|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  | #pragma clang diagnostic ignored "-Wextra" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include <android-base/parseint.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android-base/strings.h> | 
|  | #include <android/configuration.h> | 
|  | #include <android/gui/IDisplayEventConnection.h> | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/types.h> | 
|  | #include <android/hardware/power/Boost.h> | 
|  | #include <android/native_window.h> | 
|  | #include <android/os/IInputFlinger.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/PermissionCache.h> | 
|  | #include <compositionengine/CompositionEngine.h> | 
|  | #include <compositionengine/CompositionRefreshArgs.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/DisplayColorProfile.h> | 
|  | #include <compositionengine/DisplayCreationArgs.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/RenderSurface.h> | 
|  | #include <compositionengine/impl/OutputCompositionState.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <configstore/Utils.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <ftl/fake_guard.h> | 
|  | #include <ftl/future.h> | 
|  | #include <ftl/small_map.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/DebugEGLImageTracker.h> | 
|  | #include <gui/IProducerListener.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/LayerMetadata.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/TraceUtils.h> | 
|  | #include <hidl/ServiceManagement.h> | 
|  | #include <layerproto/LayerProtoParser.h> | 
|  | #include <log/log.h> | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <processgroup/processgroup.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <renderengine/impl/ExternalTexture.h> | 
|  | #include <sys/types.h> | 
|  | #include <ui/ColorSpace.h> | 
|  | #include <ui/DataspaceUtils.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/DisplayId.h> | 
|  | #include <ui/DisplayMode.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  | #include <ui/DisplayState.h> | 
|  | #include <ui/DynamicDisplayInfo.h> | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/StaticDisplayInfo.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/misc.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cerrno> | 
|  | #include <cinttypes> | 
|  | #include <cmath> | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <memory> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <type_traits> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <ui/DisplayIdentification.h> | 
|  | #include "BackgroundExecutor.h" | 
|  | #include "BufferLayer.h" | 
|  | #include "BufferQueueLayer.h" | 
|  | #include "BufferStateLayer.h" | 
|  | #include "Client.h" | 
|  | #include "Colorizer.h" | 
|  | #include "ContainerLayer.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/Hal.h" | 
|  | #include "DisplayHardware/PowerAdvisor.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  | #include "DisplayRenderArea.h" | 
|  | #include "EffectLayer.h" | 
|  | #include "Effects/Daltonizer.h" | 
|  | #include "FlagManager.h" | 
|  | #include "FpsReporter.h" | 
|  | #include "FrameTimeline/FrameTimeline.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "HdrLayerInfoReporter.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerProtoHelper.h" | 
|  | #include "LayerRenderArea.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "MutexUtils.h" | 
|  | #include "NativeWindowSurface.h" | 
|  | #include "RefreshRateOverlay.h" | 
|  | #include "RegionSamplingThread.h" | 
|  | #include "Scheduler/DispSyncSource.h" | 
|  | #include "Scheduler/EventThread.h" | 
|  | #include "Scheduler/LayerHistory.h" | 
|  | #include "Scheduler/Scheduler.h" | 
|  | #include "Scheduler/VsyncConfiguration.h" | 
|  | #include "Scheduler/VsyncController.h" | 
|  | #include "StartPropertySetThread.h" | 
|  | #include "SurfaceFlingerProperties.h" | 
|  | #include "SurfaceInterceptor.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  | #include "TunnelModeEnabledReporter.h" | 
|  | #include "WindowInfosListenerInvoker.h" | 
|  |  | 
|  | #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> | 
|  | #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h> | 
|  | #include <aidl/android/hardware/graphics/composer3/RenderIntent.h> | 
|  |  | 
|  | #undef NO_THREAD_SAFETY_ANALYSIS | 
|  | #define NO_THREAD_SAFETY_ANALYSIS \ | 
|  | _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"") | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using namespace std::string_literals; | 
|  |  | 
|  | using namespace hardware::configstore; | 
|  | using namespace hardware::configstore::V1_0; | 
|  | using namespace sysprop; | 
|  |  | 
|  | using aidl::android::hardware::graphics::common::DisplayDecorationSupport; | 
|  | using aidl::android::hardware::graphics::composer3::Capability; | 
|  | using aidl::android::hardware::graphics::composer3::DisplayCapability; | 
|  | using CompositionStrategyPredictionState = android::compositionengine::impl:: | 
|  | OutputCompositionState::CompositionStrategyPredictionState; | 
|  |  | 
|  | using base::StringAppendF; | 
|  | using gui::DisplayInfo; | 
|  | using gui::IDisplayEventConnection; | 
|  | using gui::IWindowInfosListener; | 
|  | using gui::WindowInfo; | 
|  | using ui::ColorMode; | 
|  | using ui::Dataspace; | 
|  | using ui::DisplayPrimaries; | 
|  | using ui::RenderIntent; | 
|  |  | 
|  | using KernelIdleTimerController = scheduler::RefreshRateConfigs::KernelIdleTimerController; | 
|  |  | 
|  | namespace hal = android::hardware::graphics::composer::hal; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  |  | 
|  | bool isWideColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::ADOBE_RGB: | 
|  | case ColorMode::DCI_P3: | 
|  | case ColorMode::BT2020: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | return true; | 
|  | case ColorMode::NATIVE: | 
|  | case ColorMode::STANDARD_BT601_625: | 
|  | case ColorMode::STANDARD_BT601_625_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT601_525: | 
|  | case ColorMode::STANDARD_BT601_525_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT709: | 
|  | case ColorMode::SRGB: | 
|  | return false; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | #pragma clang diagnostic pop | 
|  |  | 
|  | // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. | 
|  | constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | 
|  |  | 
|  | float getDensityFromProperty(const char* property, bool required) { | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | 
|  | if (!density && required) { | 
|  | ALOGE("%s must be defined as a build property", property); | 
|  | return FALLBACK_DENSITY; | 
|  | } | 
|  | return density; | 
|  | } | 
|  |  | 
|  | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
|  | bool validateCompositionDataspace(Dataspace dataspace) { | 
|  | return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
|  | } | 
|  |  | 
|  | std::chrono::milliseconds getIdleTimerTimeout(DisplayId displayId) { | 
|  | const auto displayIdleTimerMsKey = [displayId] { | 
|  | std::stringstream ss; | 
|  | ss << "debug.sf.set_idle_timer_ms_" << displayId.value; | 
|  | return ss.str(); | 
|  | }(); | 
|  |  | 
|  | const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0); | 
|  | if (displayIdleTimerMs > 0) { | 
|  | return std::chrono::milliseconds(displayIdleTimerMs); | 
|  | } | 
|  |  | 
|  | const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0); | 
|  | const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); | 
|  | return std::chrono::milliseconds(millis); | 
|  | } | 
|  |  | 
|  | bool getKernelIdleTimerSyspropConfig(DisplayId displayId) { | 
|  | const auto displaySupportKernelIdleTimerKey = [displayId] { | 
|  | std::stringstream ss; | 
|  | ss << "debug.sf.support_kernel_idle_timer_" << displayId.value; | 
|  | return ss.str(); | 
|  | }(); | 
|  |  | 
|  | const auto displaySupportKernelIdleTimer = | 
|  | base::GetBoolProperty(displaySupportKernelIdleTimerKey, false); | 
|  | return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false); | 
|  | } | 
|  |  | 
|  | }  // namespace anonymous | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  | const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); | 
|  | const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW"); | 
|  |  | 
|  | const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
|  | bool SurfaceFlinger::useHwcForRgbToYuv; | 
|  | bool SurfaceFlinger::hasSyncFramework; | 
|  | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
|  | uint32_t SurfaceFlinger::maxGraphicsWidth; | 
|  | uint32_t SurfaceFlinger::maxGraphicsHeight; | 
|  | bool SurfaceFlinger::hasWideColorDisplay; | 
|  | bool SurfaceFlinger::useContextPriority; | 
|  | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; | 
|  |  | 
|  | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
|  | switch(displayColorSetting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | return std::string("Managed"); | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | return std::string("Unmanaged"); | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | return std::string("Enhanced"); | 
|  | default: | 
|  | return std::string("Unknown ") + | 
|  | std::to_string(static_cast<int>(displayColorSetting)); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool callingThreadHasRotateSurfaceFlingerAccess() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid); | 
|  | } | 
|  |  | 
|  | bool callingThreadHasInternalSystemWindowAccess() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(sInternalSystemWindow, pid, uid); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | 
|  | : mFactory(factory), | 
|  | mPid(getpid()), | 
|  | mInterceptor(mFactory.createSurfaceInterceptor()), | 
|  | mTimeStats(std::make_shared<impl::TimeStats>()), | 
|  | mFrameTracer(mFactory.createFrameTracer()), | 
|  | mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)), | 
|  | mCompositionEngine(mFactory.createCompositionEngine()), | 
|  | mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), | 
|  | mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()), | 
|  | mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), | 
|  | mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), | 
|  | mPowerAdvisor(std::make_unique<Hwc2::impl::PowerAdvisor>(*this)), | 
|  | mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make(*this)) { | 
|  | ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | hasSyncFramework = running_without_sync_framework(true); | 
|  |  | 
|  | dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
|  |  | 
|  | useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
|  |  | 
|  | maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
|  |  | 
|  | maxGraphicsWidth = std::max(max_graphics_width(0), 0); | 
|  | maxGraphicsHeight = std::max(max_graphics_height(0), 0); | 
|  |  | 
|  | hasWideColorDisplay = has_wide_color_display(false); | 
|  | mDefaultCompositionDataspace = | 
|  | static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
|  | mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | 
|  | hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | 
|  | defaultCompositionDataspace = mDefaultCompositionDataspace; | 
|  | wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
|  | defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
|  | default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  | wideColorGamutCompositionPixelFormat = | 
|  | static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  |  | 
|  | mColorSpaceAgnosticDataspace = | 
|  | static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); | 
|  |  | 
|  | mLayerCachingEnabled = [] { | 
|  | const bool enable = | 
|  | android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); | 
|  | return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); | 
|  | }(); | 
|  |  | 
|  | useContextPriority = use_context_priority(true); | 
|  |  | 
|  | mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
|  | mGpuToCpuSupported = !atoi(value); | 
|  |  | 
|  | property_get("ro.build.type", value, "user"); | 
|  | mIsUserBuild = strcmp(value, "user") == 0; | 
|  |  | 
|  | mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); | 
|  |  | 
|  | // DDMS debugging deprecated (b/120782499) | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | int debugDdms = atoi(value); | 
|  | ALOGI_IF(debugDdms, "DDMS debugging not supported"); | 
|  |  | 
|  | property_get("debug.sf.enable_gl_backpressure", value, "0"); | 
|  | mPropagateBackpressureClientComposition = atoi(value); | 
|  | ALOGI_IF(mPropagateBackpressureClientComposition, | 
|  | "Enabling backpressure propagation for Client Composition"); | 
|  |  | 
|  | property_get("ro.surface_flinger.supports_background_blur", value, "0"); | 
|  | bool supportsBlurs = atoi(value); | 
|  | mSupportsBlur = supportsBlurs; | 
|  | ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | 
|  | property_get("ro.sf.blurs_are_expensive", value, "0"); | 
|  | mBlursAreExpensive = atoi(value); | 
|  |  | 
|  | const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; | 
|  | auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
|  | mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
|  | mGraphicBufferProducerListSizeLogThreshold = | 
|  | std::max(static_cast<int>(0.95 * | 
|  | static_cast<double>(mMaxGraphicBufferProducerListSize)), | 
|  | 1); | 
|  |  | 
|  | property_get("debug.sf.luma_sampling", value, "1"); | 
|  | mLumaSampling = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.disable_client_composition_cache", value, "0"); | 
|  | mDisableClientCompositionCache = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.predict_hwc_composition_strategy", value, "1"); | 
|  | mPredictCompositionStrategy = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.treat_170m_as_sRGB", value, "0"); | 
|  | mTreat170mAsSrgb = atoi(value); | 
|  |  | 
|  | // We should be reading 'persist.sys.sf.color_saturation' here | 
|  | // but since /data may be encrypted, we need to wait until after vold | 
|  | // comes online to attempt to read the property. The property is | 
|  | // instead read after the boot animation | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { | 
|  | // Without the override SurfaceFlinger cannot connect to HIDL | 
|  | // services that are not listed in the manifests.  Considered | 
|  | // deriving the setting from the set service name, but it | 
|  | // would be brittle if the name that's not 'default' is used | 
|  | // for production purposes later on. | 
|  | ALOGI("Enabling Treble testing override"); | 
|  | android::hardware::details::setTrebleTestingOverride(true); | 
|  | } | 
|  |  | 
|  | mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0); | 
|  |  | 
|  | if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) { | 
|  | mTransactionTracing.emplace(); | 
|  | } | 
|  |  | 
|  | mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false); | 
|  | } | 
|  |  | 
|  | LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { | 
|  | if (base::GetBoolProperty("debug.sf.latch_unsignaled"s, false)) { | 
|  | return LatchUnsignaledConfig::Always; | 
|  | } | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) { | 
|  | return LatchUnsignaledConfig::AutoSingleLayer; | 
|  | } | 
|  |  | 
|  | return LatchUnsignaledConfig::Disabled; | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() = default; | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>&) { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  | mBootFinished = false; | 
|  |  | 
|  | // Sever the link to inputflinger since it's gone as well. | 
|  | static_cast<void>(mScheduler->schedule([=] { mInputFlinger = nullptr; })); | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | mScheduler->run(); | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | 
|  | const sp<Client> client = new Client(this); | 
|  | return client->initCheck() == NO_ERROR ? client : nullptr; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { | 
|  | // onTransact already checks for some permissions, but adding an additional check here. | 
|  | // This is to ensure that only system and graphics can request to create a secure | 
|  | // display. Secure displays can show secure content so we add an additional restriction on it. | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { | 
|  | ALOGE("Only privileged processes can create a secure display"); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // Display ID is assigned when virtual display is allocated by HWC. | 
|  | DisplayDeviceState state; | 
|  | state.isSecure = secure; | 
|  | state.displayName = displayName; | 
|  | mCurrentState.displays.add(token, state); | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
|  | if (index < 0) { | 
|  | ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | if (state.physical) { | 
|  | ALOGE("%s: Invalid operation on physical display", __func__); | 
|  | return; | 
|  | } | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { | 
|  | auto& generator = mVirtualDisplayIdGenerators.hal; | 
|  | if (!generator && enable) { | 
|  | ALOGI("Enabling HAL virtual displays"); | 
|  | generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); | 
|  | } else if (generator && !enable) { | 
|  | ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); | 
|  | generator.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, | 
|  | ui::PixelFormat format) { | 
|  | if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
|  | if (const auto id = generator->generateId()) { | 
|  | if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { | 
|  | return *id; | 
|  | } | 
|  |  | 
|  | generator->releaseId(*id); | 
|  | } else { | 
|  | ALOGW("%s: Exhausted HAL virtual displays", __func__); | 
|  | } | 
|  |  | 
|  | ALOGW("%s: Falling back to GPU virtual display", __func__); | 
|  | } | 
|  |  | 
|  | const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); | 
|  | LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); | 
|  | return *id; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { | 
|  | if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { | 
|  | if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
|  | generator->releaseId(*id); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto id = GpuVirtualDisplayId::tryCast(displayId); | 
|  | LOG_ALWAYS_FATAL_IF(!id); | 
|  | mVirtualDisplayIdGenerators.gpu.releaseId(*id); | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { | 
|  | std::vector<PhysicalDisplayId> displayIds; | 
|  | displayIds.reserve(mPhysicalDisplayTokens.size()); | 
|  |  | 
|  | const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | displayIds.push_back(defaultDisplayId); | 
|  |  | 
|  | for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
|  | if (id != defaultDisplayId) { | 
|  | displayIds.push_back(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | return displayIds; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getPrimaryPhysicalDisplayId(PhysicalDisplayId* id) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | *id = getPrimaryDisplayIdLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getPhysicalDisplayTokenLocked(displayId); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | 
|  | if (!outGetColorManagement) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outGetColorManagement = useColorManagement; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | HWComposer& SurfaceFlinger::getHwComposer() const { | 
|  | return mCompositionEngine->getHwComposer(); | 
|  | } | 
|  |  | 
|  | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
|  | return mCompositionEngine->getRenderEngine(); | 
|  | } | 
|  |  | 
|  | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
|  | return *mCompositionEngine.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() { | 
|  | if (mBootFinished == true) { | 
|  | ALOGE("Extra call to bootFinished"); | 
|  | return; | 
|  | } | 
|  | mBootFinished = true; | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | if (mRenderEnginePrimeCacheFuture.valid()) { | 
|  | mRenderEnginePrimeCacheFuture.get(); | 
|  | } | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  |  | 
|  | mFrameTracer->initialize(); | 
|  | mFrameTimeline->onBootFinished(); | 
|  | getRenderEngine().setEnableTracing(mFlagManager.use_skia_tracing()); | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | mWindowManager = defaultServiceManager()->getService(name); | 
|  | if (mWindowManager != 0) { | 
|  | mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  |  | 
|  | const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
|  | LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
|  | ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
|  |  | 
|  | sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); | 
|  |  | 
|  | static_cast<void>(mScheduler->schedule([=] { | 
|  | if (input == nullptr) { | 
|  | ALOGE("Failed to link to input service"); | 
|  | } else { | 
|  | mInputFlinger = interface_cast<os::IInputFlinger>(input); | 
|  | } | 
|  |  | 
|  | readPersistentProperties(); | 
|  | mPowerAdvisor->onBootFinished(); | 
|  | const bool powerHintEnabled = mFlagManager.use_adpf_cpu_hint(); | 
|  | mPowerAdvisor->enablePowerHint(powerHintEnabled); | 
|  | const bool powerHintUsed = mPowerAdvisor->usePowerHintSession(); | 
|  | ALOGD("Power hint is %s", | 
|  | powerHintUsed ? "supported" : (powerHintEnabled ? "unsupported" : "disabled")); | 
|  | if (powerHintUsed) { | 
|  | std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid(); | 
|  | std::vector<int32_t> tidList; | 
|  | tidList.emplace_back(gettid()); | 
|  | if (renderEngineTid.has_value()) { | 
|  | tidList.emplace_back(*renderEngineTid); | 
|  | } | 
|  | if (!mPowerAdvisor->startPowerHintSession(tidList)) { | 
|  | ALOGW("Cannot start power hint session"); | 
|  | } | 
|  | } | 
|  |  | 
|  | mBootStage = BootStage::FINISHED; | 
|  |  | 
|  | if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { | 
|  | FTL_FAKE_GUARD(mStateLock, enableRefreshRateOverlay(true)); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getNewTexture() { | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (!mTexturePool.empty()) { | 
|  | uint32_t name = mTexturePool.back(); | 
|  | mTexturePool.pop_back(); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | // The pool was too small, so increase it for the future | 
|  | ++mTexturePoolSize; | 
|  | } | 
|  |  | 
|  | // The pool was empty, so we need to get a new texture name directly using a | 
|  | // blocking call to the main thread | 
|  | auto genTextures = [this] { | 
|  | uint32_t name = 0; | 
|  | getRenderEngine().genTextures(1, &name); | 
|  | return name; | 
|  | }; | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | return genTextures(); | 
|  | } else { | 
|  | return mScheduler->schedule(genTextures).get(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | // We don't change the pool size, so the fix-up logic in postComposition will decide whether | 
|  | // to actually delete this or not based on mTexturePoolSize | 
|  | mTexturePool.push_back(texture); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  |  | 
|  | static std::optional<renderengine::RenderEngine::RenderEngineType> | 
|  | chooseRenderEngineTypeViaSysProp() { | 
|  | char prop[PROPERTY_VALUE_MAX]; | 
|  | property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); | 
|  |  | 
|  | if (strcmp(prop, "gles") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::GLES; | 
|  | } else if (strcmp(prop, "threaded") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::THREADED; | 
|  | } else if (strcmp(prop, "skiagl") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::SKIA_GL; | 
|  | } else if (strcmp(prop, "skiaglthreaded") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED; | 
|  | } else { | 
|  | ALOGE("Unrecognized RenderEngineType %s; ignoring!", prop); | 
|  | return {}; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Do not call property_set on main thread which will be blocked by init | 
|  | // Use StartPropertySetThread instead. | 
|  | void SurfaceFlinger::init() { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // Get a RenderEngine for the given display / config (can't fail) | 
|  | // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
|  | // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
|  | auto builder = renderengine::RenderEngineCreationArgs::Builder() | 
|  | .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | 
|  | .setImageCacheSize(maxFrameBufferAcquiredBuffers) | 
|  | .setUseColorManagerment(useColorManagement) | 
|  | .setEnableProtectedContext(enable_protected_contents(false)) | 
|  | .setPrecacheToneMapperShaderOnly(false) | 
|  | .setSupportsBackgroundBlur(mSupportsBlur) | 
|  | .setContextPriority( | 
|  | useContextPriority | 
|  | ? renderengine::RenderEngine::ContextPriority::REALTIME | 
|  | : renderengine::RenderEngine::ContextPriority::MEDIUM); | 
|  | if (auto type = chooseRenderEngineTypeViaSysProp()) { | 
|  | builder.setRenderEngineType(type.value()); | 
|  | } | 
|  | mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(builder.build())); | 
|  | mMaxRenderTargetSize = | 
|  | std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); | 
|  |  | 
|  | // Set SF main policy after initializing RenderEngine which has its own policy. | 
|  | if (!SetTaskProfiles(0, {"SFMainPolicy"})) { | 
|  | ALOGW("Failed to set main task profile"); | 
|  | } | 
|  |  | 
|  | mCompositionEngine->setTimeStats(mTimeStats); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); | 
|  | mCompositionEngine->getHwComposer().setCallback(*this); | 
|  | ClientCache::getInstance().setRenderEngine(&getRenderEngine()); | 
|  |  | 
|  | enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { | 
|  | enableHalVirtualDisplays(true); | 
|  | } | 
|  |  | 
|  | // Process any initial hotplug and resulting display changes. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display, "Missing primary display after registering composer callback."); | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId), | 
|  | "Primary display is disconnected."); | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | mPowerAdvisor->init(); | 
|  |  | 
|  | char primeShaderCache[PROPERTY_VALUE_MAX]; | 
|  | property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | 
|  | if (atoi(primeShaderCache)) { | 
|  | if (setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Can't set SCHED_OTHER for primeCache"); | 
|  | } | 
|  |  | 
|  | mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); | 
|  |  | 
|  | if (setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Can't set SCHED_OTHER for primeCache"); | 
|  | } | 
|  | } | 
|  |  | 
|  | onActiveDisplaySizeChanged(display); | 
|  |  | 
|  | // Inform native graphics APIs whether the present timestamp is supported: | 
|  |  | 
|  | const bool presentFenceReliable = | 
|  | !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | 
|  | mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
|  |  | 
|  | if (mStartPropertySetThread->Start() != NO_ERROR) { | 
|  | ALOGE("Run StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | ALOGV("Done initializing"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::readPersistentProperties() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
|  | mGlobalSaturationFactor = atof(value); | 
|  | updateColorMatrixLocked(); | 
|  | ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
|  |  | 
|  | property_get("persist.sys.sf.native_mode", value, "0"); | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
|  |  | 
|  | property_get("persist.sys.sf.color_mode", value, "0"); | 
|  | mForceColorMode = static_cast<ColorMode>(atoi(value)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // Start boot animation service by setting a property mailbox | 
|  | // if property setting thread is already running, Start() will be just a NOP | 
|  | mStartPropertySetThread->Start(); | 
|  | // Wait until property was set | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return authenticateSurfaceTextureLocked(bufferProducer); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTextureLocked( | 
|  | const sp<IGraphicBufferProducer>& /* bufferProducer */) const { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) const { | 
|  | *outSupported = { | 
|  | FrameEvent::REQUESTED_PRESENT, | 
|  | FrameEvent::ACQUIRE, | 
|  | FrameEvent::LATCH, | 
|  | FrameEvent::FIRST_REFRESH_START, | 
|  | FrameEvent::LAST_REFRESH_START, | 
|  | FrameEvent::GPU_COMPOSITION_DONE, | 
|  | FrameEvent::DEQUEUE_READY, | 
|  | FrameEvent::RELEASE, | 
|  | }; | 
|  |  | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | if (!getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
|  | outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | 
|  | if (!displayToken || !state) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | state->layerStack = display->getLayerStack(); | 
|  | state->orientation = display->getOrientation(); | 
|  |  | 
|  | const Rect layerStackRect = display->getLayerStackSpaceRect(); | 
|  | state->layerStackSpaceRect = | 
|  | layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken, | 
|  | ui::StaticDisplayInfo* info) { | 
|  | if (!displayToken || !info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (const auto connectionType = display->getConnectionType()) | 
|  | info->connectionType = *connectionType; | 
|  | else { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if (mEmulatedDisplayDensity) { | 
|  | info->density = mEmulatedDisplayDensity; | 
|  | } else { | 
|  | info->density = info->connectionType == ui::DisplayConnectionType::Internal | 
|  | ? mInternalDisplayDensity | 
|  | : FALLBACK_DENSITY; | 
|  | } | 
|  | info->density /= ACONFIGURATION_DENSITY_MEDIUM; | 
|  |  | 
|  | info->secure = display->isSecure(); | 
|  | info->deviceProductInfo = display->getDeviceProductInfo(); | 
|  | info->installOrientation = display->getPhysicalOrientation(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken, | 
|  | ui::DynamicDisplayInfo* info) { | 
|  | if (!displayToken || !info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | info->activeDisplayModeId = display->getActiveMode()->getId().value(); | 
