|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  |  | 
|  | #include <hardware/hardware.h> | 
|  |  | 
|  | #include "clz.h" | 
|  | #include "LayerBase.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  | #include "TextureManager.h" | 
|  |  | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | int32_t LayerBase::sSequence = 1; | 
|  |  | 
|  | LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) | 
|  | : dpy(display), contentDirty(false), | 
|  | sequence(uint32_t(android_atomic_inc(&sSequence))), | 
|  | mFlinger(flinger), | 
|  | mNeedsFiltering(false), | 
|  | mOrientation(0), | 
|  | mLeft(0), mTop(0), | 
|  | mTransactionFlags(0), | 
|  | mPremultipliedAlpha(true), mName("unnamed"), mDebug(false), | 
|  | mInvalidate(0) | 
|  | { | 
|  | const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | 
|  | mFlags = hw.getFlags(); | 
|  | mBufferCrop.makeInvalid(); | 
|  | mBufferTransform = 0; | 
|  | } | 
|  |  | 
|  | LayerBase::~LayerBase() | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerBase::setName(const String8& name) { | 
|  | mName = name; | 
|  | } | 
|  |  | 
|  | String8 LayerBase::getName() const { | 
|  | return mName; | 
|  | } | 
|  |  | 
|  | const GraphicPlane& LayerBase::graphicPlane(int dpy) const | 
|  | { | 
|  | return mFlinger->graphicPlane(dpy); | 
|  | } | 
|  |  | 
|  | GraphicPlane& LayerBase::graphicPlane(int dpy) | 
|  | { | 
|  | return mFlinger->graphicPlane(dpy); | 
|  | } | 
|  |  | 
|  | void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) | 
|  | { | 
|  | uint32_t layerFlags = 0; | 
|  | if (flags & ISurfaceComposer::eHidden) | 
|  | layerFlags = ISurfaceComposer::eLayerHidden; | 
|  |  | 
|  | if (flags & ISurfaceComposer::eNonPremultiplied) | 
|  | mPremultipliedAlpha = false; | 
|  |  | 
|  | mCurrentState.z             = 0; | 
|  | mCurrentState.w             = w; | 
|  | mCurrentState.h             = h; | 
|  | mCurrentState.requested_w   = w; | 
|  | mCurrentState.requested_h   = h; | 
|  | mCurrentState.alpha         = 0xFF; | 
|  | mCurrentState.flags         = layerFlags; | 
|  | mCurrentState.sequence      = 0; | 
|  | mCurrentState.transform.set(0, 0); | 
|  |  | 
|  | // drawing state & current state are identical | 
|  | mDrawingState = mCurrentState; | 
|  | } | 
|  |  | 
|  | void LayerBase::commitTransaction() { | 
|  | mDrawingState = mCurrentState; | 
|  | } | 
|  | void LayerBase::forceVisibilityTransaction() { | 
|  | // this can be called without SurfaceFlinger.mStateLock, but if we | 
|  | // can atomically increment the sequence number, it doesn't matter. | 
|  | android_atomic_inc(&mCurrentState.sequence); | 
|  | requestTransaction(); | 
|  | } | 
|  | bool LayerBase::requestTransaction() { | 
|  | int32_t old = setTransactionFlags(eTransactionNeeded); | 
|  | return ((old & eTransactionNeeded) == 0); | 
|  | } | 
|  | uint32_t LayerBase::getTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | } | 
|  | uint32_t LayerBase::setTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_or(flags, &mTransactionFlags); | 
|  | } | 
|  |  | 
|  | bool LayerBase::setPosition(int32_t x, int32_t y) { | 
|  | if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transform.set(x, y); | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setLayer(uint32_t z) { | 
|  | if (mCurrentState.z == z) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.z = z; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setSize(uint32_t w, uint32_t h) { | 
|  | if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) | 
|  | return false; | 
|  | mCurrentState.requested_w = w; | 
|  | mCurrentState.requested_h = h; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setAlpha(uint8_t alpha) { | 
|  | if (mCurrentState.alpha == alpha) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.alpha = alpha; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transform.set( | 
|  | matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setTransparentRegionHint(const Region& transparent) { | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transparentRegion = transparent; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { | 
|  | const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | 
|  | if (mCurrentState.flags == newFlags) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.flags = newFlags; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Rect LayerBase::visibleBounds() const | 
