|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "../dispatcher/InputDispatcher.h" | 
|  | #include "../BlockingQueue.h" | 
|  | #include "TestInputListenerMatchers.h" | 
|  |  | 
|  | #include <NotifyArgsBuilders.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/silent_death_test.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <binder/Binder.h> | 
|  | #include <fcntl.h> | 
|  | #include <gmock/gmock.h> | 
|  | #include <gtest/gtest.h> | 
|  | #include <input/Input.h> | 
|  | #include <linux/input.h> | 
|  | #include <sys/epoll.h> | 
|  |  | 
|  | #include <cinttypes> | 
|  | #include <compare> | 
|  | #include <thread> | 
|  | #include <unordered_set> | 
|  | #include <vector> | 
|  |  | 
|  | using android::base::StringPrintf; | 
|  | using android::gui::FocusRequest; | 
|  | using android::gui::TouchOcclusionMode; | 
|  | using android::gui::WindowInfo; | 
|  | using android::gui::WindowInfoHandle; | 
|  | using android::os::InputEventInjectionResult; | 
|  | using android::os::InputEventInjectionSync; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | using namespace ftl::flag_operators; | 
|  | using testing::AllOf; | 
|  |  | 
|  | // An arbitrary time value. | 
|  | static constexpr nsecs_t ARBITRARY_TIME = 1234; | 
|  |  | 
|  | // An arbitrary device id. | 
|  | static constexpr int32_t DEVICE_ID = DEFAULT_DEVICE_ID; | 
|  | static constexpr int32_t SECOND_DEVICE_ID = 2; | 
|  |  | 
|  | // An arbitrary display id. | 
|  | static constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  |  | 
|  | // Ensure common actions are interchangeable between keys and motions for convenience. | 
|  | static_assert(AMOTION_EVENT_ACTION_DOWN == AKEY_EVENT_ACTION_DOWN); | 
|  | static_assert(AMOTION_EVENT_ACTION_UP == AKEY_EVENT_ACTION_UP); | 
|  | static constexpr int32_t ACTION_DOWN = AMOTION_EVENT_ACTION_DOWN; | 
|  | static constexpr int32_t ACTION_MOVE = AMOTION_EVENT_ACTION_MOVE; | 
|  | static constexpr int32_t ACTION_UP = AMOTION_EVENT_ACTION_UP; | 
|  | static constexpr int32_t ACTION_HOVER_ENTER = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | static constexpr int32_t ACTION_HOVER_MOVE = AMOTION_EVENT_ACTION_HOVER_MOVE; | 
|  | static constexpr int32_t ACTION_HOVER_EXIT = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
|  | static constexpr int32_t ACTION_OUTSIDE = AMOTION_EVENT_ACTION_OUTSIDE; | 
|  | static constexpr int32_t ACTION_CANCEL = AMOTION_EVENT_ACTION_CANCEL; | 
|  | /** | 
|  | * The POINTER_DOWN(0) is an unusual, but valid, action. It just means that the new pointer in the | 
|  | * MotionEvent is at the index 0 rather than 1 (or later). That is, the pointer id=0 (which is at | 
|  | * index 0) is the new pointer going down. The same pointer could have been placed at a different | 
|  | * index, and the action would become POINTER_1_DOWN, 2, etc..; these would all be valid. In | 
|  | * general, we try to place pointer id = 0 at the index 0. Of course, this is not possible if | 
|  | * pointer id=0 leaves but the pointer id=1 remains. | 
|  | */ | 
|  | static constexpr int32_t POINTER_0_DOWN = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | static constexpr int32_t POINTER_1_DOWN = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | static constexpr int32_t POINTER_2_DOWN = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | static constexpr int32_t POINTER_3_DOWN = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | (3 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | static constexpr int32_t POINTER_0_UP = | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | static constexpr int32_t POINTER_1_UP = | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | static constexpr int32_t POINTER_2_UP = | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  |  | 
|  | // The default pid and uid for windows created on the primary display by the test. | 
|  | static constexpr gui::Pid WINDOW_PID{999}; | 
|  | static constexpr gui::Uid WINDOW_UID{1001}; | 
|  |  | 
|  | // The default pid and uid for the windows created on the secondary display by the test. | 
|  | static constexpr gui::Pid SECONDARY_WINDOW_PID{1010}; | 
|  | static constexpr gui::Uid SECONDARY_WINDOW_UID{1012}; | 
|  |  | 
|  | // An arbitrary pid of the gesture monitor window | 
|  | static constexpr gui::Pid MONITOR_PID{2001}; | 
|  |  | 
|  | static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 1000ms; | 
|  |  | 
|  | /** | 
|  | * If we expect to receive the event, the timeout can be made very long. When the test are running | 
|  | * correctly, we will actually never wait until the end of the timeout because the wait will end | 
|  | * when the event comes in. Still, this value shouldn't be infinite. During development, a local | 
|  | * change may cause the test to fail. This timeout should be short enough to not annoy so that the | 
|  | * developer can see the failure quickly (on human scale). | 
|  | */ | 
|  | static constexpr std::chrono::duration CONSUME_TIMEOUT_EVENT_EXPECTED = 1000ms; | 
|  | /** | 
|  | * When no event is expected, we can have a very short timeout. A large value here would slow down | 
|  | * the tests. In the unlikely event of system being too slow, the event may still be present but the | 
|  | * timeout would complete before it is consumed. This would result in test flakiness. If this | 
|  | * occurs, the flakiness rate would be high. Since the flakes are treated with high priority, this | 
|  | * would get noticed and addressed quickly. | 
|  | */ | 
|  | static constexpr std::chrono::duration CONSUME_TIMEOUT_NO_EVENT_EXPECTED = 10ms; | 
|  |  | 
|  | static constexpr int expectedWallpaperFlags = | 
|  | AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  |  | 
|  | using ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID; | 
|  |  | 
|  | struct PointF { | 
|  | float x; | 
|  | float y; | 
|  | auto operator<=>(const PointF&) const = default; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Return a DOWN key event with KEYCODE_A. | 
|  | */ | 
|  | static KeyEvent getTestKeyEvent() { | 
|  | KeyEvent event; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | static void assertMotionAction(int32_t expectedAction, int32_t receivedAction) { | 
|  | ASSERT_EQ(expectedAction, receivedAction) | 
|  | << "expected " << MotionEvent::actionToString(expectedAction) << ", got " | 
|  | << MotionEvent::actionToString(receivedAction); | 
|  | } | 
|  |  | 
|  | MATCHER_P(WithDownTime, downTime, "InputEvent with specified downTime") { | 
|  | return arg.getDownTime() == downTime; | 
|  | } | 
|  |  | 
|  | MATCHER_P(WithSource, source, "InputEvent with specified source") { | 
|  | *result_listener << "expected source " << inputEventSourceToString(source) << ", but got " | 
|  | << inputEventSourceToString(arg.getSource()); | 
|  | return arg.getSource() == source; | 
|  | } | 
|  |  | 
|  | MATCHER_P(WithFlags, flags, "InputEvent with specified flags") { | 
|  | return arg.getFlags() == flags; | 
|  | } | 
|  |  | 
|  | MATCHER_P2(WithCoords, x, y, "MotionEvent with specified coordinates") { | 
|  | if (arg.getPointerCount() != 1) { | 
|  | *result_listener << "Expected 1 pointer, got " << arg.getPointerCount(); | 
|  | return false; | 
|  | } | 
|  | return arg.getX(/*pointerIndex=*/0) == x && arg.getY(/*pointerIndex=*/0) == y; | 
|  | } | 
|  |  | 
|  | MATCHER_P(WithPointerCount, pointerCount, "MotionEvent with specified number of pointers") { | 
|  | return arg.getPointerCount() == pointerCount; | 
|  | } | 
|  |  | 
|  | MATCHER_P(WithPointers, pointers, "MotionEvent with specified pointers") { | 
|  | // Build a map for the received pointers, by pointer id | 
|  | std::map<int32_t /*pointerId*/, PointF> actualPointers; | 
|  | for (size_t pointerIndex = 0; pointerIndex < arg.getPointerCount(); pointerIndex++) { | 
|  | const int32_t pointerId = arg.getPointerId(pointerIndex); | 
|  | actualPointers[pointerId] = {arg.getX(pointerIndex), arg.getY(pointerIndex)}; | 
|  | } | 
|  | return pointers == actualPointers; | 
|  | } | 
|  |  | 
|  | // --- FakeInputDispatcherPolicy --- | 
|  |  | 
|  | class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { | 
|  | struct AnrResult { | 
|  | sp<IBinder> token{}; | 
|  | gui::Pid pid{gui::Pid::INVALID}; | 
|  | }; | 
|  |  | 
|  | public: | 
|  | FakeInputDispatcherPolicy() = default; | 
|  | virtual ~FakeInputDispatcherPolicy() = default; | 
|  |  | 
|  | void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) { | 
|  | assertFilterInputEventWasCalledInternal([&args](const InputEvent& event) { | 
|  | ASSERT_EQ(event.getType(), InputEventType::KEY); | 
|  | EXPECT_EQ(event.getDisplayId(), args.displayId); | 
|  |  | 
|  | const auto& keyEvent = static_cast<const KeyEvent&>(event); | 
|  | EXPECT_EQ(keyEvent.getEventTime(), args.eventTime); | 
|  | EXPECT_EQ(keyEvent.getAction(), args.action); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(const NotifyMotionArgs& args, vec2 point) { | 
|  | assertFilterInputEventWasCalledInternal([&](const InputEvent& event) { | 
|  | ASSERT_EQ(event.getType(), InputEventType::MOTION); | 
|  | EXPECT_EQ(event.getDisplayId(), args.displayId); | 
|  |  | 
|  | const auto& motionEvent = static_cast<const MotionEvent&>(event); | 
|  | EXPECT_EQ(motionEvent.getEventTime(), args.eventTime); | 
|  | EXPECT_EQ(motionEvent.getAction(), args.action); | 
|  | EXPECT_NEAR(motionEvent.getX(0), point.x, MotionEvent::ROUNDING_PRECISION); | 
|  | EXPECT_NEAR(motionEvent.getY(0), point.y, MotionEvent::ROUNDING_PRECISION); | 
|  | EXPECT_NEAR(motionEvent.getRawX(0), point.x, MotionEvent::ROUNDING_PRECISION); | 
|  | EXPECT_NEAR(motionEvent.getRawY(0), point.y, MotionEvent::ROUNDING_PRECISION); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasNotCalled() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_EQ(nullptr, mFilteredEvent); | 
|  | } | 
|  |  | 
|  | void assertNotifyConfigurationChangedWasCalled(nsecs_t when) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mConfigurationChangedTime) | 
|  | << "Timed out waiting for configuration changed call"; | 
|  | ASSERT_EQ(*mConfigurationChangedTime, when); | 
|  | mConfigurationChangedTime = std::nullopt; | 
|  | } | 
|  |  | 
|  | void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mLastNotifySwitch); | 
|  | // We do not check id because it is not exposed to the policy | 
|  | EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime); | 
|  | EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags); | 
|  | EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues); | 
|  | EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask); | 
|  | mLastNotifySwitch = std::nullopt; | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_EQ(touchedToken, mOnPointerDownToken); | 
|  | mOnPointerDownToken.clear(); | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownWasNotCalled() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mOnPointerDownToken == nullptr) | 
|  | << "Expected onPointerDownOutsideFocus to not have been called"; | 
|  | } | 
|  |  | 
|  | // This function must be called soon after the expected ANR timer starts, | 
|  | // because we are also checking how much time has passed. | 
|  | void assertNotifyNoFocusedWindowAnrWasCalled( | 
|  | std::chrono::nanoseconds timeout, | 
|  | const std::shared_ptr<InputApplicationHandle>& expectedApplication) { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | std::shared_ptr<InputApplicationHandle> application; | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | application = getAnrTokenLockedInterruptible(timeout, mAnrApplications, lock)); | 
|  | ASSERT_EQ(expectedApplication, application); | 
|  | } | 
|  |  | 
|  | void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout, | 
|  | const sp<WindowInfoHandle>& window) { | 
|  | LOG_ALWAYS_FATAL_IF(window == nullptr, "window should not be null"); | 
|  | assertNotifyWindowUnresponsiveWasCalled(timeout, window->getToken(), | 
|  | window->getInfo()->ownerPid); | 
|  | } | 
|  |  | 
|  | void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout, | 
|  | const sp<IBinder>& expectedToken, | 
|  | gui::Pid expectedPid) { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | AnrResult result; | 
|  | ASSERT_NO_FATAL_FAILURE(result = | 
|  | getAnrTokenLockedInterruptible(timeout, mAnrWindows, lock)); | 
|  | ASSERT_EQ(expectedToken, result.token); | 
|  | ASSERT_EQ(expectedPid, result.pid); | 
|  | } | 
|  |  | 
|  | /** Wrap call with ASSERT_NO_FATAL_FAILURE() to ensure the return value is valid. */ | 
|  | sp<IBinder> getUnresponsiveWindowToken(std::chrono::nanoseconds timeout) { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | AnrResult result = getAnrTokenLockedInterruptible(timeout, mAnrWindows, lock); | 
|  | const auto& [token, _] = result; | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void assertNotifyWindowResponsiveWasCalled(const sp<IBinder>& expectedToken, | 
|  | gui::Pid expectedPid) { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | AnrResult result; | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | result = getAnrTokenLockedInterruptible(0s, mResponsiveWindows, lock)); | 
|  | ASSERT_EQ(expectedToken, result.token); | 
|  | ASSERT_EQ(expectedPid, result.pid); | 
|  | } | 
|  |  | 
|  | /** Wrap call with ASSERT_NO_FATAL_FAILURE() to ensure the return value is valid. */ | 
|  | sp<IBinder> getResponsiveWindowToken() { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | AnrResult result = getAnrTokenLockedInterruptible(0s, mResponsiveWindows, lock); | 
|  | const auto& [token, _] = result; | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void assertNotifyAnrWasNotCalled() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mAnrApplications.empty()); | 
|  | ASSERT_TRUE(mAnrWindows.empty()); | 
|  | ASSERT_TRUE(mResponsiveWindows.empty()) | 
|  | << "ANR was not called, but please also consume the 'connection is responsive' " | 
|  | "signal"; | 
|  | } | 
|  |  | 
|  | PointerCaptureRequest assertSetPointerCaptureCalled(bool enabled) { | 
|  | std::unique_lock lock(mLock); | 
|  | base::ScopedLockAssertion assumeLocked(mLock); | 
|  |  | 
|  | if (!mPointerCaptureChangedCondition.wait_for(lock, 100ms, | 
|  | [this, enabled]() REQUIRES(mLock) { | 
|  | return mPointerCaptureRequest->enable == | 
|  | enabled; | 
|  | })) { | 
|  | ADD_FAILURE() << "Timed out waiting for setPointerCapture(" << enabled | 
|  | << ") to be called."; | 
|  | return {}; | 
|  | } | 
|  | auto request = *mPointerCaptureRequest; | 
|  | mPointerCaptureRequest.reset(); | 
|  | return request; | 
|  | } | 
|  |  | 
|  | void assertSetPointerCaptureNotCalled() { | 
|  | std::unique_lock lock(mLock); | 
|  | base::ScopedLockAssertion assumeLocked(mLock); | 
|  |  | 
|  | if (mPointerCaptureChangedCondition.wait_for(lock, 100ms) != std::cv_status::timeout) { | 
|  | FAIL() << "Expected setPointerCapture(request) to not be called, but was called. " | 
|  | "enabled = " | 
|  | << std::to_string(mPointerCaptureRequest->enable); | 
|  | } | 
|  | mPointerCaptureRequest.reset(); | 
|  | } | 
|  |  | 
|  | void assertDropTargetEquals(const InputDispatcherInterface& dispatcher, | 
|  | const sp<IBinder>& targetToken) { | 
|  | dispatcher.waitForIdle(); | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mNotifyDropWindowWasCalled); | 
|  | ASSERT_EQ(targetToken, mDropTargetWindowToken); | 
|  | mNotifyDropWindowWasCalled = false; | 
|  | } | 
|  |  | 
|  | void assertNotifyInputChannelBrokenWasCalled(const sp<IBinder>& token) { | 
|  | std::unique_lock lock(mLock); | 
|  | base::ScopedLockAssertion assumeLocked(mLock); | 
|  | std::optional<sp<IBinder>> receivedToken = | 
|  | getItemFromStorageLockedInterruptible(100ms, mBrokenInputChannels, lock, | 
|  | mNotifyInputChannelBroken); | 
|  | ASSERT_TRUE(receivedToken.has_value()); | 
|  | ASSERT_EQ(token, *receivedToken); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set policy timeout. A value of zero means next key will not be intercepted. | 
|  | */ | 
|  | void setInterceptKeyTimeout(std::chrono::milliseconds timeout) { | 
|  | mInterceptKeyTimeout = timeout; | 
|  | } | 
|  |  | 
|  | void assertUserActivityPoked() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mPokedUserActivity) << "Expected user activity to have been poked"; | 
|  | } | 
|  |  | 
|  | void assertUserActivityNotPoked() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_FALSE(mPokedUserActivity) << "Expected user activity not to have been poked"; | 
|  | } | 
|  |  | 
|  | void assertNotifyDeviceInteractionWasCalled(int32_t deviceId, std::set<gui::Uid> uids) { | 
|  | ASSERT_EQ(std::make_pair(deviceId, uids), mNotifiedInteractions.popWithTimeout(100ms)); | 
|  | } | 
|  |  | 
|  | void assertNotifyDeviceInteractionWasNotCalled() { | 
|  | ASSERT_FALSE(mNotifiedInteractions.popWithTimeout(10ms)); | 
|  | } | 
|  |  | 
|  | private: | 
|  | std::mutex mLock; | 
|  | std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock); | 
|  | std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock); | 
|  | sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock); | 
|  | std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock); | 
|  |  | 
|  | std::condition_variable mPointerCaptureChangedCondition; | 
|  |  | 
|  | std::optional<PointerCaptureRequest> mPointerCaptureRequest GUARDED_BY(mLock); | 
|  |  | 
|  | // ANR handling | 
|  | std::queue<std::shared_ptr<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock); | 
|  | std::queue<AnrResult> mAnrWindows GUARDED_BY(mLock); | 
|  | std::queue<AnrResult> mResponsiveWindows GUARDED_BY(mLock); | 
|  | std::condition_variable mNotifyAnr; | 
|  | std::queue<sp<IBinder>> mBrokenInputChannels GUARDED_BY(mLock); | 
|  | std::condition_variable mNotifyInputChannelBroken; | 
|  |  | 
|  | sp<IBinder> mDropTargetWindowToken GUARDED_BY(mLock); | 
|  | bool mNotifyDropWindowWasCalled GUARDED_BY(mLock) = false; | 
|  | bool mPokedUserActivity GUARDED_BY(mLock) = false; | 
|  |  | 
|  | std::chrono::milliseconds mInterceptKeyTimeout = 0ms; | 
|  |  | 
|  | BlockingQueue<std::pair<int32_t /*deviceId*/, std::set<gui::Uid>>> mNotifiedInteractions; | 
|  |  | 
|  | // All three ANR-related callbacks behave the same way, so we use this generic function to wait | 
|  | // for a specific container to become non-empty. When the container is non-empty, return the | 
|  | // first entry from the container and erase it. | 
|  | template <class T> | 
|  | T getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout, std::queue<T>& storage, | 
|  | std::unique_lock<std::mutex>& lock) REQUIRES(mLock) { | 
|  | // If there is an ANR, Dispatcher won't be idle because there are still events | 
|  | // in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle | 
|  | // before checking if ANR was called. | 
|  | // Since dispatcher is not guaranteed to call notifyNoFocusedWindowAnr right away, we need | 
|  | // to provide it some time to act. 100ms seems reasonable. | 
|  | std::chrono::duration timeToWait = timeout + 100ms; // provide some slack | 
|  | const std::chrono::time_point start = std::chrono::steady_clock::now(); | 
|  | std::optional<T> token = | 
|  | getItemFromStorageLockedInterruptible(timeToWait, storage, lock, mNotifyAnr); | 
|  | if (!token.has_value()) { | 
|  | ADD_FAILURE() << "Did not receive the ANR callback"; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | const std::chrono::duration waited = std::chrono::steady_clock::now() - start; | 
|  | // Ensure that the ANR didn't get raised too early. We can't be too strict here because | 
|  | // the dispatcher started counting before this function was called | 
|  | if (std::chrono::abs(timeout - waited) > 100ms) { | 
|  | ADD_FAILURE() << "ANR was raised too early or too late. Expected " | 
|  | << std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count() | 
|  | << "ms, but waited " | 
|  | << std::chrono::duration_cast<std::chrono::milliseconds>(waited).count() | 
|  | << "ms instead"; | 
|  | } | 
|  | return *token; | 
|  | } | 
|  |  | 
|  | template <class T> | 
|  | std::optional<T> getItemFromStorageLockedInterruptible(std::chrono::nanoseconds timeout, | 
|  | std::queue<T>& storage, | 
|  | std::unique_lock<std::mutex>& lock, | 
|  | std::condition_variable& condition) | 
|  | REQUIRES(mLock) { | 
|  | condition.wait_for(lock, timeout, | 
|  | [&storage]() REQUIRES(mLock) { return !storage.empty(); }); | 
|  | if (storage.empty()) { | 
|  | ADD_FAILURE() << "Did not receive the expected callback"; | 
|  | return std::nullopt; | 
|  | } | 
|  | T item = storage.front(); | 
|  | storage.pop(); | 
|  | return std::make_optional(item); | 
|  | } | 
|  |  | 
|  | void notifyConfigurationChanged(nsecs_t when) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mConfigurationChangedTime = when; | 
|  | } | 
|  |  | 
|  | void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, std::optional<gui::Pid> pid, | 
|  | const std::string&) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(pid.has_value()); | 
|  | mAnrWindows.push({connectionToken, *pid}); | 
|  | mNotifyAnr.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyWindowResponsive(const sp<IBinder>& connectionToken, | 
|  | std::optional<gui::Pid> pid) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(pid.has_value()); | 
|  | mResponsiveWindows.push({connectionToken, *pid}); | 
|  | mNotifyAnr.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyNoFocusedWindowAnr( | 
|  | const std::shared_ptr<InputApplicationHandle>& applicationHandle) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mAnrApplications.push(applicationHandle); | 
|  | mNotifyAnr.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyInputChannelBroken(const sp<IBinder>& connectionToken) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mBrokenInputChannels.push(connectionToken); | 
|  | mNotifyInputChannelBroken.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} | 
|  |  | 
|  | void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType, | 
|  | InputDeviceSensorAccuracy accuracy, nsecs_t timestamp, | 
|  | const std::vector<float>& values) override {} | 
|  |  | 
|  | void notifySensorAccuracy(int deviceId, InputDeviceSensorType sensorType, | 
|  | InputDeviceSensorAccuracy accuracy) override {} | 
|  |  | 
|  | void notifyVibratorState(int32_t deviceId, bool isOn) override {} | 
|  |  | 
|  | bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | switch (inputEvent.getType()) { | 
|  | case InputEventType::KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(inputEvent); | 
|  | mFilteredEvent = std::make_unique<KeyEvent>(keyEvent); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case InputEventType::MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(inputEvent); | 
|  | mFilteredEvent = std::make_unique<MotionEvent>(motionEvent); | 
|  | break; | 
|  | } | 
|  | default: { | 
|  | ADD_FAILURE() << "Should only filter keys or motions"; | 
|  | break; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void interceptKeyBeforeQueueing(const KeyEvent& inputEvent, uint32_t&) override { | 
|  | if (inputEvent.getAction() == AKEY_EVENT_ACTION_UP) { | 
|  | // Clear intercept state when we handled the event. | 
|  | mInterceptKeyTimeout = 0ms; | 
|  | } | 
|  | } | 
|  |  | 
|  | void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {} | 
|  |  | 
|  | nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent&, uint32_t) override { | 
|  | nsecs_t delay = std::chrono::nanoseconds(mInterceptKeyTimeout).count(); | 
|  | // Clear intercept state so we could dispatch the event in next wake. | 
|  | mInterceptKeyTimeout = 0ms; | 
|  | return delay; | 
|  | } | 
|  |  | 
|  | std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent&, | 
|  | uint32_t) override { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, | 
|  | uint32_t policyFlags) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is | 
|  | * essentially a passthrough for notifySwitch. | 
|  | */ | 
|  | mLastNotifySwitch = NotifySwitchArgs(/*id=*/1, when, policyFlags, switchValues, switchMask); | 
|  | } | 
|  |  | 
|  | void pokeUserActivity(nsecs_t, int32_t, int32_t) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mPokedUserActivity = true; | 
|  | } | 
|  |  | 
|  | void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mOnPointerDownToken = newToken; | 
|  | } | 
|  |  | 
|  | void setPointerCapture(const PointerCaptureRequest& request) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mPointerCaptureRequest = {request}; | 
|  | mPointerCaptureChangedCondition.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyDropWindow(const sp<IBinder>& token, float x, float y) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mNotifyDropWindowWasCalled = true; | 
|  | mDropTargetWindowToken = token; | 
|  | } | 
|  |  | 
|  | void notifyDeviceInteraction(int32_t deviceId, nsecs_t timestamp, | 
|  | const std::set<gui::Uid>& uids) override { | 
|  | ASSERT_TRUE(mNotifiedInteractions.emplace(deviceId, uids)); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalledInternal( | 
|  | const std::function<void(const InputEvent&)>& verify) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called."; | 
|  | verify(*mFilteredEvent); | 
|  | mFilteredEvent = nullptr; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // --- InputDispatcherTest --- | 
|  |  | 
|  | class InputDispatcherTest : public testing::Test { | 
|  | protected: | 
|  | std::unique_ptr<FakeInputDispatcherPolicy> mFakePolicy; | 
|  | std::unique_ptr<InputDispatcher> mDispatcher; | 
|  |  | 
|  | void SetUp() override { | 
|  | mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>(); | 
|  | mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy, STALE_EVENT_TIMEOUT); | 
|  | mDispatcher->setInputDispatchMode(/*enabled=*/true, /*frozen=*/false); | 
|  | // Start InputDispatcher thread | 
|  | ASSERT_EQ(OK, mDispatcher->start()); | 
|  | } | 
|  |  | 
|  | void TearDown() override { | 
|  | ASSERT_EQ(OK, mDispatcher->stop()); | 
|  | mFakePolicy.reset(); | 
|  | mDispatcher.reset(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Used for debugging when writing the test | 
|  | */ | 
|  | void dumpDispatcherState() { | 
|  | std::string dump; | 
|  | mDispatcher->dump(dump); | 
|  | std::stringstream ss(dump); | 
|  | std::string to; | 
|  |  | 
|  | while (std::getline(ss, to, '\n')) { | 
|  | ALOGE("%s", to.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void setFocusedWindow(const sp<WindowInfoHandle>& window) { | 
|  | FocusRequest request; | 
|  | request.token = window->getToken(); | 
|  | request.windowName = window->getName(); | 
|  | request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | request.displayId = window->getInfo()->displayId; | 
|  | mDispatcher->setFocusedWindow(request); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { | 
|  | KeyEvent event; | 
|  |  | 
|  | // Rejects undefined key actions. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, | 
|  | /*action=*/-1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject key events with undefined action."; | 
|  |  | 
|  | // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject key events with ACTION_MULTIPLE."; | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[MAX_POINTERS + 1]; | 
|  | PointerCoords pointerCoords[MAX_POINTERS + 1]; | 
|  | for (size_t i = 0; i <= MAX_POINTERS; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerCoords[i].clear(); | 
|  | } | 
|  |  | 
|  | // Some constants commonly used below | 
|  | constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; | 
|  | constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; | 
|  | constexpr int32_t metaState = AMETA_NONE; | 
|  | constexpr MotionClassification classification = MotionClassification::NONE; | 
|  |  | 
|  | ui::Transform identityTransform; | 
|  | // Rejects undefined motion actions. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | /*action=*/-1, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with undefined action."; | 
|  |  | 
|  | // Rejects pointer down with invalid index. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | POINTER_1_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with pointer down index too large."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | identityTransform, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with pointer down index too small."; | 
|  |  | 
|  | // Rejects pointer up with invalid index. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | POINTER_1_UP, 0, 0, edgeFlags, metaState, 0, classification, identityTransform, | 
|  | 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with pointer up index too large."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | identityTransform, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with pointer up index too small."; | 
|  |  | 
|  | // Rejects motion events with invalid number of pointers. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/0, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with 0 pointers."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/MAX_POINTERS + 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with more than MAX_POINTERS pointers."; | 
|  |  | 
|  | // Rejects motion events with invalid pointer ids. | 
|  | pointerProperties[0].id = -1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with pointer ids less than 0."; | 
|  |  | 
|  | pointerProperties[0].id = MAX_POINTER_ID + 1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; | 
|  |  | 
|  | // Rejects motion events with duplicate pointer ids. | 
|  | pointerProperties[0].id = 1; | 
|  | pointerProperties[1].id = 1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME, | 
|  | /*pointerCount=*/2, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | 
|  | 0ms, 0)) | 
|  | << "Should reject motion events with duplicate pointer ids."; | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */ | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) { | 
|  | constexpr nsecs_t eventTime = 20; | 
|  | mDispatcher->notifyConfigurationChanged({/*id=*/10, eventTime}); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  |  | 
|  | mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) { | 
|  | NotifySwitchArgs args(/*id=*/10, /*eventTime=*/20, /*policyFlags=*/0, /*switchValues=*/1, | 
|  | /*switchMask=*/2); | 
|  | mDispatcher->notifySwitch(args); | 
|  |  | 
|  | // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener | 
|  | args.policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mFakePolicy->assertNotifySwitchWasCalled(args); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms; | 
|  | // Default input dispatching timeout if there is no focused application or paused window | 
|  | // from which to determine an appropriate dispatching timeout. | 
|  | static const std::chrono::duration DISPATCHING_TIMEOUT = std::chrono::milliseconds( | 
|  | android::os::IInputConstants::UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS * | 
|  | android::base::HwTimeoutMultiplier()); | 
|  |  | 
|  | class FakeApplicationHandle : public InputApplicationHandle { | 
|  | public: | 
|  | FakeApplicationHandle() { | 
|  | mInfo.name = "Fake Application"; | 
|  | mInfo.token = sp<BBinder>::make(); | 
|  | mInfo.dispatchingTimeoutMillis = | 
|  | std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count(); | 
|  | } | 
|  | virtual ~FakeApplicationHandle() {} | 
|  |  | 
|  | virtual bool updateInfo() override { return true; } | 
|  |  | 
|  | void setDispatchingTimeout(std::chrono::milliseconds timeout) { | 
|  | mInfo.dispatchingTimeoutMillis = timeout.count(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | class FakeInputReceiver { | 
|  | public: | 
|  | explicit FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel, const std::string name) | 
|  | : mName(name) { | 
|  | mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel)); | 
|  | } | 
|  |  | 
|  | InputEvent* consume(std::chrono::milliseconds timeout) { | 
|  | InputEvent* event; | 
|  | std::optional<uint32_t> consumeSeq = receiveEvent(timeout, &event); | 
|  | if (!consumeSeq) { | 
|  | return nullptr; | 
|  | } | 
|  | finishEvent(*consumeSeq); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Receive an event without acknowledging it. | 
|  | * Return the sequence number that could later be used to send finished signal. | 
|  | */ | 
|  | std::optional<uint32_t> receiveEvent(std::chrono::milliseconds timeout, | 
|  | InputEvent** outEvent = nullptr) { | 
|  | uint32_t consumeSeq; | 
|  | InputEvent* event; | 
|  |  | 
|  | std::chrono::time_point start = std::chrono::steady_clock::now(); | 
|  | status_t status = WOULD_BLOCK; | 
|  | while (status == WOULD_BLOCK) { | 
|  | status = mConsumer->consume(&mEventFactory, /*consumeBatches=*/true, -1, &consumeSeq, | 
|  | &event); | 
|  | std::chrono::duration elapsed = std::chrono::steady_clock::now() - start; | 
|  | if (elapsed > timeout) { | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (status == WOULD_BLOCK) { | 
|  | // Just means there's no event available. | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | if (status != OK) { | 
|  | ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK."; | 
|  | return std::nullopt; | 
|  | } | 
|  | if (event == nullptr) { | 
|  | ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer"; | 
|  | return std::nullopt; | 
|  | } | 
|  | if (outEvent != nullptr) { | 
|  | *outEvent = event; | 
|  | } | 
|  | return consumeSeq; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * To be used together with "receiveEvent" to complete the consumption of an event. | 
|  | */ | 
|  | void finishEvent(uint32_t consumeSeq) { | 
|  | const status_t status = mConsumer->sendFinishedSignal(consumeSeq, true); | 
|  | ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK."; | 
|  | } | 
|  |  | 
|  | void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) { | 
|  | const status_t status = mConsumer->sendTimeline(inputEventId, timeline); | 
|  | ASSERT_EQ(OK, status); | 
|  | } | 
|  |  | 
|  | void consumeEvent(InputEventType expectedEventType, int32_t expectedAction, | 
|  | std::optional<int32_t> expectedDisplayId, | 
|  | std::optional<int32_t> expectedFlags) { | 
|  | InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  |  | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(expectedEventType, event->getType()) | 
|  | << mName.c_str() << " expected " << ftl::enum_string(expectedEventType) | 
|  | << " event, got " << *event; | 
|  |  | 
|  | if (expectedDisplayId.has_value()) { | 
|  | EXPECT_EQ(expectedDisplayId, event->getDisplayId()); | 
|  | } | 
|  |  | 
|  | switch (expectedEventType) { | 
|  | case InputEventType::KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, keyEvent.getAction()); | 
|  | if (expectedFlags.has_value()) { | 
|  | EXPECT_EQ(expectedFlags.value(), keyEvent.getFlags()); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case InputEventType::MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | assertMotionAction(expectedAction, motionEvent.getAction()); | 
|  |  | 
|  | if (expectedFlags.has_value()) { | 
|  | EXPECT_EQ(expectedFlags.value(), motionEvent.getFlags()); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case InputEventType::FOCUS: { | 
|  | FAIL() << "Use 'consumeFocusEvent' for FOCUS events"; | 
|  | } | 
|  | case InputEventType::CAPTURE: { | 
|  | FAIL() << "Use 'consumeCaptureEvent' for CAPTURE events"; | 
|  | } | 
|  | case InputEventType::TOUCH_MODE: { | 
|  | FAIL() << "Use 'consumeTouchModeEvent' for TOUCH_MODE events"; | 
|  | } | 
|  | case InputEventType::DRAG: { | 
|  | FAIL() << "Use 'consumeDragEvent' for DRAG events"; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | MotionEvent* consumeMotion() { | 
|  | InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  |  | 
|  | if (event == nullptr) { | 