|  |  | 
|  | const auto& supportedModes = display->getSupportedModes(); | 
|  | info->supportedDisplayModes.clear(); | 
|  | info->supportedDisplayModes.reserve(supportedModes.size()); | 
|  |  | 
|  | for (const auto& [id, mode] : supportedModes) { | 
|  | ui::DisplayMode outMode; | 
|  | outMode.id = static_cast<int32_t>(id.value()); | 
|  |  | 
|  | auto [width, height] = mode->getResolution(); | 
|  | auto [xDpi, yDpi] = mode->getDpi(); | 
|  |  | 
|  | if (const auto physicalOrientation = display->getPhysicalOrientation(); | 
|  | physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) { | 
|  | std::swap(width, height); | 
|  | std::swap(xDpi, yDpi); | 
|  | } | 
|  |  | 
|  | outMode.resolution = ui::Size(width, height); | 
|  |  | 
|  | outMode.xDpi = xDpi; | 
|  | outMode.yDpi = yDpi; | 
|  |  | 
|  | const nsecs_t period = mode->getVsyncPeriod(); | 
|  | outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue(); | 
|  |  | 
|  | const auto vsyncConfigSet = | 
|  | mVsyncConfiguration->getConfigsForRefreshRate(Fps::fromValue(outMode.refreshRate)); | 
|  | outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; | 
|  | outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; | 
|  | outMode.group = mode->getGroup(); | 
|  |  | 
|  | // This is how far in advance a buffer must be queued for | 
|  | // presentation at a given time.  If you want a buffer to appear | 
|  | // on the screen at time N, you must submit the buffer before | 
|  | // (N - presentationDeadline). | 
|  | // | 
|  | // Normally it's one full refresh period (to give SF a chance to | 
|  | // latch the buffer), but this can be reduced by configuring a | 
|  | // VsyncController offset.  Any additional delays introduced by the hardware | 
|  | // composer or panel must be accounted for here. | 
|  | // | 
|  | // We add an additional 1ms to allow for processing time and | 
|  | // differences between the ideal and actual refresh rate. | 
|  | outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000; | 
|  |  | 
|  | info->supportedDisplayModes.push_back(outMode); | 
|  | } | 
|  |  | 
|  | info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | info->supportedColorModes = getDisplayColorModes(*display); | 
|  | info->hdrCapabilities = display->getHdrCapabilities(); | 
|  |  | 
|  | info->autoLowLatencyModeSupported = | 
|  | getHwComposer().hasDisplayCapability(*displayId, | 
|  | DisplayCapability::AUTO_LOW_LATENCY_MODE); | 
|  | info->gameContentTypeSupported = | 
|  | getHwComposer().supportsContentType(*displayId, hal::ContentType::GAME); | 
|  |  | 
|  | info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1); | 
|  |  | 
|  | if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) { | 
|  | if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(*displayId)) { | 
|  | if (const auto modeId = display->translateModeId(*hwcId)) { | 
|  | info->preferredBootDisplayMode = modeId->value(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | 
|  | if (!stats) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | *stats = mScheduler->getDisplayStatInfo(systemTime()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!info.mode) { | 
|  | ALOGW("requested display mode is null"); | 
|  | return; | 
|  | } | 
|  | auto display = getDisplayDeviceLocked(info.mode->getPhysicalDisplayId()); | 
|  | if (!display) { | 
|  | ALOGW("%s: display is no longer valid", __func__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (display->setDesiredActiveMode(info)) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  |  | 
|  | // Start receiving vsync samples now, so that we can detect a period | 
|  | // switch. | 
|  | mScheduler->resyncToHardwareVsync(true, info.mode->getFps()); | 
|  | // As we called to set period, we will call to onRefreshRateChangeCompleted once | 
|  | // VsyncController model is locked. | 
|  | modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated); | 
|  |  | 
|  | updatePhaseConfiguration(info.mode->getFps()); | 
|  | mScheduler->setModeChangePending(true); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<IBinder>& displayToken, int modeId) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = mScheduler->schedule([=]() -> status_t { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set allowed display modes for invalid display token %p", | 
|  | displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set allowed display modes for virtual display"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | const auto mode = display->getMode(DisplayModeId{modeId}); | 
|  | if (!mode) { | 
|  | ALOGW("Attempt to switch to an unsupported mode %d.", modeId); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const auto fps = mode->getFps(); | 
|  | // Keep the old switching type. | 
|  | const auto allowGroupSwitching = | 
|  | display->refreshRateConfigs().getCurrentPolicy().allowGroupSwitching; | 
|  | const scheduler::RefreshRateConfigs::Policy policy{mode->getId(), | 
|  | allowGroupSwitching, | 
|  | {fps, fps}}; | 
|  | constexpr bool kOverridePolicy = false; | 
|  |  | 
|  | return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInternalStateWithChangedMode() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto upcomingModeInfo = | 
|  | FTL_FAKE_GUARD(kMainThreadContext, display->getUpcomingActiveMode()); | 
|  |  | 
|  | if (!upcomingModeInfo.mode) { | 
|  | // There is no pending mode change. This can happen if the active | 
|  | // display changed and the mode change happened on a different display. | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (display->getActiveMode()->getResolution() != upcomingModeInfo.mode->getResolution()) { | 
|  | auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken()); | 
|  | // We need to generate new sequenceId in order to recreate the display (and this | 
|  | // way the framebuffer). | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; | 
|  | state.physical->activeMode = upcomingModeInfo.mode; | 
|  | processDisplayChangesLocked(); | 
|  |  | 
|  | // processDisplayChangesLocked will update all necessary components so we're done here. | 
|  | return; | 
|  | } | 
|  |  | 
|  | // We just created this display so we can call even if we are not on the main thread. | 
|  | ftl::FakeGuard guard(kMainThreadContext); | 
|  | display->setActiveMode(upcomingModeInfo.mode->getId()); | 
|  |  | 
|  | const Fps refreshRate = upcomingModeInfo.mode->getFps(); | 
|  | mRefreshRateStats->setRefreshRate(refreshRate); | 
|  | updatePhaseConfiguration(refreshRate); | 
|  |  | 
|  | if (upcomingModeInfo.event != DisplayModeEvent::None) { | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, upcomingModeInfo.mode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearDesiredActiveModeState(const sp<DisplayDevice>& display) { | 
|  | display->clearDesiredActiveModeState(); | 
|  | if (isDisplayActiveLocked(display)) { | 
|  | mScheduler->setModeChangePending(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::desiredActiveModeChangeDone(const sp<DisplayDevice>& display) { | 
|  | const auto refreshRate = display->getDesiredActiveMode()->mode->getFps(); | 
|  | clearDesiredActiveModeState(display); | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate); | 
|  | updatePhaseConfiguration(refreshRate); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setActiveModeInHwcIfNeeded() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | std::optional<PhysicalDisplayId> displayToUpdateImmediately; | 
|  |  | 
|  | for (const auto& iter : mDisplays) { | 
|  | const auto& display = iter.second; | 
|  | if (!display || !display->isInternal()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Store the local variable to release the lock. | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | if (!desiredActiveMode) { | 
|  | // No desired active mode pending to be applied | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!isDisplayActiveLocked(display)) { | 
|  | // display is no longer the active display, so abort the mode change | 
|  | clearDesiredActiveModeState(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto desiredMode = display->getMode(desiredActiveMode->mode->getId()); | 
|  | if (!desiredMode) { | 
|  | ALOGW("Desired display mode is no longer supported. Mode ID = %d", | 
|  | desiredActiveMode->mode->getId().value()); | 
|  | clearDesiredActiveModeState(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto refreshRate = desiredMode->getFps(); | 
|  | ALOGV("%s changing active mode to %d(%s) for display %s", __func__, | 
|  | desiredMode->getId().value(), to_string(refreshRate).c_str(), | 
|  | to_string(display->getId()).c_str()); | 
|  |  | 
|  | if (display->getActiveMode()->getId() == desiredActiveMode->mode->getId()) { | 
|  | // we are already in the requested mode, there is nothing left to do | 
|  | desiredActiveModeChangeDone(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Desired active mode was set, it is different than the mode currently in use, however | 
|  | // allowed modes might have changed by the time we process the refresh. | 
|  | // Make sure the desired mode is still allowed | 
|  | const auto displayModeAllowed = | 
|  | display->refreshRateConfigs().isModeAllowed(desiredActiveMode->mode->getId()); | 
|  | if (!displayModeAllowed) { | 
|  | clearDesiredActiveModeState(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // TODO(b/142753666) use constrains | 
|  | hal::VsyncPeriodChangeConstraints constraints; | 
|  | constraints.desiredTimeNanos = systemTime(); | 
|  | constraints.seamlessRequired = false; | 
|  | hal::VsyncPeriodChangeTimeline outTimeline; | 
|  |  | 
|  | const auto status = FTL_FAKE_GUARD(kMainThreadContext, | 
|  | display->initiateModeChange(*desiredActiveMode, | 
|  | constraints, &outTimeline)); | 
|  |  | 
|  | if (status != NO_ERROR) { | 
|  | // initiateModeChange may fail if a hotplug event is just about | 
|  | // to be sent. We just log the error in this case. | 
|  | ALOGW("initiateModeChange failed: %d", status); | 
|  | continue; | 
|  | } | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | 
|  |  | 
|  | if (outTimeline.refreshRequired) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | mSetActiveModePending = true; | 
|  | } else { | 
|  | // Updating the internal state should be done outside the loop, | 
|  | // because it can recreate a DisplayDevice and modify mDisplays | 
|  | // which will invalidate the iterator. | 
|  | displayToUpdateImmediately = display->getPhysicalId(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (displayToUpdateImmediately) { | 
|  | updateInternalStateWithChangedMode(); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(*displayToUpdateImmediately); | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | if (desiredActiveMode && | 
|  | display->getActiveMode()->getId() == desiredActiveMode->mode->getId()) { | 
|  | desiredActiveModeChangeDone(display); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::disableExpensiveRendering() { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | ATRACE_NAME(whence); | 
|  | if (mPowerAdvisor->isUsingExpensiveRendering()) { | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | constexpr bool kDisable = false; | 
|  | mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable); | 
|  | } | 
|  | } | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | } | 
|  |  | 
|  | std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(const DisplayDevice& display) { | 
|  | auto modes = getHwComposer().getColorModes(display.getPhysicalId()); | 
|  |  | 
|  | // If the display is internal and the configuration claims it's not wide color capable, | 
|  | // filter out all wide color modes. The typical reason why this happens is that the | 
|  | // hardware is not good enough to support GPU composition of wide color, and thus the | 
|  | // OEMs choose to disable this capability. | 
|  | if (display.getConnectionType() == ui::DisplayConnectionType::Internal && | 
|  | !hasWideColorDisplay) { | 
|  | const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode); | 
|  | modes.erase(newEnd, modes.end()); | 
|  | } | 
|  |  | 
|  | return modes; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
|  | ui::DisplayPrimaries& primaries) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto connectionType = display->getConnectionType(); | 
|  | if (connectionType != ui::DisplayConnectionType::Internal) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // TODO(b/229846990): For now, assume that all internal displays have the same primaries. | 
|  | primaries = mInternalDisplayPrimaries; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set active color mode %s (%d) for virtual display", | 
|  | decodeColorMode(mode).c_str(), mode); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | const auto modes = getDisplayColorModes(*display); | 
|  | const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); | 
|  |  | 
|  | if (mode < ColorMode::NATIVE || !exists) { | 
|  | ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC, Dataspace::UNKNOWN}); | 
|  |  | 
|  | return NO_ERROR; | 
|  | }); | 
|  |  | 
|  | // TODO(b/195698395): Propagate error. | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const { | 
|  | auto future = mScheduler->schedule( | 
|  | [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); }); | 
|  |  | 
|  | *outSupport = future.get(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setBootDisplayMode(const sp<IBinder>& displayToken, | 
|  | ui::DisplayModeId modeId) { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | ALOGE("%s: Invalid operation on virtual display", whence); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | const auto mode = display->getMode(DisplayModeId{modeId}); | 
|  | if (!mode) { | 
|  | ALOGE("%s: Invalid mode %d for display %s", whence, modeId, | 
|  | to_string(displayId).c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | return getHwComposer().setBootDisplayMode(displayId, mode->getHwcId()); | 
|  | }); | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | return getHwComposer().clearBootDisplayMode(*displayId); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | }); | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | 
|  | const char* const whence = __func__; | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | getHwComposer().setAutoLowLatencyMode(*displayId, on); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | 
|  | const char* const whence = __func__; | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | 
|  | getHwComposer().setContentType(*displayId, type); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.clearStats(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.getStats(outStats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, | 
|  | const std::vector<ui::Hdr>& hdrTypes) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | display->overrideHdrTypes(hdrTypes); | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) { | 
|  | *success = mTimeStats->onPullAtom(atomId, pulledData); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
|  | ui::PixelFormat* outFormat, | 
|  | ui::Dataspace* outDataspace, | 
|  | uint8_t* outComponentMask) const { | 
|  | if (!outFormat || !outDataspace || !outComponentMask) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | 
|  | outDataspace, outComponentMask); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
|  | bool enable, uint8_t componentMask, | 
|  | uint64_t maxFrames) { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | 
|  | componentMask, maxFrames); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
|  | uint64_t maxFrames, uint64_t timestamp, | 
|  | DisplayedFrameStats* outStats) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
|  | if (!outSupported) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outSupported = getRenderEngine().supportsProtectedContent(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
|  | bool* outIsWideColorDisplay) const { | 
|  | if (!displayToken || !outIsWideColorDisplay) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | *outIsWideColorDisplay = | 
|  | display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | 
|  | auto future = mScheduler->schedule([=] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (const auto handle = mScheduler->enableVSyncInjection(enable)) { | 
|  | mScheduler->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr); | 
|  | } | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::injectVSync(nsecs_t when) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when); | 
|  | const auto expectedPresent = calculateExpectedPresentTime(stats); | 
|  | return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent, | 
|  | /*deadlineTimestamp=*/expectedPresent) | 
|  | ? NO_ERROR | 
|  | : BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { | 
|  | outLayers->clear(); | 
|  | auto future = mScheduler->schedule([=] { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | outLayers->push_back(layer->getLayerDebugInfo(display.get())); | 
|  | }); | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getCompositionPreference( | 
|  | Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
|  | Dataspace* outWideColorGamutDataspace, | 
|  | ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
|  | *outDataspace = mDefaultCompositionDataspace; | 
|  | *outPixelFormat = defaultCompositionPixelFormat; | 
|  | *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
|  | *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
|  | const sp<IBinder>& stopLayerHandle, | 
|  | const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const wp<Layer> stopLayer = fromHandle(stopLayerHandle); | 
|  | mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mRegionSamplingThread->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mFpsReporter->addListener(listener, taskId); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mFpsReporter->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mTunnelModeEnabledReporter->addListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mTunnelModeEnabledReporter->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::hasVisibleHdrLayer(const sp<DisplayDevice>& display) { | 
|  | bool hasHdrLayers = false; | 
|  | mDrawingState.traverse([&, | 
|  | compositionDisplay = display->getCompositionDisplay()](Layer* layer) { | 
|  | hasHdrLayers |= (layer->isVisible() && | 
|  | compositionDisplay->includesLayer(layer->getCompositionEngineLayerFE()) && | 
|  | isHdrDataspace(layer->getDataSpace())); | 
|  | }); | 
|  | return hasHdrLayers; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const char* const whence = __func__; | 
|  | return ftl::chain(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | const bool supportsDisplayBrightnessCommand = | 
|  | getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | 
|  | // If we support applying display brightness as a command, then we also support | 
|  | // dimming SDR layers. | 
|  | if (supportsDisplayBrightnessCommand) { | 
|  | auto compositionDisplay = display->getCompositionDisplay(); | 
|  | float currentDimmingRatio = | 
|  | compositionDisplay->editState().sdrWhitePointNits / | 
|  | compositionDisplay->editState().displayBrightnessNits; | 
|  | compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits, | 
|  | brightness.displayBrightnessNits); | 
|  | FTL_FAKE_GUARD(kMainThreadContext, | 
|  | display->stageBrightness(brightness.displayBrightness)); | 
|  |  | 
|  | if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits != | 
|  | currentDimmingRatio) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } else { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  | return ftl::yield<status_t>(OK); | 
|  | } else { | 
|  | return getHwComposer() | 
|  | .setDisplayBrightness(display->getPhysicalId(), | 
|  | brightness.displayBrightness, | 
|  | brightness.displayBrightnessNits, | 
|  | Hwc2::Composer::DisplayBrightnessOptions{ | 
|  | .applyImmediately = true}); | 
|  | } | 
|  |  | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return ftl::yield<status_t>(NAME_NOT_FOUND); | 
|  | } | 
|  | })) | 
|  | .then([](std::future<status_t> task) { return task; }) | 
|  | .get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | const auto displayId = display->getId(); | 
|  | sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
|  | if (!hdrInfoReporter) { | 
|  | hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); | 
|  | } | 
|  | hdrInfoReporter->addListener(listener); | 
|  |  | 
|  |  | 
|  | mAddingHDRLayerInfoListener = true; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | const auto displayId = display->getId(); | 
|  | sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
|  | if (hdrInfoReporter) { | 
|  | hdrInfoReporter->removeListener(listener); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | 
|  | using hardware::power::Boost; | 
|  | Boost powerBoost = static_cast<Boost>(boostId); | 
|  |  | 
|  | if (powerBoost == Boost::INTERACTION) { | 
|  | mScheduler->onTouchHint(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayDecorationSupport( | 
|  | const sp<IBinder>& displayToken, | 
|  | std::optional<DisplayDecorationSupport>* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | getHwComposer().getDisplayDecorationSupport(*displayId, outSupport); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
|  | ISurfaceComposer::VsyncSource vsyncSource, | 
|  | ISurfaceComposer::EventRegistrationFlags eventRegistration) { | 
|  | const auto& handle = | 
|  | vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | 
|  |  | 
|  | return mScheduler->createDisplayEventConnection(handle, eventRegistration); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleCommit(FrameHint hint) { | 
|  | if (hint == FrameHint::kActive) { | 
|  | mScheduler->resetIdleTimer(); | 
|  | } | 
|  | mPowerAdvisor->notifyDisplayUpdateImminent(); | 
|  | mScheduler->scheduleFrame(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleComposite(FrameHint hint) { | 
|  | mMustComposite = true; | 
|  | scheduleCommit(hint); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleRepaint() { | 
|  | mGeometryDirty = true; | 
|  | scheduleComposite(FrameHint::kActive); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleSample() { | 
|  | static_cast<void>(mScheduler->schedule([this] { sample(); })); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | return display->getVsyncPeriodFromHWC(); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, | 
|  | std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | 
|  | const std::string tracePeriod = [vsyncPeriod]() { | 
|  | if (ATRACE_ENABLED() && vsyncPeriod) { | 
|  | std::stringstream ss; | 
|  | ss << "(" << *vsyncPeriod << ")"; | 
|  | return ss.str(); | 
|  | } | 
|  | return std::string(); | 
|  | }(); | 
|  | ATRACE_FORMAT("onComposerHalVsync%s", tracePeriod.c_str()); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId); | 
|  | if (displayId) { | 
|  | const auto token = getPhysicalDisplayTokenLocked(*displayId); | 
|  | const auto display = getDisplayDeviceLocked(token); | 
|  | display->onVsync(timestamp); | 
|  | } | 
|  |  | 
|  | if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const bool isActiveDisplay = | 
|  | displayId && getPhysicalDisplayTokenLocked(*displayId) == mActiveDisplayToken; | 
|  | if (!isActiveDisplay) { | 
|  | // For now, we don't do anything with non active display vsyncs. | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool periodFlushed = false; | 
|  | mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); | 
|  | if (periodFlushed) { | 
|  | modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | *compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, | 
|  | hal::Connection connection) { | 
|  | const bool connected = connection == hal::Connection::CONNECTED; | 
|  | ALOGI("%s HAL display %" PRIu64, connected ? "Connecting" : "Disconnecting", hwcDisplayId); | 
|  |  | 
|  | // Only lock if we're not on the main thread. This function is normally | 
|  | // called on a hwbinder thread, but for the primary display it's called on | 
|  | // the main thread with the state lock already held, so don't attempt to | 
|  | // acquire it here. | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | 
|  |  | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | // Process all pending hot plug events immediately if we are on the main thread. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( | 
|  | hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(timeline); | 
|  |  | 
|  | if (timeline.refreshRequired) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { | 
|  | // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and | 
|  | // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) { | 
|  | ATRACE_CALL(); | 
|  | mScheduler->forceNextResync(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setVsyncEnabled(bool enabled) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // On main thread to avoid race conditions with display power state. | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked(); | 
|  | display && display->isPoweredOn()) { | 
|  | setHWCVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() { | 
|  | const auto now = systemTime(); | 
|  | const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod; | 
|  | const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod; | 
|  | return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0] | 
|  | : mPreviousPresentFences[1]; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::previousFramePending(int graceTimeMs) { | 
|  | ATRACE_CALL(); | 
|  | const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; | 
|  |  | 
|  | if (fence == FenceTime::NO_FENCE) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const status_t status = fence->wait(graceTimeMs); | 
|  | // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, | 
|  | // which calls wait(0) again internally | 
|  | return status == -ETIME; | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::previousFramePresentTime() { | 
|  | const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; | 
|  |  | 
|  | if (fence == FenceTime::NO_FENCE) { | 
|  | return Fence::SIGNAL_TIME_INVALID; | 
|  | } | 
|  |  | 
|  | return fence->getSignalTime(); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const { | 
|  | // Inflate the expected present time if we're targetting the next vsync. | 
|  | return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime | 
|  | : stats.vsyncTime + stats.vsyncPeriod; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::commit(nsecs_t frameTime, int64_t vsyncId, nsecs_t expectedVsyncTime) | 
|  | FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | // we set this once at the beginning of commit to ensure consistency throughout the whole frame | 
|  | mPowerHintSessionData.sessionEnabled = mPowerAdvisor->usePowerHintSession(); | 
|  | if (mPowerHintSessionData.sessionEnabled) { | 
|  | mPowerHintSessionData.commitStart = systemTime(); | 
|  | } | 
|  |  | 
|  | // calculate the expected present time once and use the cached | 
|  | // value throughout this frame to make sure all layers are | 
|  | // seeing this same value. | 
|  | if (expectedVsyncTime >= frameTime) { | 
|  | mExpectedPresentTime = expectedVsyncTime; | 
|  | } else { | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameTime); | 
|  | mExpectedPresentTime = calculateExpectedPresentTime(stats); | 
|  | } | 
|  |  | 
|  | const nsecs_t lastScheduledPresentTime = mScheduledPresentTime; | 
|  | mScheduledPresentTime = expectedVsyncTime; | 
|  |  | 
|  | if (mPowerHintSessionData.sessionEnabled) { | 
|  | mPowerAdvisor->setTargetWorkDuration(mExpectedPresentTime - | 
|  | mPowerHintSessionData.commitStart); | 
|  | } | 
|  | const auto vsyncIn = [&] { | 
|  | if (!ATRACE_ENABLED()) return 0.f; | 
|  | return (mExpectedPresentTime - systemTime()) / 1e6f; | 
|  | }(); | 
|  | ATRACE_FORMAT("%s %" PRId64 " vsyncIn %.2fms%s", __func__, vsyncId, vsyncIn, | 
|  | mExpectedPresentTime == expectedVsyncTime ? "" : " (adjusted)"); | 
|  |  | 
|  | // When Backpressure propagation is enabled we want to give a small grace period | 
|  | // for the present fence to fire instead of just giving up on this frame to handle cases | 
|  | // where present fence is just about to get signaled. | 
|  | const int graceTimeForPresentFenceMs = | 
|  | (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; | 
|  |  | 
|  | // Pending frames may trigger backpressure propagation. | 
|  | const TracedOrdinal<bool> framePending = {"PrevFramePending", | 
|  | previousFramePending(graceTimeForPresentFenceMs)}; | 
|  |  | 
|  | // Frame missed counts for metrics tracking. | 
|  | // A frame is missed if the prior frame is still pending. If no longer pending, | 
|  | // then we still count the frame as missed if the predicted present time | 
|  | // was further in the past than when the fence actually fired. | 
|  |  | 
|  | // Add some slop to correct for drift. This should generally be | 
|  | // smaller than a typical frame duration, but should not be so small | 
|  | // that it reports reasonable drift as a missed frame. | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime()); | 
|  | const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; | 
|  | const nsecs_t previousPresentTime = previousFramePresentTime(); | 
|  | const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", | 
|  | framePending || | 
|  | (previousPresentTime >= 0 && | 
|  | (lastScheduledPresentTime < | 
|  | previousPresentTime - frameMissedSlop))}; | 
|  | const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", | 
|  | mHadDeviceComposition && frameMissed}; | 
|  | const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", | 
|  | mHadClientComposition && frameMissed}; | 
|  |  | 
|  | if (frameMissed) { | 
|  | mFrameMissedCount++; | 
|  | mTimeStats->incrementMissedFrames(); | 
|  | } | 
|  |  | 
|  | if (hwcFrameMissed) { | 
|  | mHwcFrameMissedCount++; | 
|  | } | 
|  |  | 
|  | if (gpuFrameMissed) { | 
|  | mGpuFrameMissedCount++; | 
|  | } | 
|  |  | 
|  | // If we are in the middle of a mode change and the fence hasn't | 