|  | { | 
|  | return mTransformedBounds; | 
|  | } | 
|  |  | 
|  | void LayerBase::setVisibleRegion(const Region& visibleRegion) { | 
|  | // always called from main thread | 
|  | visibleRegionScreen = visibleRegion; | 
|  | } | 
|  |  | 
|  | void LayerBase::setCoveredRegion(const Region& coveredRegion) { | 
|  | // always called from main thread | 
|  | coveredRegionScreen = coveredRegion; | 
|  | } | 
|  |  | 
|  | uint32_t LayerBase::doTransaction(uint32_t flags) | 
|  | { | 
|  | const Layer::State& front(drawingState()); | 
|  | const Layer::State& temp(currentState()); | 
|  |  | 
|  | if ((front.requested_w != temp.requested_w) || | 
|  | (front.requested_h != temp.requested_h))  { | 
|  | // resize the layer, set the physical size to the requested size | 
|  | Layer::State& editTemp(currentState()); | 
|  | editTemp.w = temp.requested_w; | 
|  | editTemp.h = temp.requested_h; | 
|  | } | 
|  |  | 
|  | if ((front.w != temp.w) || (front.h != temp.h)) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | flags |= Layer::eVisibleRegion; | 
|  | } | 
|  |  | 
|  | if (temp.sequence != front.sequence) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | flags |= eVisibleRegion; | 
|  | this->contentDirty = true; | 
|  |  | 
|  | // we may use linear filtering, if the matrix scales us | 
|  | const uint8_t type = temp.transform.getType(); | 
|  | mNeedsFiltering = (!temp.transform.preserveRects() || | 
|  | (type >= Transform::SCALE)); | 
|  | } | 
|  |  | 
|  | // Commit the transaction | 
|  | commitTransaction(); | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void LayerBase::validateVisibility(const Transform& planeTransform) | 
|  | { | 
|  | const Layer::State& s(drawingState()); | 
|  | const Transform tr(planeTransform * s.transform); | 
|  | const bool transformed = tr.transformed(); | 
|  |  | 
|  | uint32_t w = s.w; | 
|  | uint32_t h = s.h; | 
|  | tr.transform(mVertices[0], 0, 0); | 
|  | tr.transform(mVertices[1], 0, h); | 
|  | tr.transform(mVertices[2], w, h); | 
|  | tr.transform(mVertices[3], w, 0); | 
|  | if (UNLIKELY(transformed)) { | 
|  | // NOTE: here we could also punt if we have too many rectangles | 
|  | // in the transparent region | 
|  | if (tr.preserveRects()) { | 
|  | // transform the transparent region | 
|  | transparentRegionScreen = tr.transform(s.transparentRegion); | 
|  | } else { | 
|  | // transformation too complex, can't do the transparent region | 
|  | // optimization. | 
|  | transparentRegionScreen.clear(); | 
|  | } | 
|  | } else { | 
|  | transparentRegionScreen = s.transparentRegion; | 
|  | } | 
|  |  | 
|  | // cache a few things... | 
|  | mOrientation = tr.getOrientation(); | 
|  | mTransformedBounds = tr.makeBounds(w, h); | 
|  | mLeft = tr.tx(); | 
|  | mTop  = tr.ty(); | 
|  | } | 
|  |  | 
|  | void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerBase::unlockPageFlip( | 
|  | const Transform& planeTransform, Region& outDirtyRegion) | 
|  | { | 
|  | if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { | 
|  | outDirtyRegion.orSelf(visibleRegionScreen); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::invalidate() | 
|  | { | 
|  | if ((android_atomic_or(1, &mInvalidate)&1) == 0) { | 
|  | mFlinger->signalEvent(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::drawRegion(const Region& reg) const | 
|  | { | 
|  | Region::const_iterator it = reg.begin(); | 
|  | Region::const_iterator const end = reg.end(); | 
|  | if (it != end) { | 
|  | Rect r; | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const int32_t fbWidth  = hw.getWidth(); | 
|  | const int32_t fbHeight = hw.getHeight(); | 
|  | const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, | 
|  | { fbWidth, fbHeight }, { 0, fbHeight }  }; | 
|  | glVertexPointer(2, GL_SHORT, 0, vertices); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::setGeometry(hwc_layer_t* hwcl) { | 
|  | hwcl->flags |= HWC_SKIP_LAYER; | 
|  | } | 
|  |  | 
|  | void LayerBase::setPerFrameData(hwc_layer_t* hwcl) { | 
|  | hwcl->compositionType = HWC_FRAMEBUFFER; | 
|  | hwcl->handle = NULL; | 
|  | } | 
|  |  | 
|  | void LayerBase::draw(const Region& clip) const | 
|  | { | 
|  | // reset GL state | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  |  | 
|  | onDraw(clip); | 
|  | } | 
|  |  | 