|  | ADD_FAILURE() << mName << ": expected a MotionEvent, but didn't get one."; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | if (event->getType() != InputEventType::MOTION) { | 
|  | ADD_FAILURE() << mName << " expected a MotionEvent, got " << *event; | 
|  | return nullptr; | 
|  | } | 
|  | return static_cast<MotionEvent*>(event); | 
|  | } | 
|  |  | 
|  | void consumeMotionEvent(const ::testing::Matcher<MotionEvent>& matcher) { | 
|  | MotionEvent* motionEvent = consumeMotion(); | 
|  | ASSERT_NE(nullptr, motionEvent) << "Did not get a motion event, but expected " << matcher; | 
|  | ASSERT_THAT(*motionEvent, matcher); | 
|  | } | 
|  |  | 
|  | void consumeFocusEvent(bool hasFocus, bool inTouchMode) { | 
|  | InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(InputEventType::FOCUS, event->getType()) | 
|  | << "Instead of FocusEvent, got " << *event; | 
|  |  | 
|  | ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should always be NONE."; | 
|  |  | 
|  | FocusEvent* focusEvent = static_cast<FocusEvent*>(event); | 
|  | EXPECT_EQ(hasFocus, focusEvent->getHasFocus()); | 
|  | } | 
|  |  | 
|  | void consumeCaptureEvent(bool hasCapture) { | 
|  | const InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(InputEventType::CAPTURE, event->getType()) | 
|  | << "Instead of CaptureEvent, got " << *event; | 
|  |  | 
|  | ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should always be NONE."; | 
|  |  | 
|  | const auto& captureEvent = static_cast<const CaptureEvent&>(*event); | 
|  | EXPECT_EQ(hasCapture, captureEvent.getPointerCaptureEnabled()); | 
|  | } | 
|  |  | 
|  | void consumeDragEvent(bool isExiting, float x, float y) { | 
|  | const InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(InputEventType::DRAG, event->getType()) << "Instead of DragEvent, got " << *event; | 
|  |  | 
|  | EXPECT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should always be NONE."; | 
|  |  | 
|  | const auto& dragEvent = static_cast<const DragEvent&>(*event); | 
|  | EXPECT_EQ(isExiting, dragEvent.isExiting()); | 
|  | EXPECT_EQ(x, dragEvent.getX()); | 
|  | EXPECT_EQ(y, dragEvent.getY()); | 
|  | } | 
|  |  | 
|  | void consumeTouchModeEvent(bool inTouchMode) { | 
|  | const InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(InputEventType::TOUCH_MODE, event->getType()) | 
|  | << "Instead of TouchModeEvent, got " << *event; | 
|  |  | 
|  | ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should always be NONE."; | 
|  | const auto& touchModeEvent = static_cast<const TouchModeEvent&>(*event); | 
|  | EXPECT_EQ(inTouchMode, touchModeEvent.isInTouchMode()); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | InputEvent* event = consume(CONSUME_TIMEOUT_NO_EVENT_EXPECTED); | 
|  | if (event == nullptr) { | 
|  | return; | 
|  | } | 
|  | if (event->getType() == InputEventType::KEY) { | 
|  | KeyEvent& keyEvent = static_cast<KeyEvent&>(*event); | 
|  | ADD_FAILURE() << "Received key event " | 
|  | << KeyEvent::actionToString(keyEvent.getAction()); | 
|  | } else if (event->getType() == InputEventType::MOTION) { | 
|  | MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); | 
|  | ADD_FAILURE() << "Received motion event " | 
|  | << MotionEvent::actionToString(motionEvent.getAction()); | 
|  | } else if (event->getType() == InputEventType::FOCUS) { | 
|  | FocusEvent& focusEvent = static_cast<FocusEvent&>(*event); | 
|  | ADD_FAILURE() << "Received focus event, hasFocus = " | 
|  | << (focusEvent.getHasFocus() ? "true" : "false"); | 
|  | } else if (event->getType() == InputEventType::CAPTURE) { | 
|  | const auto& captureEvent = static_cast<CaptureEvent&>(*event); | 
|  | ADD_FAILURE() << "Received capture event, pointerCaptureEnabled = " | 
|  | << (captureEvent.getPointerCaptureEnabled() ? "true" : "false"); | 
|  | } else if (event->getType() == InputEventType::TOUCH_MODE) { | 
|  | const auto& touchModeEvent = static_cast<TouchModeEvent&>(*event); | 
|  | ADD_FAILURE() << "Received touch mode event, inTouchMode = " | 
|  | << (touchModeEvent.isInTouchMode() ? "true" : "false"); | 
|  | } | 
|  | FAIL() << mName.c_str() | 
|  | << ": should not have received any events, so consume() should return NULL"; | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); } | 
|  |  | 
|  | int getChannelFd() { return mConsumer->getChannel()->getFd().get(); } | 
|  |  | 
|  | protected: | 
|  | std::unique_ptr<InputConsumer> mConsumer; | 
|  | PreallocatedInputEventFactory mEventFactory; | 
|  |  | 
|  | std::string mName; | 
|  | }; | 
|  |  | 
|  | class FakeWindowHandle : public WindowInfoHandle { | 
|  | public: | 
|  | static const int32_t WIDTH = 600; | 
|  | static const int32_t HEIGHT = 800; | 
|  |  | 
|  | FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle, | 
|  | const std::unique_ptr<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId, std::optional<sp<IBinder>> token = std::nullopt) | 
|  | : mName(name) { | 
|  | if (token == std::nullopt) { | 
|  | base::Result<std::unique_ptr<InputChannel>> channel = | 
|  | dispatcher->createInputChannel(name); | 
|  | token = (*channel)->getConnectionToken(); | 
|  | mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); | 
|  | } | 
|  |  | 
|  | inputApplicationHandle->updateInfo(); | 
|  | mInfo.applicationInfo = *inputApplicationHandle->getInfo(); | 
|  |  | 
|  | mInfo.token = *token; | 
|  | mInfo.id = sId++; | 
|  | mInfo.name = name; | 
|  | mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; | 
|  | mInfo.alpha = 1.0; | 
|  | mInfo.frame = Rect(0, 0, WIDTH, HEIGHT); | 
|  | mInfo.transform.set(0, 0); | 
|  | mInfo.globalScaleFactor = 1.0; | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT)); | 
|  | mInfo.ownerPid = WINDOW_PID; | 
|  | mInfo.ownerUid = WINDOW_UID; | 
|  | mInfo.displayId = displayId; | 
|  | mInfo.inputConfig = WindowInfo::InputConfig::DEFAULT; | 
|  | } | 
|  |  | 
|  | sp<FakeWindowHandle> clone(int32_t displayId) { | 
|  | sp<FakeWindowHandle> handle = sp<FakeWindowHandle>::make(mInfo.name + "(Mirror)"); | 
|  | handle->mInfo = mInfo; | 
|  | handle->mInfo.displayId = displayId; | 
|  | handle->mInfo.id = sId++; | 
|  | handle->mInputReceiver = mInputReceiver; | 
|  | return handle; | 
|  | } | 
|  |  | 
|  | void setTouchable(bool touchable) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::NOT_TOUCHABLE, !touchable); | 
|  | } | 
|  |  | 
|  | void setFocusable(bool focusable) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::NOT_FOCUSABLE, !focusable); | 
|  | } | 
|  |  | 
|  | void setVisible(bool visible) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !visible); | 
|  | } | 
|  |  | 
|  | void setDispatchingTimeout(std::chrono::nanoseconds timeout) { | 
|  | mInfo.dispatchingTimeout = timeout; | 
|  | } | 
|  |  | 
|  | void setPaused(bool paused) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::PAUSE_DISPATCHING, paused); | 
|  | } | 
|  |  | 
|  | void setPreventSplitting(bool preventSplitting) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::PREVENT_SPLITTING, preventSplitting); | 
|  | } | 
|  |  | 
|  | void setSlippery(bool slippery) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::SLIPPERY, slippery); | 
|  | } | 
|  |  | 
|  | void setWatchOutsideTouch(bool watchOutside) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, watchOutside); | 
|  | } | 
|  |  | 
|  | void setSpy(bool spy) { mInfo.setInputConfig(WindowInfo::InputConfig::SPY, spy); } | 
|  |  | 
|  | void setInterceptsStylus(bool interceptsStylus) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::INTERCEPTS_STYLUS, interceptsStylus); | 
|  | } | 
|  |  | 
|  | void setDropInput(bool dropInput) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::DROP_INPUT, dropInput); | 
|  | } | 
|  |  | 
|  | void setDropInputIfObscured(bool dropInputIfObscured) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED, dropInputIfObscured); | 
|  | } | 
|  |  | 
|  | void setNoInputChannel(bool noInputChannel) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::NO_INPUT_CHANNEL, noInputChannel); | 
|  | } | 
|  |  | 
|  | void setDisableUserActivity(bool disableUserActivity) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::DISABLE_USER_ACTIVITY, disableUserActivity); | 
|  | } | 
|  |  | 
|  | void setAlpha(float alpha) { mInfo.alpha = alpha; } | 
|  |  | 
|  | void setTouchOcclusionMode(TouchOcclusionMode mode) { mInfo.touchOcclusionMode = mode; } | 
|  |  | 
|  | void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; } | 
|  |  | 
|  | void setFrame(const Rect& frame, const ui::Transform& displayTransform = ui::Transform()) { | 
|  | mInfo.frame = frame; | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(frame); | 
|  |  | 
|  | const Rect logicalDisplayFrame = displayTransform.transform(frame); | 
|  | ui::Transform translate; | 
|  | translate.set(-logicalDisplayFrame.left, -logicalDisplayFrame.top); | 
|  | mInfo.transform = translate * displayTransform; | 
|  | } | 
|  |  | 
|  | void setTouchableRegion(const Region& region) { mInfo.touchableRegion = region; } | 
|  |  | 
|  | void setIsWallpaper(bool isWallpaper) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::IS_WALLPAPER, isWallpaper); | 
|  | } | 
|  |  | 
|  | void setDupTouchToWallpaper(bool hasWallpaper) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER, hasWallpaper); | 
|  | } | 
|  |  | 
|  | void setTrustedOverlay(bool trustedOverlay) { | 
|  | mInfo.setInputConfig(WindowInfo::InputConfig::TRUSTED_OVERLAY, trustedOverlay); | 
|  | } | 
|  |  | 
|  | void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) { | 
|  | mInfo.transform.set(dsdx, dtdx, dtdy, dsdy); | 
|  | } | 
|  |  | 
|  | void setWindowScale(float xScale, float yScale) { setWindowTransform(xScale, 0, 0, yScale); } | 
|  |  | 
|  | void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); } | 
|  |  | 
|  | KeyEvent* consumeKey() { | 
|  | InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | if (event == nullptr) { | 
|  | ADD_FAILURE() << "Consume failed : no event"; | 
|  | return nullptr; | 
|  | } | 
|  | if (event->getType() != InputEventType::KEY) { | 
|  | ADD_FAILURE() << "Instead of key event, got " << *event; | 
|  | return nullptr; | 
|  | } | 
|  | return static_cast<KeyEvent*>(event); | 
|  | } | 
|  |  | 
|  | void consumeKeyEvent(const ::testing::Matcher<KeyEvent>& matcher) { | 
|  | KeyEvent* keyEvent = consumeKey(); | 
|  | ASSERT_NE(nullptr, keyEvent) << "Did not get a key event, but expected " << matcher; | 
|  | ASSERT_THAT(*keyEvent, matcher); | 
|  | } | 
|  |  | 
|  | void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(expectedDisplayId), | 
|  | WithFlags(expectedFlags | AMOTION_EVENT_FLAG_CANCELED))); | 
|  | } | 
|  |  | 
|  | void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_MOVE), | 
|  | WithDisplayId(expectedDisplayId), WithFlags(expectedFlags))); | 
|  | } | 
|  |  | 
|  | void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeAnyMotionDown(expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId = std::nullopt, | 
|  | std::optional<int32_t> expectedFlags = std::nullopt) { | 
|  | consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerDown(int32_t pointerIdx, | 
|  | int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | consumeEvent(InputEventType::MOTION, action, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | consumeEvent(InputEventType::MOTION, action, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionOutsideWithZeroedCoords(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | MotionEvent* motionEvent = consumeMotion(); | 
|  | ASSERT_NE(nullptr, motionEvent); | 
|  | EXPECT_EQ(AMOTION_EVENT_ACTION_OUTSIDE, motionEvent->getActionMasked()); | 
|  | EXPECT_EQ(0.f, motionEvent->getRawPointerCoords(0)->getX()); | 
|  | EXPECT_EQ(0.f, motionEvent->getRawPointerCoords(0)->getY()); | 
|  | } | 
|  |  | 
|  | void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) | 
|  | << "Cannot consume events from a window with no receiver"; | 
|  | mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode); | 
|  | } | 
|  |  | 
|  | void consumeCaptureEvent(bool hasCapture) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) | 
|  | << "Cannot consume events from a window with no receiver"; | 
|  | mInputReceiver->consumeCaptureEvent(hasCapture); | 
|  | } | 
|  |  | 
|  | void consumeMotionEvent(const ::testing::Matcher<MotionEvent>& matcher) { | 
|  | MotionEvent* motionEvent = consumeMotion(); | 
|  | ASSERT_NE(nullptr, motionEvent) << "Did not get a motion event, but expected " << matcher; | 
|  | ASSERT_THAT(*motionEvent, matcher); | 
|  | } | 
|  |  | 
|  | void consumeEvent(InputEventType expectedEventType, int32_t expectedAction, | 
|  | std::optional<int32_t> expectedDisplayId, | 
|  | std::optional<int32_t> expectedFlags) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver"; | 
|  | mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeDragEvent(bool isExiting, float x, float y) { | 
|  | mInputReceiver->consumeDragEvent(isExiting, x, y); | 
|  | } | 
|  |  | 
|  | void consumeTouchModeEvent(bool inTouchMode) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) | 
|  | << "Cannot consume events from a window with no receiver"; | 
|  | mInputReceiver->consumeTouchModeEvent(inTouchMode); | 
|  | } | 
|  |  | 
|  | std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) { | 
|  | if (mInputReceiver == nullptr) { | 
|  | ADD_FAILURE() << "Invalid receive event on window with no receiver"; | 
|  | return std::nullopt; | 
|  | } | 
|  | return mInputReceiver->receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED, outEvent); | 
|  | } | 
|  |  | 
|  | void finishEvent(uint32_t sequenceNum) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; | 
|  | mInputReceiver->finishEvent(sequenceNum); | 
|  | } | 
|  |  | 
|  | void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; | 
|  | mInputReceiver->sendTimeline(inputEventId, timeline); | 
|  | } | 
|  |  | 
|  | InputEvent* consume(std::chrono::milliseconds timeout) { | 
|  | if (mInputReceiver == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | return mInputReceiver->consume(timeout); | 
|  | } | 
|  |  | 
|  | MotionEvent* consumeMotion() { | 
|  | InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | if (event == nullptr) { | 
|  | ADD_FAILURE() << "Consume failed : no event"; | 
|  | return nullptr; | 
|  | } | 
|  | if (event->getType() != InputEventType::MOTION) { | 
|  | ADD_FAILURE() << "Instead of motion event, got " << *event; | 
|  | return nullptr; | 
|  | } | 
|  | return static_cast<MotionEvent*>(event); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | if (mInputReceiver == nullptr && | 
|  | mInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { | 
|  | return; // Can't receive events if the window does not have input channel | 
|  | } | 
|  | ASSERT_NE(nullptr, mInputReceiver) | 
|  | << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL"; | 
|  | mInputReceiver->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mInfo.token; } | 
|  |  | 
|  | const std::string& getName() { return mName; } | 
|  |  | 
|  | void setOwnerInfo(gui::Pid ownerPid, gui::Uid ownerUid) { | 
|  | mInfo.ownerPid = ownerPid; | 
|  | mInfo.ownerUid = ownerUid; | 
|  | } | 
|  |  | 
|  | gui::Pid getPid() const { return mInfo.ownerPid; } | 
|  |  | 
|  | void destroyReceiver() { mInputReceiver = nullptr; } | 
|  |  | 
|  | int getChannelFd() { return mInputReceiver->getChannelFd(); } | 
|  |  | 
|  | private: | 
|  | FakeWindowHandle(std::string name) : mName(name){}; | 
|  | const std::string mName; | 
|  | std::shared_ptr<FakeInputReceiver> mInputReceiver; | 
|  | static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger | 
|  | friend class sp<FakeWindowHandle>; | 
|  | }; | 
|  |  | 
|  | std::atomic<int32_t> FakeWindowHandle::sId{1}; | 
|  |  | 
|  | static InputEventInjectionResult injectKey( | 
|  | InputDispatcher& dispatcher, int32_t action, int32_t repeatCount, | 
|  | int32_t displayId = ADISPLAY_ID_NONE, | 
|  | InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | 
|  | bool allowKeyRepeat = true, std::optional<gui::Uid> targetUid = {}, | 
|  | uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { | 
|  | KeyEvent event; | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  |  | 
|  | // Define a valid key down event. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
|  | INVALID_HMAC, action, /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, repeatCount, | 
|  | currentTime, currentTime); | 
|  |  | 
|  | if (!allowKeyRepeat) { | 
|  | policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT; | 
|  | } | 
|  | // Inject event until dispatch out. | 
|  | return dispatcher.injectInputEvent(&event, targetUid, syncMode, injectionTimeout, policyFlags); | 
|  | } | 
|  |  | 
|  | static void assertInjectedKeyTimesOut(InputDispatcher& dispatcher) { | 
|  | InputEventInjectionResult result = | 
|  | injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_NONE, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, CONSUME_TIMEOUT_NO_EVENT_EXPECTED); | 
|  | if (result != InputEventInjectionResult::TIMED_OUT) { | 
|  | FAIL() << "Injection should have timed out, but got " << ftl::enum_string(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectKeyDown(InputDispatcher& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId); | 
|  | } | 
|  |  | 
|  | // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without | 
|  | // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it | 
|  | // has to be woken up to process the repeating key. | 
|  | static InputEventInjectionResult injectKeyDownNoRepeat(InputDispatcher& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT, | 
|  | /*allowKeyRepeat=*/false); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectKeyUp(InputDispatcher& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, displayId); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionEvent( | 
|  | InputDispatcher& dispatcher, const MotionEvent& event, | 
|  | std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { | 
|  | return dispatcher.injectInputEvent(&event, targetUid, injectionMode, injectionTimeout, | 
|  | policyFlags); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionEvent( | 
|  | InputDispatcher& dispatcher, int32_t action, int32_t source, int32_t displayId, | 
|  | const PointF& position = {100, 200}, | 
|  | const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC), | 
|  | std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { | 
|  | MotionEventBuilder motionBuilder = | 
|  | MotionEventBuilder(action, source) | 
|  | .displayId(displayId) | 
|  | .eventTime(eventTime) | 
|  | .rawXCursorPosition(cursorPosition.x) | 
|  | .rawYCursorPosition(cursorPosition.y) | 
|  | .pointer( | 
|  | PointerBuilder(/*id=*/0, ToolType::FINGER).x(position.x).y(position.y)); | 
|  | if (MotionEvent::getActionMasked(action) == ACTION_DOWN) { | 
|  | motionBuilder.downTime(eventTime); | 
|  | } | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return injectMotionEvent(dispatcher, motionBuilder.build(), injectionTimeout, injectionMode, | 
|  | targetUid, policyFlags); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionDown(InputDispatcher& dispatcher, int32_t source, | 
|  | int32_t displayId, | 
|  | const PointF& location = {100, 200}) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionUp(InputDispatcher& dispatcher, int32_t source, | 
|  | int32_t displayId, | 
|  | const PointF& location = {100, 200}) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location); | 
|  | } | 
|  |  | 
|  | static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid key event. | 
|  | NotifyKeyArgs args(/*id=*/0, currentTime, /*readTime=*/0, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | 
|  | displayId, POLICY_FLAG_PASS_TO_USER, action, /*flags=*/0, AKEYCODE_A, KEY_A, | 
|  | AMETA_NONE, currentTime); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyKeyArgs generateSystemShortcutArgs(int32_t action, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid key event. | 
|  | NotifyKeyArgs args(/*id=*/0, currentTime, /*readTime=*/0, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | 
|  | displayId, 0, action, /*flags=*/0, AKEYCODE_C, KEY_C, AMETA_META_ON, | 
|  | currentTime); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyKeyArgs generateAssistantKeyArgs(int32_t action, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid key event. | 
|  | NotifyKeyArgs args(/*id=*/0, currentTime, /*readTime=*/0, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | 
|  | displayId, 0, action, /*flags=*/0, AKEYCODE_ASSIST, KEY_ASSISTANT, | 
|  | AMETA_NONE, currentTime); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | [[nodiscard]] static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, | 
|  | int32_t displayId, | 
|  | const std::vector<PointF>& points) { | 
|  | size_t pointerCount = points.size(); | 
|  | if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { | 
|  | EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer"; | 
|  | } | 
|  |  | 
|  | PointerProperties pointerProperties[pointerCount]; | 
|  | PointerCoords pointerCoords[pointerCount]; | 
|  |  | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerProperties[i].toolType = ToolType::FINGER; | 
|  |  | 
|  | pointerCoords[i].clear(); | 
|  | pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x); | 
|  | pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y); | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid motion event. | 
|  | NotifyMotionArgs args(/*id=*/0, currentTime, /*readTime=*/0, DEVICE_ID, source, displayId, | 
|  | POLICY_FLAG_PASS_TO_USER, action, /*actionButton=*/0, /*flags=*/0, | 
|  | AMETA_NONE, /*buttonState=*/0, MotionClassification::NONE, | 
|  | AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties, | 
|  | pointerCoords, /*xPrecision=*/0, /*yPrecision=*/0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /*videoFrames=*/{}); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateTouchArgs(int32_t action, const std::vector<PointF>& points) { | 
|  | return generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, points); | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { | 
|  | return generateMotionArgs(action, source, displayId, {PointF{100, 200}}); | 
|  | } | 
|  |  | 
|  | static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs( | 
|  | const PointerCaptureRequest& request) { | 
|  | return NotifyPointerCaptureChangedArgs(/*id=*/0, systemTime(SYSTEM_TIME_MONOTONIC), request); | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | /** | 
|  | * When a window unexpectedly disposes of its input channel, policy should be notified about the | 
|  | * broken channel. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, WhenInputChannelBreaks_PolicyIsNotified) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Window that breaks its input channel", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Window closes its channel, but the window remains. | 
|  | window->destroyReceiver(); | 
|  | mFakePolicy->assertNotifyInputChannelBrokenWasCalled(window->getInfo()->token); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, WhenDisplayNotSpecified_InjectMotionToDefaultDisplay) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | // Inject a MotionEvent to an unknown display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_NONE)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calling onWindowInfosChanged once should not cause any issues. | 
|  | * This test serves as a sanity check for the next test, where onWindowInfosChanged is | 
|  | * called twice. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SetInputWindowOnceWithSingleTouchWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calling onWindowInfosChanged twice, with the same info, should not cause any issues. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | // The foreground window should receive the first touch down event. | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Top window should receive the touch down event. Second window should not receive anything. | 
|  | windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows: A top window, and a wallpaper behind the window. | 
|  | * Touch goes to the top window, and then top window disappears. Ensure that wallpaper window | 
|  | * gets ACTION_CANCEL. | 
|  | * 1. foregroundWindow <-- dup touch to wallpaper | 
|  | * 2. wallpaperWindow <-- is wallpaper | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, WhenForegroundWindowDisappears_WallpaperTouchIsCanceled) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> foregroundWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); | 
|  | foregroundWindow->setDupTouchToWallpaper(true); | 
|  | sp<FakeWindowHandle> wallpaperWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->setIsWallpaper(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Both foreground window and its wallpaper should receive the touch down | 
|  | foregroundWindow->consumeMotionDown(); | 
|  | wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {110, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | foregroundWindow->consumeMotionMove(); | 
|  | wallpaperWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Now the foreground window goes away, but the wallpaper stays | 
|  | mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0}); | 
|  | foregroundWindow->consumeMotionCancel(); | 
|  | // Since the "parent" window of the wallpaper is gone, wallpaper should receive cancel, too. | 
|  | wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two fingers down on the window, and lift off the first finger. | 
|  | * Next, cancel the gesture to the window by removing the window. Make sure that the CANCEL event | 
|  | * contains a single pointer. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, CancelAfterPointer0Up) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | // First touch pointer down on right window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  | // Second touch pointer down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100)) | 
|  | .build()); | 
|  | // First touch pointer lifts. The second one remains down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); | 
|  |  | 
|  | // Remove the window. The gesture should be canceled | 
|  | mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | 
|  | const std::map<int32_t, PointF> expectedPointers{{1, PointF{110, 100}}}; | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithPointers(expectedPointers))); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Same test as WhenForegroundWindowDisappears_WallpaperTouchIsCanceled above, | 
|  | * with the following differences: | 
|  | * After ACTION_DOWN, Wallpaper window hangs up its channel, which forces the dispatcher to | 
|  | * clean up the connection. | 
|  | * This later may crash dispatcher during ACTION_CANCEL synthesis, if the dispatcher is not careful. | 
|  | * Ensure that there's no crash in the dispatcher. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, WhenWallpaperDisappears_NoCrash) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> foregroundWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); | 
|  | foregroundWindow->setDupTouchToWallpaper(true); | 
|  | sp<FakeWindowHandle> wallpaperWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->setIsWallpaper(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Both foreground window and its wallpaper should receive the touch down | 
|  | foregroundWindow->consumeMotionDown(); | 
|  | wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {110, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | foregroundWindow->consumeMotionMove(); | 
|  | wallpaperWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Wallpaper closes its channel, but the window remains. | 
|  | wallpaperWindow->destroyReceiver(); | 
|  | mFakePolicy->assertNotifyInputChannelBrokenWasCalled(wallpaperWindow->getInfo()->token); | 
|  |  | 
|  | // Now the foreground window goes away, but the wallpaper stays, even though its channel | 
|  | // is no longer valid. | 
|  | mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0}); | 
|  | foregroundWindow->consumeMotionCancel(); | 
|  | } | 
|  |  | 
|  | class ShouldSplitTouchFixture : public InputDispatcherTest, | 
|  | public ::testing::WithParamInterface<bool> {}; | 
|  | INSTANTIATE_TEST_SUITE_P(InputDispatcherTest, ShouldSplitTouchFixture, | 
|  | ::testing::Values(true, false)); | 
|  | /** | 
|  | * A single window that receives touch (on top), and a wallpaper window underneath it. | 
|  | * The top window gets a multitouch gesture. | 
|  | * Ensure that wallpaper gets the same gesture. | 
|  | */ | 
|  | TEST_P(ShouldSplitTouchFixture, WallpaperWindowReceivesMultiTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> foregroundWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); | 
|  | foregroundWindow->setDupTouchToWallpaper(true); | 
|  | foregroundWindow->setPreventSplitting(GetParam()); | 
|  |  | 
|  | sp<FakeWindowHandle> wallpaperWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->setIsWallpaper(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch down on top window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 100})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Both top window and its wallpaper should receive the touch down | 
|  | foregroundWindow->consumeMotionDown(); | 
|  | wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Second finger down on the top window | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | foregroundWindow->consumeMotionPointerDown(/*pointerIndex=*/1); | 
|  | wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT, | 
|  | expectedWallpaperFlags); | 
|  |  | 
|  | const MotionEvent secondFingerUpEvent = | 
|  | MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | foregroundWindow->consumeMotionPointerUp(0); | 
|  | wallpaperWindow->consumeMotionPointerUp(0, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER) | 
|  | .x(100) | 
|  | .y(100)) | 
|  | .build(), | 
|  | INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | foregroundWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows: a window on the left and window on the right. | 
|  | * A third window, wallpaper, is behind both windows, and spans both top windows. | 
|  | * The first touch down goes to the left window. A second pointer touches down on the right window. | 
|  | * The touch is split, so both left and right windows should receive ACTION_DOWN. | 
|  | * The wallpaper will get the full event, so it should receive ACTION_DOWN followed by | 
|  | * ACTION_POINTER_DOWN(1). | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TwoWindows_SplitWallpaperTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | leftWindow->setDupTouchToWallpaper(true); | 
|  |  | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setFrame(Rect(200, 0, 400, 200)); | 
|  | rightWindow->setDupTouchToWallpaper(true); | 
|  |  | 
|  | sp<FakeWindowHandle> wallpaperWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->setFrame(Rect(0, 0, 400, 200)); | 
|  | wallpaperWindow->setIsWallpaper(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftWindow->getInfo(), *rightWindow->getInfo(), *wallpaperWindow->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Touch down on left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 100})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Both foreground window and its wallpaper should receive the touch down | 
|  | leftWindow->consumeMotionDown(); | 
|  | wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Second finger down on the right window | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(300).y(100)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | leftWindow->consumeMotionMove(); | 
|  | // Since the touch is split, right window gets ACTION_DOWN | 
|  | rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT, | 
|  | expectedWallpaperFlags); | 
|  |  | 
|  | // Now, leftWindow, which received the first finger, disappears. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*rightWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | 
|  | leftWindow->consumeMotionCancel(); | 
|  | // Since a "parent" window of the wallpaper is gone, wallpaper should receive cancel, too. | 
|  | wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // The pointer that's still down on the right window moves, and goes to the right window only. | 
|  | // As far as the dispatcher's concerned though, both pointers are still present. | 
|  | const MotionEvent secondFingerMoveEvent = | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(310).y(110)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)); | 
|  | rightWindow->consumeMotionMove(); | 
|  |  | 
|  | leftWindow->assertNoEvents(); | 
|  | rightWindow->assertNoEvents(); | 
|  | wallpaperWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows: a window on the left with dup touch to wallpaper and window on the right without it. | 
|  | * The touch slips to the right window. so left window and wallpaper should receive ACTION_CANCEL | 
|  | * The right window should receive ACTION_DOWN. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, WallpaperWindowWhenSlippery) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | leftWindow->setDupTouchToWallpaper(true); | 
|  | leftWindow->setSlippery(true); | 
|  |  | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setFrame(Rect(200, 0, 400, 200)); | 
|  |  | 
|  | sp<FakeWindowHandle> wallpaperWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->setIsWallpaper(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftWindow->getInfo(), *rightWindow->getInfo(), *wallpaperWindow->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Touch down on left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 100})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Both foreground window and its wallpaper should receive the touch down | 
|  | leftWindow->consumeMotionDown(); | 
|  | wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Move to right window, the left window should receive cancel. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {201, 100})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | leftWindow->consumeMotionCancel(); | 
|  | rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The policy typically sets POLICY_FLAG_PASS_TO_USER to the events. But when the display is not | 
|  | * interactive, it might stop sending this flag. | 
|  | * In this test, we check that if the policy stops sending this flag mid-gesture, we still ensure | 
|  | * to have a consistent input stream. | 
|  | * | 
|  | * Test procedure: | 
|  | * DOWN -> POINTER_DOWN -> (stop sending POLICY_FLAG_PASS_TO_USER) -> CANCEL. | 
|  | * DOWN (new gesture). | 
|  | * | 
|  | * In the bad implementation, we could potentially drop the CANCEL event, and get an inconsistent | 
|  | * state in the dispatcher. This would cause the final DOWN event to not be delivered to the app. | 
|  | * | 
|  | * We technically just need a single window here, but we are using two windows (spy on top and a | 
|  | * regular window below) to emulate the actual situation where it happens on the device. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TwoPointerCancelInconsistentPolicy) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> spyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | spyWindow->setTrustedOverlay(true); | 
|  | spyWindow->setSpy(true); | 
|  |  | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  | const int32_t touchDeviceId = 4; | 
|  |  | 
|  | // Two pointers down | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .policyFlags(DEFAULT_POLICY_FLAGS) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .policyFlags(DEFAULT_POLICY_FLAGS) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  |  | 
