|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "InputDispatcher" | 
|  | #define ATRACE_TAG ATRACE_TAG_INPUT | 
|  |  | 
|  | #define LOG_NDEBUG 1 | 
|  |  | 
|  | #include <android-base/chrono_utils.h> | 
|  | #include <android-base/logging.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android/os/IInputConstants.h> | 
|  | #include <binder/Binder.h> | 
|  | #include <ftl/enum.h> | 
|  | #include <log/log_event_list.h> | 
|  | #if defined(__ANDROID__) | 
|  | #include <gui/SurfaceComposerClient.h> | 
|  | #endif | 
|  | #include <input/InputDevice.h> | 
|  | #include <input/PrintTools.h> | 
|  | #include <input/TraceTools.h> | 
|  | #include <openssl/mem.h> | 
|  | #include <powermanager/PowerManager.h> | 
|  | #include <unistd.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <cerrno> | 
|  | #include <cinttypes> | 
|  | #include <climits> | 
|  | #include <cstddef> | 
|  | #include <ctime> | 
|  | #include <queue> | 
|  | #include <sstream> | 
|  |  | 
|  | #include "Connection.h" | 
|  | #include "DebugConfig.h" | 
|  | #include "InputDispatcher.h" | 
|  |  | 
|  | #define INDENT "  " | 
|  | #define INDENT2 "    " | 
|  | #define INDENT3 "      " | 
|  | #define INDENT4 "        " | 
|  |  | 
|  | using namespace android::ftl::flag_operators; | 
|  | using android::base::Error; | 
|  | using android::base::HwTimeoutMultiplier; | 
|  | using android::base::Result; | 
|  | using android::base::StringPrintf; | 
|  | using android::gui::DisplayInfo; | 
|  | using android::gui::FocusRequest; | 
|  | using android::gui::TouchOcclusionMode; | 
|  | using android::gui::WindowInfo; | 
|  | using android::gui::WindowInfoHandle; | 
|  | using android::os::InputEventInjectionResult; | 
|  | using android::os::InputEventInjectionSync; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | namespace { | 
|  | // Temporarily releases a held mutex for the lifetime of the instance. | 
|  | // Named to match std::scoped_lock | 
|  | class scoped_unlock { | 
|  | public: | 
|  | explicit scoped_unlock(std::mutex& mutex) : mMutex(mutex) { mMutex.unlock(); } | 
|  | ~scoped_unlock() { mMutex.lock(); } | 
|  |  | 
|  | private: | 
|  | std::mutex& mMutex; | 
|  | }; | 
|  |  | 
|  | // Default input dispatching timeout if there is no focused application or paused window | 
|  | // from which to determine an appropriate dispatching timeout. | 
|  | const std::chrono::duration DEFAULT_INPUT_DISPATCHING_TIMEOUT = std::chrono::milliseconds( | 
|  | android::os::IInputConstants::UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS * | 
|  | HwTimeoutMultiplier()); | 
|  |  | 
|  | // Amount of time to allow for all pending events to be processed when an app switch | 
|  | // key is on the way.  This is used to preempt input dispatch and drop input events | 
|  | // when an application takes too long to respond and the user has pressed an app switch key. | 
|  | constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
|  |  | 
|  | const std::chrono::duration STALE_EVENT_TIMEOUT = std::chrono::seconds(10) * HwTimeoutMultiplier(); | 
|  |  | 
|  | // Log a warning when an event takes longer than this to process, even if an ANR does not occur. | 
|  | constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec | 
|  |  | 
|  | // Log a warning when an interception call takes longer than this to process. | 
|  | constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; | 
|  |  | 
|  | // Additional key latency in case a connection is still processing some motion events. | 
|  | // This will help with the case when a user touched a button that opens a new window, | 
|  | // and gives us the chance to dispatch the key to this new window. | 
|  | constexpr std::chrono::nanoseconds KEY_WAITING_FOR_EVENTS_TIMEOUT = 500ms; | 
|  |  | 
|  | // Number of recent events to keep for debugging purposes. | 
|  | constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; | 
|  |  | 
|  | // Event log tags. See EventLogTags.logtags for reference. | 
|  | constexpr int LOGTAG_INPUT_INTERACTION = 62000; | 
|  | constexpr int LOGTAG_INPUT_FOCUS = 62001; | 
|  | constexpr int LOGTAG_INPUT_CANCEL = 62003; | 
|  |  | 
|  | const ui::Transform kIdentityTransform; | 
|  |  | 
|  | inline nsecs_t now() { | 
|  | return systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | } | 
|  |  | 
|  | bool isEmpty(const std::stringstream& ss) { | 
|  | return ss.rdbuf()->in_avail() == 0; | 
|  | } | 
|  |  | 
|  | inline const std::string binderToString(const sp<IBinder>& binder) { | 
|  | if (binder == nullptr) { | 
|  | return "<null>"; | 
|  | } | 
|  | return StringPrintf("%p", binder.get()); | 
|  | } | 
|  |  | 
|  | static std::string uidString(const gui::Uid& uid) { | 
|  | return uid.toString(); | 
|  | } | 
|  |  | 
|  | Result<void> checkKeyAction(int32_t action) { | 
|  | switch (action) { | 
|  | case AKEY_EVENT_ACTION_DOWN: | 
|  | case AKEY_EVENT_ACTION_UP: | 
|  | return {}; | 
|  | default: | 
|  | return Error() << "Key event has invalid action code " << action; | 
|  | } | 
|  | } | 
|  |  | 
|  | Result<void> validateKeyEvent(int32_t action) { | 
|  | return checkKeyAction(action); | 
|  | } | 
|  |  | 
|  | Result<void> checkMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { | 
|  | switch (MotionEvent::getActionMasked(action)) { | 
|  | case AMOTION_EVENT_ACTION_DOWN: | 
|  | case AMOTION_EVENT_ACTION_UP: { | 
|  | if (pointerCount != 1) { | 
|  | return Error() << "invalid pointer count " << pointerCount; | 
|  | } | 
|  | return {}; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_MOVE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
|  | case AMOTION_EVENT_ACTION_HOVER_MOVE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_EXIT: { | 
|  | if (pointerCount < 1) { | 
|  | return Error() << "invalid pointer count " << pointerCount; | 
|  | } | 
|  | return {}; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_CANCEL: | 
|  | case AMOTION_EVENT_ACTION_OUTSIDE: | 
|  | case AMOTION_EVENT_ACTION_SCROLL: | 
|  | return {}; | 
|  | case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: { | 
|  | const int32_t index = MotionEvent::getActionIndex(action); | 
|  | if (index < 0) { | 
|  | return Error() << "invalid index " << index << " for " | 
|  | << MotionEvent::actionToString(action); | 
|  | } | 
|  | if (index >= pointerCount) { | 
|  | return Error() << "invalid index " << index << " for pointerCount " << pointerCount; | 
|  | } | 
|  | if (pointerCount <= 1) { | 
|  | return Error() << "invalid pointer count " << pointerCount << " for " | 
|  | << MotionEvent::actionToString(action); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_BUTTON_PRESS: | 
|  | case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { | 
|  | if (actionButton == 0) { | 
|  | return Error() << "action button should be nonzero for " | 
|  | << MotionEvent::actionToString(action); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  | default: | 
|  | return Error() << "invalid action " << action; | 
|  | } | 
|  | } | 
|  |  | 
|  | int64_t millis(std::chrono::nanoseconds t) { | 
|  | return std::chrono::duration_cast<std::chrono::milliseconds>(t).count(); | 
|  | } | 
|  |  | 
|  | Result<void> validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, | 
|  | const PointerProperties* pointerProperties) { | 
|  | Result<void> actionCheck = checkMotionAction(action, actionButton, pointerCount); | 
|  | if (!actionCheck.ok()) { | 
|  | return actionCheck; | 
|  | } | 
|  | if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | 
|  | return Error() << "Motion event has invalid pointer count " << pointerCount | 
|  | << "; value must be between 1 and " << MAX_POINTERS << "."; | 
|  | } | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIdBits; | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | int32_t id = pointerProperties[i].id; | 
|  | if (id < 0 || id > MAX_POINTER_ID) { | 
|  | return Error() << "Motion event has invalid pointer id " << id | 
|  | << "; value must be between 0 and " << MAX_POINTER_ID; | 
|  | } | 
|  | if (pointerIdBits.test(id)) { | 
|  | return Error() << "Motion event has duplicate pointer id " << id; | 
|  | } | 
|  | pointerIdBits.set(id); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | Result<void> validateInputEvent(const InputEvent& event) { | 
|  | switch (event.getType()) { | 
|  | case InputEventType::KEY: { | 
|  | const KeyEvent& key = static_cast<const KeyEvent&>(event); | 
|  | const int32_t action = key.getAction(); | 
|  | return validateKeyEvent(action); | 
|  | } | 
|  | case InputEventType::MOTION: { | 
|  | const MotionEvent& motion = static_cast<const MotionEvent&>(event); | 
|  | const int32_t action = motion.getAction(); | 
|  | const size_t pointerCount = motion.getPointerCount(); | 
|  | const PointerProperties* pointerProperties = motion.getPointerProperties(); | 
|  | const int32_t actionButton = motion.getActionButton(); | 
|  | return validateMotionEvent(action, actionButton, pointerCount, pointerProperties); | 
|  | } | 
|  | default: { | 
|  | return {}; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | std::string dumpRegion(const Region& region) { | 
|  | if (region.isEmpty()) { | 
|  | return "<empty>"; | 
|  | } | 
|  |  | 
|  | std::string dump; | 
|  | bool first = true; | 
|  | Region::const_iterator cur = region.begin(); | 
|  | Region::const_iterator const tail = region.end(); | 
|  | while (cur != tail) { | 
|  | if (first) { | 
|  | first = false; | 
|  | } else { | 
|  | dump += "|"; | 
|  | } | 
|  | dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); | 
|  | cur++; | 
|  | } | 
|  | return dump; | 
|  | } | 
|  |  | 
|  | std::string dumpQueue(const std::deque<DispatchEntry*>& queue, nsecs_t currentTime) { | 
|  | constexpr size_t maxEntries = 50; // max events to print | 
|  | constexpr size_t skipBegin = maxEntries / 2; | 
|  | const size_t skipEnd = queue.size() - maxEntries / 2; | 
|  | // skip from maxEntries / 2 ... size() - maxEntries/2 | 
|  | // only print from 0 .. skipBegin and then from skipEnd .. size() | 
|  |  | 
|  | std::string dump; | 
|  | for (size_t i = 0; i < queue.size(); i++) { | 
|  | const DispatchEntry& entry = *queue[i]; | 
|  | if (i >= skipBegin && i < skipEnd) { | 
|  | dump += StringPrintf(INDENT4 "<skipped %zu entries>\n", skipEnd - skipBegin); | 
|  | i = skipEnd - 1; // it will be incremented to "skipEnd" by 'continue' | 
|  | continue; | 
|  | } | 
|  | dump.append(INDENT4); | 
|  | dump += entry.eventEntry->getDescription(); | 
|  | dump += StringPrintf(", seq=%" PRIu32 ", targetFlags=%s, resolvedAction=%d, age=%" PRId64 | 
|  | "ms", | 
|  | entry.seq, entry.targetFlags.string().c_str(), entry.resolvedAction, | 
|  | ns2ms(currentTime - entry.eventEntry->eventTime)); | 
|  | if (entry.deliveryTime != 0) { | 
|  | // This entry was delivered, so add information on how long we've been waiting | 
|  | dump += StringPrintf(", wait=%" PRId64 "ms", ns2ms(currentTime - entry.deliveryTime)); | 
|  | } | 
|  | dump.append("\n"); | 
|  | } | 
|  | return dump; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Find the entry in std::unordered_map by key, and return it. | 
|  | * If the entry is not found, return a default constructed entry. | 
|  | * | 
|  | * Useful when the entries are vectors, since an empty vector will be returned | 
|  | * if the entry is not found. | 
|  | * Also useful when the entries are sp<>. If an entry is not found, nullptr is returned. | 
|  | */ | 
|  | template <typename K, typename V> | 
|  | V getValueByKey(const std::unordered_map<K, V>& map, K key) { | 
|  | auto it = map.find(key); | 
|  | return it != map.end() ? it->second : V{}; | 
|  | } | 
|  |  | 
|  | bool haveSameToken(const sp<WindowInfoHandle>& first, const sp<WindowInfoHandle>& second) { | 
|  | if (first == second) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (first == nullptr || second == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return first->getToken() == second->getToken(); | 
|  | } | 
|  |  | 
|  | bool haveSameApplicationToken(const WindowInfo* first, const WindowInfo* second) { | 
|  | if (first == nullptr || second == nullptr) { | 
|  | return false; | 
|  | } | 
|  | return first->applicationInfo.token != nullptr && | 
|  | first->applicationInfo.token == second->applicationInfo.token; | 
|  | } | 
|  |  | 
|  | template <typename T> | 
|  | size_t firstMarkedBit(T set) { | 
|  | // TODO: replace with std::countr_zero from <bit> when that's available | 
|  | LOG_ALWAYS_FATAL_IF(set.none()); | 
|  | size_t i = 0; | 
|  | while (!set.test(i)) { | 
|  | i++; | 
|  | } | 
|  | return i; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<DispatchEntry> createDispatchEntry( | 
|  | const InputTarget& inputTarget, std::shared_ptr<EventEntry> eventEntry, | 
|  | ftl::Flags<InputTarget::Flags> inputTargetFlags) { | 
|  | if (inputTarget.useDefaultPointerTransform()) { | 
|  | const ui::Transform& transform = inputTarget.getDefaultPointerTransform(); | 
|  | return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, transform, | 
|  | inputTarget.displayTransform, | 
|  | inputTarget.globalScaleFactor); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  |  | 
|  | std::vector<PointerCoords> pointerCoords; | 
|  | pointerCoords.resize(motionEntry.pointerCount); | 
|  |  | 
|  | // Use the first pointer information to normalize all other pointers. This could be any pointer | 
|  | // as long as all other pointers are normalized to the same value and the final DispatchEntry | 
|  | // uses the transform for the normalized pointer. | 
|  | const ui::Transform& firstPointerTransform = | 
|  | inputTarget.pointerTransforms[firstMarkedBit(inputTarget.pointerIds)]; | 
|  | ui::Transform inverseFirstTransform = firstPointerTransform.inverse(); | 
|  |  | 
|  | // Iterate through all pointers in the event to normalize against the first. | 
|  | for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) { | 
|  | const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | const ui::Transform& currTransform = inputTarget.pointerTransforms[pointerId]; | 
|  |  | 
|  | pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]); | 
|  | // First, apply the current pointer's transform to update the coordinates into | 
|  | // window space. | 
|  | pointerCoords[pointerIndex].transform(currTransform); | 
|  | // Next, apply the inverse transform of the normalized coordinates so the | 
|  | // current coordinates are transformed into the normalized coordinate space. | 
|  | pointerCoords[pointerIndex].transform(inverseFirstTransform); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<MotionEntry> combinedMotionEntry = | 
|  | std::make_unique<MotionEntry>(motionEntry.id, motionEntry.eventTime, | 
|  | motionEntry.deviceId, motionEntry.source, | 
|  | motionEntry.displayId, motionEntry.policyFlags, | 
|  | motionEntry.action, motionEntry.actionButton, | 
|  | motionEntry.flags, motionEntry.metaState, | 
|  | motionEntry.buttonState, motionEntry.classification, | 
|  | motionEntry.edgeFlags, motionEntry.xPrecision, | 
|  | motionEntry.yPrecision, motionEntry.xCursorPosition, | 
|  | motionEntry.yCursorPosition, motionEntry.downTime, | 
|  | motionEntry.pointerCount, motionEntry.pointerProperties, | 
|  | pointerCoords.data()); | 
|  |  | 
|  | if (motionEntry.injectionState) { | 
|  | combinedMotionEntry->injectionState = motionEntry.injectionState; | 
|  | combinedMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<DispatchEntry> dispatchEntry = | 
|  | std::make_unique<DispatchEntry>(std::move(combinedMotionEntry), inputTargetFlags, | 
|  | firstPointerTransform, inputTarget.displayTransform, | 
|  | inputTarget.globalScaleFactor); | 
|  | return dispatchEntry; | 
|  | } | 
|  |  | 
|  | status_t openInputChannelPair(const std::string& name, std::shared_ptr<InputChannel>& serverChannel, | 
|  | std::unique_ptr<InputChannel>& clientChannel) { | 
|  | std::unique_ptr<InputChannel> uniqueServerChannel; | 
|  | status_t result = InputChannel::openInputChannelPair(name, uniqueServerChannel, clientChannel); | 
|  |  | 
|  | serverChannel = std::move(uniqueServerChannel); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | template <typename T> | 
|  | bool sharedPointersEqual(const std::shared_ptr<T>& lhs, const std::shared_ptr<T>& rhs) { | 
|  | if (lhs == nullptr && rhs == nullptr) { | 
|  | return true; | 
|  | } | 
|  | if (lhs == nullptr || rhs == nullptr) { | 
|  | return false; | 
|  | } | 
|  | return *lhs == *rhs; | 
|  | } | 
|  |  | 
|  | KeyEvent createKeyEvent(const KeyEntry& entry) { | 
|  | KeyEvent event; | 
|  | event.initialize(entry.id, entry.deviceId, entry.source, entry.displayId, INVALID_HMAC, | 
|  | entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, | 
|  | entry.repeatCount, entry.downTime, entry.eventTime); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | bool shouldReportMetricsForConnection(const Connection& connection) { | 
|  | // Do not keep track of gesture monitors. They receive every event and would disproportionately | 
|  | // affect the statistics. | 
|  | if (connection.monitor) { | 
|  | return false; | 
|  | } | 
|  | // If the connection is experiencing ANR, let's skip it. We have separate ANR metrics | 
|  | if (!connection.responsive) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { | 
|  | const EventEntry& eventEntry = *dispatchEntry.eventEntry; | 
|  | const int32_t& inputEventId = eventEntry.id; | 
|  | if (inputEventId != dispatchEntry.resolvedEventId) { | 
|  | // Event was transmuted | 
|  | return false; | 
|  | } | 
|  | if (inputEventId == android::os::IInputConstants::INVALID_INPUT_EVENT_ID) { | 
|  | return false; | 
|  | } | 
|  | // Only track latency for events that originated from hardware | 
|  | if (eventEntry.isSynthesized()) { | 
|  | return false; | 
|  | } | 
|  | const EventEntry::Type& inputEventEntryType = eventEntry.type; | 
|  | if (inputEventEntryType == EventEntry::Type::KEY) { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { | 
|  | return false; | 
|  | } | 
|  | } else if (inputEventEntryType == EventEntry::Type::MOTION) { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL || | 
|  | motionEntry.action == AMOTION_EVENT_ACTION_HOVER_EXIT) { | 
|  | return false; | 
|  | } | 
|  | } else { | 
|  | // Not a key or a motion | 
|  | return false; | 
|  | } | 
|  | if (!shouldReportMetricsForConnection(connection)) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Connection is responsive if it has no events in the waitQueue that are older than the | 
|  | * current time. | 
|  | */ | 
|  | bool isConnectionResponsive(const Connection& connection) { | 
|  | const nsecs_t currentTime = now(); | 
|  | for (const DispatchEntry* entry : connection.waitQueue) { | 
|  | if (entry->timeoutTime < currentTime) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Returns true if the event type passed as argument represents a user activity. | 
|  | bool isUserActivityEvent(const EventEntry& eventEntry) { | 
|  | switch (eventEntry.type) { | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::DRAG: | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | return false; | 
|  | case EventEntry::Type::KEY: | 
|  | case EventEntry::Type::MOTION: | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Returns true if the given window can accept pointer events at the given display location. | 
|  | bool windowAcceptsTouchAt(const WindowInfo& windowInfo, int32_t displayId, float x, float y, | 
|  | bool isStylus, const ui::Transform& displayTransform) { | 
|  | const auto inputConfig = windowInfo.inputConfig; | 
|  | if (windowInfo.displayId != displayId || | 
|  | inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { | 
|  | return false; | 
|  | } | 
|  | const bool windowCanInterceptTouch = isStylus && windowInfo.interceptsStylus(); | 
|  | if (inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE) && !windowCanInterceptTouch) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Window Manager works in the logical display coordinate space. When it specifies bounds for a | 
|  | // window as (l, t, r, b), the range of x in [l, r) and y in [t, b) are considered to be inside | 
|  | // the window. Points on the right and bottom edges should not be inside the window, so we need | 
|  | // to be careful about performing a hit test when the display is rotated, since the "right" and | 
|  | // "bottom" of the window will be different in the display (un-rotated) space compared to in the | 
|  | // logical display in which WM determined the bounds. Perform the hit test in the logical | 
|  | // display space to ensure these edges are considered correctly in all orientations. | 
|  | const auto touchableRegion = displayTransform.transform(windowInfo.touchableRegion); | 
|  | const auto p = displayTransform.transform(x, y); | 
|  | if (!touchableRegion.contains(std::floor(p.x), std::floor(p.y))) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool isPointerFromStylus(const MotionEntry& entry, int32_t pointerIndex) { | 
|  | return isFromSource(entry.source, AINPUT_SOURCE_STYLUS) && | 
|  | isStylusToolType(entry.pointerProperties[pointerIndex].toolType); | 
|  | } | 
|  |  | 
|  | // Determines if the given window can be targeted as InputTarget::Flags::FOREGROUND. | 
|  | // Foreground events are only sent to "foreground targetable" windows, but not all gestures sent to | 
|  | // such window are necessarily targeted with the flag. For example, an event with ACTION_OUTSIDE can | 
|  | // be sent to such a window, but it is not a foreground event and doesn't use | 
|  | // InputTarget::Flags::FOREGROUND. | 
|  | bool canReceiveForegroundTouches(const WindowInfo& info) { | 
|  | // A non-touchable window can still receive touch events (e.g. in the case of | 
|  | // STYLUS_INTERCEPTOR), so prevent such windows from receiving foreground events for touches. | 
|  | return !info.inputConfig.test(gui::WindowInfo::InputConfig::NOT_TOUCHABLE) && !info.isSpy(); | 
|  | } | 
|  |  | 
|  | bool isWindowOwnedBy(const sp<WindowInfoHandle>& windowHandle, gui::Pid pid, gui::Uid uid) { | 
|  | if (windowHandle == nullptr) { | 
|  | return false; | 
|  | } | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | if (pid == windowInfo->ownerPid && uid == windowInfo->ownerUid) { | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Checks targeted injection using the window's owner's uid. | 
|  | // Returns an empty string if an entry can be sent to the given window, or an error message if the | 
|  | // entry is a targeted injection whose uid target doesn't match the window owner. | 
|  | std::optional<std::string> verifyTargetedInjection(const sp<WindowInfoHandle>& window, | 
|  | const EventEntry& entry) { | 
|  | if (entry.injectionState == nullptr || !entry.injectionState->targetUid) { | 
|  | // The event was not injected, or the injected event does not target a window. | 
|  | return {}; | 
|  | } | 
|  | const auto uid = *entry.injectionState->targetUid; | 
|  | if (window == nullptr) { | 
|  | return StringPrintf("No valid window target for injection into uid %s.", | 
|  | uid.toString().c_str()); | 
|  | } | 
|  | if (entry.injectionState->targetUid != window->getInfo()->ownerUid) { | 
|  | return StringPrintf("Injected event targeted at uid %s would be dispatched to window '%s' " | 
|  | "owned by uid %s.", | 
|  | uid.toString().c_str(), window->getName().c_str(), | 
|  | window->getInfo()->ownerUid.toString().c_str()); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::pair<float, float> resolveTouchedPosition(const MotionEntry& entry) { | 
|  | const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE); | 
|  | // Always dispatch mouse events to cursor position. | 
|  | if (isFromMouse) { | 
|  | return {entry.xCursorPosition, entry.yCursorPosition}; | 
|  | } | 
|  |  | 
|  | const int32_t pointerIndex = MotionEvent::getActionIndex(entry.action); | 
|  | return {entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)}; | 
|  | } | 
|  |  | 
|  | std::optional<nsecs_t> getDownTime(const EventEntry& eventEntry) { | 
|  | if (eventEntry.type == EventEntry::Type::KEY) { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | return keyEntry.downTime; | 
|  | } else if (eventEntry.type == EventEntry::Type::MOTION) { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  | return motionEntry.downTime; | 
|  | } | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Compare the old touch state to the new touch state, and generate the corresponding touched | 
|  | * windows (== input targets). | 
|  | * If a window had the hovering pointer, but now it doesn't, produce HOVER_EXIT for that window. | 
|  | * If the pointer just entered the new window, produce HOVER_ENTER. | 
|  | * For pointers remaining in the window, produce HOVER_MOVE. | 
|  | */ | 
|  | std::vector<TouchedWindow> getHoveringWindowsLocked(const TouchState* oldState, | 
|  | const TouchState& newTouchState, | 
|  | const MotionEntry& entry) { | 
|  | std::vector<TouchedWindow> out; | 
|  | const int32_t maskedAction = MotionEvent::getActionMasked(entry.action); | 
|  | if (maskedAction != AMOTION_EVENT_ACTION_HOVER_ENTER && | 
|  | maskedAction != AMOTION_EVENT_ACTION_HOVER_MOVE && | 
|  | maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT) { | 
|  | // Not a hover event - don't need to do anything | 
|  | return out; | 
|  | } | 
|  |  | 
|  | // We should consider all hovering pointers here. But for now, just use the first one | 
|  | const int32_t pointerId = entry.pointerProperties[0].id; | 
|  |  | 
|  | std::set<sp<WindowInfoHandle>> oldWindows; | 
|  | if (oldState != nullptr) { | 
|  | oldWindows = oldState->getWindowsWithHoveringPointer(entry.deviceId, pointerId); | 
|  | } | 
|  |  | 
|  | std::set<sp<WindowInfoHandle>> newWindows = | 
|  | newTouchState.getWindowsWithHoveringPointer(entry.deviceId, pointerId); | 
|  |  | 
|  | // If the pointer is no longer in the new window set, send HOVER_EXIT. | 
|  | for (const sp<WindowInfoHandle>& oldWindow : oldWindows) { | 
|  | if (newWindows.find(oldWindow) == newWindows.end()) { | 
|  | TouchedWindow touchedWindow; | 
|  | touchedWindow.windowHandle = oldWindow; | 
|  | touchedWindow.targetFlags = InputTarget::Flags::DISPATCH_AS_HOVER_EXIT; | 
|  | out.push_back(touchedWindow); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<WindowInfoHandle>& newWindow : newWindows) { | 
|  | TouchedWindow touchedWindow; | 
|  | touchedWindow.windowHandle = newWindow; | 
|  | if (oldWindows.find(newWindow) == oldWindows.end()) { | 
|  | // Any windows that have this pointer now, and didn't have it before, should get | 
|  | // HOVER_ENTER | 
|  | touchedWindow.targetFlags = InputTarget::Flags::DISPATCH_AS_HOVER_ENTER; | 
|  | } else { | 
|  | // This pointer was already sent to the window. Use ACTION_HOVER_MOVE. | 
|  | if (CC_UNLIKELY(maskedAction != AMOTION_EVENT_ACTION_HOVER_MOVE)) { | 
|  | android::base::LogSeverity severity = android::base::LogSeverity::FATAL; | 
|  | if (entry.flags & AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT) { | 
|  | // The Accessibility injected touch exploration event stream | 
|  | // has known inconsistencies, so log ERROR instead of | 
|  | // crashing the device with FATAL. | 
|  | // TODO(b/299977100): Move a11y severity back to FATAL. | 
|  | severity = android::base::LogSeverity::ERROR; | 
|  | } | 
|  | LOG(severity) << "Expected ACTION_HOVER_MOVE instead of " << entry.getDescription(); | 
|  | } | 
|  | touchedWindow.targetFlags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  | } | 
|  | touchedWindow.addHoveringPointer(entry.deviceId, pointerId); | 
|  | if (canReceiveForegroundTouches(*newWindow->getInfo())) { | 
|  | touchedWindow.targetFlags |= InputTarget::Flags::FOREGROUND; | 
|  | } | 
|  | out.push_back(touchedWindow); | 
|  | } | 
|  | return out; | 
|  | } | 
|  |  | 
|  | template <typename T> | 
|  | std::vector<T>& operator+=(std::vector<T>& left, const std::vector<T>& right) { | 
|  | left.insert(left.end(), right.begin(), right.end()); | 
|  | return left; | 
|  | } | 
|  |  | 
|  | // Filter windows in a TouchState and targets in a vector to remove untrusted windows/targets from | 
|  | // both. | 
|  | void filterUntrustedTargets(TouchState& touchState, std::vector<InputTarget>& targets) { | 
|  | std::erase_if(touchState.windows, [&](const TouchedWindow& window) { | 
|  | if (!window.windowHandle->getInfo()->inputConfig.test( | 
|  | WindowInfo::InputConfig::TRUSTED_OVERLAY)) { | 
|  | // In addition to TouchState, erase this window from the input targets! We don't have a | 
|  | // good way to do this today except by adding a nested loop. | 
|  | // TODO(b/282025641): simplify this code once InputTargets are being identified | 
|  | // separately from TouchedWindows. | 
|  | std::erase_if(targets, [&](const InputTarget& target) { | 
|  | return target.inputChannel->getConnectionToken() == window.windowHandle->getToken(); | 
|  | }); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | }); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * In general, touch should be always split between windows. Some exceptions: | 
|  | * 1. Don't split touch if all of the below is true: | 
|  | *     (a) we have an active pointer down *and* | 
|  | *     (b) a new pointer is going down that's from the same device *and* | 
|  | *     (c) the window that's receiving the current pointer does not support split touch. | 
|  | * 2. Don't split mouse events | 
|  | */ | 
|  | bool shouldSplitTouch(const TouchState& touchState, const MotionEntry& entry) { | 
|  | if (isFromSource(entry.source, AINPUT_SOURCE_MOUSE)) { | 
|  | // We should never split mouse events | 
|  | return false; | 
|  | } | 
|  | for (const TouchedWindow& touchedWindow : touchState.windows) { | 
|  | if (touchedWindow.windowHandle->getInfo()->isSpy()) { | 
|  | // Spy windows should not affect whether or not touch is split. | 
|  | continue; | 
|  | } | 
|  | if (touchedWindow.windowHandle->getInfo()->supportsSplitTouch()) { | 
|  | continue; | 
|  | } | 
|  | if (touchedWindow.windowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::IS_WALLPAPER)) { | 
|  | // Wallpaper window should not affect whether or not touch is split | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (touchedWindow.hasTouchingPointers(entry.deviceId)) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | // --- InputDispatcher --- | 
|  |  | 
|  | InputDispatcher::InputDispatcher(InputDispatcherPolicyInterface& policy) | 
|  | : InputDispatcher(policy, STALE_EVENT_TIMEOUT) {} | 
|  |  | 
|  | InputDispatcher::InputDispatcher(InputDispatcherPolicyInterface& policy, | 
|  | std::chrono::nanoseconds staleEventTimeout) | 
|  | : mPolicy(policy), | 
|  | mPendingEvent(nullptr), | 
|  | mLastDropReason(DropReason::NOT_DROPPED), | 
|  | mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER), | 
|  | mAppSwitchSawKeyDown(false), | 
|  | mAppSwitchDueTime(LLONG_MAX), | 
|  | mNextUnblockedEvent(nullptr), | 
|  | mMonitorDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT), | 
|  | mDispatchEnabled(false), | 
|  | mDispatchFrozen(false), | 
|  | mInputFilterEnabled(false), | 
|  | mMaximumObscuringOpacityForTouch(1.0f), | 
|  | mFocusedDisplayId(ADISPLAY_ID_DEFAULT), | 
|  | mWindowTokenWithPointerCapture(nullptr), | 
|  | mStaleEventTimeout(staleEventTimeout), | 
|  | mLatencyAggregator(), | 
|  | mLatencyTracker(&mLatencyAggregator) { | 
|  | mLooper = sp<Looper>::make(false); | 
|  | mReporter = createInputReporter(); | 
|  |  | 
|  | mWindowInfoListener = sp<DispatcherWindowListener>::make(*this); | 
|  | #if defined(__ANDROID__) | 
|  | SurfaceComposerClient::getDefault()->addWindowInfosListener(mWindowInfoListener); | 
|  | #endif | 
|  | mKeyRepeatState.lastKeyEntry = nullptr; | 
|  | } | 
|  |  | 
|  | InputDispatcher::~InputDispatcher() { | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | mCommandQueue.clear(); | 
|  |  | 
|  | while (!mConnectionsByToken.empty()) { | 
|  | std::shared_ptr<Connection> connection = mConnectionsByToken.begin()->second; | 
|  | removeInputChannelLocked(connection->inputChannel->getConnectionToken(), /*notify=*/false); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::start() { | 
|  | if (mThread) { | 
|  | return ALREADY_EXISTS; | 
|  | } | 
|  | mThread = std::make_unique<InputThread>( | 
|  | "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); }); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::stop() { | 
|  | if (mThread && mThread->isCallingThread()) { | 
|  | ALOGE("InputDispatcher cannot be stopped from its own thread!"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | mThread.reset(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnce() { | 
|  | nsecs_t nextWakeupTime = LLONG_MAX; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | mDispatcherIsAlive.notify_all(); | 
|  |  | 
|  | // Run a dispatch loop if there are no pending commands. | 
|  | // The dispatch loop might enqueue commands to run afterwards. | 
|  | if (!haveCommandsLocked()) { | 
|  | dispatchOnceInnerLocked(&nextWakeupTime); | 
|  | } | 
|  |  | 
|  | // Run all pending commands if there are any. | 
|  | // If any commands were run then force the next poll to wake up immediately. | 
|  | if (runCommandsLockedInterruptable()) { | 
|  | nextWakeupTime = LLONG_MIN; | 
|  | } | 
|  |  | 
|  | // If we are still waiting for ack on some events, | 
|  | // we might have to wake up earlier to check if an app is anr'ing. | 
|  | const nsecs_t nextAnrCheck = processAnrsLocked(); | 