|  | void LayerBase::drawForSreenShot() const | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | onDraw( Region(hw.bounds()) ); | 
|  | } | 
|  |  | 
|  | void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, | 
|  | GLclampf green, GLclampf blue, | 
|  | GLclampf alpha) const | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  | glColor4f(red,green,blue,alpha); | 
|  |  | 
|  | TextureManager::deactivateTextures(); | 
|  |  | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_DITHER); | 
|  |  | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glVertexPointer(2, GL_FLOAT, 0, mVertices); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::clearWithOpenGL(const Region& clip) const | 
|  | { | 
|  | clearWithOpenGL(clip,0,0,0,0); | 
|  | } | 
|  |  | 
|  | template <typename T> | 
|  | static inline | 
|  | void swap(T& a, T& b) { | 
|  | T t(a); | 
|  | a = b; | 
|  | b = t; | 
|  | } | 
|  |  | 
|  | void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  | const State& s(drawingState()); | 
|  |  | 
|  | // bind our texture | 
|  | TextureManager::activateTexture(texture, needsFiltering()); | 
|  | uint32_t width  = texture.width; | 
|  | uint32_t height = texture.height; | 
|  |  | 
|  | GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
|  | if (UNLIKELY(s.alpha < 0xFF)) { | 
|  | const GLfloat alpha = s.alpha * (1.0f/255.0f); | 
|  | if (mPremultipliedAlpha) { | 
|  | glColor4f(alpha, alpha, alpha, alpha); | 
|  | } else { | 
|  | glColor4f(1, 1, 1, alpha); | 
|  | } | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|  | } else { | 
|  | glColor4f(1, 1, 1, 1); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | if (needsBlending()) { | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } else { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | *  compute texture coordinates | 
|  | *  here, we handle NPOT, cropping and buffer transformations | 
|  | */ | 
|  |  | 
|  | GLfloat cl, ct, cr, cb; | 
|  | if (!mBufferCrop.isEmpty()) { | 
|  | // source is cropped | 
|  | const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; | 
|  | const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height; | 
|  | cl = mBufferCrop.left   * us; | 
|  | ct = mBufferCrop.top    * vs; | 
|  | cr = mBufferCrop.right  * us; | 
|  | cb = mBufferCrop.bottom * vs; | 
|  | } else { | 
|  | cl = 0; | 
|  | ct = 0; | 
|  | cr = (texture.NPOTAdjust ? texture.wScale : 1.0f); | 
|  | cb = (texture.NPOTAdjust ? texture.hScale : 1.0f); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * For the buffer transformation, we apply the rotation last. | 
|  | * Since we're transforming the texture-coordinates, we need | 
|  | * to apply the inverse of the buffer transformation: | 
|  | *   inverse( FLIP_V -> FLIP_H -> ROT_90 ) | 
|  | *   <=> inverse( ROT_90 * FLIP_H * FLIP_V ) | 
|  | *    =  inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90) | 
|  | *    =  FLIP_V * FLIP_H * ROT_270 | 
|  | *   <=> ROT_270 -> FLIP_H -> FLIP_V | 
|  | * | 
|  | * The rotation is performed first, in the texture coordinate space. | 
|  | * | 
|  | */ | 
|  |  | 
|  | struct TexCoords { | 
|  | GLfloat u; | 
|  | GLfloat v; | 
|  | }; | 
|  |  | 
|  | enum { | 
|  | // name of the corners in the texture map | 
|  | LB = 0, // left-bottom | 
|  | LT = 1, // left-top | 
|  | RT = 2, // right-top | 
|  | RB = 3  // right-bottom | 
|  | }; | 
|  |  | 
|  | // vertices in screen space | 
|  | int vLT = LB; | 
|  | int vLB = LT; | 
|  | int vRB = RT; | 
|  | int vRT = RB; | 
|  |  | 
|  | // the texture's source is rotated | 
|  | uint32_t transform = mBufferTransform; | 
|  | if (transform & HAL_TRANSFORM_ROT_90) { | 
|  | vLT = RB; | 
|  | vLB = LB; | 
|  | vRB = LT; | 
|  | vRT = RT; | 
|  | } | 
|  | if (transform & HAL_TRANSFORM_FLIP_V) { | 
|  | swap(vLT, vLB); | 
|  | swap(vRT, vRB); | 
|  | } | 
|  | if (transform & HAL_TRANSFORM_FLIP_H) { | 
|  | swap(vLT, vRT); | 
|  | swap(vLB, vRB); | 
|  | } | 
|  |  | 
|  | TexCoords texCoords[4]; | 
|  | texCoords[vLT].u = cl; | 
|  | texCoords[vLT].v = ct; | 
|  | texCoords[vLB].u = cl; | 
|  | texCoords[vLB].v = cb; | 
|  | texCoords[vRB].u = cr; | 
|  | texCoords[vRB].v = cb; | 
|  | texCoords[vRT].u = cr; | 
|  | texCoords[vRT].v = ct; | 
|  |  | 
|  | if (needsDithering()) { | 
|  | glEnable(GL_DITHER); | 
|  | } else { | 
|  | glDisable(GL_DITHER); | 
|  | } | 