|  | // Cancel the current gesture. Send the cancel without the default policy flags. | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_CANCEL, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .policyFlags(0) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL)); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL)); | 
|  |  | 
|  | // We don't need to reset the device to reproduce the issue, but the reset event typically | 
|  | // follows, so we keep it here to model the actual listener behaviour more closely. | 
|  | mDispatcher->notifyDeviceReset({/*id=*/1, systemTime(SYSTEM_TIME_MONOTONIC), touchDeviceId}); | 
|  |  | 
|  | // Start new gesture | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .policyFlags(DEFAULT_POLICY_FLAGS) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  |  | 
|  | // No more events | 
|  | spyWindow->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows: a window on the left and a window on the right. | 
|  | * Mouse is hovered from the right window into the left window. | 
|  | * Next, we tap on the left window, where the cursor was last seen. | 
|  | * The second tap is done onto the right window. | 
|  | * The mouse and tap are from two different devices. | 
|  | * We technically don't need to set the downtime / eventtime for these events, but setting these | 
|  | * explicitly helps during debugging. | 
|  | * This test reproduces a crash where there is a mismatch between the downTime and eventTime. | 
|  | * In the buggy implementation, a tap on the right window would cause a crash. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, HoverFromLeftToRightAndTap) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setFrame(Rect(200, 0, 400, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | 
|  | // All times need to start at the current time, otherwise the dispatcher will drop the events as | 
|  | // stale. | 
|  | const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | const int32_t mouseDeviceId = 6; | 
|  | const int32_t touchDeviceId = 4; | 
|  | // Move the cursor from right | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .downTime(baseTime + 10) | 
|  | .eventTime(baseTime + 20) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(100)) | 
|  | .build())); | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // .. to the left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .downTime(baseTime + 10) | 
|  | .eventTime(baseTime + 30) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(100)) | 
|  | .build())); | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  | // Now tap the left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .downTime(baseTime + 40) | 
|  | .eventTime(baseTime + 40) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  |  | 
|  | // release tap | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .downTime(baseTime + 40) | 
|  | .eventTime(baseTime + 50) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | 
|  |  | 
|  | // Tap the window on the right | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .downTime(baseTime + 60) | 
|  | .eventTime(baseTime + 60) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .build())); | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  |  | 
|  | // release tap | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .downTime(baseTime + 60) | 
|  | .eventTime(baseTime + 70) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .build())); | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | 
|  |  | 
|  | // No more events | 
|  | leftWindow->assertNoEvents(); | 
|  | rightWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Start hovering in a window. While this hover is still active, make another window appear on top. | 
|  | * The top, obstructing window has no input channel, so it's not supposed to receive input. | 
|  | * While the top window is present, the hovering is stopped. | 
|  | * Later, hovering gets resumed again. | 
|  | * Ensure that new hover gesture is handled correctly. | 
|  | * This test reproduces a crash where the HOVER_EXIT event wasn't getting dispatched correctly | 
|  | * to the window that's currently being hovered over. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, HoverWhileWindowAppears) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | // Only a single window is present at first | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start hovering in the window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Now, an obscuring window appears! | 
|  | sp<FakeWindowHandle> obscuringWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window", | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | /*token=*/std::make_optional<sp<IBinder>>(nullptr)); | 
|  | obscuringWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | obscuringWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); | 
|  | obscuringWindow->setNoInputChannel(true); | 
|  | obscuringWindow->setFocusable(false); | 
|  | obscuringWindow->setAlpha(1.0); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // While this new obscuring window is present, the hovering is stopped | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  |  | 
|  | // Now the obscuring window goes away. | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // And a new hover gesture starts. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Same test as 'HoverWhileWindowAppears' above, but here, we also send some HOVER_MOVE events to | 
|  | * the obscuring window. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, HoverMoveWhileWindowAppears) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | // Only a single window is present at first | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start hovering in the window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Now, an obscuring window appears! | 
|  | sp<FakeWindowHandle> obscuringWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window", | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | /*token=*/std::make_optional<sp<IBinder>>(nullptr)); | 
|  | obscuringWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | obscuringWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); | 
|  | obscuringWindow->setNoInputChannel(true); | 
|  | obscuringWindow->setFocusable(false); | 
|  | obscuringWindow->setAlpha(1.0); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // While this new obscuring window is present, the hovering continues. The event can't go to the | 
|  | // bottom window due to obstructed touches, so it should generate HOVER_EXIT for that window. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | 
|  | .build()); | 
|  | obscuringWindow->assertNoEvents(); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  |  | 
|  | // Now the obscuring window goes away. | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Hovering continues in the same position. The hovering pointer re-enters the bottom window, | 
|  | // so it should generate a HOVER_ENTER | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Now the MOVE should be getting dispatched normally | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows: a window on the left and a window on the right. | 
|  | * Mouse is clicked on the left window and remains down. Touch is touched on the right and remains | 
|  | * down. Then, on the left window, also place second touch pointer down. | 
|  | * This test tries to reproduce a crash. | 
|  | * In the buggy implementation, second pointer down on the left window would cause a crash. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, MultiDeviceSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setFrame(Rect(200, 0, 400, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t touchDeviceId = 4; | 
|  | const int32_t mouseDeviceId = 6; | 
|  |  | 
|  | // Start hovering over the left window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build()); | 
|  | leftWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | // Mouse down on left window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build()); | 
|  |  | 
|  | leftWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | 
|  | leftWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build()); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  |  | 
|  | // First touch pointer down on right window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .build()); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | 
|  |  | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | // Second touch pointer down on left window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  | leftWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | 
|  | // This MOVE event is not necessary (doesn't carry any new information), but it's there in the | 
|  | // current implementation. | 
|  | const std::map<int32_t, PointF> expectedPointers{{0, PointF{100, 100}}}; | 
|  | rightWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_MOVE), WithPointers(expectedPointers))); | 
|  |  | 
|  | leftWindow->assertNoEvents(); | 
|  | rightWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * On a single window, use two different devices: mouse and touch. | 
|  | * Touch happens first, with two pointers going down, and then the first pointer leaving. | 
|  | * Mouse is clicked next, which causes the touch stream to be aborted with ACTION_CANCEL. | 
|  | * Finally, a second touch pointer goes down again. Ensure the second touch pointer is ignored, | 
|  | * because the mouse is currently down, and a POINTER_DOWN event from the touchscreen does not | 
|  | * represent a new gesture. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, MixedTouchAndMouseWithPointerDown) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 400, 400)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t touchDeviceId = 4; | 
|  | const int32_t mouseDeviceId = 6; | 
|  |  | 
|  | // First touch pointer down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .build()); | 
|  | // Second touch pointer down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | 
|  | .build()); | 
|  | // First touch pointer lifts. The second one remains down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); | 
|  |  | 
|  | // Mouse down. The touch should be canceled | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), | 
|  | WithPointerCount(1u))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  |  | 
|  | // Second touch pointer down. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | 
|  | .build()); | 
|  | // The pointer_down event should be ignored | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Inject a touch down and then send a new event via 'notifyMotion'. Ensure the new event cancels | 
|  | * the injected event. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, UnfinishedInjectedEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 400, 400)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t touchDeviceId = 4; | 
|  | // Pretend a test injects an ACTION_DOWN mouse event, but forgets to lift up the touch after | 
|  | // completion. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | 
|  | .build())); | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(VIRTUAL_KEYBOARD_ID))); | 
|  |  | 
|  | // Now a real touch comes. Rather than crashing or dropping the real event, the injected pointer | 
|  | // should be canceled and the new gesture should take over. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(VIRTUAL_KEYBOARD_ID))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This test is similar to the test above, but the sequence of injected events is different. | 
|  | * | 
|  | * Two windows: a window on the left and a window on the right. | 
|  | * Mouse is hovered over the left window. | 
|  | * Next, we tap on the left window, where the cursor was last seen. | 
|  | * | 
|  | * After that, we inject one finger down onto the right window, and then a second finger down onto | 
|  | * the left window. | 
|  | * The touch is split, so this last gesture should cause 2 ACTION_DOWN events, one in the right | 
|  | * window (first), and then another on the left window (second). | 
|  | * This test reproduces a crash where there is a mismatch between the downTime and eventTime. | 
|  | * In the buggy implementation, second finger down on the left window would cause a crash. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, HoverTapAndSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setFrame(Rect(200, 0, 400, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t mouseDeviceId = 6; | 
|  | const int32_t touchDeviceId = 4; | 
|  | // Hover over the left window. Keep the cursor there. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | 
|  | .build())); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Tap on left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | 
|  |  | 
|  | // First finger down on right window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .build())); | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  |  | 
|  | // Second finger down on the left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  | rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_MOVE)); | 
|  |  | 
|  | // No more events | 
|  | leftWindow->assertNoEvents(); | 
|  | rightWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Start hovering with a stylus device, and then tap with a touch device. Ensure no crash occurs. | 
|  | * While the touch is down, new hover events from the stylus device should be ignored. After the | 
|  | * touch is gone, stylus hovering should start working again. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, StylusHoverAndTouchTap) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t stylusDeviceId = 5; | 
|  | const int32_t touchDeviceId = 4; | 
|  | // Start hovering with stylus | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_STYLUS) | 
|  | .deviceId(stylusDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Finger down on the window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | 
|  |  | 
|  | // Try to continue hovering with stylus. Since we are already down, injection should fail | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_STYLUS) | 
|  | .deviceId(stylusDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(60).y(60)) | 
|  | .build())); | 
|  | // No event should be sent. This event should be ignored because a pointer from another device | 
|  | // is already down. | 
|  |  | 
|  | // Lift up the finger | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | 
|  |  | 
|  | // Now that the touch is gone, stylus hovering should start working again | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_STYLUS) | 
|  | .deviceId(stylusDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(70).y(70)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  | // No more events | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A spy window above a window with no input channel. | 
|  | * Start hovering with a stylus device, and then tap with it. | 
|  | * Ensure spy window receives the entire sequence. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, StylusHoverAndDownNoInputChannel) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> spyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | spyWindow->setTrustedOverlay(true); | 
|  | spyWindow->setSpy(true); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setNoInputChannel(true); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start hovering with stylus | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  | // Stop hovering | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  |  | 
|  | // Stylus touches down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | // Stylus goes up | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_UP)); | 
|  |  | 
|  | // Again hover | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  | // Stop hovering | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  |  | 
|  | // No more events | 
|  | spyWindow->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Start hovering with a mouse, and then tap with a touch device. Pilfer the touch stream. | 
|  | * Next, click with the mouse device. Both windows (spy and regular) should receive the new mouse | 
|  | * ACTION_DOWN event because that's a new gesture, and pilfering should no longer be active. | 
|  | * While the mouse is down, new move events from the touch device should be ignored. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TouchPilferAndMouseMove) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> spyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindow->setFrame(Rect(0, 0, 200, 200)); | 
|  | spyWindow->setTrustedOverlay(true); | 
|  | spyWindow->setSpy(true); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t mouseDeviceId = 7; | 
|  | const int32_t touchDeviceId = 4; | 
|  |  | 
|  | // Hover a bit with mouse first | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | // Start touching | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(55).y(55)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  |  | 
|  | // Pilfer the stream | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  |  | 
|  | // Mouse down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build()); | 
|  |  | 
|  | spyWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); | 
|  | spyWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  |  | 
|  | // Mouse move! | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | 
|  | .build()); | 
|  | spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  |  | 
|  | // Touch move! | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(65).y(65)) | 
|  | .build()); | 
|  |  | 
|  | // No more events | 
|  | spyWindow->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * On the display, have a single window, and also an area where there's no window. | 
|  | * First pointer touches the "no window" area of the screen. Second pointer touches the window. | 
|  | * Make sure that the window receives the second pointer, and first pointer is simply ignored. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SplitWorksWhenEmptyAreaIsTouched) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", DISPLAY_ID); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch down on the empty space | 
|  | mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{-1, -1}})); | 
|  |  | 
|  | mDispatcher->waitForIdle(); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Now touch down on the window with another pointer | 
|  | mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{-1, -1}, {10, 10}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | window->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Same test as above, but instead of touching the empty space, the first touch goes to | 
|  | * non-touchable window. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SplitWorksWhenNonTouchableWindowIsTouched) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window1 = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); | 
|  | window1->setTouchableRegion(Region{{0, 0, 100, 100}}); | 
|  | window1->setTouchable(false); | 
|  | sp<FakeWindowHandle> window2 = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); | 
|  | window2->setTouchableRegion(Region{{100, 0, 200, 100}}); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch down on the non-touchable window | 
|  | mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})); | 
|  |  | 
|  | mDispatcher->waitForIdle(); | 
|  | window1->assertNoEvents(); | 
|  | window2->assertNoEvents(); | 
|  |  | 
|  | // Now touch down on the window with another pointer | 
|  | mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | window2->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When splitting touch events the downTime should be adjusted such that the downTime corresponds | 
|  | * to the event time of the first ACTION_DOWN sent to the particular window. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SplitTouchesSendCorrectActionDownTime) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window1 = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); | 
|  | window1->setTouchableRegion(Region{{0, 0, 100, 100}}); | 
|  | sp<FakeWindowHandle> window2 = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); | 
|  | window2->setTouchableRegion(Region{{100, 0, 200, 100}}); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch down on the first window | 
|  | mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})); | 
|  |  | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | MotionEvent* motionEvent1 = window1->consumeMotion(); | 
|  | ASSERT_NE(motionEvent1, nullptr); | 
|  | window2->assertNoEvents(); | 
|  | nsecs_t downTimeForWindow1 = motionEvent1->getDownTime(); | 
|  | ASSERT_EQ(motionEvent1->getDownTime(), motionEvent1->getEventTime()); | 
|  |  | 
|  | // Now touch down on the window with another pointer | 
|  | mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | MotionEvent* motionEvent2 = window2->consumeMotion(); | 
|  | ASSERT_NE(motionEvent2, nullptr); | 
|  | nsecs_t downTimeForWindow2 = motionEvent2->getDownTime(); | 
|  | ASSERT_NE(downTimeForWindow1, downTimeForWindow2); | 
|  | ASSERT_EQ(motionEvent2->getDownTime(), motionEvent2->getEventTime()); | 
|  |  | 
|  | // Now move the pointer on the second window | 
|  | mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{50, 50}, {151, 51}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | window2->consumeMotionEvent(WithDownTime(downTimeForWindow2)); | 
|  |  | 
|  | // Now add new touch down on the second window | 
|  | mDispatcher->notifyMotion(generateTouchArgs(POINTER_2_DOWN, {{50, 50}, {151, 51}, {150, 50}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | window2->consumeMotionEvent(WithDownTime(downTimeForWindow2)); | 
|  |  | 
|  | // TODO(b/232530217): do not send the unnecessary MOVE event and delete the next line | 
|  | window1->consumeMotionMove(); | 
|  | window1->assertNoEvents(); | 
|  |  | 
|  | // Now move the pointer on the first window | 
|  | mDispatcher->notifyMotion( | 
|  | generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{51, 51}, {151, 51}, {150, 50}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | window1->consumeMotionEvent(WithDownTime(downTimeForWindow1)); | 
|  |  | 
|  | mDispatcher->notifyMotion( | 
|  | generateTouchArgs(POINTER_3_DOWN, {{51, 51}, {151, 51}, {150, 50}, {50, 50}})); | 
|  | mDispatcher->waitForIdle(); | 
|  | window1->consumeMotionEvent(WithDownTime(downTimeForWindow1)); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowLeft = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | windowLeft->setFrame(Rect(0, 0, 600, 800)); | 
|  | sp<FakeWindowHandle> windowRight = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | windowRight->setFrame(Rect(600, 0, 1200, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start cursor position in right window so that we can move the cursor to left window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400)) | 
|  | .build())); | 
|  | windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Move cursor into left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | 
|  | windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Inject a series of mouse events for a mouse click | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  | windowLeft->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE)); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Move mouse cursor back to right window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400)) | 
|  | .build())); | 
|  | windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // No more events | 
|  | windowLeft->assertNoEvents(); | 
|  | windowRight->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Put two fingers down (and don't release them) and click the mouse button. | 
|  | * The clicking of mouse is a new ACTION_DOWN event. Since it's from a different device, the | 
|  | * currently active gesture should be canceled, and the new one should proceed. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TwoPointersDownMouseClick) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 600, 800)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t touchDeviceId = 4; | 
|  | const int32_t mouseDeviceId = 6; | 
|  |  | 
|  | // Two pointers down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  |  | 
|  | // Inject a series of mouse events for a mouse click | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), | 
|  | WithPointerCount(2u))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  |  | 
|  | // Try to send more touch events while the mouse is down. Since it's a continuation of an | 
|  | // already canceled gesture, it should be ignored. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(101).y(101)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(121).y(121)) | 
|  | .build()); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, HoverWithSpyWindows) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> spyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindow->setFrame(Rect(0, 0, 600, 800)); | 
|  | spyWindow->setTrustedOverlay(true); | 
|  | spyWindow->setSpy(true); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 600, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Send mouse cursor to the window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build())); | 
|  |  | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | spyWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, MouseAndTouchWithSpyWindows) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> spyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindow->setFrame(Rect(0, 0, 600, 800)); | 
|  | spyWindow->setTrustedOverlay(true); | 
|  | spyWindow->setSpy(true); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 600, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Send mouse cursor to the window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | 
|  | .build())); | 
|  |  | 
|  | // Move mouse cursor | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | 
|  | .build())); | 
|  |  | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | // Touch down on the window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(SECOND_DEVICE_ID) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  |  | 
|  | // pilfer the motion, retaining the gesture on the spy window. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  |  | 
|  | // Touch UP on the window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(SECOND_DEVICE_ID) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | 
|  | .build())); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  |  | 
|  | // Previously, a touch was pilfered. However, that gesture was just finished. Now, we are going | 
|  | // to send a new gesture. It should again go to both windows (spy and the window below), just | 
|  | // like the first gesture did, before pilfering. The window configuration has not changed. | 
|  |  | 
|  | // One more tap - DOWN | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(SECOND_DEVICE_ID) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  |  | 
|  | // Touch UP on the window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(SECOND_DEVICE_ID) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  | spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | spyWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected | 
|  | // directly in this test. | 
|  | TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 1200, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  | // Inject a series of mouse events for a mouse click | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE)); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // We already canceled the hovering implicitly by injecting the "DOWN" event without lifting the | 
|  | // hover first. Therefore, injection of HOVER_EXIT is inconsistent, and should fail. | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Hover over a window, and then remove that window. Make sure that HOVER_EXIT for that event | 
|  | * is generated. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, HoverExitIsSentToRemovedWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 1200, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Remove the window, but keep the channel. | 
|  | mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Test that invalid HOVER events sent by accessibility do not cause a fatal crash. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, InvalidA11yHoverStreamDoesNotCrash) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 1200, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | MotionEventBuilder hoverEnterBuilder = | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | 
|  | .addFlag(AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, hoverEnterBuilder.build())); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, hoverEnterBuilder.build())); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  | window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If mouse is hovering when the touch goes down, the hovering should be stopped via HOVER_EXIT. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TouchDownAfterMouseHover) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const int32_t mouseDeviceId = 7; | 
|  | const int32_t touchDeviceId = 4; | 
|  |  | 
|  | // Start hovering with the mouse | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | 
|  | .deviceId(mouseDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(10)) | 
|  | .build()); | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | 
|  |  | 
|  | // Touch goes down | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .deviceId(touchDeviceId) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Inject a mouse hover event followed by a tap from touchscreen. | 
|  | * The tap causes a HOVER_EXIT event to be generated because the current event | 
|  | * stream's source has been switched. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, MouseHoverAndTouchTap) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Inject a hover_move from mouse. | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE, | 
|  | ADISPLAY_ID_DEFAULT, {{50, 50}}); | 
|  | motionArgs.xCursorPosition = 50; | 
|  | motionArgs.yCursorPosition = 50; | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | 
|  | WithSource(AINPUT_SOURCE_MOUSE)))); | 
|  |  | 
|  | // Tap on the window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {{10, 10}})); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | 
|  | WithSource(AINPUT_SOURCE_MOUSE)))); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN)))); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {{10, 10}})); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | 
|  | WithSource(AINPUT_SOURCE_TOUCHSCREEN)))); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, HoverEnterMoveRemoveWindowsInSecondDisplay) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowDefaultDisplay = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | windowDefaultDisplay->setFrame(Rect(0, 0, 600, 800)); | 
|  | sp<FakeWindowHandle> windowSecondDisplay = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "SecondDisplay", | 
|  | SECOND_DISPLAY_ID); | 
|  | windowSecondDisplay->setFrame(Rect(0, 0, 600, 800)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Set cursor position in window in default display and check that hover enter and move | 
|  | // events are generated. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(600)) | 
|  | .build())); | 
|  | windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // Remove all windows in secondary display and check that no event happens on window in | 
|  | // primary display. | 
|  | mDispatcher->onWindowInfosChanged({{*windowDefaultDisplay->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | windowDefaultDisplay->assertNoEvents(); | 
|  |  | 
|  | // Move cursor position in window in default display and check that only hover move | 
|  | // event is generated and not hover enter event. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .pointer(PointerBuilder(0, ToolType::MOUSE).x(400).y(700)) | 
|  | .build())); | 
|  | windowDefaultDisplay->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), | 
|  | WithSource(AINPUT_SOURCE_MOUSE))); | 
|  | windowDefaultDisplay->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> windowLeft = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | windowLeft->setFrame(Rect(0, 0, 600, 800)); | 
|  | sp<FakeWindowHandle> windowRight = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | windowRight->setFrame(Rect(600, 0, 1200, 800)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Inject an event with coordinate in the area of right window, with mouse cursor in the area of | 
|  | // left window. This event should be dispatched to the left window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, | 
|  | ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400})); | 
|  | windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowRight->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // When device reset happens, that key stream should be terminated with FLAG_CANCELED | 
|  | // on the app side. | 
|  | mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | 
|  | window->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Window should receive motion down event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // When device reset happens, that motion stream should be terminated with ACTION_CANCEL | 
|  | // on the app side. | 
|  | mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceResetCancelsHoveringStream) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(10).y(10)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  |  | 
|  | // When device reset happens, that hover stream should be terminated with ACTION_HOVER_EXIT | 
|  | mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | 
|  |  | 
|  | // After the device has been reset, a new hovering stream can be sent to the window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(15).y(15)) | 
|  | .build()); | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InterceptKeyByPolicy) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | const std::chrono::milliseconds interceptKeyTimeout = 50ms; | 
|  | const nsecs_t injectTime = keyArgs.eventTime; | 
|  | mFakePolicy->setInterceptKeyTimeout(interceptKeyTimeout); | 
|  | mDispatcher->notifyKey(keyArgs); | 
|  | // The dispatching time should be always greater than or equal to intercept key timeout. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_TRUE((systemTime(SYSTEM_TIME_MONOTONIC) - injectTime) >= | 
|  | std::chrono::nanoseconds(interceptKeyTimeout).count()); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Keys with ACTION_UP are delivered immediately, even if a long 'intercept key timeout' is set. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, InterceptKeyIfKeyUp) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set a value that's significantly larger than the default consumption timeout. If the | 
|  | // implementation is correct, the actual value doesn't matter; it won't slow down the test. | 
|  | mFakePolicy->setInterceptKeyTimeout(600ms); | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); | 
|  | // Window should receive key event immediately when same key up. | 
|  | window->consumeKeyUp(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows. First is a regular window. Second does not overlap with the first, and has | 
|  | * WATCH_OUTSIDE_TOUCH. | 
|  | * Both windows are owned by the same UID. | 
|  | * Tap first window. Make sure that the second window receives ACTION_OUTSIDE with correct, non-zero | 
|  | * coordinates. The coordinates are not zeroed out because both windows are owned by the same UID. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, ActionOutsideForOwnedWindowHasValidCoordinates) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect{0, 0, 100, 100}); | 
|  |  | 
|  | sp<FakeWindowHandle> outsideWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | outsideWindow->setFrame(Rect{100, 100, 200, 200}); | 
|  | outsideWindow->setWatchOutsideTouch(true); | 
|  | // outsideWindow must be above 'window' to receive ACTION_OUTSIDE events when 'window' is tapped | 
|  | mDispatcher->onWindowInfosChanged({{*outsideWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Tap on first window. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {PointF{50, 50}})); | 
|  | window->consumeMotionDown(); | 
|  | // The coordinates of the tap in 'outsideWindow' are relative to its top left corner. | 
|  | // Therefore, we should offset them by (100, 100) relative to the screen's top left corner. | 
|  | outsideWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_OUTSIDE), WithCoords(-50, -50))); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This test documents the behavior of WATCH_OUTSIDE_TOUCH. The window will get ACTION_OUTSIDE when | 
|  | * a another pointer causes ACTION_DOWN to be sent to another window for the first time. Only one | 
|  | * ACTION_OUTSIDE event is sent per gesture. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, ActionOutsideSentOnlyWhenAWindowIsTouched) { | 
|  | // There are three windows that do not overlap. `window` wants to WATCH_OUTSIDE_TOUCH. | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setWatchOutsideTouch(true); | 
|  | window->setFrame(Rect{0, 0, 100, 100}); | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect{100, 100, 200, 200}); | 
|  | sp<FakeWindowHandle> thirdWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Third Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | thirdWindow->setFrame(Rect{200, 200, 300, 300}); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*window->getInfo(), *secondWindow->getInfo(), *thirdWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // First pointer lands outside all windows. `window` does not get ACTION_OUTSIDE. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {PointF{-10, -10}})); | 
|  | window->assertNoEvents(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // The second pointer lands inside `secondWindow`, which should receive a DOWN event. | 
|  | // Now, `window` should get ACTION_OUTSIDE. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | {PointF{-10, -10}, PointF{105, 105}})); | 
|  | const std::map<int32_t, PointF> expectedPointers{{0, PointF{-10, -10}}, {1, PointF{105, 105}}}; | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_OUTSIDE), WithPointers(expectedPointers))); | 
|  | secondWindow->consumeMotionDown(); | 
|  | thirdWindow->assertNoEvents(); | 
|  |  | 
|  | // The third pointer lands inside `thirdWindow`, which should receive a DOWN event. There is | 
|  | // no ACTION_OUTSIDE sent to `window` because one has already been sent for this gesture. | 
|  | mDispatcher->notifyMotion( | 
|  | generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {PointF{-10, -10}, PointF{105, 105}, PointF{205, 205}})); | 
|  | window->assertNoEvents(); | 
|  | secondWindow->consumeMotionMove(); | 
|  | thirdWindow->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | const NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | const NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(keyDown); | 
|  | mDispatcher->notifyKey(keyUp); | 
|  |  | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | window->consumeKeyUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // All windows are removed from the display. Ensure that we can no longer dispatch to it. | 
|  | mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | 
|  |  | 
|  | window->consumeFocusEvent(false); | 
|  |  | 
|  | mDispatcher->notifyKey(keyDown); | 
|  | mDispatcher->notifyKey(keyUp); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NonSplitTouchableWindowReceivesMultiTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | // Ensure window is non-split and have some transform. | 
|  | window->setPreventSplitting(true); | 
|  | window->setWindowOffset(20, 40); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(-30).y(-50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | const MotionEvent* event = window->consumeMotion(); | 
|  | EXPECT_EQ(POINTER_1_DOWN, event->getAction()); | 
|  | EXPECT_EQ(70, event->getX(0));  // 50 + 20 | 
|  | EXPECT_EQ(90, event->getY(0));  // 50 + 40 | 
|  | EXPECT_EQ(-10, event->getX(1)); // -30 + 20 | 
|  | EXPECT_EQ(-10, event->getY(1)); // -50 + 40 | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows: a splittable and a non-splittable. | 
|  | * The non-splittable window shouldn't receive any "incomplete" gestures. | 
|  | * Send the first pointer to the splittable window, and then touch the non-splittable window. | 
|  | * The second pointer should be dropped because the initial window is splittable, so it won't get | 
|  | * any pointers outside of it, and the second window is non-splittable, so it shouldn't get any | 
|  | * "incomplete" gestures. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SplittableAndNonSplittableWindows) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left splittable Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setPreventSplitting(false); | 
|  | leftWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right non-splittable Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setPreventSplitting(true); | 
|  | rightWindow->setFrame(Rect(100, 100, 200, 200)); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch down on left, splittable window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .build()); | 
|  | leftWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | mDispatcher->notifyMotion( | 
|  | MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | 
|  | .build()); | 
|  | leftWindow->assertNoEvents(); | 
|  | rightWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeOnlySentToTrustedOverlays) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 400, 400)); | 
|  | sp<FakeWindowHandle> trustedOverlay = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Trusted Overlay", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | trustedOverlay->setSpy(true); | 
|  | trustedOverlay->setTrustedOverlay(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*trustedOverlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start a three-finger touchpad swipe | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | 
|  | .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(100)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  |  | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_2_DOWN)); | 
|  |  | 
|  | // Move the swipe a bit | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | 
|  | .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  |  | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  |  | 
|  | // End the swipe | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_UP, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | 
|  | .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  |  | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_2_UP)); | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); | 
|  | trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_UP)); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeNotSentToSingleWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 400, 400)); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start a three-finger touchpad swipe | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | 
|  | .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(100)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  |  | 
|  | // Move the swipe a bit | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | 
|  | .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  |  | 
|  | // End the swipe | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_UP, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | 
|  | .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | 
|  | .classification(MotionClassification::MULTI_FINGER_SWIPE) | 
|  | .build()); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Send a two-pointer gesture to a single window. The window's orientation changes in response to | 
|  | * the first pointer. | 
|  | * Ensure that the second pointer and the subsequent gesture is correctly delivered to the window. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, MultiplePointersWithRotatingWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 400, 400)); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .downTime(baseTime + 10) | 
|  | .eventTime(baseTime + 10) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  |  | 
|  | // Change the transform so that the orientation is now different from original. | 
|  | window->setWindowTransform(0, -1, 1, 0); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .downTime(baseTime + 10) | 
|  | .eventTime(baseTime + 30) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | 
|  |  | 
|  | // Finish the gesture and start a new one. Ensure all events are sent to the window. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .downTime(baseTime + 10) | 
|  | .eventTime(baseTime + 40) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .downTime(baseTime + 10) | 
|  | .eventTime(baseTime + 50) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_UP)); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .downTime(baseTime + 60) | 
|  | .eventTime(baseTime + 60) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(40)) | 
|  | .build()); | 
|  |  | 
|  | window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When there are multiple screens, such as screen projection to TV or screen recording, if the | 
|  | * cancel event occurs, the coordinates of the cancel event should be sent to the target screen, and | 
|  | * its coordinates should be converted by the transform of the windows of target screen. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, WhenMultiDisplayWindowSameToken_DispatchCancelToTargetDisplay) { | 
|  | // This case will create a window and a spy window on the default display and mirror | 
|  | //  window on the second display. cancel event is sent through spy  window pilferPointers | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> spyWindowDefaultDisplay = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindowDefaultDisplay->setTrustedOverlay(true); | 
|  | spyWindowDefaultDisplay->setSpy(true); | 
|  |  | 
|  | sp<FakeWindowHandle> windowDefaultDisplay = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | windowDefaultDisplay->setWindowTransform(1, 0, 0, 1); | 
|  |  | 
|  | sp<FakeWindowHandle> windowSecondDisplay = windowDefaultDisplay->clone(SECOND_DISPLAY_ID); | 
|  | windowSecondDisplay->setWindowTransform(2, 0, 0, 2); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*spyWindowDefaultDisplay->getInfo(), *windowDefaultDisplay->getInfo(), | 
|  | *windowSecondDisplay->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Send down to ADISPLAY_ID_DEFAULT | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 100})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | spyWindowDefaultDisplay->consumeMotionDown(); | 
|  | windowDefaultDisplay->consumeMotionDown(); | 
|  |  | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindowDefaultDisplay->getToken())); | 
|  |  | 
|  | // windowDefaultDisplay gets cancel | 
|  | MotionEvent* event = windowDefaultDisplay->consumeMotion(); | 
|  | EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, event->getAction()); | 
|  |  | 
|  | // The cancel event is sent to windowDefaultDisplay of the ADISPLAY_ID_DEFAULT display, so the | 
|  | // coordinates of the cancel are converted by windowDefaultDisplay's transform, the x and y | 
|  | // coordinates are both 100, otherwise if the cancel event is sent to windowSecondDisplay of | 
|  | // SECOND_DISPLAY_ID, the x and y coordinates are 200 | 
|  | EXPECT_EQ(100, event->getX(0)); | 
|  | EXPECT_EQ(100, event->getY(0)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure the correct coordinate spaces are used by InputDispatcher. | 
|  | * | 
|  | * InputDispatcher works in the display space, so its coordinate system is relative to the display | 
|  | * panel. Windows get events in the window space, and get raw coordinates in the logical display | 
|  | * space. | 
|  | */ | 
|  | class InputDispatcherDisplayProjectionTest : public InputDispatcherTest { | 
|  | public: | 
|  | void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  | removeAllWindowsAndDisplays(); | 
|  | } | 
|  |  | 
|  | void addDisplayInfo(int displayId, const ui::Transform& transform) { | 
|  | gui::DisplayInfo info; | 
|  | info.displayId = displayId; | 
|  | info.transform = transform; | 
|  | mDisplayInfos.push_back(std::move(info)); | 
|  | mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0}); | 
|  | } | 
|  |  | 
|  | void addWindow(const sp<WindowInfoHandle>& windowHandle) { | 
|  | mWindowInfos.push_back(*windowHandle->getInfo()); | 
|  | mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0}); | 
|  | } | 
|  |  | 
|  | void removeAllWindowsAndDisplays() { | 
|  | mDisplayInfos.clear(); | 
|  | mWindowInfos.clear(); | 
|  | } | 
|  |  | 
|  | // Set up a test scenario where the display has a scaled projection and there are two windows | 
|  | // on the display. | 
|  | std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupScaledDisplayScenario() { | 
|  | // The display has a projection that has a scale factor of 2 and 4 in the x and y directions | 
|  | // respectively. | 
|  | ui::Transform displayTransform; | 
|  | displayTransform.set(2, 0, 0, 4); | 
|  | addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | // Add two windows to the display. Their frames are represented in the display space. | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setFrame(Rect(0, 0, 100, 200), displayTransform); | 
|  | addWindow(firstWindow); | 
|  |  | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect(100, 200, 200, 400), displayTransform); | 
|  | addWindow(secondWindow); | 
|  | return {std::move(firstWindow), std::move(secondWindow)}; | 
|  | } | 
|  |  | 
|  | private: | 
|  | std::vector<gui::DisplayInfo> mDisplayInfos; | 
|  | std::vector<gui::WindowInfo> mWindowInfos; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherDisplayProjectionTest, HitTestCoordinateSpaceConsistency) { | 
|  | auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | 
|  | // Send down to the first window. The point is represented in the display space. The point is | 
|  | // selected so that if the hit test was performed with the point and the bounds being in | 
|  | // different coordinate spaces, the event would end up in the incorrect window. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {PointF{75, 55}})); | 
|  |  | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Ensure that when a MotionEvent is injected through the InputDispatcher::injectInputEvent() API, | 
|  | // the event should be treated as being in the logical display space. | 
|  | TEST_F(InputDispatcherDisplayProjectionTest, InjectionInLogicalDisplaySpace) { | 
|  | auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | 
|  | // Send down to the first window. The point is represented in the logical display space. The | 
|  | // point is selected so that if the hit test was done in logical display space, then it would | 
|  | // end up in the incorrect window. | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | PointF{75 * 2, 55 * 4}); | 
|  |  | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Ensure that when a MotionEvent that has a custom transform is injected, the post-transformed | 
|  | // event should be treated as being in the logical display space. | 
|  | TEST_F(InputDispatcherDisplayProjectionTest, InjectionWithTransformInLogicalDisplaySpace) { | 
|  | auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | 
|  |  | 
|  | const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; | 
|  | ui::Transform injectedEventTransform; | 
|  | injectedEventTransform.set(matrix); | 
|  | const vec2 expectedPoint{75, 55}; // The injected point in the logical display space. | 
|  | const vec2 untransformedPoint = injectedEventTransform.inverse().transform(expectedPoint); | 
|  |  | 
|  | MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER) | 
|  | .x(untransformedPoint.x) | 
|  | .y(untransformedPoint.y)) | 
|  | .build(); | 
|  | event.transform(matrix); | 
|  |  | 
|  | injectMotionEvent(*mDispatcher, event, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT); | 
|  |  | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDisplayProjectionTest, WindowGetsEventsInCorrectCoordinateSpace) { | 
|  | auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | 
|  |  | 
|  | // Send down to the second window. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {PointF{150, 220}})); | 
|  |  | 
|  | firstWindow->assertNoEvents(); | 
|  | const MotionEvent* event = secondWindow->consumeMotion(); | 
|  | ASSERT_NE(nullptr, event); | 
|  | EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, event->getAction()); | 
|  |  | 
|  | // Ensure that the events from the "getRaw" API are in logical display coordinates. | 
|  | EXPECT_EQ(300, event->getRawX(0)); | 
|  | EXPECT_EQ(880, event->getRawY(0)); | 
|  |  | 
|  | // Ensure that the x and y values are in the window's coordinate space. | 
|  | // The left-top of the second window is at (100, 200) in display space, which is (200, 800) in | 
|  | // the logical display space. This will be the origin of the window space. | 
|  | EXPECT_EQ(100, event->getX(0)); | 
|  | EXPECT_EQ(80, event->getY(0)); | 
|  | } | 
|  |  | 
|  | /** Ensure consistent behavior of InputDispatcher in all orientations. */ | 
|  | class InputDispatcherDisplayOrientationFixture | 
|  | : public InputDispatcherDisplayProjectionTest, | 
|  | public ::testing::WithParamInterface<ui::Rotation> {}; | 
|  |  | 
|  | // This test verifies the touchable region of a window for all rotations of the display by tapping | 
|  | // in different locations on the display, specifically points close to the four corners of a | 
|  | // window. | 
|  | TEST_P(InputDispatcherDisplayOrientationFixture, HitTestInDifferentOrientations) { | 
|  | constexpr static int32_t displayWidth = 400; | 
|  | constexpr static int32_t displayHeight = 800; | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | const auto rotation = GetParam(); | 
|  |  | 
|  | // Set up the display with the specified rotation. | 
|  | const bool isRotated = rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270; | 
|  | const int32_t logicalDisplayWidth = isRotated ? displayHeight : displayWidth; | 
|  | const int32_t logicalDisplayHeight = isRotated ? displayWidth : displayHeight; | 
|  | const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), | 
|  | logicalDisplayWidth, logicalDisplayHeight); | 
|  | addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform); | 
|  |  | 
|  | // Create a window with its bounds determined in the logical display. | 
|  | const Rect frameInLogicalDisplay(100, 100, 200, 300); | 
|  | const Rect frameInDisplay = displayTransform.inverse().transform(frameInLogicalDisplay); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(frameInDisplay, displayTransform); | 
|  | addWindow(window); | 
|  |  | 
|  | // The following points in logical display space should be inside the window. | 
|  | static const std::array<vec2, 4> insidePoints{ | 
|  | {{100, 100}, {199.99, 100}, {100, 299.99}, {199.99, 299.99}}}; | 
|  | for (const auto pointInsideWindow : insidePoints) { | 
|  | const vec2 p = displayTransform.inverse().transform(pointInsideWindow); | 
|  | const PointF pointInDisplaySpace{p.x, p.y}; | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInDisplaySpace})); | 
|  | window->consumeMotionDown(); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInDisplaySpace})); | 
|  | window->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | // The following points in logical display space should be outside the window. | 
|  | static const std::array<vec2, 5> outsidePoints{ | 
|  | {{200, 100}, {100, 300}, {200, 300}, {100, 99.99}, {99.99, 100}}}; | 
|  | for (const auto pointOutsideWindow : outsidePoints) { | 
|  | const vec2 p = displayTransform.inverse().transform(pointOutsideWindow); | 
|  | const PointF pointInDisplaySpace{p.x, p.y}; | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInDisplaySpace})); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInDisplaySpace})); | 
|  | } | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Run the precision tests for all rotations. | 
|  | INSTANTIATE_TEST_SUITE_P(InputDispatcherDisplayOrientationTests, | 
|  | InputDispatcherDisplayOrientationFixture, | 
|  | ::testing::Values(ui::ROTATION_0, ui::ROTATION_90, ui::ROTATION_180, | 
|  | ui::ROTATION_270), | 
|  | [](const testing::TestParamInfo<ui::Rotation>& testParamInfo) { | 
|  | return ftl::enum_string(testParamInfo.param); | 
|  | }); | 
|  |  | 
|  | using TransferFunction = std::function<bool(const std::unique_ptr<InputDispatcher>& dispatcher, | 
|  | sp<IBinder>, sp<IBinder>)>; | 
|  |  | 
|  | class TransferTouchFixture : public InputDispatcherTest, | 
|  | public ::testing::WithParamInterface<TransferFunction> {}; | 
|  |  | 
|  | TEST_P(TransferTouchFixture, TransferTouch_OnePointer) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setDupTouchToWallpaper(true); | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> wallpaper = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); | 
|  | wallpaper->setIsWallpaper(true); | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindow->getInfo(), *secondWindow->getInfo(), *wallpaper->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  | wallpaper->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Transfer touch to the second window | 
|  | TransferFunction f = GetParam(); | 
|  | const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | 
|  | ASSERT_TRUE(success); | 
|  | // The first window gets cancel and the second gets down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  | wallpaper->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Send up event to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first  window gets no events and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | wallpaper->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When 'transferTouch' API is invoked, dispatcher needs to find the "best" window to take touch | 
|  | * from. When we have spy windows, there are several windows to choose from: either spy, or the | 
|  | * 'real' (non-spy) window. Always prefer the 'real' window because that's what would be most | 
|  | * natural to the user. | 
|  | * In this test, we are sending a pointer to both spy window and first window. We then try to | 
|  | * transfer touch to the second window. The dispatcher should identify the first window as the | 
|  | * one that should lose the gesture, and therefore the action should be to move the gesture from | 
|  | * the first window to the second. | 
|  | * The main goal here is to test the behaviour of 'transferTouch' API, but it's still valid to test | 
|  | * the other API, as well. | 
|  | */ | 
|  | TEST_P(TransferTouchFixture, TransferTouch_MultipleWindowsWithSpy) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | // Create a couple of windows + a spy window | 
|  | sp<FakeWindowHandle> spyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spyWindow->setTrustedOverlay(true); | 
|  | spyWindow->setSpy(true); | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*spyWindow->getInfo(), *firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | // Only the first window and spy should get the down event | 
|  | spyWindow->consumeMotionDown(); | 
|  | firstWindow->consumeMotionDown(); | 
|  |  | 
|  | // Transfer touch to the second window. Non-spy window should be preferred over the spy window | 
|  | // if f === 'transferTouch'. | 
|  | TransferFunction f = GetParam(); | 
|  | const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | 
|  | ASSERT_TRUE(success); | 
|  | // The first window gets cancel and the second gets down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Send up event to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first  window gets no events and the second+spy get up | 
|  | firstWindow->assertNoEvents(); | 
|  | spyWindow->consumeMotionUp(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | PointF touchPoint = {10, 10}; | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setPreventSplitting(true); | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setPreventSplitting(true); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {touchPoint})); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send pointer down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint})); | 
|  | // Only the first window should get the pointer down event | 
|  | firstWindow->consumeMotionPointerDown(1); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | TransferFunction f = GetParam(); | 
|  | bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | 
|  | ASSERT_TRUE(success); | 
|  | // The first window gets cancel and the second gets down and pointer down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  | secondWindow->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Send pointer up to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint})); | 
|  | // The first window gets nothing and the second gets pointer up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionPointerUp(1); | 
|  |  | 
|  | // Send up event to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_P(TransferTouchFixture, TransferTouch_MultipleWallpapers) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setDupTouchToWallpaper(true); | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setDupTouchToWallpaper(true); | 
|  |  | 
|  | sp<FakeWindowHandle> wallpaper1 = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1", ADISPLAY_ID_DEFAULT); | 
|  | wallpaper1->setIsWallpaper(true); | 
|  |  | 
|  | sp<FakeWindowHandle> wallpaper2 = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2", ADISPLAY_ID_DEFAULT); | 
|  | wallpaper2->setIsWallpaper(true); | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged({{*firstWindow->getInfo(), *wallpaper1->getInfo(), | 
|  | *secondWindow->getInfo(), *wallpaper2->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  | wallpaper1->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  | wallpaper2->assertNoEvents(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | TransferFunction f = GetParam(); | 
|  | bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | 
|  | ASSERT_TRUE(success); | 
|  |  | 
|  | // The first window gets cancel and the second gets down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  | wallpaper1->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  | wallpaper2->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  |  | 
|  | // Send up event to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first  window gets no events and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | wallpaper1->assertNoEvents(); | 
|  | wallpaper2->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); | 
|  | } | 
|  |  | 
|  | // For the cases of single pointer touch and two pointers non-split touch, the api's | 
|  | // 'transferTouch' and 'transferTouchFocus' are equivalent in behaviour. They only differ | 
|  | // for the case where there are multiple pointers split across several windows. | 
|  | INSTANTIATE_TEST_SUITE_P(TransferFunctionTests, TransferTouchFixture, | 
|  | ::testing::Values( | 
|  | [&](const std::unique_ptr<InputDispatcher>& dispatcher, | 
|  | sp<IBinder> /*ignored*/, sp<IBinder> destChannelToken) { | 
|  | return dispatcher->transferTouch(destChannelToken, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | }, | 
|  | [&](const std::unique_ptr<InputDispatcher>& dispatcher, | 
|  | sp<IBinder> from, sp<IBinder> to) { | 
|  | return dispatcher->transferTouchFocus(from, to, | 
|  | /*isDragAndDrop=*/false); | 
|  | })); | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setFrame(Rect(0, 0, 600, 400)); | 
|  |  | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect(0, 400, 600, 800)); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | PointF pointInFirst = {300, 200}; | 
|  | PointF pointInSecond = {300, 600}; | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst})); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send down to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst, pointInSecond})); | 
|  | // The first window gets a move and the second a down | 
|  | firstWindow->consumeMotionMove(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the new gets pointer down (it already saw down) | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Send pointer up to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst, pointInSecond})); | 
|  | // The first window gets nothing and the second gets pointer up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionPointerUp(1); | 
|  |  | 
|  | // Send up event to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | // Same as TransferTouchFocus_TwoPointersSplitTouch, but using 'transferTouch' api. | 
|  | // Unlike 'transferTouchFocus', calling 'transferTouch' when there are two windows receiving | 
|  | // touch is not supported, so the touch should continue on those windows and the transferred-to | 
|  | // window should get nothing. | 
|  | TEST_F(InputDispatcherTest, TransferTouch_TwoPointersSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setFrame(Rect(0, 0, 600, 400)); | 
|  |  | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect(0, 400, 600, 800)); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | PointF pointInFirst = {300, 200}; | 
|  | PointF pointInSecond = {300, 600}; | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst})); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send down to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst, pointInSecond})); | 
|  | // The first window gets a move and the second a down | 
|  | firstWindow->consumeMotionMove(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | const bool transferred = | 
|  | mDispatcher->transferTouch(secondWindow->getToken(), ADISPLAY_ID_DEFAULT); | 
|  | // The 'transferTouch' call should not succeed, because there are 2 touched windows | 
|  | ASSERT_FALSE(transferred); | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // The rest of the dispatch should proceed as normal | 
|  | // Send pointer up to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst, pointInSecond})); | 
|  | // The first window gets MOVE and the second gets pointer up | 
|  | firstWindow->consumeMotionMove(); | 
|  | secondWindow->consumeMotionUp(); | 
|  |  | 
|  | // Send up event to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->consumeMotionUp(); | 
|  | secondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // This case will create two windows and one mirrored window on the default display and mirror | 
|  | // two windows on the second display. It will test if 'transferTouchFocus' works fine if we put | 
|  | // the windows info of second display before default display. | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_CloneSurface) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> firstWindowInPrimary = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT); | 
|  | firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100)); | 
|  | sp<FakeWindowHandle> secondWindowInPrimary = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); | 
|  | secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | 
|  |  | 
|  | sp<FakeWindowHandle> mirrorWindowInPrimary = firstWindowInPrimary->clone(ADISPLAY_ID_DEFAULT); | 
|  | mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200)); | 
|  |  | 
|  | sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID); | 
|  | firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | sp<FakeWindowHandle> secondWindowInSecondary = secondWindowInPrimary->clone(SECOND_DISPLAY_ID); | 
|  | secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | 
|  |  | 
|  | // Update window info, let it find window handle of second display first. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindowInSecondary->getInfo(), *secondWindowInSecondary->getInfo(), | 
|  | *mirrorWindowInPrimary->getInfo(), *firstWindowInPrimary->getInfo(), | 
|  | *secondWindowInPrimary->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | firstWindowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Transfer touch focus | 
|  | ASSERT_TRUE(mDispatcher->transferTouchFocus(firstWindowInPrimary->getToken(), | 
|  | secondWindowInPrimary->getToken())); | 
|  | // The first window gets cancel. | 
|  | firstWindowInPrimary->consumeMotionCancel(); | 
|  | secondWindowInPrimary->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | firstWindowInPrimary->assertNoEvents(); | 
|  | secondWindowInPrimary->consumeMotionMove(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | firstWindowInPrimary->assertNoEvents(); | 
|  | secondWindowInPrimary->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | // Same as TransferTouchFocus_CloneSurface, but this touch on the secondary display and use | 
|  | // 'transferTouch' api. | 
|  | TEST_F(InputDispatcherTest, TransferTouch_CloneSurface) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> firstWindowInPrimary = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT); | 
|  | firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100)); | 
|  | sp<FakeWindowHandle> secondWindowInPrimary = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); | 
|  | secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | 
|  |  | 
|  | sp<FakeWindowHandle> mirrorWindowInPrimary = firstWindowInPrimary->clone(ADISPLAY_ID_DEFAULT); | 
|  | mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200)); | 
|  |  | 
|  | sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID); | 
|  | firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | sp<FakeWindowHandle> secondWindowInSecondary = secondWindowInPrimary->clone(SECOND_DISPLAY_ID); | 
|  | secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | 
|  |  | 
|  | // Update window info, let it find window handle of second display first. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindowInSecondary->getInfo(), *secondWindowInSecondary->getInfo(), | 
|  | *mirrorWindowInPrimary->getInfo(), *firstWindowInPrimary->getInfo(), | 
|  | *secondWindowInPrimary->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Touch on second display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | firstWindowInPrimary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Transfer touch focus | 
|  | ASSERT_TRUE(mDispatcher->transferTouch(secondWindowInSecondary->getToken(), SECOND_DISPLAY_ID)); | 
|  |  | 
|  | // The first window gets cancel. | 
|  | firstWindowInPrimary->consumeMotionCancel(SECOND_DISPLAY_ID); | 
|  | secondWindowInPrimary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | SECOND_DISPLAY_ID, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | firstWindowInPrimary->assertNoEvents(); | 
|  | secondWindowInPrimary->consumeMotionMove(SECOND_DISPLAY_ID); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | firstWindowInPrimary->assertNoEvents(); | 
|  | secondWindowInPrimary->consumeMotionUp(SECOND_DISPLAY_ID); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Should have poked user activity | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertUserActivityPoked(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_DisableUserActivity) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setDisableUserActivity(true); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Should have poked user activity | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertUserActivityNotPoked(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceiveSystemShortcut) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | // System key is not passed down | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Should have poked user activity | 
|  | mFakePolicy->assertUserActivityPoked(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceiveAssistantKey) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateAssistantKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | // System key is not passed down | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Should have poked user activity | 
|  | mFakePolicy->assertUserActivityPoked(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_SystemKeyIgnoresDisableUserActivity) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setDisableUserActivity(true); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | mDispatcher->notifyKey(generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | // System key is not passed down | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Should have poked user activity | 
|  | mFakePolicy->assertUserActivityPoked(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {100, 100})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | window->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT))); | 
|  |  | 
|  | // Should have poked user activity | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertUserActivityPoked(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If a window is touchable, but does not have focus, it should receive motion events, but not keys | 
|  | TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Send key | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | // Send motion | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Window should receive only the motion event | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->assertNoEvents(); // Key event or focus event will not be received | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, PointerCancel_SendCancelWhenSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> firstWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setFrame(Rect(0, 0, 600, 400)); | 
|  |  | 
|  | sp<FakeWindowHandle> secondWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect(0, 400, 600, 800)); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | PointF pointInFirst = {300, 200}; | 
|  | PointF pointInSecond = {300, 600}; | 
|  |  | 
|  | // Send down to the first window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst})); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send down to the second window | 
|  | mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst, pointInSecond})); | 
|  | // The first window gets a move and the second a down | 
|  | firstWindow->consumeMotionMove(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Send pointer cancel to the second window | 
|  | NotifyMotionArgs pointerUpMotionArgs = | 
|  | generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {pointInFirst, pointInSecond}); | 
|  | pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED; | 
|  | mDispatcher->notifyMotion(pointerUpMotionArgs); | 
|  | // The first window gets move and the second gets cancel. | 
|  | firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); | 
|  | secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | // Send up event. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | // The first window gets up and the second gets nothing. | 
|  | firstWindow->consumeMotionUp(); | 
|  | secondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | 
|  | graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2; | 
|  | graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3; | 
|  |  | 
|  | window->sendTimeline(/*inputEventId=*/1, graphicsTimeline); | 
|  | window->assertNoEvents(); | 
|  | mDispatcher->waitForIdle(); | 
|  | } | 
|  |  | 
|  | class FakeMonitorReceiver { | 
|  | public: | 
|  | FakeMonitorReceiver(const std::unique_ptr<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId) { | 
|  | base::Result<std::unique_ptr<InputChannel>> channel = | 
|  | dispatcher->createInputMonitor(displayId, name, MONITOR_PID); | 
|  | mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mInputReceiver->getToken(); } | 
|  |  | 
|  | void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | std::optional<int32_t> receiveEvent() { | 
|  | return mInputReceiver->receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED); | 
|  | } | 
|  |  | 
|  | void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); } | 
|  |  | 
|  | void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionMove(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionCancel(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL), | 
|  | WithDisplayId(expectedDisplayId), | 
|  | WithFlags(expectedFlags | AMOTION_EVENT_FLAG_CANCELED))); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerDown(int32_t pointerIdx) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | mInputReceiver->consumeEvent(InputEventType::MOTION, action, ADISPLAY_ID_DEFAULT, | 
|  | /*expectedFlags=*/0); | 
|  | } | 
|  |  | 
|  | MotionEvent* consumeMotion() { return mInputReceiver->consumeMotion(); } | 
|  |  | 
|  | void assertNoEvents() { mInputReceiver->assertNoEvents(); } | 
|  |  | 
|  | private: | 
|  | std::unique_ptr<FakeInputReceiver> mInputReceiver; | 
|  | }; | 
|  |  | 
|  | using InputDispatcherMonitorTest = InputDispatcherTest; | 
|  |  | 
|  | /** | 
|  | * Two entities that receive touch: A window, and a global monitor. | 
|  | * The touch goes to the window, and then the window disappears. | 
|  | * The monitor does not get cancel right away. But if more events come in, the touch gets canceled | 
|  | * for the monitor, as well. | 
|  | * 1. foregroundWindow | 
|  | * 2. monitor <-- global monitor (doesn't observe z order, receives all events) | 
|  | */ | 
|  | TEST_F(InputDispatcherMonitorTest, MonitorTouchIsCanceledWhenForegroundWindowDisappears) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Both the foreground window and the global monitor should receive the touch down | 
|  | window->consumeMotionDown(); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {110, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | window->consumeMotionMove(); | 
|  | monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Now the foreground window goes away | 
|  | mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | 
|  | window->consumeMotionCancel(); | 
|  | monitor.assertNoEvents(); // Global monitor does not get a cancel yet | 
|  |  | 
|  | // If more events come in, there will be no more foreground window to send them to. This will | 
|  | // cause a cancel for the monitor, as well. | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {120, 200})) | 
|  | << "Injection should fail because the window was removed"; | 
|  | window->assertNoEvents(); | 
|  | // Global monitor now gets the cancel | 
|  | monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMonitorTest, ReceivesMotionEvents) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMonitorTest, MonitorCannotPilferPointers) { | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Pilfer pointers from the monitor. | 
|  | // This should not do anything and the window should continue to receive events. | 
|  | EXPECT_NE(OK, mDispatcher->pilferPointers(monitor.getToken())); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | window->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMonitorTest, NoWindowTransform) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | window->setWindowOffset(20, 40); | 
|  | window->setWindowTransform(0, 1, -1, 0); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | MotionEvent* event = monitor.consumeMotion(); | 
|  | // Even though window has transform, gesture monitor must not. | 
|  | ASSERT_EQ(ui::Transform(), event->getTransform()); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMonitorTest, InjectionFailsWithNoWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Injection should fail if there is a monitor, but no touchable window"; | 
|  | monitor.assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TestMoveEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  | // Window should receive motion down event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | motionArgs.action = AMOTION_EVENT_ACTION_MOVE; | 
|  | motionArgs.id += 1; | 
|  | motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, | 
|  | motionArgs.pointerCoords[0].getX() - 10); | 
|  |  | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  | window->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT, | 
|  | /*expectedFlags=*/0); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to | 
|  | * the device default right away. In the test scenario, we check both the default value, | 
|  | * and the action of enabling / disabling. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Test window", ADISPLAY_ID_DEFAULT); | 
|  | const WindowInfo& windowInfo = *window->getInfo(); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | SCOPED_TRACE("Check default value of touch mode"); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  |  | 
|  | SCOPED_TRACE("Remove the window to trigger focus loss"); | 
|  | window->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/true); | 
|  |  | 
|  | SCOPED_TRACE("Disable touch mode"); | 
|  | mDispatcher->setInTouchMode(false, windowInfo.ownerPid, windowInfo.ownerUid, | 
|  | /*hasPermission=*/true, ADISPLAY_ID_DEFAULT); | 
|  | window->consumeTouchModeEvent(false); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/false); | 
|  |  | 
|  | SCOPED_TRACE("Remove the window to trigger focus loss"); | 
|  | window->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/false); | 
|  |  | 
|  | SCOPED_TRACE("Enable touch mode again"); | 
|  | mDispatcher->setInTouchMode(true, windowInfo.ownerPid, windowInfo.ownerUid, | 
|  | /*hasPermission=*/true, ADISPLAY_ID_DEFAULT); | 
|  | window->consumeTouchModeEvent(true); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  |  | 
|  | const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(keyArgs); | 
|  |  | 
|  | KeyEvent* event = window->consumeKey(); | 
|  | ASSERT_NE(event, nullptr); | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | 
|  | ASSERT_NE(verified, nullptr); | 
|  | ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY); | 
|  |  | 
|  | ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos); | 
|  | ASSERT_EQ(keyArgs.deviceId, verified->deviceId); | 
|  | ASSERT_EQ(keyArgs.source, verified->source); | 
|  | ASSERT_EQ(keyArgs.displayId, verified->displayId); | 
|  |  | 
|  | const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified); | 
|  |  | 
|  | ASSERT_EQ(keyArgs.action, verifiedKey.action); | 
|  | ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags); | 
|  | ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos); | 
|  | ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode); | 
|  | ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode); | 
|  | ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState); | 
|  | ASSERT_EQ(0, verifiedKey.repeatCount); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | ui::Transform transform; | 
|  | transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); | 
|  |  | 
|  | gui::DisplayInfo displayInfo; | 
|  | displayInfo.displayId = ADISPLAY_ID_DEFAULT; | 
|  | displayInfo.transform = transform; | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0}); | 
|  |  | 
|  | const NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  |  | 
|  | MotionEvent* event = window->consumeMotion(); | 
|  | ASSERT_NE(event, nullptr); | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | 
|  | ASSERT_NE(verified, nullptr); | 
|  | ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION); | 
|  |  | 
|  | EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos); | 
|  | EXPECT_EQ(motionArgs.deviceId, verified->deviceId); | 
|  | EXPECT_EQ(motionArgs.source, verified->source); | 
|  | EXPECT_EQ(motionArgs.displayId, verified->displayId); | 
|  |  | 
|  | const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified); | 
|  |  | 
|  | const vec2 rawXY = | 
|  | MotionEvent::calculateTransformedXY(motionArgs.source, transform, | 
|  | motionArgs.pointerCoords[0].getXYValue()); | 
|  | EXPECT_EQ(rawXY.x, verifiedMotion.rawX); | 
|  | EXPECT_EQ(rawXY.y, verifiedMotion.rawY); | 
|  | EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); | 
|  | EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags); | 
|  | EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos); | 
|  | EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState); | 
|  | EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that separate calls to sign the same data are generating the same key. | 
|  | * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance | 
|  | * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky | 
|  | * tests. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) { | 
|  | KeyEvent event = getTestKeyEvent(); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | 
|  |  | 
|  | std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent); | 
|  | std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent); | 
|  | ASSERT_EQ(hmac1, hmac2); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that changes in VerifiedKeyEvent produce a different hmac. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) { | 
|  | KeyEvent event = getTestKeyEvent(); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | 
|  | std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent); | 
|  |  | 
|  | verifiedEvent.deviceId += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.source += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.eventTimeNanos += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.displayId += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.action += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.downTimeNanos += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.flags += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.keyCode += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.scanCode += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.metaState += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.repeatCount += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Top window is also focusable but is not granted focus. | 
|  | windowTop->setFocusable(true); | 
|  | windowSecond->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(windowSecond); | 
|  |  | 
|  | windowSecond->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Focused window should receive event. | 
|  | windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | windowTop->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | // Release channel for window is no longer valid. | 
|  | window->releaseChannel(); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | // Test inject a key down, should timeout. | 
|  | ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | 
|  |  | 
|  | // window channel is invalid, so it should not receive any input event. | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(false); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | // Test inject a key down, should timeout. | 
|  | ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | 
|  |  | 
|  | // window is not focusable, so it should not receive any input event. | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | windowTop->setFocusable(true); | 
|  | windowSecond->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(windowTop); | 
|  | windowTop->consumeFocusEvent(true); | 
|  |  | 
|  | windowTop->editInfo()->focusTransferTarget = windowSecond->getToken(); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | 
|  | windowSecond->consumeFocusEvent(true); | 
|  | windowTop->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Focused window should receive event. | 
|  | windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_TransferFocusTokenNotFocusable) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | windowTop->setFocusable(true); | 
|  | windowSecond->setFocusable(false); | 
|  | windowTop->editInfo()->focusTransferTarget = windowSecond->getToken(); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(windowTop); | 
|  | windowTop->consumeFocusEvent(true); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Event should be dropped. | 
|  | windowTop->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> previousFocusedWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "previousFocusedWindow", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | previousFocusedWindow->setFocusable(true); | 
|  | window->setVisible(false); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*window->getInfo(), *previousFocusedWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(previousFocusedWindow); | 
|  | previousFocusedWindow->consumeFocusEvent(true); | 
|  |  | 
|  | // Requesting focus on invisible window takes focus from currently focused window. | 
|  | setFocusedWindow(window); | 
|  | previousFocusedWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Injected key goes to pending queue. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | 
|  | ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); | 
|  |  | 
|  | // Window does not get focus event or key down. | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Window becomes visible. | 
|  | window->setVisible(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Window receives focus event. | 
|  | window->consumeFocusEvent(true); | 
|  | // Focused window receives key down. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, DisplayRemoved) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // window is granted focus. | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | // When a display is removed window loses focus. | 
|  | mDispatcher->displayRemoved(ADISPLAY_ID_DEFAULT); | 
|  | window->consumeFocusEvent(false); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY, | 
|  | * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top | 
|  | * of the 'slipperyEnterWindow'. | 
|  | * | 
|  | * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such | 
|  | * a way so that the touched location is no longer covered by the top window. | 
|  | * | 
|  | * Next, inject a MOVE event. Because the top window already moved earlier, this event is now | 
|  | * positioned over the bottom (slipperyEnterWindow) only. And because the top window had | 
|  | * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive | 
|  | * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting | 
|  | * with ACTION_DOWN). | 
|  | * Thus, the touch has been transferred from the top window into the bottom window, because the top | 
|  | * window moved itself away from the touched location and had Flag::SLIPPERY. | 
|  | * | 
|  | * Even though the top window moved away from the touched location, it is still obscuring the bottom | 
|  | * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_ | 
|  | * OBSCURED should be set for the MotionEvent that reaches the bottom window. | 
|  | * | 
|  | * In this test, we ensure that the event received by the bottom window has | 
|  | * FLAG_WINDOW_IS_PARTIALLY_OBSCURED. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) { | 
|  | constexpr gui::Pid SLIPPERY_PID{WINDOW_PID.val() + 1}; | 
|  | constexpr gui::Uid SLIPPERY_UID{WINDOW_UID.val() + 1}; | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | sp<FakeWindowHandle> slipperyExitWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | slipperyExitWindow->setSlippery(true); | 
|  | // Make sure this one overlaps the bottom window | 
|  | slipperyExitWindow->setFrame(Rect(25, 25, 75, 75)); | 
|  | // Change the owner uid/pid of the window so that it is considered to be occluding the bottom | 
|  | // one. Windows with the same owner are not considered to be occluding each other. | 
|  | slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID); | 
|  |  | 
|  | sp<FakeWindowHandle> slipperyEnterWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | slipperyExitWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Use notifyMotion instead of injecting to avoid dealing with injection permissions | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {{50, 50}})); | 
|  | slipperyExitWindow->consumeMotionDown(); | 
|  | slipperyExitWindow->setFrame(Rect(70, 70, 100, 100)); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {{51, 51}})); | 
|  |  | 
|  | slipperyExitWindow->consumeMotionCancel(); | 
|  |  | 
|  | slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, | 
|  | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Two windows, one on the left and another on the right. The left window is slippery. The right | 
|  | * window isn't eligible to receive touch because it specifies InputConfig::DROP_INPUT. When the | 
|  | * touch moves from the left window into the right window, the gesture should continue to go to the | 
|  | * left window. Touch shouldn't slip because the right window can't receive touches. This test | 
|  | * reproduces a crash. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TouchSlippingIntoWindowThatDropsTouches) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> leftSlipperyWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftSlipperyWindow->setSlippery(true); | 
|  | leftSlipperyWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | sp<FakeWindowHandle> rightDropTouchesWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightDropTouchesWindow->setFrame(Rect(100, 0, 200, 100)); | 
|  | rightDropTouchesWindow->setDropInput(true); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*leftSlipperyWindow->getInfo(), *rightDropTouchesWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start touch in the left window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .build()); | 
|  | leftSlipperyWindow->consumeMotionDown(); | 
|  |  | 
|  | // And move it into the right window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | 
|  | .build()); | 
|  |  | 
|  | // Since the right window isn't eligible to receive input, touch does not slip. | 
|  | // The left window continues to receive the gesture. | 
|  | leftSlipperyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | 
|  | rightDropTouchesWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithMotions) { | 
|  | using Uid = gui::Uid; | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> leftWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | leftWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  | leftWindow->setOwnerInfo(gui::Pid{1}, Uid{101}); | 
|  |  | 
|  | sp<FakeWindowHandle> rightSpy = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right spy", ADISPLAY_ID_DEFAULT); | 
|  | rightSpy->setFrame(Rect(100, 0, 200, 100)); | 
|  | rightSpy->setOwnerInfo(gui::Pid{2}, Uid{102}); | 
|  | rightSpy->setSpy(true); | 
|  | rightSpy->setTrustedOverlay(true); | 
|  |  | 
|  | sp<FakeWindowHandle> rightWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | rightWindow->setFrame(Rect(100, 0, 200, 100)); | 
|  | rightWindow->setOwnerInfo(gui::Pid{3}, Uid{103}); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*rightSpy->getInfo(), *rightWindow->getInfo(), *leftWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch in the left window | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .build()); | 
|  | ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionDown()); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {Uid{101}})); | 
|  |  | 
|  | // Touch another finger over the right windows | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | 
|  | .build()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionDown()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionDown()); | 
|  | ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionMove()); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, | 
|  | {Uid{101}, Uid{102}, Uid{103}})); | 
|  |  | 
|  | // Release finger over left window. The UP actions are not treated as device interaction. | 
|  | // The windows that did not receive the UP pointer will receive MOVE events, but since this | 
|  | // is part of the UP action, we do not treat this as device interaction. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | 
|  | .build()); | 
|  | ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionUp()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionMove()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionMove()); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); | 
|  |  | 
|  | // Move remaining finger | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | 
|  | .build()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionMove()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionMove()); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {Uid{102}, Uid{103}})); | 
|  |  | 
|  | // Release all fingers | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | 
|  | .build()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionUp()); | 
|  | ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionUp()); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithKeys) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  | window->setOwnerInfo(gui::Pid{1}, gui::Uid{101}); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | ASSERT_NO_FATAL_FAILURE(window->consumeFocusEvent(true)); | 
|  |  | 
|  | mDispatcher->notifyKey(KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).build()); | 
|  | ASSERT_NO_FATAL_FAILURE(window->consumeKeyDown(ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {gui::Uid{101}})); | 
|  |  | 
|  | // The UP actions are not treated as device interaction. | 
|  | mDispatcher->notifyKey(KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).build()); | 
|  | ASSERT_NO_FATAL_FAILURE(window->consumeKeyUp(ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->waitForIdle(); | 
|  | ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); | 
|  | } | 
|  |  | 
|  | class InputDispatcherKeyRepeatTest : public InputDispatcherTest { | 
|  | protected: | 
|  | static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms | 
|  | static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000;   // 40 ms | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>(); | 
|  | mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy); | 
|  | mDispatcher->setInputDispatchMode(/*enabled=*/true, /*frozen=*/false); | 
|  | mDispatcher->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY); | 
|  | ASSERT_EQ(OK, mDispatcher->start()); | 
|  |  | 
|  | setUpWindow(); | 
|  | } | 
|  |  | 
|  | void setUpWindow() { | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mWindow); | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | void sendAndConsumeKeyDown(int32_t deviceId) { | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | keyArgs.deviceId = deviceId; | 
|  | keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event | 
|  | mDispatcher->notifyKey(keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | void expectKeyRepeatOnce(int32_t repeatCount) { | 
|  | SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount)); | 
|  | mWindow->consumeKeyEvent( | 
|  | AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithRepeatCount(repeatCount))); | 
|  | } | 
|  |  | 
|  | void sendAndConsumeKeyUp(int32_t deviceId) { | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); | 
|  | keyArgs.deviceId = deviceId; | 
|  | keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event | 
|  | mDispatcher->notifyKey(keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | mWindow->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, | 
|  | /*expectedFlags=*/0); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) { | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) { | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | sendAndConsumeKeyDown(/*deviceId=*/2); | 
|  | /* repeatCount will start from 1 for deviceId 2 */ | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) { | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/1); | 
|  | sendAndConsumeKeyUp(/*deviceId=*/1); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) { | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/1); | 
|  | sendAndConsumeKeyDown(/*deviceId=*/2); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/1); | 
|  | // Stale key up from device 1. | 
|  | sendAndConsumeKeyUp(/*deviceId=*/1); | 
|  | // Device 2 is still down, keep repeating | 
|  | expectKeyRepeatOnce(/*repeatCount=*/2); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/3); | 
|  | // Device 2 key up | 
|  | sendAndConsumeKeyUp(/*deviceId=*/2); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) { | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/1); | 
|  | sendAndConsumeKeyDown(/*deviceId=*/2); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/1); | 
|  | // Device 2 which holds the key repeating goes up, expect the repeating to stop. | 
|  | sendAndConsumeKeyUp(/*deviceId=*/2); | 
|  | // Device 1 still holds key down, but the repeating was already stopped | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterDisableInputDevice) { | 
|  | sendAndConsumeKeyDown(DEVICE_ID); | 
|  | expectKeyRepeatOnce(/*repeatCount=*/1); | 
|  | mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT, | 
|  | AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) { | 
|  | GTEST_SKIP() << "Flaky test (b/270393106)"; | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | KeyEvent* repeatEvent = mWindow->consumeKey(); | 
|  | ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; | 
|  | EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER, | 
|  | IdGenerator::getSource(repeatEvent->getId())); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) { | 
|  | GTEST_SKIP() << "Flaky test (b/270393106)"; | 
|  | sendAndConsumeKeyDown(/*deviceId=*/1); | 
|  |  | 
|  | std::unordered_set<int32_t> idSet; | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | KeyEvent* repeatEvent = mWindow->consumeKey(); | 
|  | ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; | 
|  | int32_t id = repeatEvent->getId(); | 
|  | EXPECT_EQ(idSet.end(), idSet.find(id)); | 
|  | idSet.insert(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for MultiDisplay */ | 
|  | class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { | 
|  | public: | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | application1 = std::make_shared<FakeApplicationHandle>(); | 
|  | windowInPrimary = | 
|  | sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focus window for primary display, but focused display would be second one. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); | 
|  | windowInPrimary->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | setFocusedWindow(windowInPrimary); | 
|  | windowInPrimary->consumeFocusEvent(true); | 
|  |  | 
|  | application2 = std::make_shared<FakeApplicationHandle>(); | 
|  | windowInSecondary = | 
|  | sp<FakeWindowHandle>::make(application2, mDispatcher, "D_2", SECOND_DISPLAY_ID); | 
|  | // Set focus to second display window. | 
|  | // Set focus display to second one. | 
|  | mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | 
|  | // Set focus window for second display. | 
|  | mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); | 
|  | windowInSecondary->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowInPrimary->getInfo(), *windowInSecondary->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(windowInSecondary); | 
|  | windowInSecondary->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | application1.reset(); | 
|  | windowInPrimary.clear(); | 
|  | application2.reset(); | 
|  | windowInSecondary.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> application1; | 
|  | sp<FakeWindowHandle> windowInPrimary; | 
|  | std::shared_ptr<FakeApplicationHandle> application2; | 
|  | sp<FakeWindowHandle> windowInSecondary; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { | 
|  | // Test inject a key down with display id specified. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test inject a key down without display id specified. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // Remove all windows in secondary display. | 
|  | mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Old focus should receive a cancel event. | 
|  | windowInSecondary->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | // Test inject a key down, should timeout because of no target window. | 
|  | ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeFocusEvent(false); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for motion event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | monitorInSecondary.assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Lift up the touch from the second display | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInSecondary->consumeMotionUp(SECOND_DISPLAY_ID); | 
|  | monitorInSecondary.consumeMotionUp(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a non-pointer motion event. | 
|  | // If specific a display, it will dispatch to the focused window of particular display, | 
|  | // or it will dispatch to the focused window of focused display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); | 
|  | monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for key event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { | 
|  | // Input monitor per display. | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a key down. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) { | 
|  | sp<FakeWindowHandle> secondWindowInPrimary = | 
|  | sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); | 
|  | secondWindowInPrimary->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*windowInPrimary->getInfo(), *secondWindowInPrimary->getInfo(), | 
|  | *windowInSecondary->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  | setFocusedWindow(secondWindowInPrimary); | 
|  | windowInPrimary->consumeFocusEvent(false); | 
|  | secondWindowInPrimary->consumeFocusEvent(true); | 
|  |  | 
|  | // Test inject a key down. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CancelTouch_MultiDisplay) { | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Trigger cancel touch. | 
|  | mDispatcher->cancelCurrentTouch(); | 
|  | windowInPrimary->consumeMotionCancel(ADISPLAY_ID_DEFAULT); | 
|  | monitorInPrimary.consumeMotionCancel(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->consumeMotionCancel(SECOND_DISPLAY_ID); | 
|  | monitorInSecondary.consumeMotionCancel(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a move motion event, no window/monitor should receive the event. | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {110, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::FAILED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | SECOND_DISPLAY_ID, {110, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::FAILED"; | 
|  | windowInSecondary->assertNoEvents(); | 
|  | monitorInSecondary.assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputFilterTest : public InputDispatcherTest { | 
|  | protected: | 
|  | void testNotifyMotion(int32_t displayId, bool expectToBeFiltered, | 
|  | const ui::Transform& transform = ui::Transform()) { | 
|  | NotifyMotionArgs motionArgs; | 
|  |  | 
|  | motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  | motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | if (expectToBeFiltered) { | 
|  | const auto xy = transform.transform(motionArgs.pointerCoords[0].getXYValue()); | 
|  | mFakePolicy->assertFilterInputEventWasCalled(motionArgs, xy); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void testNotifyKey(bool expectToBeFiltered) { | 
|  | NotifyKeyArgs keyArgs; | 
|  |  | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(keyArgs); | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); | 
|  | mDispatcher->notifyKey(keyArgs); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  |  | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalled(keyArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Test InputFilter for MotionEvent | 
|  | TEST_F(InputFilterTest, MotionEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if touch events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Test touch on both primary and second display, and check if both events are filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/true); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Test touch on both primary and second display, and check if both events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false); | 
|  | } | 
|  |  | 
|  | // Test InputFilter for KeyEvent | 
|  | TEST_F(InputFilterTest, KeyEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if key event aren't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered=*/false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Send a key event, and check if it is filtered. | 
|  | testNotifyKey(/*expectToBeFiltered=*/true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Send a key event, and check if it isn't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered=*/false); | 
|  | } | 
|  |  | 
|  | // Ensure that MotionEvents sent to the InputFilter through InputListener are converted to the | 
|  | // logical display coordinate space. | 
|  | TEST_F(InputFilterTest, MotionEvent_UsesLogicalDisplayCoordinates_notifyMotion) { | 
|  | ui::Transform firstDisplayTransform; | 
|  | firstDisplayTransform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); | 
|  | ui::Transform secondDisplayTransform; | 
|  | secondDisplayTransform.set({-6.6, -5.5, -4.4, -3.3, -2.2, -1.1, 0, 0, 1}); | 
|  |  | 
|  | std::vector<gui::DisplayInfo> displayInfos(2); | 
|  | displayInfos[0].displayId = ADISPLAY_ID_DEFAULT; | 
|  | displayInfos[0].transform = firstDisplayTransform; | 
|  | displayInfos[1].displayId = SECOND_DISPLAY_ID; | 
|  | displayInfos[1].transform = secondDisplayTransform; | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{}, displayInfos, 0, 0}); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  |  | 
|  | // Ensure the correct transforms are used for the displays. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/true, firstDisplayTransform); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true, secondDisplayTransform); | 
|  | } | 
|  |  | 
|  | class InputFilterInjectionPolicyTest : public InputDispatcherTest { | 
|  | protected: | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | /** | 
|  | * We don't need to enable input filter to test the injected event policy, but we enabled it | 
|  | * here to make the tests more realistic, since this policy only matters when inputfilter is | 
|  | * on. | 
|  | */ | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  |  | 
|  | std::shared_ptr<InputApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Test Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mWindow->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mWindow); | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, | 
|  | int32_t flags) { | 
|  | KeyEvent event; | 
|  |  | 
|  | const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD, | 
|  | ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, | 
|  | KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime); | 
|  | const int32_t additionalPolicyFlags = | 
|  | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT; | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, | 
|  | policyFlags | additionalPolicyFlags)); | 
|  |  | 
|  | mWindow->consumeKeyEvent(AllOf(WithDeviceId(resolvedDeviceId), WithFlags(flags))); | 
|  | } | 
|  |  | 
|  | void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, | 
|  | int32_t flags) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[1]; | 
|  | PointerCoords pointerCoords[1]; | 
|  | pointerProperties[0].clear(); | 
|  | pointerProperties[0].id = 0; | 
|  | pointerCoords[0].clear(); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 300); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 400); | 
|  |  | 
|  | ui::Transform identityTransform; | 
|  | const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, | 
|  | AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, eventTime, | 
|  | eventTime, | 
|  | /*pointerCount=*/1, pointerProperties, pointerCoords); | 
|  |  | 
|  | const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER; | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, | 
|  | policyFlags | additionalPolicyFlags)); | 
|  |  | 
|  | mWindow->consumeMotionEvent(AllOf(WithFlags(flags), WithDeviceId(resolvedDeviceId))); | 
|  | } | 
|  |  | 
|  | private: | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) { | 
|  | // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input | 
|  | // filter. Without it, the event will no different from a regularly injected event, and the | 
|  | // injected device id will be overwritten. | 
|  | testInjectedKey(POLICY_FLAG_FILTERED, /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, | 
|  | /*flags=*/0); | 
|  | } | 
|  |  | 
|  | TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) { | 
|  | testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, | 
|  | /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, | 
|  | AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputFilterInjectionPolicyTest, | 
|  | MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) { | 
|  | testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, | 
|  | /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, | 
|  | AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) { | 
|  | testInjectedKey(/*policyFlags=*/0, /*injectedDeviceId=*/3, | 
|  | /*resolvedDeviceId=*/VIRTUAL_KEYBOARD_ID, /*flags=*/0); | 
|  | } | 
|  |  | 
|  | class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | mUnfocusedWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  |  | 
|  | mFocusedWindow = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mFocusedWindow->setFocusable(true); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mFocusedWindow); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | mUnfocusedWindow.clear(); | 
|  | mFocusedWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mUnfocusedWindow; | 
|  | sp<FakeWindowHandle> mFocusedWindow; | 
|  | static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60}; | 
|  | }; | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received | 
|  | // the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {20, 20})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action | 
|  | // DOWN on the window that doesn't have focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, | 
|  | {20, 20})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't | 
|  | // have focus. Ensure no window received the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that already has focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_TOUCH_POINT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Injecting a trusted DOWN MotionEvent with the flag | 
|  | // NO_FOCUS_CHANGE on the unfocused window should not call the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, NoFocusChangeFlag) { | 
|  | const MotionEvent event = | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(20).y(20)) | 
|  | .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(*mDispatcher, event)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | // Ensure that the unfocused window did not receive any FOCUS events. | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // These tests ensures we can send touch events to a single client when there are multiple input | 
|  | // windows that point to the same client token. | 
|  | class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow1 = sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window 1", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mWindow1->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mWindow2 = sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window 2", | 
|  | ADISPLAY_ID_DEFAULT, mWindow1->getToken()); | 
|  | mWindow2->setFrame(Rect(100, 100, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mWindow1; | 
|  | sp<FakeWindowHandle> mWindow2; | 
|  |  | 
|  | // Helper function to convert the point from screen coordinates into the window's space | 
|  | static PointF getPointInWindow(const WindowInfo* windowInfo, const PointF& point) { | 
|  | vec2 vals = windowInfo->transform.transform(point.x, point.y); | 
|  | return {vals.x, vals.y}; | 
|  | } | 
|  |  | 
|  | void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction, | 
|  | const std::vector<PointF>& points) { | 
|  | const std::string name = window->getName(); | 
|  | MotionEvent* motionEvent = window->consumeMotion(); | 
|  |  | 
|  | ASSERT_NE(nullptr, motionEvent) | 
|  | << name.c_str() << ": consumer should have returned non-NULL event."; | 
|  |  | 
|  | assertMotionAction(expectedAction, motionEvent->getAction()); | 
|  | ASSERT_EQ(points.size(), motionEvent->getPointerCount()); | 
|  |  | 
|  | for (size_t i = 0; i < points.size(); i++) { | 
|  | float expectedX = points[i].x; | 
|  | float expectedY = points[i].y; | 
|  |  | 
|  | EXPECT_EQ(expectedX, motionEvent->getX(i)) | 
|  | << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str() | 
|  | << ", got " << motionEvent->getX(i); | 
|  | EXPECT_EQ(expectedY, motionEvent->getY(i)) | 
|  | << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str() | 
|  | << ", got " << motionEvent->getY(i); | 
|  | } | 
|  | } | 
|  |  | 
|  | void touchAndAssertPositions(int32_t action, const std::vector<PointF>& touchedPoints, | 
|  | std::vector<PointF> expectedPoints) { | 
|  | mDispatcher->notifyMotion(generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints)); | 
|  |  | 
|  | // Always consume from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, action, expectedPoints); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) { | 
|  | // Touch Window 1 | 
|  | PointF touchedPoint = {10, 10}; | 
|  | PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Release touch on Window 1 | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoint = {150, 150}; | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) { | 
|  | // Set scale value for window2 | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch Window 1 | 
|  | PointF touchedPoint = {10, 10}; | 
|  | PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | // Release touch on Window 1 | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoint = {150, 150}; | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Update the transform so rotation is set | 
|  | mWindow2->setWindowTransform(0, -1, 1, 0); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoints.push_back(PointF{150, 150}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  | touchAndAssertPositions(POINTER_1_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Release Window 2 | 
|  | touchAndAssertPositions(POINTER_1_UP, touchedPoints, expectedPoints); | 
|  | expectedPoints.pop_back(); | 
|  |  | 
|  | // Update the transform so rotation is set for Window 2 | 
|  | mWindow2->setWindowTransform(0, -1, 1, 0); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  | touchAndAssertPositions(POINTER_1_DOWN, touchedPoints, expectedPoints); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoints.push_back(PointF{150, 150}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | touchAndAssertPositions(POINTER_1_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Release Window 2 | 
|  | touchAndAssertPositions(POINTER_1_UP, touchedPoints, expectedPoints); | 
|  | expectedPoints.pop_back(); | 
|  |  | 
|  | // Touch Window 2 | 
|  | mWindow2->setWindowTransform(0, -1, 1, 0); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  | touchAndAssertPositions(POINTER_1_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) { | 
|  | mWindow1->setWindowScale(0.5f, 0.5f); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoints.push_back(PointF{150, 150}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | touchAndAssertPositions(POINTER_1_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When one of the windows is slippery, the touch should not slip into the other window with the | 
|  | * same input channel. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, TouchDoesNotSlipEvenIfSlippery) { | 
|  | mWindow1->setSlippery(true); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Touch down in window 1 | 
|  | mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {{50, 50}})); | 
|  | consumeMotionEvent(mWindow1, ACTION_DOWN, {{50, 50}}); | 
|  |  | 
|  | // Move touch to be above window 2. Even though window 1 is slippery, touch should not slip. | 
|  | // That means the gesture should continue normally, without any ACTION_CANCEL or ACTION_DOWN | 
|  | // getting generated. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {{150, 150}})); | 
|  |  | 
|  | consumeMotionEvent(mWindow1, ACTION_MOVE, {{150, 150}}); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When hover starts in one window and continues into the other, there should be a HOVER_EXIT and | 
|  | * a HOVER_ENTER generated, even if the windows have the same token. This is because the new window | 
|  | * that the pointer is hovering over may have a different transform. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, HoverIntoClone) { | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Start hover in window 1 | 
|  | mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {{50, 50}})); | 
|  | consumeMotionEvent(mWindow1, ACTION_HOVER_ENTER, | 
|  | {getPointInWindow(mWindow1->getInfo(), PointF{50, 50})}); | 
|  |  | 
|  | // Move hover to window 2. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {{150, 150}})); | 
|  |  | 
|  | consumeMotionEvent(mWindow1, ACTION_HOVER_EXIT, {{50, 50}}); | 
|  | consumeMotionEvent(mWindow1, ACTION_HOVER_ENTER, | 
|  | {getPointInWindow(mWindow2->getInfo(), PointF{150, 150})}); | 
|  | } | 
|  |  | 
|  | class InputDispatcherSingleWindowAnr : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApplication = std::make_shared<FakeApplicationHandle>(); | 
|  | mApplication->setDispatchingTimeout(100ms); | 
|  | mWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "TestWindow", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | mWindow->setDispatchingTimeout(100ms); | 
|  | mWindow->setFocusable(true); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mWindow); | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  | mWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | static constexpr std::chrono::duration SPY_TIMEOUT = 200ms; | 
|  | std::shared_ptr<FakeApplicationHandle> mApplication; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | static constexpr PointF WINDOW_LOCATION = {20, 20}; | 
|  |  | 
|  | void tapOnWindow() { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | } | 
|  |  | 
|  | sp<FakeWindowHandle> addSpyWindow() { | 
|  | sp<FakeWindowHandle> spy = | 
|  | sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT); | 
|  | spy->setTrustedOverlay(true); | 
|  | spy->setFocusable(false); | 
|  | spy->setSpy(true); | 
|  | spy->setDispatchingTimeout(SPY_TIMEOUT); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *mWindow->getInfo()}, {}, 0, 0}); | 
|  | return spy; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Send a tap and respond, which should not cause an ANR. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) { | 
|  | tapOnWindow(); | 
|  | mWindow->consumeMotionDown(); | 
|  | mWindow->consumeMotionUp(); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Send a regular key and respond, which should not cause an ANR. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)); | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::NONE, CONSUME_TIMEOUT_EVENT_EXPECTED, | 
|  | /*allowKeyRepeat=*/false); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | 
|  | // Key will not go to window because we have no focused window. | 
|  | // The 'no focused window' ANR timer should start instead. | 
|  |  | 
|  | // Now, the focused application goes away. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr); | 
|  | // The key should get dropped and there should be no ANR. | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Send an event to the app and have the app not respond right away. | 
|  | // When ANR is raised, policy will tell the dispatcher to cancel the events for that window. | 
|  | // So InputDispatcher will enqueue ACTION_CANCEL event as well. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  |  | 
|  | std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN | 
|  | ASSERT_TRUE(sequenceNum); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  |  | 
|  | mWindow->finishEvent(*sequenceNum); | 
|  | mWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  | } | 
|  |  | 
|  | // Send a key to the app and have the app not respond right away. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) { | 
|  | // Inject a key, and don't respond - expect that ANR is called. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)); | 
|  | std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(sequenceNum); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | } | 
|  |  | 
|  | // We have a focused application, but no focused window | 
|  | TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // taps on the window work as normal | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | // Once a focused event arrives, we get an ANR for this application | 
|  | // We specify the injection timeout to be smaller than the application timeout, to ensure that | 
|  | // injection times out (instead of failing). | 
|  | const InputEventInjectionResult result = | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 50ms, /*allowKeyRepeat=*/false); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  | const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Make sure the stale key is dropped before causing an ANR. So even if there's no focused window, | 
|  | * there will not be an ANR. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, StaleKeyEventDoesNotAnr) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | KeyEvent event; | 
|  | const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC) - | 
|  | std::chrono::nanoseconds(STALE_EVENT_TIMEOUT).count(); | 
|  |  | 
|  | // Define a valid key down event that is stale (too old). | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, /*flags=*/0, AKEYCODE_A, KEY_A, | 
|  | AMETA_NONE, /*repeatCount=*/1, eventTime, eventTime); | 
|  |  | 
|  | const int32_t policyFlags = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER; | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | INJECT_EVENT_TIMEOUT, policyFlags); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, result) | 
|  | << "Injection should fail because the event is stale"; | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // We have a focused application, but no focused window | 
|  | // Make sure that we don't notify policy twice about the same ANR. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Once a focused event arrives, we get an ANR for this application | 
|  | // We specify the injection timeout to be smaller than the application timeout, to ensure that | 
|  | // injection times out (instead of failing). | 
|  | const InputEventInjectionResult result = | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, /*allowKeyRepeat=*/false); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  | const std::chrono::duration appTimeout = | 
|  | mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(appTimeout, mApplication); | 
|  |  | 
|  | std::this_thread::sleep_for(appTimeout); | 
|  | // ANR should not be raised again. It is up to policy to do that if it desires. | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | // If we now get a focused window, the ANR should stop, but the policy handles that via | 
|  | // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here. | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | } | 
|  |  | 
|  | // We have a focused application, but no focused window | 
|  | TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Once a focused event arrives, we get an ANR for this application | 
|  | ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | 
|  |  | 
|  | const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); | 
|  |  | 
|  | // Future focused events get dropped right away | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(*mDispatcher)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that the implementation is valid. Since we are using multiset to keep track of the | 
|  | * ANR timeouts, we are allowing entries with identical timestamps in the same connection. | 
|  | * If we process 1 of the events, but ANR on the second event with the same timestamp, | 
|  | * the ANR mechanism should still work. | 
|  | * | 
|  | * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the | 
|  | * DOWN event, while not responding on the second one. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, | 
|  | {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); | 
|  |  | 
|  | // Now send ACTION_UP, with identical timestamp | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, | 
|  | {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); | 
|  |  | 
|  | // We have now sent down and up. Let's consume first event and then ANR on the second. | 
|  | mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  | } | 
|  |  | 
|  | // A spy window can receive an ANR | 
|  | TEST_F(InputDispatcherSingleWindowAnr, SpyWindowAnr) { | 
|  | sp<FakeWindowHandle> spy = addSpyWindow(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | mWindow->consumeMotionDown(); | 
|  |  | 
|  | std::optional<uint32_t> sequenceNum = spy->receiveEvent(); // ACTION_DOWN | 
|  | ASSERT_TRUE(sequenceNum); | 
|  | const std::chrono::duration timeout = spy->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, spy); | 
|  |  | 
|  | spy->finishEvent(*sequenceNum); | 
|  | spy->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(spy->getToken(), mWindow->getPid()); | 
|  | } | 
|  |  | 
|  | // If an app is not responding to a key event, spy windows should continue to receive | 
|  | // new motion events | 
|  | TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnKey) { | 
|  | sp<FakeWindowHandle> spy = addSpyWindow(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT)); | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Stuck on the ACTION_UP | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  |  | 
|  | // New tap will go to the spy window, but not to the window | 
|  | tapOnWindow(); | 
|  | spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  | mWindow->assertNoEvents(); | 
|  | spy->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If an app is not responding to a motion event, spy windows should continue to receive | 
|  | // new motion events | 
|  | TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnMotion) { | 
|  | sp<FakeWindowHandle> spy = addSpyWindow(); | 
|  |  | 
|  | tapOnWindow(); | 
|  | spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->consumeMotionDown(); | 
|  | // Stuck on the ACTION_UP | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  |  | 
|  | // New tap will go to the spy window, but not to the window | 
|  | tapOnWindow(); | 
|  | spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  | mWindow->assertNoEvents(); | 
|  | spy->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherSingleWindowAnr, UnresponsiveMonitorAnr) { | 
|  | mDispatcher->setMonitorDispatchingTimeoutForTest(SPY_TIMEOUT); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  |  | 
|  | mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | const std::optional<uint32_t> consumeSeq = monitor.receiveEvent(); | 
|  | ASSERT_TRUE(consumeSeq); | 
|  |  | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(SPY_TIMEOUT, monitor.getToken(), | 
|  | MONITOR_PID); | 
|  |  | 
|  | monitor.finishEvent(*consumeSeq); | 
|  | monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(monitor.getToken(), MONITOR_PID); | 
|  | } | 
|  |  | 
|  | // If a window is unresponsive, then you get anr. if the window later catches up and starts to | 
|  | // process events, you don't get an anr. When the window later becomes unresponsive again, you | 
|  | // get an ANR again. | 
|  | // 1. tap -> block on ACTION_UP -> receive ANR | 
|  | // 2. consume all pending events (= queue becomes healthy again) | 
|  | // 3. tap again -> block on ACTION_UP again -> receive ANR second time | 
|  | TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) { | 
|  | tapOnWindow(); | 
|  |  | 
|  | mWindow->consumeMotionDown(); | 
|  | // Block on ACTION_UP | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  | mWindow->consumeMotionUp(); // Now the connection should be healthy again | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  | mWindow->assertNoEvents(); | 
|  |  | 
|  | tapOnWindow(); | 
|  | mWindow->consumeMotionDown(); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  | mWindow->consumeMotionUp(); | 
|  |  | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If a connection remains unresponsive for a while, make sure policy is only notified once about | 
|  | // it. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  |  | 
|  | const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow); | 
|  | std::this_thread::sleep_for(windowTimeout); | 
|  | // 'notifyConnectionUnresponsive' should only be called once per connection | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL | 
|  | mWindow->consumeMotionDown(); | 
|  | mWindow->consumeMotionEvent( | 
|  | AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT))); | 
|  | mWindow->assertNoEvents(); | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window is processing a motion event, and then a key event comes in, the key event should | 
|  | * not get delivered to the focused window until the motion is processed. | 
|  | * | 
|  | * Warning!!! | 
|  | * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT | 
|  | * and the injection timeout that we specify when injecting the key. | 
|  | * We must have the injection timeout (100ms) be smaller than | 
|  | *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). | 
|  | * | 
|  | * If that value changes, this test should also change. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) { | 
|  | mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | tapOnWindow(); | 
|  | std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(downSequenceNum); | 
|  | std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(upSequenceNum); | 
|  | // Don't finish the events yet, and send a key | 
|  | // Injection will "succeed" because we will eventually give up and send the key to the focused | 
|  | // window even if motions are still being processed. But because the injection timeout is short, | 
|  | // we will receive INJECTION_TIMED_OUT as the result. | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 100ms); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  | // Key will not be sent to the window, yet, because the window is still processing events | 
|  | // and the key remains pending, waiting for the touch events to be processed | 
|  | // Make sure that `assertNoEvents` doesn't wait too long, because it could cause an ANR. | 
|  | // Rely here on the fact that it uses CONSUME_TIMEOUT_NO_EVENT_EXPECTED under the hood. | 
|  | static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms); | 
|  | mWindow->assertNoEvents(); | 
|  |  | 
|  | std::this_thread::sleep_for(500ms); | 
|  | // if we wait long enough though, dispatcher will give up, and still send the key | 
|  | // to the focused window, even though we have not yet finished the motion event | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->finishEvent(*downSequenceNum); | 
|  | mWindow->finishEvent(*upSequenceNum); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window is processing a motion event, and then a key event comes in, the key event should | 
|  | * not go to the focused window until the motion is processed. | 
|  | * If then a new motion comes in, then the pending key event should be going to the currently | 
|  | * focused window right away. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, | 
|  | PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn) { | 
|  | mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | tapOnWindow(); | 
|  | std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(downSequenceNum); | 
|  | std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(upSequenceNum); | 
|  | // Don't finish the events yet, and send a key | 
|  | // Injection is async, so it will succeed | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | 
|  | ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); | 
|  | // At this point, key is still pending, and should not be sent to the application yet. | 
|  | // Make sure the `assertNoEvents` check doesn't take too long. It uses | 
|  | // CONSUME_TIMEOUT_NO_EVENT_EXPECTED under the hood. | 
|  | static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms); | 
|  | mWindow->assertNoEvents(); | 
|  |  | 
|  | // Now tap down again. It should cause the pending key to go to the focused window right away. | 
|  | tapOnWindow(); | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); // it doesn't matter that we haven't ack'd | 
|  | // the other events yet. We can finish events in any order. | 
|  | mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN | 
|  | mWindow->finishEvent(*upSequenceNum);   // first tap's ACTION_UP | 
|  | mWindow->consumeMotionDown(); | 
|  | mWindow->consumeMotionUp(); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Send an event to the app and have the app not respond right away. | 
|  | * When ANR is raised, policy will tell the dispatcher to cancel the events for that window. | 
|  | * So InputDispatcher will enqueue ACTION_CANCEL event as well. | 
|  | * At some point, the window becomes responsive again. | 
|  | * Ensure that subsequent events get dropped, and the next gesture is delivered. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, TwoGesturesWithAnr) { | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) | 
|  | .build()); | 
|  |  | 
|  | std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN | 
|  | ASSERT_TRUE(sequenceNum); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | 
|  |  | 
|  | mWindow->finishEvent(*sequenceNum); | 
|  | mWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | 
|  |  | 
|  | // Now that the window is responsive, let's continue the gesture. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | 
|  | .build()); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(3).y(3)) | 
|  | .build()); | 
|  |  | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | 
|  | .pointer(PointerBuilder(1, ToolType::FINGER).x(3).y(3)) | 
|  | .build()); | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | 
|  | .build()); | 
|  | // We already canceled this pointer, so the window shouldn't get any new events. | 
|  | mWindow->assertNoEvents(); | 
|  |  | 
|  | // Start another one. | 
|  | mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(15).y(15)) | 
|  | .build()); | 
|  | mWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | 
|  | } | 
|  |  | 
|  | class InputDispatcherMultiWindowAnr : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApplication = std::make_shared<FakeApplicationHandle>(); | 
|  | mApplication->setDispatchingTimeout(100ms); | 
|  | mUnfocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Unfocused", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped | 
|  | mUnfocusedWindow->setWatchOutsideTouch(true); | 
|  |  | 
|  | mFocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Focused", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->setDispatchingTimeout(100ms); | 
|  | mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); | 
|  | mFocusedWindow->setFocusable(true); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mFocusedWindow); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | mUnfocusedWindow.clear(); | 
|  | mFocusedWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApplication; | 
|  | sp<FakeWindowHandle> mUnfocusedWindow; | 
|  | sp<FakeWindowHandle> mFocusedWindow; | 
|  | static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20}; | 
|  | static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75}; | 
|  | static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40}; | 
|  |  | 
|  | void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); } | 
|  |  | 
|  | void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); } | 
|  |  | 
|  | private: | 
|  | void tap(const PointF& location) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | location)); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | location)); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // If we have 2 windows that are both unresponsive, the one with the shortest timeout | 
|  | // should be ANR'd first. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE, | 
|  | ADISPLAY_ID_DEFAULT, /*flags=*/0); | 
|  | // We consumed all events, so no ANR | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  | std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent(); | 
|  | ASSERT_TRUE(unfocusedSequenceNum); | 
|  |  | 
|  | const std::chrono::duration timeout = | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); | 
|  | // Because we injected two DOWN events in a row, CANCEL is enqueued for the first event | 
|  | // sequence to make it consistent | 
|  | mFocusedWindow->consumeMotionCancel(); | 
|  | mUnfocusedWindow->finishEvent(*unfocusedSequenceNum); | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | // This cancel is generated because the connection was unresponsive | 
|  | mFocusedWindow->consumeMotionCancel(); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), | 
|  | mFocusedWindow->getPid()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // If we have 2 windows with identical timeouts that are both unresponsive, | 
|  | // it doesn't matter which order they should have ANR. | 
|  | // But we should receive ANR for both. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) { | 
|  | // Set the timeout for unfocused window to match the focused window | 
|  | mUnfocusedWindow->setDispatchingTimeout( | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | tapOnFocusedWindow(); | 
|  | // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window | 
|  | // We don't know which window will ANR first. But both of them should happen eventually. | 
|  | std::array<sp<IBinder>, 2> anrConnectionTokens = {mFakePolicy->getUnresponsiveWindowToken( | 
|  | mFocusedWindow->getDispatchingTimeout( | 
|  | DISPATCHING_TIMEOUT)), | 
|  | mFakePolicy->getUnresponsiveWindowToken(0ms)}; | 
|  |  | 
|  | ASSERT_THAT(anrConnectionTokens, | 
|  | ::testing::UnorderedElementsAre(testing::Eq(mFocusedWindow->getToken()), | 
|  | testing::Eq(mUnfocusedWindow->getToken()))); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | mFocusedWindow->consumeMotionUp(); | 
|  | mUnfocusedWindow->consumeMotionOutside(); | 
|  |  | 
|  | std::array<sp<IBinder>, 2> responsiveTokens = {mFakePolicy->getResponsiveWindowToken(), | 
|  | mFakePolicy->getResponsiveWindowToken()}; | 
|  |  | 
|  | // Both applications should be marked as responsive, in any order | 
