempt dispatch and drop all other pending events. | 
|  | bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | 
|  | if (mAppSwitchDueTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mAppSwitchDueTime; | 
|  | } | 
|  |  | 
|  | // Ready to start a new event. | 
|  | // If we don't already have a pending event, go grab one. | 
|  | if (!mPendingEvent) { | 
|  | if (mInboundQueue.empty()) { | 
|  | if (isAppSwitchDue) { | 
|  | // The inbound queue is empty so the app switch key we were waiting | 
|  | // for will never arrive.  Stop waiting for it. | 
|  | resetPendingAppSwitchLocked(false); | 
|  | isAppSwitchDue = false; | 
|  | } | 
|  |  | 
|  | // Synthesize a key repeat if appropriate. | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | if (currentTime >= mKeyRepeatState.nextRepeatTime) { | 
|  | mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | 
|  | } else { | 
|  | if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Nothing to do if there is no pending event. | 
|  | if (!mPendingEvent) { | 
|  | return; | 
|  | } | 
|  | } else { | 
|  | // Inbound queue has at least one entry. | 
|  | mPendingEvent = mInboundQueue.front(); | 
|  | mInboundQueue.pop_front(); | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | // Poke user activity for this event. | 
|  | if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | pokeUserActivityLocked(*mPendingEvent); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now we have an event to dispatch. | 
|  | // All events are eventually dequeued and processed this way, even if we intend to drop them. | 
|  | ALOG_ASSERT(mPendingEvent != nullptr); | 
|  | bool done = false; | 
|  | DropReason dropReason = DropReason::NOT_DROPPED; | 
|  | if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
|  | dropReason = DropReason::POLICY; | 
|  | } else if (!mDispatchEnabled) { | 
|  | dropReason = DropReason::DISABLED; | 
|  | } | 
|  |  | 
|  | if (mNextUnblockedEvent == mPendingEvent) { | 
|  | mNextUnblockedEvent = nullptr; | 
|  | } | 
|  |  | 
|  | switch (mPendingEvent->type) { | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: { | 
|  | const ConfigurationChangedEntry& typedEntry = | 
|  | static_cast<const ConfigurationChangedEntry&>(*mPendingEvent); | 
|  | done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | 
|  | dropReason = DropReason::NOT_DROPPED; // configuration changes are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | const DeviceResetEntry& typedEntry = | 
|  | static_cast<const DeviceResetEntry&>(*mPendingEvent); | 
|  | done = dispatchDeviceResetLocked(currentTime, typedEntry); | 
|  | dropReason = DropReason::NOT_DROPPED; // device resets are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::FOCUS: { | 
|  | std::shared_ptr<FocusEntry> typedEntry = | 
|  | std::static_pointer_cast<FocusEntry>(mPendingEvent); | 
|  | dispatchFocusLocked(currentTime, typedEntry); | 
|  | done = true; | 
|  | dropReason = DropReason::NOT_DROPPED; // focus events are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: { | 
|  | const auto typedEntry = | 
|  | std::static_pointer_cast<PointerCaptureChangedEntry>(mPendingEvent); | 
|  | dispatchPointerCaptureChangedLocked(currentTime, typedEntry, dropReason); | 
|  | done = true; | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DRAG: { | 
|  | std::shared_ptr<DragEntry> typedEntry = | 
|  | std::static_pointer_cast<DragEntry>(mPendingEvent); | 
|  | dispatchDragLocked(currentTime, typedEntry); | 
|  | done = true; | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::KEY: { | 
|  | std::shared_ptr<KeyEntry> keyEntry = std::static_pointer_cast<KeyEntry>(mPendingEvent); | 
|  | if (isAppSwitchDue) { | 
|  | if (isAppSwitchKeyEvent(*keyEntry)) { | 
|  | resetPendingAppSwitchLocked(true); | 
|  | isAppSwitchDue = false; | 
|  | } else if (dropReason == DropReason::NOT_DROPPED) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *keyEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DropReason::BLOCKED; | 
|  | } | 
|  | done = dispatchKeyLocked(currentTime, keyEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | std::shared_ptr<MotionEntry> motionEntry = | 
|  | std::static_pointer_cast<MotionEntry>(mPendingEvent); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *motionEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DropReason::BLOCKED; | 
|  | } | 
|  | done = dispatchMotionLocked(currentTime, motionEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::SENSOR: { | 
|  | std::shared_ptr<SensorEntry> sensorEntry = | 
|  | std::static_pointer_cast<SensorEntry>(mPendingEvent); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | //  Sensor timestamps use SYSTEM_TIME_BOOTTIME time base, so we can't use | 
|  | // 'currentTime' here, get SYSTEM_TIME_BOOTTIME instead. | 
|  | nsecs_t bootTime = systemTime(SYSTEM_TIME_BOOTTIME); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(bootTime, *sensorEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | dispatchSensorLocked(currentTime, sensorEntry, &dropReason, nextWakeupTime); | 
|  | done = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (done) { | 
|  | if (dropReason != DropReason::NOT_DROPPED) { | 
|  | dropInboundEventLocked(*mPendingEvent, dropReason); | 
|  | } | 
|  | mLastDropReason = dropReason; | 
|  |  | 
|  | releasePendingEventLocked(); | 
|  | *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the events preceding this incoming motion event should be dropped | 
|  | * Return false otherwise (the default behaviour) | 
|  | */ | 
|  | bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) { | 
|  | const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && | 
|  | (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER); | 
|  |  | 
|  | // Optimize case where the current application is unresponsive and the user | 
|  | // decides to touch a window in a different application. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the touch into the other window. | 
|  | if (isPointerDownEvent && mAwaitedFocusedApplication != nullptr) { | 
|  | int32_t displayId = motionEntry.displayId; | 
|  | int32_t x = static_cast<int32_t>( | 
|  | motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = static_cast<int32_t>( | 
|  | motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | sp<WindowInfoHandle> touchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y, nullptr); | 
|  | if (touchedWindowHandle != nullptr && | 
|  | touchedWindowHandle->getApplicationToken() != | 
|  | mAwaitedFocusedApplication->getApplicationToken()) { | 
|  | // User touched a different application than the one we are waiting on. | 
|  | ALOGI("Pruning input queue because user touched a different application while waiting " | 
|  | "for %s", | 
|  | mAwaitedFocusedApplication->getName().c_str()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Alternatively, maybe there's a gesture monitor that could handle this event | 
|  | std::vector<TouchedMonitor> gestureMonitors = findTouchedGestureMonitorsLocked(displayId); | 
|  | for (TouchedMonitor& gestureMonitor : gestureMonitors) { | 
|  | sp<Connection> connection = | 
|  | getConnectionLocked(gestureMonitor.monitor.inputChannel->getConnectionToken()); | 
|  | if (connection != nullptr && connection->responsive) { | 
|  | // This monitor could take more input. Drop all events preceding this | 
|  | // event, so that gesture monitor could get a chance to receive the stream | 
|  | ALOGW("Pruning the input queue because %s is unresponsive, but we have a " | 
|  | "responsive gesture monitor that may handle the event", | 
|  | mAwaitedFocusedApplication->getName().c_str()); | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Prevent getting stuck: if we have a pending key event, and some motion events that have not | 
|  | // yet been processed by some connections, the dispatcher will wait for these motion | 
|  | // events to be processed before dispatching the key event. This is because these motion events | 
|  | // may cause a new window to be launched, which the user might expect to receive focus. | 
|  | // To prevent waiting forever for such events, just send the key to the currently focused window | 
|  | if (isPointerDownEvent && mKeyIsWaitingForEventsTimeout) { | 
|  | ALOGD("Received a new pointer down event, stop waiting for events to process and " | 
|  | "just send the pending key event to the focused window."); | 
|  | mKeyIsWaitingForEventsTimeout = now(); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::enqueueInboundEventLocked(std::unique_ptr<EventEntry> newEntry) { | 
|  | bool needWake = mInboundQueue.empty(); | 
|  | mInboundQueue.push_back(std::move(newEntry)); | 
|  | EventEntry& entry = *(mInboundQueue.back()); | 
|  | traceInboundQueueLengthLocked(); | 
|  |  | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | // Optimize app switch latency. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the app switch key. | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | if (isAppSwitchKeyEvent(keyEntry)) { | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_DOWN) { | 
|  | mAppSwitchSawKeyDown = true; | 
|  | } else if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | if (mAppSwitchSawKeyDown) { | 
|  | #if DEBUG_APP_SWITCH | 
|  | ALOGD("App switch is pending!"); | 
|  | #endif | 
|  | mAppSwitchDueTime = keyEntry.eventTime + APP_SWITCH_TIMEOUT; | 
|  | mAppSwitchSawKeyDown = false; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | if (shouldPruneInboundQueueLocked(static_cast<MotionEntry&>(entry))) { | 
|  | mNextUnblockedEvent = mInboundQueue.back(); | 
|  | needWake = true; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: { | 
|  | LOG_ALWAYS_FATAL("Focus events should be inserted using enqueueFocusEventLocked"); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | // nothing to do | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return needWake; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addRecentEventLocked(std::shared_ptr<EventEntry> entry) { | 
|  | // Do not store sensor event in recent queue to avoid flooding the queue. | 
|  | if (entry->type != EventEntry::Type::SENSOR) { | 
|  | mRecentQueue.push_back(entry); | 
|  | } | 
|  | if (mRecentQueue.size() > RECENT_QUEUE_MAX_SIZE) { | 
|  | mRecentQueue.pop_front(); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x, | 
|  | int32_t y, TouchState* touchState, | 
|  | bool addOutsideTargets, | 
|  | bool ignoreDragWindow) { | 
|  | if (addOutsideTargets && touchState == nullptr) { | 
|  | LOG_ALWAYS_FATAL("Must provide a valid touch state if adding outside targets"); | 
|  | } | 
|  | // Traverse windows from front to back to find touched window. | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) { | 
|  | continue; | 
|  | } | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | if (windowInfo->displayId == displayId) { | 
|  | auto flags = windowInfo->flags; | 
|  |  | 
|  | if (windowInfo->visible) { | 
|  | if (!flags.test(WindowInfo::Flag::NOT_TOUCHABLE)) { | 
|  | bool isTouchModal = !flags.test(WindowInfo::Flag::NOT_FOCUSABLE) && | 
|  | !flags.test(WindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  | if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | 
|  | // Found window. | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (addOutsideTargets && flags.test(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH)) { | 
|  | touchState->addOrUpdateWindow(windowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_OUTSIDE, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( | 
|  | int32_t displayId) const { | 
|  | std::vector<TouchedMonitor> touchedMonitors; | 
|  |  | 
|  | std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId); | 
|  | addGestureMonitors(monitors, touchedMonitors); | 
|  | return touchedMonitors; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) { | 
|  | const char* reason; | 
|  | switch (dropReason) { | 
|  | case DropReason::POLICY: | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropped event because policy consumed it."); | 
|  | #endif | 
|  | reason = "inbound event was dropped because the policy consumed it"; | 
|  | break; | 
|  | case DropReason::DISABLED: | 
|  | if (mLastDropReason != DropReason::DISABLED) { | 
|  | ALOGI("Dropped event because input dispatch is disabled."); | 
|  | } | 
|  | reason = "inbound event was dropped because input dispatch is disabled"; | 
|  | break; | 
|  | case DropReason::APP_SWITCH: | 
|  | ALOGI("Dropped event because of pending overdue app switch."); | 
|  | reason = "inbound event was dropped because of pending overdue app switch"; | 
|  | break; | 
|  | case DropReason::BLOCKED: | 
|  | ALOGI("Dropped event because the current application is not responding and the user " | 
|  | "has started interacting with a different application."); | 
|  | reason = "inbound event was dropped because the current application is not responding " | 
|  | "and the user has started interacting with a different application"; | 
|  | break; | 
|  | case DropReason::STALE: | 
|  | ALOGI("Dropped event because it is stale."); | 
|  | reason = "inbound event was dropped because it is stale"; | 
|  | break; | 
|  | case DropReason::NO_POINTER_CAPTURE: | 
|  | ALOGI("Dropped event because there is no window with Pointer Capture."); | 
|  | reason = "inbound event was dropped because there is no window with Pointer Capture"; | 
|  | break; | 
|  | case DropReason::NOT_DROPPED: { | 
|  | LOG_ALWAYS_FATAL("Should not be dropping a NOT_DROPPED event"); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } else { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::SENSOR: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("Should not drop %s events", NamedEnum::string(entry.type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool isAppSwitchKeyCode(int32_t keyCode) { | 
|  | return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL || | 
|  | keyCode == AKEYCODE_APP_SWITCH; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchKeyEvent(const KeyEntry& keyEntry) { | 
|  | return !(keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) && isAppSwitchKeyCode(keyEntry.keyCode) && | 
|  | (keyEntry.policyFlags & POLICY_FLAG_TRUSTED) && | 
|  | (keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchPendingLocked() { | 
|  | return mAppSwitchDueTime != LONG_LONG_MAX; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | 
|  | mAppSwitchDueTime = LONG_LONG_MAX; | 
|  |  | 
|  | #if DEBUG_APP_SWITCH | 
|  | if (handled) { | 
|  | ALOGD("App switch has arrived."); | 
|  | } else { | 
|  | ALOGD("App switch was abandoned."); | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::haveCommandsLocked() const { | 
|  | return !mCommandQueue.empty(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::runCommandsLockedInterruptible() { | 
|  | if (mCommandQueue.empty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | do { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::move(mCommandQueue.front()); | 
|  | mCommandQueue.pop_front(); | 
|  | Command command = commandEntry->command; | 
|  | command(*this, commandEntry.get()); // commands are implicitly 'LockedInterruptible' | 
|  |  | 
|  | commandEntry->connection.clear(); | 
|  | } while (!mCommandQueue.empty()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::postCommandLocked(std::unique_ptr<CommandEntry> commandEntry) { | 
|  | mCommandQueue.push_back(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainInboundQueueLocked() { | 
|  | while (!mInboundQueue.empty()) { | 
|  | std::shared_ptr<EventEntry> entry = mInboundQueue.front(); | 
|  | mInboundQueue.pop_front(); | 
|  | releaseInboundEventLocked(entry); | 
|  | } | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releasePendingEventLocked() { | 
|  | if (mPendingEvent) { | 
|  | releaseInboundEventLocked(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseInboundEventLocked(std::shared_ptr<EventEntry> entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("Injected inbound event was dropped."); | 
|  | #endif | 
|  | setInjectionResult(*entry, InputEventInjectionResult::FAILED); | 
|  | } | 
|  | if (entry == mNextUnblockedEvent) { | 
|  | mNextUnblockedEvent = nullptr; | 
|  | } | 
|  | addRecentEventLocked(entry); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetKeyRepeatLocked() { | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | mKeyRepeatState.lastKeyEntry = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::shared_ptr<KeyEntry> InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | 
|  | std::shared_ptr<KeyEntry> entry = mKeyRepeatState.lastKeyEntry; | 
|  |  | 
|  | uint32_t policyFlags = entry->policyFlags & | 
|  | (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); | 
|  |  | 
|  | std::shared_ptr<KeyEntry> newEntry = | 
|  | std::make_unique<KeyEntry>(mIdGenerator.nextId(), currentTime, entry->deviceId, | 
|  | entry->source, entry->displayId, policyFlags, entry->action, | 
|  | entry->flags, entry->keyCode, entry->scanCode, | 
|  | entry->metaState, entry->repeatCount + 1, entry->downTime); | 
|  |  | 
|  | newEntry->syntheticRepeat = true; | 
|  | mKeyRepeatState.lastKeyEntry = newEntry; | 
|  | mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | 
|  | return newEntry; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchConfigurationChangedLocked(nsecs_t currentTime, | 
|  | const ConfigurationChangedEntry& entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry.eventTime); | 
|  | #endif | 
|  |  | 
|  | // Reset key repeating in case a keyboard device was added or removed or something. | 
|  | resetKeyRepeatLocked(); | 
|  |  | 
|  | // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyConfigurationChangedLockedInterruptible); | 
|  | commandEntry->eventTime = entry.eventTime; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime, | 
|  | const DeviceResetEntry& entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry.eventTime, | 
|  | entry.deviceId); | 
|  | #endif | 
|  |  | 
|  | // Reset key repeating in case a keyboard device was disabled or enabled. | 
|  | if (mKeyRepeatState.lastKeyEntry && mKeyRepeatState.lastKeyEntry->deviceId == entry.deviceId) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, "device was reset"); | 
|  | options.deviceId = entry.deviceId; | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, | 
|  | const std::string& reason) { | 
|  | if (mPendingEvent != nullptr) { | 
|  | // Move the pending event to the front of the queue. This will give the chance | 
|  | // for the pending event to get dispatched to the newly focused window | 
|  | mInboundQueue.push_front(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<FocusEntry> focusEntry = | 
|  | std::make_unique<FocusEntry>(mIdGenerator.nextId(), now(), windowToken, hasFocus, | 
|  | reason); | 
|  |  | 
|  | // This event should go to the front of the queue, but behind all other focus events | 
|  | // Find the last focus event, and insert right after it | 
|  | std::deque<std::shared_ptr<EventEntry>>::reverse_iterator it = | 
|  | std::find_if(mInboundQueue.rbegin(), mInboundQueue.rend(), | 
|  | [](const std::shared_ptr<EventEntry>& event) { | 
|  | return event->type == EventEntry::Type::FOCUS; | 
|  | }); | 
|  |  | 
|  | // Maintain the order of focus events. Insert the entry after all other focus events. | 
|  | mInboundQueue.insert(it.base(), std::move(focusEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<FocusEntry> entry) { | 
|  | std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); | 
|  | if (channel == nullptr) { | 
|  | return; // Window has gone away | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  | std::string message = std::string("Focus ") + (entry->hasFocus ? "entering " : "leaving ") + | 
|  | channel->getName(); | 
|  | std::string reason = std::string("reason=").append(entry->reason); | 
|  | android_log_event_list(LOGTAG_INPUT_FOCUS) << message << reason << LOG_ID_EVENTS; | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchPointerCaptureChangedLocked( | 
|  | nsecs_t currentTime, const std::shared_ptr<PointerCaptureChangedEntry>& entry, | 
|  | DropReason& dropReason) { | 
|  | const bool haveWindowWithPointerCapture = mWindowTokenWithPointerCapture != nullptr; | 
|  | if (entry->pointerCaptureEnabled && haveWindowWithPointerCapture) { | 
|  | LOG_ALWAYS_FATAL("Pointer Capture has already been enabled for the window."); | 
|  | } | 
|  | if (!entry->pointerCaptureEnabled && !haveWindowWithPointerCapture) { | 
|  | // Pointer capture was already forcefully disabled because of focus change. | 
|  | dropReason = DropReason::NOT_DROPPED; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Set drop reason for early returns | 
|  | dropReason = DropReason::NO_POINTER_CAPTURE; | 
|  |  | 
|  | sp<IBinder> token; | 
|  | if (entry->pointerCaptureEnabled) { | 
|  | // Enable Pointer Capture | 
|  | if (!mFocusedWindowRequestedPointerCapture) { | 
|  | // This can happen if a window requests capture and immediately releases capture. | 
|  | ALOGW("No window requested Pointer Capture."); | 
|  | return; | 
|  | } | 
|  | token = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | LOG_ALWAYS_FATAL_IF(!token, "Cannot find focused window for Pointer Capture."); | 
|  | mWindowTokenWithPointerCapture = token; | 
|  | } else { | 
|  | // Disable Pointer Capture | 
|  | token = mWindowTokenWithPointerCapture; | 
|  | mWindowTokenWithPointerCapture = nullptr; | 
|  | if (mFocusedWindowRequestedPointerCapture) { | 
|  | mFocusedWindowRequestedPointerCapture = false; | 
|  | setPointerCaptureLocked(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | auto channel = getInputChannelLocked(token); | 
|  | if (channel == nullptr) { | 
|  | // Window has gone away, clean up Pointer Capture state. | 
|  | mWindowTokenWithPointerCapture = nullptr; | 
|  | if (mFocusedWindowRequestedPointerCapture) { | 
|  | mFocusedWindowRequestedPointerCapture = false; | 
|  | setPointerCaptureLocked(false); | 
|  | } | 
|  | return; | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  |  | 
|  | dropReason = DropReason::NOT_DROPPED; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | // Preprocessing. | 
|  | if (!entry->dispatchInProgress) { | 
|  | if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && | 
|  | (entry->policyFlags & POLICY_FLAG_TRUSTED) && | 
|  | (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | 
|  | if (mKeyRepeatState.lastKeyEntry && | 
|  | mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode && | 
|  | // We have seen two identical key downs in a row which indicates that the device | 
|  | // driver is automatically generating key repeats itself.  We take note of the | 
|  | // repeat here, but we disable our own next key repeat timer since it is clear that | 
|  | // we will not need to synthesize key repeats ourselves. | 
|  | mKeyRepeatState.lastKeyEntry->deviceId == entry->deviceId) { | 
|  | // Make sure we don't get key down from a different device. If a different | 
|  | // device Id has same key pressed down, the new device Id will replace the | 
|  | // current one to hold the key repeat with repeat count reset. | 
|  | // In the future when got a KEY_UP on the device id, drop it and do not | 
|  | // stop the key repeat on current device. | 
|  | entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves | 
|  | } else { | 
|  | // Not a repeat.  Save key down state in case we do see a repeat later. | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | 
|  | } | 
|  | mKeyRepeatState.lastKeyEntry = entry; | 
|  | } else if (entry->action == AKEY_EVENT_ACTION_UP && mKeyRepeatState.lastKeyEntry && | 
|  | mKeyRepeatState.lastKeyEntry->deviceId != entry->deviceId) { | 
|  | // The key on device 'deviceId' is still down, do not stop key repeat | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("deviceId=%d got KEY_UP as stale", entry->deviceId); | 
|  | #endif | 
|  | } else if (!entry->syntheticRepeat) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | if (entry->repeatCount == 1) { | 
|  | entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } else { | 
|  | entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } | 
|  |  | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundKeyDetails("dispatchKey - ", *entry); | 
|  | } | 
|  |  | 
|  | // Handle case where the policy asked us to try again later last time. | 
|  | if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { | 
|  | if (currentTime < entry->interceptKeyWakeupTime) { | 
|  | if (entry->interceptKeyWakeupTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = entry->interceptKeyWakeupTime; | 
|  | } | 
|  | return false; // wait until next wakeup | 
|  | } | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
|  | entry->interceptKeyWakeupTime = 0; | 
|  | } | 
|  |  | 
|  | // Give the policy a chance to intercept the key. | 
