|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_SF_DISPLAY_SURFACE_H | 
|  | #define ANDROID_SF_DISPLAY_SURFACE_H | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/StrongPointer.h> | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class Fence; | 
|  | class IGraphicBufferProducer; | 
|  | class String8; | 
|  |  | 
|  | class DisplaySurface : public virtual RefBase { | 
|  | public: | 
|  | // beginFrame is called at the beginning of the composition loop, before | 
|  | // the configuration is known. The DisplaySurface should do anything it | 
|  | // needs to do to enable HWComposer to decide how to compose the frame. | 
|  | // We pass in mustRecompose so we can keep VirtualDisplaySurface's state | 
|  | // machine happy without actually queueing a buffer if nothing has changed. | 
|  | virtual status_t beginFrame(bool mustRecompose) = 0; | 
|  |  | 
|  | // prepareFrame is called after the composition configuration is known but | 
|  | // before composition takes place. The DisplaySurface can use the | 
|  | // composition type to decide how to manage the flow of buffers between | 
|  | // GLES and HWC for this frame. | 
|  | enum CompositionType { | 
|  | COMPOSITION_UNKNOWN = 0, | 
|  | COMPOSITION_GLES    = 1, | 
|  | COMPOSITION_HWC     = 2, | 
|  | COMPOSITION_MIXED   = COMPOSITION_GLES | COMPOSITION_HWC | 
|  | }; | 
|  | virtual status_t prepareFrame(CompositionType compositionType) = 0; | 
|  |  | 
|  | #ifndef USE_HWC2 | 
|  | // Should be called when composition rendering is complete for a frame (but | 
|  | // eglSwapBuffers hasn't necessarily been called). Required by certain | 
|  | // older drivers for synchronization. | 
|  | // TODO: Remove this when we drop support for HWC 1.0. | 
|  | virtual status_t compositionComplete() = 0; | 
|  | #endif | 
|  |  | 
|  | // Inform the surface that GLES composition is complete for this frame, and | 
|  | // the surface should make sure that HWComposer has the correct buffer for | 
|  | // this frame. Some implementations may only push a new buffer to | 
|  | // HWComposer if GLES composition took place, others need to push a new | 
|  | // buffer on every frame. | 
|  | // | 
|  | // advanceFrame must be followed by a call to  onFrameCommitted before | 
|  | // advanceFrame may be called again. | 
|  | virtual status_t advanceFrame() = 0; | 
|  |  | 
|  | // onFrameCommitted is called after the frame has been committed to the | 
|  | // hardware composer. The surface collects the release fence for this | 
|  | // frame's buffer. | 
|  | virtual void onFrameCommitted() = 0; | 
|  |  | 
|  | virtual void dumpAsString(String8& result) const = 0; | 
|  |  | 
|  | virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0; | 
|  |  | 
|  | virtual const sp<Fence>& getClientTargetAcquireFence() const = 0; | 
|  |  | 
|  | protected: | 
|  | DisplaySurface() {} | 
|  | virtual ~DisplaySurface() {} | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | } // namespace android | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | #endif // ANDROID_SF_DISPLAY_SURFACE_H | 
|  |  |