|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "MultiTextureConsumer_test" | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #include "GLTest.h" | 
|  |  | 
|  | #include <gui/GLConsumer.h> | 
|  | #include <gui/Surface.h> | 
|  |  | 
|  | #include <android/native_window.h> | 
|  |  | 
|  | #include <GLES/glext.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class MultiTextureConsumerTest : public GLTest { | 
|  | protected: | 
|  | enum { TEX_ID = 123 }; | 
|  |  | 
|  | virtual void SetUp() { | 
|  | GLTest::SetUp(); | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferConsumer> consumer; | 
|  | BufferQueue::createBufferQueue(&producer, &consumer); | 
|  | mGlConsumer = new GLConsumer(consumer, TEX_ID, | 
|  | GLConsumer::TEXTURE_EXTERNAL, true, false); | 
|  | mSurface = new Surface(producer); | 
|  | mANW = mSurface.get(); | 
|  |  | 
|  | } | 
|  | virtual void TearDown() { | 
|  | GLTest::TearDown(); | 
|  | } | 
|  | virtual EGLint const* getContextAttribs() { | 
|  | return nullptr; | 
|  | } | 
|  | virtual EGLint const* getConfigAttribs() { | 
|  | static EGLint sDefaultConfigAttribs[] = { | 
|  | EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | 
|  | EGL_RED_SIZE, 8, | 
|  | EGL_GREEN_SIZE, 8, | 
|  | EGL_BLUE_SIZE, 8, | 
|  | EGL_ALPHA_SIZE, 8, | 
|  | EGL_NONE }; | 
|  |  | 
|  | return sDefaultConfigAttribs; | 
|  | } | 
|  | sp<GLConsumer> mGlConsumer; | 
|  | sp<Surface> mSurface; | 
|  | ANativeWindow* mANW; | 
|  | }; | 
|  |  | 
|  | TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { | 
|  | ANativeWindow_Buffer buffer; | 
|  |  | 
|  | ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); | 
|  | ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); | 
|  |  | 
|  | glShadeModel(GL_FLAT); | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_CULL_FACE); | 
|  | glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); | 
|  | glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); | 
|  | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | glColor4f(1, 1, 1, 1); | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); | 
|  | glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  |  | 
|  | uint32_t texel = 0x80808080; | 
|  | glBindTexture(GL_TEXTURE_2D, TEX_ID+1); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  |  | 
|  | glActiveTexture(GL_TEXTURE1); | 
|  | glBindTexture(GL_TEXTURE_2D, TEX_ID+1); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|  |  | 
|  | glActiveTexture(GL_TEXTURE0); | 
|  | glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); | 
|  | glEnable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|  |  | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | for (int i=0 ; i<8 ; i++) { | 
|  | mSurface->lock(&buffer, nullptr); | 
|  | memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); | 
|  | mSurface->unlockAndPost(); | 
|  |  | 
|  | mGlConsumer->updateTexImage(); | 
|  |  | 
|  | GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; | 
|  | glVertexPointer(2, GL_FLOAT, 0, vertices); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | } | 
|  |  | 
|  | for (int i=0 ; i<8 ; i++) { | 
|  | EXPECT_TRUE(checkPixel(i*16 + 8,  8, i*16, i*16, i*16, i*16, 0)); | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android |