|  | if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | 
|  | if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); | 
|  | sp<IBinder> focusedWindowToken = | 
|  | mFocusResolver.getFocusedWindowToken(getTargetDisplayId(*entry)); | 
|  | commandEntry->connectionToken = focusedWindowToken; | 
|  | commandEntry->keyEntry = entry; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | return false; // wait for the command to run | 
|  | } else { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
|  | } | 
|  | } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { | 
|  | if (*dropReason == DropReason::NOT_DROPPED) { | 
|  | *dropReason = DropReason::POLICY; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DropReason::NOT_DROPPED) { | 
|  | setInjectionResult(*entry, | 
|  | *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED | 
|  | : InputEventInjectionResult::FAILED); | 
|  | mReporter->reportDroppedKey(entry->id); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Identify targets. | 
|  | std::vector<InputTarget> inputTargets; | 
|  | InputEventInjectionResult injectionResult = | 
|  | findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); | 
|  | if (injectionResult == InputEventInjectionResult::PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResult(*entry, injectionResult); | 
|  | if (injectionResult != InputEventInjectionResult::SUCCEEDED) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Add monitor channels from event's or focused display. | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); | 
|  |  | 
|  | // Dispatch the key. | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " | 
|  | "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " | 
|  | "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, | 
|  | prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, | 
|  | entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, | 
|  | entry.repeatCount, entry.downTime); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifySensorLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | const std::shared_ptr<SensorEntry>& entry = commandEntry->sensorEntry; | 
|  | if (entry->accuracyChanged) { | 
|  | mPolicy->notifySensorAccuracy(entry->deviceId, entry->sensorType, entry->accuracy); | 
|  | } | 
|  | mPolicy->notifySensorEvent(entry->deviceId, entry->sensorType, entry->accuracy, | 
|  | entry->hwTimestamp, entry->values); | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchSensorLocked(nsecs_t currentTime, std::shared_ptr<SensorEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("notifySensorEvent eventTime=%" PRId64 ", hwTimestamp=%" PRId64 ", deviceId=%d, " | 
|  | "source=0x%x, sensorType=%s", | 
|  | entry->eventTime, entry->hwTimestamp, entry->deviceId, entry->source, | 
|  | NamedEnum::string(entry->sensorType).c_str()); | 
|  | #endif | 
|  | std::unique_ptr<CommandEntry> commandEntry = | 
|  | std::make_unique<CommandEntry>(&InputDispatcher::doNotifySensorLockedInterruptible); | 
|  | commandEntry->sensorEntry = entry; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::flushSensor(int deviceId, InputDeviceSensorType sensorType) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("flushSensor deviceId=%d, sensorType=%s", deviceId, | 
|  | NamedEnum::string(sensorType).c_str()); | 
|  | #endif | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | for (auto it = mInboundQueue.begin(); it != mInboundQueue.end(); it++) { | 
|  | std::shared_ptr<EventEntry> entry = *it; | 
|  | if (entry->type == EventEntry::Type::SENSOR) { | 
|  | it = mInboundQueue.erase(it); | 
|  | releaseInboundEventLocked(entry); | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<MotionEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | ATRACE_CALL(); | 
|  | // Preprocessing. | 
|  | if (!entry->dispatchInProgress) { | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundMotionDetails("dispatchMotion - ", *entry); | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DropReason::NOT_DROPPED) { | 
|  | setInjectionResult(*entry, | 
|  | *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED | 
|  | : InputEventInjectionResult::FAILED); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; | 
|  |  | 
|  | // Identify targets. | 
|  | std::vector<InputTarget> inputTargets; | 
|  |  | 
|  | bool conflictingPointerActions = false; | 
|  | InputEventInjectionResult injectionResult; | 
|  | if (isPointerEvent) { | 
|  | // Pointer event.  (eg. touchscreen) | 
|  | injectionResult = | 
|  | findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, | 
|  | &conflictingPointerActions); | 
|  | } else { | 
|  | // Non touch event.  (eg. trackball) | 
|  | injectionResult = | 
|  | findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); | 
|  | } | 
|  | if (injectionResult == InputEventInjectionResult::PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResult(*entry, injectionResult); | 
|  | if (injectionResult == InputEventInjectionResult::PERMISSION_DENIED) { | 
|  | ALOGW("Permission denied, dropping the motion (isPointer=%s)", toString(isPointerEvent)); | 
|  | return true; | 
|  | } | 
|  | if (injectionResult != InputEventInjectionResult::SUCCEEDED) { | 
|  | CancelationOptions::Mode mode(isPointerEvent | 
|  | ? CancelationOptions::CANCEL_POINTER_EVENTS | 
|  | : CancelationOptions::CANCEL_NON_POINTER_EVENTS); | 
|  | CancelationOptions options(mode, "input event injection failed"); | 
|  | synthesizeCancelationEventsForMonitorsLocked(options); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Add monitor channels from event's or focused display. | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); | 
|  |  | 
|  | // Dispatch the motion. | 
|  | if (conflictingPointerActions) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "conflicting pointer actions"); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDragEventLocked(const sp<WindowInfoHandle>& windowHandle, | 
|  | bool isExiting, const MotionEntry& motionEntry) { | 
|  | // If the window needs enqueue a drag event, the pointerCount should be 1 and the action should | 
|  | // be AMOTION_EVENT_ACTION_MOVE, that could guarantee the first pointer is always valid. | 
|  | LOG_ALWAYS_FATAL_IF(motionEntry.pointerCount != 1); | 
|  | PointerCoords pointerCoords; | 
|  | pointerCoords.copyFrom(motionEntry.pointerCoords[0]); | 
|  | pointerCoords.transform(windowHandle->getInfo()->transform); | 
|  |  | 
|  | std::unique_ptr<DragEntry> dragEntry = | 
|  | std::make_unique<DragEntry>(mIdGenerator.nextId(), motionEntry.eventTime, | 
|  | windowHandle->getToken(), isExiting, pointerCoords.getX(), | 
|  | pointerCoords.getY()); | 
|  |  | 
|  | enqueueInboundEventLocked(std::move(dragEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<DragEntry> entry) { | 
|  | std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); | 
|  | if (channel == nullptr) { | 
|  | return; // Window has gone away | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry& entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 | 
|  | ", policyFlags=0x%x, " | 
|  | "action=0x%x, actionButton=0x%x, flags=0x%x, " | 
|  | "metaState=0x%x, buttonState=0x%x," | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
|  | prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, | 
|  | entry.action, entry.actionButton, entry.flags, entry.metaState, entry.buttonState, | 
|  | entry.edgeFlags, entry.xPrecision, entry.yPrecision, entry.downTime); | 
|  |  | 
|  | for (uint32_t i = 0; i < entry.pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, entry.pointerProperties[i].id, entry.pointerProperties[i].toolType, | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const std::vector<InputTarget>& inputTargets) { | 
|  | ATRACE_CALL(); | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("dispatchEventToCurrentInputTargets"); | 
|  | #endif | 
|  |  | 
|  | updateInteractionTokensLocked(*eventEntry, inputTargets); | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | 
|  |  | 
|  | pokeUserActivityLocked(*eventEntry); | 
|  |  | 
|  | for (const InputTarget& inputTarget : inputTargets) { | 
|  | sp<Connection> connection = | 
|  | getConnectionLocked(inputTarget.inputChannel->getConnectionToken()); | 
|  | if (connection != nullptr) { | 
|  | prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } else { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event delivery to target with channel '%s' because it " | 
|  | "is no longer registered with the input dispatcher.", | 
|  | inputTarget.inputChannel->getName().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::cancelEventsForAnrLocked(const sp<Connection>& connection) { | 
|  | // We will not be breaking any connections here, even if the policy wants us to abort dispatch. | 
|  | // If the policy decides to close the app, we will get a channel removal event via | 
|  | // unregisterInputChannel, and will clean up the connection that way. We are already not | 
|  | // sending new pointers to the connection when it blocked, but focused events will continue to | 
|  | // pile up. | 
|  | ALOGW("Canceling events for %s because it is unresponsive", | 
|  | connection->inputChannel->getName().c_str()); | 
|  | if (connection->status == Connection::STATUS_NORMAL) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
|  | "application not responding"); | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetNoFocusedWindowTimeoutLocked() { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Resetting ANR timeouts."); | 
|  | } | 
|  |  | 
|  | // Reset input target wait timeout. | 
|  | mNoFocusedWindowTimeoutTime = std::nullopt; | 
|  | mAwaitedFocusedApplication.reset(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the display id that the given event should go to. If this event specifies a valid display id, | 
|  | * then it should be dispatched to that display. Otherwise, the event goes to the focused display. | 
|  | * Focused display is the display that the user most recently interacted with. | 
|  | */ | 
|  | int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) { | 
|  | int32_t displayId; | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | displayId = keyEntry.displayId; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | displayId = motionEntry.displayId; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::DRAG: { | 
|  | ALOGE("%s events do not have a target display", NamedEnum::string(entry.type).c_str()); | 
|  | return ADISPLAY_ID_NONE; | 
|  | } | 
|  | } | 
|  | return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldWaitToSendKeyLocked(nsecs_t currentTime, | 
|  | const char* focusedWindowName) { | 
|  | if (mAnrTracker.empty()) { | 
|  | // already processed all events that we waited for | 
|  | mKeyIsWaitingForEventsTimeout = std::nullopt; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!mKeyIsWaitingForEventsTimeout.has_value()) { | 
|  | // Start the timer | 
|  | // Wait to send key because there are unprocessed events that may cause focus to change | 
|  | mKeyIsWaitingForEventsTimeout = currentTime + | 
|  | std::chrono::duration_cast<std::chrono::nanoseconds>(KEY_WAITING_FOR_EVENTS_TIMEOUT) | 
|  | .count(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // We still have pending events, and already started the timer | 
|  | if (currentTime < *mKeyIsWaitingForEventsTimeout) { | 
|  | return true; // Still waiting | 
|  | } | 
|  |  | 
|  | // Waited too long, and some connection still hasn't processed all motions | 
|  | // Just send the key to the focused window | 
|  | ALOGW("Dispatching key to %s even though there are other unprocessed events", | 
|  | focusedWindowName); | 
|  | mKeyIsWaitingForEventsTimeout = std::nullopt; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult InputDispatcher::findFocusedWindowTargetsLocked( | 
|  | nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets, | 
|  | nsecs_t* nextWakeupTime) { | 
|  | std::string reason; | 
|  |  | 
|  | int32_t displayId = getTargetDisplayId(entry); | 
|  | sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); | 
|  | std::shared_ptr<InputApplicationHandle> focusedApplicationHandle = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
|  |  | 
|  | // If there is no currently focused window and no focused application | 
|  | // then drop the event. | 
|  | if (focusedWindowHandle == nullptr && focusedApplicationHandle == nullptr) { | 
|  | ALOGI("Dropping %s event because there is no focused window or focused application in " | 
|  | "display %" PRId32 ".", | 
|  | NamedEnum::string(entry.type).c_str(), displayId); | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } | 
|  |  | 
|  | // Compatibility behavior: raise ANR if there is a focused application, but no focused window. | 
|  | // Only start counting when we have a focused event to dispatch. The ANR is canceled if we | 
|  | // start interacting with another application via touch (app switch). This code can be removed | 
|  | // if the "no focused window ANR" is moved to the policy. Input doesn't know whether | 
|  | // an app is expected to have a focused window. | 
|  | if (focusedWindowHandle == nullptr && focusedApplicationHandle != nullptr) { | 
|  | if (!mNoFocusedWindowTimeoutTime.has_value()) { | 
|  | // We just discovered that there's no focused window. Start the ANR timer | 
|  | std::chrono::nanoseconds timeout = focusedApplicationHandle->getDispatchingTimeout( | 
|  | DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | mNoFocusedWindowTimeoutTime = currentTime + timeout.count(); | 
|  | mAwaitedFocusedApplication = focusedApplicationHandle; | 
|  | mAwaitedApplicationDisplayId = displayId; | 
|  | ALOGW("Waiting because no window has focus but %s may eventually add a " | 
|  | "window when it finishes starting up. Will wait for %" PRId64 "ms", | 
|  | mAwaitedFocusedApplication->getName().c_str(), millis(timeout)); | 
|  | *nextWakeupTime = *mNoFocusedWindowTimeoutTime; | 
|  | return InputEventInjectionResult::PENDING; | 
|  | } else if (currentTime > *mNoFocusedWindowTimeoutTime) { | 
|  | // Already raised ANR. Drop the event | 
|  | ALOGE("Dropping %s event because there is no focused window", | 
|  | NamedEnum::string(entry.type).c_str()); | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } else { | 
|  | // Still waiting for the focused window | 
|  | return InputEventInjectionResult::PENDING; | 
|  | } | 
|  | } | 
|  |  | 
|  | // we have a valid, non-null focused window | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  |  | 
|  | // Check permissions. | 
|  | if (!checkInjectionPermission(focusedWindowHandle, entry.injectionState)) { | 
|  | return InputEventInjectionResult::PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | if (focusedWindowHandle->getInfo()->paused) { | 
|  | ALOGI("Waiting because %s is paused", focusedWindowHandle->getName().c_str()); | 
|  | return InputEventInjectionResult::PENDING; | 
|  | } | 
|  |  | 
|  | // If the event is a key event, then we must wait for all previous events to | 
|  | // complete before delivering it because previous events may have the | 
|  | // side-effect of transferring focus to a different window and we want to | 
|  | // ensure that the following keys are sent to the new window. | 
|  | // | 
|  | // Suppose the user touches a button in a window then immediately presses "A". | 
|  | // If the button causes a pop-up window to appear then we want to ensure that | 
|  | // the "A" key is delivered to the new pop-up window.  This is because users | 
|  | // often anticipate pending UI changes when typing on a keyboard. | 
|  | // To obtain this behavior, we must serialize key events with respect to all | 
|  | // prior input events. | 
|  | if (entry.type == EventEntry::Type::KEY) { | 
|  | if (shouldWaitToSendKeyLocked(currentTime, focusedWindowHandle->getName().c_str())) { | 
|  | *nextWakeupTime = *mKeyIsWaitingForEventsTimeout; | 
|  | return InputEventInjectionResult::PENDING; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Success!  Output targets. | 
|  | addWindowTargetLocked(focusedWindowHandle, | 
|  | InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, | 
|  | BitSet32(0), inputTargets); | 
|  |  | 
|  | // Done. | 
|  | return InputEventInjectionResult::SUCCEEDED; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Given a list of monitors, remove the ones we cannot find a connection for, and the ones | 
|  | * that are currently unresponsive. | 
|  | */ | 
|  | std::vector<TouchedMonitor> InputDispatcher::selectResponsiveMonitorsLocked( | 
|  | const std::vector<TouchedMonitor>& monitors) const { | 
|  | std::vector<TouchedMonitor> responsiveMonitors; | 
|  | std::copy_if(monitors.begin(), monitors.end(), std::back_inserter(responsiveMonitors), | 
|  | [this](const TouchedMonitor& monitor) REQUIRES(mLock) { | 
|  | sp<Connection> connection = getConnectionLocked( | 
|  | monitor.monitor.inputChannel->getConnectionToken()); | 
|  | if (connection == nullptr) { | 
|  | ALOGE("Could not find connection for monitor %s", | 
|  | monitor.monitor.inputChannel->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | if (!connection->responsive) { | 
|  | ALOGW("Unresponsive monitor %s will not get the new gesture", | 
|  | connection->inputChannel->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | }); | 
|  | return responsiveMonitors; | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked( | 
|  | nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets, | 
|  | nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) { | 
|  | ATRACE_CALL(); | 
|  | enum InjectionPermission { | 
|  | INJECTION_PERMISSION_UNKNOWN, | 
|  | INJECTION_PERMISSION_GRANTED, | 
|  | INJECTION_PERMISSION_DENIED | 
|  | }; | 
|  |  | 
|  | // For security reasons, we defer updating the touch state until we are sure that | 
|  | // event injection will be allowed. | 
|  | int32_t displayId = entry.displayId; | 
|  | int32_t action = entry.action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  |  | 
|  | // Update the touch state as needed based on the properties of the touch event. | 
|  | InputEventInjectionResult injectionResult = InputEventInjectionResult::PENDING; | 
|  | InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; | 
|  | sp<WindowInfoHandle> newHoverWindowHandle(mLastHoverWindowHandle); | 
|  | sp<WindowInfoHandle> newTouchedWindowHandle; | 
|  |  | 
|  | // Copy current touch state into tempTouchState. | 
|  | // This state will be used to update mTouchStatesByDisplay at the end of this function. | 
|  | // If no state for the specified display exists, then our initial state will be empty. | 
|  | const TouchState* oldState = nullptr; | 
|  | TouchState tempTouchState; | 
|  | std::unordered_map<int32_t, TouchState>::iterator oldStateIt = | 
|  | mTouchStatesByDisplay.find(displayId); | 
|  | if (oldStateIt != mTouchStatesByDisplay.end()) { | 
|  | oldState = &(oldStateIt->second); | 
|  | tempTouchState.copyFrom(*oldState); | 
|  | } | 
|  |  | 
|  | bool isSplit = tempTouchState.split; | 
|  | bool switchedDevice = tempTouchState.deviceId >= 0 && tempTouchState.displayId >= 0 && | 
|  | (tempTouchState.deviceId != entry.deviceId || tempTouchState.source != entry.source || | 
|  | tempTouchState.displayId != displayId); | 
|  | bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | 
|  | bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || | 
|  | maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction); | 
|  | const bool isFromMouse = entry.source == AINPUT_SOURCE_MOUSE; | 
|  | bool wrongDevice = false; | 
|  | if (newGesture) { | 
|  | bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
|  | if (switchedDevice && tempTouchState.down && !down && !isHoverAction) { | 
|  | ALOGI("Dropping event because a pointer for a different device is already down " | 
|  | "in display %" PRId32, | 
|  | displayId); | 
|  | // TODO: test multiple simultaneous input streams. | 
|  | injectionResult = InputEventInjectionResult::FAILED; | 
|  | switchedDevice = false; | 
|  | wrongDevice = true; | 
|  | goto Failed; | 
|  | } | 
|  | tempTouchState.reset(); | 
|  | tempTouchState.down = down; | 
|  | tempTouchState.deviceId = entry.deviceId; | 
|  | tempTouchState.source = entry.source; | 
|  | tempTouchState.displayId = displayId; | 
|  | isSplit = false; | 
|  | } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { | 
|  | ALOGI("Dropping move event because a pointer for a different device is already active " | 
|  | "in display %" PRId32, | 
|  | displayId); | 
|  | // TODO: test multiple simultaneous input streams. | 
|  | injectionResult = InputEventInjectionResult::PERMISSION_DENIED; | 
|  | switchedDevice = false; | 
|  | wrongDevice = true; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | 
|  | /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | 
|  |  | 
|  | int32_t x; | 
|  | int32_t y; | 
|  | int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
|  | // Always dispatch mouse events to cursor position. | 
|  | if (isFromMouse) { | 
|  | x = int32_t(entry.xCursorPosition); | 
|  | y = int32_t(entry.yCursorPosition); | 
|  | } else { | 
|  | x = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | y = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | } | 
|  | bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
|  | newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState, | 
|  | isDown /*addOutsideTargets*/); | 
|  |  | 
|  | std::vector<TouchedMonitor> newGestureMonitors = isDown | 
|  | ? findTouchedGestureMonitorsLocked(displayId) | 
|  | : std::vector<TouchedMonitor>{}; | 
|  |  | 
|  | // Figure out whether splitting will be allowed for this window. | 
|  | if (newTouchedWindowHandle != nullptr && | 
|  | newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | // New window supports splitting, but we should never split mouse events. | 
|  | isSplit = !isFromMouse; | 
|  | } else if (isSplit) { | 
|  | // New window does not support splitting but we have already split events. | 
|  | // Ignore the new window. | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  |  | 
|  | // Handle the case where we did not find a window. | 
|  | if (newTouchedWindowHandle == nullptr) { | 
|  | // Try to assign the pointer to the first foreground window we find, if there is one. | 
|  | newTouchedWindowHandle = tempTouchState.getFirstForegroundWindowHandle(); | 
|  | } | 
|  |  | 
|  | if (newTouchedWindowHandle != nullptr && newTouchedWindowHandle->getInfo()->paused) { | 
|  | ALOGI("Not sending touch event to %s because it is paused", | 
|  | newTouchedWindowHandle->getName().c_str()); | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  |  | 
|  | // Ensure the window has a connection and the connection is responsive | 
|  | if (newTouchedWindowHandle != nullptr) { | 
|  | const bool isResponsive = hasResponsiveConnectionLocked(*newTouchedWindowHandle); | 
|  | if (!isResponsive) { | 
|  | ALOGW("%s will not receive the new gesture at %" PRIu64, | 
|  | newTouchedWindowHandle->getName().c_str(), entry.eventTime); | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Drop events that can't be trusted due to occlusion | 
|  | if (newTouchedWindowHandle != nullptr && | 
|  | mBlockUntrustedTouchesMode != BlockUntrustedTouchesMode::DISABLED) { | 
|  | TouchOcclusionInfo occlusionInfo = | 
|  | computeTouchOcclusionInfoLocked(newTouchedWindowHandle, x, y); | 
|  | if (!isTouchTrustedLocked(occlusionInfo)) { | 
|  | if (DEBUG_TOUCH_OCCLUSION) { | 
|  | ALOGD("Stack of obscuring windows during untrusted touch (%d, %d):", x, y); | 
|  | for (const auto& log : occlusionInfo.debugInfo) { | 
|  | ALOGD("%s", log.c_str()); | 
|  | } | 
|  | } | 
|  | onUntrustedTouchLocked(occlusionInfo.obscuringPackage); | 
|  | if (mBlockUntrustedTouchesMode == BlockUntrustedTouchesMode::BLOCK) { | 
|  | ALOGW("Dropping untrusted touch event due to %s/%d", | 
|  | occlusionInfo.obscuringPackage.c_str(), occlusionInfo.obscuringUid); | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Also don't send the new touch event to unresponsive gesture monitors | 
|  | newGestureMonitors = selectResponsiveMonitorsLocked(newGestureMonitors); | 
|  |  | 
|  | if (newTouchedWindowHandle == nullptr && newGestureMonitors.empty()) { | 
|  | ALOGI("Dropping event because there is no touchable window or gesture monitor at " | 
|  | "(%d, %d) in display %" PRId32 ".", | 
|  | x, y, displayId); | 
|  | injectionResult = InputEventInjectionResult::FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | if (newTouchedWindowHandle != nullptr) { | 
|  | // Set target flags. | 
|  | int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::FLAG_SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
|  | } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | // Update hover state. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT) { | 