|  | // fired yet just wait for the next commit. | 
|  | if (mSetActiveModePending) { | 
|  | if (framePending) { | 
|  | mScheduler->scheduleFrame(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // We received the present fence from the HWC, so we assume it successfully updated | 
|  | // the mode, hence we update SF. | 
|  | mSetActiveModePending = false; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | updateInternalStateWithChangedMode(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (framePending) { | 
|  | if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mTracingEnabledChanged) { | 
|  | mLayerTracingEnabled = mLayerTracing.isEnabled(); | 
|  | mTracingEnabledChanged = false; | 
|  | } | 
|  |  | 
|  | if (mRefreshRateOverlaySpinner) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->animateRefreshRateOverlay(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Composite if transactions were committed, or if requested by HWC. | 
|  | bool mustComposite = mMustComposite.exchange(false); | 
|  | { | 
|  | mFrameTimeline->setSfWakeUp(vsyncId, frameTime, Fps::fromPeriodNsecs(stats.vsyncPeriod)); | 
|  |  | 
|  | bool needsTraversal = false; | 
|  | if (clearTransactionFlags(eTransactionFlushNeeded)) { | 
|  | needsTraversal |= commitCreatedLayers(); | 
|  | needsTraversal |= flushTransactionQueues(vsyncId); | 
|  | } | 
|  |  | 
|  | const bool shouldCommit = | 
|  | (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; | 
|  | if (shouldCommit) { | 
|  | commitTransactions(); | 
|  | } | 
|  |  | 
|  | if (transactionFlushNeeded()) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | } | 
|  |  | 
|  | mustComposite |= shouldCommit; | 
|  | mustComposite |= latchBuffers(); | 
|  |  | 
|  | // This has to be called after latchBuffers because we want to include the layers that have | 
|  | // been latched in the commit callback | 
|  | if (!needsTraversal) { | 
|  | // Invoke empty transaction callbacks early. | 
|  | mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | 
|  | } else { | 
|  | // Invoke OnCommit callbacks. | 
|  | mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); | 
|  | } | 
|  |  | 
|  | updateLayerGeometry(); | 
|  | } | 
|  |  | 
|  | // Layers need to get updated (in the previous line) before we can use them for | 
|  | // choosing the refresh rate. | 
|  | // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | 
|  | // and may eventually call to ~Layer() if it holds the last reference | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mScheduler->chooseRefreshRateForContent(); | 
|  | setActiveModeInHwcIfNeeded(); | 
|  | } | 
|  |  | 
|  | updateCursorAsync(); | 
|  | updateInputFlinger(); | 
|  |  | 
|  | if (mLayerTracingEnabled && !mLayerTracing.flagIsSet(LayerTracing::TRACE_COMPOSITION)) { | 
|  | // This will block and tracing should only be enabled for debugging. | 
|  | mLayerTracing.notify(mVisibleRegionsDirty, frameTime); | 
|  | } | 
|  |  | 
|  | persistDisplayBrightness(mustComposite); | 
|  |  | 
|  | return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::composite(nsecs_t frameTime, int64_t vsyncId) | 
|  | FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId); | 
|  |  | 
|  | if (mPowerHintSessionData.sessionEnabled) { | 
|  | mPowerHintSessionData.compositeStart = systemTime(); | 
|  | } | 
|  |  | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays); | 
|  | refreshArgs.outputs.reserve(displays.size()); | 
|  | for (const auto& [_, display] : displays) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layers.push_back(layerFE); | 
|  | }); | 
|  | refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | 
|  | for (auto layer : mLayersWithQueuedFrames) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layersWithQueuedFrames.push_back(layerFE); | 
|  | } | 
|  |  | 
|  | refreshArgs.outputColorSetting = useColorManagement | 
|  | ? mDisplayColorSetting | 
|  | : compositionengine::OutputColorSetting::kUnmanaged; | 
|  | refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; | 
|  | refreshArgs.forceOutputColorMode = mForceColorMode; | 
|  |  | 
|  | refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | 
|  | refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty; | 
|  | refreshArgs.blursAreExpensive = mBlursAreExpensive; | 
|  | refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  |  | 
|  | if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | 
|  | refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | 
|  | mDrawingState.colorMatrixChanged = false; | 
|  | } | 
|  |  | 
|  | refreshArgs.devOptForceClientComposition = mDebugDisableHWC; | 
|  |  | 
|  | if (mDebugFlashDelay != 0) { | 
|  | refreshArgs.devOptForceClientComposition = true; | 
|  | refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); | 
|  | } | 
|  |  | 
|  | const auto expectedPresentTime = mExpectedPresentTime.load(); | 
|  | const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(expectedPresentTime); | 
|  | const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; | 
|  | refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration; | 
|  | refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime; | 
|  | refreshArgs.scheduledFrameTime = mScheduler->getScheduledFrameTime(); | 
|  | refreshArgs.expectedPresentTime = expectedPresentTime; | 
|  |  | 
|  | // Store the present time just before calling to the composition engine so we could notify | 
|  | // the scheduler. | 
|  | const auto presentTime = systemTime(); | 
|  |  | 
|  | mCompositionEngine->present(refreshArgs); | 
|  |  | 
|  | if (mPowerHintSessionData.sessionEnabled) { | 
|  | mPowerHintSessionData.presentEnd = systemTime(); | 
|  | } | 
|  |  | 
|  | mTimeStats->recordFrameDuration(frameTime, systemTime()); | 
|  |  | 
|  | if (mScheduler->onPostComposition(presentTime)) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | postFrame(); | 
|  | postComposition(); | 
|  |  | 
|  | const bool prevFrameHadClientComposition = mHadClientComposition; | 
|  |  | 
|  | mHadClientComposition = mHadDeviceComposition = mReusedClientComposition = false; | 
|  | TimeStats::ClientCompositionRecord clientCompositionRecord; | 
|  | for (const auto& [_, display] : displays) { | 
|  | const auto& state = display->getCompositionDisplay()->getState(); | 
|  | mHadClientComposition |= state.usesClientComposition && !state.reusedClientComposition; | 
|  | mHadDeviceComposition |= state.usesDeviceComposition; | 
|  | mReusedClientComposition |= state.reusedClientComposition; | 
|  | clientCompositionRecord.predicted |= | 
|  | (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED); | 
|  | clientCompositionRecord.predictionSucceeded |= | 
|  | (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS); | 
|  | } | 
|  |  | 
|  | clientCompositionRecord.hadClientComposition = mHadClientComposition; | 
|  | clientCompositionRecord.reused = mReusedClientComposition; | 
|  | clientCompositionRecord.changed = prevFrameHadClientComposition != mHadClientComposition; | 
|  | mTimeStats->pushCompositionStrategyState(clientCompositionRecord); | 
|  |  | 
|  | // TODO: b/160583065 Enable skip validation when SF caches all client composition layers | 
|  | const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition; | 
|  | modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition); | 
|  |  | 
|  | mLayersWithQueuedFrames.clear(); | 
|  | if (mLayerTracingEnabled && mLayerTracing.flagIsSet(LayerTracing::TRACE_COMPOSITION)) { | 
|  | // This will block and should only be used for debugging. | 
|  | mLayerTracing.notify(mVisibleRegionsDirty, frameTime); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp | 
|  | mVisibleRegionsDirty = false; | 
|  |  | 
|  | if (mCompositionEngine->needsAnotherUpdate()) { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | // calculate total render time for performance hinting if adpf cpu hint is enabled, | 
|  | if (mPowerHintSessionData.sessionEnabled) { | 
|  | const nsecs_t flingerDuration = | 
|  | (mPowerHintSessionData.presentEnd - mPowerHintSessionData.commitStart); | 
|  | mPowerAdvisor->sendActualWorkDuration(flingerDuration, mPowerHintSessionData.presentEnd); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateLayerGeometry() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | computeLayerBounds(); | 
|  | } | 
|  |  | 
|  | for (auto& layer : mLayersPendingRefresh) { | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | mLayersPendingRefresh.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
|  | std::shared_ptr<FenceTime>& presentFenceTime) { | 
|  | // Update queue of past composite+present times and determine the | 
|  | // most recently known composite to present latency. | 
|  | getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | 
|  | nsecs_t compositeToPresentLatency = -1; | 
|  | while (!getBE().mCompositePresentTimes.empty()) { | 
|  | SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | 
|  | // Cached values should have been updated before calling this method, | 
|  | // which helps avoid duplicate syscalls. | 
|  | nsecs_t displayTime = cpt.display->getCachedSignalTime(); | 
|  | if (displayTime == Fence::SIGNAL_TIME_PENDING) { | 
|  | break; | 
|  | } | 
|  | compositeToPresentLatency = displayTime - cpt.composite; | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | // Don't let mCompositePresentTimes grow unbounded, just in case. | 
|  | while (getBE().mCompositePresentTimes.size() > 16) { | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | setCompositorTimingSnapped(stats, compositeToPresentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
|  | nsecs_t compositeToPresentLatency) { | 
|  | // Avoid division by 0 by defaulting to 60Hz | 
|  | const auto vsyncPeriod = stats.vsyncPeriod ?: (60_Hz).getPeriodNsecs(); | 
|  |  | 
|  | // Integer division and modulo round toward 0 not -inf, so we need to | 
|  | // treat negative and positive offsets differently. | 
|  | nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0) | 
|  | ? (vsyncPeriod - | 
|  | (mVsyncConfiguration->getCurrentConfigs().late.sfOffset % vsyncPeriod)) | 
|  | : ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % vsyncPeriod); | 
|  |  | 
|  | // Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval. | 
|  | if (idealLatency <= 0) { | 
|  | idealLatency = vsyncPeriod; | 
|  | } | 
|  |  | 
|  | // Snap the latency to a value that removes scheduling jitter from the | 
|  | // composition and present times, which often have >1ms of jitter. | 
|  | // Reducing jitter is important if an app attempts to extrapolate | 
|  | // something (such as user input) to an accurate diasplay time. | 
|  | // Snapping also allows an app to precisely calculate | 
|  | // mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval). | 
|  | const nsecs_t bias = vsyncPeriod / 2; | 
|  | const int64_t extraVsyncs = ((compositeToPresentLatency - idealLatency + bias) / vsyncPeriod); | 
|  | const nsecs_t snappedCompositeToPresentLatency = | 
|  | (extraVsyncs > 0) ? idealLatency + (extraVsyncs * vsyncPeriod) : idealLatency; | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | 
|  | getBE().mCompositorTiming.interval = vsyncPeriod; | 
|  | getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::isHdrLayer(Layer* layer) const { | 
|  | // Treat all layers as non-HDR if: | 
|  | // 1. They do not have a valid HDR dataspace. Currently we treat those as PQ or HLG. and | 
|  | // 2. The layer is allowed to be dimmed. WindowManager may disable dimming in order to | 
|  | // keep animations invoking SDR screenshots of HDR layers seamless. Treat such tagged | 
|  | // layers as HDR so that DisplayManagerService does not try to change the screen brightness | 
|  | if (!isHdrDataspace(layer->getDataSpace()) && layer->isDimmingEnabled()) { | 
|  | return false; | 
|  | } | 
|  | if (mIgnoreHdrCameraLayers) { | 
|  | auto buffer = layer->getBuffer(); | 
|  | if (buffer && (buffer->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId, | 
|  | bool isPrimary) const { | 
|  | const auto id = PhysicalDisplayId::tryCast(displayId); | 
|  | if (!id) { | 
|  | return ui::ROTATION_0; | 
|  | } | 
|  | if (getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) { | 
|  | switch (getHwComposer().getPhysicalDisplayOrientation(*id)) { | 
|  | case Hwc2::AidlTransform::ROT_90: | 
|  | return ui::ROTATION_90; | 
|  | case Hwc2::AidlTransform::ROT_180: | 
|  | return ui::ROTATION_180; | 
|  | case Hwc2::AidlTransform::ROT_270: | 
|  | return ui::ROTATION_270; | 
|  | default: | 
|  | return ui::ROTATION_0; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (isPrimary) { | 
|  | using Values = SurfaceFlingerProperties::primary_display_orientation_values; | 
|  | switch (primary_display_orientation(Values::ORIENTATION_0)) { | 
|  | case Values::ORIENTATION_90: | 
|  | return ui::ROTATION_90; | 
|  | case Values::ORIENTATION_180: | 
|  | return ui::ROTATION_180; | 
|  | case Values::ORIENTATION_270: | 
|  | return ui::ROTATION_270; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | return ui::ROTATION_0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postComposition"); | 
|  |  | 
|  | const auto* display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); | 
|  |  | 
|  | getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
|  | if (display && display->getCompositionDisplay()->getState().usesClientComposition) { | 
|  | glCompositionDoneFenceTime = | 
|  | std::make_shared<FenceTime>(display->getCompositionDisplay() | 
|  | ->getRenderSurface() | 
|  | ->getClientTargetAcquireFence()); | 
|  | getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | 
|  | } else { | 
|  | glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
|  | } | 
|  |  | 
|  | getBE().mDisplayTimeline.updateSignalTimes(); | 
|  | mPreviousPresentFences[1] = mPreviousPresentFences[0]; | 
|  | mPreviousPresentFences[0].fence = | 
|  | display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE; | 
|  | mPreviousPresentFences[0].fenceTime = | 
|  | std::make_shared<FenceTime>(mPreviousPresentFences[0].fence); | 
|  |  | 
|  | getBE().mDisplayTimeline.push(mPreviousPresentFences[0].fenceTime); | 
|  |  | 
|  | nsecs_t now = systemTime(); | 
|  |  | 
|  | // Set presentation information before calling Layer::releasePendingBuffer, such that jank | 
|  | // information from previous' frame classification is already available when sending jank info | 
|  | // to clients, so they get jank classification as early as possible. | 
|  | mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime, | 
|  | glCompositionDoneFenceTime); | 
|  |  | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now); | 
|  |  | 
|  | // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | 
|  | // be sampled a little later than when we started doing work for this frame, | 
|  | // but that should be okay since updateCompositorTiming has snapping logic. | 
|  | updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), | 
|  | mPreviousPresentFences[0].fenceTime); | 
|  | CompositorTiming compositorTiming; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | for (const auto& layer: mLayersWithQueuedFrames) { | 
|  | layer->onPostComposition(display, glCompositionDoneFenceTime, | 
|  | mPreviousPresentFences[0].fenceTime, compositorTiming); | 
|  | layer->releasePendingBuffer(/*dequeueReadyTime*/ now); | 
|  | } | 
|  |  | 
|  | std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> | 
|  | hdrInfoListeners; | 
|  | bool haveNewListeners = false; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (mFpsReporter) { | 
|  | mFpsReporter->dispatchLayerFps(); | 
|  | } | 
|  |  | 
|  | if (mTunnelModeEnabledReporter) { | 
|  | mTunnelModeEnabledReporter->updateTunnelModeStatus(); | 
|  | } | 
|  | hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); | 
|  | for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { | 
|  | if (reporter && reporter->hasListeners()) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayId)) { | 
|  | hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); | 
|  | } | 
|  | } | 
|  | } | 
|  | haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock | 
|  | mAddingHDRLayerInfoListener = false; | 
|  | } | 
|  |  | 
|  | if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) { | 
|  | for (auto& [compositionDisplay, listener] : hdrInfoListeners) { | 
|  | HdrLayerInfoReporter::HdrLayerInfo info; | 
|  | int32_t maxArea = 0; | 
|  | mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { | 
|  | const auto layerFe = layer->getCompositionEngineLayerFE(); | 
|  | if (layer->isVisible() && compositionDisplay->includesLayer(layerFe)) { | 
|  | if (isHdrLayer(layer)) { | 
|  | const auto* outputLayer = | 
|  | compositionDisplay->getOutputLayerForLayer(layerFe); | 
|  | if (outputLayer) { | 
|  | info.numberOfHdrLayers++; | 
|  | const auto displayFrame = outputLayer->getState().displayFrame; | 
|  | const int32_t area = displayFrame.width() * displayFrame.height(); | 
|  | if (area > maxArea) { | 
|  | maxArea = area; | 
|  | info.maxW = displayFrame.width(); | 
|  | info.maxH = displayFrame.height(); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | }); | 
|  | listener->dispatchHdrLayerInfo(info); | 
|  | } | 
|  | } | 
|  |  | 
|  | mSomeDataspaceChanged = false; | 
|  | mVisibleRegionsWereDirtyThisFrame = false; | 
|  |  | 
|  | mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); | 
|  | mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | 
|  | mTransactionCallbackInvoker.clearCompletedTransactions(); | 
|  |  | 
|  | if (display && display->isInternal() && display->getPowerMode() == hal::PowerMode::ON && | 
|  | mPreviousPresentFences[0].fenceTime->isValid()) { | 
|  | mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime); | 
|  | } | 
|  |  | 
|  | const bool isDisplayConnected = | 
|  | display && getHwComposer().isConnected(display->getPhysicalId()); | 
|  |  | 
|  | if (!hasSyncFramework) { | 
|  | if (isDisplayConnected && display->isPoweredOn()) { | 
|  | mScheduler->enableHardwareVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | if (mPreviousPresentFences[0].fenceTime->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime); | 
|  | } else if (isDisplayConnected) { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | const nsecs_t presentTime = display->getRefreshTimestamp(); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  |  | 
|  | mTimeStats->incrementTotalFrames(); | 
|  |  | 
|  | mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime); | 
|  |  | 
|  | const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); | 
|  | const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); | 
|  | mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); | 
|  |  | 
|  | if (isDisplayConnected && !display->isPoweredOn()) { | 
|  | getRenderEngine().cleanupPostRender(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(); | 
|  | if (mHasPoweredOff) { | 
|  | mHasPoweredOff = false; | 
|  | } else { | 
|  | nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | 
|  | size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | 
|  | if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | 
|  | getBE().mFrameBuckets[numPeriods] += elapsedTime; | 
|  | } else { | 
|  | getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | 
|  | } | 
|  | getBE().mTotalTime += elapsedTime; | 
|  | } | 
|  | getBE().mLastSwapTime = currentTime; | 
|  |  | 
|  | // Cleanup any outstanding resources due to rendering a prior frame. | 
|  | getRenderEngine().cleanupPostRender(); | 
|  |  | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (mTexturePool.size() < mTexturePoolSize) { | 
|  | const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
|  | const size_t offset = mTexturePool.size(); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } else if (mTexturePool.size() > mTexturePoolSize) { | 
|  | const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | 
|  | const size_t offset = mTexturePoolSize; | 
|  | getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | 
|  | // side-effect of getTotalSize(), so we check that again here | 
|  | if (ATRACE_ENABLED()) { | 
|  | // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | 
|  | ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | 
|  | } | 
|  | } | 
|  |  | 
|  | FloatRect SurfaceFlinger::getMaxDisplayBounds() { | 
|  | const ui::Size maxSize = [this] { | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  |  | 
|  | // The LayerTraceGenerator tool runs without displays. | 
|  | if (mDisplays.empty()) return ui::Size{5000, 5000}; | 
|  |  | 
|  | return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize, | 
|  | [](ui::Size size, const auto& pair) -> ui::Size { | 
|  | const auto& display = pair.second; | 
|  | return {std::max(size.getWidth(), display->getWidth()), | 
|  | std::max(size.getHeight(), display->getHeight())}; | 
|  | }); | 
|  | }(); | 
|  |  | 
|  | // Ignore display bounds for now since they will be computed later. Use a large Rect bound | 
|  | // to ensure it's bigger than an actual display will be. | 
|  | const float xMax = maxSize.getWidth() * 10.f; | 
|  | const float yMax = maxSize.getHeight() * 10.f; | 
|  |  | 
|  | return {-xMax, -yMax, xMax, yMax}; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeLayerBounds() { | 
|  | const FloatRect maxBounds = getMaxDisplayBounds(); | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFrame() { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | if (display && getHwComposer().isConnected(display->getPhysicalId())) { | 
|  | uint32_t flipCount = display->getPageFlipCount(); | 
|  | if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
|  | logFrameStats(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransactions() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Keep a copy of the drawing state (that is going to be overwritten | 
|  | // by commitTransactionsLocked) outside of mStateLock so that the side | 
|  | // effects of the State assignment don't happen with mStateLock held, | 
|  | // which can cause deadlocks. | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mDebugInTransaction = systemTime(); | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call commitTransactionsLocked unconditionally. | 
|  | // We clear the flags with mStateLock held to guarantee that | 
|  | // mCurrentState won't change until the transaction is committed. | 
|  | modulateVsync(&VsyncModulator::onTransactionCommit); | 
|  | commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); | 
|  |  | 
|  | mDebugInTransaction = 0; | 
|  | } | 
|  |  | 
|  | std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes( | 
|  | PhysicalDisplayId displayId) const { | 
|  | std::vector<HWComposer::HWCDisplayMode> hwcModes; | 
|  | std::optional<hal::HWDisplayId> activeModeHwcId; | 
|  |  | 
|  | int attempt = 0; | 
|  | constexpr int kMaxAttempts = 3; | 
|  | do { | 
|  | hwcModes = getHwComposer().getModes(displayId); | 
|  | activeModeHwcId = getHwComposer().getActiveMode(displayId); | 
|  | LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode"); | 
|  |  | 
|  | const auto isActiveMode = [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { | 
|  | return mode.hwcId == *activeModeHwcId; | 
|  | }; | 
|  |  | 
|  | if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) { | 
|  | break; | 
|  | } | 
|  | } while (++attempt < kMaxAttempts); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(attempt == kMaxAttempts, | 
|  | "After %d attempts HWC still returns an active mode which is not" | 
|  | " supported. Active mode ID = %" PRIu64 ". Supported modes = %s", | 
|  | kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str()); | 
|  |  | 
|  | DisplayModes oldModes; | 
|  | if (const auto token = getPhysicalDisplayTokenLocked(displayId)) { | 
|  | oldModes = getDisplayDeviceLocked(token)->getSupportedModes(); | 
|  | } | 
|  |  | 
|  | ui::DisplayModeId nextModeId = 1 + | 
|  | std::accumulate(oldModes.begin(), oldModes.end(), static_cast<ui::DisplayModeId>(-1), | 
|  | [](ui::DisplayModeId max, const auto& pair) { | 
|  | return std::max(max, pair.first.value()); | 
|  | }); | 
|  |  | 
|  | DisplayModes newModes; | 
|  | for (const auto& hwcMode : hwcModes) { | 
|  | const DisplayModeId id{nextModeId++}; | 
|  | newModes.try_emplace(id, | 
|  | DisplayMode::Builder(hwcMode.hwcId) | 
|  | .setId(id) | 
|  | .setPhysicalDisplayId(displayId) | 
|  | .setResolution({hwcMode.width, hwcMode.height}) | 
|  | .setVsyncPeriod(hwcMode.vsyncPeriod) | 
|  | .setDpiX(hwcMode.dpiX) | 
|  | .setDpiY(hwcMode.dpiY) | 
|  | .setGroup(hwcMode.configGroup) | 
|  | .build()); | 
|  | } | 
|  |  | 
|  | const bool sameModes = | 
|  | std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), | 
|  | [](const auto& lhs, const auto& rhs) { | 
|  | return equalsExceptDisplayModeId(*lhs.second, *rhs.second); | 
|  | }); | 
|  |  | 
|  | // Keep IDs if modes have not changed. | 
|  | const auto& modes = sameModes ? oldModes : newModes; | 
|  | const DisplayModePtr activeMode = | 
|  | std::find_if(modes.begin(), modes.end(), [activeModeHwcId](const auto& pair) { | 
|  | return pair.second->getHwcId() == activeModeHwcId; | 
|  | })->second; | 
|  |  | 
|  | return {modes, activeMode}; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayHotplugEventsLocked() { | 
|  | for (const auto& event : mPendingHotplugEvents) { | 
|  | std::optional<DisplayIdentificationInfo> info = | 
|  | getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | 
|  |  | 
|  | if (!info) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto displayId = info->id; | 
|  | const auto token = mPhysicalDisplayTokens.get(displayId); | 
|  |  | 
|  | if (event.connection == hal::Connection::CONNECTED) { | 
|  | auto [supportedModes, activeMode] = loadDisplayModes(displayId); | 
|  |  | 
|  | if (!token) { | 
|  | ALOGV("Creating display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | DisplayDeviceState state; | 
|  | state.physical = {.id = displayId, | 
|  | .type = getHwComposer().getDisplayConnectionType(displayId), | 
|  | .hwcDisplayId = event.hwcDisplayId, | 
|  | .deviceProductInfo = std::move(info->deviceProductInfo), | 
|  | .supportedModes = std::move(supportedModes), | 
|  | .activeMode = std::move(activeMode)}; | 
|  | state.isSecure = true; // All physical displays are currently considered secure. | 
|  | state.displayName = std::move(info->name); | 
|  |  | 
|  | sp<IBinder> token = new BBinder(); | 
|  | mCurrentState.displays.add(token, state); | 
|  | mPhysicalDisplayTokens.try_emplace(displayId, std::move(token)); | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | } else { | 
|  | ALOGV("Recreating display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | auto& state = mCurrentState.displays.editValueFor(token->get()); | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. | 
|  | state.physical->supportedModes = std::move(supportedModes); | 
|  | state.physical->activeMode = std::move(activeMode); | 
|  | if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { | 
|  | state.physical->deviceProductInfo = std::move(info->deviceProductInfo); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | ALOGV("Removing display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | if (const ssize_t index = mCurrentState.displays.indexOfKey(token->get()); index >= 0) { | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | } | 
|  |  | 
|  | mPhysicalDisplayTokens.erase(displayId); | 
|  | } | 
|  |  | 
|  | processDisplayChangesLocked(); | 
|  | } | 
|  |  | 
|  | mPendingHotplugEvents.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
|  | ALOGI("Dispatching display hotplug event displayId=%s, connected=%d", | 
|  | to_string(displayId).c_str(), connected); | 
|  | mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | 
|  | mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& displayToken, | 
|  | std::shared_ptr<compositionengine::Display> compositionDisplay, | 
|  | const DisplayDeviceState& state, | 
|  | const sp<compositionengine::DisplaySurface>& displaySurface, | 
|  | const sp<IGraphicBufferProducer>& producer) { | 
|  | DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay); | 
|  | creationArgs.sequenceId = state.sequenceId; | 
|  | creationArgs.isSecure = state.isSecure; | 
|  | creationArgs.displaySurface = displaySurface; | 
|  | creationArgs.hasWideColorGamut = false; | 
|  | creationArgs.supportedPerFrameMetadata = 0; | 
|  |  | 
|  | if (const auto& physical = state.physical) { | 
|  | creationArgs.connectionType = physical->type; | 
|  | creationArgs.supportedModes = physical->supportedModes; | 
|  | creationArgs.activeModeId = physical->activeMode->getId(); | 
|  | const auto [kernelIdleTimerController, idleTimerTimeoutMs] = | 
|  | getKernelIdleTimerProperties(compositionDisplay->getId()); | 
|  |  | 
|  | scheduler::RefreshRateConfigs::Config config = | 
|  | {.enableFrameRateOverride = android::sysprop::enable_frame_rate_override(false), | 
|  | .frameRateMultipleThreshold = | 
|  | base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0), | 
|  | .idleTimerTimeout = idleTimerTimeoutMs, | 
|  | .kernelIdleTimerController = kernelIdleTimerController}; | 
|  | creationArgs.refreshRateConfigs = | 
|  | std::make_shared<scheduler::RefreshRateConfigs>(creationArgs.supportedModes, | 
|  | creationArgs.activeModeId, config); | 
|  | } | 
|  |  | 
|  | if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) { | 
|  | creationArgs.isPrimary = id == getPrimaryDisplayIdLocked(); | 
|  |  | 
|  | if (useColorManagement) { | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*id); | 
|  | for (ColorMode colorMode : modes) { | 
|  | if (isWideColorMode(colorMode)) { | 
|  | creationArgs.hasWideColorGamut = true; | 
|  | } | 
|  |  | 
|  | std::vector<RenderIntent> renderIntents = | 
|  | getHwComposer().getRenderIntents(*id, colorMode); | 
|  | creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { | 
|  | getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); | 
|  | creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); | 
|  | } | 
|  |  | 
|  | auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
|  | auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
|  | creationArgs.nativeWindow = nativeWindow; | 