|  |  | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glVertexPointer(2, GL_FLOAT, 0, mVertices); | 
|  | glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | 
|  |  | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | } | 
|  |  | 
|  | void LayerBase::setBufferCrop(const Rect& crop) { | 
|  | if (mBufferCrop != crop) { | 
|  | mBufferCrop = crop; | 
|  | mFlinger->invalidateHwcGeometry(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::setBufferTransform(uint32_t transform) { | 
|  | if (mBufferTransform != transform) { | 
|  | mBufferTransform = transform; | 
|  | mFlinger->invalidateHwcGeometry(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const | 
|  | { | 
|  | const Layer::State& s(drawingState()); | 
|  | snprintf(buffer, SIZE, | 
|  | "+ %s %p\n" | 
|  | "      " | 
|  | "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), " | 
|  | "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, " | 
|  | "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n", | 
|  | getTypeId(), this, s.z, tx(), ty(), s.w, s.h, | 
|  | needsBlending(), needsDithering(), contentDirty, | 
|  | s.alpha, s.flags, | 
|  | s.transform[0][0], s.transform[0][1], | 
|  | s.transform[1][0], s.transform[1][1]); | 
|  | result.append(buffer); | 
|  | } | 
|  |  | 
|  | void LayerBase::shortDump(String8& result, char* scratch, size_t size) const | 
|  | { | 
|  | LayerBase::dump(result, scratch, size); | 
|  | } | 
|  |  | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | int32_t LayerBaseClient::sIdentity = 1; | 
|  |  | 
|  | LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, | 
|  | const sp<Client>& client) | 
|  | : LayerBase(flinger, display), mClientRef(client), | 
|  | mIdentity(uint32_t(android_atomic_inc(&sIdentity))) | 
|  | { | 
|  | } | 
|  |  | 
|  | LayerBaseClient::~LayerBaseClient() | 
|  | { | 
|  | sp<Client> c(mClientRef.promote()); | 
|  | if (c != 0) { | 
|  | c->detachLayer(this); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() | 
|  | { | 
|  | sp<Surface> s; | 
|  | Mutex::Autolock _l(mLock); | 
|  | s = mClientSurface.promote(); | 
|  | if (s == 0) { | 
|  | s = createSurface(); | 
|  | mClientSurface = s; | 
|  | mClientSurfaceBinder = s->asBinder(); | 
|  | } | 
|  | return s; | 
|  | } | 
|  |  | 
|  | wp<IBinder> LayerBaseClient::getSurfaceBinder() const { | 
|  | return mClientSurfaceBinder; | 
|  | } | 
|  |  | 
|  | sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const | 
|  | { | 
|  | return new Surface(mFlinger, mIdentity, | 
|  | const_cast<LayerBaseClient *>(this)); | 
|  | } | 
|  |  | 
|  | void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const | 
|  | { | 
|  | LayerBase::dump(result, buffer, SIZE); | 
|  |  | 
|  | sp<Client> client(mClientRef.promote()); | 
|  | snprintf(buffer, SIZE, | 
|  | "      name=%s\n" | 
|  | "      client=%p, identity=%u\n", | 
|  | getName().string(), | 
|  | client.get(), getIdentity()); | 
|  |  | 
|  | result.append(buffer); | 
|  | } | 
|  |  | 
|  |  | 
|  | void LayerBaseClient::shortDump(String8& result, char* scratch, size_t size) const | 
|  | { | 
|  | LayerBaseClient::dump(result, scratch, size); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | LayerBaseClient::Surface::Surface( | 
|  | const sp<SurfaceFlinger>& flinger, | 
|  | int identity, | 
|  | const sp<LayerBaseClient>& owner) | 
|  | : mFlinger(flinger), mIdentity(identity), mOwner(owner) | 
|  | { | 
|  | } | 
|  |  | 
|  | LayerBaseClient::Surface::~Surface() | 
|  | { | 
|  | /* | 
|  | * This is a good place to clean-up all client resources | 
|  | */ | 
|  |  | 
|  | // destroy client resources | 
|  | sp<LayerBaseClient> layer = getOwner(); | 
|  | if (layer != 0) { | 
|  | mFlinger->destroySurface(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { | 
|  | sp<LayerBaseClient> owner(mOwner.promote()); | 
|  | return owner; | 
|  | } | 
|  |  | 
|  | status_t LayerBaseClient::Surface::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | return BnSurface::onTransact(code, data, reply, flags); | 
|  | } | 
|  |  | 
|  | sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx, | 
|  | uint32_t w, uint32_t h, uint32_t format, uint32_t usage) | 
|  | { | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | status_t LayerBaseClient::Surface::setBufferCount(int bufferCount) | 
|  | { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |