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// Copyright (C) 2023 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Pleasant Rust bindings for libnativewindow, including AHardwareBuffer
extern crate nativewindow_bindgen as ffi;
mod handle;
mod surface;
pub use ffi::{AHardwareBuffer_Format, AHardwareBuffer_UsageFlags};
pub use handle::NativeHandle;
pub use surface::{buffer::Buffer, Surface};
use binder::{
binder_impl::{BorrowedParcel, UnstructuredParcelable},
impl_deserialize_for_unstructured_parcelable, impl_serialize_for_unstructured_parcelable,
unstable_api::{status_result, AsNative},
StatusCode,
};
use ffi::{
AHardwareBuffer, AHardwareBuffer_Desc, AHardwareBuffer_Plane, AHardwareBuffer_Planes,
AHardwareBuffer_readFromParcel, AHardwareBuffer_writeToParcel, ARect,
};
use std::ffi::c_void;
use std::fmt::{self, Debug, Formatter};
use std::mem::{forget, ManuallyDrop};
use std::os::fd::{AsRawFd, BorrowedFd, FromRawFd, OwnedFd};
use std::ptr::{self, null, null_mut, NonNull};
/// Wrapper around a C `AHardwareBuffer_Desc`.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct HardwareBufferDescription(AHardwareBuffer_Desc);
impl HardwareBufferDescription {
/// Creates a new `HardwareBufferDescription` with the given parameters.
pub fn new(
width: u32,
height: u32,
layers: u32,
format: AHardwareBuffer_Format::Type,
usage: AHardwareBuffer_UsageFlags,
stride: u32,
) -> Self {
Self(AHardwareBuffer_Desc {
width,
height,
layers,
format,
usage: usage.0,
stride,
rfu0: 0,
rfu1: 0,
})
}
/// Returns the width from the buffer description.
pub fn width(&self) -> u32 {
self.0.width
}
/// Returns the height from the buffer description.
pub fn height(&self) -> u32 {
self.0.height
}
/// Returns the number from layers from the buffer description.
pub fn layers(&self) -> u32 {
self.0.layers
}
/// Returns the format from the buffer description.
pub fn format(&self) -> AHardwareBuffer_Format::Type {
self.0.format
}
/// Returns the usage bitvector from the buffer description.
pub fn usage(&self) -> AHardwareBuffer_UsageFlags {
AHardwareBuffer_UsageFlags(self.0.usage)
}
/// Returns the stride from the buffer description.
pub fn stride(&self) -> u32 {
self.0.stride
}
}
impl Default for HardwareBufferDescription {
fn default() -> Self {
Self(AHardwareBuffer_Desc {
width: 0,
height: 0,
layers: 0,
format: 0,
usage: 0,
stride: 0,
rfu0: 0,
rfu1: 0,
})
}
}
/// Wrapper around an opaque C `AHardwareBuffer`.
#[derive(PartialEq, Eq)]
pub struct HardwareBuffer(NonNull<AHardwareBuffer>);
impl HardwareBuffer {
/// Test whether the given format and usage flag combination is allocatable. If this function
/// returns true, it means that a buffer with the given description can be allocated on this
/// implementation, unless resource exhaustion occurs. If this function returns false, it means
/// that the allocation of the given description will never succeed.
///
/// Available since API 29
pub fn is_supported(buffer_description: &HardwareBufferDescription) -> bool {
// SAFETY: The pointer comes from a reference so must be valid.
let status = unsafe { ffi::AHardwareBuffer_isSupported(&buffer_description.0) };
status == 1
}
/// Allocates a buffer that matches the passed AHardwareBuffer_Desc. If allocation succeeds, the
/// buffer can be used according to the usage flags specified in its description. If a buffer is
/// used in ways not compatible with its usage flags, the results are undefined and may include
/// program termination.
///
/// Available since API level 26.
#[inline]
pub fn new(buffer_description: &HardwareBufferDescription) -> Option<Self> {
let mut ptr = ptr::null_mut();
// SAFETY: The returned pointer is valid until we drop/deallocate it. The function may fail
// and return a status, but we check it later.
let status = unsafe { ffi::AHardwareBuffer_allocate(&buffer_description.0, &mut ptr) };
if status == 0 {
Some(Self(NonNull::new(ptr).expect("Allocated AHardwareBuffer was null")))
} else {
None
}
}
/// Creates a `HardwareBuffer` from a native handle.