|  | newHoverWindowHandle = nullptr; | 
|  | } else if (isHoverAction) { | 
|  | newHoverWindowHandle = newTouchedWindowHandle; | 
|  | } | 
|  |  | 
|  | // Update the temporary touch state. | 
|  | BitSet32 pointerIds; | 
|  | if (isSplit) { | 
|  | uint32_t pointerId = entry.pointerProperties[pointerIndex].id; | 
|  | pointerIds.markBit(pointerId); | 
|  | } | 
|  | tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
|  | } | 
|  |  | 
|  | tempTouchState.addGestureMonitors(newGestureMonitors); | 
|  | } else { | 
|  | /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | 
|  |  | 
|  | // If the pointer is not currently down, then ignore the event. | 
|  | if (!tempTouchState.down) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event because the pointer is not down or we previously " | 
|  | "dropped the pointer down event in display %" PRId32, | 
|  | displayId); | 
|  | } | 
|  | injectionResult = InputEventInjectionResult::FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | addDragEventLocked(entry); | 
|  |  | 
|  | // Check whether touches should slip outside of the current foreground window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.pointerCount == 1 && | 
|  | tempTouchState.isSlippery()) { | 
|  | int32_t x = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  |  | 
|  | sp<WindowInfoHandle> oldTouchedWindowHandle = | 
|  | tempTouchState.getFirstForegroundWindowHandle(); | 
|  | newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState); | 
|  | if (oldTouchedWindowHandle != newTouchedWindowHandle && | 
|  | oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32, | 
|  | oldTouchedWindowHandle->getName().c_str(), | 
|  | newTouchedWindowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | // Make a slippery exit from the old window. | 
|  | tempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, | 
|  | BitSet32(0)); | 
|  |  | 
|  | // Make a slippery entrance into the new window. | 
|  | if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | isSplit = true; | 
|  | } | 
|  |  | 
|  | int32_t targetFlags = | 
|  | InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::FLAG_SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
|  | } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | BitSet32 pointerIds; | 
|  | if (isSplit) { | 
|  | pointerIds.markBit(entry.pointerProperties[0].id); | 
|  | } | 
|  | tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (newHoverWindowHandle != mLastHoverWindowHandle) { | 
|  | // Let the previous window know that the hover sequence is over, unless we already did it | 
|  | // when dispatching it as is to newTouchedWindowHandle. | 
|  | if (mLastHoverWindowHandle != nullptr && | 
|  | (maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT || | 
|  | mLastHoverWindowHandle != newTouchedWindowHandle)) { | 
|  | #if DEBUG_HOVER | 
|  | ALOGD("Sending hover exit event to window %s.", | 
|  | mLastHoverWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | tempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); | 
|  | } | 
|  |  | 
|  | // Let the new window know that the hover sequence is starting, unless we already did it | 
|  | // when dispatching it as is to newTouchedWindowHandle. | 
|  | if (newHoverWindowHandle != nullptr && | 
|  | (maskedAction != AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | newHoverWindowHandle != newTouchedWindowHandle)) { | 
|  | #if DEBUG_HOVER | 
|  | ALOGD("Sending hover enter event to window %s.", | 
|  | newHoverWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | tempTouchState.addOrUpdateWindow(newHoverWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check permission to inject into all touched foreground windows and ensure there | 
|  | // is at least one touched foreground window. | 
|  | { | 
|  | bool haveForegroundWindow = false; | 
|  | for (const TouchedWindow& touchedWindow : tempTouchState.windows) { | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | haveForegroundWindow = true; | 
|  | if (!checkInjectionPermission(touchedWindow.windowHandle, entry.injectionState)) { | 
|  | injectionResult = InputEventInjectionResult::PERMISSION_DENIED; | 
|  | injectionPermission = INJECTION_PERMISSION_DENIED; | 
|  | goto Failed; | 
|  | } | 
|  | } | 
|  | } | 
|  | bool hasGestureMonitor = !tempTouchState.gestureMonitors.empty(); | 
|  | if (!haveForegroundWindow && !hasGestureMonitor) { | 
|  | ALOGI("Dropping event because there is no touched foreground window in display " | 
|  | "%" PRId32 " or gesture monitor to receive it.", | 
|  | displayId); | 
|  | injectionResult = InputEventInjectionResult::FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Permission granted to injection into all touched foreground windows. | 
|  | injectionPermission = INJECTION_PERMISSION_GRANTED; | 
|  | } | 
|  |  | 
|  | // Check whether windows listening for outside touches are owned by the same UID. If it is | 
|  | // set the policy flag that we will not reveal coordinate information to this window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<WindowInfoHandle> foregroundWindowHandle = | 
|  | tempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (foregroundWindowHandle) { | 
|  | const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; | 
|  | for (const TouchedWindow& touchedWindow : tempTouchState.windows) { | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | sp<WindowInfoHandle> windowInfoHandle = touchedWindow.windowHandle; | 
|  | if (windowInfoHandle->getInfo()->ownerUid != foregroundWindowUid) { | 
|  | tempTouchState.addOrUpdateWindow(windowInfoHandle, | 
|  | InputTarget::FLAG_ZERO_COORDS, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If this is the first pointer going down and the touched window has a wallpaper | 
|  | // then also add the touched wallpaper windows so they are locked in for the duration | 
|  | // of the touch gesture. | 
|  | // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | 
|  | // engine only supports touch events.  We would need to add a mechanism similar | 
|  | // to View.onGenericMotionEvent to enable wallpapers to handle these events. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<WindowInfoHandle> foregroundWindowHandle = | 
|  | tempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (foregroundWindowHandle && foregroundWindowHandle->getInfo()->hasWallpaper) { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = | 
|  | getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | const WindowInfo* info = windowHandle->getInfo(); | 
|  | if (info->displayId == displayId && | 
|  | windowHandle->getInfo()->type == WindowInfo::Type::WALLPAPER) { | 
|  | tempTouchState | 
|  | .addOrUpdateWindow(windowHandle, | 
|  | InputTarget::FLAG_WINDOW_IS_OBSCURED | | 
|  | InputTarget:: | 
|  | FLAG_WINDOW_IS_PARTIALLY_OBSCURED | | 
|  | InputTarget::FLAG_DISPATCH_AS_IS, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Success!  Output targets. | 
|  | injectionResult = InputEventInjectionResult::SUCCEEDED; | 
|  |  | 
|  | for (const TouchedWindow& touchedWindow : tempTouchState.windows) { | 
|  | addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
|  | touchedWindow.pointerIds, inputTargets); | 
|  | } | 
|  |  | 
|  | for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) { | 
|  | addMonitoringTargetLocked(touchedMonitor.monitor, touchedMonitor.xOffset, | 
|  | touchedMonitor.yOffset, inputTargets); | 
|  | } | 
|  |  | 
|  | // Drop the outside or hover touch windows since we will not care about them | 
|  | // in the next iteration. | 
|  | tempTouchState.filterNonAsIsTouchWindows(); | 
|  |  | 
|  | Failed: | 
|  | // Check injection permission once and for all. | 
|  | if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { | 
|  | if (checkInjectionPermission(nullptr, entry.injectionState)) { | 
|  | injectionPermission = INJECTION_PERMISSION_GRANTED; | 
|  | } else { | 
|  | injectionPermission = INJECTION_PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (injectionPermission != INJECTION_PERMISSION_GRANTED) { | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | // Update final pieces of touch state if the injector had permission. | 
|  | if (!wrongDevice) { | 
|  | if (switchedDevice) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Switched to a different device."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  |  | 
|  | if (isHoverAction) { | 
|  | // Started hovering, therefore no longer down. | 
|  | if (oldState && oldState->down) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Hover received while pointer was " | 
|  | "down."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | tempTouchState.reset(); | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
|  | tempTouchState.deviceId = entry.deviceId; | 
|  | tempTouchState.source = entry.source; | 
|  | tempTouchState.displayId = displayId; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_UP || | 
|  | maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | // All pointers up or canceled. | 
|  | tempTouchState.reset(); | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | // First pointer went down. | 
|  | if (oldState && oldState->down) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Down received while already down."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | // One pointer went up. | 
|  | if (isSplit) { | 
|  | int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
|  | uint32_t pointerId = entry.pointerProperties[pointerIndex].id; | 
|  |  | 
|  | for (size_t i = 0; i < tempTouchState.windows.size();) { | 
|  | TouchedWindow& touchedWindow = tempTouchState.windows[i]; | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { | 
|  | touchedWindow.pointerIds.clearBit(pointerId); | 
|  | if (touchedWindow.pointerIds.isEmpty()) { | 
|  | tempTouchState.windows.erase(tempTouchState.windows.begin() + i); | 
|  | continue; | 
|  | } | 
|  | } | 
|  | i += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Save changes unless the action was scroll in which case the temporary touch | 
|  | // state was only valid for this one action. | 
|  | if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { | 
|  | if (tempTouchState.displayId >= 0) { | 
|  | mTouchStatesByDisplay[displayId] = tempTouchState; | 
|  | } else { | 
|  | mTouchStatesByDisplay.erase(displayId); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update hover state. | 
|  | mLastHoverWindowHandle = newHoverWindowHandle; | 
|  | } | 
|  |  | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) { | 
|  | const sp<WindowInfoHandle> dropWindow = | 
|  | findTouchedWindowAtLocked(displayId, x, y, nullptr /*touchState*/, | 
|  | false /*addOutsideTargets*/, true /*ignoreDragWindow*/); | 
|  | if (dropWindow) { | 
|  | vec2 local = dropWindow->getInfo()->transform.transform(x, y); | 
|  | notifyDropWindowLocked(dropWindow->getToken(), local.x, local.y); | 
|  | } else { | 
|  | notifyDropWindowLocked(nullptr, 0, 0); | 
|  | } | 
|  | mDragState.reset(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addDragEventLocked(const MotionEntry& entry) { | 
|  | if (entry.pointerCount != 1 || !mDragState) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!mDragState->isStartDrag) { | 
|  | mDragState->isStartDrag = true; | 
|  | mDragState->isStylusButtonDownAtStart = | 
|  | (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; | 
|  | } | 
|  |  | 
|  | int32_t maskedAction = entry.action & AMOTION_EVENT_ACTION_MASK; | 
|  | int32_t x = static_cast<int32_t>(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = static_cast<int32_t>(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_MOVE) { | 
|  | // Handle the special case : stylus button no longer pressed. | 
|  | bool isStylusButtonDown = (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; | 
|  | if (mDragState->isStylusButtonDownAtStart && !isStylusButtonDown) { | 
|  | finishDragAndDrop(entry.displayId, x, y); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const sp<WindowInfoHandle> hoverWindowHandle = | 
|  | findTouchedWindowAtLocked(entry.displayId, x, y, nullptr /*touchState*/, | 
|  | false /*addOutsideTargets*/, true /*ignoreDragWindow*/); | 
|  | // enqueue drag exit if needed. | 
|  | if (hoverWindowHandle != mDragState->dragHoverWindowHandle && | 
|  | !haveSameToken(hoverWindowHandle, mDragState->dragHoverWindowHandle)) { | 
|  | if (mDragState->dragHoverWindowHandle != nullptr) { | 
|  | enqueueDragEventLocked(mDragState->dragHoverWindowHandle, true /*isExiting*/, | 
|  | entry); | 
|  | } | 
|  | mDragState->dragHoverWindowHandle = hoverWindowHandle; | 
|  | } | 
|  | // enqueue drag location if needed. | 
|  | if (hoverWindowHandle != nullptr) { | 
|  | enqueueDragEventLocked(hoverWindowHandle, false /*isExiting*/, entry); | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_UP) { | 
|  | finishDragAndDrop(entry.displayId, x, y); | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | notifyDropWindowLocked(nullptr, 0, 0); | 
|  | mDragState.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addWindowTargetLocked(const sp<WindowInfoHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds, | 
|  | std::vector<InputTarget>& inputTargets) { | 
|  | std::vector<InputTarget>::iterator it = | 
|  | std::find_if(inputTargets.begin(), inputTargets.end(), | 
|  | [&windowHandle](const InputTarget& inputTarget) { | 
|  | return inputTarget.inputChannel->getConnectionToken() == | 
|  | windowHandle->getToken(); | 
|  | }); | 
|  |  | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | if (it == inputTargets.end()) { | 
|  | InputTarget inputTarget; | 
|  | std::shared_ptr<InputChannel> inputChannel = | 
|  | getInputChannelLocked(windowHandle->getToken()); | 
|  | if (inputChannel == nullptr) { | 
|  | ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str()); | 
|  | return; | 
|  | } | 
|  | inputTarget.inputChannel = inputChannel; | 
|  | inputTarget.flags = targetFlags; | 
|  | inputTarget.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | inputTarget.displayOrientation = windowInfo->displayOrientation; | 
|  | inputTarget.displaySize = | 
|  | int2(windowHandle->getInfo()->displayWidth, windowHandle->getInfo()->displayHeight); | 
|  | inputTargets.push_back(inputTarget); | 
|  | it = inputTargets.end() - 1; | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(it->flags == targetFlags); | 
|  | ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor); | 
|  |  | 
|  | it->addPointers(pointerIds, windowInfo->transform); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, | 
|  | int32_t displayId, float xOffset, | 
|  | float yOffset) { | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>::const_iterator it = | 
|  | mGlobalMonitorsByDisplay.find(displayId); | 
|  |  | 
|  | if (it != mGlobalMonitorsByDisplay.end()) { | 
|  | const std::vector<Monitor>& monitors = it->second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | addMonitoringTargetLocked(monitor, xOffset, yOffset, inputTargets); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, float xOffset, | 
|  | float yOffset, | 
|  | std::vector<InputTarget>& inputTargets) { | 
|  | InputTarget target; | 
|  | target.inputChannel = monitor.inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | ui::Transform t; | 
|  | t.set(xOffset, yOffset); | 
|  | target.setDefaultPointerTransform(t); | 
|  | inputTargets.push_back(target); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::checkInjectionPermission(const sp<WindowInfoHandle>& windowHandle, | 
|  | const InjectionState* injectionState) { | 
|  | if (injectionState && | 
|  | (windowHandle == nullptr || | 
|  | windowHandle->getInfo()->ownerUid != injectionState->injectorUid) && | 
|  | !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { | 
|  | if (windowHandle != nullptr) { | 
|  | ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " | 
|  | "owned by uid %d", | 
|  | injectionState->injectorPid, injectionState->injectorUid, | 
|  | windowHandle->getName().c_str(), windowHandle->getInfo()->ownerUid); | 
|  | } else { | 
|  | ALOGW("Permission denied: injecting event from pid %d uid %d", | 
|  | injectionState->injectorPid, injectionState->injectorUid); | 
|  | } | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicate whether one window handle should be considered as obscuring | 
|  | * another window handle. We only check a few preconditions. Actually | 
|  | * checking the bounds is left to the caller. | 
|  | */ | 
|  | static bool canBeObscuredBy(const sp<WindowInfoHandle>& windowHandle, | 
|  | const sp<WindowInfoHandle>& otherHandle) { | 
|  | // Compare by token so cloned layers aren't counted | 
|  | if (haveSameToken(windowHandle, otherHandle)) { | 
|  | return false; | 
|  | } | 
|  | auto info = windowHandle->getInfo(); | 
|  | auto otherInfo = otherHandle->getInfo(); | 
|  | if (!otherInfo->visible) { | 
|  | return false; | 
|  | } else if (otherInfo->alpha == 0 && otherInfo->flags.test(WindowInfo::Flag::NOT_TOUCHABLE)) { | 
|  | // Those act as if they were invisible, so we don't need to flag them. | 
|  | // We do want to potentially flag touchable windows even if they have 0 | 
|  | // opacity, since they can consume touches and alter the effects of the | 
|  | // user interaction (eg. apps that rely on | 
|  | // FLAG_WINDOW_IS_PARTIALLY_OBSCURED should still be told about those | 
|  | // windows), hence we also check for FLAG_NOT_TOUCHABLE. | 
|  | return false; | 
|  | } else if (info->ownerUid == otherInfo->ownerUid) { | 
|  | // If ownerUid is the same we don't generate occlusion events as there | 
|  | // is no security boundary within an uid. | 
|  | return false; | 
|  | } else if (otherInfo->trustedOverlay) { | 
|  | return false; | 
|  | } else if (otherInfo->displayId != info->displayId) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns touch occlusion information in the form of TouchOcclusionInfo. To check if the touch is | 
|  | * untrusted, one should check: | 
|  | * | 
|  | * 1. If result.hasBlockingOcclusion is true. | 
|  | *    If it's, it means the touch should be blocked due to a window with occlusion mode of | 
|  | *    BLOCK_UNTRUSTED. | 
|  | * | 
|  | * 2. If result.obscuringOpacity > mMaximumObscuringOpacityForTouch. | 
|  | *    If it is (and 1 is false), then the touch should be blocked because a stack of windows | 
|  | *    (possibly only one) with occlusion mode of USE_OPACITY from one UID resulted in a composed | 
|  | *    obscuring opacity above the threshold. Note that if there was no window of occlusion mode | 
|  | *    USE_OPACITY, result.obscuringOpacity would've been 0 and since | 
|  | *    mMaximumObscuringOpacityForTouch >= 0, the condition above would never be true. | 
|  | * | 
|  | * If neither of those is true, then it means the touch can be allowed. | 
|  | */ | 
|  | InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLocked( | 
|  | const sp<WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const { | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | int32_t displayId = windowInfo->displayId; | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | TouchOcclusionInfo info; | 
|  | info.hasBlockingOcclusion = false; | 
|  | info.obscuringOpacity = 0; | 
|  | info.obscuringUid = -1; | 
|  | std::map<int32_t, float> opacityByUid; | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (windowHandle == otherHandle) { | 
|  | break; // All future windows are below us. Exit early. | 
|  | } | 
|  | const WindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (canBeObscuredBy(windowHandle, otherHandle) && otherInfo->frameContainsPoint(x, y) && | 
|  | !haveSameApplicationToken(windowInfo, otherInfo)) { | 
|  | if (DEBUG_TOUCH_OCCLUSION) { | 
|  | info.debugInfo.push_back( | 
|  | dumpWindowForTouchOcclusion(otherInfo, /* isTouchedWindow */ false)); | 
|  | } | 
|  | // canBeObscuredBy() has returned true above, which means this window is untrusted, so | 
|  | // we perform the checks below to see if the touch can be propagated or not based on the | 
|  | // window's touch occlusion mode | 
|  | if (otherInfo->touchOcclusionMode == TouchOcclusionMode::BLOCK_UNTRUSTED) { | 
|  | info.hasBlockingOcclusion = true; | 
|  | info.obscuringUid = otherInfo->ownerUid; | 
|  | info.obscuringPackage = otherInfo->packageName; | 
|  | break; | 
|  | } | 
|  | if (otherInfo->touchOcclusionMode == TouchOcclusionMode::USE_OPACITY) { | 
|  | uint32_t uid = otherInfo->ownerUid; | 
|  | float opacity = | 
|  | (opacityByUid.find(uid) == opacityByUid.end()) ? 0 : opacityByUid[uid]; | 
|  | // Given windows A and B: | 
|  | // opacity(A, B) = 1 - [1 - opacity(A)] * [1 - opacity(B)] | 
|  | opacity = 1 - (1 - opacity) * (1 - otherInfo->alpha); | 
|  | opacityByUid[uid] = opacity; | 
|  | if (opacity > info.obscuringOpacity) { | 
|  | info.obscuringOpacity = opacity; | 
|  | info.obscuringUid = uid; | 
|  | info.obscuringPackage = otherInfo->packageName; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | if (DEBUG_TOUCH_OCCLUSION) { | 
|  | info.debugInfo.push_back( | 
|  | dumpWindowForTouchOcclusion(windowInfo, /* isTouchedWindow */ true)); | 
|  | } | 
|  | return info; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::dumpWindowForTouchOcclusion(const WindowInfo* info, | 
|  | bool isTouchedWindow) const { | 
|  | return StringPrintf(INDENT2 | 
|  | "* %stype=%s, package=%s/%" PRId32 ", id=%" PRId32 ", mode=%s, alpha=%.2f, " | 
|  | "frame=[%" PRId32 ",%" PRId32 "][%" PRId32 ",%" PRId32 | 
|  | "], touchableRegion=%s, window={%s}, flags={%s}, inputFeatures={%s}, " | 
|  | "hasToken=%s, applicationInfo.name=%s, applicationInfo.token=%s\n", | 
|  | (isTouchedWindow) ? "[TOUCHED] " : "", | 
|  | NamedEnum::string(info->type, "%" PRId32).c_str(), | 
|  | info->packageName.c_str(), info->ownerUid, info->id, | 
|  | toString(info->touchOcclusionMode).c_str(), info->alpha, info->frameLeft, | 
|  | info->frameTop, info->frameRight, info->frameBottom, | 
|  | dumpRegion(info->touchableRegion).c_str(), info->name.c_str(), | 
|  | info->flags.string().c_str(), info->inputFeatures.string().c_str(), | 
|  | toString(info->token != nullptr), info->applicationInfo.name.c_str(), | 
|  | toString(info->applicationInfo.token).c_str()); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const { | 
|  | if (occlusionInfo.hasBlockingOcclusion) { | 
|  | ALOGW("Untrusted touch due to occlusion by %s/%d", occlusionInfo.obscuringPackage.c_str(), | 
|  | occlusionInfo.obscuringUid); | 
|  | return false; | 
|  | } | 
|  | if (occlusionInfo.obscuringOpacity > mMaximumObscuringOpacityForTouch) { | 
|  | ALOGW("Untrusted touch due to occlusion by %s/%d (obscuring opacity = " | 
|  | "%.2f, maximum allowed = %.2f)", | 
|  | occlusionInfo.obscuringPackage.c_str(), occlusionInfo.obscuringUid, | 
|  | occlusionInfo.obscuringOpacity, mMaximumObscuringOpacityForTouch); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<WindowInfoHandle>& windowHandle, | 
|  | int32_t x, int32_t y) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (windowHandle == otherHandle) { | 
|  | break; // All future windows are below us. Exit early. | 
|  | } | 
|  | const WindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (canBeObscuredBy(windowHandle, otherHandle) && | 
|  | otherInfo->frameContainsPoint(x, y)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredLocked(const sp<WindowInfoHandle>& windowHandle) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (windowHandle == otherHandle) { | 
|  | break; // All future windows are below us. Exit early. | 
|  | } | 
|  | const WindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (canBeObscuredBy(windowHandle, otherHandle) && | 
|  | otherInfo->overlaps(windowInfo)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::getApplicationWindowLabel( | 
|  | const InputApplicationHandle* applicationHandle, const sp<WindowInfoHandle>& windowHandle) { | 
|  | if (applicationHandle != nullptr) { | 
|  | if (windowHandle != nullptr) { | 
|  | return applicationHandle->getName() + " - " + windowHandle->getName(); | 
|  | } else { | 
|  | return applicationHandle->getName(); | 
|  | } | 
|  | } else if (windowHandle != nullptr) { | 
|  | return windowHandle->getInfo()->applicationInfo.name + " - " + windowHandle->getName(); | 
|  | } else { | 
|  | return "<unknown application or window>"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { | 
|  | if (eventEntry.type == EventEntry::Type::FOCUS || | 
|  | eventEntry.type == EventEntry::Type::POINTER_CAPTURE_CHANGED || | 
|  | eventEntry.type == EventEntry::Type::DRAG) { | 
|  | // Focus or pointer capture changed events are passed to apps, but do not represent user | 
|  | // activity. | 
|  | return; | 
|  | } | 
|  | int32_t displayId = getTargetDisplayId(eventEntry); | 
|  | sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); | 
|  | if (focusedWindowHandle != nullptr) { | 
|  | const WindowInfo* info = focusedWindowHandle->getInfo(); | 
|  | if (info->inputFeatures.test(WindowInfo::Feature::DISABLE_USER_ACTIVITY)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str()); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t eventType = USER_ACTIVITY_EVENT_OTHER; | 
|  | switch (eventEntry.type) { | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (MotionEvent::isTouchEvent(motionEntry.source, motionEntry.action)) { | 
|  | eventType = USER_ACTIVITY_EVENT_TOUCH; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { | 
|  | return; | 
|  | } | 
|  | eventType = USER_ACTIVITY_EVENT_BUTTON; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | LOG_ALWAYS_FATAL("%s events are not user activity", | 
|  | NamedEnum::string(eventEntry.type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = | 
|  | std::make_unique<CommandEntry>(&InputDispatcher::doPokeUserActivityLockedInterruptible); | 
|  | commandEntry->eventTime = eventEntry.eventTime; | 
|  | commandEntry->userActivityEventType = eventType; | 
|  | commandEntry->displayId = displayId; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const InputTarget& inputTarget) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = | 
|  | StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")", | 
|  | connection->getInputChannelName().c_str(), eventEntry->id); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " | 
|  | "globalScaleFactor=%f, pointerIds=0x%x %s", | 
|  | connection->getInputChannelName().c_str(), inputTarget.flags, | 
|  | inputTarget.globalScaleFactor, inputTarget.pointerIds.value, | 
|  | inputTarget.getPointerInfoString().c_str()); | 
|  | #endif | 
|  |  | 
|  | // Skip this event if the connection status is not normal. | 
|  | // We don't want to enqueue additional outbound events if the connection is broken. | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ Dropping event because the channel status is %s", | 
|  | connection->getInputChannelName().c_str(), connection->getStatusLabel()); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Split a motion event if needed. | 
|  | if (inputTarget.flags & InputTarget::FLAG_SPLIT) { | 
|  | LOG_ALWAYS_FATAL_IF(eventEntry->type != EventEntry::Type::MOTION, | 
|  | "Entry type %s should not have FLAG_SPLIT", | 
|  | NamedEnum::string(eventEntry->type).c_str()); | 
|  |  | 
|  | const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  | if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) { | 
|  | std::unique_ptr<MotionEntry> splitMotionEntry = | 
|  | splitMotionEvent(originalMotionEntry, inputTarget.pointerIds); | 
|  | if (!splitMotionEntry) { | 
|  | return; // split event was dropped | 
|  | } | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("channel '%s' ~ Split motion event.", | 
|  | connection->getInputChannelName().c_str()); | 
|  | logOutboundMotionDetails("  ", *splitMotionEntry); | 
|  | } | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, std::move(splitMotionEntry), | 
|  | inputTarget); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Not splitting.  Enqueue dispatch entries for the event as is. | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const InputTarget& inputTarget) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = | 
|  | StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")", | 
|  | connection->getInputChannelName().c_str(), eventEntry->id); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  |  | 
|  | bool wasEmpty = connection->outboundQueue.empty(); | 
|  |  | 
|  | // Enqueue dispatch entries for the requested modes. | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_OUTSIDE); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); | 
|  |  | 
|  | // If the outbound queue was previously empty, start the dispatch cycle going. | 
|  | if (wasEmpty && !connection->outboundQueue.empty()) { | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const InputTarget& inputTarget, | 
|  | int32_t dispatchMode) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)", | 
|  | connection->getInputChannelName().c_str(), | 
|  | dispatchModeToString(dispatchMode).c_str()); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | int32_t inputTargetFlags = inputTarget.flags; | 
|  | if (!(inputTargetFlags & dispatchMode)) { | 
|  | return; | 
|  | } | 
|  | inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; | 
|  |  | 
|  | // This is a new event. | 
|  | // Enqueue a new dispatch entry onto the outbound queue for this connection. | 
|  | std::unique_ptr<DispatchEntry> dispatchEntry = | 
|  | createDispatchEntry(inputTarget, eventEntry, inputTargetFlags); | 
|  |  | 
|  | // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a | 
|  | // different EventEntry than what was passed in. | 
|  | EventEntry& newEntry = *(dispatchEntry->eventEntry); | 
|  | // Apply target flags and update the connection's input state. | 
|  | switch (newEntry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(newEntry); | 
|  | dispatchEntry->resolvedEventId = keyEntry.id; | 
|  | dispatchEntry->resolvedAction = keyEntry.action; | 
|  | dispatchEntry->resolvedFlags = keyEntry.flags; | 
|  |  | 
|  | if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(newEntry); | 
|  | // Assign a default value to dispatchEntry that will never be generated by InputReader, | 
|  | // and assign a InputDispatcher value if it doesn't change in the if-else chain below. | 
|  | constexpr int32_t DEFAULT_RESOLVED_EVENT_ID = | 
|  | static_cast<int32_t>(IdGenerator::Source::OTHER); | 
|  | dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; | 
|  | if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | 
|  | } else { | 
|  | dispatchEntry->resolvedAction = motionEntry.action; | 
|  | dispatchEntry->resolvedEventId = motionEntry.id; | 
|  | } | 
|  | if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && | 
|  | !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source, | 
|  | motionEntry.displayId)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter " | 
|  | "event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | // We keep the 'resolvedEventId' here equal to the original 'motionEntry.id' because | 
|  | // this is a one-to-one event conversion. | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } | 
|  |  | 
|  | dispatchEntry->resolvedFlags = motionEntry.flags; | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | 
|  | } | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | if (!connection->inputState.trackMotion(motionEntry, dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion " | 
|  | "event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  |  | 
|  | dispatchEntry->resolvedEventId = | 
|  | dispatchEntry->resolvedEventId == DEFAULT_RESOLVED_EVENT_ID | 
|  | ? mIdGenerator.nextId() | 
|  | : motionEntry.id; | 
|  | if (ATRACE_ENABLED() && dispatchEntry->resolvedEventId != motionEntry.id) { | 
|  | std::string message = StringPrintf("Transmute MotionEvent(id=0x%" PRIx32 | 
|  | ") to MotionEvent(id=0x%" PRIx32 ").", | 
|  | motionEntry.id, dispatchEntry->resolvedEventId); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  |  | 
|  | if ((motionEntry.flags & AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) && | 
|  | (motionEntry.policyFlags & POLICY_FLAG_TRUSTED)) { | 
|  | // Skip reporting pointer down outside focus to the policy. | 
|  | break; | 
|  | } | 
|  |  | 
|  | dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction, | 
|  | inputTarget.inputChannel->getConnectionToken()); | 
|  |  | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::SENSOR: { | 
|  | LOG_ALWAYS_FATAL("SENSOR events should not go to apps via input channel"); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("%s events should not go to apps", | 
|  | NamedEnum::string(newEntry.type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Remember that we are waiting for this dispatch to complete. | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | incrementPendingForegroundDispatches(newEntry); | 
|  | } | 
|  |  | 
|  | // Enqueue the dispatch entry. | 
|  | connection->outboundQueue.push_back(dispatchEntry.release()); | 
|  | traceOutboundQueueLength(*connection); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This function is purely for debugging. It helps us understand where the user interaction | 
|  | * was taking place. For example, if user is touching launcher, we will see a log that user | 
|  | * started interacting with launcher. In that example, the event would go to the wallpaper as well. | 
|  | * We will see both launcher and wallpaper in that list. | 
|  | * Once the interaction with a particular set of connections starts, no new logs will be printed | 
|  | * until the set of interacted connections changes. | 
|  | * | 
|  | * The following items are skipped, to reduce the logspam: | 
|  | * ACTION_OUTSIDE: any windows that are receiving ACTION_OUTSIDE are not logged | 
|  | * ACTION_UP: any windows that receive ACTION_UP are not logged (for both keys and motions). | 
|  | * This includes situations like the soft BACK button key. When the user releases (lifts up the | 
|  | * finger) the back button, then navigation bar will inject KEYCODE_BACK with ACTION_UP. | 
|  | * Both of those ACTION_UP events would not be logged | 
|  | */ | 
|  | void InputDispatcher::updateInteractionTokensLocked(const EventEntry& entry, | 
|  | const std::vector<InputTarget>& targets) { | 
|  | // Skip ACTION_UP events, and all events other than keys and motions | 
|  | if (entry.type == EventEntry::Type::KEY) { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | return; | 
|  | } | 
|  | } else if (entry.type == EventEntry::Type::MOTION) { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_UP || | 
|  | motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | return; | 
|  | } | 
|  | } else { | 
|  | return; // Not a key or a motion | 
|  | } | 
|  |  | 
|  | std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> newConnectionTokens; | 
|  | std::vector<sp<Connection>> newConnections; | 
|  | for (const InputTarget& target : targets) { | 
|  | if ((target.flags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) == | 
|  | InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | continue; // Skip windows that receive ACTION_OUTSIDE | 
|  | } | 
|  |  | 
|  | sp<IBinder> token = target.inputChannel->getConnectionToken(); | 
|  | sp<Connection> connection = getConnectionLocked(token); | 
|  | if (connection == nullptr) { | 
|  | continue; | 
|  | } | 
|  | newConnectionTokens.insert(std::move(token)); | 
|  | newConnections.emplace_back(connection); | 
|  | } | 
|  | if (newConnectionTokens == mInteractionConnectionTokens) { | 
|  | return; // no change | 
|  | } | 
|  | mInteractionConnectionTokens = newConnectionTokens; | 
|  |  | 
|  | std::string targetList; | 
|  | for (const sp<Connection>& connection : newConnections) { | 
|  | targetList += connection->getWindowName() + ", "; | 
|  | } | 
|  | std::string message = "Interaction with: " + targetList; | 
|  | if (targetList.empty()) { | 
|  | message += "<none>"; | 
|  | } | 
|  | android_log_event_list(LOGTAG_INPUT_INTERACTION) << message << LOG_ID_EVENTS; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
|  | const sp<IBinder>& token) { | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; | 
|  | if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (focusedToken == token) { | 
|  | // ignore since token is focused | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible); | 
|  | commandEntry->newToken = token; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = StringPrintf("startDispatchCycleLocked(inputChannel=%s)", | 
|  | connection->getInputChannelName().c_str()); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  |  | 
|  | while (connection->status == Connection::STATUS_NORMAL && !connection->outboundQueue.empty()) { | 
|  | DispatchEntry* dispatchEntry = connection->outboundQueue.front(); | 
|  | dispatchEntry->deliveryTime = currentTime; | 
|  | const std::chrono::nanoseconds timeout = | 
|  | getDispatchingTimeoutLocked(connection->inputChannel->getConnectionToken()); | 
|  | dispatchEntry->timeoutTime = currentTime + timeout.count(); | 
|  |  | 
|  | // Publish the event. | 
|  | status_t status; | 
|  | const EventEntry& eventEntry = *(dispatchEntry->eventEntry); | 
|  | switch (eventEntry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | std::array<uint8_t, 32> hmac = getSignature(keyEntry, *dispatchEntry); | 
|  |  | 
|  | // Publish the key event. | 
|  | status = connection->inputPublisher | 
|  | .publishKeyEvent(dispatchEntry->seq, | 
|  | dispatchEntry->resolvedEventId, keyEntry.deviceId, | 
|  | keyEntry.source, keyEntry.displayId, | 
|  | std::move(hmac), dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags, keyEntry.keyCode, | 
|  | keyEntry.scanCode, keyEntry.metaState, | 
|  | keyEntry.repeatCount, keyEntry.downTime, | 
|  | keyEntry.eventTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  |  | 
|  | PointerCoords scaledCoords[MAX_POINTERS]; | 
|  | const PointerCoords* usingCoords = motionEntry.pointerCoords; | 
|  |  | 
|  | // Set the X and Y offset and X and Y scale depending on the input source. | 
|  | if ((motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) && | 
|  | !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | 
|  | float globalScaleFactor = dispatchEntry->globalScaleFactor; | 
|  | if (globalScaleFactor != 1.0f) { | 
|  | for (uint32_t i = 0; i < motionEntry.pointerCount; i++) { | 
|  | scaledCoords[i] = motionEntry.pointerCoords[i]; | 
|  | // Don't apply window scale here since we don't want scale to affect raw | 
|  | // coordinates. The scale will be sent back to the client and applied | 
|  | // later when requesting relative coordinates. | 
|  | scaledCoords[i].scale(globalScaleFactor, 1 /* windowXScale */, | 
|  | 1 /* windowYScale */); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } else { | 
|  | // We don't want the dispatch target to know. | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { | 
|  | for (uint32_t i = 0; i < motionEntry.pointerCount; i++) { | 
|  | scaledCoords[i].clear(); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::array<uint8_t, 32> hmac = getSignature(motionEntry, *dispatchEntry); | 
|  |  | 
|  | // Publish the motion event. | 
|  | status = connection->inputPublisher | 
|  | .publishMotionEvent(dispatchEntry->seq, | 
|  | dispatchEntry->resolvedEventId, | 
|  | motionEntry.deviceId, motionEntry.source, | 
|  | motionEntry.displayId, std::move(hmac), | 
|  | dispatchEntry->resolvedAction, | 
|  | motionEntry.actionButton, | 
|  | dispatchEntry->resolvedFlags, | 
|  | motionEntry.edgeFlags, motionEntry.metaState, | 
|  | motionEntry.buttonState, | 
|  | motionEntry.classification, | 
|  | dispatchEntry->transform, | 
|  | motionEntry.xPrecision, motionEntry.yPrecision, | 
|  | motionEntry.xCursorPosition, | 
|  | motionEntry.yCursorPosition, | 
|  | dispatchEntry->displayOrientation, | 
|  | dispatchEntry->displaySize.x, | 
|  | dispatchEntry->displaySize.y, | 
|  | motionEntry.downTime, motionEntry.eventTime, | 
|  | motionEntry.pointerCount, | 
|  | motionEntry.pointerProperties, usingCoords); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::FOCUS: { | 
|  | const FocusEntry& focusEntry = static_cast<const FocusEntry&>(eventEntry); | 
|  | status = connection->inputPublisher.publishFocusEvent(dispatchEntry->seq, | 
|  | focusEntry.id, | 
|  | focusEntry.hasFocus, | 
|  | mInTouchMode); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: { | 
|  | const auto& captureEntry = | 
|  | static_cast<const PointerCaptureChangedEntry&>(eventEntry); | 
|  | status = connection->inputPublisher | 
|  | .publishCaptureEvent(dispatchEntry->seq, captureEntry.id, | 
|  | captureEntry.pointerCaptureEnabled); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DRAG: { | 
|  | const DragEntry& dragEntry = static_cast<const DragEntry&>(eventEntry); | 
|  | status = connection->inputPublisher.publishDragEvent(dispatchEntry->seq, | 
|  | dragEntry.id, dragEntry.x, | 
|  | dragEntry.y, | 
|  | dragEntry.isExiting); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: { | 
|  | LOG_ALWAYS_FATAL("Should never start dispatch cycles for %s events", | 
|  | NamedEnum::string(eventEntry.type).c_str()); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check the result. | 
|  | if (status) { | 
|  | if (status == WOULD_BLOCK) { | 
|  | if (connection->waitQueue.empty()) { | 
|  | ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " | 
|  | "This is unexpected because the wait queue is empty, so the pipe " | 
|  | "should be empty and we shouldn't have any problems writing an " | 
|  | "event to it, status=%s(%d)", | 
|  | connection->getInputChannelName().c_str(), statusToString(status).c_str(), | 
|  | status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
|  | } else { | 
|  | // Pipe is full and we are waiting for the app to finish process some events | 
|  | // before sending more events to it. | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " | 
|  | "waiting for the application to catch up", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | } | 
|  | } else { | 
|  | ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " | 
|  | "status=%s(%d)", | 
|  | connection->getInputChannelName().c_str(), statusToString(status).c_str(), | 
|  | status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Re-enqueue the event on the wait queue. | 
|  | connection->outboundQueue.erase(std::remove(connection->outboundQueue.begin(), | 
|  | connection->outboundQueue.end(), | 
|  | dispatchEntry)); | 
|  | traceOutboundQueueLength(*connection); | 
|  | connection->waitQueue.push_back(dispatchEntry); | 
|  | if (connection->responsive) { | 
|  | mAnrTracker.insert(dispatchEntry->timeoutTime, | 
|  | connection->inputChannel->getConnectionToken()); | 
|  | } | 
|  | traceWaitQueueLength(*connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::array<uint8_t, 32> InputDispatcher::sign(const VerifiedInputEvent& event) const { | 
|  | size_t size; | 
|  | switch (event.type) { | 
|  | case VerifiedInputEvent::Type::KEY: { | 
|  | size = sizeof(VerifiedKeyEvent); | 
|  | break; | 
|  | } | 
|  | case VerifiedInputEvent::Type::MOTION: { | 
|  | size = sizeof(VerifiedMotionEvent); | 
|  | break; | 
|  | } | 
|  | } | 
|  | const uint8_t* start = reinterpret_cast<const uint8_t*>(&event); | 
|  | return mHmacKeyManager.sign(start, size); | 
|  | } | 
|  |  | 
|  | const std::array<uint8_t, 32> InputDispatcher::getSignature( | 
|  | const MotionEntry& motionEntry, const DispatchEntry& dispatchEntry) const { | 
|  | int32_t actionMasked = dispatchEntry.resolvedAction & AMOTION_EVENT_ACTION_MASK; | 
|  | if ((actionMasked == AMOTION_EVENT_ACTION_UP) || (actionMasked == AMOTION_EVENT_ACTION_DOWN)) { | 
|  | // Only sign events up and down events as the purely move events | 
|  | // are tied to their up/down counterparts so signing would be redundant. | 
|  | VerifiedMotionEvent verifiedEvent = verifiedMotionEventFromMotionEntry(motionEntry); | 
|  | verifiedEvent.actionMasked = actionMasked; | 
|  | verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_MOTION_EVENT_FLAGS; | 
|  | return sign(verifiedEvent); | 
|  | } | 
|  | return INVALID_HMAC; | 
|  | } | 
|  |  | 
|  | const std::array<uint8_t, 32> InputDispatcher::getSignature( | 
|  | const KeyEntry& keyEntry, const DispatchEntry& dispatchEntry) const { | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEntry(keyEntry); | 
|  | verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_KEY_EVENT_FLAGS; | 
|  | verifiedEvent.action = dispatchEntry.resolvedAction; | 
|  | return sign(verifiedEvent); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, uint32_t seq, | 
|  | bool handled, nsecs_t consumeTime) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", | 
|  | connection->getInputChannelName().c_str(), seq, toString(handled)); | 
|  | #endif | 
|  |  | 
|  | if (connection->status == Connection::STATUS_BROKEN || | 
|  | connection->status == Connection::STATUS_ZOMBIE) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Notify other system components and prepare to start the next dispatch cycle. | 
|  | onDispatchCycleFinishedLocked(currentTime, connection, seq, handled, consumeTime); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, | 
|  | bool notify) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", | 
|  | connection->getInputChannelName().c_str(), toString(notify)); | 
|  | #endif | 
|  |  | 
|  | // Clear the dispatch queues. | 
|  | drainDispatchQueue(connection->outboundQueue); | 
|  | traceOutboundQueueLength(*connection); | 
|  | drainDispatchQueue(connection->waitQueue); | 
|  | traceWaitQueueLength(*connection); | 
|  |  | 
|  | // The connection appears to be unrecoverably broken. | 
|  | // Ignore already broken or zombie connections. | 
|  | if (connection->status == Connection::STATUS_NORMAL) { | 
|  | connection->status = Connection::STATUS_BROKEN; | 
|  |  | 
|  | if (notify) { | 
|  | // Notify other system components. | 
|  | onDispatchCycleBrokenLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainDispatchQueue(std::deque<DispatchEntry*>& queue) { | 
|  | while (!queue.empty()) { | 
|  | DispatchEntry* dispatchEntry = queue.front(); | 
|  | queue.pop_front(); | 
|  | releaseDispatchEntry(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | decrementPendingForegroundDispatches(*(dispatchEntry->eventEntry)); | 
|  | } | 
|  | delete dispatchEntry; | 
|  | } | 
|  |  | 
|  | int InputDispatcher::handleReceiveCallback(int events, sp<IBinder> connectionToken) { | 
|  | std::scoped_lock _l(mLock); | 
|  | sp<Connection> connection = getConnectionLocked(connectionToken); | 
|  | if (connection == nullptr) { | 
|  | ALOGW("Received looper callback for unknown input channel token %p.  events=0x%x", | 
|  | connectionToken.get(), events); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | bool notify; | 
|  | if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { | 
|  | if (!(events & ALOOPER_EVENT_INPUT)) { | 
|  | ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  " | 
|  | "events=0x%x", | 
|  | connection->getInputChannelName().c_str(), events); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | bool gotOne = false; | 
|  | status_t status = OK; | 
|  | for (;;) { | 
|  | Result<InputPublisher::ConsumerResponse> result = | 
|  | connection->inputPublisher.receiveConsumerResponse(); | 
|  | if (!result.ok()) { | 
|  | status = result.error().code(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (std::holds_alternative<InputPublisher::Finished>(*result)) { | 
|  | const InputPublisher::Finished& finish = | 
|  | std::get<InputPublisher::Finished>(*result); | 
|  | finishDispatchCycleLocked(currentTime, connection, finish.seq, finish.handled, | 
|  | finish.consumeTime); | 
|  | } else if (std::holds_alternative<InputPublisher::Timeline>(*result)) { | 
|  | if (shouldReportMetricsForConnection(*connection)) { | 
|  | const InputPublisher::Timeline& timeline = | 
|  | std::get<InputPublisher::Timeline>(*result); | 
|  | mLatencyTracker | 
|  | .trackGraphicsLatency(timeline.inputEventId, | 
|  | connection->inputChannel->getConnectionToken(), | 
|  | std::move(timeline.graphicsTimeline)); | 
|  | } | 
|  | } | 
|  | gotOne = true; | 
|  | } | 
|  | if (gotOne) { | 
|  | runCommandsLockedInterruptible(); | 
|  | if (status == WOULD_BLOCK) { | 
|  | return 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | notify = status != DEAD_OBJECT || !connection->monitor; | 
|  | if (notify) { | 
|  | ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%s(%d)", | 
|  | connection->getInputChannelName().c_str(), statusToString(status).c_str(), | 
|  | status); | 
|  | } | 
|  | } else { | 
|  | // Monitor channels are never explicitly unregistered. | 
|  | // We do it automatically when the remote endpoint is closed so don't warn about them. | 
|  | const bool stillHaveWindowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()) != nullptr; | 
|  | notify = !connection->monitor && stillHaveWindowHandle; | 
|  | if (notify) { | 
|  | ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  events=0x%x", | 
|  | connection->getInputChannelName().c_str(), events); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Remove the channel. | 
|  | removeInputChannelLocked(connection->inputChannel->getConnectionToken(), notify); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( | 
|  | const CancelationOptions& options) { | 
|  | for (const auto& [token, connection] : mConnectionsByToken) { | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options) { | 
|  | synthesizeCancelationEventsForMonitorsLocked(options, mGlobalMonitorsByDisplay); | 
|  | synthesizeCancelationEventsForMonitorsLocked(options, mGestureMonitorsByDisplay); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options, | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) { | 
|  | for (const auto& it : monitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(monitor.inputChannel, options); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | 
|  | const std::shared_ptr<InputChannel>& channel, const CancelationOptions& options) { | 
|  | sp<Connection> connection = getConnectionLocked(channel->getConnectionToken()); | 
|  | if (connection == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | 
|  | const sp<Connection>& connection, const CancelationOptions& options) { | 
|  | if (connection->status == Connection::STATUS_BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | std::vector<std::unique_ptr<EventEntry>> cancelationEvents = | 
|  | connection->inputState.synthesizeCancelationEvents(currentTime, options); | 
|  |  | 
|  | if (cancelationEvents.empty()) { | 
|  | return; | 
|  | } | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " | 
|  | "with reality: %s, mode=%d.", | 
|  | connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason, | 
|  | options.mode); | 
|  | #endif | 
|  |  | 
|  | InputTarget target; | 
|  | sp<WindowInfoHandle> windowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | if (windowHandle != nullptr) { | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.setDefaultPointerTransform(windowInfo->transform); | 
|  | target.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  |  | 
|  | for (size_t i = 0; i < cancelationEvents.size(); i++) { | 
|  | std::unique_ptr<EventEntry> cancelationEventEntry = std::move(cancelationEvents[i]); | 
|  | switch (cancelationEventEntry->type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | logOutboundKeyDetails("cancel - ", | 
|  | static_cast<const KeyEntry&>(*cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | logOutboundMotionDetails("cancel - ", | 
|  | static_cast<const MotionEntry&>(*cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | LOG_ALWAYS_FATAL("Canceling %s events is not supported", | 
|  | NamedEnum::string(cancelationEventEntry->type).c_str()); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: { | 
|  | LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", | 
|  | NamedEnum::string(cancelationEventEntry->type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, std::move(cancelationEventEntry), target, | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | } | 
|  |  | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizePointerDownEventsForConnectionLocked( | 
|  | const sp<Connection>& connection) { | 
|  | if (connection->status == Connection::STATUS_BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | std::vector<std::unique_ptr<EventEntry>> downEvents = | 
|  | connection->inputState.synthesizePointerDownEvents(currentTime); | 
|  |  | 
|  | if (downEvents.empty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.", | 
|  | connection->getInputChannelName().c_str(), downEvents.size()); | 
|  | #endif | 
|  |  | 
|  | InputTarget target; | 
|  | sp<WindowInfoHandle> windowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | if (windowHandle != nullptr) { | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.setDefaultPointerTransform(windowInfo->transform); | 
|  | target.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  |  | 
|  | for (std::unique_ptr<EventEntry>& downEventEntry : downEvents) { | 
|  | switch (downEventEntry->type) { | 
|  | case EventEntry::Type::MOTION: { | 
|  | logOutboundMotionDetails("down - ", | 
|  | static_cast<const MotionEntry&>(*downEventEntry)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::KEY: | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::DRAG: { | 
|  | LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", | 
|  | NamedEnum::string(downEventEntry->type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, std::move(downEventEntry), target, | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | } | 
|  |  | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<MotionEntry> InputDispatcher::splitMotionEvent( | 
|  | const MotionEntry& originalMotionEntry, BitSet32 pointerIds) { | 
|  | ALOG_ASSERT(pointerIds.value != 0); | 
|  |  | 
|  | uint32_t splitPointerIndexMap[MAX_POINTERS]; | 
|  | PointerProperties splitPointerProperties[MAX_POINTERS]; | 
|  | PointerCoords splitPointerCoords[MAX_POINTERS]; | 
|  |  | 
|  | uint32_t originalPointerCount = originalMotionEntry.pointerCount; | 
|  | uint32_t splitPointerCount = 0; | 
|  |  | 
|  | for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | 
|  | originalPointerIndex++) { | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry.pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.hasBit(pointerId)) { | 
|  | splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | 
|  | splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); | 
|  | splitPointerCoords[splitPointerCount].copyFrom( | 
|  | originalMotionEntry.pointerCoords[originalPointerIndex]); | 
|  | splitPointerCount += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (splitPointerCount != pointerIds.count()) { | 
|  | // This is bad.  We are missing some of the pointers that we expected to deliver. | 
|  | // Most likely this indicates that we received an ACTION_MOVE events that has | 
|  | // different pointer ids than we expected based on the previous ACTION_DOWN | 
|  | // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | 
|  | // in this way. | 
|  | ALOGW("Dropping split motion event because the pointer count is %d but " | 
|  | "we expected there to be %d pointers.  This probably means we received " | 
|  | "a broken sequence of pointer ids from the input device.", | 
|  | splitPointerCount, pointerIds.count()); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | int32_t action = originalMotionEntry.action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || | 
|  | maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry.pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.hasBit(pointerId)) { | 
|  | if (pointerIds.count() == 1) { | 
|  | // The first/last pointer went down/up. | 
|  | action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | ? AMOTION_EVENT_ACTION_DOWN | 
|  | : (originalMotionEntry.flags & AMOTION_EVENT_FLAG_CANCELED) != 0 | 
|  | ? AMOTION_EVENT_ACTION_CANCEL | 
|  | : AMOTION_EVENT_ACTION_UP; | 
|  | } else { | 
|  | // A secondary pointer went down/up. | 
|  | uint32_t splitPointerIndex = 0; | 
|  | while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | 
|  | splitPointerIndex += 1; | 
|  | } | 
|  | action = maskedAction | | 
|  | (splitPointerIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | } | 
|  | } else { | 
|  | // An unrelated pointer changed. | 
|  | action = AMOTION_EVENT_ACTION_MOVE; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t newId = mIdGenerator.nextId(); | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = StringPrintf("Split MotionEvent(id=0x%" PRIx32 | 
|  | ") to MotionEvent(id=0x%" PRIx32 ").", | 
|  | originalMotionEntry.id, newId); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | std::unique_ptr<MotionEntry> splitMotionEntry = | 
|  | std::make_unique<MotionEntry>(newId, originalMotionEntry.eventTime, | 
|  | originalMotionEntry.deviceId, originalMotionEntry.source, | 
|  | originalMotionEntry.displayId, | 
|  | originalMotionEntry.policyFlags, action, | 
|  | originalMotionEntry.actionButton, | 
|  | originalMotionEntry.flags, originalMotionEntry.metaState, | 
|  | originalMotionEntry.buttonState, | 
|  | originalMotionEntry.classification, | 
|  | originalMotionEntry.edgeFlags, | 
|  | originalMotionEntry.xPrecision, | 
|  | originalMotionEntry.yPrecision, | 
|  | originalMotionEntry.xCursorPosition, | 
|  | originalMotionEntry.yCursorPosition, | 
|  | originalMotionEntry.downTime, splitPointerCount, | 
|  | splitPointerProperties, splitPointerCoords, 0, 0); | 
|  |  | 
|  | if (originalMotionEntry.injectionState) { | 
|  | splitMotionEntry->injectionState = originalMotionEntry.injectionState; | 
|  | splitMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | return splitMotionEntry; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args->eventTime); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | std::unique_ptr<ConfigurationChangedEntry> newEntry = | 
|  | std::make_unique<ConfigurationChangedEntry>(args->id, args->eventTime); | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If one of the meta shortcuts is detected, process them here: | 
|  | *     Meta + Backspace -> generate BACK | 
|  | *     Meta + Enter -> generate HOME | 
|  | * This will potentially overwrite keyCode and metaState. | 
|  | */ | 
|  | void InputDispatcher::accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, | 
|  | int32_t& keyCode, int32_t& metaState) { | 
|  | if (metaState & AMETA_META_ON && action == AKEY_EVENT_ACTION_DOWN) { | 
|  | int32_t newKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyCode == AKEYCODE_DEL) { | 
|  | newKeyCode = AKEYCODE_BACK; | 
|  | } else if (keyCode == AKEYCODE_ENTER) { | 
|  | newKeyCode = AKEYCODE_HOME; | 
|  | } | 
|  | if (newKeyCode != AKEYCODE_UNKNOWN) { | 
|  | std::scoped_lock _l(mLock); | 
|  | struct KeyReplacement replacement = {keyCode, deviceId}; | 
|  | mReplacedKeys[replacement] = newKeyCode; | 
|  | keyCode = newKeyCode; | 
|  | metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
|  | } | 
|  | } else if (action == AKEY_EVENT_ACTION_UP) { | 
|  | // In order to maintain a consistent stream of up and down events, check to see if the key | 
|  | // going up is one we've replaced in a down event and haven't yet replaced in an up event, | 
|  | // even if the modifier was released between the down and the up events. | 
|  | std::scoped_lock _l(mLock); | 
|  | struct KeyReplacement replacement = {keyCode, deviceId}; | 
|  | auto replacementIt = mReplacedKeys.find(replacement); | 
|  | if (replacementIt != mReplacedKeys.end()) { | 
|  | keyCode = replacementIt->second; | 
|  | mReplacedKeys.erase(replacementIt); | 
|  | metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyKey - eventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 | 
|  | "policyFlags=0x%x, action=0x%x, " | 
|  | "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%" PRId64, | 
|  | args->eventTime, args->deviceId, args->source, args->displayId, args->policyFlags, | 
|  | args->action, args->flags, args->keyCode, args->scanCode, args->metaState, | 
|  | args->downTime); | 
|  | #endif | 
|  | if (!validateKeyEvent(args->action)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | int32_t flags = args->flags; | 
|  | int32_t metaState = args->metaState; | 
|  | // InputDispatcher tracks and generates key repeats on behalf of | 
|  | // whatever notifies it, so repeatCount should always be set to 0 | 
|  | constexpr int32_t repeatCount = 0; | 
|  | if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | 
|  | } | 
|  | if (policyFlags & POLICY_FLAG_FUNCTION) { | 
|  | metaState |= AMETA_FUNCTION_ON; | 
|  | } | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | int32_t keyCode = args->keyCode; | 
|  | accelerateMetaShortcuts(args->deviceId, args->action, keyCode, metaState); | 
|  |  | 
|  | KeyEvent event; | 
|  | event.initialize(args->id, args->deviceId, args->source, args->displayId, INVALID_HMAC, | 
|  | args->action, flags, keyCode, args->scanCode, metaState, repeatCount, | 
|  | args->downTime, args->eventTime); | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendKeyToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<KeyEntry> newEntry = | 
|  | std::make_unique<KeyEntry>(args->id, args->eventTime, args->deviceId, args->source, | 
|  | args->displayId, policyFlags, args->action, flags, | 
|  | keyCode, args->scanCode, metaState, repeatCount, | 
|  | args->downTime); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyMotion - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " | 
|  | "displayId=%" PRId32 ", policyFlags=0x%x, " | 
|  | "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, " | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, xCursorPosition=%f, " | 
|  | "yCursorPosition=%f, downTime=%" PRId64, | 
|  | args->id, args->eventTime, args->deviceId, args->source, args->displayId, | 
|  | args->policyFlags, args->action, args->actionButton, args->flags, args->metaState, | 
|  | args->buttonState, args->edgeFlags, args->xPrecision, args->yPrecision, | 
|  | args->xCursorPosition, args->yCursorPosition, args->downTime); | 
|  | for (uint32_t i = 0; i < args->pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, args->pointerProperties[i].id, args->pointerProperties[i].toolType, | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | #endif | 
|  | if (!validateMotionEvent(args->action, args->actionButton, args->pointerCount, | 
|  | args->pointerProperties)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptMotionBeforeQueueing(args->displayId, args->eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendMotionToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | MotionEvent event; | 
|  | ui::Transform transform; | 
|  | event.initialize(args->id, args->deviceId, args->source, args->displayId, INVALID_HMAC, | 
|  | args->action, args->actionButton, args->flags, args->edgeFlags, | 
|  | args->metaState, args->buttonState, args->classification, transform, | 
|  | args->xPrecision, args->yPrecision, args->xCursorPosition, | 
|  | args->yCursorPosition, ui::Transform::ROT_0, INVALID_DISPLAY_SIZE, | 
|  | INVALID_DISPLAY_SIZE, args->downTime, args->eventTime, | 
|  | args->pointerCount, args->pointerProperties, args->pointerCoords); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | // Just enqueue a new motion event. | 
|  | std::unique_ptr<MotionEntry> newEntry = | 
|  | std::make_unique<MotionEntry>(args->id, args->eventTime, args->deviceId, | 
|  | args->source, args->displayId, policyFlags, | 
|  | args->action, args->actionButton, args->flags, | 
|  | args->metaState, args->buttonState, | 
|  | args->classification, args->edgeFlags, | 
|  | args->xPrecision, args->yPrecision, | 
|  | args->xCursorPosition, args->yCursorPosition, | 
|  | args->downTime, args->pointerCount, | 
|  | args->pointerProperties, args->pointerCoords, 0, 0); | 
|  |  | 
|  | if (args->id != android::os::IInputConstants::INVALID_INPUT_EVENT_ID && | 
|  | IdGenerator::getSource(args->id) == IdGenerator::Source::INPUT_READER && | 
|  | !mInputFilterEnabled) { | 
|  | const bool isDown = args->action == AMOTION_EVENT_ACTION_DOWN; | 
|  | mLatencyTracker.trackListener(args->id, isDown, args->eventTime, args->readTime); | 
|  | } | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifySensor(const NotifySensorArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifySensor - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " | 
|  | " sensorType=%s", | 
|  | args->id, args->eventTime, args->deviceId, args->source, | 
|  | NamedEnum::string(args->sensorType).c_str()); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | // Just enqueue a new sensor event. | 
|  | std::unique_ptr<SensorEntry> newEntry = | 
|  | std::make_unique<SensorEntry>(args->id, args->eventTime, args->deviceId, | 
|  | args->source, 0 /* policyFlags*/, args->hwTimestamp, | 
|  | args->sensorType, args->accuracy, | 
|  | args->accuracyChanged, args->values); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyVibratorState(const NotifyVibratorStateArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyVibratorState - eventTime=%" PRId64 ", device=%d,  isOn=%d", args->eventTime, | 
|  | args->deviceId, args->isOn); | 
|  | #endif | 
|  | mPolicy->notifyVibratorState(args->deviceId, args->isOn); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " | 
|  | "switchMask=0x%08x", | 
|  | args->eventTime, args->policyFlags, args->switchValues, args->switchMask); | 
|  | #endif | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mPolicy->notifySwitch(args->eventTime, args->switchValues, args->switchMask, policyFlags); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args->eventTime, | 
|  | args->deviceId); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | std::unique_ptr<DeviceResetEntry> newEntry = | 
|  | std::make_unique<DeviceResetEntry>(args->id, args->eventTime, args->deviceId); | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyPointerCaptureChanged - eventTime=%" PRId64 ", enabled=%s", args->eventTime, | 
|  | args->enabled ? "true" : "false"); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | auto entry = std::make_unique<PointerCaptureChangedEntry>(args->id, args->eventTime, | 
|  | args->enabled); | 
|  | needWake = enqueueInboundEventLocked(std::move(entry)); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult InputDispatcher::injectInputEvent( | 
|  | const InputEvent* event, int32_t injectorPid, int32_t injectorUid, | 
|  | InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, uint32_t policyFlags) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " | 
|  | "syncMode=%d, timeout=%lld, policyFlags=0x%08x", | 
|  | event->getType(), injectorPid, injectorUid, syncMode, timeout.count(), policyFlags); | 
|  | #endif | 
|  | nsecs_t endTime = now() + std::chrono::duration_cast<std::chrono::nanoseconds>(timeout).count(); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_INJECTED; | 
|  | if (hasInjectionPermission(injectorPid, injectorUid)) { | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | } | 
|  |  | 
|  | // For all injected events, set device id = VIRTUAL_KEYBOARD_ID. The only exception is events | 
|  | // that have gone through the InputFilter. If the event passed through the InputFilter, assign | 
|  | // the provided device id. If the InputFilter is accessibility, and it modifies or synthesizes | 
|  | // the injected event, it is responsible for setting POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY. | 
|  | // For those events, we will set FLAG_IS_ACCESSIBILITY_EVENT to allow apps to distinguish them | 
|  | // from events that originate from actual hardware. | 
|  | int32_t resolvedDeviceId = VIRTUAL_KEYBOARD_ID; | 
|  | if (policyFlags & POLICY_FLAG_FILTERED) { | 
|  | resolvedDeviceId = event->getDeviceId(); | 
|  | } | 
|  |  | 
|  | std::queue<std::unique_ptr<EventEntry>> injectedEntries; | 
|  | switch (event->getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent& incomingKey = static_cast<const KeyEvent&>(*event); | 
|  | int32_t action = incomingKey.getAction(); | 
|  | if (!validateKeyEvent(action)) { | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } | 
|  |  | 
|  | int32_t flags = incomingKey.getFlags(); | 
|  | if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { | 
|  | flags |= AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; | 
|  | } | 
|  | int32_t keyCode = incomingKey.getKeyCode(); | 
|  | int32_t metaState = incomingKey.getMetaState(); | 
|  | accelerateMetaShortcuts(resolvedDeviceId, action, | 
|  | /*byref*/ keyCode, /*byref*/ metaState); | 
|  | KeyEvent keyEvent; | 
|  | keyEvent.initialize(incomingKey.getId(), resolvedDeviceId, incomingKey.getSource(), | 
|  | incomingKey.getDisplayId(), INVALID_HMAC, action, flags, keyCode, | 
|  | incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(), | 
|  | incomingKey.getDownTime(), incomingKey.getEventTime()); | 
|  |  | 
|  | if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptKeyBeforeQueueing(&keyEvent, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | std::unique_ptr<KeyEntry> injectedEntry = | 
|  | std::make_unique<KeyEntry>(incomingKey.getId(), incomingKey.getEventTime(), | 
|  | resolvedDeviceId, incomingKey.getSource(), | 
|  | incomingKey.getDisplayId(), policyFlags, action, | 
|  | flags, keyCode, incomingKey.getScanCode(), metaState, | 
|  | incomingKey.getRepeatCount(), | 
|  | incomingKey.getDownTime()); | 
|  | injectedEntries.push(std::move(injectedEntry)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | int32_t action = motionEvent.getAction(); | 
|  | size_t pointerCount = motionEvent.getPointerCount(); | 
|  | const PointerProperties* pointerProperties = motionEvent.getPointerProperties(); | 
|  | int32_t actionButton = motionEvent.getActionButton(); | 
|  | int32_t flags = motionEvent.getFlags(); | 
|  | int32_t displayId = motionEvent.getDisplayId(); | 
|  | if (!validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | nsecs_t eventTime = motionEvent.getEventTime(); | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptMotionBeforeQueueing(displayId, eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { | 
|  | flags |= AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | const nsecs_t* sampleEventTimes = motionEvent.getSampleEventTimes(); | 
|  | const PointerCoords* samplePointerCoords = motionEvent.getSamplePointerCoords(); | 
|  | std::unique_ptr<MotionEntry> injectedEntry = | 
|  | std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes, | 
|  | resolvedDeviceId, motionEvent.getSource(), | 
|  | motionEvent.getDisplayId(), policyFlags, action, | 
|  | actionButton, flags, motionEvent.getMetaState(), | 
|  | motionEvent.getButtonState(), | 
|  | motionEvent.getClassification(), | 
|  | motionEvent.getEdgeFlags(), | 
|  | motionEvent.getXPrecision(), | 
|  | motionEvent.getYPrecision(), | 
|  | motionEvent.getRawXCursorPosition(), | 
|  | motionEvent.getRawYCursorPosition(), | 
|  | motionEvent.getDownTime(), uint32_t(pointerCount), | 
|  | pointerProperties, samplePointerCoords, | 
|  | motionEvent.getXOffset(), | 
|  | motionEvent.getYOffset()); | 
|  | injectedEntries.push(std::move(injectedEntry)); | 
|  | for (size_t i = motionEvent.getHistorySize(); i > 0; i--) { | 
|  | sampleEventTimes += 1; | 
|  | samplePointerCoords += pointerCount; | 
|  | std::unique_ptr<MotionEntry> nextInjectedEntry = | 
|  | std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes, | 
|  | resolvedDeviceId, motionEvent.getSource(), | 
|  | motionEvent.getDisplayId(), policyFlags, | 
|  | action, actionButton, flags, | 
|  | motionEvent.getMetaState(), | 
|  | motionEvent.getButtonState(), | 
|  | motionEvent.getClassification(), | 
|  | motionEvent.getEdgeFlags(), | 
|  | motionEvent.getXPrecision(), | 
|  | motionEvent.getYPrecision(), | 
|  | motionEvent.getRawXCursorPosition(), | 
|  | motionEvent.getRawYCursorPosition(), | 
|  | motionEvent.getDownTime(), | 
|  | uint32_t(pointerCount), pointerProperties, | 
|  | samplePointerCoords, motionEvent.getXOffset(), | 
|  | motionEvent.getYOffset()); | 
|  | injectedEntries.push(std::move(nextInjectedEntry)); | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | ALOGW("Cannot inject %s events", inputEventTypeToString(event->getType())); | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } | 
|  |  | 
|  | InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); | 
|  | if (syncMode == InputEventInjectionSync::NONE) { | 
|  | injectionState->injectionIsAsync = true; | 
|  | } | 
|  |  | 
|  | injectionState->refCount += 1; | 
|  | injectedEntries.back()->injectionState = injectionState; | 
|  |  | 
|  | bool needWake = false; | 
|  | while (!injectedEntries.empty()) { | 
|  | needWake |= enqueueInboundEventLocked(std::move(injectedEntries.front())); | 
|  | injectedEntries.pop(); | 
|  | } | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult injectionResult; | 
|  | { // acquire lock | 
|  | std::unique_lock _l(mLock); | 
|  |  | 
|  | if (syncMode == InputEventInjectionSync::NONE) { | 
|  | injectionResult = InputEventInjectionResult::SUCCEEDED; | 
|  | } else { | 
|  | for (;;) { | 
|  | injectionResult = injectionState->injectionResult; | 
|  | if (injectionResult != InputEventInjectionResult::PENDING) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Timed out waiting for injection result " | 
|  | "to become available."); | 
|  | #endif | 
|  | injectionResult = InputEventInjectionResult::TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionResultAvailable.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
|  | } | 
|  |  | 
|  | if (injectionResult == InputEventInjectionResult::SUCCEEDED && | 
|  | syncMode == InputEventInjectionSync::WAIT_FOR_FINISHED) { | 
|  | while (injectionState->pendingForegroundDispatches != 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | 
|  | injectionState->pendingForegroundDispatches); | 
|  | #endif | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Timed out waiting for pending foreground " | 
|  | "dispatches to finish."); | 
|  | #endif | 
|  | injectionResult = InputEventInjectionResult::TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionSyncFinished.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->release(); | 
|  | } // release lock | 
|  |  | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Finished with result %d. injectorPid=%d, injectorUid=%d", | 
|  | injectionResult, injectorPid, injectorUid); | 