|  | ASSERT_THAT(responsiveTokens, | 
|  | ::testing::UnorderedElementsAre(testing::Eq(mFocusedWindow->getToken()), | 
|  | testing::Eq(mUnfocusedWindow->getToken()))); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // If a window is already not responding, the second tap on the same window should be ignored. | 
|  | // We should also log an error to account for the dropped event (not tested here). | 
|  | // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) { | 
|  | tapOnFocusedWindow(); | 
|  | mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE, | 
|  | ADISPLAY_ID_DEFAULT, /*flags=*/0); | 
|  | // Receive the events, but don't respond | 
|  | std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN | 
|  | ASSERT_TRUE(downEventSequenceNum); | 
|  | std::optional<uint32_t> upEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_UP | 
|  | ASSERT_TRUE(upEventSequenceNum); | 
|  | const std::chrono::duration timeout = | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); | 
|  |  | 
|  | // Tap once again | 
|  | // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  | // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a | 
|  | // valid touch target | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  |  | 
|  | // Consume the first tap | 
|  | mFocusedWindow->finishEvent(*downEventSequenceNum); | 
|  | mFocusedWindow->finishEvent(*upEventSequenceNum); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | // The second tap did not go to the focused window | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | // Since all events are finished, connection should be deemed healthy again | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), | 
|  | mFocusedWindow->getPid()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // If you tap outside of all windows, there will not be ANR | 
|  | TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | LOCATION_OUTSIDE_ALL_WINDOWS)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Since the focused window is paused, tapping on it should not produce any events | 
|  | TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) { | 
|  | mFocusedWindow->setPaused(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  |  | 
|  | std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | // Should not ANR because the window is paused, and touches shouldn't go to it | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window is processing a motion event, and then a key event comes in, the key event should | 
|  | * not get delivered to the focused window until the motion is processed. | 
|  | * If a different window becomes focused at this time, the key should go to that window instead. | 
|  | * | 
|  | * Warning!!! | 
|  | * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT | 
|  | * and the injection timeout that we specify when injecting the key. | 
|  | * We must have the injection timeout (100ms) be smaller than | 
|  | *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). | 
|  | * | 
|  | * If that value changes, this test should also change. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) { | 
|  | // Set a long ANR timeout to prevent it from triggering | 
|  | mFocusedWindow->setDispatchingTimeout(2s); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | tapOnUnfocusedWindow(); | 
|  | std::optional<uint32_t> downSequenceNum = mUnfocusedWindow->receiveEvent(); | 
|  | ASSERT_TRUE(downSequenceNum); | 
|  | std::optional<uint32_t> upSequenceNum = mUnfocusedWindow->receiveEvent(); | 
|  | ASSERT_TRUE(upSequenceNum); | 
|  | // Don't finish the events yet, and send a key | 
|  | // Injection will succeed because we will eventually give up and send the key to the focused | 
|  | // window even if motions are still being processed. | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | 
|  | // Key will not be sent to the window, yet, because the window is still processing events | 
|  | // and the key remains pending, waiting for the touch events to be processed. | 
|  | // Make sure `assertNoEvents` doesn't take too long. It uses CONSUME_TIMEOUT_NO_EVENT_EXPECTED | 
|  | // under the hood. | 
|  | static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  |  | 
|  | // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there | 
|  | mFocusedWindow->setFocusable(false); | 
|  | mUnfocusedWindow->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mUnfocusedWindow); | 
|  |  | 
|  | // Focus events should precede the key events | 
|  | mUnfocusedWindow->consumeFocusEvent(true); | 
|  | mFocusedWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Finish the tap events, which should unblock dispatcher | 
|  | mUnfocusedWindow->finishEvent(*downSequenceNum); | 
|  | mUnfocusedWindow->finishEvent(*upSequenceNum); | 
|  |  | 
|  | // Now that all queues are cleared and no backlog in the connections, the key event | 
|  | // can finally go to the newly focused "mUnfocusedWindow". | 
|  | mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // When the touch stream is split across 2 windows, and one of them does not respond, | 
|  | // then ANR should be raised and the touch should be canceled for the unresponsive window. | 
|  | // The other window should not be affected by that. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) { | 
|  | // Touch Window 1 | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {FOCUSED_WINDOW_LOCATION})); | 
|  | mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE, | 
|  | ADISPLAY_ID_DEFAULT, /*flags=*/0); | 
|  |  | 
|  | // Touch Window 2 | 
|  | mDispatcher->notifyMotion( | 
|  | generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION})); | 
|  |  | 
|  | const std::chrono::duration timeout = | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); | 
|  |  | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | // Focused window may or may not receive ACTION_MOVE | 
|  | // But it should definitely receive ACTION_CANCEL due to the ANR | 
|  | InputEvent* event; | 
|  | std::optional<int32_t> moveOrCancelSequenceNum = mFocusedWindow->receiveEvent(&event); | 
|  | ASSERT_TRUE(moveOrCancelSequenceNum); | 
|  | mFocusedWindow->finishEvent(*moveOrCancelSequenceNum); | 
|  | ASSERT_NE(nullptr, event); | 
|  | ASSERT_EQ(event->getType(), InputEventType::MOTION); | 
|  | MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); | 
|  | if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) { | 
|  | mFocusedWindow->consumeMotionCancel(); | 
|  | } else { | 
|  | ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction()); | 
|  | } | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), | 
|  | mFocusedWindow->getPid()); | 
|  |  | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If we have no focused window, and a key comes in, we start the ANR timer. | 
|  | * The focused application should add a focused window before the timer runs out to prevent ANR. | 
|  | * | 
|  | * If the user touches another application during this time, the key should be dropped. | 
|  | * Next, if a new focused window comes in, without toggling the focused application, | 
|  | * then no ANR should occur. | 
|  | * | 
|  | * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication', | 
|  | * but in some cases the policy may not update the focused application. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) { | 
|  | std::shared_ptr<FakeApplicationHandle> focusedApplication = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | focusedApplication->setDispatchingTimeout(200ms); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication); | 
|  | // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused. | 
|  | mFocusedWindow->setFocusable(false); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | 
|  | mFocusedWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Send a key. The ANR timer should start because there is no focused window. | 
|  | // 'focusedApplication' will get blamed if this timer completes. | 
|  | // Key will not be sent anywhere because we have no focused window. It will remain pending. | 
|  | InputEventInjectionResult result = | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms, | 
|  | /*allowKeyRepeat=*/false); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | 
|  |  | 
|  | // Wait until dispatcher starts the "no focused window" timer. If we don't wait here, | 
|  | // then the injected touches won't cause the focused event to get dropped. | 
|  | // The dispatcher only checks for whether the queue should be pruned upon queueing. | 
|  | // If we inject the touch right away and the ANR timer hasn't started, the touch event would | 
|  | // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'. | 
|  | // For this test, it means that the key would get delivered to the window once it becomes | 
|  | // focused. | 
|  | std::this_thread::sleep_for(100ms); | 
|  |  | 
|  | // Touch unfocused window. This should force the pending key to get dropped. | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {UNFOCUSED_WINDOW_LOCATION})); | 
|  |  | 
|  | // We do not consume the motion right away, because that would require dispatcher to first | 
|  | // process (== drop) the key event, and by that time, ANR will be raised. | 
|  | // Set the focused window first. | 
|  | mFocusedWindow->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mFocusedWindow); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | // We do not call "setFocusedApplication" here, even though the newly focused window belongs | 
|  | // to another application. This could be a bug / behaviour in the policy. | 
|  |  | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | // Should not ANR because we actually have a focused window. It was just added too slowly. | 
|  | ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled()); | 
|  | } | 
|  |  | 
|  | // These tests ensure we cannot send touch events to a window that's positioned behind a window | 
|  | // that has feature NO_INPUT_CHANNEL. | 
|  | // Layout: | 
|  | //   Top (closest to user) | 
|  | //       mNoInputWindow (above all windows) | 
|  | //       mBottomWindow | 
|  | //   Bottom (furthest from user) | 
|  | class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApplication = std::make_shared<FakeApplicationHandle>(); | 
|  | mNoInputWindow = | 
|  | sp<FakeWindowHandle>::make(mApplication, mDispatcher, | 
|  | "Window without input channel", ADISPLAY_ID_DEFAULT, | 
|  | /*token=*/std::make_optional<sp<IBinder>>(nullptr)); | 
|  | mNoInputWindow->setNoInputChannel(true); | 
|  | mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  | // It's perfectly valid for this window to not have an associated input channel | 
|  |  | 
|  | mBottomWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Bottom window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mBottomWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mNoInputWindow->getInfo(), *mBottomWindow->getInfo()}, {}, 0, 0}); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApplication; | 
|  | sp<FakeWindowHandle> mNoInputWindow; | 
|  | sp<FakeWindowHandle> mBottomWindow; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) { | 
|  | PointF touchedPoint = {10, 10}; | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {touchedPoint})); | 
|  |  | 
|  | mNoInputWindow->assertNoEvents(); | 
|  | // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have | 
|  | // an input channel, it is not marked as FLAG_NOT_TOUCHABLE, | 
|  | // and therefore should prevent mBottomWindow from receiving touches | 
|  | mBottomWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel, | 
|  | * ensure that this window does not receive any touches, and blocks touches to windows underneath. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowOcclusionTests, | 
|  | NoInputChannelFeature_DropsTouchesWithValidChannel) { | 
|  | mNoInputWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, | 
|  | "Window with input channel and NO_INPUT_CHANNEL", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mNoInputWindow->setNoInputChannel(true); | 
|  | mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mNoInputWindow->getInfo(), *mBottomWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | PointF touchedPoint = {10, 10}; | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {touchedPoint})); | 
|  |  | 
|  | mNoInputWindow->assertNoEvents(); | 
|  | mBottomWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest { | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | sp<FakeWindowHandle> mMirror; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mMirror = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindowMirror", | 
|  | ADISPLAY_ID_DEFAULT, mWindow->getToken()); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); | 
|  | mWindow->setFocusable(true); | 
|  | mMirror->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) { | 
|  | // Request focus on a mirrored window | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | // A focused & mirrored window remains focused only if the window and its mirror are both | 
|  | // focusable. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) { | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | mMirror->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // window loses focus since one of the windows associated with the token in not focusable | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // A focused & mirrored window remains focused until the window and its mirror both become | 
|  | // invisible. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) { | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | mMirror->setVisible(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | mWindow->setVisible(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // window loses focus only after all windows associated with the token become invisible. | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // A focused & mirrored window remains focused until both windows are removed. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) { | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // single window is removed but the window token remains focused | 
|  | mDispatcher->onWindowInfosChanged({{*mMirror->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // Both windows are removed | 
|  | mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Focus request can be pending until one window becomes visible. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) { | 
|  | // Request focus on an invisible mirror. | 
|  | mWindow->setVisible(false); | 
|  | mMirror->setVisible(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // Injected key goes to pending queue. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | 
|  | ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); | 
|  |  | 
|  | mMirror->setVisible(true); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | // window gets the pending key event | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | class InputDispatcherPointerCaptureTests : public InputDispatcherTest { | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | sp<FakeWindowHandle> mSecondWindow; | 
|  |  | 
|  | void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mWindow->setFocusable(true); | 
|  | mSecondWindow = | 
|  | sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); | 
|  | mSecondWindow->setFocusable(true); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | setFocusedWindow(mWindow); | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | void notifyPointerCaptureChanged(const PointerCaptureRequest& request) { | 
|  | mDispatcher->notifyPointerCaptureChanged(generatePointerCaptureChangedArgs(request)); | 
|  | } | 
|  |  | 
|  | PointerCaptureRequest requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window, | 
|  | bool enabled) { | 
|  | mDispatcher->requestPointerCapture(window->getToken(), enabled); | 
|  | auto request = mFakePolicy->assertSetPointerCaptureCalled(enabled); | 
|  | notifyPointerCaptureChanged(request); | 
|  | window->consumeCaptureEvent(enabled); | 
|  | return request; | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherPointerCaptureTests, EnablePointerCaptureWhenFocused) { | 
|  | // Ensure that capture cannot be obtained for unfocused windows. | 
|  | mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); | 
|  | mFakePolicy->assertSetPointerCaptureNotCalled(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Ensure that capture can be enabled from the focus window. | 
|  | requestAndVerifyPointerCapture(mWindow, true); | 
|  |  | 
|  | // Ensure that capture cannot be disabled from a window that does not have capture. | 
|  | mDispatcher->requestPointerCapture(mSecondWindow->getToken(), false); | 
|  | mFakePolicy->assertSetPointerCaptureNotCalled(); | 
|  |  | 
|  | // Ensure that capture can be disabled from the window with capture. | 
|  | requestAndVerifyPointerCapture(mWindow, false); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherPointerCaptureTests, DisablesPointerCaptureAfterWindowLosesFocus) { | 
|  | auto request = requestAndVerifyPointerCapture(mWindow, true); | 
|  |  | 
|  | setFocusedWindow(mSecondWindow); | 
|  |  | 
|  | // Ensure that the capture disabled event was sent first. | 
|  | mWindow->consumeCaptureEvent(false); | 
|  | mWindow->consumeFocusEvent(false); | 
|  | mSecondWindow->consumeFocusEvent(true); | 
|  | mFakePolicy->assertSetPointerCaptureCalled(false); | 
|  |  | 
|  | // Ensure that additional state changes from InputReader are not sent to the window. | 
|  | notifyPointerCaptureChanged({}); | 
|  | notifyPointerCaptureChanged(request); | 
|  | notifyPointerCaptureChanged({}); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | mFakePolicy->assertSetPointerCaptureNotCalled(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherPointerCaptureTests, UnexpectedStateChangeDisablesPointerCapture) { | 
|  | auto request = requestAndVerifyPointerCapture(mWindow, true); | 
|  |  | 
|  | // InputReader unexpectedly disables and enables pointer capture. | 
|  | notifyPointerCaptureChanged({}); | 
|  | notifyPointerCaptureChanged(request); | 
|  |  | 
|  | // Ensure that Pointer Capture is disabled. | 
|  | mFakePolicy->assertSetPointerCaptureCalled(false); | 
|  | mWindow->consumeCaptureEvent(false); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherPointerCaptureTests, OutOfOrderRequests) { | 
|  | requestAndVerifyPointerCapture(mWindow, true); | 
|  |  | 
|  | // The first window loses focus. | 
|  | setFocusedWindow(mSecondWindow); | 
|  | mFakePolicy->assertSetPointerCaptureCalled(false); | 
|  | mWindow->consumeCaptureEvent(false); | 
|  |  | 
|  | // Request Pointer Capture from the second window before the notification from InputReader | 
|  | // arrives. | 
|  | mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); | 
|  | auto request = mFakePolicy->assertSetPointerCaptureCalled(true); | 
|  |  | 
|  | // InputReader notifies Pointer Capture was disabled (because of the focus change). | 
|  | notifyPointerCaptureChanged({}); | 
|  |  | 
|  | // InputReader notifies Pointer Capture was enabled (because of mSecondWindow's request). | 
|  | notifyPointerCaptureChanged(request); | 
|  |  | 
|  | mSecondWindow->consumeFocusEvent(true); | 
|  | mSecondWindow->consumeCaptureEvent(true); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherPointerCaptureTests, EnableRequestFollowsSequenceNumbers) { | 
|  | // App repeatedly enables and disables capture. | 
|  | mDispatcher->requestPointerCapture(mWindow->getToken(), true); | 
|  | auto firstRequest = mFakePolicy->assertSetPointerCaptureCalled(true); | 
|  | mDispatcher->requestPointerCapture(mWindow->getToken(), false); | 
|  | mFakePolicy->assertSetPointerCaptureCalled(false); | 
|  | mDispatcher->requestPointerCapture(mWindow->getToken(), true); | 
|  | auto secondRequest = mFakePolicy->assertSetPointerCaptureCalled(true); | 
|  |  | 
|  | // InputReader notifies that PointerCapture has been enabled for the first request. Since the | 
|  | // first request is now stale, this should do nothing. | 
|  | notifyPointerCaptureChanged(firstRequest); | 
|  | mWindow->assertNoEvents(); | 
|  |  | 
|  | // InputReader notifies that the second request was enabled. | 
|  | notifyPointerCaptureChanged(secondRequest); | 
|  | mWindow->consumeCaptureEvent(true); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherPointerCaptureTests, RapidToggleRequests) { | 
|  | requestAndVerifyPointerCapture(mWindow, true); | 
|  |  | 
|  | // App toggles pointer capture off and on. | 
|  | mDispatcher->requestPointerCapture(mWindow->getToken(), false); | 
|  | mFakePolicy->assertSetPointerCaptureCalled(false); | 
|  |  | 
|  | mDispatcher->requestPointerCapture(mWindow->getToken(), true); | 
|  | auto enableRequest = mFakePolicy->assertSetPointerCaptureCalled(true); | 
|  |  | 
|  | // InputReader notifies that the latest "enable" request was processed, while skipping over the | 
|  | // preceding "disable" request. | 
|  | notifyPointerCaptureChanged(enableRequest); | 
|  |  | 
|  | // Since pointer capture was never disabled during the rapid toggle, the window does not receive | 
|  | // any notifications. | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherUntrustedTouchesTest : public InputDispatcherTest { | 
|  | protected: | 
|  | constexpr static const float MAXIMUM_OBSCURING_OPACITY = 0.8; | 
|  |  | 
|  | constexpr static const float OPACITY_ABOVE_THRESHOLD = 0.9; | 
|  | static_assert(OPACITY_ABOVE_THRESHOLD > MAXIMUM_OBSCURING_OPACITY); | 
|  |  | 
|  | constexpr static const float OPACITY_BELOW_THRESHOLD = 0.7; | 
|  | static_assert(OPACITY_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); | 
|  |  | 
|  | // When combined twice, ie 1 - (1 - 0.5)*(1 - 0.5) = 0.75 < 8, is still below the threshold | 
|  | constexpr static const float OPACITY_FAR_BELOW_THRESHOLD = 0.5; | 
|  | static_assert(OPACITY_FAR_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); | 
|  | static_assert(1 - (1 - OPACITY_FAR_BELOW_THRESHOLD) * (1 - OPACITY_FAR_BELOW_THRESHOLD) < | 
|  | MAXIMUM_OBSCURING_OPACITY); | 
|  |  | 
|  | static constexpr gui::Uid TOUCHED_APP_UID{10001}; | 
|  | static constexpr gui::Uid APP_B_UID{10002}; | 
|  | static constexpr gui::Uid APP_C_UID{10003}; | 
|  |  | 
|  | sp<FakeWindowHandle> mTouchWindow; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  | mTouchWindow = getWindow(TOUCHED_APP_UID, "Touched"); | 
|  | mDispatcher->setMaximumObscuringOpacityForTouch(MAXIMUM_OBSCURING_OPACITY); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  | mTouchWindow.clear(); | 
|  | } | 
|  |  | 
|  | sp<FakeWindowHandle> getOccludingWindow(gui::Uid uid, std::string name, TouchOcclusionMode mode, | 
|  | float alpha = 1.0f) { | 
|  | sp<FakeWindowHandle> window = getWindow(uid, name); | 
|  | window->setTouchable(false); | 
|  | window->setTouchOcclusionMode(mode); | 
|  | window->setAlpha(alpha); | 
|  | return window; | 
|  | } | 
|  |  | 
|  | sp<FakeWindowHandle> getWindow(gui::Uid uid, std::string name) { | 
|  | std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(app, mDispatcher, name, ADISPLAY_ID_DEFAULT); | 
|  | // Generate an arbitrary PID based on the UID | 
|  | window->setOwnerInfo(gui::Pid{static_cast<pid_t>(1777 + (uid.val() % 10000))}, uid); | 
|  | return window; | 
|  | } | 
|  |  | 
|  | void touch(const std::vector<PointF>& points = {PointF{100, 200}}) { | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | points)); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithBlockUntrustedOcclusionMode_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.7f); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | w->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithAllowOcclusionMode_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::ALLOW); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, TouchOutsideOccludingWindow_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | w->setFrame(Rect(0, 0, 50, 50)); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch({PointF{100, 100}}); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowFromSameUid_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(TOUCHED_APP_UID, "A", TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_DoesNotReceiveTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | w->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This is important to make sure apps can't indirectly learn the position of touches (outside vs | 
|  | * inside) while letting them pass-through. Note that even though touch passes through the occluding | 
|  | * window, the occluding window will still receive ACTION_OUTSIDE event. | 
|  | */ | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | 
|  | w->setWatchOutsideTouch(true); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | w->consumeMotionOutside(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | 
|  | w->setWatchOutsideTouch(true); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | w->consumeMotionOutsideWithZeroedCoords(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityBelowThreshold_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAtThreshold_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | MAXIMUM_OBSCURING_OPACITY); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAboveThreshold_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_ABOVE_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityAboveThreshold_BlocksTouch) { | 
|  | // Resulting opacity = 1 - (1 - 0.7)*(1 - 0.7) = .91 | 
|  | const sp<FakeWindowHandle>& w1 = | 
|  | getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& w2 = | 
|  | getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityBelowThreshold_AllowsTouch) { | 
|  | // Resulting opacity = 1 - (1 - 0.5)*(1 - 0.5) = .75 | 
|  | const sp<FakeWindowHandle>& w1 = | 
|  | getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_FAR_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& w2 = | 
|  | getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_FAR_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& wB = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& wC = | 
|  | getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& wB = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& wC = | 
|  | getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_ABOVE_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& wA = | 
|  | getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& wB = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_ABOVE_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*wA->getInfo(), *wB->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& wA = | 
|  | getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_ABOVE_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& wB = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*wA->getInfo(), *wB->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithOpacityAboveThreshold_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_ABOVE_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithBlockUntrustedMode_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch) { | 
|  | mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.1f); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch) { | 
|  | mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.0f); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch) { | 
|  | mDispatcher->setMaximumObscuringOpacityForTouch(1.0f); | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_ABOVE_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& w1 = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& w2 = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Window B of BLOCK_UNTRUSTED occlusion mode is enough to block the touch, we're testing that the | 
|  | * addition of another window (C) of USE_OPACITY occlusion mode and opacity below the threshold | 
|  | * (which alone would result in allowing touches) does not affect the blocking behavior. | 
|  | */ | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch) { | 
|  | const sp<FakeWindowHandle>& wB = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | const sp<FakeWindowHandle>& wC = | 
|  | getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, | 
|  | OPACITY_BELOW_THRESHOLD); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This test is testing that a window from a different UID but with same application token doesn't | 
|  | * block the touch. Apps can share the application token for close UI collaboration for example. | 
|  | */ | 
|  | TEST_F(InputDispatcherUntrustedTouchesTest, | 
|  | WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch) { | 
|  | const sp<FakeWindowHandle>& w = | 
|  | getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | 
|  | w->setApplicationToken(mTouchWindow->getApplicationToken()); | 
|  | mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | touch(); | 
|  |  | 
|  | mTouchWindow->consumeAnyMotionDown(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherDragTests : public InputDispatcherTest { | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | sp<FakeWindowHandle> mSecondWindow; | 
|  | sp<FakeWindowHandle> mDragWindow; | 
|  | sp<FakeWindowHandle> mSpyWindow; | 
|  | // Mouse would force no-split, set the id as non-zero to verify if drag state could track it. | 
|  | static constexpr int32_t MOUSE_POINTER_ID = 1; | 
|  |  | 
|  | void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mSecondWindow = | 
|  | sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); | 
|  | mSecondWindow->setFrame(Rect(100, 0, 200, 100)); | 
|  |  | 
|  | mSpyWindow = | 
|  | sp<FakeWindowHandle>::make(mApp, mDispatcher, "SpyWindow", ADISPLAY_ID_DEFAULT); | 
|  | mSpyWindow->setSpy(true); | 
|  | mSpyWindow->setTrustedOverlay(true); | 
|  | mSpyWindow->setFrame(Rect(0, 0, 200, 100)); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mSpyWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  | } | 
|  |  | 
|  | void injectDown(int fromSource = AINPUT_SOURCE_TOUCHSCREEN) { | 
|  | switch (fromSource) { | 
|  | case AINPUT_SOURCE_TOUCHSCREEN: | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | break; | 
|  | case AINPUT_SOURCE_STYLUS: | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_STYLUS) | 
|  | .buttonState( | 
|  | AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS) | 
|  | .x(50) | 
|  | .y(50)) | 
|  | .build())); | 
|  | break; | 
|  | case AINPUT_SOURCE_MOUSE: | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(MOUSE_POINTER_ID, | 
|  | ToolType::MOUSE) | 
|  | .x(50) | 
|  | .y(50)) | 
|  | .build())); | 
|  | break; | 
|  | default: | 
|  | FAIL() << "Source " << fromSource << " doesn't support drag and drop"; | 
|  | } | 
|  |  | 
|  | // Window should receive motion event. | 
|  | mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | // Spy window should also receive motion event | 
|  | mSpyWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | // Start performing drag, we will create a drag window and transfer touch to it. | 
|  | // @param sendDown : if true, send a motion down on first window before perform drag and drop. | 
|  | // Returns true on success. | 
|  | bool startDrag(bool sendDown = true, int fromSource = AINPUT_SOURCE_TOUCHSCREEN) { | 
|  | if (sendDown) { | 
|  | injectDown(fromSource); | 
|  | } | 
|  |  | 
|  | // The drag window covers the entire display | 
|  | mDragWindow = | 
|  | sp<FakeWindowHandle>::make(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT); | 
|  | mDragWindow->setTouchableRegion(Region{{0, 0, 0, 0}}); | 
|  | mDispatcher->onWindowInfosChanged({{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), | 
|  | *mWindow->getInfo(), *mSecondWindow->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Transfer touch focus to the drag window | 
|  | bool transferred = | 
|  | mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(), | 
|  | /*isDragDrop=*/true); | 
|  | if (transferred) { | 
|  | mWindow->consumeMotionCancel(); | 
|  | mDragWindow->consumeMotionDown(); | 
|  | } | 
|  | return transferred; | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) { | 
|  | startDrag(); | 
|  |  | 
|  | // Move on window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Move to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(true, 150, 50); | 
|  | mSecondWindow->consumeDragEvent(false, 50, 50); | 
|  |  | 
|  | // Move back to original window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->consumeDragEvent(true, -50, 50); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, DragEnterAndPointerDownPilfersPointers) { | 
|  | startDrag(); | 
|  |  | 
|  | // No cancel event after drag start | 
|  | mSpyWindow->assertNoEvents(); | 
|  |  | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Receives cancel for first pointer after next pointer down | 
|  | mSpyWindow->consumeMotionCancel(); | 
|  | mSpyWindow->consumeMotionDown(); | 
|  |  | 
|  | mSpyWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, DragAndDrop) { | 
|  | startDrag(); | 
|  |  | 
|  | // Move on window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Move to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(true, 150, 50); | 
|  | mSecondWindow->consumeDragEvent(false, 50, 50); | 
|  |  | 
|  | // drop to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, StylusDragAndDrop) { | 
|  | startDrag(true, AINPUT_SOURCE_STYLUS); | 
|  |  | 
|  | // Move on window and keep button pressed. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | 
|  | .build())) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Move to another window and release button, expect to drop item. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50)) | 
|  | .build())) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | 
|  |  | 
|  | // nothing to the window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50)) | 
|  | .build())) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, DragAndDropOnInvalidWindow) { | 
|  | startDrag(); | 
|  |  | 
|  | // Set second window invisible. | 
|  | mSecondWindow->setVisible(false); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mDragWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Move on window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Move to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(true, 150, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // drop to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mFakePolicy->assertDropTargetEquals(*mDispatcher, nullptr); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, NoDragAndDropWhenMultiFingers) { | 
|  | // Ensure window could track pointerIds if it didn't support split touch. | 
|  | mWindow->setPreventSplitting(true); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(75).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeMotionPointerDown(/*pointerIndex=*/1); | 
|  |  | 
|  | // Should not perform drag and drop when window has multi fingers. | 
|  | ASSERT_FALSE(startDrag(false)); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) { | 
|  | // First down on second window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | mSecondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Second down on first window. | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Perform drag and drop from first window. | 
|  | ASSERT_TRUE(startDrag(false)); | 
|  |  | 
|  | // Move on window. | 
|  | const MotionEvent secondFingerMoveEvent = | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)); | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->consumeMotionMove(); | 
|  |  | 
|  | // Release the drag pointer should perform drop. | 
|  | const MotionEvent secondFingerUpEvent = | 
|  | MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)); | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->consumeMotionMove(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, DragAndDropWhenMultiDisplays) { | 