///
/// The native handle is cloned, so this doesn't take ownership of the original handle passed
/// in.
pub fn create_from_handle(
handle: &NativeHandle,
buffer_description: &HardwareBufferDescription,
) -> Result<Self, StatusCode> {
let mut buffer = ptr::null_mut();
// SAFETY: The caller guarantees that `handle` is valid, and the buffer pointer is valid
// because it comes from a reference. The method we pass means that
// `AHardwareBuffer_createFromHandle` will clone the handle rather than taking ownership of
// it.
let status = unsafe {
ffi::AHardwareBuffer_createFromHandle(
&buffer_description.0,
handle.as_raw().as_ptr(),
ffi::CreateFromHandleMethod_AHARDWAREBUFFER_CREATE_FROM_HANDLE_METHOD_CLONE
.try_into()
.unwrap(),
&mut buffer,
)
};
status_result(status)?;
Ok(Self(NonNull::new(buffer).expect("Allocated AHardwareBuffer was null")))
}
/// Returns a clone of the native handle of the buffer.
///
/// Returns `None` if the operation fails for any reason.
pub fn cloned_native_handle(&self) -> Option<NativeHandle> {
// SAFETY: The AHardwareBuffer pointer we pass is guaranteed to be non-null and valid
// because it must have been allocated by `AHardwareBuffer_allocate`,
// `AHardwareBuffer_readFromParcel` or the caller of `from_raw` and we have not yet
// released it.
let native_handle = unsafe { ffi::AHardwareBuffer_getNativeHandle(self.0.as_ptr()) };
NonNull::new(native_handle.cast_mut()).and_then(|native_handle| {
// SAFETY: `AHardwareBuffer_getNativeHandle` should have returned a valid pointer which
// is valid at least as long as the buffer is, and `clone_from_raw` clones it rather
// than taking ownership of it so the original `native_handle` isn't stored.
unsafe { NativeHandle::clone_from_raw(native_handle) }
})
}
/// Adopts the given raw pointer and wraps it in a Rust HardwareBuffer.
///
/// # Safety
///
/// This function takes ownership of the pointer and does NOT increment the refcount on the
/// buffer. If the caller uses the pointer after the created object is dropped it will cause
/// undefined behaviour. If the caller wants to continue using the pointer after calling this
/// then use [`clone_from_raw`](Self::clone_from_raw) instead.
pub unsafe fn from_raw(buffer_ptr: NonNull<AHardwareBuffer>) -> Self {
Self(buffer_ptr)
}
/// Creates a new Rust HardwareBuffer to wrap the given `AHardwareBuffer` without taking
/// ownership of it.
///
/// Unlike [`from_raw`](Self::from_raw) this method will increment the refcount on the buffer.
/// This means that the caller can continue to use the raw buffer it passed in, and must call
/// [`AHardwareBuffer_release`](ffi::AHardwareBuffer_release) when it is finished with it to
/// avoid a memory leak.
///
/// # Safety
///
/// The buffer pointer must point to a valid `AHardwareBuffer`.
pub unsafe fn clone_from_raw(buffer: NonNull<AHardwareBuffer>) -> Self {
// SAFETY: The caller guarantees that the AHardwareBuffer pointer is valid.
unsafe { ffi::AHardwareBuffer_acquire(buffer.as_ptr()) };
Self(buffer)
}
/// Returns the internal `AHardwareBuffer` pointer.
///
/// This is only valid as long as this `HardwareBuffer` exists, so shouldn't be stored. It can
/// be used to provide a pointer for a C/C++ API over FFI.
pub fn as_raw(&self) -> NonNull<AHardwareBuffer> {
self.0
}
/// Gets the internal `AHardwareBuffer` pointer without decrementing the refcount. This can
/// be used for a C/C++ API which takes ownership of the pointer.
///
/// The caller is responsible for releasing the `AHardwareBuffer` pointer by calling
/// `AHardwareBuffer_release` when it is finished with it, or may convert it back to a Rust
/// `HardwareBuffer` by calling [`HardwareBuffer::from_raw`].
pub fn into_raw(self) -> NonNull<AHardwareBuffer> {
let buffer = ManuallyDrop::new(self);
buffer.0
}
/// Get the system wide unique id for an AHardwareBuffer. This function may panic in extreme
/// and undocumented circumstances.
