| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <renderengine/RenderEngine.h> | 
 |  | 
 | #include <cutils/properties.h> | 
 | #include <log/log.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 | #include "gl/GLESRenderEngine.h" | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 |  | 
 | std::unique_ptr<impl::RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) { | 
 |     char prop[PROPERTY_VALUE_MAX]; | 
 |     property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles"); | 
 |     if (strcmp(prop, "gles") == 0) { | 
 |         ALOGD("RenderEngine GLES Backend"); | 
 |         return renderengine::gl::GLESRenderEngine::create(args); | 
 |     } | 
 |     ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop); | 
 |     return renderengine::gl::GLESRenderEngine::create(args); | 
 | } | 
 |  | 
 | RenderEngine::~RenderEngine() = default; | 
 |  | 
 | namespace impl { | 
 |  | 
 | RenderEngine::RenderEngine(const RenderEngineCreationArgs& args) : mArgs(args) {} | 
 |  | 
 | RenderEngine::~RenderEngine() = default; | 
 |  | 
 | bool RenderEngine::useNativeFenceSync() const { | 
 |     return SyncFeatures::getInstance().useNativeFenceSync(); | 
 | } | 
 |  | 
 | bool RenderEngine::useWaitSync() const { | 
 |     return SyncFeatures::getInstance().useWaitSync(); | 
 | } | 
 |  | 
 | } // namespace impl | 
 | } // namespace renderengine | 
 | } // namespace android |