|  | /* | 
|  | * Copyright 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <math/vec4.h> | 
|  | #include <ui/Rect.h> | 
|  |  | 
|  | #include "GLSkiaShadowPort.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  |  | 
|  | class Mesh; | 
|  |  | 
|  | namespace gl { | 
|  |  | 
|  | /** | 
|  | * Generates gl attributes required to draw shadow spot and/or ambient shadows. | 
|  | * | 
|  | * Each shadow can support different colors. This class generates three vertex attributes for | 
|  | * each shadow, its position, color and shadow params(offset and distance). These can be sent | 
|  | * using a single glDrawElements call. | 
|  | */ | 
|  | class GLShadowVertexGenerator { | 
|  | public: | 
|  | GLShadowVertexGenerator(const FloatRect& casterRect, float casterCornerRadius, float casterZ, | 
|  | bool casterIsTranslucent, const vec4& ambientColor, | 
|  | const vec4& spotColor, const vec3& lightPosition, float lightRadius); | 
|  | ~GLShadowVertexGenerator() = default; | 
|  |  | 
|  | size_t getVertexCount() const; | 
|  | size_t getIndexCount() const; | 
|  | void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color, | 
|  | Mesh::VertexArray<vec3>& params) const; | 
|  | void fillIndices(uint16_t* indices) const; | 
|  |  | 
|  | private: | 
|  | bool mDrawAmbientShadow; | 
|  | std::unique_ptr<Geometry> mAmbientShadowGeometry; | 
|  | int mAmbientShadowVertexCount = 0; | 
|  | int mAmbientShadowIndexCount = 0; | 
|  |  | 
|  | bool mDrawSpotShadow; | 
|  | std::unique_ptr<Geometry> mSpotShadowGeometry; | 
|  | int mSpotShadowVertexCount = 0; | 
|  | int mSpotShadowIndexCount = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace gl | 
|  | } // namespace renderengine | 
|  | } // namespace android |