|  | nextWakeupTime = std::min(nextWakeupTime, nextAnrCheck); | 
|  |  | 
|  | // We are about to enter an infinitely long sleep, because we have no commands or | 
|  | // pending or queued events | 
|  | if (nextWakeupTime == LLONG_MAX) { | 
|  | mDispatcherEnteredIdle.notify_all(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wait for callback or timeout or wake.  (make sure we round up, not down) | 
|  | nsecs_t currentTime = now(); | 
|  | int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | 
|  | mLooper->pollOnce(timeoutMillis); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Raise ANR if there is no focused window. | 
|  | * Before the ANR is raised, do a final state check: | 
|  | * 1. The currently focused application must be the same one we are waiting for. | 
|  | * 2. Ensure we still don't have a focused window. | 
|  | */ | 
|  | void InputDispatcher::processNoFocusedWindowAnrLocked() { | 
|  | // Check if the application that we are waiting for is still focused. | 
|  | std::shared_ptr<InputApplicationHandle> focusedApplication = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, mAwaitedApplicationDisplayId); | 
|  | if (focusedApplication == nullptr || | 
|  | focusedApplication->getApplicationToken() != | 
|  | mAwaitedFocusedApplication->getApplicationToken()) { | 
|  | // Unexpected because we should have reset the ANR timer when focused application changed | 
|  | ALOGE("Waited for a focused window, but focused application has already changed to %s", | 
|  | focusedApplication->getName().c_str()); | 
|  | return; // The focused application has changed. | 
|  | } | 
|  |  | 
|  | const sp<WindowInfoHandle>& focusedWindowHandle = | 
|  | getFocusedWindowHandleLocked(mAwaitedApplicationDisplayId); | 
|  | if (focusedWindowHandle != nullptr) { | 
|  | return; // We now have a focused window. No need for ANR. | 
|  | } | 
|  | onAnrLocked(mAwaitedFocusedApplication); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Check if any of the connections' wait queues have events that are too old. | 
|  | * If we waited for events to be ack'ed for more than the window timeout, raise an ANR. | 
|  | * Return the time at which we should wake up next. | 
|  | */ | 
|  | nsecs_t InputDispatcher::processAnrsLocked() { | 
|  | const nsecs_t currentTime = now(); | 
|  | nsecs_t nextAnrCheck = LLONG_MAX; | 
|  | // Check if we are waiting for a focused window to appear. Raise ANR if waited too long | 
|  | if (mNoFocusedWindowTimeoutTime.has_value() && mAwaitedFocusedApplication != nullptr) { | 
|  | if (currentTime >= *mNoFocusedWindowTimeoutTime) { | 
|  | processNoFocusedWindowAnrLocked(); | 
|  | mAwaitedFocusedApplication.reset(); | 
|  | mNoFocusedWindowTimeoutTime = std::nullopt; | 
|  | return LLONG_MIN; | 
|  | } else { | 
|  | // Keep waiting. We will drop the event when mNoFocusedWindowTimeoutTime comes. | 
|  | nextAnrCheck = *mNoFocusedWindowTimeoutTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check if any connection ANRs are due | 
|  | nextAnrCheck = std::min(nextAnrCheck, mAnrTracker.firstTimeout()); | 
|  | if (currentTime < nextAnrCheck) { // most likely scenario | 
|  | return nextAnrCheck;          // everything is normal. Let's check again at nextAnrCheck | 
|  | } | 
|  |  | 
|  | // If we reached here, we have an unresponsive connection. | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(mAnrTracker.firstToken()); | 
|  | if (connection == nullptr) { | 
|  | ALOGE("Could not find connection for entry %" PRId64, mAnrTracker.firstTimeout()); | 
|  | return nextAnrCheck; | 
|  | } | 
|  | connection->responsive = false; | 
|  | // Stop waking up for this unresponsive connection | 
|  | mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); | 
|  | onAnrLocked(connection); | 
|  | return LLONG_MIN; | 
|  | } | 
|  |  | 
|  | std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked( | 
|  | const std::shared_ptr<Connection>& connection) { | 
|  | if (connection->monitor) { | 
|  | return mMonitorDispatchingTimeout; | 
|  | } | 
|  | const sp<WindowInfoHandle> window = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | if (window != nullptr) { | 
|  | return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | } | 
|  | return DEFAULT_INPUT_DISPATCHING_TIMEOUT; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Reset the key repeat timer whenever normal dispatch is suspended while the | 
|  | // device is in a non-interactive state.  This is to ensure that we abort a key | 
|  | // repeat if the device is just coming out of sleep. | 
|  | if (!mDispatchEnabled) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | // If dispatching is frozen, do not process timeouts or try to deliver any new events. | 
|  | if (mDispatchFrozen) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dispatch frozen.  Waiting some more."); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Optimize latency of app switches. | 
|  | // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | 
|  | // been pressed.  When it expires, we preempt dispatch and drop all other pending events. | 
|  | bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | 
|  | if (mAppSwitchDueTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mAppSwitchDueTime; | 
|  | } | 
|  |  | 
|  | // Ready to start a new event. | 
|  | // If we don't already have a pending event, go grab one. | 
|  | if (!mPendingEvent) { | 
|  | if (mInboundQueue.empty()) { | 
|  | if (isAppSwitchDue) { | 
|  | // The inbound queue is empty so the app switch key we were waiting | 
|  | // for will never arrive.  Stop waiting for it. | 
|  | resetPendingAppSwitchLocked(false); | 
|  | isAppSwitchDue = false; | 
|  | } | 
|  |  | 
|  | // Synthesize a key repeat if appropriate. | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | if (currentTime >= mKeyRepeatState.nextRepeatTime) { | 
|  | mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | 
|  | } else { | 
|  | if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Nothing to do if there is no pending event. | 
|  | if (!mPendingEvent) { | 
|  | return; | 
|  | } | 
|  | } else { | 
|  | // Inbound queue has at least one entry. | 
|  | mPendingEvent = mInboundQueue.front(); | 
|  | mInboundQueue.pop_front(); | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | // Poke user activity for this event. | 
|  | if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | pokeUserActivityLocked(*mPendingEvent); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now we have an event to dispatch. | 
|  | // All events are eventually dequeued and processed this way, even if we intend to drop them. | 
|  | ALOG_ASSERT(mPendingEvent != nullptr); | 
|  | bool done = false; | 
|  | DropReason dropReason = DropReason::NOT_DROPPED; | 
|  | if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
|  | dropReason = DropReason::POLICY; | 
|  | } else if (!mDispatchEnabled) { | 
|  | dropReason = DropReason::DISABLED; | 
|  | } | 
|  |  | 
|  | if (mNextUnblockedEvent == mPendingEvent) { | 
|  | mNextUnblockedEvent = nullptr; | 
|  | } | 
|  |  | 
|  | switch (mPendingEvent->type) { | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: { | 
|  | const ConfigurationChangedEntry& typedEntry = | 
|  | static_cast<const ConfigurationChangedEntry&>(*mPendingEvent); | 
|  | done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | 
|  | dropReason = DropReason::NOT_DROPPED; // configuration changes are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | const DeviceResetEntry& typedEntry = | 
|  | static_cast<const DeviceResetEntry&>(*mPendingEvent); | 
|  | done = dispatchDeviceResetLocked(currentTime, typedEntry); | 
|  | dropReason = DropReason::NOT_DROPPED; // device resets are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::FOCUS: { | 
|  | std::shared_ptr<FocusEntry> typedEntry = | 
|  | std::static_pointer_cast<FocusEntry>(mPendingEvent); | 
|  | dispatchFocusLocked(currentTime, typedEntry); | 
|  | done = true; | 
|  | dropReason = DropReason::NOT_DROPPED; // focus events are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: { | 
|  | const auto typedEntry = std::static_pointer_cast<TouchModeEntry>(mPendingEvent); | 
|  | dispatchTouchModeChangeLocked(currentTime, typedEntry); | 
|  | done = true; | 
|  | dropReason = DropReason::NOT_DROPPED; // touch mode events are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: { | 
|  | const auto typedEntry = | 
|  | std::static_pointer_cast<PointerCaptureChangedEntry>(mPendingEvent); | 
|  | dispatchPointerCaptureChangedLocked(currentTime, typedEntry, dropReason); | 
|  | done = true; | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DRAG: { | 
|  | std::shared_ptr<DragEntry> typedEntry = | 
|  | std::static_pointer_cast<DragEntry>(mPendingEvent); | 
|  | dispatchDragLocked(currentTime, typedEntry); | 
|  | done = true; | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::KEY: { | 
|  | std::shared_ptr<KeyEntry> keyEntry = std::static_pointer_cast<KeyEntry>(mPendingEvent); | 
|  | if (isAppSwitchDue) { | 
|  | if (isAppSwitchKeyEvent(*keyEntry)) { | 
|  | resetPendingAppSwitchLocked(true); | 
|  | isAppSwitchDue = false; | 
|  | } else if (dropReason == DropReason::NOT_DROPPED) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *keyEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DropReason::BLOCKED; | 
|  | } | 
|  | done = dispatchKeyLocked(currentTime, keyEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | std::shared_ptr<MotionEntry> motionEntry = | 
|  | std::static_pointer_cast<MotionEntry>(mPendingEvent); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *motionEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DropReason::BLOCKED; | 
|  | } | 
|  | done = dispatchMotionLocked(currentTime, motionEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::SENSOR: { | 
|  | std::shared_ptr<SensorEntry> sensorEntry = | 
|  | std::static_pointer_cast<SensorEntry>(mPendingEvent); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | //  Sensor timestamps use SYSTEM_TIME_BOOTTIME time base, so we can't use | 
|  | // 'currentTime' here, get SYSTEM_TIME_BOOTTIME instead. | 
|  | nsecs_t bootTime = systemTime(SYSTEM_TIME_BOOTTIME); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(bootTime, *sensorEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | dispatchSensorLocked(currentTime, sensorEntry, &dropReason, nextWakeupTime); | 
|  | done = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (done) { | 
|  | if (dropReason != DropReason::NOT_DROPPED) { | 
|  | dropInboundEventLocked(*mPendingEvent, dropReason); | 
|  | } | 
|  | mLastDropReason = dropReason; | 
|  |  | 
|  | releasePendingEventLocked(); | 
|  | *nextWakeupTime = LLONG_MIN; // force next poll to wake up immediately | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isStaleEvent(nsecs_t currentTime, const EventEntry& entry) { | 
|  | return std::chrono::nanoseconds(currentTime - entry.eventTime) >= mStaleEventTimeout; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the events preceding this incoming motion event should be dropped | 
|  | * Return false otherwise (the default behaviour) | 
|  | */ | 
|  | bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) { | 
|  | const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && | 
|  | isFromSource(motionEntry.source, AINPUT_SOURCE_CLASS_POINTER); | 
|  |  | 
|  | // Optimize case where the current application is unresponsive and the user | 
|  | // decides to touch a window in a different application. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the touch into the other window. | 
|  | if (isPointerDownEvent && mAwaitedFocusedApplication != nullptr) { | 
|  | const int32_t displayId = motionEntry.displayId; | 
|  | const auto [x, y] = resolveTouchedPosition(motionEntry); | 
|  | const bool isStylus = isPointerFromStylus(motionEntry, /*pointerIndex=*/0); | 
|  |  | 
|  | sp<WindowInfoHandle> touchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y, isStylus); | 
|  | if (touchedWindowHandle != nullptr && | 
|  | touchedWindowHandle->getApplicationToken() != | 
|  | mAwaitedFocusedApplication->getApplicationToken()) { | 
|  | // User touched a different application than the one we are waiting on. | 
|  | ALOGI("Pruning input queue because user touched a different application while waiting " | 
|  | "for %s", | 
|  | mAwaitedFocusedApplication->getName().c_str()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Alternatively, maybe there's a spy window that could handle this event. | 
|  | const std::vector<sp<WindowInfoHandle>> touchedSpies = | 
|  | findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); | 
|  | for (const auto& windowHandle : touchedSpies) { | 
|  | const std::shared_ptr<Connection> connection = | 
|  | getConnectionLocked(windowHandle->getToken()); | 
|  | if (connection != nullptr && connection->responsive) { | 
|  | // This spy window could take more input. Drop all events preceding this | 
|  | // event, so that the spy window can get a chance to receive the stream. | 
|  | ALOGW("Pruning the input queue because %s is unresponsive, but we have a " | 
|  | "responsive spy window that may handle the event.", | 
|  | mAwaitedFocusedApplication->getName().c_str()); | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Prevent getting stuck: if we have a pending key event, and some motion events that have not | 
|  | // yet been processed by some connections, the dispatcher will wait for these motion | 
|  | // events to be processed before dispatching the key event. This is because these motion events | 
|  | // may cause a new window to be launched, which the user might expect to receive focus. | 
|  | // To prevent waiting forever for such events, just send the key to the currently focused window | 
|  | if (isPointerDownEvent && mKeyIsWaitingForEventsTimeout) { | 
|  | ALOGD("Received a new pointer down event, stop waiting for events to process and " | 
|  | "just send the pending key event to the focused window."); | 
|  | mKeyIsWaitingForEventsTimeout = now(); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::enqueueInboundEventLocked(std::unique_ptr<EventEntry> newEntry) { | 
|  | bool needWake = mInboundQueue.empty(); | 
|  | mInboundQueue.push_back(std::move(newEntry)); | 
|  | EventEntry& entry = *(mInboundQueue.back()); | 
|  | traceInboundQueueLengthLocked(); | 
|  |  | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | LOG_ALWAYS_FATAL_IF((entry.policyFlags & POLICY_FLAG_TRUSTED) == 0, | 
|  | "Unexpected untrusted event."); | 
|  | // Optimize app switch latency. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the app switch key. | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | if (isAppSwitchKeyEvent(keyEntry)) { | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_DOWN) { | 
|  | mAppSwitchSawKeyDown = true; | 
|  | } else if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | if (mAppSwitchSawKeyDown) { | 
|  | if (DEBUG_APP_SWITCH) { | 
|  | ALOGD("App switch is pending!"); | 
|  | } | 
|  | mAppSwitchDueTime = keyEntry.eventTime + APP_SWITCH_TIMEOUT; | 
|  | mAppSwitchSawKeyDown = false; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If a new up event comes in, and the pending event with same key code has been asked | 
|  | // to try again later because of the policy. We have to reset the intercept key wake up | 
|  | // time for it may have been handled in the policy and could be dropped. | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_UP && mPendingEvent && | 
|  | mPendingEvent->type == EventEntry::Type::KEY) { | 
|  | KeyEntry& pendingKey = static_cast<KeyEntry&>(*mPendingEvent); | 
|  | if (pendingKey.keyCode == keyEntry.keyCode && | 
|  | pendingKey.interceptKeyResult == | 
|  | KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER) { | 
|  | pendingKey.interceptKeyResult = KeyEntry::InterceptKeyResult::UNKNOWN; | 
|  | pendingKey.interceptKeyWakeupTime = 0; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | LOG_ALWAYS_FATAL_IF((entry.policyFlags & POLICY_FLAG_TRUSTED) == 0, | 
|  | "Unexpected untrusted event."); | 
|  | if (shouldPruneInboundQueueLocked(static_cast<MotionEntry&>(entry))) { | 
|  | mNextUnblockedEvent = mInboundQueue.back(); | 
|  | needWake = true; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: { | 
|  | LOG_ALWAYS_FATAL("Focus events should be inserted using enqueueFocusEventLocked"); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | // nothing to do | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return needWake; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addRecentEventLocked(std::shared_ptr<EventEntry> entry) { | 
|  | // Do not store sensor event in recent queue to avoid flooding the queue. | 
|  | if (entry->type != EventEntry::Type::SENSOR) { | 
|  | mRecentQueue.push_back(entry); | 
|  | } | 
|  | if (mRecentQueue.size() > RECENT_QUEUE_MAX_SIZE) { | 
|  | mRecentQueue.pop_front(); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, float x, float y, | 
|  | bool isStylus, | 
|  | bool ignoreDragWindow) const { | 
|  | // Traverse windows from front to back to find touched window. | 
|  | const auto& windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const WindowInfo& info = *windowHandle->getInfo(); | 
|  | if (!info.isSpy() && | 
|  | windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | std::vector<InputTarget> InputDispatcher::findOutsideTargetsLocked( | 
|  | int32_t displayId, const sp<WindowInfoHandle>& touchedWindow, int32_t pointerId) const { | 
|  | if (touchedWindow == nullptr) { | 
|  | return {}; | 
|  | } | 
|  | // Traverse windows from front to back until we encounter the touched window. | 
|  | std::vector<InputTarget> outsideTargets; | 
|  | const auto& windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | if (windowHandle == touchedWindow) { | 
|  | // Stop iterating once we found a touched window. Any WATCH_OUTSIDE_TOUCH window | 
|  | // below the touched window will not get ACTION_OUTSIDE event. | 
|  | return outsideTargets; | 
|  | } | 
|  |  | 
|  | const WindowInfo& info = *windowHandle->getInfo(); | 
|  | if (info.inputConfig.test(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH)) { | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds; | 
|  | pointerIds.set(pointerId); | 
|  | addWindowTargetLocked(windowHandle, InputTarget::Flags::DISPATCH_AS_OUTSIDE, pointerIds, | 
|  | /*firstDownTimeInTarget=*/std::nullopt, outsideTargets); | 
|  | } | 
|  | } | 
|  | return outsideTargets; | 
|  | } | 
|  |  | 
|  | std::vector<sp<WindowInfoHandle>> InputDispatcher::findTouchedSpyWindowsAtLocked( | 
|  | int32_t displayId, float x, float y, bool isStylus) const { | 
|  | // Traverse windows from front to back and gather the touched spy windows. | 
|  | std::vector<sp<WindowInfoHandle>> spyWindows; | 
|  | const auto& windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | const WindowInfo& info = *windowHandle->getInfo(); | 
|  |  | 
|  | if (!windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { | 
|  | continue; | 
|  | } | 
|  | if (!info.isSpy()) { | 
|  | // The first touched non-spy window was found, so return the spy windows touched so far. | 
|  | return spyWindows; | 
|  | } | 
|  | spyWindows.push_back(windowHandle); | 
|  | } | 
|  | return spyWindows; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) { | 
|  | const char* reason; | 
|  | switch (dropReason) { | 
|  | case DropReason::POLICY: | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("Dropped event because policy consumed it."); | 
|  | } | 
|  | reason = "inbound event was dropped because the policy consumed it"; | 
|  | break; | 
|  | case DropReason::DISABLED: | 
|  | if (mLastDropReason != DropReason::DISABLED) { | 
|  | ALOGI("Dropped event because input dispatch is disabled."); | 
|  | } | 
|  | reason = "inbound event was dropped because input dispatch is disabled"; | 
|  | break; | 
|  | case DropReason::APP_SWITCH: | 
|  | ALOGI("Dropped event because of pending overdue app switch."); | 
|  | reason = "inbound event was dropped because of pending overdue app switch"; | 
|  | break; | 
|  | case DropReason::BLOCKED: | 
|  | ALOGI("Dropped event because the current application is not responding and the user " | 
|  | "has started interacting with a different application."); | 
|  | reason = "inbound event was dropped because the current application is not responding " | 
|  | "and the user has started interacting with a different application"; | 
|  | break; | 
|  | case DropReason::STALE: | 
|  | ALOGI("Dropped event because it is stale."); | 
|  | reason = "inbound event was dropped because it is stale"; | 
|  | break; | 
|  | case DropReason::NO_POINTER_CAPTURE: | 
|  | ALOGI("Dropped event because there is no window with Pointer Capture."); | 
|  | reason = "inbound event was dropped because there is no window with Pointer Capture"; | 
|  | break; | 
|  | case DropReason::NOT_DROPPED: { | 
|  | LOG_ALWAYS_FATAL("Should not be dropping a NOT_DROPPED event"); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } else { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, | 
|  | reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::SENSOR: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("Should not drop %s events", ftl::enum_string(entry.type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool isAppSwitchKeyCode(int32_t keyCode) { | 
|  | return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL || | 
|  | keyCode == AKEYCODE_APP_SWITCH; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchKeyEvent(const KeyEntry& keyEntry) { | 
|  | return !(keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) && isAppSwitchKeyCode(keyEntry.keyCode) && | 
|  | (keyEntry.policyFlags & POLICY_FLAG_TRUSTED) && | 
|  | (keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchPendingLocked() const { | 
|  | return mAppSwitchDueTime != LLONG_MAX; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | 
|  | mAppSwitchDueTime = LLONG_MAX; | 
|  |  | 
|  | if (DEBUG_APP_SWITCH) { | 
|  | if (handled) { | 
|  | ALOGD("App switch has arrived."); | 
|  | } else { | 
|  | ALOGD("App switch was abandoned."); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::haveCommandsLocked() const { | 
|  | return !mCommandQueue.empty(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::runCommandsLockedInterruptable() { | 
|  | if (mCommandQueue.empty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | do { | 
|  | auto command = std::move(mCommandQueue.front()); | 
|  | mCommandQueue.pop_front(); | 
|  | // Commands are run with the lock held, but may release and re-acquire the lock from within. | 
|  | command(); | 
|  | } while (!mCommandQueue.empty()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::postCommandLocked(Command&& command) { | 
|  | mCommandQueue.push_back(command); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainInboundQueueLocked() { | 
|  | while (!mInboundQueue.empty()) { | 
|  | std::shared_ptr<EventEntry> entry = mInboundQueue.front(); | 
|  | mInboundQueue.pop_front(); | 
|  | releaseInboundEventLocked(entry); | 
|  | } | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releasePendingEventLocked() { | 
|  | if (mPendingEvent) { | 
|  | releaseInboundEventLocked(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseInboundEventLocked(std::shared_ptr<EventEntry> entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("Injected inbound event was dropped."); | 
|  | } | 
|  | setInjectionResult(*entry, InputEventInjectionResult::FAILED); | 
|  | } | 
|  | if (entry == mNextUnblockedEvent) { | 
|  | mNextUnblockedEvent = nullptr; | 
|  | } | 
|  | addRecentEventLocked(entry); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetKeyRepeatLocked() { | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | mKeyRepeatState.lastKeyEntry = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::shared_ptr<KeyEntry> InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | 
|  | std::shared_ptr<KeyEntry> entry = mKeyRepeatState.lastKeyEntry; | 
|  |  | 
|  | uint32_t policyFlags = entry->policyFlags & | 
|  | (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); | 
|  |  | 
|  | std::shared_ptr<KeyEntry> newEntry = | 
|  | std::make_unique<KeyEntry>(mIdGenerator.nextId(), currentTime, entry->deviceId, | 
|  | entry->source, entry->displayId, policyFlags, entry->action, | 
|  | entry->flags, entry->keyCode, entry->scanCode, | 
|  | entry->metaState, entry->repeatCount + 1, entry->downTime); | 
|  |  | 
|  | newEntry->syntheticRepeat = true; | 
|  | mKeyRepeatState.lastKeyEntry = newEntry; | 
|  | mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | 
|  | return newEntry; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchConfigurationChangedLocked(nsecs_t currentTime, | 
|  | const ConfigurationChangedEntry& entry) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry.eventTime); | 
|  | } | 
|  |  | 
|  | // Reset key repeating in case a keyboard device was added or removed or something. | 
|  | resetKeyRepeatLocked(); | 
|  |  | 
|  | // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | 
|  | auto command = [this, eventTime = entry.eventTime]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyConfigurationChanged(eventTime); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime, | 
|  | const DeviceResetEntry& entry) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry.eventTime, | 
|  | entry.deviceId); | 
|  | } | 
|  |  | 
|  | // Reset key repeating in case a keyboard device was disabled or enabled. | 
|  | if (mKeyRepeatState.lastKeyEntry && mKeyRepeatState.lastKeyEntry->deviceId == entry.deviceId) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, "device was reset"); | 
|  | options.deviceId = entry.deviceId; | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  |  | 
|  | // Remove all active pointers from this device | 
|  | for (auto& [_, touchState] : mTouchStatesByDisplay) { | 
|  | touchState.removeAllPointersForDevice(entry.deviceId); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, | 
|  | const std::string& reason) { | 
|  | if (mPendingEvent != nullptr) { | 
|  | // Move the pending event to the front of the queue. This will give the chance | 
|  | // for the pending event to get dispatched to the newly focused window | 
|  | mInboundQueue.push_front(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<FocusEntry> focusEntry = | 
|  | std::make_unique<FocusEntry>(mIdGenerator.nextId(), now(), windowToken, hasFocus, | 
|  | reason); | 
|  |  | 
|  | // This event should go to the front of the queue, but behind all other focus events | 
|  | // Find the last focus event, and insert right after it | 
|  | std::deque<std::shared_ptr<EventEntry>>::reverse_iterator it = | 
|  | std::find_if(mInboundQueue.rbegin(), mInboundQueue.rend(), | 
|  | [](const std::shared_ptr<EventEntry>& event) { | 
|  | return event->type == EventEntry::Type::FOCUS; | 
|  | }); | 
|  |  | 
|  | // Maintain the order of focus events. Insert the entry after all other focus events. | 
|  | mInboundQueue.insert(it.base(), std::move(focusEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<FocusEntry> entry) { | 
|  | std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); | 
|  | if (channel == nullptr) { | 
|  | return; // Window has gone away | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  | std::string message = std::string("Focus ") + (entry->hasFocus ? "entering " : "leaving ") + | 
|  | channel->getName(); | 
|  | std::string reason = std::string("reason=").append(entry->reason); | 
|  | android_log_event_list(LOGTAG_INPUT_FOCUS) << message << reason << LOG_ID_EVENTS; | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchPointerCaptureChangedLocked( | 
|  | nsecs_t currentTime, const std::shared_ptr<PointerCaptureChangedEntry>& entry, | 
|  | DropReason& dropReason) { | 
|  | dropReason = DropReason::NOT_DROPPED; | 
|  |  | 
|  | const bool haveWindowWithPointerCapture = mWindowTokenWithPointerCapture != nullptr; | 
|  | sp<IBinder> token; | 
|  |  | 
|  | if (entry->pointerCaptureRequest.enable) { | 
|  | // Enable Pointer Capture. | 
|  | if (haveWindowWithPointerCapture && | 
|  | (entry->pointerCaptureRequest == mCurrentPointerCaptureRequest)) { | 
|  | // This can happen if pointer capture is disabled and re-enabled before we notify the | 
|  | // app of the state change, so there is no need to notify the app. | 
|  | ALOGI("Skipping dispatch of Pointer Capture being enabled: no state change."); | 
|  | return; | 
|  | } | 
|  | if (!mCurrentPointerCaptureRequest.enable) { | 
|  | // This can happen if a window requests capture and immediately releases capture. | 
|  | ALOGW("No window requested Pointer Capture."); | 
|  | dropReason = DropReason::NO_POINTER_CAPTURE; | 
|  | return; | 
|  | } | 
|  | if (entry->pointerCaptureRequest.seq != mCurrentPointerCaptureRequest.seq) { | 
|  | ALOGI("Skipping dispatch of Pointer Capture being enabled: sequence number mismatch."); | 
|  | return; | 
|  | } | 
|  |  | 
|  | token = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | LOG_ALWAYS_FATAL_IF(!token, "Cannot find focused window for Pointer Capture."); | 
|  | mWindowTokenWithPointerCapture = token; | 
|  | } else { | 
|  | // Disable Pointer Capture. | 
|  | // We do not check if the sequence number matches for requests to disable Pointer Capture | 
|  | // for two reasons: | 
|  | //  1. Pointer Capture can be disabled by a focus change, which means we can get two entries | 
|  | //     to disable capture with the same sequence number: one generated by | 
|  | //     disablePointerCaptureForcedLocked() and another as an acknowledgement of Pointer | 
|  | //     Capture being disabled in InputReader. | 
|  | //  2. We respect any request to disable Pointer Capture generated by InputReader, since the | 
|  | //     actual Pointer Capture state that affects events being generated by input devices is | 
|  | //     in InputReader. | 
|  | if (!haveWindowWithPointerCapture) { | 
|  | // Pointer capture was already forcefully disabled because of focus change. | 
|  | dropReason = DropReason::NOT_DROPPED; | 
|  | return; | 
|  | } | 
|  | token = mWindowTokenWithPointerCapture; | 
|  | mWindowTokenWithPointerCapture = nullptr; | 
|  | if (mCurrentPointerCaptureRequest.enable) { | 
|  | setPointerCaptureLocked(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | auto channel = getInputChannelLocked(token); | 
|  | if (channel == nullptr) { | 
|  | // Window has gone away, clean up Pointer Capture state. | 
|  | mWindowTokenWithPointerCapture = nullptr; | 
|  | if (mCurrentPointerCaptureRequest.enable) { | 
|  | setPointerCaptureLocked(false); | 
|  | } | 
|  | return; | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  |  | 
|  | dropReason = DropReason::NOT_DROPPED; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchTouchModeChangeLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<TouchModeEntry>& entry) { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = | 
|  | getWindowHandlesLocked(entry->displayId); | 
|  | if (windowHandles.empty()) { | 
|  | return; | 
|  | } | 
|  | const std::vector<InputTarget> inputTargets = | 
|  | getInputTargetsFromWindowHandlesLocked(windowHandles); | 
|  | if (inputTargets.empty()) { | 
|  | return; | 
|  | } | 
|  | entry->dispatchInProgress = true; | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | } | 
|  |  | 
|  | std::vector<InputTarget> InputDispatcher::getInputTargetsFromWindowHandlesLocked( | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles) const { | 
|  | std::vector<InputTarget> inputTargets; | 
|  | for (const sp<WindowInfoHandle>& handle : windowHandles) { | 
|  | const sp<IBinder>& token = handle->getToken(); | 
|  | if (token == nullptr) { | 
|  | continue; | 
|  | } | 
|  | std::shared_ptr<InputChannel> channel = getInputChannelLocked(token); | 
|  | if (channel == nullptr) { | 
|  | continue; // Window has gone away | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  | inputTargets.push_back(target); | 
|  | } | 
|  | return inputTargets; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | // Preprocessing. | 
|  | if (!entry->dispatchInProgress) { | 
|  | if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && | 
|  | (entry->policyFlags & POLICY_FLAG_TRUSTED) && | 
|  | (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | 
|  | if (mKeyRepeatState.lastKeyEntry && | 
|  | mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode && | 
|  | // We have seen two identical key downs in a row which indicates that the device | 
|  | // driver is automatically generating key repeats itself.  We take note of the | 
|  | // repeat here, but we disable our own next key repeat timer since it is clear that | 
|  | // we will not need to synthesize key repeats ourselves. | 
|  | mKeyRepeatState.lastKeyEntry->deviceId == entry->deviceId) { | 
|  | // Make sure we don't get key down from a different device. If a different | 
|  | // device Id has same key pressed down, the new device Id will replace the | 
|  | // current one to hold the key repeat with repeat count reset. | 
|  | // In the future when got a KEY_UP on the device id, drop it and do not | 
|  | // stop the key repeat on current device. | 
|  | entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = LLONG_MAX; // don't generate repeats ourselves | 
|  | } else { | 
|  | // Not a repeat.  Save key down state in case we do see a repeat later. | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | 