///
/// Available since API level 31.
pub fn id(&self) -> u64 {
let mut out_id = 0;
// SAFETY: The AHardwareBuffer pointer we pass is guaranteed to be non-null and valid
// because it must have been allocated by `AHardwareBuffer_allocate`,
// `AHardwareBuffer_readFromParcel` or the caller of `from_raw` and we have not yet
// released it. The id pointer must be valid because it comes from a reference.
let status = unsafe { ffi::AHardwareBuffer_getId(self.0.as_ptr(), &mut out_id) };
assert_eq!(status, 0, "id() failed for AHardwareBuffer with error code: {status}");
out_id
}
/// Returns the description of this buffer.
pub fn description(&self) -> HardwareBufferDescription {
let mut buffer_desc = ffi::AHardwareBuffer_Desc {
width: 0,
height: 0,
layers: 0,
format: 0,
usage: 0,
stride: 0,
rfu0: 0,
rfu1: 0,
};
// SAFETY: The `AHardwareBuffer` pointer we wrap is always valid, and the
// AHardwareBuffer_Desc pointer is valid because it comes from a reference.
unsafe { ffi::AHardwareBuffer_describe(self.0.as_ref(), &mut buffer_desc) };
HardwareBufferDescription(buffer_desc)
}
/// Locks the hardware buffer for direct CPU access.
///
/// # Safety
///
/// - If `fence` is `None`, the caller must ensure that all writes to the buffer have completed
/// before calling this function.
/// - If the buffer has `AHARDWAREBUFFER_FORMAT_BLOB`, multiple threads or process may lock the
/// buffer simultaneously, but the caller must ensure that they don't access it simultaneously
/// and break Rust's aliasing rules, like any other shared memory.
/// - Otherwise if `usage` includes `AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY` or
/// `AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN`, the caller must ensure that no other threads or
/// processes lock the buffer simultaneously for any usage.
/// - Otherwise, the caller must ensure that no other threads lock the buffer for writing
/// simultaneously.
/// - If `rect` is not `None`, the caller must not modify the buffer outside of that rectangle.
pub unsafe fn lock<'a>(
&'a self,
usage: AHardwareBuffer_UsageFlags,
fence: Option<BorrowedFd>,
rect: Option<&ARect>,
) -> Result<HardwareBufferGuard<'a>, StatusCode> {
let fence = if let Some(fence) = fence { fence.as_raw_fd() } else { -1 };
let rect = rect.map(ptr::from_ref).unwrap_or(null());
let mut address = null_mut();
// SAFETY: The `AHardwareBuffer` pointer we wrap is always valid, and the buffer address out
// pointer is valid because it comes from a reference. Our caller promises that writes have
// completed and there will be no simultaneous read/write locks.
let status = unsafe {
ffi::AHardwareBuffer_lock(self.0.as_ptr(), usage.0, fence, rect, &mut address)
};
status_result(status)?;
Ok(HardwareBufferGuard {
buffer: self,
address: NonNull::new(address)
.expect("AHardwareBuffer_lock set a null outVirtualAddress"),
})
}
/// Lock a potentially multi-planar hardware buffer for direct CPU access.
///
/// # Safety
///
/// - If `fence` is `None`, the caller must ensure that all writes to the buffer have completed
/// before calling this function.
/// - If the buffer has `AHARDWAREBUFFER_FORMAT_BLOB`, multiple threads or process may lock the
/// buffer simultaneously, but the caller must ensure that they don't access it simultaneously
/// and break Rust's aliasing rules, like any other shared memory.
/// - Otherwise if `usage` includes `AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY` or
/// `AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN`, the caller must ensure that no other threads or
/// processes lock the buffer simultaneously for any usage.
/// - Otherwise, the caller must ensure that no other threads lock the buffer for writing
/// simultaneously.
/// - If `rect` is not `None`, the caller must not modify the buffer outside of that rectangle.
pub unsafe fn lock_planes<'a>(
&'a self,
usage: AHardwareBuffer_UsageFlags,
fence: Option<BorrowedFd>,
rect: Option<&ARect>,
) -> Result<Vec<PlaneGuard<'a>>, StatusCode> {
let fence = if let Some(fence) = fence { fence.as_raw_fd() } else { -1 };
let rect = rect.map(ptr::from_ref).unwrap_or(null());
let mut planes = AHardwareBuffer_Planes {
planeCount: 0,
planes: [const { AHardwareBuffer_Plane { data: null_mut(), pixelStride: 0, rowStride: 0 } };
4],
};
// SAFETY: The `AHardwareBuffer` pointer we wrap is always valid, and the various out
// pointers are valid because they come from references. Our caller promises that writes have
// completed and there will be no simultaneous read/write locks.
let status = unsafe {
ffi::AHardwareBuffer_lockPlanes(self.0.as_ptr(), usage.0, fence, rect, &mut planes)
};
status_result(status)?;
let plane_count = planes.planeCount.try_into().unwrap();
Ok(planes.planes[..plane_count]
.iter()
.map(|plane| PlaneGuard {
guard: HardwareBufferGuard {
buffer: self,
address: NonNull::new(plane.data)
.expect("AHardwareBuffer_lockAndGetInfo set a null outVirtualAddress"),
},
pixel_stride: plane.pixelStride,
row_stride: plane.rowStride,
})
.collect())
}
/// Locks the hardware buffer for direct CPU access, returning information about the bytes per
/// pixel and stride as well.
///
/// # Safety
///
/// - If `fence` is `None`, the caller must ensure that all writes to the buffer have completed
/// before calling this function.
/// - If the buffer has `AHARDWAREBUFFER_FORMAT_BLOB`, multiple threads or process may lock the
/// buffer simultaneously, but the caller must ensure that they don't access it simultaneously
/// and break Rust's aliasing rules, like any other shared memory.
/// - Otherwise if `usage` includes `AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY` or
/// `AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN`, the caller must ensure that no other threads or
/// processes lock the buffer simultaneously for any usage.
/// - Otherwise, the caller must ensure that no other threads lock the buffer for writing
/// simultaneously.
pub unsafe fn lock_and_get_info<'a>(
&'a self,
usage: AHardwareBuffer_UsageFlags,
fence: Option<BorrowedFd>,
rect: Option<&ARect>,
) -> Result<LockedBufferInfo<'a>, StatusCode> {
let fence = if let Some(fence) = fence { fence.as_raw_fd() } else { -1 };
let rect = rect.map(ptr::from_ref).unwrap_or(null());
let mut address = null_mut();
let mut bytes_per_pixel = 0;
let mut stride = 0;
// SAFETY: The `AHardwareBuffer` pointer we wrap is always valid, and the various out
// pointers are valid because they come from references. Our caller promises that writes have
// completed and there will be no simultaneous read/write locks.
let status = unsafe {
ffi::AHardwareBuffer_lockAndGetInfo(
self.0.as_ptr(),
usage.0,
fence,
rect,
&mut address,
&mut bytes_per_pixel,
&mut stride,
)
};
status_result(status)?;
Ok(LockedBufferInfo {
guard: HardwareBufferGuard {
buffer: self,
address: NonNull::new(address)
.expect("AHardwareBuffer_lockAndGetInfo set a null outVirtualAddress"),
},
bytes_per_pixel: bytes_per_pixel as u32,
stride: stride as u32,
})
}
/// Unlocks the hardware buffer from direct CPU access.
///
/// Must be called after all changes to the buffer are completed by the caller. This will block
/// until the unlocking is complete and the buffer contents are updated.
fn unlock(&self) -> Result<(), StatusCode> {
// SAFETY: The `AHardwareBuffer` pointer we wrap is always valid.
let status = unsafe { ffi::AHardwareBuffer_unlock(self.0.as_ptr(), null_mut()) };
status_result(status)?;
Ok(())
}
/// Unlocks the hardware buffer from direct CPU access.
///
/// Must be called after all changes to the buffer are completed by the caller.
///
/// This may not block until all work is completed, but rather will return a file descriptor
/// which will be signalled once the unlocking is complete and the buffer contents is updated.
/// If `Ok(None)` is returned then unlocking has already completed and no further waiting is
/// necessary. The file descriptor may be passed to a subsequent call to [`Self::lock`].
pub fn unlock_with_fence(
&self,
guard: HardwareBufferGuard,
) -> Result<Option<OwnedFd>, StatusCode> {
// Forget the guard so that its `Drop` implementation doesn't try to unlock the
// HardwareBuffer again.
forget(guard);
let mut fence = -2;
// SAFETY: The `AHardwareBuffer` pointer we wrap is always valid.
let status = unsafe { ffi::AHardwareBuffer_unlock(self.0.as_ptr(), &mut fence) };
let fence = if fence < 0 {
None
} else {
// SAFETY: `AHardwareBuffer_unlock` gives us ownership of the fence file descriptor.
Some(unsafe { OwnedFd::from_raw_fd(fence) })
};
status_result(status)?;
Ok(fence)
}
}
impl Drop for HardwareBuffer {
fn drop(&mut self) {
// SAFETY: The AHardwareBuffer pointer we pass is guaranteed to be non-null and valid
// because it must have been allocated by `AHardwareBuffer_allocate`,
// `AHardwareBuffer_readFromParcel` or the caller of `from_raw` and we have not yet
// released it.
unsafe { ffi::AHardwareBuffer_release(self.0.as_ptr()) }
}
}
impl Debug for HardwareBuffer {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.debug_struct("HardwareBuffer").field("id", &self.id()).finish()
}
}
impl Clone for HardwareBuffer {
fn clone(&self) -> Self {
// SAFETY: ptr is guaranteed to be non-null and the acquire can not fail.
unsafe { ffi::AHardwareBuffer_acquire(self.0.as_ptr()) };
Self(self.0)
}
}
impl UnstructuredParcelable for HardwareBuffer {
fn write_to_parcel(&self, parcel: &mut BorrowedParcel) -> Result<(), StatusCode> {
let status =
// SAFETY: The AHardwareBuffer pointer we pass is guaranteed to be non-null and valid
// because it must have been allocated by `AHardwareBuffer_allocate`,
// `AHardwareBuffer_readFromParcel` or the caller of `from_raw` and we have not yet
// released it.
unsafe { AHardwareBuffer_writeToParcel(self.0.as_ptr(), parcel.as_native_mut()) };
status_result(status)
}
fn from_parcel(parcel: &BorrowedParcel) -> Result<Self, StatusCode> {
let mut buffer = null_mut();
let status =
// SAFETY: Both pointers must be valid because they are obtained from references.
// `AHardwareBuffer_readFromParcel` doesn't store them or do anything else special
// with them. If it returns success then it will have allocated a new
// `AHardwareBuffer` and incremented the reference count, so we can use it until we
// release it.
unsafe { AHardwareBuffer_readFromParcel(parcel.as_native(), &mut buffer) };
status_result(status)?;
Ok(Self(
NonNull::new(buffer).expect(
"AHardwareBuffer_readFromParcel returned success but didn't allocate buffer",
),
))
}
}
impl_deserialize_for_unstructured_parcelable!(HardwareBuffer);
impl_serialize_for_unstructured_parcelable!(HardwareBuffer);
// SAFETY: The underlying *AHardwareBuffers can be moved between threads.
unsafe impl Send for HardwareBuffer {}
// SAFETY: The underlying *AHardwareBuffers can be used from multiple threads.
//
// AHardwareBuffers are backed by C++ GraphicBuffers, which are mostly immutable. The only cases
// where they are not immutable are:
//
// - reallocation (which is never actually done across the codebase and requires special
// privileges/platform code access to do)
// - "locking" for reading/writing (which is explicitly allowed to be done across multiple threads
// according to the docs on the underlying gralloc calls)
unsafe impl Sync for HardwareBuffer {}
/// A guard for when a `HardwareBuffer` is locked.
///
/// The `HardwareBuffer` will be unlocked when this is dropped, or may be unlocked via
/// [`HardwareBuffer::unlock_with_fence`].
#[derive(Debug)]
pub struct HardwareBufferGuard<'a> {
buffer: &'a HardwareBuffer,
/// The address of the buffer in memory.
pub address: NonNull<c_void>,
}
impl<'a> Drop for HardwareBufferGuard<'a> {
fn drop(&mut self) {
self.buffer
.unlock()
.expect("Failed to unlock HardwareBuffer when dropping HardwareBufferGuard");
}
}
/// A guard for when a `HardwareBuffer` is locked, with additional information about the number of
/// bytes per pixel and stride.
#[derive(Debug)]
pub struct LockedBufferInfo<'a> {
/// The locked buffer guard.
pub guard: HardwareBufferGuard<'a>,
/// The number of bytes used for each pixel in the buffer.
pub bytes_per_pixel: u32,
/// The stride in bytes between rows in the buffer.
pub stride: u32,
}
/// A guard for a single plane of a locked `HardwareBuffer`, with additional information about the
/// stride.
