|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_SURFACETEXTURE_H | 
|  | #define ANDROID_GUI_SURFACETEXTURE_H | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  |  | 
|  | #include <gui/ISurfaceTexture.h> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  |  | 
|  | #include <utils/threads.h> | 
|  | #include <utils/Vector.h> | 
|  |  | 
|  | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" | 
|  |  | 
|  | namespace android { | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | class IGraphicBufferAlloc; | 
|  |  | 
|  | class SurfaceTexture : public BnSurfaceTexture { | 
|  | public: | 
|  | enum { MIN_UNDEQUEUED_BUFFERS = 2 }; | 
|  | enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 }; | 
|  | enum { NUM_BUFFER_SLOTS = 32 }; | 
|  |  | 
|  | struct FrameAvailableListener : public virtual RefBase { | 
|  | virtual void onFrameAvailable() = 0; | 
|  | }; | 
|  |  | 
|  | // tex indicates the name OpenGL texture to which images are to be streamed. | 
|  | // This texture name cannot be changed once the SurfaceTexture is created. | 
|  | SurfaceTexture(GLuint tex); | 
|  |  | 
|  | virtual ~SurfaceTexture(); | 
|  |  | 
|  | // setBufferCount updates the number of available buffer slots.  After | 
|  | // calling this all buffer slots are both unallocated and owned by the | 
|  | // SurfaceTexture object (i.e. they are not owned by the client). | 
|  | virtual status_t setBufferCount(int bufferCount); | 
|  |  | 
|  | virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, | 
|  | uint32_t format, uint32_t usage); | 
|  |  | 
|  | // dequeueBuffer gets the next buffer slot index for the client to use. If a | 
|  | // buffer slot is available then that slot index is written to the location | 
|  | // pointed to by the buf argument and a status of OK is returned.  If no | 
|  | // slot is available then a status of -EBUSY is returned and buf is | 
|  | // unmodified. | 
|  | virtual status_t dequeueBuffer(int *buf); | 
|  |  | 
|  | virtual status_t queueBuffer(int buf); | 
|  | virtual void cancelBuffer(int buf); | 
|  | virtual status_t setCrop(const Rect& reg); | 
|  | virtual status_t setTransform(uint32_t transform); | 
|  |  | 
|  | // updateTexImage sets the image contents of the target texture to that of | 
|  | // the most recently queued buffer. | 
|  | // | 
|  | // This call may only be made while the OpenGL ES context to which the | 
|  | // target texture belongs is bound to the calling thread. | 
|  | status_t updateTexImage(); | 
|  |  | 
|  | // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix | 
|  | // associated with the texture image set by the most recent call to | 
|  | // updateTexImage. | 
|  | // | 
|  | // This transform matrix maps 2D homogeneous texture coordinates of the form | 
|  | // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture | 
|  | // coordinate that should be used to sample that location from the texture. | 
|  | // Sampling the texture outside of the range of this transform is undefined. | 
|  | // | 
|  | // This transform is necessary to compensate for transforms that the stream | 
|  | // content producer may implicitly apply to the content. By forcing users of | 
|  | // a SurfaceTexture to apply this transform we avoid performing an extra | 
|  | // copy of the data that would be needed to hide the transform from the | 
|  | // user. | 
|  | // | 
|  | // The matrix is stored in column-major order so that it may be passed | 
|  | // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv | 
|  | // functions. | 
|  | void getTransformMatrix(float mtx[16]); | 
|  |  | 
|  | // setFrameAvailableListener sets the listener object that will be notified | 
|  | // when a new frame becomes available. | 
|  | void setFrameAvailableListener(const sp<FrameAvailableListener>& l); | 
|  |  | 
|  | // getAllocator retrieves the binder object that must be referenced as long | 
|  | // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. | 
|  | // Holding this binder reference prevents SurfaceFlinger from freeing the | 
|  | // buffers before the client is done with them. | 
|  | sp<IBinder> getAllocator(); | 
|  |  | 
|  | private: | 
|  |  | 
|  | // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for | 
|  | // all slots. | 
|  | void freeAllBuffers(); | 
|  |  | 
|  | // createImage creates a new EGLImage from a GraphicBuffer. | 
|  | EGLImageKHR createImage(EGLDisplay dpy, | 
|  | const sp<GraphicBuffer>& graphicBuffer); | 
|  |  | 
|  | enum { INVALID_BUFFER_SLOT = -1 }; | 
|  |  | 
|  | struct BufferSlot { | 
|  | // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
|  | // if no buffer has been allocated. | 
|  | sp<GraphicBuffer> mGraphicBuffer; | 
|  |  | 
|  | // mEglImage is the EGLImage created from mGraphicBuffer. | 