|  | #endif | 
|  |  | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> InputDispatcher::verifyInputEvent(const InputEvent& event) { | 
|  | std::array<uint8_t, 32> calculatedHmac; | 
|  | std::unique_ptr<VerifiedInputEvent> result; | 
|  | switch (event.getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event); | 
|  | VerifiedKeyEvent verifiedKeyEvent = verifiedKeyEventFromKeyEvent(keyEvent); | 
|  | result = std::make_unique<VerifiedKeyEvent>(verifiedKeyEvent); | 
|  | calculatedHmac = sign(verifiedKeyEvent); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event); | 
|  | VerifiedMotionEvent verifiedMotionEvent = | 
|  | verifiedMotionEventFromMotionEvent(motionEvent); | 
|  | result = std::make_unique<VerifiedMotionEvent>(verifiedMotionEvent); | 
|  | calculatedHmac = sign(verifiedMotionEvent); | 
|  | break; | 
|  | } | 
|  | default: { | 
|  | ALOGE("Cannot verify events of type %" PRId32, event.getType()); | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | if (calculatedHmac == INVALID_HMAC) { | 
|  | return nullptr; | 
|  | } | 
|  | if (calculatedHmac != event.getHmac()) { | 
|  | return nullptr; | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { | 
|  | return injectorUid == 0 || | 
|  | mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInjectionResult(EventEntry& entry, | 
|  | InputEventInjectionResult injectionResult) { | 
|  | InjectionState* injectionState = entry.injectionState; | 
|  | if (injectionState) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("Setting input event injection result to %d.  " | 
|  | "injectorPid=%d, injectorUid=%d", | 
|  | injectionResult, injectionState->injectorPid, injectionState->injectorUid); | 
|  | #endif | 
|  |  | 
|  | if (injectionState->injectionIsAsync && !(entry.policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | // Log the outcome since the injector did not wait for the injection result. | 
|  | switch (injectionResult) { | 
|  | case InputEventInjectionResult::SUCCEEDED: | 
|  | ALOGV("Asynchronous input event injection succeeded."); | 
|  | break; | 
|  | case InputEventInjectionResult::FAILED: | 
|  | ALOGW("Asynchronous input event injection failed."); | 
|  | break; | 
|  | case InputEventInjectionResult::PERMISSION_DENIED: | 
|  | ALOGW("Asynchronous input event injection permission denied."); | 
|  | break; | 
|  | case InputEventInjectionResult::TIMED_OUT: | 
|  | ALOGW("Asynchronous input event injection timed out."); | 
|  | break; | 
|  | case InputEventInjectionResult::PENDING: | 
|  | ALOGE("Setting result to 'PENDING' for asynchronous injection"); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->injectionResult = injectionResult; | 
|  | mInjectionResultAvailable.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::incrementPendingForegroundDispatches(EventEntry& entry) { | 
|  | InjectionState* injectionState = entry.injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::decrementPendingForegroundDispatches(EventEntry& entry) { | 
|  | InjectionState* injectionState = entry.injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches -= 1; | 
|  |  | 
|  | if (injectionState->pendingForegroundDispatches == 0) { | 
|  | mInjectionSyncFinished.notify_all(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked( | 
|  | int32_t displayId) const { | 
|  | static const std::vector<sp<WindowInfoHandle>> EMPTY_WINDOW_HANDLES; | 
|  | auto it = mWindowHandlesByDisplay.find(displayId); | 
|  | return it != mWindowHandlesByDisplay.end() ? it->second : EMPTY_WINDOW_HANDLES; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( | 
|  | const sp<IBinder>& windowHandleToken) const { | 
|  | if (windowHandleToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | if (windowHandle->getToken() == windowHandleToken) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken, | 
|  | int displayId) const { | 
|  | if (windowHandleToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) { | 
|  | if (windowHandle->getToken() == windowHandleToken) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( | 
|  | const sp<WindowInfoHandle>& windowHandle) const { | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; | 
|  | for (const sp<WindowInfoHandle>& handle : windowHandles) { | 
|  | if (handle->getId() == windowHandle->getId() && | 
|  | handle->getToken() == windowHandle->getToken()) { | 
|  | if (windowHandle->getInfo()->displayId != it.first) { | 
|  | ALOGE("Found window %s in display %" PRId32 | 
|  | ", but it should belong to display %" PRId32, | 
|  | windowHandle->getName().c_str(), it.first, | 
|  | windowHandle->getInfo()->displayId); | 
|  | } | 
|  | return handle; | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const { | 
|  | sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(displayId); | 
|  | return getWindowHandleLocked(focusedToken, displayId); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::hasResponsiveConnectionLocked(WindowInfoHandle& windowHandle) const { | 
|  | sp<Connection> connection = getConnectionLocked(windowHandle.getToken()); | 
|  | const bool noInputChannel = | 
|  | windowHandle.getInfo()->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL); | 
|  | if (connection != nullptr && noInputChannel) { | 
|  | ALOGW("%s has feature NO_INPUT_CHANNEL, but it matched to connection %s", | 
|  | windowHandle.getName().c_str(), connection->inputChannel->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (connection == nullptr) { | 
|  | if (!noInputChannel) { | 
|  | ALOGI("Could not find connection for %s", windowHandle.getName().c_str()); | 
|  | } | 
|  | return false; | 
|  | } | 
|  | if (!connection->responsive) { | 
|  | ALOGW("Window %s is not responsive", windowHandle.getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<InputChannel> InputDispatcher::getInputChannelLocked( | 
|  | const sp<IBinder>& token) const { | 
|  | auto connectionIt = mConnectionsByToken.find(token); | 
|  | if (connectionIt == mConnectionsByToken.end()) { | 
|  | return nullptr; | 
|  | } | 
|  | return connectionIt->second->inputChannel; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateWindowHandlesForDisplayLocked( | 
|  | const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { | 
|  | if (windowInfoHandles.empty()) { | 
|  | // Remove all handles on a display if there are no windows left. | 
|  | mWindowHandlesByDisplay.erase(displayId); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Since we compare the pointer of input window handles across window updates, we need | 
|  | // to make sure the handle object for the same window stays unchanged across updates. | 
|  | const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId); | 
|  | std::unordered_map<int32_t /*id*/, sp<WindowInfoHandle>> oldHandlesById; | 
|  | for (const sp<WindowInfoHandle>& handle : oldHandles) { | 
|  | oldHandlesById[handle->getId()] = handle; | 
|  | } | 
|  |  | 
|  | std::vector<sp<WindowInfoHandle>> newHandles; | 
|  | for (const sp<WindowInfoHandle>& handle : windowInfoHandles) { | 
|  | if (!handle->updateInfo()) { | 
|  | // handle no longer valid | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const WindowInfo* info = handle->getInfo(); | 
|  | if (getInputChannelLocked(handle->getToken()) == nullptr) { | 
|  | const bool noInputChannel = | 
|  | info->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL); | 
|  | const bool canReceiveInput = !info->flags.test(WindowInfo::Flag::NOT_TOUCHABLE) || | 
|  | !info->flags.test(WindowInfo::Flag::NOT_FOCUSABLE); | 
|  | if (canReceiveInput && !noInputChannel) { | 
|  | ALOGV("Window handle %s has no registered input channel", | 
|  | handle->getName().c_str()); | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (info->displayId != displayId) { | 
|  | ALOGE("Window %s updated by wrong display %d, should belong to display %d", | 
|  | handle->getName().c_str(), displayId, info->displayId); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if ((oldHandlesById.find(handle->getId()) != oldHandlesById.end()) && | 
|  | (oldHandlesById.at(handle->getId())->getToken() == handle->getToken())) { | 
|  | const sp<WindowInfoHandle>& oldHandle = oldHandlesById.at(handle->getId()); | 
|  | oldHandle->updateFrom(handle); | 
|  | newHandles.push_back(oldHandle); | 
|  | } else { | 
|  | newHandles.push_back(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Insert or replace | 
|  | mWindowHandlesByDisplay[displayId] = newHandles; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputWindows( | 
|  | const std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>>& handlesPerDisplay) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | for (const auto& [displayId, handles] : handlesPerDisplay) { | 
|  | setInputWindowsLocked(handles, displayId); | 
|  | } | 
|  | } | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Called from InputManagerService, update window handle list by displayId that can receive input. | 
|  | * A window handle contains information about InputChannel, Touch Region, Types, Focused,... | 
|  | * If set an empty list, remove all handles from the specific display. | 
|  | * For focused handle, check if need to change and send a cancel event to previous one. | 
|  | * For removed handle, check if need to send a cancel event if already in touch. | 
|  | */ | 
|  | void InputDispatcher::setInputWindowsLocked( | 
|  | const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | std::string windowList; | 
|  | for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) { | 
|  | windowList += iwh->getName() + " "; | 
|  | } | 
|  | ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str()); | 
|  | } | 
|  |  | 
|  | // Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL | 
|  | for (const sp<WindowInfoHandle>& window : windowInfoHandles) { | 
|  | const bool noInputWindow = | 
|  | window->getInfo()->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL); | 
|  | if (noInputWindow && window->getToken() != nullptr) { | 
|  | ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing", | 
|  | window->getName().c_str()); | 
|  | window->releaseChannel(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Copy old handles for release if they are no longer present. | 
|  | const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); | 
|  |  | 
|  | // Save the old windows' orientation by ID before it gets updated. | 
|  | std::unordered_map<int32_t, uint32_t> oldWindowOrientations; | 
|  | for (const sp<WindowInfoHandle>& handle : oldWindowHandles) { | 
|  | oldWindowOrientations.emplace(handle->getId(), | 
|  | handle->getInfo()->transform.getOrientation()); | 
|  | } | 
|  |  | 
|  | updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId); | 
|  |  | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | if (mLastHoverWindowHandle && | 
|  | std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) == | 
|  | windowHandles.end()) { | 
|  | mLastHoverWindowHandle = nullptr; | 
|  | } | 
|  |  | 
|  | std::optional<FocusResolver::FocusChanges> changes = | 
|  | mFocusResolver.setInputWindows(displayId, windowHandles); | 
|  | if (changes) { | 
|  | onFocusChangedLocked(*changes); | 
|  | } | 
|  |  | 
|  | std::unordered_map<int32_t, TouchState>::iterator stateIt = | 
|  | mTouchStatesByDisplay.find(displayId); | 
|  | if (stateIt != mTouchStatesByDisplay.end()) { | 
|  | TouchState& state = stateIt->second; | 
|  | for (size_t i = 0; i < state.windows.size();) { | 
|  | TouchedWindow& touchedWindow = state.windows[i]; | 
|  | if (getWindowHandleLocked(touchedWindow.windowHandle) == nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Touched window was removed: %s in display %" PRId32, | 
|  | touchedWindow.windowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | std::shared_ptr<InputChannel> touchedInputChannel = | 
|  | getInputChannelLocked(touchedWindow.windowHandle->getToken()); | 
|  | if (touchedInputChannel != nullptr) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "touched window was removed"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(touchedInputChannel, options); | 
|  | } | 
|  | state.windows.erase(state.windows.begin() + i); | 
|  | } else { | 
|  | ++i; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If drag window is gone, it would receive a cancel event and broadcast the DRAG_END. We | 
|  | // could just clear the state here. | 
|  | if (mDragState && | 
|  | std::find(windowHandles.begin(), windowHandles.end(), mDragState->dragWindow) == | 
|  | windowHandles.end()) { | 
|  | mDragState.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (isPerWindowInputRotationEnabled()) { | 
|  | // Determine if the orientation of any of the input windows have changed, and cancel all | 
|  | // pointer events if necessary. | 
|  | for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) { | 
|  | const sp<WindowInfoHandle> newWindowHandle = getWindowHandleLocked(oldWindowHandle); | 
|  | if (newWindowHandle != nullptr && | 
|  | newWindowHandle->getInfo()->transform.getOrientation() != | 
|  | oldWindowOrientations[oldWindowHandle->getId()]) { | 
|  | std::shared_ptr<InputChannel> inputChannel = | 
|  | getInputChannelLocked(newWindowHandle->getToken()); | 
|  | if (inputChannel != nullptr) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "touched window's orientation changed"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Release information for windows that are no longer present. | 
|  | // This ensures that unused input channels are released promptly. | 
|  | // Otherwise, they might stick around until the window handle is destroyed | 
|  | // which might not happen until the next GC. | 
|  | for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) { | 
|  | if (getWindowHandleLocked(oldWindowHandle) == nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); | 
|  | } | 
|  | oldWindowHandle->releaseChannel(); | 
|  | // To avoid making too many calls into the compat framework, only | 
|  | // check for window flags when windows are going away. | 
|  | // TODO(b/157929241) : delete this. This is only needed temporarily | 
|  | // in order to gather some data about the flag usage | 
|  | if (oldWindowHandle->getInfo()->flags.test(WindowInfo::Flag::SLIPPERY)) { | 
|  | ALOGW("%s has FLAG_SLIPPERY. Please report this in b/157929241", | 
|  | oldWindowHandle->getName().c_str()); | 
|  | if (mCompatService != nullptr) { | 
|  | mCompatService->reportChangeByUid(IInputConstants::BLOCK_FLAG_SLIPPERY, | 
|  | oldWindowHandle->getInfo()->ownerUid); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setFocusedApplication( | 
|  | int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setFocusedApplication displayId=%" PRId32 " %s", displayId, | 
|  | inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>"); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | setFocusedApplicationLocked(displayId, inputApplicationHandle); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setFocusedApplicationLocked( | 
|  | int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { | 
|  | std::shared_ptr<InputApplicationHandle> oldFocusedApplicationHandle = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
|  |  | 
|  | if (sharedPointersEqual(oldFocusedApplicationHandle, inputApplicationHandle)) { | 
|  | return; // This application is already focused. No need to wake up or change anything. | 
|  | } | 
|  |  | 
|  | // Set the new application handle. | 
|  | if (inputApplicationHandle != nullptr) { | 
|  | mFocusedApplicationHandlesByDisplay[displayId] = inputApplicationHandle; | 
|  | } else { | 
|  | mFocusedApplicationHandlesByDisplay.erase(displayId); | 
|  | } | 
|  |  | 
|  | // No matter what the old focused application was, stop waiting on it because it is | 
|  | // no longer focused. | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the focused display, which is responsible for receiving focus-dispatched input events where | 
|  | * the display not specified. | 
|  | * | 
|  | * We track any unreleased events for each window. If a window loses the ability to receive the | 
|  | * released event, we will send a cancel event to it. So when the focused display is changed, we | 
|  | * cancel all the unreleased display-unspecified events for the focused window on the old focused | 
|  | * display. The display-specified events won't be affected. | 
|  | */ | 
|  | void InputDispatcher::setFocusedDisplay(int32_t displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setFocusedDisplay displayId=%" PRId32, displayId); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mFocusedDisplayId != displayId) { | 
|  | sp<IBinder> oldFocusedWindowToken = | 
|  | mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (oldFocusedWindowToken != nullptr) { | 
|  | std::shared_ptr<InputChannel> inputChannel = | 
|  | getInputChannelLocked(oldFocusedWindowToken); | 
|  | if (inputChannel != nullptr) { | 
|  | CancelationOptions | 
|  | options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
|  | "The display which contains this window no longer has focus."); | 
|  | options.displayId = ADISPLAY_ID_NONE; | 
|  | synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); | 
|  | } | 
|  | } | 
|  | mFocusedDisplayId = displayId; | 
|  |  | 
|  | // Find new focused window and validate | 
|  | sp<IBinder> newFocusedWindowToken = mFocusResolver.getFocusedWindowToken(displayId); | 
|  | notifyFocusChangedLocked(oldFocusedWindowToken, newFocusedWindowToken); | 
|  |  | 
|  | if (newFocusedWindowToken == nullptr) { | 
|  | ALOGW("Focused display #%" PRId32 " does not have a focused window.", displayId); | 
|  | if (mFocusResolver.hasFocusedWindowTokens()) { | 
|  | ALOGE("But another display has a focused window\n%s", | 
|  | mFocusResolver.dumpFocusedWindows().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | logDispatchStateLocked(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | 
|  | } | 
|  |  | 
|  | bool changed; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | 
|  | if (mDispatchFrozen && !frozen) { | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  | } | 
|  |  | 
|  | if (mDispatchEnabled && !enabled) { | 
|  | resetAndDropEverythingLocked("dispatcher is being disabled"); | 
|  | } | 
|  |  | 
|  | mDispatchEnabled = enabled; | 
|  | mDispatchFrozen = frozen; | 
|  | changed = true; | 
|  | } else { | 
|  | changed = false; | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | logDispatchStateLocked(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | if (changed) { | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputFilterEnabled(bool enabled) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setInputFilterEnabled: enabled=%d", enabled); | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mInputFilterEnabled == enabled) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mInputFilterEnabled = enabled; | 
|  | resetAndDropEverythingLocked("input filter is being enabled or disabled"); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since there might be work to do to drop everything. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInTouchMode(bool inTouchMode) { | 
|  | std::scoped_lock lock(mLock); | 
|  | mInTouchMode = inTouchMode; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setMaximumObscuringOpacityForTouch(float opacity) { | 
|  | if (opacity < 0 || opacity > 1) { | 
|  | LOG_ALWAYS_FATAL("Maximum obscuring opacity for touch should be >= 0 and <= 1"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::scoped_lock lock(mLock); | 
|  | mMaximumObscuringOpacityForTouch = opacity; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setBlockUntrustedTouchesMode(BlockUntrustedTouchesMode mode) { | 
|  | std::scoped_lock lock(mLock); | 
|  | mBlockUntrustedTouchesMode = mode; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, | 
|  | bool isDragDrop) { | 
|  | if (fromToken == toToken) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Trivial transfer to same window."); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | sp<WindowInfoHandle> fromWindowHandle = getWindowHandleLocked(fromToken); | 
|  | sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(toToken); | 
|  | if (fromWindowHandle == nullptr || toWindowHandle == nullptr) { | 
|  | ALOGW("Cannot transfer focus because from or to window not found."); | 
|  | return false; | 
|  | } | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s", | 
|  | fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str()); | 
|  | } | 
|  | if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Cannot transfer focus because windows are on different displays."); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool found = false; | 
|  | for (std::pair<const int32_t, TouchState>& pair : mTouchStatesByDisplay) { | 
|  | TouchState& state = pair.second; | 
|  | for (size_t i = 0; i < state.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = state.windows[i]; | 
|  | if (touchedWindow.windowHandle == fromWindowHandle) { | 
|  | int32_t oldTargetFlags = touchedWindow.targetFlags; | 
|  | BitSet32 pointerIds = touchedWindow.pointerIds; | 
|  |  | 
|  | state.windows.erase(state.windows.begin() + i); | 
|  |  | 
|  | int32_t newTargetFlags = oldTargetFlags & | 
|  | (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT | | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); | 
|  |  | 
|  | // Store the dragging window. | 
|  | if (isDragDrop) { | 
|  | mDragState = std::make_unique<DragState>(toWindowHandle); | 
|  | } | 
|  |  | 
|  | found = true; | 
|  | goto Found; | 
|  | } | 
|  | } | 
|  | } | 
|  | Found: | 
|  |  | 
|  | if (!found) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Focus transfer failed because from window did not have focus."); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<Connection> fromConnection = getConnectionLocked(fromToken); | 
|  | sp<Connection> toConnection = getConnectionLocked(toToken); | 
|  | if (fromConnection != nullptr && toConnection != nullptr) { | 
|  | fromConnection->inputState.mergePointerStateTo(toConnection->inputState); | 
|  | CancelationOptions | 
|  | options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "transferring touch focus from this window to another window"); | 
|  | synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | 
|  | synthesizePointerDownEventsForConnectionLocked(toConnection); | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | logDispatchStateLocked(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Binder call | 
|  | bool InputDispatcher::transferTouch(const sp<IBinder>& destChannelToken) { | 
|  | sp<IBinder> fromToken; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(destChannelToken); | 
|  | if (toWindowHandle == nullptr) { | 
|  | ALOGW("Could not find window associated with token=%p", destChannelToken.get()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const int32_t displayId = toWindowHandle->getInfo()->displayId; | 
|  |  | 
|  | auto touchStateIt = mTouchStatesByDisplay.find(displayId); | 
|  | if (touchStateIt == mTouchStatesByDisplay.end()) { | 
|  | ALOGD("Could not transfer touch because the display %" PRId32 " is not being touched", | 
|  | displayId); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | TouchState& state = touchStateIt->second; | 
|  | if (state.windows.size() != 1) { | 
|  | ALOGW("Cannot transfer touch state because there are %zu windows being touched", | 
|  | state.windows.size()); | 
|  | return false; | 
|  | } | 
|  | const TouchedWindow& touchedWindow = state.windows[0]; | 
|  | fromToken = touchedWindow.windowHandle->getToken(); | 
|  | } // release lock | 
|  |  | 
|  | return transferTouchFocus(fromToken, destChannelToken); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Resetting and dropping all events (%s).", reason); | 
|  | } | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  |  | 
|  | mAnrTracker.clear(); | 
|  | mTouchStatesByDisplay.clear(); | 
|  | mLastHoverWindowHandle.clear(); | 
|  | mReplacedKeys.clear(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logDispatchStateLocked() { | 
|  | std::string dump; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | std::istringstream stream(dump); | 
|  | std::string line; | 
|  |  | 
|  | while (std::getline(stream, line, '\n')) { | 
|  | ALOGD("%s", line.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::dumpPointerCaptureStateLocked() { | 
|  | std::string dump; | 
|  |  | 
|  | dump += StringPrintf(INDENT "FocusedWindowRequestedPointerCapture: %s\n", | 
|  | toString(mFocusedWindowRequestedPointerCapture)); | 
|  |  | 
|  | std::string windowName = "None"; | 
|  | if (mWindowTokenWithPointerCapture) { | 
|  | const sp<WindowInfoHandle> captureWindowHandle = | 
|  | getWindowHandleLocked(mWindowTokenWithPointerCapture); | 
|  | windowName = captureWindowHandle ? captureWindowHandle->getName().c_str() | 
|  | : "token has capture without window"; | 
|  | } | 
|  | dump += StringPrintf(INDENT "CurrentWindowWithPointerCapture: %s\n", windowName.c_str()); | 
|  |  | 
|  | return dump; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpDispatchStateLocked(std::string& dump) { | 
|  | dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); | 
|  | dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); | 
|  | dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); | 
|  | dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId); | 
|  |  | 
|  | if (!mFocusedApplicationHandlesByDisplay.empty()) { | 
|  | dump += StringPrintf(INDENT "FocusedApplications:\n"); | 
|  | for (auto& it : mFocusedApplicationHandlesByDisplay) { | 
|  | const int32_t displayId = it.first; | 
|  | const std::shared_ptr<InputApplicationHandle>& applicationHandle = it.second; | 
|  | const std::chrono::duration timeout = | 
|  | applicationHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | dump += StringPrintf(INDENT2 "displayId=%" PRId32 | 
|  | ", name='%s', dispatchingTimeout=%" PRId64 "ms\n", | 
|  | displayId, applicationHandle->getName().c_str(), millis(timeout)); | 
|  | } | 
|  | } else { | 
|  | dump += StringPrintf(INDENT "FocusedApplications: <none>\n"); | 
|  | } | 
|  |  | 
|  | dump += mFocusResolver.dump(); | 
|  | dump += dumpPointerCaptureStateLocked(); | 
|  |  | 
|  | if (!mTouchStatesByDisplay.empty()) { | 
|  | dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); | 
|  | for (const std::pair<int32_t, TouchState>& pair : mTouchStatesByDisplay) { | 
|  | const TouchState& state = pair.second; | 
|  | dump += StringPrintf(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", | 
|  | state.displayId, toString(state.down), toString(state.split), | 
|  | state.deviceId, state.source); | 
|  | if (!state.windows.empty()) { | 
|  | dump += INDENT3 "Windows:\n"; | 
|  | for (size_t i = 0; i < state.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = state.windows[i]; | 
|  | dump += StringPrintf(INDENT4 | 
|  | "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", | 
|  | i, touchedWindow.windowHandle->getName().c_str(), | 
|  | touchedWindow.pointerIds.value, touchedWindow.targetFlags); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "Windows: <none>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "TouchStates: <no displays touched>\n"; | 
|  | } | 
|  |  | 
|  | if (mDragState) { | 
|  | dump += StringPrintf(INDENT "DragState:\n"); | 
|  | mDragState->dump(dump, INDENT2); | 
|  | } | 
|  |  | 
|  | if (!mWindowHandlesByDisplay.empty()) { | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<WindowInfoHandle>> windowHandles = it.second; | 
|  | dump += StringPrintf(INDENT "Display: %" PRId32 "\n", it.first); | 
|  | if (!windowHandles.empty()) { | 
|  | dump += INDENT2 "Windows:\n"; | 
|  | for (size_t i = 0; i < windowHandles.size(); i++) { | 
|  | const sp<WindowInfoHandle>& windowHandle = windowHandles[i]; | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | dump += StringPrintf(INDENT3 "%zu: name='%s', id=%" PRId32 ", displayId=%d, " | 
|  | "paused=%s, focusable=%s, " | 
|  | "hasWallpaper=%s, visible=%s, alpha=%.2f, " | 
|  | "flags=%s, type=%s, " | 
|  | "frame=[%d,%d][%d,%d], globalScale=%f, " | 
|  | "applicationInfo.name=%s, " | 
|  | "applicationInfo.token=%s, " | 
|  | "touchableRegion=", | 
|  | i, windowInfo->name.c_str(), windowInfo->id, | 
|  | windowInfo->displayId, toString(windowInfo->paused), | 
|  | toString(windowInfo->focusable), | 
|  | toString(windowInfo->hasWallpaper), | 
|  | toString(windowInfo->visible), windowInfo->alpha, | 
|  | windowInfo->flags.string().c_str(), | 
|  | NamedEnum::string(windowInfo->type).c_str(), | 
|  | windowInfo->frameLeft, windowInfo->frameTop, | 
|  | windowInfo->frameRight, windowInfo->frameBottom, | 
|  | windowInfo->globalScaleFactor, | 
|  | windowInfo->applicationInfo.name.c_str(), | 
|  | toString(windowInfo->applicationInfo.token).c_str()); | 
|  | dump += dumpRegion(windowInfo->touchableRegion); | 
|  | dump += StringPrintf(", inputFeatures=%s", | 
|  | windowInfo->inputFeatures.string().c_str()); | 
|  | dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%" PRId64 | 
|  | "ms, trustedOverlay=%s, hasToken=%s, " | 
|  | "touchOcclusionMode=%s\n", | 
|  | windowInfo->ownerPid, windowInfo->ownerUid, | 
|  | millis(windowInfo->dispatchingTimeout), | 
|  | toString(windowInfo->trustedOverlay), | 
|  | toString(windowInfo->token != nullptr), | 
|  | toString(windowInfo->touchOcclusionMode).c_str()); | 
|  | windowInfo->transform.dump(dump, "transform", INDENT4); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT2 "Windows: <none>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Displays: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (!mGlobalMonitorsByDisplay.empty() || !mGestureMonitorsByDisplay.empty()) { | 
|  | for (auto& it : mGlobalMonitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | dump += StringPrintf(INDENT "Global monitors in display %" PRId32 ":\n", it.first); | 
|  | dumpMonitors(dump, monitors); | 
|  | } | 
|  | for (auto& it : mGestureMonitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | dump += StringPrintf(INDENT "Gesture monitors in display %" PRId32 ":\n", it.first); | 
|  | dumpMonitors(dump, monitors); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Monitors: <none>\n"; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Dump recently dispatched or dropped events from oldest to newest. | 
|  | if (!mRecentQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "RecentQueue: length=%zu\n", mRecentQueue.size()); | 
|  | for (std::shared_ptr<EventEntry>& entry : mRecentQueue) { | 
|  | dump += INDENT2; | 
|  | dump += entry->getDescription(); | 
|  | dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "RecentQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | // Dump event currently being dispatched. | 
|  | if (mPendingEvent) { | 
|  | dump += INDENT "PendingEvent:\n"; | 
|  | dump += INDENT2; | 
|  | dump += mPendingEvent->getDescription(); | 
|  | dump += StringPrintf(", age=%" PRId64 "ms\n", | 
|  | ns2ms(currentTime - mPendingEvent->eventTime)); | 
|  | } else { | 
|  | dump += INDENT "PendingEvent: <none>\n"; | 
|  | } | 
|  |  | 
|  | // Dump inbound events from oldest to newest. | 
|  | if (!mInboundQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "InboundQueue: length=%zu\n", mInboundQueue.size()); | 
|  | for (std::shared_ptr<EventEntry>& entry : mInboundQueue) { | 
|  | dump += INDENT2; | 
|  | dump += entry->getDescription(); | 
|  | dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "InboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mReplacedKeys.empty()) { | 
|  | dump += INDENT "ReplacedKeys:\n"; | 
|  | for (const std::pair<KeyReplacement, int32_t>& pair : mReplacedKeys) { | 
|  | const KeyReplacement& replacement = pair.first; | 
|  | int32_t newKeyCode = pair.second; | 
|  | dump += StringPrintf(INDENT2 "originalKeyCode=%d, deviceId=%d -> newKeyCode=%d\n", | 
|  | replacement.keyCode, replacement.deviceId, newKeyCode); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "ReplacedKeys: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mConnectionsByToken.empty()) { | 
|  | dump += INDENT "Connections:\n"; | 
|  | for (const auto& [token, connection] : mConnectionsByToken) { | 
|  | dump += StringPrintf(INDENT2 "%i: channelName='%s', windowName='%s', " | 
|  | "status=%s, monitor=%s, responsive=%s\n", | 
|  | connection->inputChannel->getFd().get(), | 
|  | connection->getInputChannelName().c_str(), | 
|  | connection->getWindowName().c_str(), connection->getStatusLabel(), | 
|  | toString(connection->monitor), toString(connection->responsive)); | 
|  |  | 
|  | if (!connection->outboundQueue.empty()) { | 
|  | dump += StringPrintf(INDENT3 "OutboundQueue: length=%zu\n", | 
|  | connection->outboundQueue.size()); | 
|  | dump += dumpQueue(connection->outboundQueue, currentTime); | 
|  |  | 
|  | } else { | 
|  | dump += INDENT3 "OutboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!connection->waitQueue.empty()) { | 
|  | dump += StringPrintf(INDENT3 "WaitQueue: length=%zu\n", | 
|  | connection->waitQueue.size()); | 
|  | dump += dumpQueue(connection->waitQueue, currentTime); | 
|  | } else { | 
|  | dump += INDENT3 "WaitQueue: <empty>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Connections: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (isAppSwitchPendingLocked()) { | 
|  | dump += StringPrintf(INDENT "AppSwitch: pending, due in %" PRId64 "ms\n", | 
|  | ns2ms(mAppSwitchDueTime - now())); | 
|  | } else { | 
|  | dump += INDENT "AppSwitch: not pending\n"; | 
|  | } | 
|  |  | 
|  | dump += INDENT "Configuration:\n"; | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatDelay: %" PRId64 "ms\n", ns2ms(mConfig.keyRepeatDelay)); | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %" PRId64 "ms\n", | 
|  | ns2ms(mConfig.keyRepeatTimeout)); | 
|  | dump += mLatencyTracker.dump(INDENT2); | 
|  | dump += mLatencyAggregator.dump(INDENT2); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) { | 
|  | const size_t numMonitors = monitors.size(); | 
|  | for (size_t i = 0; i < numMonitors; i++) { | 
|  | const Monitor& monitor = monitors[i]; | 
|  | const std::shared_ptr<InputChannel>& channel = monitor.inputChannel; | 
|  | dump += StringPrintf(INDENT2 "%zu: '%s', ", i, channel->getName().c_str()); | 
|  | dump += "\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | class LooperEventCallback : public LooperCallback { | 
|  | public: | 
|  | LooperEventCallback(std::function<int(int events)> callback) : mCallback(callback) {} | 
|  | int handleEvent(int /*fd*/, int events, void* /*data*/) override { return mCallback(events); } | 
|  |  | 
|  | private: | 
|  | std::function<int(int events)> mCallback; | 
|  | }; | 
|  |  | 
|  | Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputChannel(const std::string& name) { | 
|  | #if DEBUG_CHANNEL_CREATION | 
|  | ALOGD("channel '%s' ~ createInputChannel", name.c_str()); | 
|  | #endif | 
|  |  | 
|  | std::unique_ptr<InputChannel> serverChannel; | 
|  | std::unique_ptr<InputChannel> clientChannel; | 
|  | status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel); | 
|  |  | 
|  | if (result) { | 
|  | return base::Error(result) << "Failed to open input channel pair with name " << name; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | const sp<IBinder>& token = serverChannel->getConnectionToken(); | 
|  | int fd = serverChannel->getFd(); | 
|  | sp<Connection> connection = | 
|  | new Connection(std::move(serverChannel), false /*monitor*/, mIdGenerator); | 
|  |  | 
|  | if (mConnectionsByToken.find(token) != mConnectionsByToken.end()) { | 
|  | ALOGE("Created a new connection, but the token %p is already known", token.get()); | 
|  | } | 
|  | mConnectionsByToken.emplace(token, connection); | 
|  |  | 
|  | std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, | 
|  | this, std::placeholders::_1, token); | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, new LooperEventCallback(callback), nullptr); | 
|  | } // release lock | 
|  |  | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return clientChannel; | 
|  | } | 
|  |  | 
|  | Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputMonitor(int32_t displayId, | 
|  | bool isGestureMonitor, | 
|  | const std::string& name, | 
|  | int32_t pid) { | 
|  | std::shared_ptr<InputChannel> serverChannel; | 
|  | std::unique_ptr<InputChannel> clientChannel; | 
|  | status_t result = openInputChannelPair(name, serverChannel, clientChannel); | 
|  | if (result) { | 
|  | return base::Error(result) << "Failed to open input channel pair with name " << name; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (displayId < 0) { | 
|  | return base::Error(BAD_VALUE) << "Attempted to create input monitor with name " << name | 
|  | << " without a specified display."; | 
|  | } | 
|  |  | 
|  | sp<Connection> connection = new Connection(serverChannel, true /*monitor*/, mIdGenerator); | 
|  | const sp<IBinder>& token = serverChannel->getConnectionToken(); | 
|  | const int fd = serverChannel->getFd(); | 
|  |  | 
|  | if (mConnectionsByToken.find(token) != mConnectionsByToken.end()) { | 
|  | ALOGE("Created a new connection, but the token %p is already known", token.get()); | 
|  | } | 
|  | mConnectionsByToken.emplace(token, connection); | 
|  | std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, | 
|  | this, std::placeholders::_1, token); | 
|  |  | 
|  | auto& monitorsByDisplay = | 
|  | isGestureMonitor ? mGestureMonitorsByDisplay : mGlobalMonitorsByDisplay; | 
|  | monitorsByDisplay[displayId].emplace_back(serverChannel, pid); | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, new LooperEventCallback(callback), nullptr); | 
|  | ALOGI("Created monitor %s for display %" PRId32 ", gesture=%s, pid=%" PRId32, name.c_str(), | 
|  | displayId, toString(isGestureMonitor), pid); | 
|  | } | 
|  |  | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return clientChannel; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::removeInputChannel(const sp<IBinder>& connectionToken) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | status_t status = removeInputChannelLocked(connectionToken, false /*notify*/); | 
|  | if (status) { | 
|  | return status; | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake the poll loop because removing the connection may have changed the current | 
|  | // synchronization state. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::removeInputChannelLocked(const sp<IBinder>& connectionToken, | 
|  | bool notify) { | 
|  | sp<Connection> connection = getConnectionLocked(connectionToken); | 
|  | if (connection == nullptr) { | 
|  | // Connection can be removed via socket hang up or an explicit call to 'removeInputChannel' | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | removeConnectionLocked(connection); | 
|  |  | 
|  | if (connection->monitor) { | 
|  | removeMonitorChannelLocked(connectionToken); | 
|  | } | 
|  |  | 
|  | mLooper->removeFd(connection->inputChannel->getFd()); | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, notify); | 
|  |  | 
|  | connection->status = Connection::STATUS_ZOMBIE; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeMonitorChannelLocked(const sp<IBinder>& connectionToken) { | 
|  | removeMonitorChannelLocked(connectionToken, mGlobalMonitorsByDisplay); | 
|  | removeMonitorChannelLocked(connectionToken, mGestureMonitorsByDisplay); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeMonitorChannelLocked( | 
|  | const sp<IBinder>& connectionToken, | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) { | 
|  | for (auto it = monitorsByDisplay.begin(); it != monitorsByDisplay.end();) { | 
|  | std::vector<Monitor>& monitors = it->second; | 
|  | const size_t numMonitors = monitors.size(); | 
|  | for (size_t i = 0; i < numMonitors; i++) { | 
|  | if (monitors[i].inputChannel->getConnectionToken() == connectionToken) { | 
|  | ALOGI("Erasing monitor %s on display %" PRId32 ", pid=%" PRId32, | 
|  | monitors[i].inputChannel->getName().c_str(), it->first, monitors[i].pid); | 
|  | monitors.erase(monitors.begin() + i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (monitors.empty()) { | 
|  | it = monitorsByDisplay.erase(it); | 
|  | } else { | 
|  | ++it; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | std::optional<int32_t> foundDisplayId = findGestureMonitorDisplayByTokenLocked(token); | 
|  |  | 
|  | if (!foundDisplayId) { | 
|  | ALOGW("Attempted to pilfer pointers from an un-registered monitor or invalid token"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | int32_t displayId = foundDisplayId.value(); | 
|  |  | 
|  | std::unordered_map<int32_t, TouchState>::iterator stateIt = | 
|  | mTouchStatesByDisplay.find(displayId); | 
|  | if (stateIt == mTouchStatesByDisplay.end()) { | 
|  | ALOGW("Failed to pilfer pointers: no pointers on display %" PRId32 ".", displayId); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | TouchState& state = stateIt->second; | 
|  | std::shared_ptr<InputChannel> requestingChannel; | 
|  | std::optional<int32_t> foundDeviceId; | 
|  | for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { | 
|  | if (touchedMonitor.monitor.inputChannel->getConnectionToken() == token) { | 
|  | requestingChannel = touchedMonitor.monitor.inputChannel; | 
|  | foundDeviceId = state.deviceId; | 
|  | } | 
|  | } | 
|  | if (!foundDeviceId || !state.down) { | 
|  | ALOGW("Attempted to pilfer points from a monitor without any on-going pointer streams." | 
|  | " Ignoring."); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | int32_t deviceId = foundDeviceId.value(); | 
|  |  | 
|  | // Send cancel events to all the input channels we're stealing from. | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "gesture monitor stole pointer stream"); | 
|  | options.deviceId = deviceId; | 
|  | options.displayId = displayId; | 
|  | std::string canceledWindows = "["; | 
|  | for (const TouchedWindow& window : state.windows) { | 
|  | std::shared_ptr<InputChannel> channel = | 
|  | getInputChannelLocked(window.windowHandle->getToken()); | 
|  | if (channel != nullptr) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(channel, options); | 
|  | canceledWindows += channel->getName() + ", "; | 
|  | } | 
|  | } | 
|  | canceledWindows += "]"; | 
|  | ALOGI("Monitor %s is stealing touch from %s", requestingChannel->getName().c_str(), | 
|  | canceledWindows.c_str()); | 
|  |  | 
|  | // Then clear the current touch state so we stop dispatching to them as well. | 
|  | state.filterNonMonitors(); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | if (DEBUG_FOCUS) { | 
|  | const sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(windowToken); | 
|  | ALOGI("Request to %s Pointer Capture from: %s.", enabled ? "enable" : "disable", | 
|  | windowHandle != nullptr ? windowHandle->getName().c_str() | 
|  | : "token without window"); | 
|  | } | 
|  |  | 
|  | const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (focusedToken != windowToken) { | 
|  | ALOGW("Ignoring request to %s Pointer Capture: window does not have focus.", | 
|  | enabled ? "enable" : "disable"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (enabled == mFocusedWindowRequestedPointerCapture) { | 
|  | ALOGW("Ignoring request to %s Pointer Capture: " | 
|  | "window has %s requested pointer capture.", | 
|  | enabled ? "enable" : "disable", enabled ? "already" : "not"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mFocusedWindowRequestedPointerCapture = enabled; | 
|  | setPointerCaptureLocked(enabled); | 
|  | } // release lock | 
|  |  | 
|  | // Wake the thread to process command entries. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | std::optional<int32_t> InputDispatcher::findGestureMonitorDisplayByTokenLocked( | 
|  | const sp<IBinder>& token) { | 
|  | for (const auto& it : mGestureMonitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | if (monitor.inputChannel->getConnectionToken() == token) { | 
|  | return it.first; | 
|  | } | 
|  | } | 
|  | } | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | std::optional<int32_t> InputDispatcher::findMonitorPidByTokenLocked(const sp<IBinder>& token) { | 
|  | std::optional<int32_t> gesturePid = findMonitorPidByToken(mGestureMonitorsByDisplay, token); | 
|  | if (gesturePid.has_value()) { | 
|  | return gesturePid; | 
|  | } | 
|  | return findMonitorPidByToken(mGlobalMonitorsByDisplay, token); | 
|  | } | 
|  |  | 
|  | sp<Connection> InputDispatcher::getConnectionLocked(const sp<IBinder>& inputConnectionToken) const { | 
|  | if (inputConnectionToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (const auto& [token, connection] : mConnectionsByToken) { | 
|  | if (token == inputConnectionToken) { | 
|  | return connection; | 
|  | } | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::getConnectionNameLocked(const sp<IBinder>& connectionToken) const { | 
|  | sp<Connection> connection = getConnectionLocked(connectionToken); | 
|  | if (connection == nullptr) { | 
|  | return "<nullptr>"; | 
|  | } | 
|  | return connection->getInputChannelName(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeConnectionLocked(const sp<Connection>& connection) { | 
|  | mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); | 
|  | mConnectionsByToken.erase(connection->inputChannel->getConnectionToken()); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onDispatchCycleFinishedLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, uint32_t seq, | 
|  | bool handled, nsecs_t consumeTime) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doDispatchCycleFinishedLockedInterruptible); | 
|  | commandEntry->connection = connection; | 
|  | commandEntry->eventTime = currentTime; | 
|  | commandEntry->seq = seq; | 
|  | commandEntry->handled = handled; | 
|  | commandEntry->consumeTime = consumeTime; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onDispatchCycleBrokenLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection) { | 
|  | ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | 
|  | connection->getInputChannelName().c_str()); | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); | 
|  | commandEntry->connection = connection; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyFocusChangedLocked(const sp<IBinder>& oldToken, | 
|  | const sp<IBinder>& newToken) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyFocusChangedLockedInterruptible); | 
|  | commandEntry->oldToken = oldToken; | 
|  | commandEntry->newToken = newToken; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyDropWindowLocked(const sp<IBinder>& token, float x, float y) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = | 
|  | std::make_unique<CommandEntry>(&InputDispatcher::doNotifyDropWindowLockedInterruptible); | 
|  | commandEntry->newToken = token; | 
|  | commandEntry->x = x; | 
|  | commandEntry->y = y; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onAnrLocked(const sp<Connection>& connection) { | 
|  | if (connection == nullptr) { | 
|  | LOG_ALWAYS_FATAL("Caller must check for nullness"); | 
|  | } | 
|  | // Since we are allowing the policy to extend the timeout, maybe the waitQueue | 
|  | // is already healthy again. Don't raise ANR in this situation | 
|  | if (connection->waitQueue.empty()) { | 
|  | ALOGI("Not raising ANR because the connection %s has recovered", | 
|  | connection->inputChannel->getName().c_str()); | 
|  | return; | 
|  | } | 
|  | /** | 
|  | * The "oldestEntry" is the entry that was first sent to the application. That entry, however, | 
|  | * may not be the one that caused the timeout to occur. One possibility is that window timeout | 
|  | * has changed. This could cause newer entries to time out before the already dispatched | 
|  | * entries. In that situation, the newest entries caused ANR. But in all likelihood, the app | 
|  | * processes the events linearly. So providing information about the oldest entry seems to be | 
|  | * most useful. | 
|  | */ | 
|  | DispatchEntry* oldestEntry = *connection->waitQueue.begin(); | 
|  | const nsecs_t currentWait = now() - oldestEntry->deliveryTime; | 
|  | std::string reason = | 
|  | android::base::StringPrintf("%s is not responding. Waited %" PRId64 "ms for %s", | 
|  | connection->inputChannel->getName().c_str(), | 
|  | ns2ms(currentWait), | 
|  | oldestEntry->eventEntry->getDescription().c_str()); | 
|  | sp<IBinder> connectionToken = connection->inputChannel->getConnectionToken(); | 
|  | updateLastAnrStateLocked(getWindowHandleLocked(connectionToken), reason); | 
|  |  | 
|  | processConnectionUnresponsiveLocked(*connection, std::move(reason)); | 
|  |  | 
|  | // Stop waking up for events on this connection, it is already unresponsive | 
|  | cancelEventsForAnrLocked(connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onAnrLocked(std::shared_ptr<InputApplicationHandle> application) { | 
|  | std::string reason = | 
|  | StringPrintf("%s does not have a focused window", application->getName().c_str()); | 
|  | updateLastAnrStateLocked(*application, reason); | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyNoFocusedWindowAnrLockedInterruptible); | 
|  | commandEntry->inputApplicationHandle = std::move(application); | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onUntrustedTouchLocked(const std::string& obscuringPackage) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyUntrustedTouchLockedInterruptible); | 
|  | commandEntry->obscuringPackage = obscuringPackage; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateLastAnrStateLocked(const sp<WindowInfoHandle>& window, | 
|  | const std::string& reason) { | 
|  | const std::string windowLabel = getApplicationWindowLabel(nullptr, window); | 
|  | updateLastAnrStateLocked(windowLabel, reason); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateLastAnrStateLocked(const InputApplicationHandle& application, | 
|  | const std::string& reason) { | 
|  | const std::string windowLabel = getApplicationWindowLabel(&application, nullptr); | 
|  | updateLastAnrStateLocked(windowLabel, reason); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateLastAnrStateLocked(const std::string& windowLabel, | 
|  | const std::string& reason) { | 
|  | // Capture a record of the InputDispatcher state at the time of the ANR. | 
|  | time_t t = time(nullptr); | 
|  | struct tm tm; | 
|  | localtime_r(&t, &tm); | 
|  | char timestr[64]; | 
|  | strftime(timestr, sizeof(timestr), "%F %T", &tm); | 
|  | mLastAnrState.clear(); | 
|  | mLastAnrState += INDENT "ANR:\n"; | 
|  | mLastAnrState += StringPrintf(INDENT2 "Time: %s\n", timestr); | 
|  | mLastAnrState += StringPrintf(INDENT2 "Reason: %s\n", reason.c_str()); | 
|  | mLastAnrState += StringPrintf(INDENT2 "Window: %s\n", windowLabel.c_str()); | 
|  | dumpDispatchStateLocked(mLastAnrState); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyConfigurationChangedLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyConfigurationChanged(commandEntry->eventTime); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<Connection> connection = commandEntry->connection; | 
|  |  | 
|  | if (connection->status != Connection::STATUS_ZOMBIE) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyInputChannelBroken(connection->inputChannel->getConnectionToken()); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyFocusChangedLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<IBinder> oldToken = commandEntry->oldToken; | 
|  | sp<IBinder> newToken = commandEntry->newToken; | 
|  | mLock.unlock(); | 
|  | mPolicy->notifyFocusChanged(oldToken, newToken); | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyDropWindowLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<IBinder> newToken = commandEntry->newToken; | 
|  | mLock.unlock(); | 
|  | mPolicy->notifyDropWindow(newToken, commandEntry->x, commandEntry->y); | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyNoFocusedWindowAnrLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyNoFocusedWindowAnr(commandEntry->inputApplicationHandle); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyWindowUnresponsiveLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyWindowUnresponsive(commandEntry->connectionToken, commandEntry->reason); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyMonitorUnresponsiveLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyMonitorUnresponsive(commandEntry->pid, commandEntry->reason); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyWindowResponsiveLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyWindowResponsive(commandEntry->connectionToken); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyMonitorResponsiveLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyMonitorResponsive(commandEntry->pid); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyUntrustedTouchLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyUntrustedTouch(commandEntry->obscuringPackage); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | KeyEntry& entry = *(commandEntry->keyEntry); | 
|  | KeyEvent event = createKeyEvent(entry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | android::base::Timer t; | 
|  | const sp<IBinder>& token = commandEntry->connectionToken; | 
|  | nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(token, &event, entry.policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (delay < 0) { | 
|  | entry.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; | 
|  | } else if (!delay) { | 
|  | entry.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
|  | } else { | 
|  | entry.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; | 
|  | entry.interceptKeyWakeupTime = now() + delay; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  | mPolicy->onPointerDownOutsideFocus(commandEntry->newToken); | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Connection is responsive if it has no events in the waitQueue that are older than the | 
|  | * current time. | 
|  | */ | 
|  | static bool isConnectionResponsive(const Connection& connection) { | 
|  | const nsecs_t currentTime = now(); | 
|  | for (const DispatchEntry* entry : connection.waitQueue) { | 
|  | if (entry->timeoutTime < currentTime) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<Connection> connection = commandEntry->connection; | 
|  | const nsecs_t finishTime = commandEntry->eventTime; | 
|  | uint32_t seq = commandEntry->seq; | 
|  | const bool handled = commandEntry->handled; | 
|  |  | 
|  | // Handle post-event policy actions. | 
|  | std::deque<DispatchEntry*>::iterator dispatchEntryIt = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntryIt == connection->waitQueue.end()) { | 
|  | return; | 
|  | } | 
|  | DispatchEntry* dispatchEntry = *dispatchEntryIt; | 
|  | const nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; | 
|  | if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { | 
|  | ALOGI("%s spent %" PRId64 "ms processing %s", connection->getWindowName().c_str(), | 
|  | ns2ms(eventDuration), dispatchEntry->eventEntry->getDescription().c_str()); | 
|  | } | 
|  | if (shouldReportFinishedEvent(*dispatchEntry, *connection)) { | 
|  | mLatencyTracker.trackFinishedEvent(dispatchEntry->eventEntry->id, | 
|  | connection->inputChannel->getConnectionToken(), | 
|  | dispatchEntry->deliveryTime, commandEntry->consumeTime, | 
|  | finishTime); | 
|  | } | 
|  |  | 
|  | bool restartEvent; | 
|  | if (dispatchEntry->eventEntry->type == EventEntry::Type::KEY) { | 
|  | KeyEntry& keyEntry = static_cast<KeyEntry&>(*(dispatchEntry->eventEntry)); | 
|  | restartEvent = | 
|  | afterKeyEventLockedInterruptible(connection, dispatchEntry, keyEntry, handled); | 
|  | } else if (dispatchEntry->eventEntry->type == EventEntry::Type::MOTION) { | 
|  | MotionEntry& motionEntry = static_cast<MotionEntry&>(*(dispatchEntry->eventEntry)); | 
|  | restartEvent = afterMotionEventLockedInterruptible(connection, dispatchEntry, motionEntry, | 
|  | handled); | 
|  | } else { | 
|  | restartEvent = false; | 
|  | } | 
|  |  | 
|  | // Dequeue the event and start the next cycle. | 
|  | // Because the lock might have been released, it is possible that the | 
|  | // contents of the wait queue to have been drained, so we need to double-check | 
|  | // a few things. | 
|  | dispatchEntryIt = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntryIt != connection->waitQueue.end()) { | 
|  | dispatchEntry = *dispatchEntryIt; | 
|  | connection->waitQueue.erase(dispatchEntryIt); | 
|  | const sp<IBinder>& connectionToken = connection->inputChannel->getConnectionToken(); | 
|  | mAnrTracker.erase(dispatchEntry->timeoutTime, connectionToken); | 
|  | if (!connection->responsive) { | 
|  | connection->responsive = isConnectionResponsive(*connection); | 
|  | if (connection->responsive) { | 
|  | // The connection was unresponsive, and now it's responsive. | 
|  | processConnectionResponsiveLocked(*connection); | 
|  | } | 
|  | } | 
|  | traceWaitQueueLength(*connection); | 
|  | if (restartEvent && connection->status == Connection::STATUS_NORMAL) { | 
|  | connection->outboundQueue.push_front(dispatchEntry); | 
|  | traceOutboundQueueLength(*connection); | 
|  | } else { | 
|  | releaseDispatchEntry(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Start the next dispatch cycle for this connection. | 
|  | startDispatchCycleLocked(now(), connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendMonitorUnresponsiveCommandLocked(int32_t pid, std::string reason) { | 
|  | std::unique_ptr<CommandEntry> monitorUnresponsiveCommand = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyMonitorUnresponsiveLockedInterruptible); | 
|  | monitorUnresponsiveCommand->pid = pid; | 
|  | monitorUnresponsiveCommand->reason = std::move(reason); | 
|  | postCommandLocked(std::move(monitorUnresponsiveCommand)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendWindowUnresponsiveCommandLocked(sp<IBinder> connectionToken, | 
|  | std::string reason) { | 
|  | std::unique_ptr<CommandEntry> windowUnresponsiveCommand = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyWindowUnresponsiveLockedInterruptible); | 
|  | windowUnresponsiveCommand->connectionToken = std::move(connectionToken); | 
|  | windowUnresponsiveCommand->reason = std::move(reason); | 
|  | postCommandLocked(std::move(windowUnresponsiveCommand)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendMonitorResponsiveCommandLocked(int32_t pid) { | 
|  | std::unique_ptr<CommandEntry> monitorResponsiveCommand = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyMonitorResponsiveLockedInterruptible); | 
|  | monitorResponsiveCommand->pid = pid; | 
|  | postCommandLocked(std::move(monitorResponsiveCommand)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendWindowResponsiveCommandLocked(sp<IBinder> connectionToken) { | 
|  | std::unique_ptr<CommandEntry> windowResponsiveCommand = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyWindowResponsiveLockedInterruptible); | 
|  | windowResponsiveCommand->connectionToken = std::move(connectionToken); | 
|  | postCommandLocked(std::move(windowResponsiveCommand)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Tell the policy that a connection has become unresponsive so that it can start ANR. | 
|  | * Check whether the connection of interest is a monitor or a window, and add the corresponding | 
|  | * command entry to the command queue. | 
|  | */ | 
|  | void InputDispatcher::processConnectionUnresponsiveLocked(const Connection& connection, | 
|  | std::string reason) { | 
|  | const sp<IBinder>& connectionToken = connection.inputChannel->getConnectionToken(); | 
|  | if (connection.monitor) { | 
|  | ALOGW("Monitor %s is unresponsive: %s", connection.inputChannel->getName().c_str(), | 
|  | reason.c_str()); | 
|  | std::optional<int32_t> pid = findMonitorPidByTokenLocked(connectionToken); | 
|  | if (!pid.has_value()) { | 
|  | ALOGE("Could not find unresponsive monitor for connection %s", | 
|  | connection.inputChannel->getName().c_str()); | 
|  | return; | 
|  | } | 
|  | sendMonitorUnresponsiveCommandLocked(pid.value(), std::move(reason)); | 
|  | return; | 
|  | } | 
|  | // If not a monitor, must be a window | 
|  | ALOGW("Window %s is unresponsive: %s", connection.inputChannel->getName().c_str(), | 
|  | reason.c_str()); | 
|  | sendWindowUnresponsiveCommandLocked(connectionToken, std::move(reason)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Tell the policy that a connection has become responsive so that it can stop ANR. | 
|  | */ | 
|  | void InputDispatcher::processConnectionResponsiveLocked(const Connection& connection) { | 
|  | const sp<IBinder>& connectionToken = connection.inputChannel->getConnectionToken(); | 
|  | if (connection.monitor) { | 
|  | std::optional<int32_t> pid = findMonitorPidByTokenLocked(connectionToken); | 
|  | if (!pid.has_value()) { | 
|  | ALOGE("Could not find responsive monitor for connection %s", | 
|  | connection.inputChannel->getName().c_str()); | 
|  | return; | 
|  | } | 
|  | sendMonitorResponsiveCommandLocked(pid.value()); | 
|  | return; | 
|  | } | 
|  | // If not a monitor, must be a window | 
|  | sendWindowResponsiveCommandLocked(connectionToken); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, | 
|  | KeyEntry& keyEntry, bool handled) { | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_FALLBACK) { | 
|  | if (!handled) { | 
|  | // Report the key as unhandled, since the fallback was not handled. | 
|  | mReporter->reportUnhandledKey(keyEntry.id); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Get the fallback key state. | 
|  | // Clear it out after dispatching the UP. | 
|  | int32_t originalKeyCode = keyEntry.keyCode; | 
|  | int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  |  | 
|  | if (handled || !dispatchEntry->hasForegroundTarget()) { | 
|  | // If the application handles the original key for which we previously | 
|  | // generated a fallback or if the window is not a foreground window, | 
|  | // then cancel the associated fallback key, if any. | 
|  | if (fallbackKeyCode != -1) { | 
|  | // Dispatch the unhandled key to the policy with the cancel flag. | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Asking policy to cancel fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); | 
|  | #endif | 
|  | KeyEvent event = createKeyEvent(keyEntry); | 
|  | event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), &event, | 
|  | keyEntry.policyFlags, &event); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | // Cancel the fallback key. | 
|  | if (fallbackKeyCode != AKEYCODE_UNKNOWN) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
|  | "application handled the original non-fallback key " | 
|  | "or is no longer a foreground target, " | 
|  | "canceling previously dispatched fallback key"); | 
|  | options.keyCode = fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  | } else { | 
|  | // If the application did not handle a non-fallback key, first check | 
|  | // that we are in a good state to perform unhandled key event processing | 
|  | // Then ask the policy what to do with it. | 
|  | bool initialDown = keyEntry.action == AKEY_EVENT_ACTION_DOWN && keyEntry.repeatCount == 0; | 
|  | if (fallbackKeyCode == -1 && !initialDown) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Skipping unhandled key event processing " | 
|  | "since this is not an initial down.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | originalKeyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Dispatch the unhandled key to the policy. | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Asking policy to perform fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); | 
|  | #endif | 
|  | KeyEvent event = createKeyEvent(keyEntry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | bool fallback = | 
|  | mPolicy->dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), | 
|  | &event, keyEntry.policyFlags, &event); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Latch the fallback keycode for this key on an initial down. | 
|  | // The fallback keycode cannot change at any other point in the lifecycle. | 
|  | if (initialDown) { | 
|  | if (fallback) { | 
|  | fallbackKeyCode = event.getKeyCode(); | 
|  | } else { | 
|  | fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | } | 
|  | connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(fallbackKeyCode != -1); | 
|  |  | 
|  | // Cancel the fallback key if the policy decides not to send it anymore. | 
|  | // We will continue to dispatch the key to the policy but we will no | 
|  | // longer dispatch a fallback key to the application. | 
|  | if (fallbackKeyCode != AKEYCODE_UNKNOWN && | 
|  | (!fallback || fallbackKeyCode != event.getKeyCode())) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | if (fallback) { | 
|  | ALOGD("Unhandled key event: Policy requested to send key %d" | 
|  | "as a fallback for %d, but on the DOWN it had requested " | 
|  | "to send %d instead.  Fallback canceled.", | 
|  | event.getKeyCode(), originalKeyCode, fallbackKeyCode); | 
|  | } else { | 
|  | ALOGD("Unhandled key event: Policy did not request fallback for %d, " | 
|  | "but on the DOWN it had requested to send %d.  " | 
|  | "Fallback canceled.", | 
|  | originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
|  | "canceling fallback, policy no longer desires it"); | 
|  | options.keyCode = fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  |  | 
|  | fallback = false; | 
|  | fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyEntry.action != AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  | } | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | { | 
|  | std::string msg; | 
|  | const KeyedVector<int32_t, int32_t>& fallbackKeys = | 
|  | connection->inputState.getFallbackKeys(); | 
|  | for (size_t i = 0; i < fallbackKeys.size(); i++) { | 
|  | msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), fallbackKeys.valueAt(i)); | 
|  | } | 
|  | ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", | 
|  | fallbackKeys.size(), msg.c_str()); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | if (fallback) { | 
|  | // Restart the dispatch cycle using the fallback key. | 
|  | keyEntry.eventTime = event.getEventTime(); | 
|  | keyEntry.deviceId = event.getDeviceId(); | 
|  | keyEntry.source = event.getSource(); | 
|  | keyEntry.displayId = event.getDisplayId(); | 
|  | keyEntry.flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | 
|  | keyEntry.keyCode = fallbackKeyCode; | 
|  | keyEntry.scanCode = event.getScanCode(); | 
|  | keyEntry.metaState = event.getMetaState(); | 
|  | keyEntry.repeatCount = event.getRepeatCount(); | 
|  | keyEntry.downTime = event.getDownTime(); | 
|  | keyEntry.syntheticRepeat = false; | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Dispatching fallback key.  " | 
|  | "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | 
|  | originalKeyCode, fallbackKeyCode, keyEntry.metaState); | 
|  | #endif | 
|  | return true; // restart the event | 
|  | } else { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: No fallback key."); | 
|  | #endif | 
|  |  | 
|  | // Report the key as unhandled, since there is no fallback key. | 
|  | mReporter->reportUnhandledKey(keyEntry.id); | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, | 
|  | MotionEntry& motionEntry, bool handled) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType, | 
|  | commandEntry->displayId); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceInboundQueueLengthLocked() { | 
|  | if (ATRACE_ENABLED()) { | 
|  | ATRACE_INT("iq", mInboundQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceOutboundQueueLength(const Connection& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "oq:%s", connection.getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection.outboundQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceWaitQueueLength(const Connection& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "wq:%s", connection.getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection.waitQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dump(std::string& dump) { | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | dump += "Input Dispatcher State:\n"; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | if (!mLastAnrState.empty()) { | 
|  | dump += "\nInput Dispatcher State at time of last ANR:\n"; | 
|  | dump += mLastAnrState; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::monitor() { | 
|  | // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | 
|  | std::unique_lock _l(mLock); | 
|  | mLooper->wake(); | 
|  | mDispatcherIsAlive.wait(_l); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Wake up the dispatcher and wait until it processes all events and commands. | 
|  | * The notification of mDispatcherEnteredIdle is guaranteed to happen after wake(), so | 
|  | * this method can be safely called from any thread, as long as you've ensured that | 
|  | * the work you are interested in completing has already been queued. | 
|  | */ | 
|  | bool InputDispatcher::waitForIdle() { | 
|  | /** | 
|  | * Timeout should represent the longest possible time that a device might spend processing | 
|  | * events and commands. | 
|  | */ | 
|  | constexpr std::chrono::duration TIMEOUT = 100ms; | 
|  | std::unique_lock lock(mLock); | 
|  | mLooper->wake(); | 
|  | std::cv_status result = mDispatcherEnteredIdle.wait_for(lock, TIMEOUT); | 
|  | return result == std::cv_status::no_timeout; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets focus to the window identified by the token. This must be called | 
|  | * after updating any input window handles. | 
|  | * | 
|  | * Params: | 
|  | *  request.token - input channel token used to identify the window that should gain focus. | 
|  | *  request.focusedToken - the token that the caller expects currently to be focused. If the | 
|  | *  specified token does not match the currently focused window, this request will be dropped. | 
|  | *  If the specified focused token matches the currently focused window, the call will succeed. | 
|  | *  Set this to "null" if this call should succeed no matter what the currently focused token is. | 
|  | *  request.timestamp - SYSTEM_TIME_MONOTONIC timestamp in nanos set by the client (wm) | 
|  | *  when requesting the focus change. This determines which request gets | 
|  | *  precedence if there is a focus change request from another source such as pointer down. | 
|  | */ | 
|  | void InputDispatcher::setFocusedWindow(const FocusRequest& request) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | std::optional<FocusResolver::FocusChanges> changes = | 
|  | mFocusResolver.setFocusedWindow(request, getWindowHandlesLocked(request.displayId)); | 
|  | if (changes) { | 
|  | onFocusChangedLocked(*changes); | 
|  | } | 
|  | } // release lock | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onFocusChangedLocked(const FocusResolver::FocusChanges& changes) { | 
|  | if (changes.oldFocus) { | 
|  | std::shared_ptr<InputChannel> focusedInputChannel = getInputChannelLocked(changes.oldFocus); | 
|  | if (focusedInputChannel) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
|  | "focus left window"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(focusedInputChannel, options); | 
|  | enqueueFocusEventLocked(changes.oldFocus, false /*hasFocus*/, changes.reason); | 
|  | } | 
|  | } | 
|  | if (changes.newFocus) { | 
|  | enqueueFocusEventLocked(changes.newFocus, true /*hasFocus*/, changes.reason); | 
|  | } | 
|  |  | 
|  | // If a window has pointer capture, then it must have focus. We need to ensure that this | 
|  | // contract is upheld when pointer capture is being disabled due to a loss of window focus. | 
|  | // If the window loses focus before it loses pointer capture, then the window can be in a state | 
|  | // where it has pointer capture but not focus, violating the contract. Therefore we must | 
|  | // dispatch the pointer capture event before the focus event. Since focus events are added to | 
|  | // the front of the queue (above), we add the pointer capture event to the front of the queue | 
|  | // after the focus events are added. This ensures the pointer capture event ends up at the | 
|  | // front. | 
|  | disablePointerCaptureForcedLocked(); | 
|  |  | 
|  | if (mFocusedDisplayId == changes.displayId) { | 
|  | notifyFocusChangedLocked(changes.oldFocus, changes.newFocus); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::disablePointerCaptureForcedLocked() { | 
|  | if (!mFocusedWindowRequestedPointerCapture && !mWindowTokenWithPointerCapture) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | ALOGD_IF(DEBUG_FOCUS, "Disabling Pointer Capture because the window lost focus."); | 
|  |  | 
|  | if (mFocusedWindowRequestedPointerCapture) { | 
|  | mFocusedWindowRequestedPointerCapture = false; | 
|  | setPointerCaptureLocked(false); | 
|  | } | 
|  |  | 
|  | if (!mWindowTokenWithPointerCapture) { | 
|  | // No need to send capture changes because no window has capture. | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mPendingEvent != nullptr) { | 
|  | // Move the pending event to the front of the queue. This will give the chance | 
|  | // for the pending event to be dropped if it is a captured event. | 
|  | mInboundQueue.push_front(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  |  | 
|  | auto entry = std::make_unique<PointerCaptureChangedEntry>(mIdGenerator.nextId(), now(), | 
|  | false /* hasCapture */); | 
|  | mInboundQueue.push_front(std::move(entry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setPointerCaptureLocked(bool enabled) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doSetPointerCaptureLockedInterruptible); | 
|  | commandEntry->enabled = enabled; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doSetPointerCaptureLockedInterruptible( | 
|  | android::inputdispatcher::CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->setPointerCapture(commandEntry->enabled); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::displayRemoved(int32_t displayId) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | // Set an empty list to remove all handles from the specific display. | 
|  | setInputWindowsLocked(/* window handles */ {}, displayId); | 
|  | setFocusedApplicationLocked(displayId, nullptr); | 
|  | // Call focus resolver to clean up stale requests. This must be called after input windows | 
|  | // have been removed for the removed display. | 
|  | mFocusResolver.displayRemoved(displayId); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | } // namespace android::inputdispatcher |