|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef SF_RENDER_ENGINE_PROGRAM_H | 
|  | #define SF_RENDER_ENGINE_PROGRAM_H | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  |  | 
|  | #include "Description.h" | 
|  | #include "ProgramCache.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class String8; | 
|  |  | 
|  | /* | 
|  | * Abstracts a GLSL program comprising a vertex and fragment shader | 
|  | */ | 
|  | class Program { | 
|  | public: | 
|  | // known locations for position and texture coordinates | 
|  | enum { position=0, texCoords=1 }; | 
|  |  | 
|  | Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); | 
|  | ~Program(); | 
|  |  | 
|  | /* whether this object is usable */ | 
|  | bool isValid() const; | 
|  |  | 
|  | /* Binds this program to the GLES context */ | 
|  | void use(); | 
|  |  | 
|  | /* Returns the location of the specified attribute */ | 
|  | GLuint getAttrib(const char* name) const; | 
|  |  | 
|  | /* Returns the location of the specified uniform */ | 
|  | GLint getUniform(const char* name) const; | 
|  |  | 
|  | /* set-up uniforms from the description */ | 
|  | void setUniforms(const Description& desc); | 
|  |  | 
|  |  | 
|  | private: | 
|  | GLuint buildShader(const char* source, GLenum type); | 
|  | String8& dumpShader(String8& result, GLenum type); | 
|  |  | 
|  | // whether the initialization succeeded | 
|  | bool mInitialized; | 
|  |  | 
|  | // Name of the OpenGL program and shaders | 
|  | GLuint mProgram; | 
|  | GLuint mVertexShader; | 
|  | GLuint mFragmentShader; | 
|  |  | 
|  | /* location of the projection matrix uniform */ | 
|  | GLint mProjectionMatrixLoc; | 
|  |  | 
|  | /* location of the color matrix uniform */ | 
|  | GLint mColorMatrixLoc; | 
|  |  | 
|  | /* location of the texture matrix uniform */ | 
|  | GLint mTextureMatrixLoc; | 
|  |  | 
|  | /* location of the sampler uniform */ | 
|  | GLint mSamplerLoc; | 
|  |  | 
|  | /* location of the alpha plane uniform */ | 
|  | GLint mAlphaPlaneLoc; | 
|  |  | 
|  | /* location of the color uniform */ | 
|  | GLint mColorLoc; | 
|  | }; | 
|  |  | 
|  |  | 
|  | } /* namespace android */ | 
|  |  | 
|  | #endif /* SF_RENDER_ENGINE_PROGRAM_H */ |