|  |  | 
|  | // Make sure that composition can never be stalled by a virtual display | 
|  | // consumer that isn't processing buffers fast enough. We have to do this | 
|  | // here, in case the display is composed entirely by HWC. | 
|  | if (state.isVirtual()) { | 
|  | nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
|  | } | 
|  |  | 
|  | creationArgs.physicalOrientation = | 
|  | getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary); | 
|  | ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation)); | 
|  |  | 
|  | // virtual displays are always considered enabled | 
|  | creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; | 
|  |  | 
|  | sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | 
|  |  | 
|  | nativeWindowSurface->preallocateBuffers(); | 
|  |  | 
|  | ColorMode defaultColorMode = ColorMode::NATIVE; | 
|  | Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
|  | if (display->hasWideColorGamut()) { | 
|  | defaultColorMode = ColorMode::SRGB; | 
|  | defaultDataSpace = Dataspace::V0_SRGB; | 
|  | } | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | 
|  | RenderIntent::COLORIMETRIC, | 
|  | Dataspace::UNKNOWN}); | 
|  | if (!state.isVirtual()) { | 
|  | FTL_FAKE_GUARD(kMainThreadContext, | 
|  | display->setActiveMode(state.physical->activeMode->getId())); | 
|  | display->setDeviceProductInfo(state.physical->deviceProductInfo); | 
|  | } | 
|  |  | 
|  | display->setLayerStack(state.layerStack); | 
|  | display->setProjection(state.orientation, state.layerStackSpaceRect, | 
|  | state.orientedDisplaySpaceRect); | 
|  | display->setDisplayName(state.displayName); | 
|  | display->setFlags(state.flags); | 
|  |  | 
|  | return display; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& state) { | 
|  | ui::Size resolution(0, 0); | 
|  | ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | 
|  | if (state.physical) { | 
|  | resolution = state.physical->activeMode->getResolution(); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | 
|  | } else if (state.surface != nullptr) { | 
|  | int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
|  | status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
|  | int format; | 
|  | status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(format); | 
|  | } else { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | return; | 
|  | } | 
|  |  | 
|  | compositionengine::DisplayCreationArgsBuilder builder; | 
|  | if (const auto& physical = state.physical) { | 
|  | builder.setId(physical->id); | 
|  | } else { | 
|  | builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); | 
|  | } | 
|  |  | 
|  | builder.setPixels(resolution); | 
|  | builder.setIsSecure(state.isSecure); | 
|  | builder.setPowerAdvisor(mPowerAdvisor.get()); | 
|  | builder.setName(state.displayName); | 
|  | auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | 
|  | compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); | 
|  |  | 
|  | sp<compositionengine::DisplaySurface> displaySurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferProducer> bqProducer; | 
|  | sp<IGraphicBufferConsumer> bqConsumer; | 
|  | getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | 
|  |  | 
|  | if (state.isVirtual()) { | 
|  | const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); | 
|  | LOG_FATAL_IF(!displayId); | 
|  | auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, | 
|  | bqProducer, bqConsumer, state.displayName); | 
|  | displaySurface = surface; | 
|  | producer = std::move(surface); | 
|  | } else { | 
|  | ALOGE_IF(state.surface != nullptr, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  | const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); | 
|  | LOG_FATAL_IF(!displayId); | 
|  | displaySurface = | 
|  | sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, | 
|  | state.physical->activeMode->getResolution(), | 
|  | ui::Size(maxGraphicsWidth, maxGraphicsHeight)); | 
|  | producer = bqProducer; | 
|  | } | 
|  |  | 
|  | LOG_FATAL_IF(!displaySurface); | 
|  | auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state, | 
|  | displaySurface, producer); | 
|  | if (display->isPrimary()) { | 
|  | initScheduler(display); | 
|  | } | 
|  | if (!state.isVirtual()) { | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), true); | 
|  | } | 
|  |  | 
|  | mDisplays.try_emplace(displayToken, std::move(display)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | 
|  | auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (display) { | 
|  | display->disconnect(); | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | releaseVirtualDisplay(display->getVirtualId()); | 
|  | } else { | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), false); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  |  | 
|  | if (display && display->isVirtual()) { | 
|  | static_cast<void>(mScheduler->schedule([display = std::move(display)] { | 
|  | // Destroy the display without holding the mStateLock. | 
|  | // This is a temporary solution until we can manage transaction queues without | 
|  | // holding the mStateLock. | 
|  | // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the | 
|  | // client. When the IGBP is disconnected, its buffer cache in SF will be cleared | 
|  | // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client | 
|  | // ends up running on the main thread causing a deadlock since setTransactionstate | 
|  | // will try to acquire the mStateLock. Instead we extend the lifetime of | 
|  | // DisplayDevice and destroy it in the main thread without holding the mStateLock. | 
|  | // The display will be disconnected and removed from the mDisplays list so it will | 
|  | // not be accessible. | 
|  | })); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& currentState, | 
|  | const DisplayDeviceState& drawingState) { | 
|  | const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | 
|  | const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | 
|  |  | 
|  | // Recreate the DisplayDevice if the surface or sequence ID changed. | 
|  | if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | 
|  | getRenderEngine().cleanFramebufferCache(); | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | display->disconnect(); | 
|  | if (display->isVirtual()) { | 
|  | releaseVirtualDisplay(display->getVirtualId()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  |  | 
|  | if (const auto& physical = currentState.physical) { | 
|  | getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | 
|  | } | 
|  |  | 
|  | processDisplayAdded(displayToken, currentState); | 
|  |  | 
|  | if (currentState.physical) { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  |  | 
|  | // TODO(b/175678251) Call a listener instead. | 
|  | if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { | 
|  | updateInternalDisplayVsyncLocked(display); | 
|  | } | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | if (currentState.layerStack != drawingState.layerStack) { | 
|  | display->setLayerStack(currentState.layerStack); | 
|  | } | 
|  | if (currentState.flags != drawingState.flags) { | 
|  | display->setFlags(currentState.flags); | 
|  | } | 
|  | if ((currentState.orientation != drawingState.orientation) || | 
|  | (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || | 
|  | (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { | 
|  | display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, | 
|  | currentState.orientedDisplaySpaceRect); | 
|  | if (isDisplayActiveLocked(display)) { | 
|  | mActiveDisplayTransformHint = display->getTransformHint(); | 
|  | } | 
|  | } | 
|  | if (currentState.width != drawingState.width || | 
|  | currentState.height != drawingState.height) { | 
|  | display->setDisplaySize(currentState.width, currentState.height); | 
|  |  | 
|  | if (isDisplayActiveLocked(display)) { | 
|  | onActiveDisplaySizeChanged(display); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | void SurfaceFlinger::updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) { | 
|  | mVsyncConfiguration->reset(); | 
|  | const Fps refreshRate = activeDisplay->refreshRateConfigs().getActiveMode()->getFps(); | 
|  | updatePhaseConfiguration(refreshRate); | 
|  | mRefreshRateStats->setRefreshRate(refreshRate); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChangesLocked() { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i = 0; i < draw.size(); i++) { | 
|  | const wp<IBinder>& displayToken = draw.keyAt(i); | 
|  | const ssize_t j = curr.indexOfKey(displayToken); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | processDisplayRemoved(displayToken); | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& currentState = curr[j]; | 
|  | const DisplayDeviceState& drawingState = draw[i]; | 
|  | processDisplayChanged(displayToken, currentState, drawingState); | 
|  | } | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i = 0; i < curr.size(); i++) { | 
|  | const wp<IBinder>& displayToken = curr.keyAt(i); | 
|  | if (draw.indexOfKey(displayToken) < 0) { | 
|  | processDisplayAdded(displayToken, curr[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.displays = mCurrentState.displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { | 
|  | // Commit display transactions. | 
|  | const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; | 
|  | if (displayTransactionNeeded) { | 
|  | processDisplayChangesLocked(); | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  | mForceTransactionDisplayChange = displayTransactionNeeded; | 
|  |  | 
|  | if (mSomeChildrenChanged) { | 
|  | mVisibleRegionsDirty = true; | 
|  | mSomeChildrenChanged = false; | 
|  | } | 
|  |  | 
|  | // Update transform hint. | 
|  | if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | 
|  | // Layers and/or displays have changed, so update the transform hint for each layer. | 
|  | // | 
|  | // NOTE: we do this here, rather than when presenting the display so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> hintDisplay; | 
|  | ui::LayerStack layerStack; | 
|  |  | 
|  | mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { | 
|  | layerStack = filter.layerStack; | 
|  | hintDisplay = nullptr; | 
|  |  | 
|  | // Find the display that includes the layer. | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (!display->getCompositionDisplay()->includesLayer(filter)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Pick the primary display if another display mirrors the layer. | 
|  | if (hintDisplay) { | 
|  | hintDisplay = nullptr; | 
|  | break; | 
|  | } | 
|  |  | 
|  | hintDisplay = display; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hintDisplay) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  |  | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | hintDisplay = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | layer->updateTransformHint(hintDisplay->getTransformHint()); | 
|  | }); | 
|  | } | 
|  |  | 
|  | if (mLayersAdded) { | 
|  | mLayersAdded = false; | 
|  | // Layers have been added. | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (mLayersPendingRemoval.indexOf(layer) >= 0) { | 
|  | // this layer is not visible anymore | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | doCommitTransactions(); | 
|  | signalSynchronousTransactions(CountDownLatch::eSyncTransaction); | 
|  | mAnimTransactionPending = false; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputFlinger() { | 
|  | ATRACE_CALL(); | 
|  | if (!mInputFlinger) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::vector<WindowInfo> windowInfos; | 
|  | std::vector<DisplayInfo> displayInfos; | 
|  | bool updateWindowInfo = false; | 
|  | if (mVisibleRegionsDirty || mInputInfoChanged) { | 
|  | mInputInfoChanged = false; | 
|  | updateWindowInfo = true; | 
|  | buildWindowInfos(windowInfos, displayInfos); | 
|  | } | 
|  | if (!updateWindowInfo && mInputWindowCommands.empty()) { | 
|  | return; | 
|  | } | 
|  | BackgroundExecutor::getInstance().execute([updateWindowInfo, | 
|  | windowInfos = std::move(windowInfos), | 
|  | displayInfos = std::move(displayInfos), | 
|  | inputWindowCommands = | 
|  | std::move(mInputWindowCommands), | 
|  | inputFlinger = mInputFlinger, this]() { | 
|  | ATRACE_NAME("BackgroundExecutor::updateInputFlinger"); | 
|  | if (updateWindowInfo) { | 
|  | mWindowInfosListenerInvoker->windowInfosChanged(windowInfos, displayInfos, | 
|  | inputWindowCommands.syncInputWindows); | 
|  | } else if (inputWindowCommands.syncInputWindows) { | 
|  | // If the caller requested to sync input windows, but there are no | 
|  | // changes to input windows, notify immediately. | 
|  | windowInfosReported(); | 
|  | } | 
|  | for (const auto& focusRequest : inputWindowCommands.focusRequests) { | 
|  | inputFlinger->setFocusedWindow(focusRequest); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) { | 
|  | const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | 
|  | if (!supportsDisplayBrightnessCommand) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | if (const auto brightness = display->getStagedBrightness(); brightness) { | 
|  | if (!needsComposite) { | 
|  | const status_t error = | 
|  | getHwComposer() | 
|  | .setDisplayBrightness(display->getPhysicalId(), *brightness, | 
|  | display->getCompositionDisplay() | 
|  | ->getState() | 
|  | .displayBrightnessNits, | 
|  | Hwc2::Composer::DisplayBrightnessOptions{ | 
|  | .applyImmediately = true}) | 
|  | .get(); | 
|  |  | 
|  | ALOGE_IF(error != NO_ERROR, | 
|  | "Error setting display brightness for display %s: %d (%s)", | 
|  | display->getDebugName().c_str(), error, strerror(error)); | 
|  | } | 
|  | display->persistBrightness(needsComposite); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos, | 
|  | std::vector<DisplayInfo>& outDisplayInfos) { | 
|  | ftl::SmallMap<ui::LayerStack, DisplayDevice::InputInfo, 4> displayInputInfos; | 
|  |  | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | const auto layerStack = display->getLayerStack(); | 
|  | const auto info = display->getInputInfo(); | 
|  |  | 
|  | const auto [it, emplaced] = displayInputInfos.try_emplace(layerStack, info); | 
|  | if (emplaced) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // If the layer stack is mirrored on multiple displays, the first display that is configured | 
|  | // to receive input takes precedence. | 
|  | auto& otherInfo = it->second; | 
|  | if (otherInfo.receivesInput) { | 
|  | ALOGW_IF(display->receivesInput(), | 
|  | "Multiple displays claim to accept input for the same layer stack: %u", | 
|  | layerStack.id); | 
|  | } else { | 
|  | otherInfo = info; | 
|  | } | 
|  | } | 
|  |  | 
|  | static size_t sNumWindowInfos = 0; | 
|  | outWindowInfos.reserve(sNumWindowInfos); | 
|  | sNumWindowInfos = 0; | 
|  |  | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | if (!layer->needsInputInfo()) return; | 
|  |  | 
|  | // Do not create WindowInfos for windows on displays that cannot receive input. | 
|  | if (const auto opt = displayInputInfos.get(layer->getLayerStack())) { | 
|  | const auto& info = opt->get(); | 
|  | outWindowInfos.push_back(layer->fillInputInfo(info.transform, info.isSecure)); | 
|  | } | 
|  | }); | 
|  |  | 
|  | sNumWindowInfos = outWindowInfos.size(); | 
|  |  | 
|  | outDisplayInfos.reserve(displayInputInfos.size()); | 
|  | for (const auto& [_, info] : displayInputInfos) { | 
|  | outDisplayInfos.push_back(info.info); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCursorAsync() { | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | if (HalDisplayId::tryCast(display->getId())) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mCompositionEngine->updateCursorAsync(refreshArgs); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::requestDisplayMode(DisplayModePtr mode, DisplayModeEvent event) { | 
|  | // If this is called from the main thread mStateLock must be locked before | 
|  | // Currently the only way to call this function from the main thread is from | 
|  | // Scheduler::chooseRefreshRateForContent | 
|  |  | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display || mBootStage != BootStage::FINISHED) { | 
|  | return; | 
|  | } | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!display->refreshRateConfigs().isModeAllowed(mode->getId())) { | 
|  | ALOGV("Skipping disallowed mode %d", mode->getId().value()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | setDesiredActiveMode({std::move(mode), event}); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initScheduler(const sp<DisplayDevice>& display) { | 
|  | if (mScheduler) { | 
|  | // If the scheduler is already initialized, this means that we received | 
|  | // a hotplug(connected) on the primary display. In that case we should | 
|  | // update the scheduler with the most recent display information. | 
|  | ALOGW("Scheduler already initialized, updating instead"); | 
|  | mScheduler->setRefreshRateConfigs(display->holdRefreshRateConfigs()); | 
|  | return; | 
|  | } | 
|  | const auto currRefreshRate = display->getActiveMode()->getFps(); | 
|  | mRefreshRateStats = std::make_unique<scheduler::RefreshRateStats>(*mTimeStats, currRefreshRate, | 
|  | hal::PowerMode::OFF); | 
|  |  | 
|  | mVsyncConfiguration = getFactory().createVsyncConfiguration(currRefreshRate); | 
|  | mVsyncModulator = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs()); | 
|  |  | 
|  | using Feature = scheduler::Feature; | 
|  | scheduler::FeatureFlags features; | 
|  |  | 
|  | if (sysprop::use_content_detection_for_refresh_rate(false)) { | 
|  | features |= Feature::kContentDetection; | 
|  | } | 
|  | if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) { | 
|  | features |= Feature::kTracePredictedVsync; | 
|  | } | 
|  | if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) && | 
|  | !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
|  | features |= Feature::kPresentFences; | 
|  | } | 
|  |  | 
|  | mScheduler = std::make_unique<scheduler::Scheduler>(static_cast<ICompositor&>(*this), | 
|  | static_cast<ISchedulerCallback&>(*this), | 
|  | features); | 
|  | { | 
|  | auto configs = display->holdRefreshRateConfigs(); | 
|  | if (configs->kernelIdleTimerController().has_value()) { | 
|  | features |= Feature::kKernelIdleTimer; | 
|  | } | 
|  |  | 
|  | mScheduler->createVsyncSchedule(features); | 
|  | mScheduler->setRefreshRateConfigs(std::move(configs)); | 
|  | } | 
|  | setVsyncEnabled(false); | 
|  | mScheduler->startTimers(); | 
|  |  | 
|  | const auto configs = mVsyncConfiguration->getCurrentConfigs(); | 
|  | const nsecs_t vsyncPeriod = currRefreshRate.getPeriodNsecs(); | 
|  | mAppConnectionHandle = | 
|  | mScheduler->createConnection("app", mFrameTimeline->getTokenManager(), | 
|  | /*workDuration=*/configs.late.appWorkDuration, | 
|  | /*readyDuration=*/configs.late.sfWorkDuration, | 
|  | impl::EventThread::InterceptVSyncsCallback()); | 
|  | mSfConnectionHandle = | 
|  | mScheduler->createConnection("appSf", mFrameTimeline->getTokenManager(), | 
|  | /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | 
|  | /*readyDuration=*/configs.late.sfWorkDuration, | 
|  | [this](nsecs_t timestamp) { | 
|  | mInterceptor->saveVSyncEvent(timestamp); | 
|  | }); | 
|  |  | 
|  | mScheduler->initVsync(mScheduler->getVsyncDispatch(), *mFrameTimeline->getTokenManager(), | 
|  | configs.late.sfWorkDuration); | 
|  |  | 
|  | mRegionSamplingThread = | 
|  | new RegionSamplingThread(*this, RegionSamplingThread::EnvironmentTimingTunables()); | 
|  | mFpsReporter = new FpsReporter(*mFrameTimeline, *this); | 
|  | // Dispatch a mode change request for the primary display on scheduler | 
|  | // initialization, so that the EventThreads always contain a reference to a | 
|  | // prior configuration. | 
|  | // | 
|  | // This is a bit hacky, but this avoids a back-pointer into the main SF | 
|  | // classes from EventThread, and there should be no run-time binder cost | 
|  | // anyway since there are no connected apps at this point. | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, display->getActiveMode()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updatePhaseConfiguration(const Fps& refreshRate) { | 
|  | mVsyncConfiguration->setRefreshRateFps(refreshRate); | 
|  | setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()), | 
|  | refreshRate.getPeriodNsecs()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setVsyncConfig(const VsyncModulator::VsyncConfig& config, | 
|  | nsecs_t vsyncPeriod) { | 
|  | mScheduler->setDuration(mAppConnectionHandle, | 
|  | /*workDuration=*/config.appWorkDuration, | 
|  | /*readyDuration=*/config.sfWorkDuration); | 
|  | mScheduler->setDuration(mSfConnectionHandle, | 
|  | /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | 
|  | /*readyDuration=*/config.sfWorkDuration); | 
|  | mScheduler->setDuration(config.sfWorkDuration); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doCommitTransactions() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (const auto& l : mLayersPendingRemoval) { | 
|  | // Ensure any buffers set to display on any children are released. | 
|  | if (l->isRemovedFromCurrentState()) { | 
|  | l->latchAndReleaseBuffer(); | 
|  | } | 
|  |  | 
|  | // If a layer has a parent, we allow it to out-live it's handle | 
|  | // with the idea that the parent holds a reference and will eventually | 
|  | // be cleaned up. However no one cleans up the top-level so we do so | 
|  | // here. | 
|  | if (l->isAtRoot()) { | 
|  | l->setIsAtRoot(false); | 
|  | mCurrentState.layersSortedByZ.remove(l); | 
|  | } | 
|  |  | 
|  | // If the layer has been removed and has no parent, then it will not be reachable | 
|  | // when traversing layers on screen. Add the layer to the offscreenLayers set to | 
|  | // ensure we can copy its current to drawing state. | 
|  | if (!l->getParent()) { | 
|  | mOffscreenLayers.emplace(l.get()); | 
|  | } | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | // clear the "changed" flags in current state | 
|  | mCurrentState.colorMatrixChanged = false; | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | for (const auto& rootLayer : mDrawingState.layersSortedByZ) { | 
|  | rootLayer->commitChildList(); | 
|  | } | 
|  | } | 
|  |  | 
|  | commitOffscreenLayers(); | 
|  | if (mNumClones > 0) { | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitOffscreenLayers() { | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | 
|  | if (layer->clearTransactionFlags(eTransactionNeeded)) { | 
|  | layer->doTransaction(0); | 
|  | layer->commitChildList(); | 
|  | } | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
|  | for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | if (display->includesLayer(layer->getOutputFilter())) { | 
|  | display->editState().dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::latchBuffers() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const nsecs_t latchTime = systemTime(); | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | bool frameQueued = false; | 
|  | bool newDataLatched = false; | 
|  |  | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  |  | 
|  | // Store the set of layers that need updates. This set must not change as | 
|  | // buffers are being latched, as this could result in a deadlock. | 
|  | // Example: Two producers share the same command stream and: | 
|  | // 1.) Layer 0 is latched | 
|  | // 2.) Layer 0 gets a new frame | 
|  | // 2.) Layer 1 gets a new frame | 
|  | // 3.) Layer 1 is latched. | 
|  | // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
|  | // second frame. But layer 0's second frame could be waiting on display. | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) { | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (layer->hasReadyFrame()) { | 
|  | frameQueued = true; | 
|  | if (layer->shouldPresentNow(expectedPresentTime)) { | 
|  | mLayersWithQueuedFrames.emplace(layer); | 
|  | } else { | 
|  | ATRACE_NAME("!layer->shouldPresentNow()"); | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | }); | 
|  | mForceTransactionDisplayChange = false; | 
|  |  | 
|  | // The client can continue submitting buffers for offscreen layers, but they will not | 
|  | // be shown on screen. Therefore, we need to latch and release buffers of offscreen | 
|  | // layers to ensure dequeueBuffer doesn't block indefinitely. | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* l) { l->latchAndReleaseBuffer(); }); | 
|  | } | 
|  |  | 
|  | if (!mLayersWithQueuedFrames.empty()) { | 
|  | // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
|  | // writes to Layer current state. See also b/119481871 | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | for (const auto& layer : mLayersWithQueuedFrames) { | 
|  | if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { | 
|  | mLayersPendingRefresh.push_back(layer); | 
|  | newDataLatched = true; | 
|  | } | 
|  | layer->useSurfaceDamage(); | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  |  | 
|  | // If we will need to wake up at some time in the future to deal with a | 
|  | // queued frame that shouldn't be displayed during this vsync period, wake | 
|  | // up during the next vsync period to check again. | 
|  | if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  |  | 
|  | if (mNumClones > 0) { | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | 
|  | } | 
|  |  | 
|  | // Only continue with the refresh if there is actually new work to do | 
|  | return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | 
|  | const sp<Layer>& layer, const wp<Layer>& parent, | 
|  | bool addToRoot, uint32_t* outTransformHint) { | 
|  | if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) { | 
|  | ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | 
|  | ISurfaceComposer::MAX_LAYERS); | 
|  | static_cast<void>(mScheduler->schedule([=] { | 
|  | ALOGE("Dumping random sampling of on-screen layers: "); | 
|  | mDrawingState.traverse([&](Layer *layer) { | 
|  | // Aim to dump about 200 layers to avoid totally trashing | 
|  | // logcat. On the other hand, if there really are 4096 layers | 
|  | // something has gone totally wrong its probably the most | 
|  | // useful information in logcat. | 
|  | if (rand() % 20 == 13) { | 
|  | ALOGE("Layer: %s", layer->getName().c_str()); | 
|  | } | 
|  | }); | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | if (rand() % 20 == 13) { | 
|  | ALOGE("Offscreen-layer: %s", offscreenLayer->getName().c_str()); | 
|  | } | 
|  | } | 
|  | })); | 
|  | return NO_MEMORY; | 
|  | } | 
|  |  | 
|  | { | 
|  | std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
|  | mCreatedLayers.emplace_back(layer, parent, addToRoot); | 
|  | } | 
|  |  | 
|  | layer->updateTransformHint(mActiveDisplayTransformHint); | 
|  | if (outTransformHint) { | 
|  | *outTransformHint = mActiveDisplayTransformHint; | 
|  | } | 
|  | // attach this layer to the client | 
|  | if (client != nullptr) { | 
|  | client->attachLayer(handle, layer); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags() const { | 
|  | return mTransactionFlags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { | 
|  | return mTransactionFlags.fetch_and(~mask) & mask; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, | 
|  | const sp<IBinder>& applyToken, FrameHint frameHint) { | 
|  | modulateVsync(&VsyncModulator::setTransactionSchedule, schedule, applyToken); | 
|  |  | 
|  | if (const bool scheduled = mTransactionFlags.fetch_or(mask) & mask; !scheduled) { | 
|  | scheduleCommit(frameHint); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::stopTransactionProcessing( | 
|  | const std::unordered_set<sp<IBinder>, SpHash<IBinder>>& | 
|  | applyTokensWithUnsignaledTransactions) const { | 
|  | if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { | 
|  | // if we are in LatchUnsignaledConfig::AutoSingleLayer | 
|  | // then we should have only one applyToken for processing. | 
|  | // so we can stop further transactions on this applyToken. | 
|  | return !applyTokensWithUnsignaledTransactions.empty(); | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::flushUnsignaledPendingTransactionQueues( | 
|  | std::vector<TransactionState>& transactions, | 
|  | std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, | 
|  | std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions) { | 
|  | return flushPendingTransactionQueues(transactions, bufferLayersReadyToPresent, | 
|  | applyTokensWithUnsignaledTransactions, | 
|  | /*tryApplyUnsignaled*/ true); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::flushPendingTransactionQueues( | 
|  | std::vector<TransactionState>& transactions, | 
|  | std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, | 
|  | std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions, | 
|  | bool tryApplyUnsignaled) { | 
|  | int transactionsPendingBarrier = 0; | 
|  | auto it = mPendingTransactionQueues.begin(); | 
|  | while (it != mPendingTransactionQueues.end()) { | 
|  | auto& [applyToken, transactionQueue] = *it; | 
|  | while (!transactionQueue.empty()) { | 
|  | if (stopTransactionProcessing(applyTokensWithUnsignaledTransactions)) { | 
|  | ATRACE_NAME("stopTransactionProcessing"); | 
|  | break; | 
|  | } | 
|  |  | 
|  | auto& transaction = transactionQueue.front(); | 
|  | const auto ready = | 
|  | transactionIsReadyToBeApplied(transaction.frameTimelineInfo, | 
|  | transaction.isAutoTimestamp, | 
|  | transaction.desiredPresentTime, | 
|  | transaction.originUid, transaction.states, | 
|  | bufferLayersReadyToPresent, transactions.size(), | 
|  | tryApplyUnsignaled); | 
|  | ATRACE_INT("TransactionReadiness", static_cast<int>(ready)); | 
|  | if (ready == TransactionReadiness::NotReady) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | break; | 
|  | } | 
|  | if (ready == TransactionReadiness::NotReadyBarrier) { | 
|  | transactionsPendingBarrier++; | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | break; | 
|  | } | 
|  | transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { | 
|  | const bool frameNumberChanged = state.bufferData->flags.test( | 
|  | BufferData::BufferDataChange::frameNumberChanged); | 
|  | if (frameNumberChanged) { | 
|  | bufferLayersReadyToPresent[state.surface] = state.bufferData->frameNumber; | 
|  | } else { | 
|  | // Barrier function only used for BBQ which always includes a frame number | 
|  | bufferLayersReadyToPresent[state.surface] = | 
|  | std::numeric_limits<uint64_t>::max(); | 
|  | } | 
|  | }); | 
|  | const bool appliedUnsignaled = (ready == TransactionReadiness::ReadyUnsignaled); | 
|  | if (appliedUnsignaled) { | 
|  | applyTokensWithUnsignaledTransactions.insert(transaction.applyToken); | 
|  | } | 
|  |  | 
|  | transactions.emplace_back(std::move(transaction)); | 
|  | transactionQueue.pop(); | 
|  | } | 
|  |  | 
|  | if (transactionQueue.empty()) { | 
|  | it = mPendingTransactionQueues.erase(it); | 
|  | mTransactionQueueCV.broadcast(); | 
|  | } else { | 
|  | it = std::next(it, 1); | 
|  | } | 
|  | } | 
|  | return transactionsPendingBarrier; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::flushTransactionQueues(int64_t vsyncId) { | 
|  | // to prevent onHandleDestroyed from being called while the lock is held, | 
|  | // we must keep a copy of the transactions (specifically the composer | 
|  | // states) around outside the scope of the lock | 
|  | std::vector<TransactionState> transactions; | 
|  | // Layer handles that have transactions with buffers that are ready to be applied. | 
|  | std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>> bufferLayersReadyToPresent; | 
|  | std::unordered_set<sp<IBinder>, SpHash<IBinder>> applyTokensWithUnsignaledTransactions; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | { | 
|  | Mutex::Autolock _l(mQueueLock); | 
|  |  | 
|  | int lastTransactionsPendingBarrier = 0; | 
|  | int transactionsPendingBarrier = 0; | 
|  | // First collect transactions from the pending transaction queues. | 
|  | // We are not allowing unsignaled buffers here as we want to | 
|  | // collect all the transactions from applyTokens that are ready first. | 
|  | transactionsPendingBarrier = | 
|  | flushPendingTransactionQueues(transactions, bufferLayersReadyToPresent, | 
|  | applyTokensWithUnsignaledTransactions, /*tryApplyUnsignaled*/ false); | 
|  |  | 
|  | // Second, collect transactions from the transaction queue. | 
|  | // Here as well we are not allowing unsignaled buffers for the same | 
|  | // reason as above. | 
|  | while (!mTransactionQueue.empty()) { | 
|  | auto& transaction = mTransactionQueue.front(); | 
|  | const bool pendingTransactions = | 
|  | mPendingTransactionQueues.find(transaction.applyToken) != | 
|  | mPendingTransactionQueues.end(); | 
|  | const auto ready = [&]() REQUIRES(mStateLock) { | 
|  | if (pendingTransactions) { | 
|  | ATRACE_NAME("pendingTransactions"); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | return transactionIsReadyToBeApplied(transaction.frameTimelineInfo, | 
|  | transaction.isAutoTimestamp, | 
|  | transaction.desiredPresentTime, | 
|  | transaction.originUid, transaction.states, | 
|  | bufferLayersReadyToPresent, | 
|  | transactions.size(), | 
|  | /*tryApplyUnsignaled*/ false); | 
|  | }(); | 
|  | ATRACE_INT("TransactionReadiness", static_cast<int>(ready)); | 
|  | if (ready != TransactionReadiness::Ready) { | 
|  | if (ready == TransactionReadiness::NotReadyBarrier) { | 
|  | transactionsPendingBarrier++; | 
|  | } | 
|  | mPendingTransactionQueues[transaction.applyToken].push(std::move(transaction)); | 
|  | } else { | 
|  | transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { | 
|  | const bool frameNumberChanged = state.bufferData->flags.test( | 
|  | BufferData::BufferDataChange::frameNumberChanged); | 
|  | if (frameNumberChanged) { | 
|  | bufferLayersReadyToPresent[state.surface] = state.bufferData->frameNumber; | 
|  | } else { | 
|  | // Barrier function only used for BBQ which always includes a frame number. | 
|  | // This value only used for barrier logic. | 
|  | bufferLayersReadyToPresent[state.surface] = | 
|  | std::numeric_limits<uint64_t>::max(); | 
|  | } | 
|  | }); | 
|  | transactions.emplace_back(std::move(transaction)); | 
|  | } | 
|  | mTransactionQueue.pop_front(); | 
|  | ATRACE_INT("TransactionQueue", mTransactionQueue.size()); | 
|  | } | 
|  |  | 
|  | // Transactions with a buffer pending on a barrier may be on a different applyToken | 
|  | // than the transaction which satisfies our barrier. In fact this is the exact use case | 
|  | // that the primitive is designed for. This means we may first process | 
|  | // the barrier dependent transaction, determine it ineligible to complete | 
|  | // and then satisfy in a later inner iteration of flushPendingTransactionQueues. | 
|  | // The barrier dependent transaction was eligible to be presented in this frame | 
|  | // but we would have prevented it without case. To fix this we continually | 
|  | // loop through flushPendingTransactionQueues until we perform an iteration | 
|  | // where the number of transactionsPendingBarrier doesn't change. This way | 
|  | // we can continue to resolve dependency chains of barriers as far as possible. | 
|  | while (lastTransactionsPendingBarrier != transactionsPendingBarrier) { | 
|  | lastTransactionsPendingBarrier = transactionsPendingBarrier; | 
|  | transactionsPendingBarrier = | 
|  | flushPendingTransactionQueues(transactions, bufferLayersReadyToPresent, | 
|  | applyTokensWithUnsignaledTransactions, | 
|  | /*tryApplyUnsignaled*/ false); | 
|  | } | 
|  |  | 
|  | // We collected all transactions that could apply without latching unsignaled buffers. | 
|  | // If we are allowing latch unsignaled of some form, now it's the time to go over the | 
|  | // transactions that were not applied and try to apply them unsignaled. | 
|  | if (enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) { | 
|  | flushUnsignaledPendingTransactionQueues(transactions, bufferLayersReadyToPresent, | 
|  | applyTokensWithUnsignaledTransactions); | 
|  | } | 
|  |  | 
|  | return applyTransactions(transactions, vsyncId); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions, | 
|  | int64_t vsyncId) { | 
|  | bool needsTraversal = false; | 
|  | // Now apply all transactions. | 
|  | for (auto& transaction : transactions) { | 
|  | needsTraversal |= | 
|  | applyTransactionState(transaction.frameTimelineInfo, transaction.states, | 
|  | transaction.displays, transaction.flags, | 
|  | transaction.inputWindowCommands, | 
|  | transaction.desiredPresentTime, transaction.isAutoTimestamp, | 
|  | transaction.buffer, transaction.postTime, | 
|  | transaction.permissions, transaction.hasListenerCallbacks, | 
|  | transaction.listenerCallbacks, transaction.originPid, | 
|  | transaction.originUid, transaction.id); | 
|  | if (transaction.transactionCommittedSignal) { | 
|  | mTransactionCommittedSignals.emplace_back( | 
|  | std::move(transaction.transactionCommittedSignal)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->addCommittedTransactions(transactions, vsyncId); | 
|  | } | 
|  | return needsTraversal; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::transactionFlushNeeded() { | 
|  | Mutex::Autolock _l(mQueueLock); | 
|  | return !mPendingTransactionQueues.empty() || !mTransactionQueue.empty(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const { | 
|  | // The amount of time SF can delay a frame if it is considered early based | 
|  | // on the VsyncModulator::VsyncConfig::appWorkDuration | 
|  | constexpr static std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms; | 
|  |  | 
|  | const auto currentVsyncPeriod = mScheduler->getDisplayStatInfo(systemTime()).vsyncPeriod; | 
|  | const auto earlyLatchVsyncThreshold = currentVsyncPeriod / 2; | 
|  |  | 
|  | const auto prediction = mFrameTimeline->getTokenManager()->getPredictionsForToken(vsyncId); | 
|  | if (!prediction.has_value()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (std::abs(prediction->presentTime - expectedPresentTime) >= | 
|  | kEarlyLatchMaxThreshold.count()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return prediction->presentTime >= expectedPresentTime && | 
|  | prediction->presentTime - expectedPresentTime >= earlyLatchVsyncThreshold; | 
|  | } | 
|  | bool SurfaceFlinger::shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t& state, | 
|  | size_t numStates, size_t totalTXapplied) const { | 
|  | if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { | 
|  | ALOGV("%s: false (LatchUnsignaledConfig::Disabled)", __func__); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Always) { | 
|  | ALOGV("%s: true (LatchUnsignaledConfig::Always)", __func__); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // We only want to latch unsignaled when a single layer is updated in this | 
|  | // transaction (i.e. not a blast sync transaction). | 
|  | if (numStates != 1) { | 
|  | ALOGV("%s: false (numStates=%zu)", __func__, numStates); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { | 
|  | if (totalTXapplied > 0) { | 
|  | ALOGV("%s: false (LatchUnsignaledConfig::AutoSingleLayer; totalTXapplied=%zu)", | 
|  | __func__, totalTXapplied); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // We don't want to latch unsignaled if are in early / client composition | 
|  | // as it leads to jank due to RenderEngine waiting for unsignaled buffer | 
|  | // or window animations being slow. | 
|  | const auto isDefaultVsyncConfig = mVsyncModulator->isVsyncConfigDefault(); | 
|  | if (!isDefaultVsyncConfig) { | 
|  | ALOGV("%s: false (LatchUnsignaledConfig::AutoSingleLayer; !isDefaultVsyncConfig)", | 
|  | __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!layer->simpleBufferUpdate(state)) { | 
|  | ALOGV("%s: false (!simpleBufferUpdate)", __func__); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | ALOGV("%s: true", __func__); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | auto SurfaceFlinger::transactionIsReadyToBeApplied( | 
|  | const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, | 
|  | uid_t originUid, const Vector<ComposerState>& states, | 
|  | const std::unordered_map< | 
|  | sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, | 
|  | size_t totalTXapplied, bool tryApplyUnsignaled) const -> TransactionReadiness { | 
|  | ATRACE_FORMAT("transactionIsReadyToBeApplied vsyncId: %" PRId64, info.vsyncId); | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  | // Do not present if the desiredPresentTime has not passed unless it is more than one second | 
|  | // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | 
|  | if (!isAutoTimestamp && desiredPresentTime >= expectedPresentTime && | 
|  | desiredPresentTime < expectedPresentTime + s2ns(1)) { | 
|  | ATRACE_NAME("not current"); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | if (!mScheduler->isVsyncValid(expectedPresentTime, originUid)) { | 
|  | ATRACE_NAME("!isVsyncValid"); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | // If the client didn't specify desiredPresentTime, use the vsyncId to determine the expected | 
|  | // present time of this transaction. | 
|  | if (isAutoTimestamp && frameIsEarly(expectedPresentTime, info.vsyncId)) { | 
|  | ATRACE_NAME("frameIsEarly"); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | bool fenceUnsignaled = false; | 
|  | for (const ComposerState& state : states) { | 
|  | const layer_state_t& s = state.state; | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | layer = fromHandle(s.surface).promote(); | 
|  | } else if (s.hasBufferChanges()) { | 
|  | ALOGW("Transaction with buffer, but no Layer?"); | 
|  | continue; | 
|  | } | 
|  | if (!layer) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (s.hasBufferChanges() && s.bufferData->hasBarrier && | 
|  | ((layer->getDrawingState().frameNumber) < s.bufferData->barrierFrameNumber)) { | 
|  | const bool willApplyBarrierFrame = | 
|  | (bufferLayersReadyToPresent.find(s.surface) != bufferLayersReadyToPresent.end()) && | 
|  | (bufferLayersReadyToPresent.at(s.surface) >= s.bufferData->barrierFrameNumber); | 
|  | if (!willApplyBarrierFrame) { | 
|  | ATRACE_NAME("NotReadyBarrier"); | 
|  | return TransactionReadiness::NotReadyBarrier; | 
|  | } | 
|  | } | 
|  |  | 
|  | const bool allowLatchUnsignaled = tryApplyUnsignaled && | 
|  | shouldLatchUnsignaled(layer, s, states.size(), totalTXapplied); | 
|  | ATRACE_FORMAT("%s allowLatchUnsignaled=%s", layer->getName().c_str(), | 
|  | allowLatchUnsignaled ? "true" : "false"); | 
|  |  | 
|  | const bool acquireFenceChanged = s.bufferData && | 
|  | s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && | 
|  | s.bufferData->acquireFence; | 
|  | fenceUnsignaled = fenceUnsignaled || | 
|  | (acquireFenceChanged && | 
|  | s.bufferData->acquireFence->getStatus() == Fence::Status::Unsignaled); | 
|  |  | 
|  | if (fenceUnsignaled && !allowLatchUnsignaled) { | 
|  | ATRACE_NAME("fence unsignaled"); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | if (s.hasBufferChanges()) { | 
|  | // If backpressure is enabled and we already have a buffer to commit, keep the | 
|  | // transaction in the queue. | 
|  | const bool hasPendingBuffer = bufferLayersReadyToPresent.find(s.surface) != | 
|  | bufferLayersReadyToPresent.end(); | 
|  | if (layer->backpressureEnabled() && hasPendingBuffer && isAutoTimestamp) { | 
|  | ATRACE_NAME("hasPendingBuffer"); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  | } | 
|  | } | 
|  | return fenceUnsignaled ? TransactionReadiness::ReadyUnsignaled : TransactionReadiness::Ready; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::queueTransaction(TransactionState& state) { | 
|  | Mutex::Autolock lock(mQueueLock); | 
|  |  | 
|  | // Generate a CountDownLatch pending state if this is a synchronous transaction. | 
|  | if ((state.flags & eSynchronous) || state.inputWindowCommands.syncInputWindows) { | 
|  | state.transactionCommittedSignal = std::make_shared<CountDownLatch>( | 
|  | (state.inputWindowCommands.syncInputWindows | 
|  | ? (CountDownLatch::eSyncInputWindows | CountDownLatch::eSyncTransaction) | 
|  | : CountDownLatch::eSyncTransaction)); | 
|  | } | 
|  |  | 
|  | mTransactionQueue.emplace_back(state); | 
|  | ATRACE_INT("TransactionQueue", mTransactionQueue.size()); | 
|  |  | 
|  | const auto schedule = [](uint32_t flags) { | 
|  | if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; | 
|  | if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; | 
|  | return TransactionSchedule::Late; | 
|  | }(state.flags); | 
|  |  | 
|  | const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone; | 
|  |  | 
|  | setTransactionFlags(eTransactionFlushNeeded, schedule, state.applyToken, frameHint); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::waitForSynchronousTransaction( | 
|  | const CountDownLatch& transactionCommittedSignal) { | 
|  | // applyTransactionState is called on the main SF thread.  While a given process may wish | 
|  | // to wait on synchronous transactions, the main SF thread should apply the transaction and | 
|  | // set the value to notify this after committed. | 
|  | if (!transactionCommittedSignal.wait_until( | 
|  | std::chrono::nanoseconds(mAnimationTransactionTimeout))) { | 
|  | ALOGE("setTransactionState timed out!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalSynchronousTransactions(const uint32_t flag) { | 
|  | for (auto it = mTransactionCommittedSignals.begin(); | 
|  | it != mTransactionCommittedSignals.end();) { | 
|  | if ((*it)->countDown(flag)) { | 
|  | it = mTransactionCommittedSignals.erase(it); | 
|  | } else { | 
|  | it++; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setTransactionState( | 
|  | const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, | 
|  | const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, | 
|  | bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | uint32_t permissions = | 
|  | callingThreadHasUnscopedSurfaceFlingerAccess() ? | 
|  | layer_state_t::Permission::ACCESS_SURFACE_FLINGER : 0; | 
|  | // Avoid checking for rotation permissions if the caller already has ACCESS_SURFACE_FLINGER | 
|  | // permissions. | 
|  | if ((permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) || | 
|  | callingThreadHasRotateSurfaceFlingerAccess()) { | 
|  | permissions |= layer_state_t::Permission::ROTATE_SURFACE_FLINGER; | 
|  | } | 
|  |  | 
|  | if (callingThreadHasInternalSystemWindowAccess()) { | 
|  | permissions |= layer_state_t::Permission::INTERNAL_SYSTEM_WINDOW; | 
|  | } | 
|  |  | 
|  | if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) && | 
|  | (flags & (eEarlyWakeupStart | eEarlyWakeupEnd))) { | 
|  | ALOGE("Only WindowManager is allowed to use eEarlyWakeup[Start|End] flags"); | 
|  | flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); | 
|  | } | 
|  |  | 
|  | const int64_t postTime = systemTime(); | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int originPid = ipc->getCallingPid(); | 
|  | const int originUid = ipc->getCallingUid(); | 
|  | TransactionState state{frameTimelineInfo,  states, | 
|  | displays,           flags, | 
|  | applyToken,         inputWindowCommands, | 
|  | desiredPresentTime, isAutoTimestamp, | 
|  | uncacheBuffer,      postTime, | 
|  | permissions,        hasListenerCallbacks, | 
|  | listenerCallbacks,  originPid, | 
|  | originUid,          transactionId}; | 
|  |  | 
|  | // Check for incoming buffer updates and increment the pending buffer count. | 
|  | state.traverseStatesWithBuffers([&](const layer_state_t& state) { | 
|  | mBufferCountTracker.increment(state.surface->localBinder()); | 
|  | }); | 
|  |  | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->addQueuedTransaction(state); | 
|  | } | 
|  | queueTransaction(state); | 
|  |  | 
|  | // Check the pending state to make sure the transaction is synchronous. | 
|  | if (state.transactionCommittedSignal) { | 
|  | waitForSynchronousTransaction(*state.transactionCommittedSignal); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
|  | Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | const int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const client_cache_t& uncacheBuffer, | 
|  | const int64_t postTime, uint32_t permissions, | 
|  | bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, | 
|  | int originPid, int originUid, uint64_t transactionId) { | 
|  | uint32_t transactionFlags = 0; | 
|  | for (const DisplayState& display : displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  |  | 
|  | // start and end registration for listeners w/ no surface so they can get their callback.  Note | 
|  | // that listeners with SurfaceControls will start registration during setClientStateLocked | 
|  | // below. | 
|  | for (const auto& listener : listenerCallbacks) { | 
|  | mTransactionCallbackInvoker.addEmptyTransaction(listener); | 
|  | } | 
|  |  | 
|  | uint32_t clientStateFlags = 0; | 
|  | for (int i = 0; i < states.size(); i++) { | 
|  | ComposerState& state = states.editItemAt(i); | 
|  | clientStateFlags |= setClientStateLocked(frameTimelineInfo, state, desiredPresentTime, | 
|  | isAutoTimestamp, postTime, permissions); | 
|  | if ((flags & eAnimation) && state.state.surface) { | 
|  | if (const auto layer = fromHandle(state.state.surface).promote()) { | 
|  | using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; | 
|  | mScheduler->recordLayerHistory(layer.get(), | 
|  | isAutoTimestamp ? 0 : desiredPresentTime, | 
|  | LayerUpdateType::AnimationTX); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | transactionFlags |= clientStateFlags; | 
|  |  | 
|  | if (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) { | 
|  | transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
|  | } else if (!inputWindowCommands.empty()) { | 
|  | ALOGE("Only privileged callers are allowed to send input commands."); | 
|  | } | 
|  |  | 
|  | if (uncacheBuffer.isValid()) { | 
|  | ClientCache::getInstance().erase(uncacheBuffer); | 
|  | } | 
|  |  | 
|  | // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
|  | // anyway. This can be used as a flush mechanism for previous async transactions. | 
|  | // Empty animation transaction can be used to simulate back-pressure, so also force a | 
|  | // transaction for empty animation transactions. | 
|  | if (transactionFlags == 0 && | 
|  | ((flags & eSynchronous) || (flags & eAnimation))) { | 
|  | transactionFlags = eTransactionNeeded; | 
|  | } | 
|  |  | 
|  | bool needsTraversal = false; | 
|  | if (transactionFlags) { | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags, | 
|  | originPid, originUid, transactionId); | 
|  | } | 
|  |  | 
|  | // We are on the main thread, we are about to preform a traversal. Clear the traversal bit | 
|  | // so we don't have to wake up again next frame to preform an unnecessary traversal. | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | transactionFlags = transactionFlags & (~eTraversalNeeded); | 
|  | needsTraversal = true; | 
|  | } | 
|  | if (transactionFlags) { | 
|  | setTransactionFlags(transactionFlags); | 
|  | } | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | return needsTraversal; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (index < 0) return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
|  |  | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
|  | state.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (state.layerStack != s.layerStack) { | 
|  | state.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eFlagsChanged) { | 
|  | if (state.flags != s.flags) { | 
|  | state.flags = s.flags; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (state.orientation != s.orientation) { | 
|  | state.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { | 
|  | state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.layerStackSpaceRect != s.layerStackSpaceRect) { | 
|  | state.layerStackSpaceRect = s.layerStackSpaceRect; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplaySizeChanged) { | 
|  | if (state.width != s.width) { | 
|  | state.width = s.width; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.height != s.height) { | 
|  | state.height = s.height; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
|  | (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | 
|  | : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, | 
|  | ComposerState& composerState, | 
|  | int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | int64_t postTime, uint32_t permissions) { | 
|  | layer_state_t& s = composerState.state; | 
|  | s.sanitize(permissions); | 
|  |  | 
|  | std::vector<ListenerCallbacks> filteredListeners; | 
|  | for (auto& listener : s.listeners) { | 
|  | // Starts a registration but separates the callback ids according to callback type. This | 
|  | // allows the callback invoker to send on latch callbacks earlier. | 
|  | // note that startRegistration will not re-register if the listener has | 
|  | // already be registered for a prior surface control | 
|  |  | 
|  | ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | 
|  | if (!onCommitCallbacks.callbackIds.empty()) { | 
|  | filteredListeners.push_back(onCommitCallbacks); | 
|  | } | 
|  |  | 
|  | ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | 
|  | if (!onCompleteCallbacks.callbackIds.empty()) { | 
|  | filteredListeners.push_back(onCompleteCallbacks); | 
|  | } | 
|  | } | 
|  |  | 
|  | const uint64_t what = s.what; | 
|  | uint32_t flags = 0; | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | layer = fromHandle(s.surface).promote(); | 
|  | } else { | 
|  | // The client may provide us a null handle. Treat it as if the layer was removed. | 
|  | ALOGW("Attempt to set client state with a null layer handle"); | 
|  | } | 
|  | if (layer == nullptr) { | 
|  | for (auto& [listener, callbackIds] : s.listeners) { | 
|  | mTransactionCallbackInvoker.registerUnpresentedCallbackHandle( | 
|  | new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | // Only set by BLAST adapter layers | 
|  | if (what & layer_state_t::eProducerDisconnect) { | 
|  | layer->onDisconnect(); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildLayer(layer, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eRelativeLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | const auto& relativeHandle = s.relativeLayerSurfaceControl ? | 
|  | s.relativeLayerSurfaceControl->getHandle() : nullptr; | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setRelativeLayer(relativeHandle, s.z) && | 
|  | idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(s.alpha)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorChanged) { | 
|  | if (layer->setColor(s.color)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorTransformChanged) { | 
|  | if (layer->setColorTransform(s.colorTransform)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundColorChanged) { | 
|  | if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFlagsChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCornerRadiusChanged) { | 
|  | if (layer->setCornerRadius(s.cornerRadius)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { | 
|  | if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBlurRegionsChanged) { | 
|  | if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | // We only allow setting layer stacks for top level layers, | 
|  | // everything else inherits layer stack from its parent. | 
|  | if (layer->hasParent()) { | 
|  | ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
|  | layer->getDebugName()); | 
|  | } else if (idx < 0) { | 
|  | ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
|  | "that also does not appear in the top level layer list. Something" | 
|  | " has gone wrong.", | 
|  | layer->getDebugName()); | 
|  | } else if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eTransformChanged) { | 
|  | if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDataspaceChanged) { | 
|  | if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eHdrMetadataChanged) { | 
|  | if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
|  | if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eApiChanged) { | 
|  | if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eInputInfoChanged) { | 
|  | layer->setInputInfo(*s.windowInfoHandle->getInfo()); | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | std::optional<nsecs_t> dequeueBufferTimestamp; | 
|  | if (what & layer_state_t::eMetadataChanged) { | 
|  | dequeueBufferTimestamp = s.metadata.getInt64(METADATA_DEQUEUE_TIME); | 
|  |  | 
|  | if (const int32_t gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1); gameMode != -1) { | 
|  | // The transaction will be received on the Task layer and needs to be applied to all | 
|  | // child layers. Child layers that are added at a later point will obtain the game mode | 
|  | // info through addChild(). | 
|  | layer->setGameModeForTree(static_cast<GameMode>(gameMode)); | 
|  | } | 
|  |  | 
|  | if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
|  | if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eShadowRadiusChanged) { | 
|  | if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateSelectionPriority) { | 
|  | if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateChanged) { | 
|  | const auto compatibility = | 
|  | Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); | 
|  | const auto strategy = | 
|  | Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); | 
|  |  | 
|  | if (layer->setFrameRate( | 
|  | Layer::FrameRate(Fps::fromValue(s.frameRate), compatibility, strategy))) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFixedTransformHintChanged) { | 
|  | if (layer->setFixedTransformHint(s.fixedTransformHint)) { | 
|  | flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAutoRefreshChanged) { | 
|  | layer->setAutoRefresh(s.autoRefresh); | 
|  | } | 
|  | if (what & layer_state_t::eDimmingEnabledChanged) { | 
|  | if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTrustedOverlayChanged) { | 
|  | if (layer->setTrustedOverlay(s.isTrustedOverlay)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eStretchChanged) { | 
|  | if (layer->setStretchEffect(s.stretchEffect)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBufferCropChanged) { | 
|  | if (layer->setBufferCrop(s.bufferCrop)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDestinationFrameChanged) { | 
|  | if (layer->setDestinationFrame(s.destinationFrame)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDropInputModeChanged) { | 
|  | if (layer->setDropInputMode(s.dropInputMode)) { | 
|  | flags |= eTraversalNeeded; | 
|  | mInputInfoChanged = true; | 
|  | } | 
|  | } | 
|  | // This has to happen after we reparent children because when we reparent to null we remove | 
|  | // child layers from current state and remove its relative z. If the children are reparented in | 
|  | // the same transaction, then we have to make sure we reparent the children first so we do not | 
|  | // lose its relative z order. | 
|  | if (what & layer_state_t::eReparent) { | 
|  | bool hadParent = layer->hasParent(); | 
|  | auto parentHandle = (s.parentSurfaceControlForChild) | 
|  | ? s.parentSurfaceControlForChild->getHandle() | 
|  | : nullptr; | 
|  | if (layer->reparent(parentHandle)) { | 
|  | if (!hadParent) { | 
|  | layer->setIsAtRoot(false); | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | flags |= eTransactionNeeded | eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | std::vector<sp<CallbackHandle>> callbackHandles; | 
|  | if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | 
|  | for (auto& [listener, callbackIds] : filteredListeners) { | 
|  | callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::eBufferChanged) { | 
|  | std::shared_ptr<renderengine::ExternalTexture> buffer = | 
|  | getExternalTextureFromBufferData(*s.bufferData, layer->getDebugName()); | 
|  | if (layer->setBuffer(buffer, *s.bufferData, postTime, desiredPresentTime, isAutoTimestamp, | 
|  | dequeueBufferTimestamp, frameTimelineInfo)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | 
|  | layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | 
|  | } | 
|  |  | 
|  | if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | 
|  | // Do not put anything that updates layer state or modifies flags after | 
|  | // setTransactionCompletedListener | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
|  | bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); | 
|  | return hasChanges ? eTraversalNeeded : 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args, | 
|  | const sp<IBinder>& mirrorFromHandle, sp<IBinder>* outHandle, | 
|  | int32_t* outLayerId) { | 
|  | if (!mirrorFromHandle) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | sp<Layer> mirrorLayer; | 
|  | sp<Layer> mirrorFrom; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mirrorFrom = fromHandle(mirrorFromHandle).promote(); | 
|  | if (!mirrorFrom) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | status_t result = createContainerLayer(args, outHandle, &mirrorLayer); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | mirrorLayer->setClonedChild(mirrorFrom->createClone()); | 
|  | } | 
|  |  | 
|  | *outLayerId = mirrorLayer->sequence; | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->onMirrorLayerAdded((*outHandle)->localBinder(), mirrorLayer->sequence, | 
|  | args.name, mirrorFrom->sequence); | 
|  | } | 
|  | return addClientLayer(args.client, *outHandle, mirrorLayer /* layer */, nullptr /* parent */, | 
|  | false /* addToRoot */, nullptr /* outTransformHint */); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, | 
|  | const sp<IBinder>& parentHandle, int32_t* outLayerId, | 
|  | const sp<Layer>& parentLayer, uint32_t* outTransformHint) { | 
|  | ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, | 
|  | "Expected only one of parentLayer or parentHandle to be non-null. " | 
|  | "Programmer error?"); | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferState: { | 
|  | result = createBufferStateLayer(args, outHandle, &layer); | 
|  | std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); | 
|  | if (pendingBufferCounter) { | 
|  | std::string counterName = layer->getPendingBufferCounterName(); | 
|  | mBufferCountTracker.add((*outHandle)->localBinder(), counterName, | 
|  | pendingBufferCounter); | 
|  | } | 
|  | } break; | 
|  | case ISurfaceComposerClient::eFXSurfaceEffect: | 
|  | result = createEffectLayer(args, outHandle, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceContainer: | 
|  | result = createContainerLayer(args, outHandle, &layer); | 
|  | break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | bool addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  | wp<Layer> parent(parentHandle != nullptr ? fromHandle(parentHandle) : parentLayer); | 
|  | if (parentHandle != nullptr && parent == nullptr) { | 
|  | ALOGE("Invalid parent handle %p.", parentHandle.get()); | 
|  | addToRoot = false; | 
|  | } | 
|  | if (parentLayer != nullptr) { | 
|  | addToRoot = false; | 
|  | } | 
|  |  | 
|  | int parentId = -1; | 
|  | // We can safely promote the layer in binder thread because we have a strong reference | 
|  | // to the layer's handle inside this scope or we were passed in a sp reference to the layer. | 
|  | sp<Layer> parentSp = parent.promote(); | 
|  | if (parentSp != nullptr) { | 
|  | parentId = parentSp->getSequence(); | 
|  | } | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->onLayerAdded((*outHandle)->localBinder(), layer->sequence, args.name, | 
|  | args.flags, parentId); | 
|  | } | 
|  |  | 
|  | result = addClientLayer(args.client, *outHandle, layer, parent, addToRoot, outTransformHint); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | *outLayerId = layer->sequence; | 
|  | return result; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format, | 
|  | sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, | 
|  | sp<Layer>* outLayer) { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | break; | 
|  | } | 
|  |  | 
|  | sp<BufferQueueLayer> layer; | 
|  | args.textureName = getNewTexture(); | 
|  | { | 
|  | // Grab the SF state lock during this since it's the only safe way to access | 
|  | // RenderEngine when creating a BufferLayerConsumer | 
|  | // TODO: Check if this lock is still needed here | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | layer = getFactory().createBufferQueueLayer(args); | 
|  | } | 
|  |  | 
|  | status_t err = layer->setDefaultBufferProperties(0, 0, format); | 
|  | if (err == NO_ERROR) { | 
|  | *handle = layer->getHandle(); | 
|  | *gbp = layer->getProducer(); | 
|  | *outLayer = layer; | 
|  | } | 
|  |  | 
|  | ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | args.textureName = getNewTexture(); | 
|  | *outLayer = getFactory().createBufferStateLayer(args); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createEffectLayer(args); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createContainerLayer(const LayerCreationArgs& args, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createContainerLayer(args); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
|  | mLayersPendingRemoval.add(layer); | 
|  | mLayersRemoved = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | markLayerPendingRemovalLocked(layer); | 
|  | mBufferCountTracker.remove(handle); | 
|  | layer.clear(); | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->onHandleRemoved(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) return; | 
|  |  | 
|  | const sp<IBinder> token = display->getDisplayToken().promote(); | 
|  | LOG_ALWAYS_FATAL_IF(token == nullptr); | 
|  |  | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = token; | 
|  | d.layerStack = ui::DEFAULT_LAYER_STACK; | 
|  | d.orientation = ui::ROTATION_0; | 
|  | d.orientedDisplaySpaceRect.makeInvalid(); | 
|  | d.layerStackSpaceRect.makeInvalid(); | 
|  | d.width = 0; | 
|  | d.height = 0; | 
|  | displays.add(d); | 
|  |  | 
|  | nsecs_t now = systemTime(); | 
|  |  | 
|  | int64_t transactionId = (((int64_t)mPid) << 32) | mUniqueTransactionId++; | 
|  | // It should be on the main thread, apply it directly. | 
|  | applyTransactionState(FrameTimelineInfo{}, state, displays, 0, mInputWindowCommands, | 
|  | /* desiredPresentTime */ now, true, {}, /* postTime */ now, true, false, | 
|  | {}, mPid, getuid(), transactionId); | 
|  |  | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  | const nsecs_t vsyncPeriod = display->refreshRateConfigs().getActiveMode()->getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
|  | mActiveDisplayTransformHint = display->getTransformHint(); | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
|  | setCompositorTimingSnapped(stats, 0); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | // Async since we may be called from the main thread. | 
|  | static_cast<void>( | 
|  | mScheduler->schedule([this]() FTL_FAKE_GUARD(mStateLock) { onInitializeDisplays(); })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | 
|  | if (display->isVirtual()) { | 
|  | ALOGE("%s: Invalid operation on virtual display", __func__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
|  |  | 
|  | const hal::PowerMode currentMode = display->getPowerMode(); | 
|  | if (mode == currentMode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayToken); | 
|  | if (activeDisplay != display && display->isInternal() && activeDisplay && | 
|  | activeDisplay->isPoweredOn()) { | 
|  | ALOGW("Trying to change power mode on non active display while the active display is ON"); | 
|  | } | 
|  |  | 
|  | display->setPowerMode(mode); | 
|  |  | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode)); | 
|  | } | 
|  | const auto refreshRate = display->refreshRateConfigs().getActiveMode()->getFps(); | 
|  | if (currentMode == hal::PowerMode::OFF) { | 
|  | // Turn on the display | 
|  | if (display->isInternal() && (!activeDisplay || !activeDisplay->isPoweredOn())) { | 
|  | onActiveDisplayChangedLocked(display); | 
|  | } | 
|  | // Keep uclamp in a separate syscall and set it before changing to RT due to b/190237315. | 
|  | // We can merge the syscall later. | 
|  | if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) { | 
|  | ALOGW("Couldn't set uclamp.min on display on: %s\n", strerror(errno)); | 
|  | } | 
|  | if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); | 
|  | } | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | if (isDisplayActiveLocked(display) && mode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | setHWCVsyncEnabled(displayId, mHWCVsyncPendingState); | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | mHasPoweredOff = true; | 
|  | scheduleComposite(FrameHint::kActive); | 
|  | } else if (mode == hal::PowerMode::OFF) { | 
|  | // Turn off the display | 
|  | if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); | 
|  | } | 
|  | if (SurfaceFlinger::setSchedAttr(false) != NO_ERROR) { | 
|  | ALOGW("Couldn't set uclamp.min on display off: %s\n", strerror(errno)); | 
|  | } | 
|  | if (isDisplayActiveLocked(display) && currentMode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  |  | 
|  | // Make sure HWVsync is disabled before turning off the display | 
|  | setHWCVsyncEnabled(displayId, hal::Vsync::DISABLE); | 
|  |  | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | 
|  | // Update display while dozing | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | if (isDisplayActiveLocked(display) && currentMode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate); | 
|  | } | 
|  | } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | // Leave display going to doze | 
|  | if (isDisplayActiveLocked(display)) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | } else { | 
|  | ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | } | 
|  |  | 
|  | if (isDisplayActiveLocked(display)) { | 
|  | mTimeStats->setPowerMode(mode); | 
|  | mRefreshRateStats->setPowerMode(mode); | 
|  | mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON); | 
|  | } | 
|  |  | 
|  | ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set power mode %d for virtual display", mode); | 
|  | } else { | 
|  | setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | 
|  | } | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | 
|  | std::string result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | pid, uid); | 
|  | } else { | 
|  | static const std::unordered_map<std::string, Dumper> dumpers = { | 
|  | {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)}, | 
|  | {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
|  | {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)}, | 
|  | {"--dispsync"s, dumper([this](std::string& s) { mScheduler->dumpVsync(s); })}, | 
|  | {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | 
|  | {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | 
|  | {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
|  | {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
|  | {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
|  | {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, | 
|  | {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | 
|  | {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
|  | {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | 
|  | {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
|  | {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, | 
|  | }; | 
|  |  | 
|  | const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
|  |  | 
|  | bool dumpLayers = true; | 
|  | { | 
|  | TimedLock lock(mStateLock, s2ns(1), __func__); | 
|  | if (!lock.locked()) { | 
|  | StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | 
|  | strerror(-lock.status), lock.status); | 
|  | } | 
|  |  | 
|  | if (const auto it = dumpers.find(flag); it != dumpers.end()) { | 
|  | (it->second)(args, asProto, result); | 
|  | dumpLayers = false; | 
|  | } else if (!asProto) { | 
|  | dumpAllLocked(args, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dumpLayers) { | 
|  | LayersTraceFileProto traceFileProto = mLayerTracing.createTraceFileProto(); | 
|  | LayersTraceProto* layersTrace = traceFileProto.add_entry(); | 
|  | LayersProto layersProto = dumpProtoFromMainThread(); | 
|  | layersTrace->mutable_layers()->Swap(&layersProto); | 
|  | dumpDisplayProto(*layersTrace); | 
|  |  | 
|  | if (asProto) { | 
|  | result.append(traceFileProto.SerializeAsString()); | 
|  | } else { | 
|  | // Dump info that we need to access from the main thread | 
|  | const auto layerTree = LayerProtoParser::generateLayerTree(layersTrace->layers()); | 
|  | result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
|  | result.append("\n"); | 
|  | dumpOffscreenLayers(result); | 
|  | } | 
|  | } | 
|  | } | 
|  | write(fd, result.c_str(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | 
|  | if (asProto) { | 
|  | mLayerTracing.writeToFile(); | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->writeToFile(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return doDump(fd, DumpArgs(), asProto); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
|  | StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); | 
|  |  | 
|  | if (args.size() > 1) { | 
|  | const auto name = String8(args[1]); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->getName() == name.string()) { | 
|  | layer->dumpFrameStats(result); | 
|  | } | 
|  | }); | 
|  | } else { | 
|  | mAnimFrameTracker.dumpStats(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
|  | const bool clearAll = args.size() < 2; | 
|  | const auto name = clearAll ? String8() : String8(args[1]); | 
|  |  | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (clearAll || layer->getName() == name.string()) { | 
|  | layer->clearFrameStats(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
|  | mTimeStats->parseArgs(asProto, args, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { | 
|  | mFrameTimeline->parseArgs(args, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::logFrameStats() { | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | layer->logFrameStats(); | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.logAndResetStats("<win-anim>"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
|  | result.append(" [sf"); | 
|  |  | 
|  | StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
|  | StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
|  | StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", | 
|  | getHwComposer().getMaxVirtualDisplayDimension()); | 
|  | StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
|  | StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
|  | maxFrameBufferAcquiredBuffers); | 
|  | result.append("]"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpVSync(std::string& result) const { | 
|  | mScheduler->dump(result); | 
|  |  | 
|  | mRefreshRateStats->dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | mVsyncConfiguration->dump(result); | 
|  | StringAppendF(&result, | 
|  | "      present offset: %9" PRId64 " ns\t     VSYNC period: %9" PRId64 " ns\n\n", | 
|  | dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); | 
|  |  | 
|  | StringAppendF(&result, "(mode override by backdoor: %s)\n\n", | 
|  | mDebugDisplayModeSetByBackdoor ? "yes" : "no"); | 
|  |  | 
|  | mScheduler->dump(mAppConnectionHandle, result); | 
|  | mScheduler->dumpVsync(result); | 
|  | StringAppendF(&result, "mHWCVsyncPendingState=%s mLastHWCVsyncState=%s\n", | 
|  | to_string(mHWCVsyncPendingState).c_str(), to_string(mLastHWCVsyncState).c_str()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto compositionDisplay = display->getCompositionDisplay(); | 
|  | compositionDisplay->dumpPlannerInfo(args, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | 
|  | result.append("Static screen stats:\n"); | 
|  | for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | 
|  | float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | 
|  | } | 
|  | float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | 
|  | bucketTimeSec, percent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | 
|  | result.append("Layer frame timestamps:\n"); | 
|  | // Traverse all layers to dump frame-events for each layer | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&] (Layer* layer) { layer->dumpFrameEvents(result); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | display->getCompositionDisplay()->dump(result); | 
|  | result += '\n'; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplays(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | display->dump(result); | 
|  | result += '\n'; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  | const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
|  | if (!hwcDisplayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, | 
|  | "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
|  | *hwcDisplayId); | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  | if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
|  | result.append("no identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!isEdid(data)) { | 
|  | result.append("unknown identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto edid = parseEdid(data); | 
|  | if (!edid) { | 
|  | result.append("invalid EDID\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
|  | result.append(edid->displayName.data(), edid->displayName.length()); | 
|  | result.append("\"\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | 
|  | std::string& result) const { | 
|  | hal::HWDisplayId hwcDisplayId; | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  |  | 
|  | if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | 
|  | getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | 
|  | result.append(reinterpret_cast<const char*>(data.data()), data.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
|  | StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); | 
|  | StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | 
|  | StringAppendF(&result, "DisplayColorSetting: %s\n", | 
|  | decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
|  |  | 
|  | // TODO: print out if wide-color mode is active or not | 
|  |  | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
|  | for (auto&& mode : modes) { | 
|  | StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
|  | } | 
|  |  | 
|  | ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
|  | decodeColorMode(currentMode).c_str(), currentMode); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | 
|  | LayersProto layersProto; | 
|  | for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | 
|  | layer->writeToProto(layersProto, traceFlags); | 
|  | } | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplayProto(LayersTraceProto& layersTraceProto) const { | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | DisplayProto* displayProto = layersTraceProto.add_displays(); | 
|  | displayProto->set_id(display->getId().value); | 
|  | displayProto->set_name(display->getDisplayName()); | 
|  | displayProto->set_layer_stack(display->getLayerStack().id); | 
|  | LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), | 
|  | [&]() { return displayProto->mutable_size(); }); | 
|  | LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { | 
|  | return displayProto->mutable_layer_stack_space_rect(); | 
|  | }); | 
|  | LayerProtoHelper::writeTransformToProto(display->getTransform(), | 
|  | displayProto->mutable_transform()); | 
|  | displayProto->set_is_virtual(display->isVirtual()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHwc(std::string& result) const { | 
|  | getHwComposer().dump(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { | 
|  | // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | 
|  | // it. | 
|  | LayerProto* rootProto = layersProto.add_layers(); | 
|  | const int32_t offscreenRootLayerId = INT32_MAX - 2; | 
|  | rootProto->set_id(offscreenRootLayerId); | 
|  | rootProto->set_name("Offscreen Root"); | 
|  | rootProto->set_parent(-1); | 
|  |  | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | // Add layer as child of the fake root | 
|  | rootProto->add_children(offscreenLayer->sequence); | 
|  |  | 
|  | // Add layer | 
|  | LayerProto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags); | 
|  | layerProto->set_parent(offscreenRootLayerId); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | 
|  | return mScheduler->schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | 
|  | auto future = mScheduler->schedule([this] { | 
|  | std::string result; | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* layer) { layer->dumpCallingUidPid(result); }); | 
|  | } | 
|  | return result; | 
|  | }); | 
|  |  | 
|  | result.append("Offscreen Layers:\n"); | 
|  | result.append(future.get()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | 
|  | const bool colorize = !args.empty() && args[0] == String16("--color"); | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("\nDisplay identification data:\n"); | 
|  | dumpDisplayIdentificationData(result); | 
|  |  | 
|  | result.append("\nWide-Color information:\n"); | 
|  | dumpWideColorInfo(result); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n\n"); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Scheduler:\n"); | 
|  | colorizer.reset(result); | 
|  | dumpVSync(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | dumpStaticScreenStats(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | 
|  | StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | 
|  | StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | { | 
|  | StringAppendF(&result, "Composition layers\n"); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | auto* compositionState = layer->getCompositionState(); | 
|  | if (!compositionState || !compositionState->isVisible) return; | 
|  |  | 
|  | android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, | 
|  | layer->getDebugName() ? layer->getDebugName() | 
|  | : "<unknown>"); | 
|  | compositionState->dump(result); | 
|  | }); | 
|  | } | 
|  |  | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | dumpDisplays(result); | 
|  | dumpCompositionDisplays(result); | 
|  | result.push_back('\n'); | 
|  |  | 
|  | mCompositionEngine->dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | getRenderEngine().dump(result); | 
|  |  | 
|  | result.append("ClientCache state:\n"); | 
|  | ClientCache::getInstance().dump(result); | 
|  | DebugEGLImageTracker::getInstance()->dump(result); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
|  | "undefinedRegion"); | 
|  | StringAppendF(&result, "  orientation=%s, isPoweredOn=%d\n", | 
|  | toCString(display->getOrientation()), display->isPoweredOn()); | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  gpu_to_cpu_unsupported    : %d\n", | 
|  | mTransactionFlags.load(), !mGpuToCpuSupported); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | std::string fps, xDpi, yDpi; | 
|  | if (const auto activeMode = display->getActiveMode()) { | 
|  | fps = to_string(activeMode->getFps()); | 
|  |  | 
|  | const auto dpi = activeMode->getDpi(); | 
|  | xDpi = base::StringPrintf("%.2f", dpi.x); | 
|  | yDpi = base::StringPrintf("%.2f", dpi.y); | 
|  | } else { | 
|  | fps = "unknown"; | 
|  | xDpi = "unknown"; | 
|  | yDpi = "unknown"; | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  refresh-rate              : %s\n" | 
|  | "  x-dpi                     : %s\n" | 
|  | "  y-dpi                     : %s\n", | 
|  | fps.c_str(), xDpi.c_str(), yDpi.c_str()); | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
|  |  | 
|  | /* | 
|  | * Tracing state | 
|  | */ | 
|  | mLayerTracing.dump(result); | 
|  |  | 
|  | result.append("\nTransaction tracing: "); | 
|  | if (mTransactionTracing) { | 
|  | result.append("enabled\n"); | 
|  | mTransactionTracing->dump(result); | 
|  | } else { | 
|  | result.append("disabled\n"); | 
|  | } | 
|  | result.push_back('\n'); | 
|  |  | 
|  | /* | 
|  | * HWC layer minidump | 
|  | */ | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = HalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | 
|  | (isDisplayActiveLocked(display) ? "active" : "inactive")); | 
|  | Layer::miniDumpHeader(result); | 
|  |  | 
|  | const DisplayDevice& ref = *display; | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); }); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | { | 
|  | DumpArgs plannerArgs; | 
|  | plannerArgs.add(); // first argument is ignored | 
|  | plannerArgs.add(String16("--layers")); | 
|  | dumpPlannerInfo(plannerArgs, result); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; | 
|  | StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
|  | dumpHwc(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump flag/property manager state | 
|  | */ | 
|  | mFlagManager.dump(result); | 
|  |  | 
|  | result.append(mTimeStats->miniDump()); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { | 
|  | if (saturation == 1) { | 
|  | return mat4(); | 
|  | } | 
|  |  | 
|  | float3 luminance{0.213f, 0.715f, 0.072f}; | 
|  | luminance *= 1.0f - saturation; | 
|  | mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, | 
|  | vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, | 
|  | vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, | 
|  | vec4{0.0f, 0.0f, 0.0f, 1.0f}); | 
|  | return saturationMatrix; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateColorMatrixLocked() { | 
|  | mat4 colorMatrix = | 
|  | mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); | 
|  |  | 
|  | if (mCurrentState.colorMatrix != colorMatrix) { | 
|  | mCurrentState.colorMatrix = colorMatrix; | 
|  | mCurrentState.colorMatrixChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  | switch (static_cast<ISurfaceComposerTag>(code)) { | 
|  | case ENABLE_VSYNC_INJECTIONS: | 
|  | case INJECT_VSYNC: | 
|  | if (!hasMockHwc()) return PERMISSION_DENIED; | 
|  | [[fallthrough]]; | 
|  | // These methods should at minimum make sure that the client requested | 
|  | // access to SF. | 
|  | case BOOT_FINISHED: | 
|  | case CLEAR_ANIMATION_FRAME_STATS: | 
|  | case GET_ANIMATION_FRAME_STATS: | 
|  | case OVERRIDE_HDR_TYPES: | 
|  | case GET_HDR_CAPABILITIES: | 
|  | case SET_DESIRED_DISPLAY_MODE_SPECS: | 
|  | case GET_DESIRED_DISPLAY_MODE_SPECS: | 
|  | case SET_ACTIVE_COLOR_MODE: | 
|  | case SET_BOOT_DISPLAY_MODE: | 
|  | case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | 
|  | case GET_GAME_CONTENT_TYPE_SUPPORT: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
|  | case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLE: | 
|  | case ADD_TUNNEL_MODE_ENABLED_LISTENER: | 
|  | case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: | 
|  | case SET_GLOBAL_SHADOW_SETTINGS: | 
|  | case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | 
|  | // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary | 
|  | // permission dynamically. Don't use the permission cache for this check. | 
|  | bool usePermissionCache = code != OVERRIDE_HDR_TYPES; | 
|  | if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
|  | ipc->getCallingPid(), ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case GET_LAYER_DEBUG_INFO: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | // Used by apps to hook Choreographer to SurfaceFlinger. | 
|  | case CREATE_DISPLAY_EVENT_CONNECTION: | 
|  | // The following calls are currently used by clients that do not | 
|  | // request necessary permissions. However, they do not expose any secret | 
|  | // information, so it is OK to pass them. | 
|  | case AUTHENTICATE_SURFACE: | 
|  | case GET_ACTIVE_COLOR_MODE: | 
|  | case GET_ACTIVE_DISPLAY_MODE: | 
|  | case GET_DISPLAY_COLOR_MODES: | 
|  | case GET_DISPLAY_NATIVE_PRIMARIES: | 
|  | case GET_STATIC_DISPLAY_INFO: | 
|  | case GET_DYNAMIC_DISPLAY_INFO: | 
|  | case GET_DISPLAY_MODES: | 
|  | case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
|  | // Calling setTransactionState is safe, because you need to have been | 
|  | // granted a reference to Client* and Handle* to do anything with it. | 
|  | case SET_TRANSACTION_STATE: | 
|  | case CREATE_CONNECTION: | 
|  | case GET_COLOR_MANAGEMENT: | 
|  | case GET_COMPOSITION_PREFERENCE: | 
|  | case GET_PROTECTED_CONTENT_SUPPORT: | 
|  | // setFrameRate() is deliberately available for apps to call without any | 
|  | // special permissions. | 
|  | case SET_FRAME_RATE: | 
|  | case GET_DISPLAY_DECORATION_SUPPORT: | 
|  | case SET_FRAME_TIMELINE_INFO: | 
|  | case GET_GPU_CONTEXT_PRIORITY: | 
|  | case GET_MAX_ACQUIRED_BUFFER_COUNT: { | 
|  | // This is not sensitive information, so should not require permission control. | 
|  | return OK; | 
|  | } | 
|  | case ADD_FPS_LISTENER: | 
|  | case REMOVE_FPS_LISTENER: | 
|  | case ADD_REGION_SAMPLING_LISTENER: | 
|  | case REMOVE_REGION_SAMPLING_LISTENER: { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case ADD_TRANSACTION_TRACE_LISTENER: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | case SET_OVERRIDE_FRAME_RATE: { | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (uid == AID_ROOT || uid == AID_SYSTEM) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | case ON_PULL_ATOM: { | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (uid == AID_SYSTEM) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | case ADD_WINDOW_INFOS_LISTENER: | 
|  | case REMOVE_WINDOW_INFOS_LISTENER: { | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (uid == AID_SYSTEM || uid == AID_GRAPHICS) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | case CREATE_DISPLAY: | 
|  | case DESTROY_DISPLAY: | 
|  | case GET_PRIMARY_PHYSICAL_DISPLAY_ID: | 
|  | case GET_PHYSICAL_DISPLAY_IDS: | 
|  | case GET_PHYSICAL_DISPLAY_TOKEN: | 
|  | case SET_POWER_MODE: | 
|  | case GET_DISPLAY_STATE: | 
|  | case GET_DISPLAY_STATS: | 
|  | case CLEAR_BOOT_DISPLAY_MODE: | 
|  | case GET_BOOT_DISPLAY_MODE_SUPPORT: | 
|  | case SET_AUTO_LOW_LATENCY_MODE: | 
|  | case SET_GAME_CONTENT_TYPE: | 
|  | case CAPTURE_LAYERS: | 
|  | case CAPTURE_DISPLAY: | 
|  | case CAPTURE_DISPLAY_BY_ID: | 
|  | case IS_WIDE_COLOR_DISPLAY: | 
|  | case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
|  | case SET_DISPLAY_BRIGHTNESS: | 
|  | case ADD_HDR_LAYER_INFO_LISTENER: | 
|  | case REMOVE_HDR_LAYER_INFO_LISTENER: | 
|  | case NOTIFY_POWER_BOOST: | 
|  | LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | // These codes are used for the IBinder protocol to either interrogate the recipient | 
|  | // side of the transaction for its canonical interface descriptor or to dump its state. | 
|  | // We let them pass by default. | 
|  | if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
|  | code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
|  | code == IBinder::SYSPROPS_TRANSACTION) { | 
|  | return OK; | 
|  | } | 
|  | // Numbers from 1000 to 1042 are currently used for backdoors. The code | 