|  | } | 
|  | mKeyRepeatState.lastKeyEntry = entry; | 
|  | } else if (entry->action == AKEY_EVENT_ACTION_UP && mKeyRepeatState.lastKeyEntry && | 
|  | mKeyRepeatState.lastKeyEntry->deviceId != entry->deviceId) { | 
|  | // The key on device 'deviceId' is still down, do not stop key repeat | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("deviceId=%d got KEY_UP as stale", entry->deviceId); | 
|  | } | 
|  | } else if (!entry->syntheticRepeat) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | if (entry->repeatCount == 1) { | 
|  | entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } else { | 
|  | entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } | 
|  |  | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundKeyDetails("dispatchKey - ", *entry); | 
|  | } | 
|  |  | 
|  | // Handle case where the policy asked us to try again later last time. | 
|  | if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER) { | 
|  | if (currentTime < entry->interceptKeyWakeupTime) { | 
|  | if (entry->interceptKeyWakeupTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = entry->interceptKeyWakeupTime; | 
|  | } | 
|  | return false; // wait until next wakeup | 
|  | } | 
|  | entry->interceptKeyResult = KeyEntry::InterceptKeyResult::UNKNOWN; | 
|  | entry->interceptKeyWakeupTime = 0; | 
|  | } | 
|  |  | 
|  | // Give the policy a chance to intercept the key. | 
|  | if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::UNKNOWN) { | 
|  | if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | sp<IBinder> focusedWindowToken = | 
|  | mFocusResolver.getFocusedWindowToken(getTargetDisplayId(*entry)); | 
|  |  | 
|  | auto command = [this, focusedWindowToken, entry]() REQUIRES(mLock) { | 
|  | doInterceptKeyBeforeDispatchingCommand(focusedWindowToken, *entry); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | // Poke user activity for keys not passed to user | 
|  | pokeUserActivityLocked(*entry); | 
|  | return false; // wait for the command to run | 
|  | } else { | 
|  | entry->interceptKeyResult = KeyEntry::InterceptKeyResult::CONTINUE; | 
|  | } | 
|  | } else if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::SKIP) { | 
|  | if (*dropReason == DropReason::NOT_DROPPED) { | 
|  | *dropReason = DropReason::POLICY; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DropReason::NOT_DROPPED) { | 
|  | setInjectionResult(*entry, | 
|  | *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED | 
|  | : InputEventInjectionResult::FAILED); | 
|  | mReporter->reportDroppedKey(entry->id); | 
|  | // Poke user activity for undispatched keys | 
|  | pokeUserActivityLocked(*entry); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Identify targets. | 
|  | InputEventInjectionResult injectionResult; | 
|  | sp<WindowInfoHandle> focusedWindow = | 
|  | findFocusedWindowTargetLocked(currentTime, *entry, nextWakeupTime, | 
|  | /*byref*/ injectionResult); | 
|  | if (injectionResult == InputEventInjectionResult::PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResult(*entry, injectionResult); | 
|  | if (injectionResult != InputEventInjectionResult::SUCCEEDED) { | 
|  | return true; | 
|  | } | 
|  | LOG_ALWAYS_FATAL_IF(focusedWindow == nullptr); | 
|  |  | 
|  | std::vector<InputTarget> inputTargets; | 
|  | addWindowTargetLocked(focusedWindow, | 
|  | InputTarget::Flags::FOREGROUND | InputTarget::Flags::DISPATCH_AS_IS, | 
|  | /*pointerIds=*/{}, getDownTime(*entry), inputTargets); | 
|  |  | 
|  | // Add monitor channels from event's or focused display. | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); | 
|  |  | 
|  | // Dispatch the key. | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " | 
|  | "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " | 
|  | "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, | 
|  | prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, | 
|  | entry.policyFlags, entry.action, entry.flags, entry.keyCode, entry.scanCode, | 
|  | entry.metaState, entry.repeatCount, entry.downTime); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchSensorLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<SensorEntry>& entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("notifySensorEvent eventTime=%" PRId64 ", hwTimestamp=%" PRId64 ", deviceId=%d, " | 
|  | "source=0x%x, sensorType=%s", | 
|  | entry->eventTime, entry->hwTimestamp, entry->deviceId, entry->source, | 
|  | ftl::enum_string(entry->sensorType).c_str()); | 
|  | } | 
|  | auto command = [this, entry]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  |  | 
|  | if (entry->accuracyChanged) { | 
|  | mPolicy.notifySensorAccuracy(entry->deviceId, entry->sensorType, entry->accuracy); | 
|  | } | 
|  | mPolicy.notifySensorEvent(entry->deviceId, entry->sensorType, entry->accuracy, | 
|  | entry->hwTimestamp, entry->values); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::flushSensor(int deviceId, InputDeviceSensorType sensorType) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("flushSensor deviceId=%d, sensorType=%s", deviceId, | 
|  | ftl::enum_string(sensorType).c_str()); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | for (auto it = mInboundQueue.begin(); it != mInboundQueue.end(); it++) { | 
|  | std::shared_ptr<EventEntry> entry = *it; | 
|  | if (entry->type == EventEntry::Type::SENSOR) { | 
|  | it = mInboundQueue.erase(it); | 
|  | releaseInboundEventLocked(entry); | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<MotionEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | ATRACE_CALL(); | 
|  | // Preprocessing. | 
|  | if (!entry->dispatchInProgress) { | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundMotionDetails("dispatchMotion - ", *entry); | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DropReason::NOT_DROPPED) { | 
|  | setInjectionResult(*entry, | 
|  | *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED | 
|  | : InputEventInjectionResult::FAILED); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | const bool isPointerEvent = isFromSource(entry->source, AINPUT_SOURCE_CLASS_POINTER); | 
|  |  | 
|  | // Identify targets. | 
|  | std::vector<InputTarget> inputTargets; | 
|  |  | 
|  | bool conflictingPointerActions = false; | 
|  | InputEventInjectionResult injectionResult; | 
|  | if (isPointerEvent) { | 
|  | // Pointer event.  (eg. touchscreen) | 
|  |  | 
|  | if (mDragState && | 
|  | (entry->action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN) { | 
|  | // If drag and drop ongoing and pointer down occur: pilfer drag window pointers | 
|  | pilferPointersLocked(mDragState->dragWindow->getToken()); | 
|  | } | 
|  |  | 
|  | inputTargets = | 
|  | findTouchedWindowTargetsLocked(currentTime, *entry, &conflictingPointerActions, | 
|  | /*byref*/ injectionResult); | 
|  | LOG_ALWAYS_FATAL_IF(injectionResult != InputEventInjectionResult::SUCCEEDED && | 
|  | !inputTargets.empty()); | 
|  | } else { | 
|  | // Non touch event.  (eg. trackball) | 
|  | sp<WindowInfoHandle> focusedWindow = | 
|  | findFocusedWindowTargetLocked(currentTime, *entry, nextWakeupTime, injectionResult); | 
|  | if (injectionResult == InputEventInjectionResult::SUCCEEDED) { | 
|  | LOG_ALWAYS_FATAL_IF(focusedWindow == nullptr); | 
|  | addWindowTargetLocked(focusedWindow, | 
|  | InputTarget::Flags::FOREGROUND | | 
|  | InputTarget::Flags::DISPATCH_AS_IS, | 
|  | /*pointerIds=*/{}, getDownTime(*entry), inputTargets); | 
|  | } | 
|  | } | 
|  | if (injectionResult == InputEventInjectionResult::PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResult(*entry, injectionResult); | 
|  | if (injectionResult == InputEventInjectionResult::TARGET_MISMATCH) { | 
|  | return true; | 
|  | } | 
|  | if (injectionResult != InputEventInjectionResult::SUCCEEDED) { | 
|  | CancelationOptions::Mode mode( | 
|  | isPointerEvent ? CancelationOptions::Mode::CANCEL_POINTER_EVENTS | 
|  | : CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS); | 
|  | CancelationOptions options(mode, "input event injection failed"); | 
|  | synthesizeCancelationEventsForMonitorsLocked(options); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Add monitor channels from event's or focused display. | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); | 
|  |  | 
|  | // Dispatch the motion. | 
|  | if (conflictingPointerActions) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, | 
|  | "conflicting pointer actions"); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDragEventLocked(const sp<WindowInfoHandle>& windowHandle, | 
|  | bool isExiting, const int32_t rawX, | 
|  | const int32_t rawY) { | 
|  | const vec2 xy = windowHandle->getInfo()->transform.transform(vec2(rawX, rawY)); | 
|  | std::unique_ptr<DragEntry> dragEntry = | 
|  | std::make_unique<DragEntry>(mIdGenerator.nextId(), now(), windowHandle->getToken(), | 
|  | isExiting, xy.x, xy.y); | 
|  |  | 
|  | enqueueInboundEventLocked(std::move(dragEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<DragEntry> entry) { | 
|  | std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); | 
|  | if (channel == nullptr) { | 
|  | return; // Window has gone away | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry& entry) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=%s, displayId=%" PRId32 | 
|  | ", policyFlags=0x%x, " | 
|  | "action=%s, actionButton=0x%x, flags=0x%x, " | 
|  | "metaState=0x%x, buttonState=0x%x," | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
|  | prefix, entry.eventTime, entry.deviceId, | 
|  | inputEventSourceToString(entry.source).c_str(), entry.displayId, entry.policyFlags, | 
|  | MotionEvent::actionToString(entry.action).c_str(), entry.actionButton, entry.flags, | 
|  | entry.metaState, entry.buttonState, entry.edgeFlags, entry.xPrecision, | 
|  | entry.yPrecision, entry.downTime); | 
|  |  | 
|  | for (uint32_t i = 0; i < entry.pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%s, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, entry.pointerProperties[i].id, | 
|  | ftl::enum_string(entry.pointerProperties[i].toolType).c_str(), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const std::vector<InputTarget>& inputTargets) { | 
|  | ATRACE_CALL(); | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("dispatchEventToCurrentInputTargets"); | 
|  | } | 
|  |  | 
|  | processInteractionsLocked(*eventEntry, inputTargets); | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | 
|  |  | 
|  | pokeUserActivityLocked(*eventEntry); | 
|  |  | 
|  | for (const InputTarget& inputTarget : inputTargets) { | 
|  | std::shared_ptr<Connection> connection = | 
|  | getConnectionLocked(inputTarget.inputChannel->getConnectionToken()); | 
|  | if (connection != nullptr) { | 
|  | prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } else { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event delivery to target with channel '%s' because it " | 
|  | "is no longer registered with the input dispatcher.", | 
|  | inputTarget.inputChannel->getName().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::cancelEventsForAnrLocked(const std::shared_ptr<Connection>& connection) { | 
|  | // We will not be breaking any connections here, even if the policy wants us to abort dispatch. | 
|  | // If the policy decides to close the app, we will get a channel removal event via | 
|  | // unregisterInputChannel, and will clean up the connection that way. We are already not | 
|  | // sending new pointers to the connection when it blocked, but focused events will continue to | 
|  | // pile up. | 
|  | ALOGW("Canceling events for %s because it is unresponsive", | 
|  | connection->inputChannel->getName().c_str()); | 
|  | if (connection->status == Connection::Status::NORMAL) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, | 
|  | "application not responding"); | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetNoFocusedWindowTimeoutLocked() { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Resetting ANR timeouts."); | 
|  | } | 
|  |  | 
|  | // Reset input target wait timeout. | 
|  | mNoFocusedWindowTimeoutTime = std::nullopt; | 
|  | mAwaitedFocusedApplication.reset(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the display id that the given event should go to. If this event specifies a valid display id, | 
|  | * then it should be dispatched to that display. Otherwise, the event goes to the focused display. | 
|  | * Focused display is the display that the user most recently interacted with. | 
|  | */ | 
|  | int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) { | 
|  | int32_t displayId; | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | displayId = keyEntry.displayId; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | displayId = motionEntry.displayId; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::DRAG: { | 
|  | ALOGE("%s events do not have a target display", ftl::enum_string(entry.type).c_str()); | 
|  | return ADISPLAY_ID_NONE; | 
|  | } | 
|  | } | 
|  | return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldWaitToSendKeyLocked(nsecs_t currentTime, | 
|  | const char* focusedWindowName) { | 
|  | if (mAnrTracker.empty()) { | 
|  | // already processed all events that we waited for | 
|  | mKeyIsWaitingForEventsTimeout = std::nullopt; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!mKeyIsWaitingForEventsTimeout.has_value()) { | 
|  | // Start the timer | 
|  | // Wait to send key because there are unprocessed events that may cause focus to change | 
|  | mKeyIsWaitingForEventsTimeout = currentTime + | 
|  | std::chrono::duration_cast<std::chrono::nanoseconds>(KEY_WAITING_FOR_EVENTS_TIMEOUT) | 
|  | .count(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // We still have pending events, and already started the timer | 
|  | if (currentTime < *mKeyIsWaitingForEventsTimeout) { | 
|  | return true; // Still waiting | 
|  | } | 
|  |  | 
|  | // Waited too long, and some connection still hasn't processed all motions | 
|  | // Just send the key to the focused window | 
|  | ALOGW("Dispatching key to %s even though there are other unprocessed events", | 
|  | focusedWindowName); | 
|  | mKeyIsWaitingForEventsTimeout = std::nullopt; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::findFocusedWindowTargetLocked( | 
|  | nsecs_t currentTime, const EventEntry& entry, nsecs_t* nextWakeupTime, | 
|  | InputEventInjectionResult& outInjectionResult) { | 
|  | std::string reason; | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; // Default result | 
|  |  | 
|  | int32_t displayId = getTargetDisplayId(entry); | 
|  | sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); | 
|  | std::shared_ptr<InputApplicationHandle> focusedApplicationHandle = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
|  |  | 
|  | // If there is no currently focused window and no focused application | 
|  | // then drop the event. | 
|  | if (focusedWindowHandle == nullptr && focusedApplicationHandle == nullptr) { | 
|  | ALOGI("Dropping %s event because there is no focused window or focused application in " | 
|  | "display %" PRId32 ".", | 
|  | ftl::enum_string(entry.type).c_str(), displayId); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Drop key events if requested by input feature | 
|  | if (focusedWindowHandle != nullptr && shouldDropInput(entry, focusedWindowHandle)) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Compatibility behavior: raise ANR if there is a focused application, but no focused window. | 
|  | // Only start counting when we have a focused event to dispatch. The ANR is canceled if we | 
|  | // start interacting with another application via touch (app switch). This code can be removed | 
|  | // if the "no focused window ANR" is moved to the policy. Input doesn't know whether | 
|  | // an app is expected to have a focused window. | 
|  | if (focusedWindowHandle == nullptr && focusedApplicationHandle != nullptr) { | 
|  | if (!mNoFocusedWindowTimeoutTime.has_value()) { | 
|  | // We just discovered that there's no focused window. Start the ANR timer | 
|  | std::chrono::nanoseconds timeout = focusedApplicationHandle->getDispatchingTimeout( | 
|  | DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | mNoFocusedWindowTimeoutTime = currentTime + timeout.count(); | 
|  | mAwaitedFocusedApplication = focusedApplicationHandle; | 
|  | mAwaitedApplicationDisplayId = displayId; | 
|  | ALOGW("Waiting because no window has focus but %s may eventually add a " | 
|  | "window when it finishes starting up. Will wait for %" PRId64 "ms", | 
|  | mAwaitedFocusedApplication->getName().c_str(), millis(timeout)); | 
|  | *nextWakeupTime = *mNoFocusedWindowTimeoutTime; | 
|  | outInjectionResult = InputEventInjectionResult::PENDING; | 
|  | return nullptr; | 
|  | } else if (currentTime > *mNoFocusedWindowTimeoutTime) { | 
|  | // Already raised ANR. Drop the event | 
|  | ALOGE("Dropping %s event because there is no focused window", | 
|  | ftl::enum_string(entry.type).c_str()); | 
|  | return nullptr; | 
|  | } else { | 
|  | // Still waiting for the focused window | 
|  | outInjectionResult = InputEventInjectionResult::PENDING; | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | // we have a valid, non-null focused window | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  |  | 
|  | // Verify targeted injection. | 
|  | if (const auto err = verifyTargetedInjection(focusedWindowHandle, entry); err) { | 
|  | ALOGW("Dropping injected event: %s", (*err).c_str()); | 
|  | outInjectionResult = InputEventInjectionResult::TARGET_MISMATCH; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | if (focusedWindowHandle->getInfo()->inputConfig.test( | 
|  | WindowInfo::InputConfig::PAUSE_DISPATCHING)) { | 
|  | ALOGI("Waiting because %s is paused", focusedWindowHandle->getName().c_str()); | 
|  | outInjectionResult = InputEventInjectionResult::PENDING; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // If the event is a key event, then we must wait for all previous events to | 
|  | // complete before delivering it because previous events may have the | 
|  | // side-effect of transferring focus to a different window and we want to | 
|  | // ensure that the following keys are sent to the new window. | 
|  | // | 
|  | // Suppose the user touches a button in a window then immediately presses "A". | 
|  | // If the button causes a pop-up window to appear then we want to ensure that | 
|  | // the "A" key is delivered to the new pop-up window.  This is because users | 
|  | // often anticipate pending UI changes when typing on a keyboard. | 
|  | // To obtain this behavior, we must serialize key events with respect to all | 
|  | // prior input events. | 
|  | if (entry.type == EventEntry::Type::KEY) { | 
|  | if (shouldWaitToSendKeyLocked(currentTime, focusedWindowHandle->getName().c_str())) { | 
|  | *nextWakeupTime = *mKeyIsWaitingForEventsTimeout; | 
|  | outInjectionResult = InputEventInjectionResult::PENDING; | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | outInjectionResult = InputEventInjectionResult::SUCCEEDED; | 
|  | return focusedWindowHandle; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Given a list of monitors, remove the ones we cannot find a connection for, and the ones | 
|  | * that are currently unresponsive. | 
|  | */ | 
|  | std::vector<Monitor> InputDispatcher::selectResponsiveMonitorsLocked( | 
|  | const std::vector<Monitor>& monitors) const { | 
|  | std::vector<Monitor> responsiveMonitors; | 
|  | std::copy_if(monitors.begin(), monitors.end(), std::back_inserter(responsiveMonitors), | 
|  | [this](const Monitor& monitor) REQUIRES(mLock) { | 
|  | std::shared_ptr<Connection> connection = | 
|  | getConnectionLocked(monitor.inputChannel->getConnectionToken()); | 
|  | if (connection == nullptr) { | 
|  | ALOGE("Could not find connection for monitor %s", | 
|  | monitor.inputChannel->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | if (!connection->responsive) { | 
|  | ALOGW("Unresponsive monitor %s will not get the new gesture", | 
|  | connection->inputChannel->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | }); | 
|  | return responsiveMonitors; | 
|  | } | 
|  |  | 
|  | std::vector<InputTarget> InputDispatcher::findTouchedWindowTargetsLocked( | 
|  | nsecs_t currentTime, const MotionEntry& entry, bool* outConflictingPointerActions, | 
|  | InputEventInjectionResult& outInjectionResult) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | std::vector<InputTarget> targets; | 
|  | // For security reasons, we defer updating the touch state until we are sure that | 
|  | // event injection will be allowed. | 
|  | const int32_t displayId = entry.displayId; | 
|  | const int32_t action = entry.action; | 
|  | const int32_t maskedAction = MotionEvent::getActionMasked(action); | 
|  |  | 
|  | // Update the touch state as needed based on the properties of the touch event. | 
|  | outInjectionResult = InputEventInjectionResult::PENDING; | 
|  |  | 
|  | // Copy current touch state into tempTouchState. | 
|  | // This state will be used to update mTouchStatesByDisplay at the end of this function. | 
|  | // If no state for the specified display exists, then our initial state will be empty. | 
|  | const TouchState* oldState = nullptr; | 
|  | TouchState tempTouchState; | 
|  | if (const auto it = mTouchStatesByDisplay.find(displayId); it != mTouchStatesByDisplay.end()) { | 
|  | oldState = &(it->second); | 
|  | tempTouchState = *oldState; | 
|  | } | 
|  |  | 
|  | bool isSplit = shouldSplitTouch(tempTouchState, entry); | 
|  | bool switchedDevice = false; | 
|  | if (oldState != nullptr) { | 
|  | std::set<int32_t> oldActiveDevices = oldState->getActiveDeviceIds(); | 
|  | const bool anotherDeviceIsActive = | 
|  | oldActiveDevices.count(entry.deviceId) == 0 && !oldActiveDevices.empty(); | 
|  | switchedDevice |= anotherDeviceIsActive; | 
|  | } | 
|  |  | 
|  | const bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | 
|  | // A DOWN could be generated from POINTER_DOWN if the initial pointers did not land into any | 
|  | // touchable windows. | 
|  | const bool wasDown = oldState != nullptr && oldState->isDown(); | 
|  | const bool isDown = (maskedAction == AMOTION_EVENT_ACTION_DOWN) || | 
|  | (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN && !wasDown); | 
|  | const bool newGesture = isDown || maskedAction == AMOTION_EVENT_ACTION_SCROLL || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE; | 
|  | const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE); | 
|  |  | 
|  | // If pointers are already down, let's finish the current gesture and ignore the new events | 
|  | // from another device. However, if the new event is a down event, let's cancel the current | 
|  | // touch and let the new one take over. | 
|  | if (switchedDevice && wasDown && !isDown) { | 
|  | LOG(INFO) << "Dropping event because a pointer for another device " | 
|  | << " is already down in display " << displayId << ": " << entry.getDescription(); | 
|  | // TODO(b/211379801): test multiple simultaneous input streams. | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; // wrong device | 
|  | } | 
|  |  | 
|  | if (newGesture) { | 
|  | // If a new gesture is starting, clear the touch state completely. | 
|  | tempTouchState.reset(); | 
|  | isSplit = false; | 
|  | } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { | 
|  | ALOGI("Dropping move event because a pointer for a different device is already active " | 
|  | "in display %" PRId32, | 
|  | displayId); | 
|  | // TODO(b/211379801): test multiple simultaneous input streams. | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; // wrong device | 
|  | } | 
|  |  | 
|  | if (isHoverAction) { | 
|  | // For hover actions, we will treat 'tempTouchState' as a new state, so let's erase | 
|  | // all of the existing hovering pointers and recompute. | 
|  | tempTouchState.clearHoveringPointers(); | 
|  | } | 
|  |  | 
|  | if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | 
|  | /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | 
|  | const auto [x, y] = resolveTouchedPosition(entry); | 
|  | const int32_t pointerIndex = MotionEvent::getActionIndex(action); | 
|  | const int32_t pointerId = entry.pointerProperties[pointerIndex].id; | 
|  | // Outside targets should be added upon first dispatched DOWN event. That means, this should | 
|  | // be a pointer that would generate ACTION_DOWN, *and* touch should not already be down. | 
|  | const bool isStylus = isPointerFromStylus(entry, pointerIndex); | 
|  | sp<WindowInfoHandle> newTouchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y, isStylus); | 
|  |  | 
|  | if (isDown) { | 
|  | targets += findOutsideTargetsLocked(displayId, newTouchedWindowHandle, pointerId); | 
|  | } | 
|  | // Handle the case where we did not find a window. | 
|  | if (newTouchedWindowHandle == nullptr) { | 
|  | ALOGD("No new touched window at (%.1f, %.1f) in display %" PRId32, x, y, displayId); | 
|  | // Try to assign the pointer to the first foreground window we find, if there is one. | 
|  | newTouchedWindowHandle = tempTouchState.getFirstForegroundWindowHandle(); | 
|  | } | 
|  |  | 
|  | // Verify targeted injection. | 
|  | if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) { | 
|  | ALOGW("Dropping injected touch event: %s", (*err).c_str()); | 
|  | outInjectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; | 
|  | newTouchedWindowHandle = nullptr; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // Figure out whether splitting will be allowed for this window. | 
|  | if (newTouchedWindowHandle != nullptr) { | 
|  | if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | // New window supports splitting, but we should never split mouse events. | 
|  | isSplit = !isFromMouse; | 
|  | } else if (isSplit) { | 
|  | // New window does not support splitting but we have already split events. | 
|  | // Ignore the new window. | 
|  | LOG(INFO) << "Skipping " << newTouchedWindowHandle->getName() | 
|  | << " because it doesn't support split touch"; | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  | } else { | 
|  | // No window is touched, so set split to true. This will allow the next pointer down to | 
|  | // be delivered to a new window which supports split touch. Pointers from a mouse device | 
|  | // should never be split. | 
|  | isSplit = !isFromMouse; | 
|  | } | 
|  |  | 
|  | std::vector<sp<WindowInfoHandle>> newTouchedWindows = | 
|  | findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); | 
|  | if (newTouchedWindowHandle != nullptr) { | 
|  | // Process the foreground window first so that it is the first to receive the event. | 
|  | newTouchedWindows.insert(newTouchedWindows.begin(), newTouchedWindowHandle); | 
|  | } | 
|  |  | 
|  | if (newTouchedWindows.empty()) { | 
|  | ALOGI("Dropping event because there is no touchable window at (%.1f, %.1f) on display " | 
|  | "%d.", | 
|  | x, y, displayId); | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | for (const sp<WindowInfoHandle>& windowHandle : newTouchedWindows) { | 
|  | if (!canWindowReceiveMotionLocked(windowHandle, entry)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
|  | // The "windowHandle" is the target of this hovering pointer. | 
|  | tempTouchState.addHoveringPointerToWindow(windowHandle, entry.deviceId, pointerId); | 
|  | } | 
|  |  | 
|  | // Set target flags. | 
|  | ftl::Flags<InputTarget::Flags> targetFlags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  |  | 
|  | if (canReceiveForegroundTouches(*windowHandle->getInfo())) { | 
|  | // There should only be one touched window that can be "foreground" for the pointer. | 
|  | targetFlags |= InputTarget::Flags::FOREGROUND; | 
|  | } | 
|  |  | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::Flags::SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED; | 
|  | } else if (isWindowObscuredLocked(windowHandle)) { | 
|  | targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | // Update the temporary touch state. | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds; | 
|  | if (!isHoverAction) { | 
|  | pointerIds.set(pointerId); | 
|  | } | 
|  |  | 
|  | const bool isDownOrPointerDown = maskedAction == AMOTION_EVENT_ACTION_DOWN || | 
|  | maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN; | 
|  |  | 
|  | // TODO(b/211379801): Currently, even if pointerIds are empty (hover case), we would | 
|  | // still add a window to the touch state. We should avoid doing that, but some of the | 
|  | // later checks ("at least one foreground window") rely on this in order to dispatch | 
|  | // the event properly, so that needs to be updated, possibly by looking at InputTargets. | 
|  | tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, entry.deviceId, pointerIds, | 
|  | isDownOrPointerDown | 
|  | ? std::make_optional(entry.eventTime) | 
|  | : std::nullopt); | 
|  |  | 
|  | // If this is the pointer going down and the touched window has a wallpaper | 
|  | // then also add the touched wallpaper windows so they are locked in for the duration | 
|  | // of the touch gesture. | 
|  | // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | 
|  | // engine only supports touch events.  We would need to add a mechanism similar | 
|  | // to View.onGenericMotionEvent to enable wallpapers to handle these events. | 
|  | if (isDownOrPointerDown) { | 
|  | if (targetFlags.test(InputTarget::Flags::FOREGROUND) && | 
|  | windowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) { | 
|  | sp<WindowInfoHandle> wallpaper = findWallpaperWindowBelow(windowHandle); | 
|  | if (wallpaper != nullptr) { | 
|  | ftl::Flags<InputTarget::Flags> wallpaperFlags = | 
|  | InputTarget::Flags::WINDOW_IS_OBSCURED | | 
|  | InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED | | 
|  | InputTarget::Flags::DISPATCH_AS_IS; | 
|  | if (isSplit) { | 
|  | wallpaperFlags |= InputTarget::Flags::SPLIT; | 
|  | } | 
|  | tempTouchState.addOrUpdateWindow(wallpaper, wallpaperFlags, entry.deviceId, | 
|  | pointerIds, entry.eventTime); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If a window is already pilfering some pointers, give it this new pointer as well and | 
|  | // make it pilfering. This will prevent other non-spy windows from getting this pointer, | 
|  | // which is a specific behaviour that we want. | 
|  | for (TouchedWindow& touchedWindow : tempTouchState.windows) { | 
|  | if (touchedWindow.hasTouchingPointer(entry.deviceId, pointerId) && | 
|  | touchedWindow.hasPilferingPointers(entry.deviceId)) { | 
|  | // This window is already pilfering some pointers, and this new pointer is also | 
|  | // going to it. Therefore, take over this pointer and don't give it to anyone | 
|  | // else. | 
|  | touchedWindow.addPilferingPointer(entry.deviceId, pointerId); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Restrict all pilfered pointers to the pilfering windows. | 
|  | tempTouchState.cancelPointersForNonPilferingWindows(); | 
|  | } else { | 
|  | /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | 
|  |  | 
|  | // If the pointer is not currently down, then ignore the event. | 
|  | if (!tempTouchState.isDown() && maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT) { | 
|  | LOG(INFO) << "Dropping event because the pointer is not down or we previously " | 
|  | "dropped the pointer down event in display " | 
|  | << displayId << ": " << entry.getDescription(); | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // If the pointer is not currently hovering, then ignore the event. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT) { | 
|  | const int32_t pointerId = entry.pointerProperties[0].id; | 
|  | if (oldState == nullptr || | 
|  | oldState->getWindowsWithHoveringPointer(entry.deviceId, pointerId).empty()) { | 
|  | LOG(INFO) << "Dropping event because the hovering pointer is not in any windows in " | 
|  | "display " | 
|  | << displayId << ": " << entry.getDescription(); | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; | 
|  | } | 
|  | tempTouchState.removeHoveringPointer(entry.deviceId, pointerId); | 
|  | } | 
|  |  | 
|  | addDragEventLocked(entry); | 
|  |  | 
|  | // Check whether touches should slip outside of the current foreground window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.pointerCount == 1 && | 
|  | tempTouchState.isSlippery()) { | 
|  | const auto [x, y] = resolveTouchedPosition(entry); | 
|  | const bool isStylus = isPointerFromStylus(entry, /*pointerIndex=*/0); | 
|  | sp<WindowInfoHandle> oldTouchedWindowHandle = | 
|  | tempTouchState.getFirstForegroundWindowHandle(); | 
|  | LOG_ALWAYS_FATAL_IF(oldTouchedWindowHandle == nullptr); | 
|  | sp<WindowInfoHandle> newTouchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y, isStylus); | 
|  |  | 
|  | // Verify targeted injection. | 
|  | if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) { | 
|  | ALOGW("Dropping injected event: %s", (*err).c_str()); | 
|  | outInjectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // Drop touch events if requested by input feature | 
|  | if (newTouchedWindowHandle != nullptr && | 
|  | shouldDropInput(entry, newTouchedWindowHandle)) { | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  |  | 
|  | if (newTouchedWindowHandle != nullptr && | 
|  | !haveSameToken(oldTouchedWindowHandle, newTouchedWindowHandle)) { | 
|  | ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32, | 
|  | oldTouchedWindowHandle->getName().c_str(), | 
|  | newTouchedWindowHandle->getName().c_str(), displayId); | 
|  |  | 