|  | startDrag(); | 
|  |  | 
|  | // Update window of second display. | 
|  | sp<FakeWindowHandle> windowInSecondary = | 
|  | sp<FakeWindowHandle>::make(mApp, mDispatcher, "D_2", SECOND_DISPLAY_ID); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), *mWindow->getInfo(), | 
|  | *mSecondWindow->getInfo(), *windowInSecondary->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Let second display has a touch state. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(SECOND_DISPLAY_ID) | 
|  | .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | 
|  | .build())); | 
|  | windowInSecondary->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, | 
|  | SECOND_DISPLAY_ID, /*expectedFlag=*/0); | 
|  | // Update window again. | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), *mWindow->getInfo(), | 
|  | *mSecondWindow->getInfo(), *windowInSecondary->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  |  | 
|  | // Move on window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Move to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(true, 150, 50); | 
|  | mSecondWindow->consumeDragEvent(false, 50, 50); | 
|  |  | 
|  | // drop to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {150, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDragTests, MouseDragAndDrop) { | 
|  | startDrag(true, AINPUT_SOURCE_MOUSE); | 
|  | // Move on window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) | 
|  | .x(50) | 
|  | .y(50)) | 
|  | .build())) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(false, 50, 50); | 
|  | mSecondWindow->assertNoEvents(); | 
|  |  | 
|  | // Move to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) | 
|  | .x(150) | 
|  | .y(50)) | 
|  | .build())) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->consumeDragEvent(true, 150, 50); | 
|  | mSecondWindow->consumeDragEvent(false, 50, 50); | 
|  |  | 
|  | // drop to another window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) | 
|  | .x(150) | 
|  | .y(50)) | 
|  | .build())) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {}; | 
|  |  | 
|  | TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Test window", ADISPLAY_ID_DEFAULT); | 
|  | window->setDropInput(true); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  |  | 
|  | // With the flag set, window should not get any input | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // With the flag cleared, the window should get input | 
|  | window->setDropInput(false); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeKeyUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDropInputFeatureTest, ObscuredWindowDropsInput) { | 
|  | std::shared_ptr<FakeApplicationHandle> obscuringApplication = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> obscuringWindow = | 
|  | sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | obscuringWindow->setFrame(Rect(0, 0, 50, 50)); | 
|  | obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); | 
|  | obscuringWindow->setTouchable(false); | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Test window", ADISPLAY_ID_DEFAULT); | 
|  | window->setDropInputIfObscured(true); | 
|  | window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  |  | 
|  | // With the flag set, window should not get any input | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // With the flag cleared, the window should get input | 
|  | window->setDropInputIfObscured(false); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeKeyUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherDropInputFeatureTest, UnobscuredWindowGetsInput) { | 
|  | std::shared_ptr<FakeApplicationHandle> obscuringApplication = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> obscuringWindow = | 
|  | sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | obscuringWindow->setFrame(Rect(0, 0, 50, 50)); | 
|  | obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); | 
|  | obscuringWindow->setTouchable(false); | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | "Test window", ADISPLAY_ID_DEFAULT); | 
|  | window->setDropInputIfObscured(true); | 
|  | window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  |  | 
|  | // With the flag set, window should not get any input | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT)); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // When the window is no longer obscured because it went on top, it should get input | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*window->getInfo(), *obscuringWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeKeyUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherTouchModeChangedTests : public InputDispatcherTest { | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | std::shared_ptr<FakeApplicationHandle> mSecondaryApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | sp<FakeWindowHandle> mSecondWindow; | 
|  | sp<FakeWindowHandle> mThirdWindow; | 
|  |  | 
|  | void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mSecondaryApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mWindow->setFocusable(true); | 
|  | setFocusedWindow(mWindow); | 
|  | mSecondWindow = | 
|  | sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); | 
|  | mSecondWindow->setFocusable(true); | 
|  | mThirdWindow = | 
|  | sp<FakeWindowHandle>::make(mSecondaryApp, mDispatcher, | 
|  | "TestWindow3_SecondaryDisplay", SECOND_DISPLAY_ID); | 
|  | mThirdWindow->setFocusable(true); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*mWindow->getInfo(), *mSecondWindow->getInfo(), *mThirdWindow->getInfo()}, | 
|  | {}, | 
|  | 0, | 
|  | 0}); | 
|  | mThirdWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); | 
|  | mWindow->consumeFocusEvent(true); | 
|  |  | 
|  | // Set main display initial touch mode to InputDispatcher::kDefaultInTouchMode. | 
|  | if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, WINDOW_PID, | 
|  | WINDOW_UID, /*hasPermission=*/true, ADISPLAY_ID_DEFAULT)) { | 
|  | mWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); | 
|  | mSecondWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); | 
|  | mThirdWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Set secondary display initial touch mode to InputDispatcher::kDefaultInTouchMode. | 
|  | if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, SECONDARY_WINDOW_PID, | 
|  | SECONDARY_WINDOW_UID, /*hasPermission=*/true, | 
|  | SECOND_DISPLAY_ID)) { | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | mThirdWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void changeAndVerifyTouchModeInMainDisplayOnly(bool inTouchMode, gui::Pid pid, gui::Uid uid, | 
|  | bool hasPermission) { | 
|  | ASSERT_TRUE(mDispatcher->setInTouchMode(inTouchMode, pid, uid, hasPermission, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | mWindow->consumeTouchModeEvent(inTouchMode); | 
|  | mSecondWindow->consumeTouchModeEvent(inTouchMode); | 
|  | mThirdWindow->assertNoEvents(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherTouchModeChangedTests, FocusedWindowCanChangeTouchMode) { | 
|  | const WindowInfo& windowInfo = *mWindow->getInfo(); | 
|  | changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, | 
|  | windowInfo.ownerPid, windowInfo.ownerUid, | 
|  | /* hasPermission=*/false); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTouchModeChangedTests, NonFocusedWindowOwnerCannotChangeTouchMode) { | 
|  | const WindowInfo& windowInfo = *mWindow->getInfo(); | 
|  | gui::Pid ownerPid = windowInfo.ownerPid; | 
|  | gui::Uid ownerUid = windowInfo.ownerUid; | 
|  | mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID); | 
|  | ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, ownerPid, | 
|  | ownerUid, /*hasPermission=*/false, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTouchModeChangedTests, NonWindowOwnerMayChangeTouchModeOnPermissionGranted) { | 
|  | const WindowInfo& windowInfo = *mWindow->getInfo(); | 
|  | gui::Pid ownerPid = windowInfo.ownerPid; | 
|  | gui::Uid ownerUid = windowInfo.ownerUid; | 
|  | mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID); | 
|  | changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, ownerPid, | 
|  | ownerUid, /*hasPermission=*/true); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTouchModeChangedTests, EventIsNotGeneratedIfNotChangingTouchMode) { | 
|  | const WindowInfo& windowInfo = *mWindow->getInfo(); | 
|  | ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, | 
|  | windowInfo.ownerPid, windowInfo.ownerUid, | 
|  | /*hasPermission=*/true, ADISPLAY_ID_DEFAULT)); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTouchModeChangedTests, ChangeTouchOnSecondaryDisplayOnly) { | 
|  | const WindowInfo& windowInfo = *mThirdWindow->getInfo(); | 
|  | ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode, | 
|  | windowInfo.ownerPid, windowInfo.ownerUid, | 
|  | /*hasPermission=*/true, SECOND_DISPLAY_ID)); | 
|  | mWindow->assertNoEvents(); | 
|  | mSecondWindow->assertNoEvents(); | 
|  | mThirdWindow->consumeTouchModeEvent(!InputDispatcher::kDefaultInTouchMode); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTouchModeChangedTests, CanChangeTouchModeWhenOwningLastInteractedWindow) { | 
|  | // Interact with the window first. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Then remove focus. | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Assert that caller can switch touch mode by owning one of the last interacted window. | 
|  | const WindowInfo& windowInfo = *mWindow->getInfo(); | 
|  | ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode, | 
|  | windowInfo.ownerPid, windowInfo.ownerUid, | 
|  | /*hasPermission=*/false, ADISPLAY_ID_DEFAULT)); | 
|  | } | 
|  |  | 
|  | class InputDispatcherSpyWindowTest : public InputDispatcherTest { | 
|  | public: | 
|  | sp<FakeWindowHandle> createSpy() { | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | std::string name = "Fake Spy "; | 
|  | name += std::to_string(mSpyCount++); | 
|  | sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, | 
|  | name.c_str(), ADISPLAY_ID_DEFAULT); | 
|  | spy->setSpy(true); | 
|  | spy->setTrustedOverlay(true); | 
|  | return spy; | 
|  | } | 
|  |  | 
|  | sp<FakeWindowHandle> createForeground() { | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  | return window; | 
|  | } | 
|  |  | 
|  | private: | 
|  | int mSpyCount{0}; | 
|  | }; | 
|  |  | 
|  | using InputDispatcherSpyWindowDeathTest = InputDispatcherSpyWindowTest; | 
|  | /** | 
|  | * Adding a spy window that is not a trusted overlay causes Dispatcher to abort. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowDeathTest, UntrustedSpy_AbortsDispatcher) { | 
|  | testing::GTEST_FLAG(death_test_style) = "threadsafe"; | 
|  | ScopedSilentDeath _silentDeath; | 
|  |  | 
|  | auto spy = createSpy(); | 
|  | spy->setTrustedOverlay(false); | 
|  | ASSERT_DEATH(mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0}), | 
|  | ".* not a trusted overlay"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Input injection into a display with a spy window but no foreground windows should succeed. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, NoForegroundWindow) { | 
|  | auto spy = createSpy(); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Verify the order in which different input windows receive events. The touched foreground window | 
|  | * (if there is one) should always receive the event first. When there are multiple spy windows, the | 
|  | * spy windows will receive the event according to their Z-order, where the top-most spy window will | 
|  | * receive events before ones belows it. | 
|  | * | 
|  | * Here, we set up a scenario with four windows in the following Z order from the top: | 
|  | *    spy1, spy2, window, spy3. | 
|  | * We then inject an event and verify that the foreground "window" receives it first, followed by | 
|  | * "spy1" and "spy2". The "spy3" does not receive the event because it is underneath the foreground | 
|  | * window. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, ReceivesInputInOrder) { | 
|  | auto window = createForeground(); | 
|  | auto spy1 = createSpy(); | 
|  | auto spy2 = createSpy(); | 
|  | auto spy3 = createSpy(); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo(), *spy3->getInfo()}, {}, 0, 0}); | 
|  | const std::vector<sp<FakeWindowHandle>> channels{spy1, spy2, window, spy3}; | 
|  | const size_t numChannels = channels.size(); | 
|  |  | 
|  | base::unique_fd epollFd(epoll_create1(EPOLL_CLOEXEC)); | 
|  | if (!epollFd.ok()) { | 
|  | FAIL() << "Failed to create epoll fd"; | 
|  | } | 
|  |  | 
|  | for (size_t i = 0; i < numChannels; i++) { | 
|  | struct epoll_event event = {.events = EPOLLIN, .data.u64 = i}; | 
|  | if (epoll_ctl(epollFd.get(), EPOLL_CTL_ADD, channels[i]->getChannelFd(), &event) < 0) { | 
|  | FAIL() << "Failed to add fd to epoll"; | 
|  | } | 
|  | } | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | std::vector<size_t> eventOrder; | 
|  | std::vector<struct epoll_event> events(numChannels); | 
|  | for (;;) { | 
|  | const int nFds = epoll_wait(epollFd.get(), events.data(), static_cast<int>(numChannels), | 
|  | (100ms).count()); | 
|  | if (nFds < 0) { | 
|  | FAIL() << "Failed to call epoll_wait"; | 
|  | } | 
|  | if (nFds == 0) { | 
|  | break; // epoll_wait timed out | 
|  | } | 
|  | for (int i = 0; i < nFds; i++) { | 
|  | ASSERT_EQ(static_cast<uint32_t>(EPOLLIN), events[i].events); | 
|  | eventOrder.push_back(static_cast<size_t>(events[i].data.u64)); | 
|  | channels[i]->consumeMotionDown(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Verify the order in which the events were received. | 
|  | EXPECT_EQ(3u, eventOrder.size()); | 
|  | EXPECT_EQ(2u, eventOrder[0]); // index 2: window | 
|  | EXPECT_EQ(0u, eventOrder[1]); // index 0: spy1 | 
|  | EXPECT_EQ(1u, eventOrder[2]); // index 1: spy2 | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A spy window using the NOT_TOUCHABLE flag does not receive events. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, NotTouchable) { | 
|  | auto window = createForeground(); | 
|  | auto spy = createSpy(); | 
|  | spy->setTouchable(false); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | spy->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A spy window will only receive gestures that originate within its touchable region. Gestures that | 
|  | * have their ACTION_DOWN outside of the touchable region of the spy window will not be dispatched | 
|  | * to the window. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, TouchableRegion) { | 
|  | auto window = createForeground(); | 
|  | auto spy = createSpy(); | 
|  | spy->setTouchableRegion(Region{{0, 0, 20, 20}}); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Inject an event outside the spy window's touchable region. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spy->assertNoEvents(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionUp(); | 
|  | spy->assertNoEvents(); | 
|  |  | 
|  | // Inject an event inside the spy window's touchable region. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {5, 10})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spy->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A spy window can listen for touches outside its touchable region using the WATCH_OUTSIDE_TOUCHES | 
|  | * flag, but it will get zero-ed out coordinates if the foreground has a different owner. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, WatchOutsideTouches) { | 
|  | auto window = createForeground(); | 
|  | window->setOwnerInfo(gui::Pid{12}, gui::Uid{34}); | 
|  | auto spy = createSpy(); | 
|  | spy->setWatchOutsideTouch(true); | 
|  | spy->setOwnerInfo(gui::Pid{56}, gui::Uid{78}); | 
|  | spy->setFrame(Rect{0, 0, 20, 20}); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Inject an event outside the spy window's frame and touchable region. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spy->consumeMotionOutsideWithZeroedCoords(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Even when a spy window spans over multiple foreground windows, the spy should receive all | 
|  | * pointers that are down within its bounds. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, ReceivesMultiplePointers) { | 
|  | auto windowLeft = createForeground(); | 
|  | windowLeft->setFrame({0, 0, 100, 200}); | 
|  | auto windowRight = createForeground(); | 
|  | windowRight->setFrame({100, 0, 200, 200}); | 
|  | auto spy = createSpy(); | 
|  | spy->setFrame({0, 0, 200, 200}); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*spy->getInfo(), *windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowLeft->consumeMotionDown(); | 
|  | spy->consumeMotionDown(); | 
|  |  | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowRight->consumeMotionDown(); | 
|  | spy->consumeMotionPointerDown(/*pointerIndex=*/1); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When the first pointer lands outside the spy window and the second pointer lands inside it, the | 
|  | * the spy should receive the second pointer with ACTION_DOWN. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, ReceivesSecondPointerAsDown) { | 
|  | auto window = createForeground(); | 
|  | window->setFrame({0, 0, 200, 200}); | 
|  | auto spyRight = createSpy(); | 
|  | spyRight->setFrame({100, 0, 200, 200}); | 
|  | mDispatcher->onWindowInfosChanged({{*spyRight->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spyRight->assertNoEvents(); | 
|  |  | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionPointerDown(/*pointerIndex=*/1); | 
|  | spyRight->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The spy window should not be able to affect whether or not touches are split. Only the foreground | 
|  | * windows should be allowed to control split touch. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, SplitIfNoForegroundWindowTouched) { | 
|  | // This spy window prevents touch splitting. However, we still expect to split touches | 
|  | // because a foreground window has not disabled splitting. | 
|  | auto spy = createSpy(); | 
|  | spy->setPreventSplitting(true); | 
|  |  | 
|  | auto window = createForeground(); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // First finger down, no window touched. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Second finger down on window, the window should receive touch down. | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | spy->consumeMotionPointerDown(/*pointerIndex=*/1); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A spy window will usually be implemented as an un-focusable window. Verify that these windows | 
|  | * do not receive key events. | 
|  | */ | 
|  | TEST_F(InputDispatcherSpyWindowTest, UnfocusableSpyDoesNotReceiveKeyEvents) { | 
|  | auto spy = createSpy(); | 
|  | spy->setFocusable(false); | 
|  |  | 
|  | auto window = createForeground(); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | spy->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | using InputDispatcherPilferPointersTest = InputDispatcherSpyWindowTest; | 
|  |  | 
|  | /** | 
|  | * A spy window can pilfer pointers. When this happens, touch gestures used by the spy window that | 
|  | * are currently sent to any other windows - including other spy windows - will also be cancelled. | 
|  | */ | 
|  | TEST_F(InputDispatcherPilferPointersTest, PilferPointers) { | 
|  | auto window = createForeground(); | 
|  | auto spy1 = createSpy(); | 
|  | auto spy2 = createSpy(); | 
|  | mDispatcher->onWindowInfosChanged( | 
|  | {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spy1->consumeMotionDown(); | 
|  | spy2->consumeMotionDown(); | 
|  |  | 
|  | // Pilfer pointers from the second spy window. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spy2->getToken())); | 
|  | spy2->assertNoEvents(); | 
|  | spy1->consumeMotionCancel(); | 
|  | window->consumeMotionCancel(); | 
|  |  | 
|  | // The rest of the gesture should only be sent to the second spy window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy2->consumeMotionMove(); | 
|  | spy1->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A spy window can pilfer pointers for a gesture even after the foreground window has been removed | 
|  | * in the middle of the gesture. | 
|  | */ | 
|  | TEST_F(InputDispatcherPilferPointersTest, CanPilferAfterWindowIsRemovedMidStream) { | 
|  | auto window = createForeground(); | 
|  | auto spy = createSpy(); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | spy->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->releaseChannel(); | 
|  |  | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * After a spy window pilfers pointers, new pointers that go down in its bounds should be sent to | 
|  | * the spy, but not to any other windows. | 
|  | */ | 
|  | TEST_F(InputDispatcherPilferPointersTest, ContinuesToReceiveGestureAfterPilfer) { | 
|  | auto spy = createSpy(); | 
|  | auto window = createForeground(); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // First finger down on the window and the spy. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {100, 200})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionDown(); | 
|  | window->consumeMotionDown(); | 
|  |  | 
|  | // Spy window pilfers the pointers. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | 
|  | window->consumeMotionCancel(); | 
|  |  | 
|  | // Second finger down on the window and spy, but the window should not receive the pointer down. | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | spy->consumeMotionPointerDown(/*pointerIndex=*/1); | 
|  |  | 
|  | // Third finger goes down outside all windows, so injection should fail. | 
|  | const MotionEvent thirdFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(-5).y(-5)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::FAILED"; | 
|  |  | 
|  | spy->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * After a spy window pilfers pointers, only the pointers used by the spy should be canceled | 
|  | */ | 
|  | TEST_F(InputDispatcherPilferPointersTest, PartiallyPilferRequiredPointers) { | 
|  | auto spy = createSpy(); | 
|  | spy->setFrame(Rect(0, 0, 100, 100)); | 
|  | auto window = createForeground(); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // First finger down on the window only | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {150, 150})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  |  | 
|  | // Second finger down on the spy and window | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionDown(); | 
|  | window->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Third finger down on the spy and window | 
|  | const MotionEvent thirdFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10)) | 
|  | .pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionPointerDown(1); | 
|  | window->consumeMotionPointerDown(2); | 
|  |  | 
|  | // Spy window pilfers the pointers. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | 
|  | window->consumeMotionPointerUp(/*idx=*/2, ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); | 
|  | window->consumeMotionPointerUp(/*idx=*/1, ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | spy->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * After a spy window pilfers pointers, all pilfered pointers that have already been dispatched to | 
|  | * other windows should be canceled. If this results in the cancellation of all pointers for some | 
|  | * window, then that window should receive ACTION_CANCEL. | 
|  | */ | 
|  | TEST_F(InputDispatcherPilferPointersTest, PilferAllRequiredPointers) { | 
|  | auto spy = createSpy(); | 
|  | spy->setFrame(Rect(0, 0, 100, 100)); | 
|  | auto window = createForeground(); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // First finger down on both spy and window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {10, 10})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spy->consumeMotionDown(); | 
|  |  | 
|  | // Second finger down on the spy and window | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | spy->consumeMotionPointerDown(1); | 
|  | window->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Spy window pilfers the pointers. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | 
|  | window->consumeMotionCancel(); | 
|  |  | 
|  | spy->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * After a spy window pilfers pointers, new pointers that are not touching the spy window can still | 
|  | * be sent to other windows | 
|  | */ | 
|  | TEST_F(InputDispatcherPilferPointersTest, CanReceivePointersAfterPilfer) { | 
|  | auto spy = createSpy(); | 
|  | spy->setFrame(Rect(0, 0, 100, 100)); | 
|  | auto window = createForeground(); | 
|  | window->setFrame(Rect(0, 0, 200, 200)); | 
|  |  | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // First finger down on both window and spy | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {10, 10})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | spy->consumeMotionDown(); | 
|  |  | 
|  | // Spy window pilfers the pointers. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | 
|  | window->consumeMotionCancel(); | 
|  |  | 
|  | // Second finger down on the window only | 
|  | const MotionEvent secondFingerDownEvent = | 
|  | MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | 
|  | .displayId(ADISPLAY_ID_DEFAULT) | 
|  | .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | 
|  | .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10)) | 
|  | .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | 
|  | .build(); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(); | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // TODO(b/232530217): do not send the unnecessary MOVE event and delete the next line | 
|  | spy->consumeMotionMove(); | 
|  | spy->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherStylusInterceptorTest : public InputDispatcherTest { | 
|  | public: | 
|  | std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupStylusOverlayScenario() { | 
|  | std::shared_ptr<FakeApplicationHandle> overlayApplication = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> overlay = | 
|  | sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, | 
|  | "Stylus interceptor window", ADISPLAY_ID_DEFAULT); | 
|  | overlay->setFocusable(false); | 
|  | overlay->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); | 
|  | overlay->setTouchable(false); | 
|  | overlay->setInterceptsStylus(true); | 
|  | overlay->setTrustedOverlay(true); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | sp<FakeWindowHandle>::make(application, mDispatcher, "Application window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  | window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | 
|  | return {std::move(overlay), std::move(window)}; | 
|  | } | 
|  |  | 
|  | void sendFingerEvent(int32_t action) { | 
|  | mDispatcher->notifyMotion( | 
|  | generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS, | 
|  | ADISPLAY_ID_DEFAULT, {PointF{20, 20}})); | 
|  | } | 
|  |  | 
|  | void sendStylusEvent(int32_t action) { | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS, | 
|  | ADISPLAY_ID_DEFAULT, {PointF{30, 40}}); | 
|  | motionArgs.pointerProperties[0].toolType = ToolType::STYLUS; | 
|  | mDispatcher->notifyMotion(motionArgs); | 
|  | } | 
|  | }; | 
|  |  | 
|  | using InputDispatcherStylusInterceptorDeathTest = InputDispatcherStylusInterceptorTest; | 
|  |  | 
|  | TEST_F(InputDispatcherStylusInterceptorDeathTest, UntrustedOverlay_AbortsDispatcher) { | 
|  | testing::GTEST_FLAG(death_test_style) = "threadsafe"; | 
|  | ScopedSilentDeath _silentDeath; | 
|  |  | 
|  | auto [overlay, window] = setupStylusOverlayScenario(); | 
|  | overlay->setTrustedOverlay(false); | 
|  | // Configuring an untrusted overlay as a stylus interceptor should cause Dispatcher to abort. | 
|  | ASSERT_DEATH(mDispatcher->onWindowInfosChanged( | 
|  | {{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}), | 
|  | ".* not a trusted overlay"); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherStylusInterceptorTest, ConsmesOnlyStylusEvents) { | 
|  | auto [overlay, window] = setupStylusOverlayScenario(); | 
|  | mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); | 
|  | overlay->consumeMotionDown(); | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_UP); | 
|  | overlay->consumeMotionUp(); | 
|  |  | 
|  | sendFingerEvent(AMOTION_EVENT_ACTION_DOWN); | 
|  | window->consumeMotionDown(); | 
|  | sendFingerEvent(AMOTION_EVENT_ACTION_UP); | 
|  | window->consumeMotionUp(); | 
|  |  | 
|  | overlay->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherStylusInterceptorTest, SpyWindowStylusInterceptor) { | 
|  | auto [overlay, window] = setupStylusOverlayScenario(); | 
|  | overlay->setSpy(true); | 
|  | mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); | 
|  | overlay->consumeMotionDown(); | 
|  | window->consumeMotionDown(); | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_UP); | 
|  | overlay->consumeMotionUp(); | 
|  | window->consumeMotionUp(); | 
|  |  | 
|  | sendFingerEvent(AMOTION_EVENT_ACTION_DOWN); | 
|  | window->consumeMotionDown(); | 
|  | sendFingerEvent(AMOTION_EVENT_ACTION_UP); | 
|  | window->consumeMotionUp(); | 
|  |  | 
|  | overlay->assertNoEvents(); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set up a scenario to test the behavior used by the stylus handwriting detection feature. | 
|  | * The scenario is as follows: | 
|  | *   - The stylus interceptor overlay is configured as a spy window. | 
|  | *   - The stylus interceptor spy receives the start of a new stylus gesture. | 
|  | *   - It pilfers pointers and then configures itself to no longer be a spy. | 
|  | *   - The stylus interceptor continues to receive the rest of the gesture. | 
|  | */ | 
|  | TEST_F(InputDispatcherStylusInterceptorTest, StylusHandwritingScenario) { | 
|  | auto [overlay, window] = setupStylusOverlayScenario(); | 
|  | overlay->setSpy(true); | 
|  | mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); | 
|  | overlay->consumeMotionDown(); | 
|  | window->consumeMotionDown(); | 
|  |  | 
|  | // The interceptor pilfers the pointers. | 
|  | EXPECT_EQ(OK, mDispatcher->pilferPointers(overlay->getToken())); | 
|  | window->consumeMotionCancel(); | 
|  |  | 
|  | // The interceptor configures itself so that it is no longer a spy. | 
|  | overlay->setSpy(false); | 
|  | mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // It continues to receive the rest of the stylus gesture. | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_MOVE); | 
|  | overlay->consumeMotionMove(); | 
|  | sendStylusEvent(AMOTION_EVENT_ACTION_UP); | 
|  | overlay->consumeMotionUp(); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | struct User { | 
|  | gui::Pid mPid; | 
|  | gui::Uid mUid; | 
|  | uint32_t mPolicyFlags{DEFAULT_POLICY_FLAGS}; | 
|  | std::unique_ptr<InputDispatcher>& mDispatcher; | 
|  |  | 
|  | User(std::unique_ptr<InputDispatcher>& dispatcher, gui::Pid pid, gui::Uid uid) | 
|  | : mPid(pid), mUid(uid), mDispatcher(dispatcher) {} | 
|  |  | 
|  | InputEventInjectionResult injectTargetedMotion(int32_t action) const { | 
|  | return injectMotionEvent(*mDispatcher, action, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {100, 200}, | 
|  | {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | systemTime(SYSTEM_TIME_MONOTONIC), {mUid}, mPolicyFlags); | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult injectTargetedKey(int32_t action) const { | 
|  | return inputdispatcher::injectKey(*mDispatcher, action, /*repeatCount=*/0, ADISPLAY_ID_NONE, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | INJECT_EVENT_TIMEOUT, /*allowKeyRepeat=*/false, {mUid}, | 
|  | mPolicyFlags); | 
|  | } | 
|  |  | 
|  | sp<FakeWindowHandle> createWindow(const char* name) const { | 
|  | std::shared_ptr<FakeApplicationHandle> overlayApplication = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, | 
|  | name, ADISPLAY_ID_DEFAULT); | 
|  | window->setOwnerInfo(mPid, mUid); | 
|  | return window; | 
|  | } | 
|  | }; | 
|  |  | 
|  | using InputDispatcherTargetedInjectionTest = InputDispatcherTest; | 
|  |  | 
|  | TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedWindow) { | 
|  | auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | 
|  | auto window = owner.createWindow("Owned window"); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | 
|  | window->consumeMotionDown(); | 
|  |  | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | owner.injectTargetedKey(AKEY_EVENT_ACTION_DOWN)); | 
|  | window->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedWindow) { | 
|  | auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | 
|  | auto window = owner.createWindow("Owned window"); | 
|  | mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | 
|  | EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, | 
|  | rando.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | 
|  |  | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, | 
|  | rando.injectTargetedKey(AKEY_EVENT_ACTION_DOWN)); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedSpyWindow) { | 
|  | auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | 
|  | auto window = owner.createWindow("Owned window"); | 
|  | auto spy = owner.createWindow("Owned spy"); | 
|  | spy->setSpy(true); | 
|  | spy->setTrustedOverlay(true); | 
|  | mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | 
|  | spy->consumeMotionDown(); | 
|  | window->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedSpyWindow) { | 
|  | auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | 
|  | auto window = owner.createWindow("Owned window"); | 
|  |  | 
|  | auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | 
|  | auto randosSpy = rando.createWindow("Rando's spy"); | 
|  | randosSpy->setSpy(true); | 
|  | randosSpy->setTrustedOverlay(true); | 
|  | mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // The event is targeted at owner's window, so injection should succeed, but the spy should | 
|  | // not receive the event. | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | 
|  | randosSpy->assertNoEvents(); | 
|  | window->consumeMotionDown(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoAnyWindowWhenNotTargeting) { | 
|  | auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | 
|  | auto window = owner.createWindow("Owned window"); | 
|  |  | 
|  | auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | 
|  | auto randosSpy = rando.createWindow("Rando's spy"); | 
|  | randosSpy->setSpy(true); | 
|  | randosSpy->setTrustedOverlay(true); | 
|  | mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // A user that has injection permission can inject into any window. | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT)); | 
|  | randosSpy->consumeMotionDown(); | 
|  | window->consumeMotionDown(); | 
|  |  | 
|  | setFocusedWindow(randosSpy); | 
|  | randosSpy->consumeFocusEvent(true); | 
|  |  | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)); | 
|  | randosSpy->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTargetedInjectionTest, CannotGenerateActionOutsideToOtherUids) { | 
|  | auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | 
|  | auto window = owner.createWindow("Owned window"); | 
|  |  | 
|  | auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | 
|  | auto randosWindow = rando.createWindow("Rando's window"); | 
|  | randosWindow->setFrame(Rect{-10, -10, -5, -5}); | 
|  | randosWindow->setWatchOutsideTouch(true); | 
|  | mDispatcher->onWindowInfosChanged({{*randosWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | 
|  |  | 
|  | // Do not allow generation of ACTION_OUTSIDE events into windows owned by different uids. | 
|  | EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | 
|  | window->consumeMotionDown(); | 
|  | randosWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | } // namespace android::inputdispatcher |