#[derive(Debug)]
pub struct PlaneGuard<'a> {
/// The locked buffer guard.
pub guard: HardwareBufferGuard<'a>,
/// The stride in bytes between the color channel for one pixel to the next pixel.
pub pixel_stride: u32,
/// The stride in bytes between rows in the buffer.
pub row_stride: u32,
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn create_valid_buffer_returns_ok() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
512,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
));
assert!(buffer.is_some());
}
#[test]
fn create_invalid_buffer_returns_err() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
512,
512,
1,
0,
AHardwareBuffer_UsageFlags(0),
0,
));
assert!(buffer.is_none());
}
#[test]
fn from_raw_allows_getters() {
let buffer_desc = ffi::AHardwareBuffer_Desc {
width: 1024,
height: 512,
layers: 1,
format: AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
usage: AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN.0,
stride: 0,
rfu0: 0,
rfu1: 0,
};
let mut raw_buffer_ptr = ptr::null_mut();
// SAFETY: The pointers are valid because they come from references, and
// `AHardwareBuffer_allocate` doesn't retain them after it returns.
let status = unsafe { ffi::AHardwareBuffer_allocate(&buffer_desc, &mut raw_buffer_ptr) };
assert_eq!(status, 0);
// SAFETY: The pointer must be valid because it was just allocated successfully, and we
// don't use it after calling this.
let buffer = unsafe { HardwareBuffer::from_raw(NonNull::new(raw_buffer_ptr).unwrap()) };
assert_eq!(buffer.description().width(), 1024);
}
#[test]
fn basic_getters() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Buffer with some basic parameters was not created successfully");
let description = buffer.description();
assert_eq!(description.width(), 1024);
assert_eq!(description.height(), 512);
assert_eq!(description.layers(), 1);
assert_eq!(
description.format(),
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM
);
assert_eq!(
description.usage(),
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN
);
}
#[test]
fn id_getter() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Buffer with some basic parameters was not created successfully");
assert_ne!(0, buffer.id());
}
#[test]
fn clone() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Buffer with some basic parameters was not created successfully");
let buffer2 = buffer.clone();
assert_eq!(buffer, buffer2);
}
#[test]
fn into_raw() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Buffer with some basic parameters was not created successfully");
let buffer2 = buffer.clone();
let raw_buffer = buffer.into_raw();
// SAFETY: This is the same pointer we had before.
let remade_buffer = unsafe { HardwareBuffer::from_raw(raw_buffer) };
assert_eq!(remade_buffer, buffer2);
}
#[test]
fn native_handle_and_back() {
let buffer_description = HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
1024,
);
let buffer = HardwareBuffer::new(&buffer_description)
.expect("Buffer with some basic parameters was not created successfully");
let native_handle =
buffer.cloned_native_handle().expect("Failed to get native handle for buffer");
let buffer2 = HardwareBuffer::create_from_handle(&native_handle, &buffer_description)
.expect("Failed to create buffer from native handle");
assert_eq!(buffer.description(), buffer_description);
assert_eq!(buffer2.description(), buffer_description);
}
#[test]
fn lock() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Failed to create buffer");
// SAFETY: No other threads or processes have access to the buffer.
let guard = unsafe {
buffer.lock(
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
None,
None,
)
}
.unwrap();
drop(guard);
}
#[test]
fn lock_with_rect() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Failed to create buffer");
let rect = ARect { left: 10, right: 20, top: 35, bottom: 45 };
// SAFETY: No other threads or processes have access to the buffer.
let guard = unsafe {
buffer.lock(
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
None,
Some(&rect),
)
}
.unwrap();
drop(guard);
}
#[test]
fn unlock_with_fence() {
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
1024,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Failed to create buffer");
// SAFETY: No other threads or processes have access to the buffer.
let guard = unsafe {
buffer.lock(
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
None,
None,
)
}
.unwrap();
buffer.unlock_with_fence(guard).unwrap();
}
#[test]
fn lock_with_info() {
const WIDTH: u32 = 1024;
let buffer = HardwareBuffer::new(&HardwareBufferDescription::new(
WIDTH,
512,
1,
AHardwareBuffer_Format::AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
0,
))
.expect("Failed to create buffer");
// SAFETY: No other threads or processes have access to the buffer.
let info = unsafe {
buffer.lock_and_get_info(
AHardwareBuffer_UsageFlags::AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
None,
None,
)
}
.unwrap();
assert_eq!(info.bytes_per_pixel, 4);
assert_eq!(info.stride, WIDTH * 4);
drop(info);
}
}