|  | EGLImageKHR mEglImage; | 
|  |  | 
|  | // mEglDisplay is the EGLDisplay used to create mEglImage. | 
|  | EGLDisplay mEglDisplay; | 
|  |  | 
|  | // mOwnedByClient indicates whether the slot is currently accessible to a | 
|  | // client and should not be used by the SurfaceTexture object. It gets | 
|  | // set to true when dequeueBuffer returns the slot and is reset to false | 
|  | // when the client calls either queueBuffer or cancelBuffer on the slot. | 
|  | bool mOwnedByClient; | 
|  | }; | 
|  |  | 
|  | // mSlots is the array of buffer slots that must be mirrored on the client | 
|  | // side. This allows buffer ownership to be transferred between the client | 
|  | // and server without sending a GraphicBuffer over binder. The entire array | 
|  | // is initialized to NULL at construction time, and buffers are allocated | 
|  | // for a slot when requestBuffer is called with that slot's index. | 
|  | BufferSlot mSlots[NUM_BUFFER_SLOTS]; | 
|  |  | 
|  | // mBufferCount is the number of buffer slots that the client and server | 
|  | // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by | 
|  | // calling setBufferCount. | 
|  | int mBufferCount; | 
|  |  | 
|  | // mCurrentTexture is the buffer slot index of the buffer that is currently | 
|  | // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, | 
|  | // indicating that no buffer slot is currently bound to the texture. Note, | 
|  | // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean | 
|  | // that no buffer is bound to the texture. A call to setBufferCount will | 
|  | // reset mCurrentTexture to INVALID_BUFFER_SLOT. | 
|  | int mCurrentTexture; | 
|  |  | 
|  | // mCurrentTextureBuf is the graphic buffer of the current texture. It's | 
|  | // possible that this buffer is not associated with any buffer slot, so we | 
|  | // must track it separately in order to properly use | 
|  | // IGraphicBufferAlloc::freeAllGraphicBuffersExcept. | 
|  | sp<GraphicBuffer> mCurrentTextureBuf; | 
|  |  | 
|  | // mCurrentCrop is the crop rectangle that applies to the current texture. | 
|  | // It gets set to mLastQueuedCrop each time updateTexImage is called. | 
|  | Rect mCurrentCrop; | 
|  |  | 
|  | // mCurrentTransform is the transform identifier for the current texture. It | 
|  | // gets set to mLastQueuedTransform each time updateTexImage is called. | 
|  | uint32_t mCurrentTransform; | 
|  |  | 
|  | // mLastQueued is the buffer slot index of the most recently enqueued buffer. | 
|  | // At construction time it is initialized to INVALID_BUFFER_SLOT, and is | 
|  | // updated each time queueBuffer is called. | 
|  | int mLastQueued; | 
|  |  | 
|  | // mLastQueuedCrop is the crop rectangle for the buffer that was most | 
|  | // recently queued. This gets set to mNextCrop each time queueBuffer gets | 
|  | // called. | 
|  | Rect mLastQueuedCrop; | 
|  |  | 
|  | // mLastQueuedTransform is the transform identifier for the buffer that was | 
|  | // most recently queued. This gets set to mNextTransform each time | 
|  | // queueBuffer gets called. | 
|  | uint32_t mLastQueuedTransform; | 
|  |  | 
|  | // mNextCrop is the crop rectangle that will be used for the next buffer | 
|  | // that gets queued. It is set by calling setCrop. | 
|  | Rect mNextCrop; | 
|  |  | 
|  | // mNextTransform is the transform identifier that will be used for the next | 
|  | // buffer that gets queued. It is set by calling setTransform. | 
|  | uint32_t mNextTransform; | 
|  |  | 
|  | // mTexName is the name of the OpenGL texture to which streamed images will | 
|  | // be bound when updateTexImage is called. It is set at construction time | 
|  | // changed with a call to setTexName. | 
|  | const GLuint mTexName; | 
|  |  | 
|  | // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to | 
|  | // allocate new GraphicBuffer objects. | 
|  | sp<IGraphicBufferAlloc> mGraphicBufferAlloc; | 
|  |  | 
|  | // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is | 
|  | // referencing. This is kept so that gralloc implementations do not need to | 
|  | // properly handle the case where SurfaceFlinger no longer holds a reference | 
|  | // to a buffer, but other processes do. | 
|  | Vector<sp<GraphicBuffer> > mAllocdBuffers; | 
|  |  | 
|  | // mFrameAvailableListener is the listener object that will be called when a | 
|  | // new frame becomes available. If it is not NULL it will be called from | 
|  | // queueBuffer. | 
|  | sp<FrameAvailableListener> mFrameAvailableListener; | 
|  |  | 
|  | // mMutex is the mutex used to prevent concurrent access to the member | 
|  | // variables of SurfaceTexture objects. It must be locked whenever the | 
|  | // member variables are accessed. | 
|  | Mutex mMutex; | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_GUI_SURFACETEXTURE_H |