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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "InputTracer"
#include "InputTracer.h"
#include <android-base/logging.h>
namespace android::inputdispatcher::trace::impl {
namespace {
// Helper to std::visit with lambdas.
template <typename... V>
struct Visitor : V... {
using V::operator()...;
};
TracedEvent createTracedEvent(const MotionEntry& e) {
return TracedMotionEvent{e.id,
e.eventTime,
e.policyFlags,
e.deviceId,
e.source,
e.displayId,
e.action,
e.actionButton,
e.flags,
e.metaState,
e.buttonState,
e.classification,
e.edgeFlags,
e.xPrecision,
e.yPrecision,
e.xCursorPosition,
e.yCursorPosition,
e.downTime,
e.pointerProperties,
e.pointerCoords};
}
TracedEvent createTracedEvent(const KeyEntry& e) {
return TracedKeyEvent{e.id, e.eventTime, e.policyFlags, e.deviceId, e.source,
e.displayId, e.action, e.keyCode, e.scanCode, e.metaState,
e.downTime, e.flags, e.repeatCount};
}
void writeEventToBackend(const TracedEvent& event, InputTracingBackendInterface& backend) {
std::visit(Visitor{[&](const TracedMotionEvent& e) { backend.traceMotionEvent(e); },
[&](const TracedKeyEvent& e) { backend.traceKeyEvent(e); }},
event);
}
inline auto getId(const trace::TracedEvent& v) {
return std::visit([](const auto& event) { return event.id; }, v);
}
} // namespace
// --- InputTracer ---
InputTracer::InputTracer(std::unique_ptr<InputTracingBackendInterface> backend)
: mBackend(std::move(backend)) {}
std::unique_ptr<EventTrackerInterface> InputTracer::traceInboundEvent(const EventEntry& entry) {
// This is a newly traced inbound event. Create a new state to track it and its derived events.
auto eventState = std::make_shared<EventState>(*this);
if (entry.type == EventEntry::Type::MOTION) {
const auto& motion = static_cast<const MotionEntry&>(entry);
eventState->events.emplace_back(createTracedEvent(motion));
} else if (entry.type == EventEntry::Type::KEY) {
const auto& key = static_cast<const KeyEntry&>(entry);
eventState->events.emplace_back(createTracedEvent(key));
} else {
LOG(FATAL) << "Cannot trace EventEntry of type: " << ftl::enum_string(entry.type);
}
return std::make_unique<EventTrackerImpl>(std::move(eventState), /*isDerived=*/false);
}
std::unique_ptr<EventTrackerInterface> InputTracer::createTrackerForSyntheticEvent() {
// Create a new EventState to track events derived from this tracker.
return std::make_unique<EventTrackerImpl>(std::make_shared<EventState>(*this),
/*isDerived=*/false);
}
void InputTracer::dispatchToTargetHint(const EventTrackerInterface& cookie,
const InputTarget& target) {
auto& eventState = getState(cookie);
if (eventState->isEventProcessingComplete) {
// TODO(b/210460522): Disallow adding new targets after eventProcessingComplete() is called.
return;
}
if (isDerivedCookie(cookie)) {
// TODO(b/210460522): Disallow adding new targets from a derived cookie.
return;
}
// TODO(b/210460522): Determine if the event is sensitive based on the target.
}
void InputTracer::eventProcessingComplete(const EventTrackerInterface& cookie) {
if (isDerivedCookie(cookie)) {
LOG(FATAL) << "Event processing cannot be set from a derived cookie.";
}
auto& eventState = getState(cookie);
if (eventState->isEventProcessingComplete) {
LOG(FATAL) << "Traced event was already logged. "
"eventProcessingComplete() was likely called more than once.";
}
eventState->onEventProcessingComplete();
}
std::unique_ptr<EventTrackerInterface> InputTracer::traceDerivedEvent(
const EventEntry& entry, const EventTrackerInterface& originalEventCookie) {
// This is an event derived from an already-established event. Use the same state to track
// this event too.
auto eventState = getState(originalEventCookie);
if (entry.type == EventEntry::Type::MOTION) {
const auto& motion = static_cast<const MotionEntry&>(entry);
eventState->events.emplace_back(createTracedEvent(motion));
} else if (entry.type == EventEntry::Type::KEY) {
const auto& key = static_cast<const KeyEntry&>(entry);
eventState->events.emplace_back(createTracedEvent(key));
} else {
LOG(FATAL) << "Cannot trace EventEntry of type: " << ftl::enum_string(entry.type);
}
if (eventState->isEventProcessingComplete) {
// It is possible for a derived event to be dispatched some time after the original event
// is dispatched, such as in the case of key fallback events. To account for these cases,
// derived events can be traced after the processing is complete for the original event.
writeEventToBackend(eventState->events.back(), *mBackend);
}
return std::make_unique<EventTrackerImpl>(std::move(eventState), /*isDerived=*/true);
}
void InputTracer::traceEventDispatch(const DispatchEntry& dispatchEntry,
const EventTrackerInterface& cookie) {
auto& eventState = getState(cookie);
const EventEntry& entry = *dispatchEntry.eventEntry;
// TODO(b/328618922): Remove resolved key repeats after making repeatCount non-mutable.
// The KeyEntry's repeatCount is mutable and can be modified after an event is initially traced,
// so we need to find the repeatCount at the time of dispatching to trace it accurately.
int32_t resolvedKeyRepeatCount = 0;
TracedEvent traced;
if (entry.type == EventEntry::Type::MOTION) {
const auto& motion = static_cast<const MotionEntry&>(entry);
traced = createTracedEvent(motion);
} else if (entry.type == EventEntry::Type::KEY) {
const auto& key = static_cast<const KeyEntry&>(entry);
resolvedKeyRepeatCount = key.repeatCount;
traced = createTracedEvent(key);
} else {
LOG(FATAL) << "Cannot trace EventEntry of type: " << ftl::enum_string(entry.type);
}
auto tracedEventIt =
std::find_if(eventState->events.begin(), eventState->events.end(),
[&traced](const auto& event) { return getId(traced) == getId(event); });
if (tracedEventIt == eventState->events.end()) {
LOG(FATAL)
<< __func__
<< ": Failed to find a previously traced event that matches the dispatched event";
}
// The vsyncId only has meaning if the event is targeting a window.
const int32_t windowId = dispatchEntry.windowId.value_or(0);
const int32_t vsyncId = dispatchEntry.windowId.has_value() ? dispatchEntry.vsyncId : 0;
const WindowDispatchArgs windowDispatchArgs{std::move(traced),
dispatchEntry.deliveryTime,
dispatchEntry.resolvedFlags,
dispatchEntry.targetUid,
vsyncId,
windowId,
dispatchEntry.transform,
dispatchEntry.rawTransform,
/*hmac=*/{},
resolvedKeyRepeatCount};
if (eventState->isEventProcessingComplete) {
mBackend->traceWindowDispatch(std::move(windowDispatchArgs));
} else {
eventState->pendingDispatchArgs.emplace_back(std::move(windowDispatchArgs));
}
}
std::shared_ptr<InputTracer::EventState>& InputTracer::getState(
const EventTrackerInterface& cookie) {
return static_cast<const EventTrackerImpl&>(cookie).mState;
}
bool InputTracer::isDerivedCookie(const EventTrackerInterface& cookie) {
return static_cast<const EventTrackerImpl&>(cookie).mIsDerived;
}
// --- InputTracer::EventState ---
void InputTracer::EventState::onEventProcessingComplete() {
// Write all of the events known so far to the trace.
for (const auto& event : events) {
writeEventToBackend(event, *tracer.mBackend);
}
// Write all pending dispatch args to the trace.
for (const auto& windowDispatchArgs : pendingDispatchArgs) {
tracer.mBackend->traceWindowDispatch(windowDispatchArgs);
}
pendingDispatchArgs.clear();
isEventProcessingComplete = true;
}
InputTracer::EventState::~EventState() {
if (isEventProcessingComplete) {
// This event has already been written to the trace as expected.
return;
}
// The event processing was never marked as complete, so do it now.
// We should never end up here in normal operation. However, in tests, it's possible that we
// stop and destroy InputDispatcher without waiting for it to finish processing events, at
// which point an event (and thus its EventState) may be destroyed before processing finishes.
onEventProcessingComplete();
}
} // namespace android::inputdispatcher::trace::impl