|  | // Make a slippery exit from the old window. | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds; | 
|  | const int32_t pointerId = entry.pointerProperties[0].id; | 
|  | pointerIds.set(pointerId); | 
|  |  | 
|  | const TouchedWindow& touchedWindow = | 
|  | tempTouchState.getTouchedWindow(oldTouchedWindowHandle); | 
|  | addWindowTargetLocked(oldTouchedWindowHandle, | 
|  | InputTarget::Flags::DISPATCH_AS_SLIPPERY_EXIT, pointerIds, | 
|  | touchedWindow.getDownTimeInTarget(entry.deviceId), targets); | 
|  |  | 
|  | // Make a slippery entrance into the new window. | 
|  | if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | isSplit = !isFromMouse; | 
|  | } | 
|  |  | 
|  | ftl::Flags<InputTarget::Flags> targetFlags = | 
|  | InputTarget::Flags::DISPATCH_AS_SLIPPERY_ENTER; | 
|  | if (canReceiveForegroundTouches(*newTouchedWindowHandle->getInfo())) { | 
|  | targetFlags |= InputTarget::Flags::FOREGROUND; | 
|  | } | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::Flags::SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED; | 
|  | } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { | 
|  | targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, | 
|  | entry.deviceId, pointerIds, entry.eventTime); | 
|  |  | 
|  | // Check if the wallpaper window should deliver the corresponding event. | 
|  | slipWallpaperTouch(targetFlags, oldTouchedWindowHandle, newTouchedWindowHandle, | 
|  | tempTouchState, entry.deviceId, pointerId, targets); | 
|  | tempTouchState.removeTouchingPointerFromWindow(entry.deviceId, pointerId, | 
|  | oldTouchedWindowHandle); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update the pointerIds for non-splittable when it received pointer down. | 
|  | if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) { | 
|  | // If no split, we suppose all touched windows should receive pointer down. | 
|  | const int32_t pointerIndex = MotionEvent::getActionIndex(action); | 
|  | for (size_t i = 0; i < tempTouchState.windows.size(); i++) { | 
|  | TouchedWindow& touchedWindow = tempTouchState.windows[i]; | 
|  | // Ignore drag window for it should just track one pointer. | 
|  | if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) { | 
|  | continue; | 
|  | } | 
|  | std::bitset<MAX_POINTER_ID + 1> touchingPointers; | 
|  | touchingPointers.set(entry.pointerProperties[pointerIndex].id); | 
|  | touchedWindow.addTouchingPointers(entry.deviceId, touchingPointers); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update dispatching for hover enter and exit. | 
|  | { | 
|  | std::vector<TouchedWindow> hoveringWindows = | 
|  | getHoveringWindowsLocked(oldState, tempTouchState, entry); | 
|  | for (const TouchedWindow& touchedWindow : hoveringWindows) { | 
|  | std::optional<InputTarget> target = | 
|  | createInputTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
|  | touchedWindow.getDownTimeInTarget(entry.deviceId)); | 
|  | if (!target) { | 
|  | continue; | 
|  | } | 
|  | // Hardcode to single hovering pointer for now. | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds; | 
|  | pointerIds.set(entry.pointerProperties[0].id); | 
|  | target->addPointers(pointerIds, touchedWindow.windowHandle->getInfo()->transform); | 
|  | targets.push_back(*target); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Ensure that all touched windows are valid for injection. | 
|  | if (entry.injectionState != nullptr) { | 
|  | std::string errs; | 
|  | for (const TouchedWindow& touchedWindow : tempTouchState.windows) { | 
|  | const auto err = verifyTargetedInjection(touchedWindow.windowHandle, entry); | 
|  | if (err) errs += "\n  - " + *err; | 
|  | } | 
|  | if (!errs.empty()) { | 
|  | ALOGW("Dropping targeted injection: At least one touched window is not owned by uid " | 
|  | "%s:%s", | 
|  | entry.injectionState->targetUid->toString().c_str(), errs.c_str()); | 
|  | outInjectionResult = InputEventInjectionResult::TARGET_MISMATCH; | 
|  | return {}; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check whether windows listening for outside touches are owned by the same UID. If the owner | 
|  | // has a different UID, then we will not reveal coordinate information to this window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<WindowInfoHandle> foregroundWindowHandle = | 
|  | tempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (foregroundWindowHandle) { | 
|  | const auto foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; | 
|  | for (InputTarget& target : targets) { | 
|  | if (target.flags.test(InputTarget::Flags::DISPATCH_AS_OUTSIDE)) { | 
|  | sp<WindowInfoHandle> targetWindow = | 
|  | getWindowHandleLocked(target.inputChannel->getConnectionToken()); | 
|  | if (targetWindow->getInfo()->ownerUid != foregroundWindowUid) { | 
|  | target.flags |= InputTarget::Flags::ZERO_COORDS; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If this is a touchpad navigation gesture, it needs to only be sent to trusted targets, as we | 
|  | // only want the system UI to handle these gestures. | 
|  | const bool isTouchpadNavGesture = isFromSource(entry.source, AINPUT_SOURCE_MOUSE) && | 
|  | entry.classification == MotionClassification::MULTI_FINGER_SWIPE; | 
|  | if (isTouchpadNavGesture) { | 
|  | filterUntrustedTargets(/* byref */ tempTouchState, /* byref */ targets); | 
|  | } | 
|  |  | 
|  | // Output targets from the touch state. | 
|  | for (const TouchedWindow& touchedWindow : tempTouchState.windows) { | 
|  | if (!touchedWindow.hasTouchingPointers(entry.deviceId) && | 
|  | !touchedWindow.hasHoveringPointers(entry.deviceId)) { | 
|  | // Windows with hovering pointers are getting persisted inside TouchState. | 
|  | // Do not send this event to those windows. | 
|  | continue; | 
|  | } | 
|  |  | 
|  | addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
|  | touchedWindow.getTouchingPointers(entry.deviceId), | 
|  | touchedWindow.getDownTimeInTarget(entry.deviceId), targets); | 
|  | } | 
|  |  | 
|  | // During targeted injection, only allow owned targets to receive events | 
|  | std::erase_if(targets, [&](const InputTarget& target) { | 
|  | LOG_ALWAYS_FATAL_IF(target.windowHandle == nullptr); | 
|  | const auto err = verifyTargetedInjection(target.windowHandle, entry); | 
|  | if (err) { | 
|  | LOG(WARNING) << "Dropping injected event from " << target.windowHandle->getName() | 
|  | << ": " << (*err); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | }); | 
|  |  | 
|  | if (targets.empty()) { | 
|  | LOG(INFO) << "Dropping event because no targets were found: " << entry.getDescription(); | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // If we only have windows getting ACTION_OUTSIDE, then drop the event, because there is no | 
|  | // window that is actually receiving the entire gesture. | 
|  | if (std::all_of(targets.begin(), targets.end(), [](const InputTarget& target) { | 
|  | return target.flags.test(InputTarget::Flags::DISPATCH_AS_OUTSIDE); | 
|  | })) { | 
|  | LOG(INFO) << "Dropping event because all windows would just receive ACTION_OUTSIDE: " | 
|  | << entry.getDescription(); | 
|  | outInjectionResult = InputEventInjectionResult::FAILED; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | outInjectionResult = InputEventInjectionResult::SUCCEEDED; | 
|  | // Drop the outside or hover touch windows since we will not care about them | 
|  | // in the next iteration. | 
|  | tempTouchState.filterNonAsIsTouchWindows(); | 
|  |  | 
|  | // Update final pieces of touch state if the injector had permission. | 
|  | if (switchedDevice) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Switched to a different device."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  |  | 
|  | if (isHoverAction) { | 
|  | // Started hovering, therefore no longer down. | 
|  | if (oldState && oldState->isDown()) { | 
|  | ALOGD_IF(DEBUG_FOCUS, | 
|  | "Conflicting pointer actions: Hover received while pointer was down."); | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_UP) { | 
|  | // Pointer went up. | 
|  | tempTouchState.removeTouchingPointer(entry.deviceId, entry.pointerProperties[0].id); | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | // All pointers up or canceled. | 
|  | tempTouchState.reset(); | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | // First pointer went down. | 
|  | if (oldState && (oldState->isDown() || oldState->hasHoveringPointers())) { | 
|  | ALOGD("Conflicting pointer actions: Down received while already down or hovering."); | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | // One pointer went up. | 
|  | const int32_t pointerIndex = MotionEvent::getActionIndex(action); | 
|  | const uint32_t pointerId = entry.pointerProperties[pointerIndex].id; | 
|  | tempTouchState.removeTouchingPointer(entry.deviceId, pointerId); | 
|  | } | 
|  |  | 
|  | // Save changes unless the action was scroll in which case the temporary touch | 
|  | // state was only valid for this one action. | 
|  | if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { | 
|  | if (displayId >= 0) { | 
|  | tempTouchState.clearWindowsWithoutPointers(); | 
|  | mTouchStatesByDisplay[displayId] = tempTouchState; | 
|  | } else { | 
|  | mTouchStatesByDisplay.erase(displayId); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (tempTouchState.windows.empty()) { | 
|  | mTouchStatesByDisplay.erase(displayId); | 
|  | } | 
|  |  | 
|  | return targets; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) { | 
|  | // Prevent stylus interceptor windows from affecting drag and drop behavior for now, until we | 
|  | // have an explicit reason to support it. | 
|  | constexpr bool isStylus = false; | 
|  |  | 
|  | sp<WindowInfoHandle> dropWindow = | 
|  | findTouchedWindowAtLocked(displayId, x, y, isStylus, /*ignoreDragWindow=*/true); | 
|  | if (dropWindow) { | 
|  | vec2 local = dropWindow->getInfo()->transform.transform(x, y); | 
|  | sendDropWindowCommandLocked(dropWindow->getToken(), local.x, local.y); | 
|  | } else { | 
|  | ALOGW("No window found when drop."); | 
|  | sendDropWindowCommandLocked(nullptr, 0, 0); | 
|  | } | 
|  | mDragState.reset(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addDragEventLocked(const MotionEntry& entry) { | 
|  | if (!mDragState || mDragState->dragWindow->getInfo()->displayId != entry.displayId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!mDragState->isStartDrag) { | 
|  | mDragState->isStartDrag = true; | 
|  | mDragState->isStylusButtonDownAtStart = | 
|  | (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; | 
|  | } | 
|  |  | 
|  | // Find the pointer index by id. | 
|  | int32_t pointerIndex = 0; | 
|  | for (; static_cast<uint32_t>(pointerIndex) < entry.pointerCount; pointerIndex++) { | 
|  | const PointerProperties& pointerProperties = entry.pointerProperties[pointerIndex]; | 
|  | if (pointerProperties.id == mDragState->pointerId) { | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (uint32_t(pointerIndex) == entry.pointerCount) { | 
|  | LOG_ALWAYS_FATAL("Should find a valid pointer index by id %d", mDragState->pointerId); | 
|  | } | 
|  |  | 
|  | const int32_t maskedAction = entry.action & AMOTION_EVENT_ACTION_MASK; | 
|  | const int32_t x = entry.pointerCoords[pointerIndex].getX(); | 
|  | const int32_t y = entry.pointerCoords[pointerIndex].getY(); | 
|  |  | 
|  | switch (maskedAction) { | 
|  | case AMOTION_EVENT_ACTION_MOVE: { | 
|  | // Handle the special case : stylus button no longer pressed. | 
|  | bool isStylusButtonDown = | 
|  | (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; | 
|  | if (mDragState->isStylusButtonDownAtStart && !isStylusButtonDown) { | 
|  | finishDragAndDrop(entry.displayId, x, y); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Prevent stylus interceptor windows from affecting drag and drop behavior for now, | 
|  | // until we have an explicit reason to support it. | 
|  | constexpr bool isStylus = false; | 
|  |  | 
|  | sp<WindowInfoHandle> hoverWindowHandle = | 
|  | findTouchedWindowAtLocked(entry.displayId, x, y, isStylus, | 
|  | /*ignoreDragWindow=*/true); | 
|  | // enqueue drag exit if needed. | 
|  | if (hoverWindowHandle != mDragState->dragHoverWindowHandle && | 
|  | !haveSameToken(hoverWindowHandle, mDragState->dragHoverWindowHandle)) { | 
|  | if (mDragState->dragHoverWindowHandle != nullptr) { | 
|  | enqueueDragEventLocked(mDragState->dragHoverWindowHandle, /*isExiting=*/true, x, | 
|  | y); | 
|  | } | 
|  | mDragState->dragHoverWindowHandle = hoverWindowHandle; | 
|  | } | 
|  | // enqueue drag location if needed. | 
|  | if (hoverWindowHandle != nullptr) { | 
|  | enqueueDragEventLocked(hoverWindowHandle, /*isExiting=*/false, x, y); | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: | 
|  | if (MotionEvent::getActionIndex(entry.action) != pointerIndex) { | 
|  | break; | 
|  | } | 
|  | // The drag pointer is up. | 
|  | [[fallthrough]]; | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | finishDragAndDrop(entry.displayId, x, y); | 
|  | break; | 
|  | case AMOTION_EVENT_ACTION_CANCEL: { | 
|  | ALOGD("Receiving cancel when drag and drop."); | 
|  | sendDropWindowCommandLocked(nullptr, 0, 0); | 
|  | mDragState.reset(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | std::optional<InputTarget> InputDispatcher::createInputTargetLocked( | 
|  | const sp<android::gui::WindowInfoHandle>& windowHandle, | 
|  | ftl::Flags<InputTarget::Flags> targetFlags, | 
|  | std::optional<nsecs_t> firstDownTimeInTarget) const { | 
|  | std::shared_ptr<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); | 
|  | if (inputChannel == nullptr) { | 
|  | ALOGW("Not creating InputTarget for %s, no input channel", windowHandle->getName().c_str()); | 
|  | return {}; | 
|  | } | 
|  | InputTarget inputTarget; | 
|  | inputTarget.inputChannel = inputChannel; | 
|  | inputTarget.windowHandle = windowHandle; | 
|  | inputTarget.flags = targetFlags; | 
|  | inputTarget.globalScaleFactor = windowHandle->getInfo()->globalScaleFactor; | 
|  | inputTarget.firstDownTimeInTarget = firstDownTimeInTarget; | 
|  | const auto& displayInfoIt = mDisplayInfos.find(windowHandle->getInfo()->displayId); | 
|  | if (displayInfoIt != mDisplayInfos.end()) { | 
|  | inputTarget.displayTransform = displayInfoIt->second.transform; | 
|  | } else { | 
|  | // DisplayInfo not found for this window on display windowHandle->getInfo()->displayId. | 
|  | // TODO(b/198444055): Make this an error message after 'setInputWindows' API is removed. | 
|  | } | 
|  | return inputTarget; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addWindowTargetLocked(const sp<WindowInfoHandle>& windowHandle, | 
|  | ftl::Flags<InputTarget::Flags> targetFlags, | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds, | 
|  | std::optional<nsecs_t> firstDownTimeInTarget, | 
|  | std::vector<InputTarget>& inputTargets) const { | 
|  | std::vector<InputTarget>::iterator it = | 
|  | std::find_if(inputTargets.begin(), inputTargets.end(), | 
|  | [&windowHandle](const InputTarget& inputTarget) { | 
|  | return inputTarget.inputChannel->getConnectionToken() == | 
|  | windowHandle->getToken(); | 
|  | }); | 
|  |  | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | if (it == inputTargets.end()) { | 
|  | std::optional<InputTarget> target = | 
|  | createInputTargetLocked(windowHandle, targetFlags, firstDownTimeInTarget); | 
|  | if (!target) { | 
|  | return; | 
|  | } | 
|  | inputTargets.push_back(*target); | 
|  | it = inputTargets.end() - 1; | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(it->flags == targetFlags); | 
|  | ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor); | 
|  |  | 
|  | it->addPointers(pointerIds, windowInfo->transform); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, | 
|  | int32_t displayId) { | 
|  | auto monitorsIt = mGlobalMonitorsByDisplay.find(displayId); | 
|  | if (monitorsIt == mGlobalMonitorsByDisplay.end()) return; | 
|  |  | 
|  | for (const Monitor& monitor : selectResponsiveMonitorsLocked(monitorsIt->second)) { | 
|  | InputTarget target; | 
|  | target.inputChannel = monitor.inputChannel; | 
|  | target.flags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  | // target.firstDownTimeInTarget is not set for global monitors. It is only required in split | 
|  | // touch and global monitoring works as intended even without setting firstDownTimeInTarget | 
|  | if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) { | 
|  | target.displayTransform = it->second.transform; | 
|  | } | 
|  | target.setDefaultPointerTransform(target.displayTransform); | 
|  | inputTargets.push_back(target); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicate whether one window handle should be considered as obscuring | 
|  | * another window handle. We only check a few preconditions. Actually | 
|  | * checking the bounds is left to the caller. | 
|  | */ | 
|  | static bool canBeObscuredBy(const sp<WindowInfoHandle>& windowHandle, | 
|  | const sp<WindowInfoHandle>& otherHandle) { | 
|  | // Compare by token so cloned layers aren't counted | 
|  | if (haveSameToken(windowHandle, otherHandle)) { | 
|  | return false; | 
|  | } | 
|  | auto info = windowHandle->getInfo(); | 
|  | auto otherInfo = otherHandle->getInfo(); | 
|  | if (otherInfo->inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { | 
|  | return false; | 
|  | } else if (otherInfo->alpha == 0 && | 
|  | otherInfo->inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE)) { | 
|  | // Those act as if they were invisible, so we don't need to flag them. | 
|  | // We do want to potentially flag touchable windows even if they have 0 | 
|  | // opacity, since they can consume touches and alter the effects of the | 
|  | // user interaction (eg. apps that rely on | 
|  | // Flags::WINDOW_IS_PARTIALLY_OBSCURED should still be told about those | 
|  | // windows), hence we also check for FLAG_NOT_TOUCHABLE. | 
|  | return false; | 
|  | } else if (info->ownerUid == otherInfo->ownerUid) { | 
|  | // If ownerUid is the same we don't generate occlusion events as there | 
|  | // is no security boundary within an uid. | 
|  | return false; | 
|  | } else if (otherInfo->inputConfig.test(gui::WindowInfo::InputConfig::TRUSTED_OVERLAY)) { | 
|  | return false; | 
|  | } else if (otherInfo->displayId != info->displayId) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns touch occlusion information in the form of TouchOcclusionInfo. To check if the touch is | 
|  | * untrusted, one should check: | 
|  | * | 
|  | * 1. If result.hasBlockingOcclusion is true. | 
|  | *    If it's, it means the touch should be blocked due to a window with occlusion mode of | 
|  | *    BLOCK_UNTRUSTED. | 
|  | * | 
|  | * 2. If result.obscuringOpacity > mMaximumObscuringOpacityForTouch. | 
|  | *    If it is (and 1 is false), then the touch should be blocked because a stack of windows | 
|  | *    (possibly only one) with occlusion mode of USE_OPACITY from one UID resulted in a composed | 
|  | *    obscuring opacity above the threshold. Note that if there was no window of occlusion mode | 
|  | *    USE_OPACITY, result.obscuringOpacity would've been 0 and since | 
|  | *    mMaximumObscuringOpacityForTouch >= 0, the condition above would never be true. | 
|  | * | 
|  | * If neither of those is true, then it means the touch can be allowed. | 
|  | */ | 
|  | InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLocked( | 
|  | const sp<WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const { | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | int32_t displayId = windowInfo->displayId; | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | TouchOcclusionInfo info; | 
|  | info.hasBlockingOcclusion = false; | 
|  | info.obscuringOpacity = 0; | 
|  | info.obscuringUid = gui::Uid::INVALID; | 
|  | std::map<gui::Uid, float> opacityByUid; | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (windowHandle == otherHandle) { | 
|  | break; // All future windows are below us. Exit early. | 
|  | } | 
|  | const WindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (canBeObscuredBy(windowHandle, otherHandle) && otherInfo->frameContainsPoint(x, y) && | 
|  | !haveSameApplicationToken(windowInfo, otherInfo)) { | 
|  | if (DEBUG_TOUCH_OCCLUSION) { | 
|  | info.debugInfo.push_back( | 
|  | dumpWindowForTouchOcclusion(otherInfo, /*isTouchedWindow=*/false)); | 
|  | } | 
|  | // canBeObscuredBy() has returned true above, which means this window is untrusted, so | 
|  | // we perform the checks below to see if the touch can be propagated or not based on the | 
|  | // window's touch occlusion mode | 
|  | if (otherInfo->touchOcclusionMode == TouchOcclusionMode::BLOCK_UNTRUSTED) { | 
|  | info.hasBlockingOcclusion = true; | 
|  | info.obscuringUid = otherInfo->ownerUid; | 
|  | info.obscuringPackage = otherInfo->packageName; | 
|  | break; | 
|  | } | 
|  | if (otherInfo->touchOcclusionMode == TouchOcclusionMode::USE_OPACITY) { | 
|  | const auto uid = otherInfo->ownerUid; | 
|  | float opacity = | 
|  | (opacityByUid.find(uid) == opacityByUid.end()) ? 0 : opacityByUid[uid]; | 
|  | // Given windows A and B: | 
|  | // opacity(A, B) = 1 - [1 - opacity(A)] * [1 - opacity(B)] | 
|  | opacity = 1 - (1 - opacity) * (1 - otherInfo->alpha); | 
|  | opacityByUid[uid] = opacity; | 
|  | if (opacity > info.obscuringOpacity) { | 
|  | info.obscuringOpacity = opacity; | 
|  | info.obscuringUid = uid; | 
|  | info.obscuringPackage = otherInfo->packageName; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | if (DEBUG_TOUCH_OCCLUSION) { | 
|  | info.debugInfo.push_back(dumpWindowForTouchOcclusion(windowInfo, /*isTouchedWindow=*/true)); | 
|  | } | 
|  | return info; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::dumpWindowForTouchOcclusion(const WindowInfo* info, | 
|  | bool isTouchedWindow) const { | 
|  | return StringPrintf(INDENT2 "* %spackage=%s/%s, id=%" PRId32 ", mode=%s, alpha=%.2f, " | 
|  | "frame=[%" PRId32 ",%" PRId32 "][%" PRId32 ",%" PRId32 | 
|  | "], touchableRegion=%s, window={%s}, inputConfig={%s}, " | 
|  | "hasToken=%s, applicationInfo.name=%s, applicationInfo.token=%s\n", | 
|  | isTouchedWindow ? "[TOUCHED] " : "", info->packageName.c_str(), | 
|  | info->ownerUid.toString().c_str(), info->id, | 
|  | toString(info->touchOcclusionMode).c_str(), info->alpha, info->frame.left, | 
|  | info->frame.top, info->frame.right, info->frame.bottom, | 
|  | dumpRegion(info->touchableRegion).c_str(), info->name.c_str(), | 
|  | info->inputConfig.string().c_str(), toString(info->token != nullptr), | 
|  | info->applicationInfo.name.c_str(), | 
|  | binderToString(info->applicationInfo.token).c_str()); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const { | 
|  | if (occlusionInfo.hasBlockingOcclusion) { | 
|  | ALOGW("Untrusted touch due to occlusion by %s/%s", occlusionInfo.obscuringPackage.c_str(), | 
|  | occlusionInfo.obscuringUid.toString().c_str()); | 
|  | return false; | 
|  | } | 
|  | if (occlusionInfo.obscuringOpacity > mMaximumObscuringOpacityForTouch) { | 
|  | ALOGW("Untrusted touch due to occlusion by %s/%s (obscuring opacity = " | 
|  | "%.2f, maximum allowed = %.2f)", | 
|  | occlusionInfo.obscuringPackage.c_str(), occlusionInfo.obscuringUid.toString().c_str(), | 
|  | occlusionInfo.obscuringOpacity, mMaximumObscuringOpacityForTouch); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<WindowInfoHandle>& windowHandle, | 
|  | int32_t x, int32_t y) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (windowHandle == otherHandle) { | 
|  | break; // All future windows are below us. Exit early. | 
|  | } | 
|  | const WindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (canBeObscuredBy(windowHandle, otherHandle) && | 
|  | otherInfo->frameContainsPoint(x, y)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredLocked(const sp<WindowInfoHandle>& windowHandle) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (windowHandle == otherHandle) { | 
|  | break; // All future windows are below us. Exit early. | 
|  | } | 
|  | const WindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (canBeObscuredBy(windowHandle, otherHandle) && | 
|  | otherInfo->overlaps(windowInfo)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::getApplicationWindowLabel( | 
|  | const InputApplicationHandle* applicationHandle, const sp<WindowInfoHandle>& windowHandle) { | 
|  | if (applicationHandle != nullptr) { | 
|  | if (windowHandle != nullptr) { | 
|  | return applicationHandle->getName() + " - " + windowHandle->getName(); | 
|  | } else { | 
|  | return applicationHandle->getName(); | 
|  | } | 
|  | } else if (windowHandle != nullptr) { | 
|  | return windowHandle->getInfo()->applicationInfo.name + " - " + windowHandle->getName(); | 
|  | } else { | 
|  | return "<unknown application or window>"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { | 
|  | if (!isUserActivityEvent(eventEntry)) { | 
|  | // Not poking user activity if the event type does not represent a user activity | 
|  | return; | 
|  | } | 
|  | int32_t displayId = getTargetDisplayId(eventEntry); | 
|  | sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); | 
|  | const WindowInfo* windowDisablingUserActivityInfo = nullptr; | 
|  | if (focusedWindowHandle != nullptr) { | 
|  | const WindowInfo* info = focusedWindowHandle->getInfo(); | 
|  | if (info->inputConfig.test(WindowInfo::InputConfig::DISABLE_USER_ACTIVITY)) { | 
|  | windowDisablingUserActivityInfo = info; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t eventType = USER_ACTIVITY_EVENT_OTHER; | 
|  | switch (eventEntry.type) { | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | return; | 
|  | } | 
|  | if (windowDisablingUserActivityInfo != nullptr) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("Not poking user activity: disabled by window '%s'.", | 
|  | windowDisablingUserActivityInfo->name.c_str()); | 
|  | } | 
|  | return; | 
|  | } | 
|  | if (MotionEvent::isTouchEvent(motionEntry.source, motionEntry.action)) { | 
|  | eventType = USER_ACTIVITY_EVENT_TOUCH; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { | 
|  | return; | 
|  | } | 
|  | // If the key code is unknown, we don't consider it user activity | 
|  | if (keyEntry.keyCode == AKEYCODE_UNKNOWN) { | 
|  | return; | 
|  | } | 
|  | // Don't inhibit events that were intercepted or are not passed to | 
|  | // the apps, like system shortcuts | 
|  | if (windowDisablingUserActivityInfo != nullptr && | 
|  | keyEntry.interceptKeyResult != KeyEntry::InterceptKeyResult::SKIP && | 
|  | keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("Not poking user activity: disabled by window '%s'.", | 
|  | windowDisablingUserActivityInfo->name.c_str()); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | eventType = USER_ACTIVITY_EVENT_BUTTON; | 
|  | break; | 
|  | } | 
|  | default: { | 
|  | LOG_ALWAYS_FATAL("%s events are not user activity", | 
|  | ftl::enum_string(eventEntry.type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | auto command = [this, eventTime = eventEntry.eventTime, eventType, displayId]() | 
|  | REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.pokeUserActivity(eventTime, eventType, displayId); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<Connection>& connection, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const InputTarget& inputTarget) { | 
|  | ATRACE_NAME_IF(ATRACE_ENABLED(), | 
|  | StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")", | 
|  | connection->getInputChannelName().c_str(), eventEntry->id)); | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("channel '%s' ~ prepareDispatchCycle - flags=%s, " | 
|  | "globalScaleFactor=%f, pointerIds=%s %s", | 
|  | connection->getInputChannelName().c_str(), inputTarget.flags.string().c_str(), | 
|  | inputTarget.globalScaleFactor, bitsetToString(inputTarget.pointerIds).c_str(), | 
|  | inputTarget.getPointerInfoString().c_str()); | 
|  | } | 
|  |  | 
|  | // Skip this event if the connection status is not normal. | 
|  | // We don't want to enqueue additional outbound events if the connection is broken. | 
|  | if (connection->status != Connection::Status::NORMAL) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("channel '%s' ~ Dropping event because the channel status is %s", | 
|  | connection->getInputChannelName().c_str(), | 
|  | ftl::enum_string(connection->status).c_str()); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Split a motion event if needed. | 
|  | if (inputTarget.flags.test(InputTarget::Flags::SPLIT)) { | 
|  | LOG_ALWAYS_FATAL_IF(eventEntry->type != EventEntry::Type::MOTION, | 
|  | "Entry type %s should not have Flags::SPLIT", | 
|  | ftl::enum_string(eventEntry->type).c_str()); | 
|  |  | 
|  | const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  | if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) { | 
|  | if (!inputTarget.firstDownTimeInTarget.has_value()) { | 
|  | logDispatchStateLocked(); | 
|  | LOG(FATAL) << "Splitting motion events requires a down time to be set for the " | 
|  | "target on connection " | 
|  | << connection->getInputChannelName() << " for " | 
|  | << originalMotionEntry.getDescription(); | 
|  | } | 
|  | std::unique_ptr<MotionEntry> splitMotionEntry = | 
|  | splitMotionEvent(originalMotionEntry, inputTarget.pointerIds, | 
|  | inputTarget.firstDownTimeInTarget.value()); | 
|  | if (!splitMotionEntry) { | 
|  | return; // split event was dropped | 
|  | } | 
|  | if (splitMotionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | std::string reason = std::string("reason=pointer cancel on split window"); | 
|  | android_log_event_list(LOGTAG_INPUT_CANCEL) | 
|  | << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; | 
|  | } | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("channel '%s' ~ Split motion event.", | 
|  | connection->getInputChannelName().c_str()); | 
|  | logOutboundMotionDetails("  ", *splitMotionEntry); | 
|  | } | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, std::move(splitMotionEntry), | 
|  | inputTarget); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Not splitting.  Enqueue dispatch entries for the event as is. | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<Connection>& connection, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const InputTarget& inputTarget) { | 
|  | ATRACE_NAME_IF(ATRACE_ENABLED(), | 
|  | StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")", | 
|  | connection->getInputChannelName().c_str(), eventEntry->id)); | 
|  | LOG_ALWAYS_FATAL_IF(!inputTarget.flags.any(InputTarget::DISPATCH_MASK), | 
|  | "No dispatch flags are set for %s", eventEntry->getDescription().c_str()); | 
|  |  | 
|  | const bool wasEmpty = connection->outboundQueue.empty(); | 
|  |  | 
|  | // Enqueue dispatch entries for the requested modes. | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::Flags::DISPATCH_AS_HOVER_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::Flags::DISPATCH_AS_OUTSIDE); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::Flags::DISPATCH_AS_HOVER_ENTER); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::Flags::DISPATCH_AS_IS); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::Flags::DISPATCH_AS_SLIPPERY_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::Flags::DISPATCH_AS_SLIPPERY_ENTER); | 
|  |  | 
|  | // If the outbound queue was previously empty, start the dispatch cycle going. | 
|  | if (wasEmpty && !connection->outboundQueue.empty()) { | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntryLocked(const std::shared_ptr<Connection>& connection, | 
|  | std::shared_ptr<EventEntry> eventEntry, | 
|  | const InputTarget& inputTarget, | 
|  | ftl::Flags<InputTarget::Flags> dispatchMode) { | 
|  | ftl::Flags<InputTarget::Flags> inputTargetFlags = inputTarget.flags; | 
|  | if (!inputTargetFlags.any(dispatchMode)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | inputTargetFlags.clear(InputTarget::DISPATCH_MASK); | 
|  | inputTargetFlags |= dispatchMode; | 
|  |  | 
|  | // This is a new event. | 
|  | // Enqueue a new dispatch entry onto the outbound queue for this connection. | 
|  | std::unique_ptr<DispatchEntry> dispatchEntry = | 
|  | createDispatchEntry(inputTarget, eventEntry, inputTargetFlags); | 
|  |  | 
|  | // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a | 
|  | // different EventEntry than what was passed in. | 
|  | EventEntry& newEntry = *(dispatchEntry->eventEntry); | 
|  | // Apply target flags and update the connection's input state. | 
|  | switch (newEntry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(newEntry); | 
|  | if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags)) { | 
|  | LOG(WARNING) << "channel " << connection->getInputChannelName() | 
|  | << "~ dropping inconsistent event: " << *dispatchEntry; | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(newEntry); | 
|  | // Assign a default value to dispatchEntry that will never be generated by InputReader, | 
|  | // and assign a InputDispatcher value if it doesn't change in the if-else chain below. | 
|  | constexpr int32_t DEFAULT_RESOLVED_EVENT_ID = | 
|  | static_cast<int32_t>(IdGenerator::Source::OTHER); | 
|  | dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; | 
|  | if (dispatchMode.test(InputTarget::Flags::DISPATCH_AS_OUTSIDE)) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | 
|  | } else if (dispatchMode.test(InputTarget::Flags::DISPATCH_AS_HOVER_EXIT)) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
|  | } else if (dispatchMode.test(InputTarget::Flags::DISPATCH_AS_HOVER_ENTER)) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } else if (dispatchMode.test(InputTarget::Flags::DISPATCH_AS_SLIPPERY_EXIT)) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | 
|  | } else if (dispatchMode.test(InputTarget::Flags::DISPATCH_AS_SLIPPERY_ENTER)) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | 
|  | } else { | 
|  | dispatchEntry->resolvedEventId = motionEntry.id; | 
|  | } | 
|  | if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && | 
|  | !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source, | 
|  | motionEntry.displayId)) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover " | 
|  | "enter event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | } | 
|  | // We keep the 'resolvedEventId' here equal to the original 'motionEntry.id' because | 
|  | // this is a one-to-one event conversion. | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } | 
|  |  | 
|  | if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_CANCELED; | 
|  | } | 
|  | if (dispatchEntry->targetFlags.test(InputTarget::Flags::WINDOW_IS_OBSCURED)) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | 
|  | } | 
|  | if (dispatchEntry->targetFlags.test(InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED)) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | if (!connection->inputState.trackMotion(motionEntry, dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags)) { | 
|  | LOG(WARNING) << "channel " << connection->getInputChannelName() | 
|  | << "~ dropping inconsistent event: " << *dispatchEntry; | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  |  | 
|  | dispatchEntry->resolvedEventId = | 
|  | dispatchEntry->resolvedEventId == DEFAULT_RESOLVED_EVENT_ID | 
|  | ? mIdGenerator.nextId() | 
|  | : motionEntry.id; | 
|  | if (ATRACE_ENABLED() && dispatchEntry->resolvedEventId != motionEntry.id) { | 
|  | std::string message = StringPrintf("Transmute MotionEvent(id=0x%" PRIx32 | 
|  | ") to MotionEvent(id=0x%" PRIx32 ").", | 
|  | motionEntry.id, dispatchEntry->resolvedEventId); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  |  | 
|  | if ((motionEntry.flags & AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) && | 
|  | (motionEntry.policyFlags & POLICY_FLAG_TRUSTED)) { | 
|  | // Skip reporting pointer down outside focus to the policy. | 
|  | break; | 
|  | } | 
|  |  | 
|  | dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction, | 
|  | inputTarget.inputChannel->getConnectionToken()); | 
|  |  | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::SENSOR: { | 
|  | LOG_ALWAYS_FATAL("SENSOR events should not go to apps via input channel"); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("%s events should not go to apps", | 
|  | ftl::enum_string(newEntry.type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Remember that we are waiting for this dispatch to complete. | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | incrementPendingForegroundDispatches(newEntry); | 
|  | } | 
|  |  | 
|  | // Enqueue the dispatch entry. | 
|  | connection->outboundQueue.push_back(dispatchEntry.release()); | 
|  | traceOutboundQueueLength(*connection); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This function is for debugging and metrics collection. It has two roles. | 
|  | * | 
|  | * The first role is to log input interaction with windows, which helps determine what the user was | 
|  | * interacting with. For example, if user is touching launcher, we will see an input_interaction log | 
|  | * that user started interacting with launcher window, as well as any other window that received | 
|  | * that gesture, such as the wallpaper or other spy windows. A new input_interaction is only logged | 
|  | * when the set of tokens that received the event changes. It is not logged again as long as the | 
|  | * user is interacting with the same windows. | 
|  | * | 
|  | * The second role is to track input device activity for metrics collection. For each input event, | 
|  | * we report the set of UIDs that the input device interacted with to the policy. Unlike for the | 
|  | * input_interaction logs, the device interaction is reported even when the set of interaction | 
|  | * tokens do not change. | 
|  | * | 
|  | * For these purposes, we do not count ACTION_OUTSIDE, ACTION_UP and ACTION_CANCEL actions as | 
|  | * interaction. This includes up and cancel events for both keys and motions. | 
|  | */ | 
|  | void InputDispatcher::processInteractionsLocked(const EventEntry& entry, | 
|  | const std::vector<InputTarget>& targets) { | 
|  | int32_t deviceId; | 
|  | nsecs_t eventTime; | 
|  | // Skip ACTION_UP events, and all events other than keys and motions | 
|  | if (entry.type == EventEntry::Type::KEY) { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | return; | 
|  | } | 
|  | deviceId = keyEntry.deviceId; | 
|  | eventTime = keyEntry.eventTime; | 
|  | } else if (entry.type == EventEntry::Type::MOTION) { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_UP || | 
|  | motionEntry.action == AMOTION_EVENT_ACTION_CANCEL || | 
|  | MotionEvent::getActionMasked(motionEntry.action) == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | return; | 
|  | } | 
|  | deviceId = motionEntry.deviceId; | 
|  | eventTime = motionEntry.eventTime; | 
|  | } else { | 
|  | return; // Not a key or a motion | 
|  | } | 
|  |  | 
|  | std::set<gui::Uid> interactionUids; | 
|  | std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> newConnectionTokens; | 
|  | std::vector<std::shared_ptr<Connection>> newConnections; | 
|  | for (const InputTarget& target : targets) { | 
|  | if (target.flags.test(InputTarget::Flags::DISPATCH_AS_OUTSIDE)) { | 
|  | continue; // Skip windows that receive ACTION_OUTSIDE | 
|  | } | 
|  |  | 
|  | sp<IBinder> token = target.inputChannel->getConnectionToken(); | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(token); | 
|  | if (connection == nullptr) { | 
|  | continue; | 
|  | } | 
|  | newConnectionTokens.insert(std::move(token)); | 
|  | newConnections.emplace_back(connection); | 
|  | if (target.windowHandle) { | 
|  | interactionUids.emplace(target.windowHandle->getInfo()->ownerUid); | 
|  | } | 
|  | } | 
|  |  | 
|  | auto command = [this, deviceId, eventTime, uids = std::move(interactionUids)]() | 
|  | REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyDeviceInteraction(deviceId, eventTime, uids); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  |  | 
|  | if (newConnectionTokens == mInteractionConnectionTokens) { | 
|  | return; // no change | 
|  | } | 
|  | mInteractionConnectionTokens = newConnectionTokens; | 
|  |  | 
|  | std::string targetList; | 
|  | for (const std::shared_ptr<Connection>& connection : newConnections) { | 
|  | targetList += connection->getWindowName() + ", "; | 
|  | } | 
|  | std::string message = "Interaction with: " + targetList; | 
|  | if (targetList.empty()) { | 
|  | message += "<none>"; | 
|  | } | 
|  | android_log_event_list(LOGTAG_INPUT_INTERACTION) << message << LOG_ID_EVENTS; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
|  | const sp<IBinder>& token) { | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; | 
|  | if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (focusedToken == token) { | 
|  | // ignore since token is focused | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto command = [this, token]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.onPointerDownOutsideFocus(token); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::publishMotionEvent(Connection& connection, | 
|  | DispatchEntry& dispatchEntry) const { | 
|  | const EventEntry& eventEntry = *(dispatchEntry.eventEntry); | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  |  | 
|  | PointerCoords scaledCoords[MAX_POINTERS]; | 
|  | const PointerCoords* usingCoords = motionEntry.pointerCoords; | 
|  |  | 
|  | // Set the X and Y offset and X and Y scale depending on the input source. | 
|  | if ((motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) && | 
|  | !(dispatchEntry.targetFlags.test(InputTarget::Flags::ZERO_COORDS))) { | 
|  | float globalScaleFactor = dispatchEntry.globalScaleFactor; | 
|  | if (globalScaleFactor != 1.0f) { | 
|  | for (uint32_t i = 0; i < motionEntry.pointerCount; i++) { | 
|  | scaledCoords[i] = motionEntry.pointerCoords[i]; | 
|  | // Don't apply window scale here since we don't want scale to affect raw | 
|  | // coordinates. The scale will be sent back to the client and applied | 
|  | // later when requesting relative coordinates. | 
|  | scaledCoords[i].scale(globalScaleFactor, /*windowXScale=*/1, /*windowYScale=*/1); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } else if (dispatchEntry.targetFlags.test(InputTarget::Flags::ZERO_COORDS)) { | 
|  | // We don't want the dispatch target to know the coordinates | 
|  | for (uint32_t i = 0; i < motionEntry.pointerCount; i++) { | 
|  | scaledCoords[i].clear(); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  |  | 
|  | std::array<uint8_t, 32> hmac = getSignature(motionEntry, dispatchEntry); | 
|  |  | 
|  | // Publish the motion event. | 
|  | return connection.inputPublisher | 
|  | .publishMotionEvent(dispatchEntry.seq, dispatchEntry.resolvedEventId, | 
|  | motionEntry.deviceId, motionEntry.source, motionEntry.displayId, | 
|  | std::move(hmac), dispatchEntry.resolvedAction, | 
|  | motionEntry.actionButton, dispatchEntry.resolvedFlags, | 
|  | motionEntry.edgeFlags, motionEntry.metaState, | 
|  | motionEntry.buttonState, motionEntry.classification, | 
|  | dispatchEntry.transform, motionEntry.xPrecision, | 
|  | motionEntry.yPrecision, motionEntry.xCursorPosition, | 
|  | motionEntry.yCursorPosition, dispatchEntry.rawTransform, | 
|  | motionEntry.downTime, motionEntry.eventTime, | 
|  | motionEntry.pointerCount, motionEntry.pointerProperties, | 
|  | usingCoords); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<Connection>& connection) { | 
|  | ATRACE_NAME_IF(ATRACE_ENABLED(), | 
|  | StringPrintf("startDispatchCycleLocked(inputChannel=%s)", | 
|  | connection->getInputChannelName().c_str())); | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str()); | 
|  | } | 
|  |  | 
|  | while (connection->status == Connection::Status::NORMAL && !connection->outboundQueue.empty()) { | 
|  | DispatchEntry* dispatchEntry = connection->outboundQueue.front(); | 
|  | dispatchEntry->deliveryTime = currentTime; | 
|  | const std::chrono::nanoseconds timeout = getDispatchingTimeoutLocked(connection); | 
|  | dispatchEntry->timeoutTime = currentTime + timeout.count(); | 
|  |  | 
|  | // Publish the event. | 
|  | status_t status; | 
|  | const EventEntry& eventEntry = *(dispatchEntry->eventEntry); | 
|  | switch (eventEntry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | std::array<uint8_t, 32> hmac = getSignature(keyEntry, *dispatchEntry); | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | LOG(INFO) << "Publishing " << *dispatchEntry << " to " | 
|  | << connection->getInputChannelName(); | 
|  | } | 
|  |  | 
|  | // Publish the key event. | 
|  | status = connection->inputPublisher | 
|  | .publishKeyEvent(dispatchEntry->seq, | 
|  | dispatchEntry->resolvedEventId, keyEntry.deviceId, | 
|  | keyEntry.source, keyEntry.displayId, | 
|  | std::move(hmac), dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags, keyEntry.keyCode, | 
|  | keyEntry.scanCode, keyEntry.metaState, | 
|  | keyEntry.repeatCount, keyEntry.downTime, | 
|  | keyEntry.eventTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | LOG(INFO) << "Publishing " << *dispatchEntry << " to " | 
|  | << connection->getInputChannelName(); | 
|  | } | 
|  | status = publishMotionEvent(*connection, *dispatchEntry); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::FOCUS: { | 
|  | const FocusEntry& focusEntry = static_cast<const FocusEntry&>(eventEntry); | 
|  | status = connection->inputPublisher.publishFocusEvent(dispatchEntry->seq, | 
|  | focusEntry.id, | 
|  | focusEntry.hasFocus); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: { | 
|  | const TouchModeEntry& touchModeEntry = | 
|  | static_cast<const TouchModeEntry&>(eventEntry); | 
|  | status = connection->inputPublisher | 
|  | .publishTouchModeEvent(dispatchEntry->seq, touchModeEntry.id, | 
|  | touchModeEntry.inTouchMode); | 
|  |  | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: { | 
|  | const auto& captureEntry = | 
|  | static_cast<const PointerCaptureChangedEntry&>(eventEntry); | 
|  | status = connection->inputPublisher | 
|  | .publishCaptureEvent(dispatchEntry->seq, captureEntry.id, | 
|  | captureEntry.pointerCaptureRequest.enable); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DRAG: { | 
|  | const DragEntry& dragEntry = static_cast<const DragEntry&>(eventEntry); | 
|  | status = connection->inputPublisher.publishDragEvent(dispatchEntry->seq, | 
|  | dragEntry.id, dragEntry.x, | 
|  | dragEntry.y, | 
|  | dragEntry.isExiting); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: { | 
|  | LOG_ALWAYS_FATAL("Should never start dispatch cycles for %s events", | 
|  | ftl::enum_string(eventEntry.type).c_str()); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check the result. | 
|  | if (status) { | 
|  | if (status == WOULD_BLOCK) { | 
|  | if (connection->waitQueue.empty()) { | 
|  | ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " | 
|  | "This is unexpected because the wait queue is empty, so the pipe " | 
|  | "should be empty and we shouldn't have any problems writing an " | 
|  | "event to it, status=%s(%d)", | 
|  | connection->getInputChannelName().c_str(), statusToString(status).c_str(), | 
|  | status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, /*notify=*/true); | 
|  | } else { | 
|  | // Pipe is full and we are waiting for the app to finish process some events | 
|  | // before sending more events to it. | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " | 
|  | "waiting for the application to catch up", | 
|  | connection->getInputChannelName().c_str()); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " | 
|  | "status=%s(%d)", | 
|  | connection->getInputChannelName().c_str(), statusToString(status).c_str(), | 
|  | status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, /*notify=*/true); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Re-enqueue the event on the wait queue. | 
|  | connection->outboundQueue.erase(std::remove(connection->outboundQueue.begin(), | 
|  | connection->outboundQueue.end(), | 
|  | dispatchEntry)); | 
|  | traceOutboundQueueLength(*connection); | 
|  | connection->waitQueue.push_back(dispatchEntry); | 
|  | if (connection->responsive) { | 
|  | mAnrTracker.insert(dispatchEntry->timeoutTime, | 
|  | connection->inputChannel->getConnectionToken()); | 
|  | } | 
|  | traceWaitQueueLength(*connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::array<uint8_t, 32> InputDispatcher::sign(const VerifiedInputEvent& event) const { | 
|  | size_t size; | 
|  | switch (event.type) { | 
|  | case VerifiedInputEvent::Type::KEY: { | 
|  | size = sizeof(VerifiedKeyEvent); | 
|  | break; | 
|  | } | 
|  | case VerifiedInputEvent::Type::MOTION: { | 
|  | size = sizeof(VerifiedMotionEvent); | 
|  | break; | 
|  | } | 
|  | } | 
|  | const uint8_t* start = reinterpret_cast<const uint8_t*>(&event); | 
|  | return mHmacKeyManager.sign(start, size); | 
|  | } | 
|  |  | 
|  | const std::array<uint8_t, 32> InputDispatcher::getSignature( | 
|  | const MotionEntry& motionEntry, const DispatchEntry& dispatchEntry) const { | 
|  | const int32_t actionMasked = MotionEvent::getActionMasked(dispatchEntry.resolvedAction); | 
|  | if (actionMasked != AMOTION_EVENT_ACTION_UP && actionMasked != AMOTION_EVENT_ACTION_DOWN) { | 
|  | // Only sign events up and down events as the purely move events | 
|  | // are tied to their up/down counterparts so signing would be redundant. | 
|  | return INVALID_HMAC; | 
|  | } | 
|  |  | 
|  | VerifiedMotionEvent verifiedEvent = | 
|  | verifiedMotionEventFromMotionEntry(motionEntry, dispatchEntry.rawTransform); | 
|  | verifiedEvent.actionMasked = actionMasked; | 
|  | verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_MOTION_EVENT_FLAGS; | 
|  | return sign(verifiedEvent); | 
|  | } | 
|  |  | 
|  | const std::array<uint8_t, 32> InputDispatcher::getSignature( | 
|  | const KeyEntry& keyEntry, const DispatchEntry& dispatchEntry) const { | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEntry(keyEntry); | 
|  | verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_KEY_EVENT_FLAGS; | 
|  | verifiedEvent.action = dispatchEntry.resolvedAction; | 
|  | return sign(verifiedEvent); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<Connection>& connection, | 
|  | uint32_t seq, bool handled, nsecs_t consumeTime) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", | 
|  | connection->getInputChannelName().c_str(), seq, toString(handled)); | 
|  | } | 
|  |  | 
|  | if (connection->status == Connection::Status::BROKEN || | 
|  | connection->status == Connection::Status::ZOMBIE) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Notify other system components and prepare to start the next dispatch cycle. | 
|  | auto command = [this, currentTime, connection, seq, handled, consumeTime]() REQUIRES(mLock) { | 
|  | doDispatchCycleFinishedCommand(currentTime, connection, seq, handled, consumeTime); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<Connection>& connection, | 
|  | bool notify) { | 
|  | if (DEBUG_DISPATCH_CYCLE) { | 
|  | LOG(INFO) << "channel '" << connection->getInputChannelName() << "'~ " << __func__ | 
|  | << " - notify=" << toString(notify); | 
|  | } | 
|  |  | 
|  | // Clear the dispatch queues. | 
|  | drainDispatchQueue(connection->outboundQueue); | 
|  | traceOutboundQueueLength(*connection); | 
|  | drainDispatchQueue(connection->waitQueue); | 
|  | traceWaitQueueLength(*connection); | 
|  |  | 
|  | // The connection appears to be unrecoverably broken. | 
|  | // Ignore already broken or zombie connections. | 
|  | if (connection->status == Connection::Status::NORMAL) { | 
|  | connection->status = Connection::Status::BROKEN; | 
|  |  | 
|  | if (notify) { | 
|  | // Notify other system components. | 
|  | ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | 
|  | connection->getInputChannelName().c_str()); | 
|  |  | 
|  | auto command = [this, connection]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyInputChannelBroken(connection->inputChannel->getConnectionToken()); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainDispatchQueue(std::deque<DispatchEntry*>& queue) { | 
|  | while (!queue.empty()) { | 
|  | DispatchEntry* dispatchEntry = queue.front(); | 
|  | queue.pop_front(); | 
|  | releaseDispatchEntry(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | decrementPendingForegroundDispatches(*(dispatchEntry->eventEntry)); | 
|  | } | 
|  | delete dispatchEntry; | 
|  | } | 
|  |  | 
|  | int InputDispatcher::handleReceiveCallback(int events, sp<IBinder> connectionToken) { | 
|  | std::scoped_lock _l(mLock); | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(connectionToken); | 
|  | if (connection == nullptr) { | 
|  | ALOGW("Received looper callback for unknown input channel token %p.  events=0x%x", | 
|  | connectionToken.get(), events); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | bool notify; | 
|  | if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { | 
|  | if (!(events & ALOOPER_EVENT_INPUT)) { | 
|  | ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  " | 
|  | "events=0x%x", | 
|  | connection->getInputChannelName().c_str(), events); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | bool gotOne = false; | 
|  | status_t status = OK; | 
|  | for (;;) { | 
|  | Result<InputPublisher::ConsumerResponse> result = | 
|  | connection->inputPublisher.receiveConsumerResponse(); | 
|  | if (!result.ok()) { | 
|  | status = result.error().code(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (std::holds_alternative<InputPublisher::Finished>(*result)) { | 
|  | const InputPublisher::Finished& finish = | 
|  | std::get<InputPublisher::Finished>(*result); | 
|  | finishDispatchCycleLocked(currentTime, connection, finish.seq, finish.handled, | 
|  | finish.consumeTime); | 
|  | } else if (std::holds_alternative<InputPublisher::Timeline>(*result)) { | 
|  | if (shouldReportMetricsForConnection(*connection)) { | 
|  | const InputPublisher::Timeline& timeline = | 
|  | std::get<InputPublisher::Timeline>(*result); | 
|  | mLatencyTracker | 
|  | .trackGraphicsLatency(timeline.inputEventId, | 
|  | connection->inputChannel->getConnectionToken(), | 
|  | std::move(timeline.graphicsTimeline)); | 
|  | } | 
|  | } | 
|  | gotOne = true; | 
|  | } | 
|  | if (gotOne) { | 
|  | runCommandsLockedInterruptable(); | 
|  | if (status == WOULD_BLOCK) { | 
|  | return 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | notify = status != DEAD_OBJECT || !connection->monitor; | 
|  | if (notify) { | 
|  | ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%s(%d)", | 
|  | connection->getInputChannelName().c_str(), statusToString(status).c_str(), | 
|  | status); | 
|  | } | 
|  | } else { | 
|  | // Monitor channels are never explicitly unregistered. | 
|  | // We do it automatically when the remote endpoint is closed so don't warn about them. | 
|  | const bool stillHaveWindowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()) != nullptr; | 
|  | notify = !connection->monitor && stillHaveWindowHandle; | 
|  | if (notify) { | 
|  | ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  events=0x%x", | 
|  | connection->getInputChannelName().c_str(), events); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Remove the channel. | 
|  | removeInputChannelLocked(connection->inputChannel->getConnectionToken(), notify); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( | 
|  | const CancelationOptions& options) { | 
|  | for (const auto& [token, connection] : mConnectionsByToken) { | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options) { | 
|  | for (const auto& [_, monitors] : mGlobalMonitorsByDisplay) { | 
|  | for (const Monitor& monitor : monitors) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(monitor.inputChannel, options); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | 
|  | const std::shared_ptr<InputChannel>& channel, const CancelationOptions& options) { | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(channel->getConnectionToken()); | 
|  | if (connection == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | 
|  | const std::shared_ptr<Connection>& connection, const CancelationOptions& options) { | 
|  | if (connection->status == Connection::Status::BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | std::vector<std::unique_ptr<EventEntry>> cancelationEvents = | 
|  | connection->inputState.synthesizeCancelationEvents(currentTime, options); | 
|  |  | 
|  | if (cancelationEvents.empty()) { | 
|  | return; | 
|  | } | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " | 
|  | "with reality: %s, mode=%s.", | 
|  | connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason, | 
|  | ftl::enum_string(options.mode).c_str()); | 
|  | } | 
|  |  | 
|  | std::string reason = std::string("reason=").append(options.reason); | 
|  | android_log_event_list(LOGTAG_INPUT_CANCEL) | 
|  | << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; | 
|  |  | 
|  | InputTarget target; | 
|  | sp<WindowInfoHandle> windowHandle; | 
|  | if (options.displayId) { | 
|  | windowHandle = getWindowHandleLocked(connection->inputChannel->getConnectionToken(), | 
|  | options.displayId.value()); | 
|  | } else { | 
|  | windowHandle = getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | } | 
|  | if (windowHandle != nullptr) { | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.setDefaultPointerTransform(windowInfo->transform); | 
|  | target.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = InputTarget::Flags::DISPATCH_AS_IS; | 
|  |  | 
|  | const bool wasEmpty = connection->outboundQueue.empty(); | 
|  |  | 
|  | for (size_t i = 0; i < cancelationEvents.size(); i++) { | 
|  | std::unique_ptr<EventEntry> cancelationEventEntry = std::move(cancelationEvents[i]); | 
|  | switch (cancelationEventEntry->type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | logOutboundKeyDetails("cancel - ", | 
|  | static_cast<const KeyEntry&>(*cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | logOutboundMotionDetails("cancel - ", | 
|  | static_cast<const MotionEntry&>(*cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::DRAG: { | 
|  | LOG_ALWAYS_FATAL("Canceling %s events is not supported", | 
|  | ftl::enum_string(cancelationEventEntry->type).c_str()); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::SENSOR: { | 
|  | LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", | 
|  | ftl::enum_string(cancelationEventEntry->type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, std::move(cancelationEventEntry), target, | 
|  | InputTarget::Flags::DISPATCH_AS_IS); | 
|  | } | 
|  |  | 
|  | // If the outbound queue was previously empty, start the dispatch cycle going. | 
|  | if (wasEmpty && !connection->outboundQueue.empty()) { | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizePointerDownEventsForConnectionLocked( | 
|  | const nsecs_t downTime, const std::shared_ptr<Connection>& connection, | 
|  | ftl::Flags<InputTarget::Flags> targetFlags) { | 
|  | if (connection->status == Connection::Status::BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::vector<std::unique_ptr<EventEntry>> downEvents = | 
|  | connection->inputState.synthesizePointerDownEvents(downTime); | 
|  |  | 
|  | if (downEvents.empty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.", | 
|  | connection->getInputChannelName().c_str(), downEvents.size()); | 
|  | } | 
|  |  | 
|  | InputTarget target; | 
|  | sp<WindowInfoHandle> windowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | if (windowHandle != nullptr) { | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.setDefaultPointerTransform(windowInfo->transform); | 
|  | target.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = targetFlags; | 
|  |  | 
|  | const bool wasEmpty = connection->outboundQueue.empty(); | 
|  | for (std::unique_ptr<EventEntry>& downEventEntry : downEvents) { | 
|  | switch (downEventEntry->type) { | 
|  | case EventEntry::Type::MOTION: { | 
|  | logOutboundMotionDetails("down - ", | 
|  | static_cast<const MotionEntry&>(*downEventEntry)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::KEY: | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::TOUCH_MODE_CHANGED: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::POINTER_CAPTURE_CHANGED: | 
|  | case EventEntry::Type::SENSOR: | 
|  | case EventEntry::Type::DRAG: { | 
|  | LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", | 
|  | ftl::enum_string(downEventEntry->type).c_str()); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, std::move(downEventEntry), target, | 
|  | InputTarget::Flags::DISPATCH_AS_IS); | 
|  | } | 
|  |  | 
|  | // If the outbound queue was previously empty, start the dispatch cycle going. | 
|  | if (wasEmpty && !connection->outboundQueue.empty()) { | 
|  | startDispatchCycleLocked(downTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForWindowLocked( | 
|  | const sp<WindowInfoHandle>& windowHandle, const CancelationOptions& options) { | 
|  | if (windowHandle != nullptr) { | 
|  | std::shared_ptr<Connection> wallpaperConnection = | 
|  | getConnectionLocked(windowHandle->getToken()); | 
|  | if (wallpaperConnection != nullptr) { | 
|  | synthesizeCancelationEventsForConnectionLocked(wallpaperConnection, options); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | std::unique_ptr<MotionEntry> InputDispatcher::splitMotionEvent( | 
|  | const MotionEntry& originalMotionEntry, std::bitset<MAX_POINTER_ID + 1> pointerIds, | 
|  | nsecs_t splitDownTime) { | 
|  | ALOG_ASSERT(pointerIds.any()); | 
|  |  | 
|  | uint32_t splitPointerIndexMap[MAX_POINTERS]; | 
|  | PointerProperties splitPointerProperties[MAX_POINTERS]; | 
|  | PointerCoords splitPointerCoords[MAX_POINTERS]; | 
|  |  | 
|  | uint32_t originalPointerCount = originalMotionEntry.pointerCount; | 
|  | uint32_t splitPointerCount = 0; | 
|  |  | 
|  | for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | 
|  | originalPointerIndex++) { | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry.pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.test(pointerId)) { | 
|  | splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | 
|  | splitPointerProperties[splitPointerCount] = pointerProperties; | 
|  | splitPointerCoords[splitPointerCount] = | 
|  | originalMotionEntry.pointerCoords[originalPointerIndex]; | 
|  | splitPointerCount += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (splitPointerCount != pointerIds.count()) { | 
|  | // This is bad.  We are missing some of the pointers that we expected to deliver. | 
|  | // Most likely this indicates that we received an ACTION_MOVE events that has | 
|  | // different pointer ids than we expected based on the previous ACTION_DOWN | 
|  | // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | 
|  | // in this way. | 
|  | ALOGW("Dropping split motion event because the pointer count is %d but " | 
|  | "we expected there to be %zu pointers.  This probably means we received " | 
|  | "a broken sequence of pointer ids from the input device: %s", | 
|  | splitPointerCount, pointerIds.count(), originalMotionEntry.getDescription().c_str()); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | int32_t action = originalMotionEntry.action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || | 
|  | maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | int32_t originalPointerIndex = MotionEvent::getActionIndex(action); | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry.pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.test(pointerId)) { | 
|  | if (pointerIds.count() == 1) { | 
|  | // The first/last pointer went down/up. | 
|  | action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | ? AMOTION_EVENT_ACTION_DOWN | 
|  | : (originalMotionEntry.flags & AMOTION_EVENT_FLAG_CANCELED) != 0 | 
|  | ? AMOTION_EVENT_ACTION_CANCEL | 
|  | : AMOTION_EVENT_ACTION_UP; | 
|  | } else { | 
|  | // A secondary pointer went down/up. | 
|  | uint32_t splitPointerIndex = 0; | 
|  | while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | 
|  | splitPointerIndex += 1; | 
|  | } | 
|  | action = maskedAction | | 
|  | (splitPointerIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | } | 
|  | } else { | 
|  | // An unrelated pointer changed. | 
|  | action = AMOTION_EVENT_ACTION_MOVE; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (action == AMOTION_EVENT_ACTION_DOWN && splitDownTime != originalMotionEntry.eventTime) { | 
|  | logDispatchStateLocked(); | 
|  | LOG_ALWAYS_FATAL("Split motion event has mismatching downTime and eventTime for " | 
|  | "ACTION_DOWN, motionEntry=%s, splitDownTime=%" PRId64, | 
|  | originalMotionEntry.getDescription().c_str(), splitDownTime); | 
|  | } | 
|  |  | 
|  | int32_t newId = mIdGenerator.nextId(); | 
|  | ATRACE_NAME_IF(ATRACE_ENABLED(), | 
|  | StringPrintf("Split MotionEvent(id=0x%" PRIx32 ") to MotionEvent(id=0x%" PRIx32 | 
|  | ").", | 
|  | originalMotionEntry.id, newId)); | 
|  | std::unique_ptr<MotionEntry> splitMotionEntry = | 
|  | std::make_unique<MotionEntry>(newId, originalMotionEntry.eventTime, | 
|  | originalMotionEntry.deviceId, originalMotionEntry.source, | 
|  | originalMotionEntry.displayId, | 
|  | originalMotionEntry.policyFlags, action, | 
|  | originalMotionEntry.actionButton, | 
|  | originalMotionEntry.flags, originalMotionEntry.metaState, | 
|  | originalMotionEntry.buttonState, | 
|  | originalMotionEntry.classification, | 
|  | originalMotionEntry.edgeFlags, | 
|  | originalMotionEntry.xPrecision, | 
|  | originalMotionEntry.yPrecision, | 
|  | originalMotionEntry.xCursorPosition, | 
|  | originalMotionEntry.yCursorPosition, splitDownTime, | 
|  | splitPointerCount, splitPointerProperties, | 
|  | splitPointerCoords); | 
|  |  | 
|  | if (originalMotionEntry.injectionState) { | 
|  | splitMotionEntry->injectionState = originalMotionEntry.injectionState; | 
|  | splitMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | return splitMotionEntry; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args.eventTime); | 
|  | } | 
|  |  | 
|  | bool needWake = false; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | std::unique_ptr<ConfigurationChangedEntry> newEntry = | 
|  | std::make_unique<ConfigurationChangedEntry>(args.id, args.eventTime); | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyKey(const NotifyKeyArgs& args) { | 
|  | ALOGD_IF(debugInboundEventDetails(), | 
|  | "notifyKey - id=%" PRIx32 ", eventTime=%" PRId64 | 
|  | ", deviceId=%d, source=%s, displayId=%" PRId32 | 
|  | "policyFlags=0x%x, action=%s, flags=0x%x, keyCode=%s, scanCode=0x%x, metaState=0x%x, " | 
|  | "downTime=%" PRId64, | 
|  | args.id, args.eventTime, args.deviceId, inputEventSourceToString(args.source).c_str(), | 
|  | args.displayId, args.policyFlags, KeyEvent::actionToString(args.action), args.flags, | 
|  | KeyEvent::getLabel(args.keyCode), args.scanCode, args.metaState, args.downTime); | 
|  | Result<void> keyCheck = validateKeyEvent(args.action); | 
|  | if (!keyCheck.ok()) { | 
|  | LOG(ERROR) << "invalid key event: " << keyCheck.error(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args.policyFlags; | 
|  | int32_t flags = args.flags; | 
|  | int32_t metaState = args.metaState; | 
|  | // InputDispatcher tracks and generates key repeats on behalf of | 
|  | // whatever notifies it, so repeatCount should always be set to 0 | 
|  | constexpr int32_t repeatCount = 0; | 
|  | if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | 
|  | } | 
|  | if (policyFlags & POLICY_FLAG_FUNCTION) { | 
|  | metaState |= AMETA_FUNCTION_ON; | 
|  | } | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | int32_t keyCode = args.keyCode; | 
|  | KeyEvent event; | 
|  | event.initialize(args.id, args.deviceId, args.source, args.displayId, INVALID_HMAC, args.action, | 
|  | flags, keyCode, args.scanCode, metaState, repeatCount, args.downTime, | 
|  | args.eventTime); | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy.interceptKeyBeforeQueueing(event, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake = false; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendKeyToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy.filterInputEvent(event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<KeyEntry> newEntry = | 
|  | std::make_unique<KeyEntry>(args.id, args.eventTime, args.deviceId, args.source, | 
|  | args.displayId, policyFlags, args.action, flags, keyCode, | 
|  | args.scanCode, metaState, repeatCount, args.downTime); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs& args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyMotion(const NotifyMotionArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifyMotion - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=%s, " | 
|  | "displayId=%" PRId32 ", policyFlags=0x%x, " | 
|  | "action=%s, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, " | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, xCursorPosition=%f, " | 
|  | "yCursorPosition=%f, downTime=%" PRId64, | 
|  | args.id, args.eventTime, args.deviceId, inputEventSourceToString(args.source).c_str(), | 
|  | args.displayId, args.policyFlags, MotionEvent::actionToString(args.action).c_str(), | 
|  | args.actionButton, args.flags, args.metaState, args.buttonState, args.edgeFlags, | 
|  | args.xPrecision, args.yPrecision, args.xCursorPosition, args.yCursorPosition, | 
|  | args.downTime); | 
|  | for (uint32_t i = 0; i < args.getPointerCount(); i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%s, x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, orientation=%f", | 
|  | i, args.pointerProperties[i].id, | 
|  | ftl::enum_string(args.pointerProperties[i].toolType).c_str(), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | } | 
|  |  | 
|  | Result<void> motionCheck = | 
|  | validateMotionEvent(args.action, args.actionButton, args.getPointerCount(), | 
|  | args.pointerProperties.data()); | 
|  | if (!motionCheck.ok()) { | 
|  | LOG(FATAL) << "Invalid event: " << args.dump() << "; reason: " << motionCheck.error(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (DEBUG_VERIFY_EVENTS) { | 
|  | auto [it, _] = | 
|  | mVerifiersByDisplay.try_emplace(args.displayId, | 
|  | StringPrintf("display %" PRId32, args.displayId)); | 
|  | Result<void> result = | 
|  | it->second.processMovement(args.deviceId, args.source, args.action, | 
|  | args.getPointerCount(), args.pointerProperties.data(), | 
|  | args.pointerCoords.data(), args.flags); | 
|  | if (!result.ok()) { | 
|  | LOG(FATAL) << "Bad stream: " << result.error() << " caused by " << args.dump(); | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args.policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy.interceptMotionBeforeQueueing(args.displayId, args.eventTime, policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake = false; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  | if (!(policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
|  | // Set the flag anyway if we already have an ongoing gesture. That would allow us to | 
|  | // complete the processing of the current stroke. | 
|  | const auto touchStateIt = mTouchStatesByDisplay.find(args.displayId); | 
|  | if (touchStateIt != mTouchStatesByDisplay.end()) { | 
|  | const TouchState& touchState = touchStateIt->second; | 
|  | if (touchState.hasTouchingPointers(args.deviceId)) { | 
|  | policyFlags |= POLICY_FLAG_PASS_TO_USER; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (shouldSendMotionToInputFilterLocked(args)) { | 
|  | ui::Transform displayTransform; | 
|  | if (const auto it = mDisplayInfos.find(args.displayId); it != mDisplayInfos.end()) { | 
|  | displayTransform = it->second.transform; | 
|  | } | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | MotionEvent event; | 
|  | event.initialize(args.id, args.deviceId, args.source, args.displayId, INVALID_HMAC, | 
|  | args.action, args.actionButton, args.flags, args.edgeFlags, | 
|  | args.metaState, args.buttonState, args.classification, | 
|  | displayTransform, args.xPrecision, args.yPrecision, | 
|  | args.xCursorPosition, args.yCursorPosition, displayTransform, | 
|  | args.downTime, args.eventTime, args.getPointerCount(), | 
|  | args.pointerProperties.data(), args.pointerCoords.data()); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy.filterInputEvent(event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | // Just enqueue a new motion event. | 
|  | std::unique_ptr<MotionEntry> newEntry = | 
|  | std::make_unique<MotionEntry>(args.id, args.eventTime, args.deviceId, args.source, | 
|  | args.displayId, policyFlags, args.action, | 
|  | args.actionButton, args.flags, args.metaState, | 
|  | args.buttonState, args.classification, args.edgeFlags, | 
|  | args.xPrecision, args.yPrecision, | 
|  | args.xCursorPosition, args.yCursorPosition, | 
|  | args.downTime, args.getPointerCount(), | 
|  | args.pointerProperties.data(), | 
|  | args.pointerCoords.data()); | 
|  |  | 
|  | if (args.id != android::os::IInputConstants::INVALID_INPUT_EVENT_ID && | 
|  | IdGenerator::getSource(args.id) == IdGenerator::Source::INPUT_READER && | 
|  | !mInputFilterEnabled) { | 
|  | const bool isDown = args.action == AMOTION_EVENT_ACTION_DOWN; | 
|  | mLatencyTracker.trackListener(args.id, isDown, args.eventTime, args.readTime); | 
|  | } | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifySensor(const NotifySensorArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifySensor - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " | 
|  | " sensorType=%s", | 
|  | args.id, args.eventTime, args.deviceId, args.source, | 
|  | ftl::enum_string(args.sensorType).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake = false; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | // Just enqueue a new sensor event. | 
|  | std::unique_ptr<SensorEntry> newEntry = | 
|  | std::make_unique<SensorEntry>(args.id, args.eventTime, args.deviceId, args.source, | 
|  | /* policyFlags=*/0, args.hwTimestamp, args.sensorType, | 
|  | args.accuracy, args.accuracyChanged, args.values); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyVibratorState(const NotifyVibratorStateArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifyVibratorState - eventTime=%" PRId64 ", device=%d,  isOn=%d", args.eventTime, | 
|  | args.deviceId, args.isOn); | 
|  | } | 
|  | mPolicy.notifyVibratorState(args.deviceId, args.isOn); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs& args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifySwitch(const NotifySwitchArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " | 
|  | "switchMask=0x%08x", | 
|  | args.eventTime, args.policyFlags, args.switchValues, args.switchMask); | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args.policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mPolicy.notifySwitch(args.eventTime, args.switchValues, args.switchMask, policyFlags); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args.eventTime, | 
|  | args.deviceId); | 
|  | } | 
|  |  | 
|  | bool needWake = false; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | std::unique_ptr<DeviceResetEntry> newEntry = | 
|  | std::make_unique<DeviceResetEntry>(args.id, args.eventTime, args.deviceId); | 
|  | needWake = enqueueInboundEventLocked(std::move(newEntry)); | 
|  |  | 
|  | for (auto& [_, verifier] : mVerifiersByDisplay) { | 
|  | verifier.resetDevice(args.deviceId); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) { | 
|  | if (debugInboundEventDetails()) { | 
|  | ALOGD("notifyPointerCaptureChanged - eventTime=%" PRId64 ", enabled=%s", args.eventTime, | 
|  | args.request.enable ? "true" : "false"); | 
|  | } | 
|  |  | 
|  | bool needWake = false; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | auto entry = | 
|  | std::make_unique<PointerCaptureChangedEntry>(args.id, args.eventTime, args.request); | 
|  | needWake = enqueueInboundEventLocked(std::move(entry)); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult InputDispatcher::injectInputEvent(const InputEvent* event, | 
|  | std::optional<gui::Uid> targetUid, | 
|  | InputEventInjectionSync syncMode, | 
|  | std::chrono::milliseconds timeout, | 
|  | uint32_t policyFlags) { | 
|  | Result<void> eventValidation = validateInputEvent(*event); | 
|  | if (!eventValidation.ok()) { | 
|  | LOG(INFO) << "Injection failed: invalid event: " << eventValidation.error(); | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } | 
|  |  | 
|  | if (debugInboundEventDetails()) { | 
|  | LOG(INFO) << __func__ << ": targetUid=" << toString(targetUid, &uidString) | 
|  | << ", syncMode=" << ftl::enum_string(syncMode) << ", timeout=" << timeout.count() | 
|  | << "ms, policyFlags=0x" << std::hex << policyFlags << std::dec | 
|  | << ", event=" << *event; | 
|  | } | 
|  | nsecs_t endTime = now() + std::chrono::duration_cast<std::chrono::nanoseconds>(timeout).count(); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_INJECTED | POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | // For all injected events, set device id = VIRTUAL_KEYBOARD_ID. The only exception is events | 
|  | // that have gone through the InputFilter. If the event passed through the InputFilter, assign | 
|  | // the provided device id. If the InputFilter is accessibility, and it modifies or synthesizes | 
|  | // the injected event, it is responsible for setting POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY. | 
|  | // For those events, we will set FLAG_IS_ACCESSIBILITY_EVENT to allow apps to distinguish them | 
|  | // from events that originate from actual hardware. | 
|  | int32_t resolvedDeviceId = VIRTUAL_KEYBOARD_ID; | 
|  | if (policyFlags & POLICY_FLAG_FILTERED) { | 
|  | resolvedDeviceId = event->getDeviceId(); | 
|  | } | 
|  |  | 
|  | std::queue<std::unique_ptr<EventEntry>> injectedEntries; | 
|  | switch (event->getType()) { | 
|  | case InputEventType::KEY: { | 
|  | const KeyEvent& incomingKey = static_cast<const KeyEvent&>(*event); | 
|  | const int32_t action = incomingKey.getAction(); | 
|  | int32_t flags = incomingKey.getFlags(); | 
|  | if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { | 
|  | flags |= AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; | 
|  | } | 
|  | int32_t keyCode = incomingKey.getKeyCode(); | 
|  | int32_t metaState = incomingKey.getMetaState(); | 
|  | KeyEvent keyEvent; | 
|  | keyEvent.initialize(incomingKey.getId(), resolvedDeviceId, incomingKey.getSource(), | 
|  | incomingKey.getDisplayId(), INVALID_HMAC, action, flags, keyCode, | 
|  | incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(), | 
|  | incomingKey.getDownTime(), incomingKey.getEventTime()); | 
|  |  | 
|  | if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | android::base::Timer t; | 
|  | mPolicy.interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | std::unique_ptr<KeyEntry> injectedEntry = | 
|  | std::make_unique<KeyEntry>(incomingKey.getId(), incomingKey.getEventTime(), | 
|  | resolvedDeviceId, incomingKey.getSource(), | 
|  | incomingKey.getDisplayId(), policyFlags, action, | 
|  | flags, keyCode, incomingKey.getScanCode(), metaState, | 
|  | incomingKey.getRepeatCount(), | 
|  | incomingKey.getDownTime()); | 
|  | injectedEntries.push(std::move(injectedEntry)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case InputEventType::MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | const bool isPointerEvent = | 
|  | isFromSource(event->getSource(), AINPUT_SOURCE_CLASS_POINTER); | 
|  | // If a pointer event has no displayId specified, inject it to the default display. | 
|  | const uint32_t displayId = isPointerEvent && (event->getDisplayId() == ADISPLAY_ID_NONE) | 
|  | ? ADISPLAY_ID_DEFAULT | 
|  | : event->getDisplayId(); | 
|  | int32_t flags = motionEvent.getFlags(); | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | nsecs_t eventTime = motionEvent.getEventTime(); | 
|  | android::base::Timer t; | 
|  | mPolicy.interceptMotionBeforeQueueing(displayId, eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { | 
|  | flags |= AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | const nsecs_t* sampleEventTimes = motionEvent.getSampleEventTimes(); | 
|  | const PointerCoords* samplePointerCoords = motionEvent.getSamplePointerCoords(); | 
|  | std::unique_ptr<MotionEntry> injectedEntry = | 
|  | std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes, | 
|  | resolvedDeviceId, motionEvent.getSource(), | 
|  | displayId, policyFlags, motionEvent.getAction(), | 
|  | motionEvent.getActionButton(), flags, | 
|  | motionEvent.getMetaState(), | 
|  | motionEvent.getButtonState(), | 
|  | motionEvent.getClassification(), | 
|  | motionEvent.getEdgeFlags(), | 
|  | motionEvent.getXPrecision(), | 
|  | motionEvent.getYPrecision(), | 
|  | motionEvent.getRawXCursorPosition(), | 
|  | motionEvent.getRawYCursorPosition(), | 
|  | motionEvent.getDownTime(), | 
|  | motionEvent.getPointerCount(), | 
|  | motionEvent.getPointerProperties(), | 
|  | samplePointerCoords); | 
|  | transformMotionEntryForInjectionLocked(*injectedEntry, motionEvent.getTransform()); | 
|  | injectedEntries.push(std::move(injectedEntry)); | 
|  | for (size_t i = motionEvent.getHistorySize(); i > 0; i--) { | 
|  | sampleEventTimes += 1; | 
|  | samplePointerCoords += motionEvent.getPointerCount(); | 
|  | std::unique_ptr<MotionEntry> nextInjectedEntry = | 
|  | std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes, | 
|  | resolvedDeviceId, motionEvent.getSource(), | 
|  | displayId, policyFlags, | 
|  | motionEvent.getAction(), | 
|  | motionEvent.getActionButton(), flags, | 
|  | motionEvent.getMetaState(), | 
|  | motionEvent.getButtonState(), | 
|  | motionEvent.getClassification(), | 
|  | motionEvent.getEdgeFlags(), | 
|  | motionEvent.getXPrecision(), | 
|  | motionEvent.getYPrecision(), | 
|  | motionEvent.getRawXCursorPosition(), | 
|  | motionEvent.getRawYCursorPosition(), | 
|  | motionEvent.getDownTime(), | 
|  | motionEvent.getPointerCount(), | 
|  | motionEvent.getPointerProperties(), | 
|  | samplePointerCoords); | 
|  | transformMotionEntryForInjectionLocked(*nextInjectedEntry, | 
|  | motionEvent.getTransform()); | 
|  | injectedEntries.push(std::move(nextInjectedEntry)); | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | LOG(WARNING) << "Cannot inject " << ftl::enum_string(event->getType()) << " events"; | 
|  | return InputEventInjectionResult::FAILED; | 
|  | } | 
|  |  | 
|  | InjectionState* injectionState = new InjectionState(targetUid); | 
|  | if (syncMode == InputEventInjectionSync::NONE) { | 
|  | injectionState->injectionIsAsync = true; | 
|  | } | 
|  |  | 
|  | injectionState->refCount += 1; | 
|  | injectedEntries.back()->injectionState = injectionState; | 
|  |  | 
|  | bool needWake = false; | 
|  | while (!injectedEntries.empty()) { | 
|  | if (DEBUG_INJECTION) { | 
|  | LOG(INFO) << "Injecting " << injectedEntries.front()->getDescription(); | 
|  | } | 
|  | needWake |= enqueueInboundEventLocked(std::move(injectedEntries.front())); | 
|  | injectedEntries.pop(); | 
|  | } | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | InputEventInjectionResult injectionResult; | 
|  | { // acquire lock | 
|  | std::unique_lock _l(mLock); | 
|  |  | 
|  | if (syncMode == InputEventInjectionSync::NONE) { | 
|  | injectionResult = InputEventInjectionResult::SUCCEEDED; | 
|  | } else { | 
|  | for (;;) { | 
|  | injectionResult = injectionState->injectionResult; | 
|  | if (injectionResult != InputEventInjectionResult::PENDING) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | if (DEBUG_INJECTION) { | 
|  | ALOGD("injectInputEvent - Timed out waiting for injection result " | 
|  | "to become available."); | 
|  | } | 
|  | injectionResult = InputEventInjectionResult::TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionResultAvailable.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
|  | } | 
|  |  | 
|  | if (injectionResult == InputEventInjectionResult::SUCCEEDED && | 
|  | syncMode == InputEventInjectionSync::WAIT_FOR_FINISHED) { | 
|  | while (injectionState->pendingForegroundDispatches != 0) { | 
|  | if (DEBUG_INJECTION) { | 
|  | ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | 
|  | injectionState->pendingForegroundDispatches); | 
|  | } | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | if (DEBUG_INJECTION) { | 
|  | ALOGD("injectInputEvent - Timed out waiting for pending foreground " | 
|  | "dispatches to finish."); | 
|  | } | 
|  | injectionResult = InputEventInjectionResult::TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionSyncFinished.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->release(); | 
|  | } // release lock | 
|  |  | 
|  | if (DEBUG_INJECTION) { | 
|  | LOG(INFO) << "injectInputEvent - Finished with result " | 
|  | << ftl::enum_string(injectionResult); | 
|  | } | 
|  |  | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> InputDispatcher::verifyInputEvent(const InputEvent& event) { | 
|  | std::array<uint8_t, 32> calculatedHmac; | 
|  | std::unique_ptr<VerifiedInputEvent> result; | 
|  | switch (event.getType()) { | 
|  | case InputEventType::KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event); | 
|  | VerifiedKeyEvent verifiedKeyEvent = verifiedKeyEventFromKeyEvent(keyEvent); | 
|  | result = std::make_unique<VerifiedKeyEvent>(verifiedKeyEvent); | 
|  | calculatedHmac = sign(verifiedKeyEvent); | 
|  | break; | 
|  | } | 
|  | case InputEventType::MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event); | 
|  | VerifiedMotionEvent verifiedMotionEvent = | 
|  | verifiedMotionEventFromMotionEvent(motionEvent); | 
|  | result = std::make_unique<VerifiedMotionEvent>(verifiedMotionEvent); | 
|  | calculatedHmac = sign(verifiedMotionEvent); | 
|  | break; | 
|  | } | 
|  | default: { | 
|  | ALOGE("Cannot verify events of type %" PRId32, event.getType()); | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | if (calculatedHmac == INVALID_HMAC) { | 
|  | return nullptr; | 
|  | } | 
|  | if (0 != CRYPTO_memcmp(calculatedHmac.data(), event.getHmac().data(), calculatedHmac.size())) { | 
|  | return nullptr; | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInjectionResult(EventEntry& entry, | 
|  | InputEventInjectionResult injectionResult) { | 
|  | InjectionState* injectionState = entry.injectionState; | 
|  | if (injectionState) { | 
|  | if (DEBUG_INJECTION) { | 
|  | LOG(INFO) << "Setting input event injection result to " | 
|  | << ftl::enum_string(injectionResult); | 
|  | } | 
|  |  | 
|  | if (injectionState->injectionIsAsync && !(entry.policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | // Log the outcome since the injector did not wait for the injection result. | 
|  | switch (injectionResult) { | 
|  | case InputEventInjectionResult::SUCCEEDED: | 
|  | ALOGV("Asynchronous input event injection succeeded."); | 
|  | break; | 
|  | case InputEventInjectionResult::TARGET_MISMATCH: | 
|  | ALOGV("Asynchronous input event injection target mismatch."); | 
|  | break; | 
|  | case InputEventInjectionResult::FAILED: | 
|  | ALOGW("Asynchronous input event injection failed."); | 
|  | break; | 
|  | case InputEventInjectionResult::TIMED_OUT: | 
|  | ALOGW("Asynchronous input event injection timed out."); | 
|  | break; | 
|  | case InputEventInjectionResult::PENDING: | 
|  | ALOGE("Setting result to 'PENDING' for asynchronous injection"); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->injectionResult = injectionResult; | 
|  | mInjectionResultAvailable.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::transformMotionEntryForInjectionLocked( | 
|  | MotionEntry& entry, const ui::Transform& injectedTransform) const { | 
|  | // Input injection works in the logical display coordinate space, but the input pipeline works | 
|  | // display space, so we need to transform the injected events accordingly. | 
|  | const auto it = mDisplayInfos.find(entry.displayId); | 
|  | if (it == mDisplayInfos.end()) return; | 
|  | const auto& transformToDisplay = it->second.transform.inverse() * injectedTransform; | 
|  |  | 
|  | if (entry.xCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION && | 
|  | entry.yCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION) { | 
|  | const vec2 cursor = | 
|  | MotionEvent::calculateTransformedXY(entry.source, transformToDisplay, | 
|  | {entry.xCursorPosition, entry.yCursorPosition}); | 
|  | entry.xCursorPosition = cursor.x; | 
|  | entry.yCursorPosition = cursor.y; | 
|  | } | 
|  | for (uint32_t i = 0; i < entry.pointerCount; i++) { | 
|  | entry.pointerCoords[i] = | 
|  | MotionEvent::calculateTransformedCoords(entry.source, transformToDisplay, | 
|  | entry.pointerCoords[i]); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::incrementPendingForegroundDispatches(EventEntry& entry) { | 
|  | InjectionState* injectionState = entry.injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::decrementPendingForegroundDispatches(EventEntry& entry) { | 
|  | InjectionState* injectionState = entry.injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches -= 1; | 
|  |  | 
|  | if (injectionState->pendingForegroundDispatches == 0) { | 
|  | mInjectionSyncFinished.notify_all(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked( | 
|  | int32_t displayId) const { | 
|  | static const std::vector<sp<WindowInfoHandle>> EMPTY_WINDOW_HANDLES; | 
|  | auto it = mWindowHandlesByDisplay.find(displayId); | 
|  | return it != mWindowHandlesByDisplay.end() ? it->second : EMPTY_WINDOW_HANDLES; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( | 
|  | const sp<IBinder>& windowHandleToken) const { | 
|  | if (windowHandleToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; | 
|  | for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { | 
|  | if (windowHandle->getToken() == windowHandleToken) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken, | 
|  | int displayId) const { | 
|  | if (windowHandleToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) { | 
|  | if (windowHandle->getToken() == windowHandleToken) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( | 
|  | const sp<WindowInfoHandle>& windowHandle) const { | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; | 
|  | for (const sp<WindowInfoHandle>& handle : windowHandles) { | 
|  | if (handle->getId() == windowHandle->getId() && | 
|  | handle->getToken() == windowHandle->getToken()) { | 
|  | if (windowHandle->getInfo()->displayId != it.first) { | 
|  | ALOGE("Found window %s in display %" PRId32 | 
|  | ", but it should belong to display %" PRId32, | 
|  | windowHandle->getName().c_str(), it.first, | 
|  | windowHandle->getInfo()->displayId); | 
|  | } | 
|  | return handle; | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const { | 
|  | sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(displayId); | 
|  | return getWindowHandleLocked(focusedToken, displayId); | 
|  | } | 
|  |  | 
|  | ui::Transform InputDispatcher::getTransformLocked(int32_t displayId) const { | 
|  | auto displayInfoIt = mDisplayInfos.find(displayId); | 
|  | return displayInfoIt != mDisplayInfos.end() ? displayInfoIt->second.transform | 
|  | : kIdentityTransform; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::canWindowReceiveMotionLocked(const sp<WindowInfoHandle>& window, | 
|  | const MotionEntry& motionEntry) const { | 
|  | const WindowInfo& info = *window->getInfo(); | 
|  |  | 
|  | // Skip spy window targets that are not valid for targeted injection. | 
|  | if (const auto err = verifyTargetedInjection(window, motionEntry); err) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (info.inputConfig.test(WindowInfo::InputConfig::PAUSE_DISPATCHING)) { | 
|  | ALOGI("Not sending touch event to %s because it is paused", window->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { | 
|  | ALOGW("Not sending touch gesture to %s because it has config NO_INPUT_CHANNEL", | 
|  | window->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(window->getToken()); | 
|  | if (connection == nullptr) { | 
|  | ALOGW("Not sending touch to %s because there's no corresponding connection", | 
|  | window->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!connection->responsive) { | 
|  | ALOGW("Not sending touch to %s because it is not responsive", window->getName().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Drop events that can't be trusted due to occlusion | 
|  | const auto [x, y] = resolveTouchedPosition(motionEntry); | 
|  | TouchOcclusionInfo occlusionInfo = computeTouchOcclusionInfoLocked(window, x, y); | 
|  | if (!isTouchTrustedLocked(occlusionInfo)) { | 
|  | if (DEBUG_TOUCH_OCCLUSION) { | 
|  | ALOGD("Stack of obscuring windows during untrusted touch (%.1f, %.1f):", x, y); | 
|  | for (const auto& log : occlusionInfo.debugInfo) { | 
|  | ALOGD("%s", log.c_str()); | 
|  | } | 
|  | } | 
|  | ALOGW("Dropping untrusted touch event due to %s/%s", occlusionInfo.obscuringPackage.c_str(), | 
|  | occlusionInfo.obscuringUid.toString().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Drop touch events if requested by input feature | 
|  | if (shouldDropInput(motionEntry, window)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<InputChannel> InputDispatcher::getInputChannelLocked( | 
|  | const sp<IBinder>& token) const { | 
|  | auto connectionIt = mConnectionsByToken.find(token); | 
|  | if (connectionIt == mConnectionsByToken.end()) { | 
|  | return nullptr; | 
|  | } | 
|  | return connectionIt->second->inputChannel; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateWindowHandlesForDisplayLocked( | 
|  | const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { | 
|  | if (windowInfoHandles.empty()) { | 
|  | // Remove all handles on a display if there are no windows left. | 
|  | mWindowHandlesByDisplay.erase(displayId); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Since we compare the pointer of input window handles across window updates, we need | 
|  | // to make sure the handle object for the same window stays unchanged across updates. | 
|  | const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId); | 
|  | std::unordered_map<int32_t /*id*/, sp<WindowInfoHandle>> oldHandlesById; | 
|  | for (const sp<WindowInfoHandle>& handle : oldHandles) { | 
|  | oldHandlesById[handle->getId()] = handle; | 
|  | } | 
|  |  | 
|  | std::vector<sp<WindowInfoHandle>> newHandles; | 
|  | for (const sp<WindowInfoHandle>& handle : windowInfoHandles) { | 
|  | const WindowInfo* info = handle->getInfo(); | 
|  | if (getInputChannelLocked(handle->getToken()) == nullptr) { | 
|  | const bool noInputChannel = | 
|  | info->inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); | 
|  | const bool canReceiveInput = | 
|  | !info->inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE) || | 
|  | !info->inputConfig.test(WindowInfo::InputConfig::NOT_FOCUSABLE); | 
|  | if (canReceiveInput && !noInputChannel) { | 
|  | ALOGV("Window handle %s has no registered input channel", | 
|  | handle->getName().c_str()); | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (info->displayId != displayId) { | 
|  | ALOGE("Window %s updated by wrong display %d, should belong to display %d", | 
|  | handle->getName().c_str(), displayId, info->displayId); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if ((oldHandlesById.find(handle->getId()) != oldHandlesById.end()) && | 
|  | (oldHandlesById.at(handle->getId())->getToken() == handle->getToken())) { | 
|  | const sp<WindowInfoHandle>& oldHandle = oldHandlesById.at(handle->getId()); | 
|  | oldHandle->updateFrom(handle); | 
|  | newHandles.push_back(oldHandle); | 
|  | } else { | 
|  | newHandles.push_back(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Insert or replace | 
|  | mWindowHandlesByDisplay[displayId] = newHandles; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Called from InputManagerService, update window handle list by displayId that can receive input. | 
|  | * A window handle contains information about InputChannel, Touch Region, Types, Focused,... | 
|  | * If set an empty list, remove all handles from the specific display. | 
|  | * For focused handle, check if need to change and send a cancel event to previous one. | 
|  | * For removed handle, check if need to send a cancel event if already in touch. | 
|  | */ | 
|  | void InputDispatcher::setInputWindowsLocked( | 
|  | const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | std::string windowList; | 
|  | for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) { | 
|  | windowList += iwh->getName() + " "; | 
|  | } | 
|  | ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str()); | 
|  | } | 
|  |  | 
|  | // Check preconditions for new input windows | 
|  | for (const sp<WindowInfoHandle>& window : windowInfoHandles) { | 
|  | const WindowInfo& info = *window->getInfo(); | 
|  |  | 
|  | // Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL | 
|  | const bool noInputWindow = info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); | 
|  | if (noInputWindow && window->getToken() != nullptr) { | 
|  | ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing", | 
|  | window->getName().c_str()); | 
|  | window->releaseChannel(); | 
|  | } | 
|  |  | 
|  | // Ensure all spy windows are trusted overlays | 
|  | LOG_ALWAYS_FATAL_IF(info.isSpy() && | 
|  | !info.inputConfig.test( | 
|  | WindowInfo::InputConfig::TRUSTED_OVERLAY), | 
|  | "%s has feature SPY, but is not a trusted overlay.", | 
|  | window->getName().c_str()); | 
|  |  | 
|  | // Ensure all stylus interceptors are trusted overlays | 
|  | LOG_ALWAYS_FATAL_IF(info.interceptsStylus() && | 
|  | !info.inputConfig.test( | 
|  | WindowInfo::InputConfig::TRUSTED_OVERLAY), | 
|  | "%s has feature INTERCEPTS_STYLUS, but is not a trusted overlay.", | 
|  | window->getName().c_str()); | 
|  | } | 
|  |  | 
|  | // Copy old handles for release if they are no longer present. | 
|  | const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); | 
|  |  | 
|  | updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId); | 
|  |  | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); | 
|  |  | 
|  | std::optional<FocusResolver::FocusChanges> changes = | 
|  | mFocusResolver.setInputWindows(displayId, windowHandles); | 
|  | if (changes) { | 
|  | onFocusChangedLocked(*changes); | 
|  | } | 
|  |  | 
|  | std::unordered_map<int32_t, TouchState>::iterator stateIt = | 
|  | mTouchStatesByDisplay.find(displayId); | 
|  | if (stateIt != mTouchStatesByDisplay.end()) { | 
|  | TouchState& state = stateIt->second; | 
|  | for (size_t i = 0; i < state.windows.size();) { | 
|  | TouchedWindow& touchedWindow = state.windows[i]; | 
|  | if (getWindowHandleLocked(touchedWindow.windowHandle) == nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Touched window was removed: %s in display %" PRId32, | 
|  | touchedWindow.windowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | std::shared_ptr<InputChannel> touchedInputChannel = | 
|  | getInputChannelLocked(touchedWindow.windowHandle->getToken()); | 
|  | if (touchedInputChannel != nullptr) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, | 
|  | "touched window was removed"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(touchedInputChannel, options); | 
|  | // Since we are about to drop the touch, cancel the events for the wallpaper as | 
|  | // well. | 
|  | if (touchedWindow.targetFlags.test(InputTarget::Flags::FOREGROUND) && | 
|  | touchedWindow.windowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) { | 
|  | sp<WindowInfoHandle> wallpaper = state.getWallpaperWindow(); | 
|  | synthesizeCancelationEventsForWindowLocked(wallpaper, options); | 
|  | } | 
|  | } | 
|  | state.windows.erase(state.windows.begin() + i); | 
|  | } else { | 
|  | ++i; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If drag window is gone, it would receive a cancel event and broadcast the DRAG_END. We | 
|  | // could just clear the state here. | 
|  | if (mDragState && mDragState->dragWindow->getInfo()->displayId == displayId && | 
|  | std::find(windowHandles.begin(), windowHandles.end(), mDragState->dragWindow) == | 
|  | windowHandles.end()) { | 
|  | ALOGI("Drag window went away: %s", mDragState->dragWindow->getName().c_str()); | 
|  | sendDropWindowCommandLocked(nullptr, 0, 0); | 
|  | mDragState.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Release information for windows that are no longer present. | 
|  | // This ensures that unused input channels are released promptly. | 
|  | // Otherwise, they might stick around until the window handle is destroyed | 
|  | // which might not happen until the next GC. | 
|  | for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) { | 
|  | if (getWindowHandleLocked(oldWindowHandle) == nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); | 
|  | } | 
|  | oldWindowHandle->releaseChannel(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setFocusedApplication( | 
|  | int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setFocusedApplication displayId=%" PRId32 " %s", displayId, | 
|  | inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>"); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | setFocusedApplicationLocked(displayId, inputApplicationHandle); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setFocusedApplicationLocked( | 
|  | int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { | 
|  | std::shared_ptr<InputApplicationHandle> oldFocusedApplicationHandle = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
|  |  | 
|  | if (sharedPointersEqual(oldFocusedApplicationHandle, inputApplicationHandle)) { | 
|  | return; // This application is already focused. No need to wake up or change anything. | 
|  | } | 
|  |  | 
|  | // Set the new application handle. | 
|  | if (inputApplicationHandle != nullptr) { | 
|  | mFocusedApplicationHandlesByDisplay[displayId] = inputApplicationHandle; | 
|  | } else { | 
|  | mFocusedApplicationHandlesByDisplay.erase(displayId); | 
|  | } | 
|  |  | 
|  | // No matter what the old focused application was, stop waiting on it because it is | 
|  | // no longer focused. | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the focused display, which is responsible for receiving focus-dispatched input events where | 
|  | * the display not specified. | 
|  | * | 
|  | * We track any unreleased events for each window. If a window loses the ability to receive the | 
|  | * released event, we will send a cancel event to it. So when the focused display is changed, we | 
|  | * cancel all the unreleased display-unspecified events for the focused window on the old focused | 
|  | * display. The display-specified events won't be affected. | 
|  | */ | 
|  | void InputDispatcher::setFocusedDisplay(int32_t displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setFocusedDisplay displayId=%" PRId32, displayId); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mFocusedDisplayId != displayId) { | 
|  | sp<IBinder> oldFocusedWindowToken = | 
|  | mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (oldFocusedWindowToken != nullptr) { | 
|  | std::shared_ptr<InputChannel> inputChannel = | 
|  | getInputChannelLocked(oldFocusedWindowToken); | 
|  | if (inputChannel != nullptr) { | 
|  | CancelationOptions | 
|  | options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, | 
|  | "The display which contains this window no longer has focus."); | 
|  | options.displayId = ADISPLAY_ID_NONE; | 
|  | synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); | 
|  | } | 
|  | } | 
|  | mFocusedDisplayId = displayId; | 
|  |  | 
|  | // Find new focused window and validate | 
|  | sp<IBinder> newFocusedWindowToken = mFocusResolver.getFocusedWindowToken(displayId); | 
|  | sendFocusChangedCommandLocked(oldFocusedWindowToken, newFocusedWindowToken); | 
|  |  | 
|  | if (newFocusedWindowToken == nullptr) { | 
|  | ALOGW("Focused display #%" PRId32 " does not have a focused window.", displayId); | 
|  | if (mFocusResolver.hasFocusedWindowTokens()) { | 
|  | ALOGE("But another display has a focused window\n%s", | 
|  | mFocusResolver.dumpFocusedWindows().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | 
|  | } | 
|  |  | 
|  | bool changed; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | 
|  | if (mDispatchFrozen && !frozen) { | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  | } | 
|  |  | 
|  | if (mDispatchEnabled && !enabled) { | 
|  | resetAndDropEverythingLocked("dispatcher is being disabled"); | 
|  | } | 
|  |  | 
|  | mDispatchEnabled = enabled; | 
|  | mDispatchFrozen = frozen; | 
|  | changed = true; | 
|  | } else { | 
|  | changed = false; | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | if (changed) { | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputFilterEnabled(bool enabled) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setInputFilterEnabled: enabled=%d", enabled); | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mInputFilterEnabled == enabled) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mInputFilterEnabled = enabled; | 
|  | resetAndDropEverythingLocked("input filter is being enabled or disabled"); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since there might be work to do to drop everything. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, | 
|  | bool hasPermission, int32_t displayId) { | 
|  | bool needWake = false; | 
|  | { | 
|  | std::scoped_lock lock(mLock); | 
|  | ALOGD_IF(DEBUG_TOUCH_MODE, | 
|  | "Request to change touch mode to %s (calling pid=%s, uid=%s, " | 
|  | "hasPermission=%s, target displayId=%d, mTouchModePerDisplay[displayId]=%s)", | 
|  | toString(inTouchMode), pid.toString().c_str(), uid.toString().c_str(), | 
|  | toString(hasPermission), displayId, | 
|  | mTouchModePerDisplay.count(displayId) == 0 | 
|  | ? "not set" | 
|  | : std::to_string(mTouchModePerDisplay[displayId]).c_str()); | 
|  |  | 
|  | auto touchModeIt = mTouchModePerDisplay.find(displayId); | 
|  | if (touchModeIt != mTouchModePerDisplay.end() && touchModeIt->second == inTouchMode) { | 
|  | return false; | 
|  | } | 
|  | if (!hasPermission) { | 
|  | if (!focusedWindowIsOwnedByLocked(pid, uid) && | 
|  | !recentWindowsAreOwnedByLocked(pid, uid)) { | 
|  | ALOGD("Touch mode switch rejected, caller (pid=%s, uid=%s) doesn't own the focused " | 
|  | "window nor none of the previously interacted window", | 
|  | pid.toString().c_str(), uid.toString().c_str()); | 
|  | return false; | 
|  | } | 
|  | } | 
|  | mTouchModePerDisplay[displayId] = inTouchMode; | 
|  | auto entry = std::make_unique<TouchModeEntry>(mIdGenerator.nextId(), now(), inTouchMode, | 
|  | displayId); | 
|  | needWake = enqueueInboundEventLocked(std::move(entry)); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::focusedWindowIsOwnedByLocked(gui::Pid pid, gui::Uid uid) { | 
|  | const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (focusedToken == nullptr) { | 
|  | return false; | 
|  | } | 
|  | sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(focusedToken); | 
|  | return isWindowOwnedBy(windowHandle, pid, uid); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::recentWindowsAreOwnedByLocked(gui::Pid pid, gui::Uid uid) { | 
|  | return std::find_if(mInteractionConnectionTokens.begin(), mInteractionConnectionTokens.end(), | 
|  | [&](const sp<IBinder>& connectionToken) REQUIRES(mLock) { | 
|  | const sp<WindowInfoHandle> windowHandle = | 
|  | getWindowHandleLocked(connectionToken); | 
|  | return isWindowOwnedBy(windowHandle, pid, uid); | 
|  | }) != mInteractionConnectionTokens.end(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setMaximumObscuringOpacityForTouch(float opacity) { | 
|  | if (opacity < 0 || opacity > 1) { | 
|  | LOG_ALWAYS_FATAL("Maximum obscuring opacity for touch should be >= 0 and <= 1"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::scoped_lock lock(mLock); | 
|  | mMaximumObscuringOpacityForTouch = opacity; | 
|  | } | 
|  |  | 
|  | std::tuple<TouchState*, TouchedWindow*, int32_t /*displayId*/> | 
|  | InputDispatcher::findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) { | 
|  | for (auto& [displayId, state] : mTouchStatesByDisplay) { | 
|  | for (TouchedWindow& w : state.windows) { | 
|  | if (w.windowHandle->getToken() == token) { | 
|  | return std::make_tuple(&state, &w, displayId); | 
|  | } | 
|  | } | 
|  | } | 
|  | return std::make_tuple(nullptr, nullptr, ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, | 
|  | bool isDragDrop) { | 
|  | if (fromToken == toToken) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Trivial transfer to same window."); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | // Find the target touch state and touched window by fromToken. | 
|  | auto [state, touchedWindow, displayId] = findTouchStateWindowAndDisplayLocked(fromToken); | 
|  |  | 
|  | if (state == nullptr || touchedWindow == nullptr) { | 
|  | ALOGD("Touch transfer failed because from window is not being touched."); | 
|  | return false; | 
|  | } | 
|  | std::set<int32_t> deviceIds = touchedWindow->getTouchingDeviceIds(); | 
|  | if (deviceIds.size() != 1) { | 
|  | LOG(INFO) << "Can't transfer touch. Currently touching devices: " << dumpSet(deviceIds) | 
|  | << " for window: " << touchedWindow->dump(); | 
|  | return false; | 
|  | } | 
|  | const int32_t deviceId = *deviceIds.begin(); | 
|  |  | 
|  | sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(toToken, displayId); | 
|  | if (toWindowHandle == nullptr) { | 
|  | ALOGW("Cannot transfer touch because to window not found."); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s", | 
|  | touchedWindow->windowHandle->getName().c_str(), | 
|  | toWindowHandle->getName().c_str()); | 
|  | } | 
|  |  | 
|  | // Erase old window. | 
|  | ftl::Flags<InputTarget::Flags> oldTargetFlags = touchedWindow->targetFlags; | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds = touchedWindow->getTouchingPointers(deviceId); | 
|  | sp<WindowInfoHandle> fromWindowHandle = touchedWindow->windowHandle; | 
|  | state->removeWindowByToken(fromToken); | 
|  |  | 
|  | // Add new window. | 
|  | nsecs_t downTimeInTarget = now(); | 
|  | ftl::Flags<InputTarget::Flags> newTargetFlags = | 
|  | oldTargetFlags & (InputTarget::Flags::SPLIT | InputTarget::Flags::DISPATCH_AS_IS); | 
|  | if (canReceiveForegroundTouches(*toWindowHandle->getInfo())) { | 
|  | newTargetFlags |= InputTarget::Flags::FOREGROUND; | 
|  | } | 
|  | state->addOrUpdateWindow(toWindowHandle, newTargetFlags, deviceId, pointerIds, | 
|  | downTimeInTarget); | 
|  |  | 
|  | // Store the dragging window. | 
|  | if (isDragDrop) { | 
|  | if (pointerIds.count() != 1) { | 
|  | ALOGW("The drag and drop cannot be started when there is no pointer or more than 1" | 
|  | " pointer on the window."); | 
|  | return false; | 
|  | } | 
|  | // Track the pointer id for drag window and generate the drag state. | 
|  | const size_t id = firstMarkedBit(pointerIds); | 
|  | mDragState = std::make_unique<DragState>(toWindowHandle, id); | 
|  | } | 
|  |  | 
|  | // Synthesize cancel for old window and down for new window. | 
|  | std::shared_ptr<Connection> fromConnection = getConnectionLocked(fromToken); | 
|  | std::shared_ptr<Connection> toConnection = getConnectionLocked(toToken); | 
|  | if (fromConnection != nullptr && toConnection != nullptr) { | 
|  | fromConnection->inputState.mergePointerStateTo(toConnection->inputState); | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, | 
|  | "transferring touch from this window to another window"); | 
|  | synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | 
|  | synthesizePointerDownEventsForConnectionLocked(downTimeInTarget, toConnection, | 
|  | newTargetFlags); | 
|  |  | 
|  | // Check if the wallpaper window should deliver the corresponding event. | 
|  | transferWallpaperTouch(oldTargetFlags, newTargetFlags, fromWindowHandle, toWindowHandle, | 
|  | *state, deviceId, pointerIds); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the touched foreground window on the given display. | 
|  | * Return null if there are no windows touched on that display, or if more than one foreground | 
|  | * window is being touched. | 
|  | */ | 
|  | sp<WindowInfoHandle> InputDispatcher::findTouchedForegroundWindowLocked(int32_t displayId) const { | 
|  | auto stateIt = mTouchStatesByDisplay.find(displayId); | 
|  | if (stateIt == mTouchStatesByDisplay.end()) { | 
|  | ALOGI("No touch state on display %" PRId32, displayId); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | const TouchState& state = stateIt->second; | 
|  | sp<WindowInfoHandle> touchedForegroundWindow; | 
|  | // If multiple foreground windows are touched, return nullptr | 
|  | for (const TouchedWindow& window : state.windows) { | 
|  | if (window.targetFlags.test(InputTarget::Flags::FOREGROUND)) { | 
|  | if (touchedForegroundWindow != nullptr) { | 
|  | ALOGI("Two or more foreground windows: %s and %s", | 
|  | touchedForegroundWindow->getName().c_str(), | 
|  | window.windowHandle->getName().c_str()); | 
|  | return nullptr; | 
|  | } | 
|  | touchedForegroundWindow = window.windowHandle; | 
|  | } | 
|  | } | 
|  | return touchedForegroundWindow; | 
|  | } | 
|  |  | 
|  | // Binder call | 
|  | bool InputDispatcher::transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) { | 
|  | sp<IBinder> fromToken; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(destChannelToken, displayId); | 
|  | if (toWindowHandle == nullptr) { | 
|  | ALOGW("Could not find window associated with token=%p on display %" PRId32, | 
|  | destChannelToken.get(), displayId); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> from = findTouchedForegroundWindowLocked(displayId); | 
|  | if (from == nullptr) { | 
|  | ALOGE("Could not find a source window in %s for %p", __func__, destChannelToken.get()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | fromToken = from->getToken(); | 
|  | } // release lock | 
|  |  | 
|  | return transferTouchFocus(fromToken, destChannelToken); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Resetting and dropping all events (%s).", reason); | 
|  | } | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | resetNoFocusedWindowTimeoutLocked(); | 
|  |  | 
|  | mAnrTracker.clear(); | 
|  | mTouchStatesByDisplay.clear(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logDispatchStateLocked() const { | 
|  | std::string dump; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | std::istringstream stream(dump); | 
|  | std::string line; | 
|  |  | 
|  | while (std::getline(stream, line, '\n')) { | 
|  | ALOGI("%s", line.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::dumpPointerCaptureStateLocked() const { | 
|  | std::string dump; | 
|  |  | 
|  | dump += StringPrintf(INDENT "Pointer Capture Requested: %s\n", | 
|  | toString(mCurrentPointerCaptureRequest.enable)); | 
|  |  | 
|  | std::string windowName = "None"; | 
|  | if (mWindowTokenWithPointerCapture) { | 
|  | const sp<WindowInfoHandle> captureWindowHandle = | 
|  | getWindowHandleLocked(mWindowTokenWithPointerCapture); | 
|  | windowName = captureWindowHandle ? captureWindowHandle->getName().c_str() | 
|  | : "token has capture without window"; | 
|  | } | 
|  | dump += StringPrintf(INDENT "Current Window with Pointer Capture: %s\n", windowName.c_str()); | 
|  |  | 
|  | return dump; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpDispatchStateLocked(std::string& dump) const { | 
|  | dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); | 
|  | dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); | 
|  | dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); | 
|  | dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId); | 
|  |  | 
|  | if (!mFocusedApplicationHandlesByDisplay.empty()) { | 
|  | dump += StringPrintf(INDENT "FocusedApplications:\n"); | 
|  | for (auto& it : mFocusedApplicationHandlesByDisplay) { | 
|  | const int32_t displayId = it.first; | 
|  | const std::shared_ptr<InputApplicationHandle>& applicationHandle = it.second; | 
|  | const std::chrono::duration timeout = | 
|  | applicationHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | dump += StringPrintf(INDENT2 "displayId=%" PRId32 | 
|  | ", name='%s', dispatchingTimeout=%" PRId64 "ms\n", | 
|  | displayId, applicationHandle->getName().c_str(), millis(timeout)); | 
|  | } | 
|  | } else { | 
|  | dump += StringPrintf(INDENT "FocusedApplications: <none>\n"); | 
|  | } | 
|  |  | 
|  | dump += mFocusResolver.dump(); | 
|  | dump += dumpPointerCaptureStateLocked(); | 
|  |  | 
|  | if (!mTouchStatesByDisplay.empty()) { | 
|  | dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); | 
|  | for (const auto& [displayId, state] : mTouchStatesByDisplay) { | 
|  | std::string touchStateDump = addLinePrefix(state.dump(), INDENT2); | 
|  | dump += INDENT2 + std::to_string(displayId) + " : " + touchStateDump; | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "TouchStates: <no displays touched>\n"; | 
|  | } | 
|  |  | 
|  | if (mDragState) { | 
|  | dump += StringPrintf(INDENT "DragState:\n"); | 
|  | mDragState->dump(dump, INDENT2); | 
|  | } | 
|  |  | 
|  | if (!mWindowHandlesByDisplay.empty()) { | 
|  | for (const auto& [displayId, windowHandles] : mWindowHandlesByDisplay) { | 
|  | dump += StringPrintf(INDENT "Display: %" PRId32 "\n", displayId); | 
|  | if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) { | 
|  | const auto& displayInfo = it->second; | 
|  | dump += StringPrintf(INDENT2 "logicalSize=%dx%d\n", displayInfo.logicalWidth, | 
|  | displayInfo.logicalHeight); | 
|  | displayInfo.transform.dump(dump, "transform", INDENT4); | 
|  | } else { | 
|  | dump += INDENT2 "No DisplayInfo found!\n"; | 
|  | } | 
|  |  | 
|  | if (!windowHandles.empty()) { | 
|  | dump += INDENT2 "Windows:\n"; | 
|  | for (size_t i = 0; i < windowHandles.size(); i++) { | 
|  | const sp<WindowInfoHandle>& windowHandle = windowHandles[i]; | 
|  | const WindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | dump += StringPrintf(INDENT3 "%zu: name='%s', id=%" PRId32 ", displayId=%d, " | 
|  | "inputConfig=%s, alpha=%.2f, " | 
|  | "frame=[%d,%d][%d,%d], globalScale=%f, " | 
|  | "applicationInfo.name=%s, " | 
|  | "applicationInfo.token=%s, " | 
|  | "touchableRegion=", | 
|  | i, windowInfo->name.c_str(), windowInfo->id, | 
|  | windowInfo->displayId, | 
|  | windowInfo->inputConfig.string().c_str(), | 
|  | windowInfo->alpha, windowInfo->frame.left, | 
|  | windowInfo->frame.top, windowInfo->frame.right, | 
|  | windowInfo->frame.bottom, windowInfo->globalScaleFactor, | 
|  | windowInfo->applicationInfo.name.c_str(), | 
|  | binderToString(windowInfo->applicationInfo.token).c_str()); | 
|  | dump += dumpRegion(windowInfo->touchableRegion); | 
|  | dump += StringPrintf(", ownerPid=%s, ownerUid=%s, dispatchingTimeout=%" PRId64 | 
|  | "ms, hasToken=%s, " | 
|  | "touchOcclusionMode=%s\n", | 
|  | windowInfo->ownerPid.toString().c_str(), | 
|  | windowInfo->ownerUid.toString().c_str(), | 
|  | millis(windowInfo->dispatchingTimeout), | 
|  | binderToString(windowInfo->token).c_str(), | 
|  | toString(windowInfo->touchOcclusionMode).c_str()); | 
|  | windowInfo->transform.dump(dump, "transform", INDENT4); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT2 "Windows: <none>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Displays: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (!mGlobalMonitorsByDisplay.empty()) { | 
|  | for (const auto& [displayId, monitors] : mGlobalMonitorsByDisplay) { | 
|  | dump += StringPrintf(INDENT "Global monitors on display %d:\n", displayId); | 
|  | dumpMonitors(dump, monitors); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Global Monitors: <none>\n"; | 
|  | } | 
|  |  | 
|  | const nsecs_t currentTime = now(); | 
|  |  | 
|  | // Dump recently dispatched or dropped events from oldest to newest. | 
|  | if (!mRecentQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "RecentQueue: length=%zu\n", mRecentQueue.size()); | 
|  | for (const std::shared_ptr<EventEntry>& entry : mRecentQueue) { | 
|  | dump += INDENT2; | 
|  | dump += entry->getDescription(); | 
|  | dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "RecentQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | // Dump event currently being dispatched. | 
|  | if (mPendingEvent) { | 
|  | dump += INDENT "PendingEvent:\n"; | 
|  | dump += INDENT2; | 
|  | dump += mPendingEvent->getDescription(); | 
|  | dump += StringPrintf(", age=%" PRId64 "ms\n", | 
|  | ns2ms(currentTime - mPendingEvent->eventTime)); | 
|  | } else { | 
|  | dump += INDENT "PendingEvent: <none>\n"; | 
|  | } | 
|  |  | 
|  | // Dump inbound events from oldest to newest. | 
|  | if (!mInboundQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "InboundQueue: length=%zu\n", mInboundQueue.size()); | 
|  | for (const std::shared_ptr<EventEntry>& entry : mInboundQueue) { | 
|  | dump += INDENT2; | 
|  | dump += entry->getDescription(); | 
|  | dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "InboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mCommandQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "CommandQueue: size=%zu\n", mCommandQueue.size()); | 
|  | } else { | 
|  | dump += INDENT "CommandQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mConnectionsByToken.empty()) { | 
|  | dump += INDENT "Connections:\n"; | 
|  | for (const auto& [token, connection] : mConnectionsByToken) { | 
|  | dump += StringPrintf(INDENT2 "%i: channelName='%s', windowName='%s', " | 
|  | "status=%s, monitor=%s, responsive=%s\n", | 
|  | connection->inputChannel->getFd().get(), | 
|  | connection->getInputChannelName().c_str(), | 
|  | connection->getWindowName().c_str(), | 
|  | ftl::enum_string(connection->status).c_str(), | 
|  | toString(connection->monitor), toString(connection->responsive)); | 
|  |  | 
|  | if (!connection->outboundQueue.empty()) { | 
|  | dump += StringPrintf(INDENT3 "OutboundQueue: length=%zu\n", | 
|  | connection->outboundQueue.size()); | 
|  | dump += dumpQueue(connection->outboundQueue, currentTime); | 
|  |  | 
|  | } else { | 
|  | dump += INDENT3 "OutboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!connection->waitQueue.empty()) { | 
|  | dump += StringPrintf(INDENT3 "WaitQueue: length=%zu\n", | 
|  | connection->waitQueue.size()); | 
|  | dump += dumpQueue(connection->waitQueue, currentTime); | 
|  | } else { | 
|  | dump += INDENT3 "WaitQueue: <empty>\n"; | 
|  | } | 
|  | std::stringstream inputStateDump; | 
|  | inputStateDump << connection->inputState; | 
|  | if (!isEmpty(inputStateDump)) { | 
|  | dump += INDENT3 "InputState: "; | 
|  | dump += inputStateDump.str() + "\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Connections: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (isAppSwitchPendingLocked()) { | 
|  | dump += StringPrintf(INDENT "AppSwitch: pending, due in %" PRId64 "ms\n", | 
|  | ns2ms(mAppSwitchDueTime - now())); | 
|  | } else { | 
|  | dump += INDENT "AppSwitch: not pending\n"; | 
|  | } | 
|  |  | 
|  | if (!mTouchModePerDisplay.empty()) { | 
|  | dump += INDENT "TouchModePerDisplay:\n"; | 
|  | for (const auto& [displayId, touchMode] : mTouchModePerDisplay) { | 
|  | dump += StringPrintf(INDENT2 "Display: %" PRId32 " TouchMode: %s\n", displayId, | 
|  | std::to_string(touchMode).c_str()); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "TouchModePerDisplay: <none>\n"; | 
|  | } | 
|  |  | 
|  | dump += INDENT "Configuration:\n"; | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatDelay: %" PRId64 "ms\n", ns2ms(mConfig.keyRepeatDelay)); | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %" PRId64 "ms\n", | 
|  | ns2ms(mConfig.keyRepeatTimeout)); | 
|  | dump += mLatencyTracker.dump(INDENT2); | 
|  | dump += mLatencyAggregator.dump(INDENT2); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) const { | 
|  | const size_t numMonitors = monitors.size(); | 
|  | for (size_t i = 0; i < numMonitors; i++) { | 
|  | const Monitor& monitor = monitors[i]; | 
|  | const std::shared_ptr<InputChannel>& channel = monitor.inputChannel; | 
|  | dump += StringPrintf(INDENT2 "%zu: '%s', ", i, channel->getName().c_str()); | 
|  | dump += "\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | class LooperEventCallback : public LooperCallback { | 
|  | public: | 
|  | LooperEventCallback(std::function<int(int events)> callback) : mCallback(callback) {} | 
|  | int handleEvent(int /*fd*/, int events, void* /*data*/) override { return mCallback(events); } | 
|  |  | 
|  | private: | 
|  | std::function<int(int events)> mCallback; | 
|  | }; | 
|  |  | 
|  | Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputChannel(const std::string& name) { | 
|  | if (DEBUG_CHANNEL_CREATION) { | 
|  | ALOGD("channel '%s' ~ createInputChannel", name.c_str()); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<InputChannel> serverChannel; | 
|  | std::unique_ptr<InputChannel> clientChannel; | 
|  | status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel); | 
|  |  | 
|  | if (result) { | 
|  | return base::Error(result) << "Failed to open input channel pair with name " << name; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | const sp<IBinder>& token = serverChannel->getConnectionToken(); | 
|  | int fd = serverChannel->getFd(); | 
|  | std::shared_ptr<Connection> connection = | 
|  | std::make_shared<Connection>(std::move(serverChannel), /*monitor=*/false, | 
|  | mIdGenerator); | 
|  |  | 
|  | if (mConnectionsByToken.find(token) != mConnectionsByToken.end()) { | 
|  | ALOGE("Created a new connection, but the token %p is already known", token.get()); | 
|  | } | 
|  | mConnectionsByToken.emplace(token, connection); | 
|  |  | 
|  | std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, | 
|  | this, std::placeholders::_1, token); | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, sp<LooperEventCallback>::make(callback), | 
|  | nullptr); | 
|  | } // release lock | 
|  |  | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return clientChannel; | 
|  | } | 
|  |  | 
|  | Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputMonitor(int32_t displayId, | 
|  | const std::string& name, | 
|  | gui::Pid pid) { | 
|  | std::shared_ptr<InputChannel> serverChannel; | 
|  | std::unique_ptr<InputChannel> clientChannel; | 
|  | status_t result = openInputChannelPair(name, serverChannel, clientChannel); | 
|  | if (result) { | 
|  | return base::Error(result) << "Failed to open input channel pair with name " << name; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (displayId < 0) { | 
|  | return base::Error(BAD_VALUE) << "Attempted to create input monitor with name " << name | 
|  | << " without a specified display."; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<Connection> connection = | 
|  | std::make_shared<Connection>(serverChannel, /*monitor=*/true, mIdGenerator); | 
|  | const sp<IBinder>& token = serverChannel->getConnectionToken(); | 
|  | const int fd = serverChannel->getFd(); | 
|  |  | 
|  | if (mConnectionsByToken.find(token) != mConnectionsByToken.end()) { | 
|  | ALOGE("Created a new connection, but the token %p is already known", token.get()); | 
|  | } | 
|  | mConnectionsByToken.emplace(token, connection); | 
|  | std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, | 
|  | this, std::placeholders::_1, token); | 
|  |  | 
|  | mGlobalMonitorsByDisplay[displayId].emplace_back(serverChannel, pid); | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, sp<LooperEventCallback>::make(callback), | 
|  | nullptr); | 
|  | } | 
|  |  | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return clientChannel; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::removeInputChannel(const sp<IBinder>& connectionToken) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | status_t status = removeInputChannelLocked(connectionToken, /*notify=*/false); | 
|  | if (status) { | 
|  | return status; | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake the poll loop because removing the connection may have changed the current | 
|  | // synchronization state. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::removeInputChannelLocked(const sp<IBinder>& connectionToken, | 
|  | bool notify) { | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(connectionToken); | 
|  | if (connection == nullptr) { | 
|  | // Connection can be removed via socket hang up or an explicit call to 'removeInputChannel' | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | removeConnectionLocked(connection); | 
|  |  | 
|  | if (connection->monitor) { | 
|  | removeMonitorChannelLocked(connectionToken); | 
|  | } | 
|  |  | 
|  | mLooper->removeFd(connection->inputChannel->getFd()); | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, notify); | 
|  |  | 
|  | connection->status = Connection::Status::ZOMBIE; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeMonitorChannelLocked(const sp<IBinder>& connectionToken) { | 
|  | for (auto it = mGlobalMonitorsByDisplay.begin(); it != mGlobalMonitorsByDisplay.end();) { | 
|  | auto& [displayId, monitors] = *it; | 
|  | std::erase_if(monitors, [connectionToken](const Monitor& monitor) { | 
|  | return monitor.inputChannel->getConnectionToken() == connectionToken; | 
|  | }); | 
|  |  | 
|  | if (monitors.empty()) { | 
|  | it = mGlobalMonitorsByDisplay.erase(it); | 
|  | } else { | 
|  | ++it; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) { | 
|  | std::scoped_lock _l(mLock); | 
|  | return pilferPointersLocked(token); | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::pilferPointersLocked(const sp<IBinder>& token) { | 
|  | const std::shared_ptr<InputChannel> requestingChannel = getInputChannelLocked(token); | 
|  | if (!requestingChannel) { | 
|  | ALOGW("Attempted to pilfer pointers from an un-registered channel or invalid token"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto [statePtr, windowPtr, displayId] = findTouchStateWindowAndDisplayLocked(token); | 
|  | if (statePtr == nullptr || windowPtr == nullptr) { | 
|  | ALOGW("Attempted to pilfer points from a channel without any on-going pointer streams." | 
|  | " Ignoring."); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | std::set<int32_t> deviceIds = windowPtr->getTouchingDeviceIds(); | 
|  | if (deviceIds.size() != 1) { | 
|  | LOG(WARNING) << "Can't pilfer. Currently touching devices: " << dumpSet(deviceIds) | 
|  | << " in window: " << windowPtr->dump(); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | const int32_t deviceId = *deviceIds.begin(); | 
|  |  | 
|  | TouchState& state = *statePtr; | 
|  | TouchedWindow& window = *windowPtr; | 
|  | // Send cancel events to all the input channels we're stealing from. | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, | 
|  | "input channel stole pointer stream"); | 
|  | options.deviceId = deviceId; | 
|  | options.displayId = displayId; | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds = window.getTouchingPointers(deviceId); | 
|  | options.pointerIds = pointerIds; | 
|  | std::string canceledWindows; | 
|  | for (const TouchedWindow& w : state.windows) { | 
|  | const std::shared_ptr<InputChannel> channel = | 
|  | getInputChannelLocked(w.windowHandle->getToken()); | 
|  | if (channel != nullptr && channel->getConnectionToken() != token) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(channel, options); | 
|  | canceledWindows += canceledWindows.empty() ? "[" : ", "; | 
|  | canceledWindows += channel->getName(); | 
|  | } | 
|  | } | 
|  | canceledWindows += canceledWindows.empty() ? "[]" : "]"; | 
|  | ALOGI("Channel %s is stealing touch from %s", requestingChannel->getName().c_str(), | 
|  | canceledWindows.c_str()); | 
|  |  | 
|  | // Prevent the gesture from being sent to any other windows. | 
|  | // This only blocks relevant pointers to be sent to other windows | 
|  | window.addPilferingPointers(deviceId, pointerIds); | 
|  |  | 
|  | state.cancelPointersForWindowsExcept(deviceId, pointerIds, token); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | if (DEBUG_FOCUS) { | 
|  | const sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(windowToken); | 
|  | ALOGI("Request to %s Pointer Capture from: %s.", enabled ? "enable" : "disable", | 
|  | windowHandle != nullptr ? windowHandle->getName().c_str() | 
|  | : "token without window"); | 
|  | } | 
|  |  | 
|  | const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); | 
|  | if (focusedToken != windowToken) { | 
|  | ALOGW("Ignoring request to %s Pointer Capture: window does not have focus.", | 
|  | enabled ? "enable" : "disable"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (enabled == mCurrentPointerCaptureRequest.enable) { | 
|  | ALOGW("Ignoring request to %s Pointer Capture: " | 
|  | "window has %s requested pointer capture.", | 
|  | enabled ? "enable" : "disable", enabled ? "already" : "not"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (enabled) { | 
|  | if (std::find(mIneligibleDisplaysForPointerCapture.begin(), | 
|  | mIneligibleDisplaysForPointerCapture.end(), | 
|  | mFocusedDisplayId) != mIneligibleDisplaysForPointerCapture.end()) { | 
|  | ALOGW("Ignoring request to enable Pointer Capture: display is not eligible"); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | setPointerCaptureLocked(enabled); | 
|  | } // release lock | 
|  |  | 
|  | // Wake the thread to process command entries. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setDisplayEligibilityForPointerCapture(int32_t displayId, bool isEligible) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | std::erase(mIneligibleDisplaysForPointerCapture, displayId); | 
|  | if (!isEligible) { | 
|  | mIneligibleDisplaysForPointerCapture.push_back(displayId); | 
|  | } | 
|  | } // release lock | 
|  | } | 
|  |  | 
|  | std::optional<gui::Pid> InputDispatcher::findMonitorPidByTokenLocked(const sp<IBinder>& token) { | 
|  | for (const auto& [_, monitors] : mGlobalMonitorsByDisplay) { | 
|  | for (const Monitor& monitor : monitors) { | 
|  | if (monitor.inputChannel->getConnectionToken() == token) { | 
|  | return monitor.pid; | 
|  | } | 
|  | } | 
|  | } | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<Connection> InputDispatcher::getConnectionLocked( | 
|  | const sp<IBinder>& inputConnectionToken) const { | 
|  | if (inputConnectionToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (const auto& [token, connection] : mConnectionsByToken) { | 
|  | if (token == inputConnectionToken) { | 
|  | return connection; | 
|  | } | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::getConnectionNameLocked(const sp<IBinder>& connectionToken) const { | 
|  | std::shared_ptr<Connection> connection = getConnectionLocked(connectionToken); | 
|  | if (connection == nullptr) { | 
|  | return "<nullptr>"; | 
|  | } | 
|  | return connection->getInputChannelName(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeConnectionLocked(const std::shared_ptr<Connection>& connection) { | 
|  | mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); | 
|  | mConnectionsByToken.erase(connection->inputChannel->getConnectionToken()); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doDispatchCycleFinishedCommand(nsecs_t finishTime, | 
|  | const std::shared_ptr<Connection>& connection, | 
|  | uint32_t seq, bool handled, | 
|  | nsecs_t consumeTime) { | 
|  | // Handle post-event policy actions. | 
|  | std::deque<DispatchEntry*>::iterator dispatchEntryIt = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntryIt == connection->waitQueue.end()) { | 
|  | return; | 
|  | } | 
|  | DispatchEntry* dispatchEntry = *dispatchEntryIt; | 
|  | const nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; | 
|  | if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { | 
|  | ALOGI("%s spent %" PRId64 "ms processing %s", connection->getWindowName().c_str(), | 
|  | ns2ms(eventDuration), dispatchEntry->eventEntry->getDescription().c_str()); | 
|  | } | 
|  | if (shouldReportFinishedEvent(*dispatchEntry, *connection)) { | 
|  | mLatencyTracker.trackFinishedEvent(dispatchEntry->eventEntry->id, | 
|  | connection->inputChannel->getConnectionToken(), | 
|  | dispatchEntry->deliveryTime, consumeTime, finishTime); | 
|  | } | 
|  |  | 
|  | bool restartEvent; | 
|  | if (dispatchEntry->eventEntry->type == EventEntry::Type::KEY) { | 
|  | KeyEntry& keyEntry = static_cast<KeyEntry&>(*(dispatchEntry->eventEntry)); | 
|  | restartEvent = | 
|  | afterKeyEventLockedInterruptable(connection, dispatchEntry, keyEntry, handled); | 
|  | } else if (dispatchEntry->eventEntry->type == EventEntry::Type::MOTION) { | 
|  | MotionEntry& motionEntry = static_cast<MotionEntry&>(*(dispatchEntry->eventEntry)); | 
|  | restartEvent = afterMotionEventLockedInterruptable(connection, dispatchEntry, motionEntry, | 
|  | handled); | 
|  | } else { | 
|  | restartEvent = false; | 
|  | } | 
|  |  | 
|  | // Dequeue the event and start the next cycle. | 
|  | // Because the lock might have been released, it is possible that the | 
|  | // contents of the wait queue to have been drained, so we need to double-check | 
|  | // a few things. | 
|  | dispatchEntryIt = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntryIt != connection->waitQueue.end()) { | 
|  | dispatchEntry = *dispatchEntryIt; | 
|  | connection->waitQueue.erase(dispatchEntryIt); | 
|  | const sp<IBinder>& connectionToken = connection->inputChannel->getConnectionToken(); | 
|  | mAnrTracker.erase(dispatchEntry->timeoutTime, connectionToken); | 
|  | if (!connection->responsive) { | 
|  | connection->responsive = isConnectionResponsive(*connection); | 
|  | if (connection->responsive) { | 
|  | // The connection was unresponsive, and now it's responsive. | 
|  | processConnectionResponsiveLocked(*connection); | 
|  | } | 
|  | } | 
|  | traceWaitQueueLength(*connection); | 
|  | if (restartEvent && connection->status == Connection::Status::NORMAL) { | 
|  | connection->outboundQueue.push_front(dispatchEntry); | 
|  | traceOutboundQueueLength(*connection); | 
|  | } else { | 
|  | releaseDispatchEntry(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Start the next dispatch cycle for this connection. | 
|  | startDispatchCycleLocked(now(), connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, | 
|  | const sp<IBinder>& newToken) { | 
|  | auto command = [this, oldToken, newToken]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyFocusChanged(oldToken, newToken); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) { | 
|  | auto command = [this, token, x, y]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyDropWindow(token, x, y); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onAnrLocked(const std::shared_ptr<Connection>& connection) { | 
|  | if (connection == nullptr) { | 
|  | LOG_ALWAYS_FATAL("Caller must check for nullness"); | 
|  | } | 
|  | // Since we are allowing the policy to extend the timeout, maybe the waitQueue | 
|  | // is already healthy again. Don't raise ANR in this situation | 
|  | if (connection->waitQueue.empty()) { | 
|  | ALOGI("Not raising ANR because the connection %s has recovered", | 
|  | connection->inputChannel->getName().c_str()); | 
|  | return; | 
|  | } | 
|  | /** | 
|  | * The "oldestEntry" is the entry that was first sent to the application. That entry, however, | 
|  | * may not be the one that caused the timeout to occur. One possibility is that window timeout | 
|  | * has changed. This could cause newer entries to time out before the already dispatched | 
|  | * entries. In that situation, the newest entries caused ANR. But in all likelihood, the app | 
|  | * processes the events linearly. So providing information about the oldest entry seems to be | 
|  | * most useful. | 
|  | */ | 
|  | DispatchEntry* oldestEntry = *connection->waitQueue.begin(); | 
|  | const nsecs_t currentWait = now() - oldestEntry->deliveryTime; | 
|  | std::string reason = | 
|  | android::base::StringPrintf("%s is not responding. Waited %" PRId64 "ms for %s", | 
|  | connection->inputChannel->getName().c_str(), | 
|  | ns2ms(currentWait), | 
|  | oldestEntry->eventEntry->getDescription().c_str()); | 
|  | sp<IBinder> connectionToken = connection->inputChannel->getConnectionToken(); | 
|  | updateLastAnrStateLocked(getWindowHandleLocked(connectionToken), reason); | 
|  |  | 
|  | processConnectionUnresponsiveLocked(*connection, std::move(reason)); | 
|  |  | 
|  | // Stop waking up for events on this connection, it is already unresponsive | 
|  | cancelEventsForAnrLocked(connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onAnrLocked(std::shared_ptr<InputApplicationHandle> application) { | 
|  | std::string reason = | 
|  | StringPrintf("%s does not have a focused window", application->getName().c_str()); | 
|  | updateLastAnrStateLocked(*application, reason); | 
|  |  | 
|  | auto command = [this, app = std::move(application)]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyNoFocusedWindowAnr(app); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateLastAnrStateLocked(const sp<WindowInfoHandle>& window, | 
|  | const std::string& reason) { | 
|  | const std::string windowLabel = getApplicationWindowLabel(nullptr, window); | 
|  | updateLastAnrStateLocked(windowLabel, reason); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateLastAnrStateLocked(const InputApplicationHandle& application, | 
|  | const std::string& reason) { | 
|  | const std::string windowLabel = getApplicationWindowLabel(&application, nullptr); | 
|  | updateLastAnrStateLocked(windowLabel, reason); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateLastAnrStateLocked(const std::string& windowLabel, | 
|  | const std::string& reason) { | 
|  | // Capture a record of the InputDispatcher state at the time of the ANR. | 
|  | time_t t = time(nullptr); | 
|  | struct tm tm; | 
|  | localtime_r(&t, &tm); | 
|  | char timestr[64]; | 
|  | strftime(timestr, sizeof(timestr), "%F %T", &tm); | 
|  | mLastAnrState.clear(); | 
|  | mLastAnrState += INDENT "ANR:\n"; | 
|  | mLastAnrState += StringPrintf(INDENT2 "Time: %s\n", timestr); | 
|  | mLastAnrState += StringPrintf(INDENT2 "Reason: %s\n", reason.c_str()); | 
|  | mLastAnrState += StringPrintf(INDENT2 "Window: %s\n", windowLabel.c_str()); | 
|  | dumpDispatchStateLocked(mLastAnrState); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken, | 
|  | KeyEntry& entry) { | 
|  | const KeyEvent event = createKeyEvent(entry); | 
|  | nsecs_t delay = 0; | 
|  | { // release lock | 
|  | scoped_unlock unlock(mLock); | 
|  | android::base::Timer t; | 
|  | delay = mPolicy.interceptKeyBeforeDispatching(focusedWindowToken, event, entry.policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } // acquire lock | 
|  |  | 
|  | if (delay < 0) { | 
|  | entry.interceptKeyResult = KeyEntry::InterceptKeyResult::SKIP; | 
|  | } else if (delay == 0) { | 
|  | entry.interceptKeyResult = KeyEntry::InterceptKeyResult::CONTINUE; | 
|  | } else { | 
|  | entry.interceptKeyResult = KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER; | 
|  | entry.interceptKeyWakeupTime = now() + delay; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendWindowUnresponsiveCommandLocked(const sp<IBinder>& token, | 
|  | std::optional<gui::Pid> pid, | 
|  | std::string reason) { | 
|  | auto command = [this, token, pid, r = std::move(reason)]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyWindowUnresponsive(token, pid, r); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::sendWindowResponsiveCommandLocked(const sp<IBinder>& token, | 
|  | std::optional<gui::Pid> pid) { | 
|  | auto command = [this, token, pid]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.notifyWindowResponsive(token, pid); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Tell the policy that a connection has become unresponsive so that it can start ANR. | 
|  | * Check whether the connection of interest is a monitor or a window, and add the corresponding | 
|  | * command entry to the command queue. | 
|  | */ | 
|  | void InputDispatcher::processConnectionUnresponsiveLocked(const Connection& connection, | 
|  | std::string reason) { | 
|  | const sp<IBinder>& connectionToken = connection.inputChannel->getConnectionToken(); | 
|  | std::optional<gui::Pid> pid; | 
|  | if (connection.monitor) { | 
|  | ALOGW("Monitor %s is unresponsive: %s", connection.inputChannel->getName().c_str(), | 
|  | reason.c_str()); | 
|  | pid = findMonitorPidByTokenLocked(connectionToken); | 
|  | } else { | 
|  | // The connection is a window | 
|  | ALOGW("Window %s is unresponsive: %s", connection.inputChannel->getName().c_str(), | 
|  | reason.c_str()); | 
|  | const sp<WindowInfoHandle> handle = getWindowHandleLocked(connectionToken); | 
|  | if (handle != nullptr) { | 
|  | pid = handle->getInfo()->ownerPid; | 
|  | } | 
|  | } | 
|  | sendWindowUnresponsiveCommandLocked(connectionToken, pid, std::move(reason)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Tell the policy that a connection has become responsive so that it can stop ANR. | 
|  | */ | 
|  | void InputDispatcher::processConnectionResponsiveLocked(const Connection& connection) { | 
|  | const sp<IBinder>& connectionToken = connection.inputChannel->getConnectionToken(); | 
|  | std::optional<gui::Pid> pid; | 
|  | if (connection.monitor) { | 
|  | pid = findMonitorPidByTokenLocked(connectionToken); | 
|  | } else { | 
|  | // The connection is a window | 
|  | const sp<WindowInfoHandle> handle = getWindowHandleLocked(connectionToken); | 
|  | if (handle != nullptr) { | 
|  | pid = handle->getInfo()->ownerPid; | 
|  | } | 
|  | } | 
|  | sendWindowResponsiveCommandLocked(connectionToken, pid); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterKeyEventLockedInterruptable( | 
|  | const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry, | 
|  | KeyEntry& keyEntry, bool handled) { | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_FALLBACK) { | 
|  | if (!handled) { | 
|  | // Report the key as unhandled, since the fallback was not handled. | 
|  | mReporter->reportUnhandledKey(keyEntry.id); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Get the fallback key state. | 
|  | // Clear it out after dispatching the UP. | 
|  | int32_t originalKeyCode = keyEntry.keyCode; | 
|  | std::optional<int32_t> fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  |  | 
|  | if (handled || !dispatchEntry->hasForegroundTarget()) { | 
|  | // If the application handles the original key for which we previously | 
|  | // generated a fallback or if the window is not a foreground window, | 
|  | // then cancel the associated fallback key, if any. | 
|  | if (fallbackKeyCode) { | 
|  | // Dispatch the unhandled key to the policy with the cancel flag. | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("Unhandled key event: Asking policy to cancel fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, | 
|  | keyEntry.policyFlags); | 
|  | } | 
|  | KeyEvent event = createKeyEvent(keyEntry); | 
|  | event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | if (const auto unhandledKeyFallback = | 
|  | mPolicy.dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), | 
|  | event, keyEntry.policyFlags); | 
|  | unhandledKeyFallback) { | 
|  | event = *unhandledKeyFallback; | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | // Cancel the fallback key. | 
|  | if (*fallbackKeyCode != AKEYCODE_UNKNOWN) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_FALLBACK_EVENTS, | 
|  | "application handled the original non-fallback key " | 
|  | "or is no longer a foreground target, " | 
|  | "canceling previously dispatched fallback key"); | 
|  | options.keyCode = *fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  | } else { | 
|  | // If the application did not handle a non-fallback key, first check | 
|  | // that we are in a good state to perform unhandled key event processing | 
|  | // Then ask the policy what to do with it. | 
|  | bool initialDown = keyEntry.action == AKEY_EVENT_ACTION_DOWN && keyEntry.repeatCount == 0; | 
|  | if (!fallbackKeyCode && !initialDown) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("Unhandled key event: Skipping unhandled key event processing " | 
|  | "since this is not an initial down.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | originalKeyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Dispatch the unhandled key to the policy. | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("Unhandled key event: Asking policy to perform fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); | 
|  | } | 
|  | KeyEvent event = createKeyEvent(keyEntry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | bool fallback = false; | 
|  | if (auto fb = mPolicy.dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), | 
|  | event, keyEntry.policyFlags); | 
|  | fb) { | 
|  | fallback = true; | 
|  | event = *fb; | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (connection->status != Connection::Status::NORMAL) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Latch the fallback keycode for this key on an initial down. | 
|  | // The fallback keycode cannot change at any other point in the lifecycle. | 
|  | if (initialDown) { | 
|  | if (fallback) { | 
|  | *fallbackKeyCode = event.getKeyCode(); | 
|  | } else { | 
|  | *fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | } | 
|  | connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(fallbackKeyCode); | 
|  |  | 
|  | // Cancel the fallback key if the policy decides not to send it anymore. | 
|  | // We will continue to dispatch the key to the policy but we will no | 
|  | // longer dispatch a fallback key to the application. | 
|  | if (*fallbackKeyCode != AKEYCODE_UNKNOWN && | 
|  | (!fallback || *fallbackKeyCode != event.getKeyCode())) { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | if (fallback) { | 
|  | ALOGD("Unhandled key event: Policy requested to send key %d" | 
|  | "as a fallback for %d, but on the DOWN it had requested " | 
|  | "to send %d instead.  Fallback canceled.", | 
|  | event.getKeyCode(), originalKeyCode, *fallbackKeyCode); | 
|  | } else { | 
|  | ALOGD("Unhandled key event: Policy did not request fallback for %d, " | 
|  | "but on the DOWN it had requested to send %d.  " | 
|  | "Fallback canceled.", | 
|  | originalKeyCode, *fallbackKeyCode); | 
|  | } | 
|  | } | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_FALLBACK_EVENTS, | 
|  | "canceling fallback, policy no longer desires it"); | 
|  | options.keyCode = *fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  |  | 
|  | fallback = false; | 
|  | *fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyEntry.action != AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | { | 
|  | std::string msg; | 
|  | const std::map<int32_t, int32_t>& fallbackKeys = | 
|  | connection->inputState.getFallbackKeys(); | 
|  | for (const auto& [key, value] : fallbackKeys) { | 
|  | msg += StringPrintf(", %d->%d", key, value); | 
|  | } | 
|  | ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", | 
|  | fallbackKeys.size(), msg.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (fallback) { | 
|  | // Restart the dispatch cycle using the fallback key. | 
|  | keyEntry.eventTime = event.getEventTime(); | 
|  | keyEntry.deviceId = event.getDeviceId(); | 
|  | keyEntry.source = event.getSource(); | 
|  | keyEntry.displayId = event.getDisplayId(); | 
|  | keyEntry.flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | 
|  | keyEntry.keyCode = *fallbackKeyCode; | 
|  | keyEntry.scanCode = event.getScanCode(); | 
|  | keyEntry.metaState = event.getMetaState(); | 
|  | keyEntry.repeatCount = event.getRepeatCount(); | 
|  | keyEntry.downTime = event.getDownTime(); | 
|  | keyEntry.syntheticRepeat = false; | 
|  |  | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("Unhandled key event: Dispatching fallback key.  " | 
|  | "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | 
|  | originalKeyCode, *fallbackKeyCode, keyEntry.metaState); | 
|  | } | 
|  | return true; // restart the event | 
|  | } else { | 
|  | if (DEBUG_OUTBOUND_EVENT_DETAILS) { | 
|  | ALOGD("Unhandled key event: No fallback key."); | 
|  | } | 
|  |  | 
|  | // Report the key as unhandled, since there is no fallback key. | 
|  | mReporter->reportUnhandledKey(keyEntry.id); | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterMotionEventLockedInterruptable( | 
|  | const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry, | 
|  | MotionEntry& motionEntry, bool handled) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceInboundQueueLengthLocked() { | 
|  | if (ATRACE_ENABLED()) { | 
|  | ATRACE_INT("iq", mInboundQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceOutboundQueueLength(const Connection& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "oq:%s", connection.getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection.outboundQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceWaitQueueLength(const Connection& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "wq:%s", connection.getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection.waitQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dump(std::string& dump) const { | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | dump += "Input Dispatcher State:\n"; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | if (!mLastAnrState.empty()) { | 
|  | dump += "\nInput Dispatcher State at time of last ANR:\n"; | 
|  | dump += mLastAnrState; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::monitor() { | 
|  | // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | 
|  | std::unique_lock _l(mLock); | 
|  | mLooper->wake(); | 
|  | mDispatcherIsAlive.wait(_l); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Wake up the dispatcher and wait until it processes all events and commands. | 
|  | * The notification of mDispatcherEnteredIdle is guaranteed to happen after wake(), so | 
|  | * this method can be safely called from any thread, as long as you've ensured that | 
|  | * the work you are interested in completing has already been queued. | 
|  | */ | 
|  | bool InputDispatcher::waitForIdle() const { | 
|  | /** | 
|  | * Timeout should represent the longest possible time that a device might spend processing | 
|  | * events and commands. | 
|  | */ | 
|  | constexpr std::chrono::duration TIMEOUT = 100ms; | 
|  | std::unique_lock lock(mLock); | 
|  | mLooper->wake(); | 
|  | std::cv_status result = mDispatcherEnteredIdle.wait_for(lock, TIMEOUT); | 
|  | return result == std::cv_status::no_timeout; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets focus to the window identified by the token. This must be called | 
|  | * after updating any input window handles. | 
|  | * | 
|  | * Params: | 
|  | *  request.token - input channel token used to identify the window that should gain focus. | 
|  | *  request.focusedToken - the token that the caller expects currently to be focused. If the | 
|  | *  specified token does not match the currently focused window, this request will be dropped. | 
|  | *  If the specified focused token matches the currently focused window, the call will succeed. | 
|  | *  Set this to "null" if this call should succeed no matter what the currently focused token is. | 
|  | *  request.timestamp - SYSTEM_TIME_MONOTONIC timestamp in nanos set by the client (wm) | 
|  | *  when requesting the focus change. This determines which request gets | 
|  | *  precedence if there is a focus change request from another source such as pointer down. | 
|  | */ | 
|  | void InputDispatcher::setFocusedWindow(const FocusRequest& request) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | std::optional<FocusResolver::FocusChanges> changes = | 
|  | mFocusResolver.setFocusedWindow(request, getWindowHandlesLocked(request.displayId)); | 
|  | if (changes) { | 
|  | onFocusChangedLocked(*changes); | 
|  | } | 
|  | } // release lock | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onFocusChangedLocked(const FocusResolver::FocusChanges& changes) { | 
|  | if (changes.oldFocus) { | 
|  | std::shared_ptr<InputChannel> focusedInputChannel = getInputChannelLocked(changes.oldFocus); | 
|  | if (focusedInputChannel) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, | 
|  | "focus left window"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(focusedInputChannel, options); | 
|  | enqueueFocusEventLocked(changes.oldFocus, /*hasFocus=*/false, changes.reason); | 
|  | } | 
|  | } | 
|  | if (changes.newFocus) { | 
|  | enqueueFocusEventLocked(changes.newFocus, /*hasFocus=*/true, changes.reason); | 
|  | } | 
|  |  | 
|  | // If a window has pointer capture, then it must have focus. We need to ensure that this | 
|  | // contract is upheld when pointer capture is being disabled due to a loss of window focus. | 
|  | // If the window loses focus before it loses pointer capture, then the window can be in a state | 
|  | // where it has pointer capture but not focus, violating the contract. Therefore we must | 
|  | // dispatch the pointer capture event before the focus event. Since focus events are added to | 
|  | // the front of the queue (above), we add the pointer capture event to the front of the queue | 
|  | // after the focus events are added. This ensures the pointer capture event ends up at the | 
|  | // front. | 
|  | disablePointerCaptureForcedLocked(); | 
|  |  | 
|  | if (mFocusedDisplayId == changes.displayId) { | 
|  | sendFocusChangedCommandLocked(changes.oldFocus, changes.newFocus); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::disablePointerCaptureForcedLocked() { | 
|  | if (!mCurrentPointerCaptureRequest.enable && !mWindowTokenWithPointerCapture) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | ALOGD_IF(DEBUG_FOCUS, "Disabling Pointer Capture because the window lost focus."); | 
|  |  | 
|  | if (mCurrentPointerCaptureRequest.enable) { | 
|  | setPointerCaptureLocked(false); | 
|  | } | 
|  |  | 
|  | if (!mWindowTokenWithPointerCapture) { | 
|  | // No need to send capture changes because no window has capture. | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mPendingEvent != nullptr) { | 
|  | // Move the pending event to the front of the queue. This will give the chance | 
|  | // for the pending event to be dropped if it is a captured event. | 
|  | mInboundQueue.push_front(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  |  | 
|  | auto entry = std::make_unique<PointerCaptureChangedEntry>(mIdGenerator.nextId(), now(), | 
|  | mCurrentPointerCaptureRequest); | 
|  | mInboundQueue.push_front(std::move(entry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setPointerCaptureLocked(bool enable) { | 
|  | mCurrentPointerCaptureRequest.enable = enable; | 
|  | mCurrentPointerCaptureRequest.seq++; | 
|  | auto command = [this, request = mCurrentPointerCaptureRequest]() REQUIRES(mLock) { | 
|  | scoped_unlock unlock(mLock); | 
|  | mPolicy.setPointerCapture(request); | 
|  | }; | 
|  | postCommandLocked(std::move(command)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::displayRemoved(int32_t displayId) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | // Set an empty list to remove all handles from the specific display. | 
|  | setInputWindowsLocked(/*windowInfoHandles=*/{}, displayId); | 
|  | setFocusedApplicationLocked(displayId, nullptr); | 
|  | // Call focus resolver to clean up stale requests. This must be called after input windows | 
|  | // have been removed for the removed display. | 
|  | mFocusResolver.displayRemoved(displayId); | 
|  | // Reset pointer capture eligibility, regardless of previous state. | 
|  | std::erase(mIneligibleDisplaysForPointerCapture, displayId); | 
|  | // Remove the associated touch mode state. | 
|  | mTouchModePerDisplay.erase(displayId); | 
|  | mVerifiersByDisplay.erase(displayId); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onWindowInfosChanged(const gui::WindowInfosUpdate& update) { | 
|  | // The listener sends the windows as a flattened array. Separate the windows by display for | 
|  | // more convenient parsing. | 
|  | std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> handlesPerDisplay; | 
|  | for (const auto& info : update.windowInfos) { | 
|  | handlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>()); | 
|  | handlesPerDisplay[info.displayId].push_back(sp<WindowInfoHandle>::make(info)); | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | // Ensure that we have an entry created for all existing displays so that if a displayId has | 
|  | // no windows, we can tell that the windows were removed from the display. | 
|  | for (const auto& [displayId, _] : mWindowHandlesByDisplay) { | 
|  | handlesPerDisplay[displayId]; | 
|  | } | 
|  |  | 
|  | mDisplayInfos.clear(); | 
|  | for (const auto& displayInfo : update.displayInfos) { | 
|  | mDisplayInfos.emplace(displayInfo.displayId, displayInfo); | 
|  | } | 
|  |  | 
|  | for (const auto& [displayId, handles] : handlesPerDisplay) { | 
|  | setInputWindowsLocked(handles, displayId); | 
|  | } | 
|  |  | 
|  | if (update.vsyncId < mWindowInfosVsyncId) { | 
|  | ALOGE("Received out of order window infos update. Last update vsync id: %" PRId64 | 
|  | ", current update vsync id: %" PRId64, | 
|  | mWindowInfosVsyncId, update.vsyncId); | 
|  | } | 
|  | mWindowInfosVsyncId = update.vsyncId; | 
|  | } | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldDropInput( | 
|  | const EventEntry& entry, const sp<android::gui::WindowInfoHandle>& windowHandle) const { | 
|  | if (windowHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::DROP_INPUT) || | 
|  | (windowHandle->getInfo()->inputConfig.test( | 
|  | WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED) && | 
|  | isWindowObscuredLocked(windowHandle))) { | 
|  | ALOGW("Dropping %s event targeting %s as requested by the input configuration {%s} on " | 
|  | "display %" PRId32 ".", | 
|  | ftl::enum_string(entry.type).c_str(), windowHandle->getName().c_str(), | 
|  | windowHandle->getInfo()->inputConfig.string().c_str(), | 
|  | windowHandle->getInfo()->displayId); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::DispatcherWindowListener::onWindowInfosChanged( | 
|  | const gui::WindowInfosUpdate& update) { | 
|  | mDispatcher.onWindowInfosChanged(update); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::cancelCurrentTouch() { | 
|  | { | 
|  | std::scoped_lock _l(mLock); | 
|  | ALOGD("Canceling all ongoing pointer gestures on all displays."); | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, | 
|  | "cancel current touch"); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  |  | 
|  | mTouchStatesByDisplay.clear(); | 
|  | } | 
|  | // Wake up poll loop since there might be work to do. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout) { | 
|  | std::scoped_lock _l(mLock); | 
|  | mMonitorDispatchingTimeout = timeout; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags, | 
|  | const sp<WindowInfoHandle>& oldWindowHandle, | 
|  | const sp<WindowInfoHandle>& newWindowHandle, | 
|  | TouchState& state, int32_t deviceId, int32_t pointerId, | 
|  | std::vector<InputTarget>& targets) const { | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds; | 
|  | pointerIds.set(pointerId); | 
|  | const bool oldHasWallpaper = oldWindowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); | 
|  | const bool newHasWallpaper = targetFlags.test(InputTarget::Flags::FOREGROUND) && | 
|  | newWindowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); | 
|  | const sp<WindowInfoHandle> oldWallpaper = | 
|  | oldHasWallpaper ? state.getWallpaperWindow() : nullptr; | 
|  | const sp<WindowInfoHandle> newWallpaper = | 
|  | newHasWallpaper ? findWallpaperWindowBelow(newWindowHandle) : nullptr; | 
|  | if (oldWallpaper == newWallpaper) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (oldWallpaper != nullptr) { | 
|  | const TouchedWindow& oldTouchedWindow = state.getTouchedWindow(oldWallpaper); | 
|  | addWindowTargetLocked(oldWallpaper, | 
|  | oldTouchedWindow.targetFlags | | 
|  | InputTarget::Flags::DISPATCH_AS_SLIPPERY_EXIT, | 
|  | pointerIds, oldTouchedWindow.getDownTimeInTarget(deviceId), targets); | 
|  | state.removeTouchingPointerFromWindow(deviceId, pointerId, oldWallpaper); | 
|  | } | 
|  |  | 
|  | if (newWallpaper != nullptr) { | 
|  | state.addOrUpdateWindow(newWallpaper, | 
|  | InputTarget::Flags::DISPATCH_AS_SLIPPERY_ENTER | | 
|  | InputTarget::Flags::WINDOW_IS_OBSCURED | | 
|  | InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED, | 
|  | deviceId, pointerIds); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::transferWallpaperTouch(ftl::Flags<InputTarget::Flags> oldTargetFlags, | 
|  | ftl::Flags<InputTarget::Flags> newTargetFlags, | 
|  | const sp<WindowInfoHandle> fromWindowHandle, | 
|  | const sp<WindowInfoHandle> toWindowHandle, | 
|  | TouchState& state, int32_t deviceId, | 
|  | std::bitset<MAX_POINTER_ID + 1> pointerIds) { | 
|  | const bool oldHasWallpaper = oldTargetFlags.test(InputTarget::Flags::FOREGROUND) && | 
|  | fromWindowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); | 
|  | const bool newHasWallpaper = newTargetFlags.test(InputTarget::Flags::FOREGROUND) && | 
|  | toWindowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); | 
|  |  | 
|  | const sp<WindowInfoHandle> oldWallpaper = | 
|  | oldHasWallpaper ? state.getWallpaperWindow() : nullptr; | 
|  | const sp<WindowInfoHandle> newWallpaper = | 
|  | newHasWallpaper ? findWallpaperWindowBelow(toWindowHandle) : nullptr; | 
|  | if (oldWallpaper == newWallpaper) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (oldWallpaper != nullptr) { | 
|  | CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, | 
|  | "transferring touch focus to another window"); | 
|  | state.removeWindowByToken(oldWallpaper->getToken()); | 
|  | synthesizeCancelationEventsForWindowLocked(oldWallpaper, options); | 
|  | } | 
|  |  | 
|  | if (newWallpaper != nullptr) { | 
|  | nsecs_t downTimeInTarget = now(); | 
|  | ftl::Flags<InputTarget::Flags> wallpaperFlags = | 
|  | oldTargetFlags & (InputTarget::Flags::SPLIT | InputTarget::Flags::DISPATCH_AS_IS); | 
|  | wallpaperFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED | | 
|  | InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | state.addOrUpdateWindow(newWallpaper, wallpaperFlags, deviceId, pointerIds, | 
|  | downTimeInTarget); | 
|  | std::shared_ptr<Connection> wallpaperConnection = | 
|  | getConnectionLocked(newWallpaper->getToken()); | 
|  | if (wallpaperConnection != nullptr) { | 
|  | std::shared_ptr<Connection> toConnection = | 
|  | getConnectionLocked(toWindowHandle->getToken()); | 
|  | toConnection->inputState.mergePointerStateTo(wallpaperConnection->inputState); | 
|  | synthesizePointerDownEventsForConnectionLocked(downTimeInTarget, wallpaperConnection, | 
|  | wallpaperFlags); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> InputDispatcher::findWallpaperWindowBelow( | 
|  | const sp<WindowInfoHandle>& windowHandle) const { | 
|  | const std::vector<sp<WindowInfoHandle>>& windowHandles = | 
|  | getWindowHandlesLocked(windowHandle->getInfo()->displayId); | 
|  | bool foundWindow = false; | 
|  | for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { | 
|  | if (!foundWindow && otherHandle != windowHandle) { | 
|  | continue; | 
|  | } | 
|  | if (windowHandle == otherHandle) { | 
|  | foundWindow = true; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (otherHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::IS_WALLPAPER)) { | 
|  | return otherHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) { | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | mConfig.keyRepeatTimeout = timeout; | 
|  | mConfig.keyRepeatDelay = delay; | 
|  | } | 
|  |  | 
|  | } // namespace android::inputdispatcher |