|  | // in onTransact verifies that the user is root, and has access to use SF. | 
|  | if (code >= 1000 && code <= 1042) { | 
|  | ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
|  | return OK; | 
|  | } | 
|  | ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
|  | return PERMISSION_DENIED; | 
|  | #pragma clang diagnostic pop | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
|  | uint32_t flags) { | 
|  | if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { | 
|  | return error; | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (CC_UNLIKELY(uid != AID_SYSTEM | 
|  | && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | const int pid = ipc->getCallingPid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // Unused. | 
|  | case 1001: | 
|  | return NAME_NOT_FOUND; | 
|  | case 1002: // Toggle flashing on surface damage. | 
|  | if (const int delay = data.readInt32(); delay > 0) { | 
|  | mDebugFlashDelay = delay; | 
|  | } else { | 
|  | mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; | 
|  | } | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | case 1004: // Force composite ahead of next VSYNC. | 
|  | case 1006: | 
|  | scheduleComposite(FrameHint::kActive); | 
|  | return NO_ERROR; | 
|  | case 1005: { // Force commit ahead of next VSYNC. | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1007: // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | case 1008: // Toggle forced GPU composition. | 
|  | mDebugDisableHWC = data.readInt32() != 0; | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | case 1009: // Toggle use of transform hint. | 
|  | mDebugDisableTransformHint = data.readInt32() != 0; | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | case 1010: // Interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugFlashDelay); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | reply->writeInt32(display->getPageFlipCount()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1014: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: | 
|  | mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
|  | break; | 
|  | case 2: | 
|  | mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
|  | break; | 
|  | case 3: | 
|  | mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
|  | break; | 
|  | default: | 
|  | mDaltonizer.setType(ColorBlindnessType::None); | 
|  | break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1015: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // apply a color matrix | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | // color matrix is sent as a column-major mat4 matrix | 
|  | for (size_t i = 0 ; i < 4; i++) { | 
|  | for (size_t j = 0; j < 4; j++) { | 
|  | mClientColorMatrix[i][j] = data.readFloat(); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | mClientColorMatrix = mat4(); | 
|  | } | 
|  |  | 
|  | // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
|  | // the division by w in the fragment shader | 
|  | float4 lastRow(transpose(mClientColorMatrix)[3]); | 
|  | if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
|  | ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1016: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1017: { | 
|  | n = data.readInt32(); | 
|  | mForceFullDamage = n != 0; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1018: { // Modify Choreographer's duration | 
|  | n = data.readInt32(); | 
|  | mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1019: { // Modify SurfaceFlinger's duration | 
|  | n = data.readInt32(); | 
|  | mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1020: { // Layer updates interceptor | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGV("Interceptor enabled"); | 
|  | mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | 
|  | } | 
|  | else{ | 
|  | ALOGV("Interceptor disabled"); | 
|  | mInterceptor->disable(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1021: { // Disable HWC virtual displays | 
|  | const bool enable = data.readInt32() != 0; | 
|  | static_cast<void>( | 
|  | mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1022: { // Set saturation boost | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1023: { // Set native mode | 
|  | int32_t colorMode; | 
|  |  | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | if (data.readInt32(&colorMode) == NO_ERROR) { | 
|  | mForceColorMode = static_cast<ColorMode>(colorMode); | 
|  | } | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Deprecate, use 1030 to check whether the device is color managed. | 
|  | case 1024: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1025: { // Set layer tracing | 
|  | n = data.readInt32(); | 
|  | bool tracingEnabledChanged; | 
|  | if (n == 1) { | 
|  | int64_t fixedStartingTime = data.readInt64(); | 
|  | ALOGD("LayerTracing enabled"); | 
|  | tracingEnabledChanged = mLayerTracing.enable(); | 
|  | if (tracingEnabledChanged) { | 
|  | int64_t startingTime = | 
|  | (fixedStartingTime) ? fixedStartingTime : systemTime(); | 
|  | mScheduler | 
|  | ->schedule([&]() FTL_FAKE_GUARD(mStateLock) { | 
|  | mLayerTracing.notify("start", startingTime); | 
|  | }) | 
|  | .wait(); | 
|  | } | 
|  | } else if (n == 2) { | 
|  | std::string filename = std::string(data.readCString()); | 
|  | ALOGD("LayerTracing disabled. Trace wrote to %s", filename.c_str()); | 
|  | tracingEnabledChanged = mLayerTracing.disable(filename.c_str()); | 
|  | } else { | 
|  | ALOGD("LayerTracing disabled"); | 
|  | tracingEnabledChanged = mLayerTracing.disable(); | 
|  | } | 
|  | mTracingEnabledChanged = tracingEnabledChanged; | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1026: { // Get layer tracing status | 
|  | reply->writeBool(mLayerTracing.isEnabled()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is a DisplayColorSetting supported? | 
|  | case 1027: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | switch (setting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | reply->writeBool(useColorManagement); | 
|  | break; | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | reply->writeBool(true); | 
|  | break; | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | reply->writeBool( | 
|  | display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
|  | break; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1028: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Set buffer size for SF tracing (value in KB) | 
|  | case 1029: { | 
|  | n = data.readInt32(); | 
|  | if (n <= 0 || n > MAX_TRACING_MEMORY) { | 
|  | ALOGW("Invalid buffer size: %d KB", n); | 
|  | reply->writeInt32(BAD_VALUE); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | ALOGD("Updating trace buffer to %d KB", n); | 
|  | mLayerTracing.setBufferSize(n * 1024); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is device color managed? | 
|  | case 1030: { | 
|  | reply->writeBool(useColorManagement); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Override default composition data space | 
|  | // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
|  | // && adb shell stop zygote && adb shell start zygote | 
|  | // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
|  | // adb shell stop zygote && adb shell start zygote | 
|  | case 1031: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDefaultCompositionDataspace = dataspace; | 
|  | } | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mWideColorGamutCompositionDataspace = dataspace; | 
|  | } | 
|  | } else { | 
|  | // restore composition data space. | 
|  | mDefaultCompositionDataspace = defaultCompositionDataspace; | 
|  | mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Set trace flags | 
|  | case 1033: { | 
|  | n = data.readUint32(); | 
|  | ALOGD("Updating trace flags to 0x%x", n); | 
|  | mLayerTracing.setTraceFlags(n); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1034: { | 
|  | auto future = mScheduler->schedule([&] { | 
|  | switch (n = data.readInt32()) { | 
|  | case 0: | 
|  | case 1: | 
|  | FTL_FAKE_GUARD(mStateLock, | 
|  | enableRefreshRateOverlay(static_cast<bool>(n))); | 
|  | break; | 
|  | default: { | 
|  | reply->writeBool( | 
|  | FTL_FAKE_GUARD(mStateLock, isRefreshRateOverlayEnabled())); | 
|  | } | 
|  | } | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1035: { | 
|  | const int modeId = data.readInt32(); | 
|  |  | 
|  | const auto display = [&]() -> sp<IBinder> { | 
|  | uint64_t value; | 
|  | if (data.readUint64(&value) != NO_ERROR) { | 
|  | return getDefaultDisplayDevice()->getDisplayToken().promote(); | 
|  | } | 
|  |  | 
|  | if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { | 
|  | return getPhysicalDisplayToken(*id); | 
|  | } | 
|  |  | 
|  | ALOGE("Invalid physical display ID"); | 
|  | return nullptr; | 
|  | }(); | 
|  |  | 
|  | mDebugDisplayModeSetByBackdoor = false; | 
|  | const status_t result = setActiveModeFromBackdoor(display, modeId); | 
|  | mDebugDisplayModeSetByBackdoor = result == NO_ERROR; | 
|  | return result; | 
|  | } | 
|  | // Turn on/off frame rate flexibility mode. When turned on it overrides the display | 
|  | // manager frame rate policy a new policy which allows switching between all refresh | 
|  | // rates. | 
|  | case 1036: { | 
|  | if (data.readInt32() > 0) { // turn on | 
|  | return mScheduler | 
|  | ->schedule([this] { | 
|  | const auto display = | 
|  | FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  |  | 
|  | // This is a little racy, but not in a way that hurts anything. As | 
|  | // we grab the defaultMode from the display manager policy, we could | 
|  | // be setting a new display manager policy, leaving us using a stale | 
|  | // defaultMode. The defaultMode doesn't matter for the override | 
|  | // policy though, since we set allowGroupSwitching to true, so it's | 
|  | // not a problem. | 
|  | scheduler::RefreshRateConfigs::Policy overridePolicy; | 
|  | overridePolicy.defaultMode = display->refreshRateConfigs() | 
|  | .getDisplayManagerPolicy() | 
|  | .defaultMode; | 
|  | overridePolicy.allowGroupSwitching = true; | 
|  | constexpr bool kOverridePolicy = true; | 
|  | return setDesiredDisplayModeSpecsInternal(display, overridePolicy, | 
|  | kOverridePolicy); | 
|  | }) | 
|  | .get(); | 
|  | } else { // turn off | 
|  | return mScheduler | 
|  | ->schedule([this] { | 
|  | const auto display = | 
|  | FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | constexpr bool kOverridePolicy = true; | 
|  | return setDesiredDisplayModeSpecsInternal(display, {}, | 
|  | kOverridePolicy); | 
|  | }) | 
|  | .get(); | 
|  | } | 
|  | } | 
|  | // Inject a hotplug connected event for the primary display. This will deallocate and | 
|  | // reallocate the display state including framebuffers. | 
|  | case 1037: { | 
|  | const hal::HWDisplayId hwcId = | 
|  | (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); | 
|  |  | 
|  | onComposerHalHotplug(hwcId, hal::Connection::CONNECTED); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Modify the max number of display frames stored within FrameTimeline | 
|  | case 1038: { | 
|  | n = data.readInt32(); | 
|  | if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { | 
|  | ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (n == 0) { | 
|  | // restore to default | 
|  | mFrameTimeline->reset(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | mFrameTimeline->setMaxDisplayFrames(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1039: { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | auto inUid = static_cast<uid_t>(data.readInt32()); | 
|  | const auto refreshRate = data.readFloat(); | 
|  | mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Toggle caching feature | 
|  | // First argument is an int32 - nonzero enables caching and zero disables caching | 
|  | // Second argument is an optional uint64 - if present, then limits enabling/disabling | 
|  | // caching to a particular physical display | 
|  | case 1040: { | 
|  | auto future = mScheduler->schedule([&] { | 
|  | n = data.readInt32(); | 
|  | std::optional<PhysicalDisplayId> inputId = std::nullopt; | 
|  | if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { | 
|  | inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); | 
|  | if (!inputId || getPhysicalDisplayToken(*inputId)) { | 
|  | ALOGE("No display with id: %" PRIu64, inputDisplayId); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mLayerCachingEnabled = n != 0; | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | if (!inputId || *inputId == display->getPhysicalId()) { | 
|  | display->enableLayerCaching(mLayerCachingEnabled); | 
|  | } | 
|  | } | 
|  | } | 
|  | return OK; | 
|  | }); | 
|  |  | 
|  | if (const status_t error = future.get(); error != OK) { | 
|  | return error; | 
|  | } | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1041: { // Transaction tracing | 
|  | if (mTransactionTracing) { | 
|  | if (data.readInt32()) { | 
|  | // Transaction tracing is always running but allow the user to temporarily | 
|  | // increase the buffer when actively debugging. | 
|  | mTransactionTracing->setBufferSize( | 
|  | TransactionTracing::ACTIVE_TRACING_BUFFER_SIZE); | 
|  | } else { | 
|  | mTransactionTracing->writeToFile(); | 
|  | mTransactionTracing->setBufferSize( | 
|  | TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE); | 
|  | } | 
|  | } | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1042: { // Write layers trace or transaction trace to file | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->writeToFile(); | 
|  | } | 
|  | if (mLayerTracingEnabled) { | 
|  | mLayerTracing.writeToFile(); | 
|  | } | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::kernelTimerChanged(bool expired) { | 
|  | static bool updateOverlay = | 
|  | property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | 
|  | if (!updateOverlay) return; | 
|  |  | 
|  | // Update the overlay on the main thread to avoid race conditions with | 
|  | // mRefreshRateConfigs->getActiveMode() | 
|  | static_cast<void>(mScheduler->schedule([=] { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | if (!display) { | 
|  | ALOGW("%s: default display is null", __func__); | 
|  | return; | 
|  | } | 
|  | if (!display->isRefreshRateOverlayEnabled()) return; | 
|  |  | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | const std::optional<DisplayModeId> desiredModeId = desiredActiveMode | 
|  | ? std::make_optional(desiredActiveMode->mode->getId()) | 
|  | : std::nullopt; | 
|  |  | 
|  | const bool timerExpired = mKernelIdleTimerEnabled && expired; | 
|  |  | 
|  | if (display->onKernelTimerChanged(desiredModeId, timerExpired)) { | 
|  | mScheduler->scheduleFrame(); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> | 
|  | SurfaceFlinger::getKernelIdleTimerProperties(DisplayId displayId) { | 
|  | const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported( | 
|  | android::Hwc2::Composer::OptionalFeature::KernelIdleTimer); | 
|  | const auto timeout = getIdleTimerTimeout(displayId); | 
|  | if (isKernelIdleTimerHwcSupported) { | 
|  | if (const auto id = PhysicalDisplayId::tryCast(displayId); | 
|  | getHwComposer().hasDisplayIdleTimerCapability(*id)) { | 
|  | // In order to decide if we can use the HWC api for idle timer | 
|  | // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer | 
|  | // without relying on hasDisplayCapability. | 
|  | // hasDisplayCapability relies on DisplayCapabilities | 
|  | // which are updated after we set the PowerMode::ON. | 
|  | // DISPLAY_IDLE_TIMER is a display driver property | 
|  | // and is available before the PowerMode::ON | 
|  | return {KernelIdleTimerController::HwcApi, timeout}; | 
|  | } | 
|  | return {std::nullopt, timeout}; | 
|  | } | 
|  | if (getKernelIdleTimerSyspropConfig(displayId)) { | 
|  | return {KernelIdleTimerController::Sysprop, timeout}; | 
|  | } | 
|  |  | 
|  | return {std::nullopt, timeout}; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout, | 
|  | KernelIdleTimerController controller, | 
|  | PhysicalDisplayId displayId) { | 
|  | switch (controller) { | 
|  | case KernelIdleTimerController::HwcApi: { | 
|  | getHwComposer().setIdleTimerEnabled(displayId, timeout); | 
|  | break; | 
|  | } | 
|  | case KernelIdleTimerController::Sysprop: { | 
|  | base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false"); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::toggleKernelIdleTimer() { | 
|  | using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction; | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) { | 
|  | ALOGW("%s: default display is null", __func__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If the support for kernel idle timer is disabled for the active display, | 
|  | // don't do anything. | 
|  | const std::optional<KernelIdleTimerController> kernelIdleTimerController = | 
|  | display->refreshRateConfigs().kernelIdleTimerController(); | 
|  | if (!kernelIdleTimerController.has_value()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const KernelIdleTimerAction action = display->refreshRateConfigs().getIdleTimerAction(); | 
|  |  | 
|  | switch (action) { | 
|  | case KernelIdleTimerAction::TurnOff: | 
|  | if (mKernelIdleTimerEnabled) { | 
|  | ATRACE_INT("KernelIdleTimer", 0); | 
|  | std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms; | 
|  | updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(), | 
|  | display->getPhysicalId()); | 
|  | mKernelIdleTimerEnabled = false; | 
|  | } | 
|  | break; | 
|  | case KernelIdleTimerAction::TurnOn: | 
|  | if (!mKernelIdleTimerEnabled) { | 
|  | ATRACE_INT("KernelIdleTimer", 1); | 
|  | const std::chrono::milliseconds timeout = | 
|  | display->refreshRateConfigs().getIdleTimerTimeout(); | 
|  | updateKernelIdleTimer(timeout, kernelIdleTimerController.value(), | 
|  | display->getPhysicalId()); | 
|  | mKernelIdleTimerEnabled = true; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
|  | class WindowDisconnector { | 
|  | public: | 
|  | WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
|  | ~WindowDisconnector() { | 
|  | native_window_api_disconnect(mWindow, mApi); | 
|  | } | 
|  |  | 
|  | private: | 
|  | ANativeWindow* mWindow; | 
|  | const int mApi; | 
|  | }; | 
|  |  | 
|  | static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | return Dataspace::DISPLAY_P3; | 
|  | default: | 
|  | return Dataspace::V0_SRGB; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool hasCaptureBlackoutContentPermission() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); | 
|  | } | 
|  |  | 
|  | static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // If the caller doesn't have the correct permissions but is only attempting to screenshot | 
|  | // itself, we allow it to continue. | 
|  | if (captureArgs.uid == uid) { | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedFifo(bool enabled) { | 
|  | static constexpr int kFifoPriority = 2; | 
|  | static constexpr int kOtherPriority = 0; | 
|  |  | 
|  | struct sched_param param = {0}; | 
|  | int sched_policy; | 
|  | if (enabled) { | 
|  | sched_policy = SCHED_FIFO; | 
|  | param.sched_priority = kFifoPriority; | 
|  | } else { | 
|  | sched_policy = SCHED_OTHER; | 
|  | param.sched_priority = kOtherPriority; | 
|  | } | 
|  |  | 
|  | if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | 
|  | return -errno; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedAttr(bool enabled) { | 
|  | static const unsigned int kUclampMin = | 
|  | base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); | 
|  |  | 
|  | if (!kUclampMin) { | 
|  | // uclamp.min set to 0 (default), skip setting | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // Currently, there is no wrapper in bionic: b/183240349. | 
|  | struct sched_attr { | 
|  | uint32_t size; | 
|  | uint32_t sched_policy; | 
|  | uint64_t sched_flags; | 
|  | int32_t sched_nice; | 
|  | uint32_t sched_priority; | 
|  | uint64_t sched_runtime; | 
|  | uint64_t sched_deadline; | 
|  | uint64_t sched_period; | 
|  | uint32_t sched_util_min; | 
|  | uint32_t sched_util_max; | 
|  | }; | 
|  |  | 
|  | sched_attr attr = {}; | 
|  | attr.size = sizeof(attr); | 
|  |  | 
|  | attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); | 
|  | attr.sched_util_min = enabled ? kUclampMin : 0; | 
|  | attr.sched_util_max = 1024; | 
|  |  | 
|  | if (syscall(__NR_sched_setattr, 0, &attr, 0)) { | 
|  | return -errno; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t validate = validateScreenshotPermissions(args); | 
|  | if (validate != OK) { | 
|  | return validate; | 
|  | } | 
|  |  | 
|  | if (!args.displayToken) return BAD_VALUE; | 
|  |  | 
|  | wp<const DisplayDevice> displayWeak; | 
|  | ui::LayerStack layerStack; | 
|  | ui::Size reqSize(args.width, args.height); | 
|  | ui::Dataspace dataspace; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); | 
|  | if (!display) return NAME_NOT_FOUND; | 
|  | displayWeak = display; | 
|  | layerStack = display->getLayerStack(); | 
|  |  | 
|  | // set the requested width/height to the logical display layer stack rect size by default | 
|  | if (args.width == 0 || args.height == 0) { | 
|  | reqSize = display->getLayerStackSpaceRect().getSize(); | 
|  | } | 
|  |  | 
|  | // The dataspace is depended on the color mode of display, that could use non-native mode | 
|  | // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | 
|  | // and failed if display is not in native mode. This provide a way to force using native | 
|  | // colors when capture. | 
|  | dataspace = args.dataspace; | 
|  | if (dataspace == ui::Dataspace::UNKNOWN) { | 
|  | const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | dataspace = pickDataspaceFromColorMode(colorMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
|  | return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, dataspace, | 
|  | args.useIdentityTransform, args.captureSecureLayers); | 
|  | }); | 
|  |  | 
|  | auto traverseLayers = [this, args, layerStack](const LayerVector::Visitor& visitor) { | 
|  | traverseLayersInLayerStack(layerStack, args.uid, visitor); | 
|  | }; | 
|  |  | 
|  | auto captureResultFuture = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, | 
|  | reqSize, args.pixelFormat, args.allowProtected, | 
|  | args.grayscale, captureListener); | 
|  | return captureResultFuture.get().status; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureDisplay(DisplayId displayId, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ui::LayerStack layerStack; | 
|  | wp<const DisplayDevice> displayWeak; | 
|  | ui::Size size; | 
|  | ui::Dataspace dataspace; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayId); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | displayWeak = display; | 
|  | layerStack = display->getLayerStack(); | 
|  | size = display->getLayerStackSpaceRect().getSize(); | 
|  |  | 
|  | dataspace = | 
|  | pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); | 
|  | } | 
|  |  | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
|  | return DisplayRenderArea::create(displayWeak, Rect(), size, dataspace, | 
|  | false /* useIdentityTransform */, | 
|  | false /* captureSecureLayers */); | 
|  | }); | 
|  |  | 
|  | auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | 
|  | traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, visitor); | 
|  | }; | 
|  |  | 
|  | if (captureListener == nullptr) { | 
|  | ALOGE("capture screen must provide a capture listener callback"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | auto captureResultFuture = | 
|  | captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size, | 
|  | ui::PixelFormat::RGBA_8888, false /* allowProtected */, | 
|  | false /* grayscale */, captureListener); | 
|  | return captureResultFuture.get().status; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t validate = validateScreenshotPermissions(args); | 
|  | if (validate != OK) { | 
|  | return validate; | 
|  | } | 
|  |  | 
|  | ui::Size reqSize; | 
|  | sp<Layer> parent; | 
|  | Rect crop(args.sourceCrop); | 
|  | std::unordered_set<sp<Layer>, SpHash<Layer>> excludeLayers; | 
|  | ui::Dataspace dataspace; | 
|  |  | 
|  | // Call this before holding mStateLock to avoid any deadlocking. | 
|  | bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | parent = fromHandle(args.layerHandle).promote(); | 
|  | if (parent == nullptr) { | 
|  | ALOGE("captureLayers called with an invalid or removed parent"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (!canCaptureBlackoutContent && | 
|  | parent->getDrawingState().flags & layer_state_t::eLayerSecure) { | 
|  | ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); | 
|  | if (args.sourceCrop.width() <= 0) { | 
|  | crop.left = 0; | 
|  | crop.right = parentSourceBounds.getWidth(); | 
|  | } | 
|  |  | 
|  | if (args.sourceCrop.height() <= 0) { | 
|  | crop.top = 0; | 
|  | crop.bottom = parentSourceBounds.getHeight(); | 
|  | } | 
|  |  | 
|  | if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { | 
|  | // Error out if the layer has no source bounds (i.e. they are boundless) and a source | 
|  | // crop was not specified, or an invalid frame scale was provided. | 
|  | return BAD_VALUE; | 
|  | } | 
|  | reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); | 
|  |  | 
|  | for (const auto& handle : args.excludeHandles) { | 
|  | sp<Layer> excludeLayer = fromHandle(handle).promote(); | 
|  | if (excludeLayer != nullptr) { | 
|  | excludeLayers.emplace(excludeLayer); | 
|  | } else { | 
|  | ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  |  | 
|  | // The dataspace is depended on the color mode of display, that could use non-native mode | 
|  | // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | 
|  | // and failed if display is not in native mode. This provide a way to force using native | 
|  | // colors when capture. | 
|  | dataspace = args.dataspace; | 
|  | } // mStateLock | 
|  |  | 
|  | // really small crop or frameScale | 
|  | if (reqSize.width <= 0 || reqSize.height <= 0) { | 
|  | ALOGW("Failed to captureLayes: crop or scale too small"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Rect layerStackSpaceRect(0, 0, reqSize.width, reqSize.height); | 
|  | bool childrenOnly = args.childrenOnly; | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> { | 
|  | return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, | 
|  | childrenOnly, layerStackSpaceRect, | 
|  | args.captureSecureLayers); | 
|  | }); | 
|  |  | 
|  | auto traverseLayers = [parent, args, excludeLayers](const LayerVector::Visitor& visitor) { | 
|  | parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } else if (args.childrenOnly && layer == parent.get()) { | 
|  | return; | 
|  | } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> p = layer; | 
|  | while (p != nullptr) { | 
|  | if (excludeLayers.count(p) != 0) { | 
|  | return; | 
|  | } | 
|  | p = p->getParent(); | 
|  | } | 
|  |  | 
|  | visitor(layer); | 
|  | }); | 
|  | }; | 
|  |  | 
|  | if (captureListener == nullptr) { | 
|  | ALOGE("capture screen must provide a capture listener callback"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto captureResultFuture = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, | 
|  | reqSize, args.pixelFormat, args.allowProtected, | 
|  | args.grayscale, captureListener); | 
|  | return captureResultFuture.get().status; | 
|  | } | 
|  |  | 
|  | std::shared_future<renderengine::RenderEngineResult> SurfaceFlinger::captureScreenCommon( | 
|  | RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | 
|  | ui::Size bufferSize, ui::PixelFormat reqPixelFormat, bool allowProtected, bool grayscale, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { | 
|  | ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 | 
|  | ") that exceeds render target size limit.", | 
|  | bufferSize.getWidth(), bufferSize.getHeight()); | 
|  | return ftl::yield<renderengine::RenderEngineResult>({BAD_VALUE, base::unique_fd()}).share(); | 
|  | } | 
|  |  | 
|  | // Loop over all visible layers to see whether there's any protected layer. A protected layer is | 
|  | // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. | 
|  | // A protected layer has no implication on whether it's secure, which is explicitly set by | 
|  | // application to avoid being screenshot or drawn via unsecure display. | 
|  | const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | 
|  | bool hasProtectedLayer = false; | 
|  | if (allowProtected && supportsProtected) { | 
|  | auto future = mScheduler->schedule([=]() { | 
|  | bool protectedLayerFound = false; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | protectedLayerFound = | 
|  | protectedLayerFound || (layer->isVisible() && layer->isProtected()); | 
|  | }); | 
|  | return protectedLayerFound; | 
|  | }); | 
|  | hasProtectedLayer = future.get(); | 
|  | } | 
|  |  | 
|  | const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | 
|  | GRALLOC_USAGE_HW_TEXTURE | | 
|  | (hasProtectedLayer && allowProtected && supportsProtected | 
|  | ? GRALLOC_USAGE_PROTECTED | 
|  | : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | 
|  | sp<GraphicBuffer> buffer = | 
|  | getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | 
|  | static_cast<android_pixel_format>(reqPixelFormat), | 
|  | 1 /* layerCount */, usage, "screenshot"); | 
|  |  | 
|  | const status_t bufferStatus = buffer->initCheck(); | 
|  | LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", | 
|  | bufferStatus); | 
|  | const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< | 
|  | renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), | 
|  | renderengine::impl::ExternalTexture::Usage:: | 
|  | WRITEABLE); | 
|  | return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, texture, | 
|  | false /* regionSampling */, grayscale, captureListener); | 
|  | } | 
|  |  | 
|  | std::shared_future<renderengine::RenderEngineResult> SurfaceFlinger::captureScreenCommon( | 
|  | RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | 
|  | bool grayscale, const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
|  |  | 
|  | auto scheduleResultFuture = mScheduler->schedule([=, | 
|  | renderAreaFuture = | 
|  | std::move(renderAreaFuture)]() mutable | 
|  | -> std::shared_future< | 
|  | renderengine::RenderEngineResult> { | 
|  | ScreenCaptureResults captureResults; | 
|  | std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get(); | 
|  | if (!renderArea) { | 
|  | ALOGW("Skipping screen capture because of invalid render area."); | 
|  | captureResults.result = NO_MEMORY; | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | return ftl::yield<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}) | 
|  | .share(); | 
|  | } | 
|  |  | 
|  | std::shared_future<renderengine::RenderEngineResult> renderEngineResultFuture; | 
|  |  | 
|  | renderArea->render([&] { | 
|  | renderEngineResultFuture = | 
|  | renderScreenImpl(*renderArea, traverseLayers, buffer, | 
|  | canCaptureBlackoutContent, regionSampling, grayscale, | 
|  | captureResults); | 
|  | }); | 
|  | // spring up a thread to unblock SF main thread and wait for | 
|  | // RenderEngineResult to be available | 
|  | if (captureListener != nullptr) { | 
|  | std::async([=]() mutable { | 
|  | ATRACE_NAME("captureListener is nonnull!"); | 
|  | auto& [status, drawFence] = renderEngineResultFuture.get(); | 
|  | captureResults.result = status; | 
|  | captureResults.fence = new Fence(dup(drawFence)); | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | }); | 
|  | } | 
|  | return renderEngineResultFuture; | 
|  | }); | 
|  |  | 
|  | // flatten scheduleResultFuture object to single shared_future object | 
|  | if (captureListener == nullptr) { | 
|  | std::future<renderengine::RenderEngineResult> captureScreenResultFuture = | 
|  | ftl::chain(std::move(scheduleResultFuture)) | 
|  | .then([=](std::shared_future<renderengine::RenderEngineResult> futureObject) | 
|  | -> renderengine::RenderEngineResult { | 
|  | auto& [status, drawFence] = futureObject.get(); | 
|  | return {status, base::unique_fd(dup(drawFence))}; | 
|  | }); | 
|  | return captureScreenResultFuture.share(); | 
|  | } else { | 
|  | return ftl::yield<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}).share(); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::shared_future<renderengine::RenderEngineResult> SurfaceFlinger::renderScreenImpl( | 
|  | const RenderArea& renderArea, TraverseLayersFunction traverseLayers, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
|  | bool canCaptureBlackoutContent, bool regionSampling, bool grayscale, | 
|  | ScreenCaptureResults& captureResults) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | traverseLayers([&](Layer* layer) { | 
|  | captureResults.capturedSecureLayers = | 
|  | captureResults.capturedSecureLayers || (layer->isVisible() && layer->isSecure()); | 
|  | }); | 
|  |  | 
|  | const bool useProtected = buffer->getUsage() & GRALLOC_USAGE_PROTECTED; | 
|  |  | 
|  | // We allow the system server to take screenshots of secure layers for | 
|  | // use in situations like the Screen-rotation animation and place | 
|  | // the impetus on WindowManager to not persist them. | 
|  | if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return ftl::yield<renderengine::RenderEngineResult>({PERMISSION_DENIED, base::unique_fd()}) | 
|  | .share(); | 
|  | } | 
|  |  | 
|  | captureResults.buffer = buffer->getBuffer(); | 
|  | auto dataspace = renderArea.getReqDataSpace(); | 
|  | auto parent = renderArea.getParentLayer(); | 
|  | auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC; | 
|  | if ((dataspace == ui::Dataspace::UNKNOWN) && (parent != nullptr)) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | auto display = findDisplay([layerStack = parent->getLayerStack()](const auto& display) { | 
|  | return display.getLayerStack() == layerStack; | 
|  | }); | 
|  | if (!display) { | 
|  | // If the layer is not on a display, use the dataspace for the default display. | 
|  | display = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | dataspace = pickDataspaceFromColorMode(colorMode); | 
|  | renderIntent = display->getCompositionDisplay()->getState().renderIntent; | 
|  | } | 
|  | captureResults.capturedDataspace = dataspace; | 
|  |  | 
|  | const auto reqWidth = renderArea.getReqWidth(); | 
|  | const auto reqHeight = renderArea.getReqHeight(); | 
|  | const auto sourceCrop = renderArea.getSourceCrop(); | 
|  | const auto transform = renderArea.getTransform(); | 
|  | const auto rotation = renderArea.getRotationFlags(); | 
|  | const auto& layerStackSpaceRect = renderArea.getLayerStackSpaceRect(); | 
|  |  | 
|  | renderengine::DisplaySettings clientCompositionDisplay; | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers; | 
|  |  | 
|  | // assume that bounds are never offset, and that they are the same as the | 
|  | // buffer bounds. | 
|  | clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | 
|  | clientCompositionDisplay.clip = sourceCrop; | 
|  | clientCompositionDisplay.orientation = rotation; | 
|  |  | 
|  | clientCompositionDisplay.outputDataspace = dataspace; | 
|  | clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | 
|  | clientCompositionDisplay.renderIntent = | 
|  | static_cast<aidl::android::hardware::graphics::composer3::RenderIntent>(renderIntent); | 
|  |  | 
|  | const float colorSaturation = grayscale ? 0 : 1; | 
|  | clientCompositionDisplay.colorTransform = calculateColorMatrix(colorSaturation); | 
|  |  | 
|  | const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | 
|  |  | 
|  | compositionengine::LayerFE::LayerSettings fillLayer; | 
|  | fillLayer.source.buffer.buffer = nullptr; | 
|  | fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | 
|  | fillLayer.geometry.boundaries = | 
|  | FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom); | 
|  | fillLayer.alpha = half(alpha); | 
|  | clientCompositionLayers.push_back(fillLayer); | 
|  |  | 
|  | const auto display = renderArea.getDisplayDevice(); | 
|  | std::vector<Layer*> renderedLayers; | 
|  | bool disableBlurs = false; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | disableBlurs |= layer->getDrawingState().sidebandStream != nullptr; | 
|  |  | 
|  | Region clip(renderArea.getBounds()); | 
|  | compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{ | 
|  | clip, | 
|  | layer->needsFilteringForScreenshots(display.get(), transform) || | 
|  | renderArea.needsFiltering(), | 
|  | renderArea.isSecure(), | 
|  | useProtected, | 
|  | layerStackSpaceRect, | 
|  | clientCompositionDisplay.outputDataspace, | 
|  | true,  /* realContentIsVisible */ | 
|  | false, /* clearContent */ | 
|  | disableBlurs ? compositionengine::LayerFE::ClientCompositionTargetSettings:: | 
|  | BlurSetting::Disabled | 
|  | : compositionengine::LayerFE::ClientCompositionTargetSettings:: | 
|  | BlurSetting::Enabled, | 
|  | DisplayDevice::sDefaultMaxLumiance, | 
|  |  | 
|  | }; | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> results = | 
|  | layer->prepareClientCompositionList(targetSettings); | 
|  | if (results.size() > 0) { | 
|  | for (auto& settings : results) { | 
|  | settings.geometry.positionTransform = | 
|  | transform.asMatrix4() * settings.geometry.positionTransform; | 
|  | // There's no need to process blurs when we're executing region sampling, | 
|  | // we're just trying to understand what we're drawing, and doing so without | 
|  | // blurs is already a pretty good approximation. | 
|  | if (regionSampling) { | 
|  | settings.backgroundBlurRadius = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | clientCompositionLayers.insert(clientCompositionLayers.end(), | 
|  | std::make_move_iterator(results.begin()), | 
|  | std::make_move_iterator(results.end())); | 
|  | renderedLayers.push_back(layer); | 
|  | } | 
|  |  | 
|  | }); | 
|  |  | 
|  | std::vector<renderengine::LayerSettings> clientRenderEngineLayers; | 
|  | clientRenderEngineLayers.reserve(clientCompositionLayers.size()); | 
|  | std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), | 
|  | std::back_inserter(clientRenderEngineLayers), | 
|  | [](compositionengine::LayerFE::LayerSettings& settings) | 
|  | -> renderengine::LayerSettings { return settings; }); | 
|  |  | 
|  | // Use an empty fence for the buffer fence, since we just created the buffer so | 
|  | // there is no need for synchronization with the GPU. | 
|  | base::unique_fd bufferFence; | 
|  | getRenderEngine().useProtectedContext(useProtected); | 
|  |  | 
|  | const constexpr bool kUseFramebufferCache = false; | 
|  | std::future<renderengine::RenderEngineResult> drawLayersResult = | 
|  | getRenderEngine().drawLayers(clientCompositionDisplay, clientRenderEngineLayers, buffer, | 
|  | kUseFramebufferCache, std::move(bufferFence)); | 
|  |  | 
|  | std::shared_future<renderengine::RenderEngineResult> drawLayersResultFuture = | 
|  | drawLayersResult.share(); // drawLayersResult will be moved to shared one | 
|  |  | 
|  | for (auto* layer : renderedLayers) { | 
|  | // make a copy of shared_future object for each layer | 
|  | layer->onLayerDisplayed(drawLayersResultFuture); | 
|  | } | 
|  |  | 
|  | // Always switch back to unprotected context. | 
|  | getRenderEngine().useProtectedContext(false); | 
|  |  | 
|  | return drawLayersResultFuture; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::windowInfosReported() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | signalSynchronousTransactions(CountDownLatch::eSyncInputWindows); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverse(visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // We loop through the first level of layers without traversing, | 
|  | // as we need to determine which layers belong to the requested display. | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (layer->getLayerStack() != layerStack) { | 
|  | continue; | 
|  | } | 
|  | // relative layers are traversed in Layer::traverseInZOrder | 
|  | layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (layer->isInternalDisplayOverlay()) { | 
|  | return; | 
|  | } | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } | 
|  | if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( | 
|  | const sp<DisplayDevice>& display, | 
|  | const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (mDebugDisplayModeSetByBackdoor) { | 
|  | // ignore this request as mode is overridden by backdoor | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t setPolicyResult = overridePolicy | 
|  | ? display->refreshRateConfigs().setOverridePolicy(policy) | 
|  | : display->refreshRateConfigs().setDisplayManagerPolicy(*policy); | 
|  | if (setPolicyResult < 0) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) { | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | scheduler::RefreshRateConfigs::Policy currentPolicy = | 
|  | display->refreshRateConfigs().getCurrentPolicy(); | 
|  |  | 
|  | ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); | 
|  |  | 
|  | // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | 
|  | // be depending in this callback. | 
|  | const auto activeMode = display->getActiveMode(); | 
|  | if (isDisplayActiveLocked(display)) { | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | 
|  | toggleKernelIdleTimer(); | 
|  | } else { | 
|  | mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | 
|  | } | 
|  |  | 
|  | const DisplayModePtr preferredDisplayMode = [&] { | 
|  | const auto schedulerMode = mScheduler->getPreferredDisplayMode(); | 
|  | if (schedulerMode && schedulerMode->getPhysicalDisplayId() == display->getPhysicalId()) { | 
|  | return schedulerMode; | 
|  | } | 
|  |  | 
|  | return display->getMode(currentPolicy.defaultMode); | 
|  | }(); | 
|  |  | 
|  | ALOGV("trying to switch to Scheduler preferred mode %d (%s)", | 
|  | preferredDisplayMode->getId().value(), to_string(preferredDisplayMode->getFps()).c_str()); | 
|  |  | 
|  | if (display->refreshRateConfigs().isModeAllowed(preferredDisplayMode->getId())) { | 
|  | ALOGV("switching to Scheduler preferred display mode %d", | 
|  | preferredDisplayMode->getId().value()); | 
|  | setDesiredActiveMode({preferredDisplayMode, DisplayModeEvent::Changed}); | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("Desired display mode not allowed: %d", | 
|  | preferredDisplayMode->getId().value()); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayModeSpecs( | 
|  | const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, bool allowGroupSwitching, | 
|  | float primaryRefreshRateMin, float primaryRefreshRateMax, float appRequestRefreshRateMin, | 
|  | float appRequestRefreshRateMax) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = mScheduler->schedule([=]() -> status_t { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set desired display modes for invalid display token %p", | 
|  | displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set desired display modes for virtual display"); | 
|  | return INVALID_OPERATION; | 
|  | } else { | 
|  | using Policy = scheduler::RefreshRateConfigs::Policy; | 
|  | const Policy policy{DisplayModeId(defaultMode), | 
|  | allowGroupSwitching, | 
|  | {Fps::fromValue(primaryRefreshRateMin), | 
|  | Fps::fromValue(primaryRefreshRateMax)}, | 
|  | {Fps::fromValue(appRequestRefreshRateMin), | 
|  | Fps::fromValue(appRequestRefreshRateMax)}}; | 
|  | constexpr bool kOverridePolicy = false; | 
|  |  | 
|  | return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); | 
|  | } | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | ui::DisplayModeId* outDefaultMode, | 
|  | bool* outAllowGroupSwitching, | 
|  | float* outPrimaryRefreshRateMin, | 
|  | float* outPrimaryRefreshRateMax, | 
|  | float* outAppRequestRefreshRateMin, | 
|  | float* outAppRequestRefreshRateMax) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken || !outDefaultMode || !outPrimaryRefreshRateMin || | 
|  | !outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | scheduler::RefreshRateConfigs::Policy policy = | 
|  | display->refreshRateConfigs().getDisplayManagerPolicy(); | 
|  | *outDefaultMode = policy.defaultMode.value(); | 
|  | *outAllowGroupSwitching = policy.allowGroupSwitching; | 
|  | *outPrimaryRefreshRateMin = policy.primaryRange.min.getValue(); | 
|  | *outPrimaryRefreshRateMax = policy.primaryRange.max.getValue(); | 
|  | *outAppRequestRefreshRateMin = policy.appRequestRange.min.getValue(); | 
|  | *outAppRequestRefreshRateMax = policy.appRequestRange.max.getValue(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) const { | 
|  | return Layer::fromHandle(handle); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | 
|  | mNumLayers++; | 
|  | if (!layer->isRemovedFromCurrentState()) { | 
|  | mScheduler->registerLayer(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | 
|  | mNumLayers--; | 
|  | removeHierarchyFromOffscreenLayers(layer); | 
|  | if (!layer->isRemovedFromCurrentState()) { | 
|  | mScheduler->deregisterLayer(layer); | 
|  | } | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->onLayerRemoved(layer->getSequence()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerUpdate() { | 
|  | scheduleCommit(FrameHint::kActive); | 
|  | } | 
|  |  | 
|  | // WARNING: ONLY CALL THIS FROM LAYER DTOR | 
|  | // Here we add children in the current state to offscreen layers and remove the | 
|  | // layer itself from the offscreen layer list.  Since | 
|  | // this is the dtor, it is safe to access the current state.  This keeps us | 
|  | // from dangling children layers such that they are not reachable from the | 
|  | // Drawing state nor the offscreen layer list | 
|  | // See b/141111965 | 
|  | void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { | 
|  | for (auto& child : layer->getCurrentChildren()) { | 
|  | mOffscreenLayers.emplace(child.get()); | 
|  | } | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
|  | float lightPosY, float lightPosZ, | 
|  | float lightRadius) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | 
|  | mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | 
|  | mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | 
|  | mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | 
|  | mCurrentState.globalShadowSettings.lightRadius = lightRadius; | 
|  |  | 
|  | // these values are overridden when calculating the shadow settings for a layer. | 
|  | mCurrentState.globalShadowSettings.lightPos.x = 0.f; | 
|  | mCurrentState.globalShadowSettings.length = 0.f; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | 
|  | const { | 
|  | // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | 
|  | // on the work to remove the table in that bug rather than adding more to | 
|  | // it. | 
|  | static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | 
|  | {"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID}, | 
|  | {"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR}, | 
|  | }; | 
|  | return genericLayerMetadataKeyMap; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | 
|  | int8_t compatibility, int8_t changeFrameRateStrategy) { | 
|  | if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy, | 
|  | "SurfaceFlinger::setFrameRate")) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | static_cast<void>(mScheduler->schedule([=] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (authenticateSurfaceTextureLocked(surface)) { | 
|  | sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | 
|  | if (layer == nullptr) { | 
|  | ALOGE("Attempt to set frame rate on a layer that no longer exists"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | const auto strategy = | 
|  | Layer::FrameRate::convertChangeFrameRateStrategy(changeFrameRateStrategy); | 
|  | if (layer->setFrameRate( | 
|  | Layer::FrameRate(Fps::fromValue(frameRate), | 
|  | Layer::FrameRate::convertCompatibility(compatibility), | 
|  | strategy))) { | 
|  | setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | } else { | 
|  | ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return NO_ERROR; | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setOverrideFrameRate(uid_t uid, float frameRate) { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | mScheduler->setGameModeRefreshRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate}); | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, | 
|  | const FrameTimelineInfo& frameTimelineInfo) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (!authenticateSurfaceTextureLocked(surface)) { | 
|  | ALOGE("Attempt to set frame timeline info on an unrecognized IGraphicBufferProducer"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | 
|  | if (layer == nullptr) { | 
|  | ALOGE("Attempt to set frame timeline info on a layer that no longer exists"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | layer->setFrameTimelineInfoForBuffer(frameTimelineInfo); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | 
|  | for (const auto& [ignored, display] : mDisplays) { | 
|  | if (display->isInternal()) { | 
|  | display->enableRefreshRateOverlay(enable, mRefreshRateOverlaySpinner); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addTransactionTraceListener( | 
|  | const sp<gui::ITransactionTraceListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mInterceptor->addTransactionTraceListener(listener); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getGPUContextPriority() { | 
|  | return getRenderEngine().getContextPriority(); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, | 
|  | std::chrono::nanoseconds presentLatency) { | 
|  | auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); | 
|  | if (presentLatency.count() % refreshRate.getPeriodNsecs()) { | 
|  | pipelineDepth++; | 
|  | } | 
|  | return std::max(1ll, pipelineDepth - 1); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { | 
|  | Fps maxRefreshRate = 60_Hz; | 
|  |  | 
|  | if (!getHwComposer().isHeadless()) { | 
|  | if (const auto display = getDefaultDisplayDevice()) { | 
|  | maxRefreshRate = display->refreshRateConfigs().getSupportedRefreshRateRange().max; | 
|  | } | 
|  | } | 
|  |  | 
|  | *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { | 
|  | Fps refreshRate = 60_Hz; | 
|  |  | 
|  | if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { | 
|  | refreshRate = *frameRateOverride; | 
|  | } else if (!getHwComposer().isHeadless()) { | 
|  | if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) { | 
|  | refreshRate = display->refreshRateConfigs().getActiveMode()->getFps(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return getMaxAcquiredBufferCountForRefreshRate(refreshRate); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { | 
|  | const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late; | 
|  | const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; | 
|  | return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state) { | 
|  | sp<Layer> layer = state.layer.promote(); | 
|  | if (!layer) { | 
|  | ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> parent; | 
|  | bool addToRoot = state.addToRoot; | 
|  | if (state.initialParent != nullptr) { | 
|  | parent = state.initialParent.promote(); | 
|  | if (parent == nullptr) { | 
|  | ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get()); | 
|  | addToRoot = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (parent == nullptr && addToRoot) { | 
|  | layer->setIsAtRoot(true); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | } else if (parent == nullptr) { | 
|  | layer->onRemovedFromCurrentState(); | 
|  | } else if (parent->isRemovedFromCurrentState()) { | 
|  | parent->addChild(layer); | 
|  | layer->onRemovedFromCurrentState(); | 
|  | } else { | 
|  | parent->addChild(layer); | 
|  | } | 
|  |  | 
|  | layer->updateTransformHint(mActiveDisplayTransformHint); | 
|  |  | 
|  | mInterceptor->saveSurfaceCreation(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::sample() { | 
|  | if (!mLumaSampling || !mRegionSamplingThread) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mRegionSamplingThread->onCompositionComplete(mScheduler->getScheduledFrameTime()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay) { | 
|  | mScheduler->onActiveDisplayAreaChanged(activeDisplay->getWidth() * activeDisplay->getHeight()); | 
|  | getRenderEngine().onActiveDisplaySizeChanged(activeDisplay->getSize()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) { | 
|  | display->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); | 
|  | } | 
|  |  | 
|  | if (!activeDisplay) { | 
|  | ALOGE("%s: activeDisplay is null", __func__); | 
|  | return; | 
|  | } | 
|  | mActiveDisplayToken = activeDisplay->getDisplayToken(); | 
|  | activeDisplay->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); | 
|  | updateInternalDisplayVsyncLocked(activeDisplay); | 
|  | mScheduler->setModeChangePending(false); | 
|  | mScheduler->setRefreshRateConfigs(activeDisplay->holdRefreshRateConfigs()); | 
|  | onActiveDisplaySizeChanged(activeDisplay); | 
|  | mActiveDisplayTransformHint = activeDisplay->getTransformHint(); | 
|  |  | 
|  | // Update the kernel timer for the current active display, since the policy | 
|  | // for this display might have changed when it was not the active display. | 
|  | toggleKernelIdleTimer(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addWindowInfosListener( | 
|  | const sp<IWindowInfosListener>& windowInfosListener) const { | 
|  | mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeWindowInfosListener( | 
|  | const sp<IWindowInfosListener>& windowInfosListener) const { | 
|  | mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData( | 
|  | const BufferData& bufferData, const char* layerName) const { | 
|  | bool cacheIdChanged = bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged); | 
|  | bool bufferSizeExceedsLimit = false; | 
|  | std::shared_ptr<renderengine::ExternalTexture> buffer = nullptr; | 
|  | if (cacheIdChanged && bufferData.buffer != nullptr) { | 
|  | bufferSizeExceedsLimit = exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), | 
|  | bufferData.buffer->getHeight()); | 
|  | if (!bufferSizeExceedsLimit) { | 
|  | ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer); | 
|  | buffer = ClientCache::getInstance().get(bufferData.cachedBuffer); | 
|  | } | 
|  | } else if (cacheIdChanged) { | 
|  | buffer = ClientCache::getInstance().get(bufferData.cachedBuffer); | 
|  | } else if (bufferData.buffer != nullptr) { | 
|  | bufferSizeExceedsLimit = exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), | 
|  | bufferData.buffer->getHeight()); | 
|  | if (!bufferSizeExceedsLimit) { | 
|  | buffer = std::make_shared< | 
|  | renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(), | 
|  | renderengine::impl::ExternalTexture:: | 
|  | Usage::READABLE); | 
|  | } | 
|  | } | 
|  | ALOGE_IF(bufferSizeExceedsLimit, | 
|  | "Attempted to create an ExternalTexture for layer %s that exceeds render target size " | 
|  | "limit.", | 
|  | layerName); | 
|  | return buffer; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::commitCreatedLayers() { | 
|  | std::vector<LayerCreatedState> createdLayers; | 
|  | { | 
|  | std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
|  | createdLayers = std::move(mCreatedLayers); | 
|  | mCreatedLayers.clear(); | 
|  | if (createdLayers.size() == 0) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | for (const auto& createdLayer : createdLayers) { | 
|  | handleLayerCreatedLocked(createdLayer); | 
|  | } | 
|  | createdLayers.clear(); | 
|  | mLayersAdded = true; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // gui::ISurfaceComposer | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::createDisplay(const std::string& displayName, bool secure, | 
|  | sp<IBinder>* outDisplay) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | String8 displayName8 = String8::format("%s", displayName.c_str()); | 
|  | *outDisplay = mFlinger->createDisplay(displayName8, secure); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::destroyDisplay(const sp<IBinder>& display) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | mFlinger->destroyDisplay(display); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) { | 
|  | std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds(); | 
|  | std::vector<int64_t> displayIds; | 
|  | displayIds.reserve(physicalDisplayIds.size()); | 
|  | for (auto item : physicalDisplayIds) { | 
|  | displayIds.push_back(static_cast<int64_t>(item.value)); | 
|  | } | 
|  | *outDisplayIds = displayIds; | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getPrimaryPhysicalDisplayId(int64_t* outDisplayId) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | PhysicalDisplayId id; | 
|  | status = mFlinger->getPrimaryPhysicalDisplayId(&id); | 
|  | if (status == NO_ERROR) { | 
|  | *outDisplayId = id.value; | 
|  | } | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId, | 
|  | sp<IBinder>* outDisplay) { | 
|  | const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | 
|  | *outDisplay = mFlinger->getPhysicalDisplayToken(*id); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | mFlinger->setPowerMode(display, mode); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display, | 
|  | gui::DisplayStatInfo* outStatInfo) { | 
|  | DisplayStatInfo statInfo; | 
|  | status_t status = mFlinger->getDisplayStats(display, &statInfo); | 
|  | if (status == NO_ERROR) { | 
|  | outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime); | 
|  | outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod); | 
|  | } | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display, | 
|  | gui::DisplayState* outState) { | 
|  | ui::DisplayState state; | 
|  | status_t status = mFlinger->getDisplayState(display, &state); | 
|  | if (status == NO_ERROR) { | 
|  | outState->layerStack = state.layerStack.id; | 
|  | outState->orientation = static_cast<gui::Rotation>(state.orientation); | 
|  | outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width; | 
|  | outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height; | 
|  | } | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | status = mFlinger->clearBootDisplayMode(display); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | status = mFlinger->getBootDisplayModeSupport(outMode); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | mFlinger->setAutoLowLatencyMode(display, on); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | mFlinger->setGameContentType(display, on); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::captureDisplay( | 
|  | const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | 
|  | status_t status = mFlinger->captureDisplay(args, captureListener); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::captureDisplayById( | 
|  | int64_t displayId, const sp<IScreenCaptureListener>& captureListener) { | 
|  | status_t status; | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | 
|  | std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId)); | 
|  | status = mFlinger->captureDisplay(*id, captureListener); | 
|  | } else { | 
|  | status = PERMISSION_DENIED; | 
|  | } | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::captureLayers( | 
|  | const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | 
|  | status_t status = mFlinger->captureLayers(args, captureListener); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token, | 
|  | bool* outIsWideColorDisplay) { | 
|  | status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) { | 
|  | status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness) { | 
|  | status_t status = checkControlDisplayBrightnessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | status = mFlinger->setDisplayBrightness(displayToken, brightness); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | status_t status = checkControlDisplayBrightnessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | status = mFlinger->addHdrLayerInfoListener(displayToken, listener); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | status_t status = checkControlDisplayBrightnessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | status = mFlinger->removeHdrLayerInfoListener(displayToken, listener); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) return binder::Status::fromStatusT(status); | 
|  |  | 
|  | status = mFlinger->notifyPowerBoost(boostId); | 
|  | return binder::Status::fromStatusT(status); | 
|  | } | 
|  |  | 
|  | status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) { | 
|  | if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(), | 
|  | ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |