|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "SRGB_test" | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #include "GLTest.h" | 
|  |  | 
|  | #include <gui/CpuConsumer.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/SurfaceComposerClient.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES3/gl3.h> | 
|  |  | 
|  | #include <android/native_window.h> | 
|  |  | 
|  | #include <gtest/gtest.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class SRGBTest : public ::testing::Test { | 
|  | protected: | 
|  | // Class constants | 
|  | enum { | 
|  | DISPLAY_WIDTH = 512, | 
|  | DISPLAY_HEIGHT = 512, | 
|  | PIXEL_SIZE = 4, // bytes or components | 
|  | DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE, | 
|  | ALPHA_VALUE = 223, // should be in [0, 255] | 
|  | TOLERANCE = 1, | 
|  | }; | 
|  | static const char SHOW_DEBUG_STRING[]; | 
|  |  | 
|  | SRGBTest() : | 
|  | mInputSurface(), mCpuConsumer(), mLockedBuffer(), | 
|  | mEglDisplay(EGL_NO_DISPLAY), mEglConfig(), | 
|  | mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), | 
|  | mComposerClient(), mSurfaceControl(), mOutputSurface() { | 
|  | } | 
|  |  | 
|  | virtual ~SRGBTest() { | 
|  | if (mEglDisplay != EGL_NO_DISPLAY) { | 
|  | if (mEglSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEglDisplay, mEglSurface); | 
|  | } | 
|  | if (mEglContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEglDisplay, mEglContext); | 
|  | } | 
|  | eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | EGL_NO_CONTEXT); | 
|  | eglTerminate(mEglDisplay); | 
|  | } | 
|  | } | 
|  |  | 
|  | virtual void SetUp() { | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferConsumer> consumer; | 
|  | BufferQueue::createBufferQueue(&producer, &consumer); | 
|  | ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize( | 
|  | DISPLAY_WIDTH, DISPLAY_HEIGHT)); | 
|  | mCpuConsumer = new CpuConsumer(consumer, 1); | 
|  | String8 name("CpuConsumer_for_SRGBTest"); | 
|  | mCpuConsumer->setName(name); | 
|  | mInputSurface = new Surface(producer); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get())); | 
|  | ASSERT_NO_FATAL_FAILURE(createDebugSurface()); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | ASSERT_NO_FATAL_FAILURE(copyToDebugSurface()); | 
|  | ASSERT_TRUE(mLockedBuffer.data != NULL); | 
|  | ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); | 
|  | } | 
|  |  | 
|  | static float linearToSRGB(float l) { | 
|  | if (l <= 0.0031308f) { | 
|  | return l * 12.92f; | 
|  | } else { | 
|  | return 1.055f * pow(l, (1 / 2.4f)) - 0.055f; | 
|  | } | 
|  | } | 
|  |  | 
|  | static float srgbToLinear(float s) { | 
|  | if (s <= 0.04045) { | 
|  | return s / 12.92f; | 
|  | } else { | 
|  | return pow(((s + 0.055f) / 1.055f), 2.4f); | 
|  | } | 
|  | } | 
|  |  | 
|  | static uint8_t srgbToLinear(uint8_t u) { | 
|  | float f = u / 255.0f; | 
|  | return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f); | 
|  | } | 
|  |  | 
|  | void fillTexture(bool writeAsSRGB) { | 
|  | uint8_t* textureData = new uint8_t[DISPLAY_SIZE]; | 
|  |  | 
|  | for (int y = 0; y < DISPLAY_HEIGHT; ++y) { | 
|  | for (int x = 0; x < DISPLAY_WIDTH; ++x) { | 
|  | float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1); | 
|  | realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha | 
|  | if (writeAsSRGB) { | 
|  | realValue = linearToSRGB(realValue); | 
|  | } | 
|  |  | 
|  | int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE; | 
|  | for (int c = 0; c < 3; ++c) { | 
|  | uint8_t intValue = static_cast<uint8_t>( | 
|  | realValue * 255.0f + 0.5f); | 
|  | textureData[offset + c] = intValue; | 
|  | } | 
|  | textureData[offset + 3] = ALPHA_VALUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, | 
|  | DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | textureData); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  |  | 
|  | delete[] textureData; | 
|  | } | 
|  |  | 
|  | void initShaders() { | 
|  | static const char vertexSource[] = | 
|  | "attribute vec4 vPosition;\n" | 
|  | "varying vec2 texCoords;\n" | 
|  | "void main() {\n" | 
|  | "  texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" | 
|  | "  gl_Position = vPosition;\n" | 
|  | "}\n"; | 
|  |  | 
|  | static const char fragmentSource[] = | 
|  | "precision mediump float;\n" | 
|  | "uniform sampler2D texSampler;\n" | 
|  | "varying vec2 texCoords;\n" | 
|  | "void main() {\n" | 
|  | "  gl_FragColor = texture2D(texSampler, texCoords);\n" | 
|  | "}\n"; | 
|  |  | 
|  | GLuint program; | 
|  | { | 
|  | SCOPED_TRACE("Creating shader program"); | 
|  | ASSERT_NO_FATAL_FAILURE(GLTest::createProgram( | 
|  | vertexSource, fragmentSource, &program)); | 
|  | } | 
|  |  | 
|  | GLint positionHandle = glGetAttribLocation(program, "vPosition"); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | ASSERT_NE(-1, positionHandle); | 
|  |  | 
|  | GLint samplerHandle = glGetUniformLocation(program, "texSampler"); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | ASSERT_NE(-1, samplerHandle); | 
|  |  | 
|  | static const GLfloat vertices[] = { | 
|  | -1.0f, 1.0f, | 
|  | -1.0f, -1.0f, | 
|  | 1.0f, -1.0f, | 
|  | 1.0f, 1.0f, | 
|  | }; | 
|  |  | 
|  | glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glEnableVertexAttribArray(positionHandle); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  |  | 
|  | glUseProgram(program); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glUniform1i(samplerHandle, 0); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  |  | 
|  | GLuint textureHandle; | 
|  | glGenTextures(1, &textureHandle); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glBindTexture(GL_TEXTURE_2D, textureHandle); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  |  | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | } | 
|  |  | 
|  | void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width, | 
|  | GLsizei height) { | 
|  | ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB)); | 
|  | glViewport(x, y, width, height); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
|  | } | 
|  |  | 
|  | void checkLockedBuffer(PixelFormat format) { | 
|  | ASSERT_EQ(mLockedBuffer.format, format); | 
|  | ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH); | 
|  | ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT); | 
|  | } | 
|  |  | 
|  | static bool withinTolerance(int a, int b) { | 
|  | int diff = a - b; | 
|  | return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE; | 
|  | } | 
|  |  | 
|  | // Primary producer and consumer | 
|  | sp<Surface> mInputSurface; | 
|  | sp<CpuConsumer> mCpuConsumer; | 
|  | CpuConsumer::LockedBuffer mLockedBuffer; | 
|  |  | 
|  | EGLDisplay mEglDisplay; | 
|  | EGLConfig mEglConfig; | 
|  | EGLContext mEglContext; | 
|  | EGLSurface mEglSurface; | 
|  |  | 
|  | // Auxiliary display output | 
|  | sp<SurfaceComposerClient> mComposerClient; | 
|  | sp<SurfaceControl> mSurfaceControl; | 
|  | sp<Surface> mOutputSurface; | 
|  |  | 
|  | private: | 
|  | void createEGLSurface(Surface* inputSurface) { | 
|  | mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); | 
|  |  | 
|  | EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | static const EGLint configAttribs[] = { | 
|  | EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | 
|  | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, | 
|  | EGL_RED_SIZE, 8, | 
|  | EGL_GREEN_SIZE, 8, | 
|  | EGL_BLUE_SIZE, 8, | 
|  | EGL_ALPHA_SIZE, 8, | 
|  | EGL_NONE }; | 
|  |  | 
|  | EGLint numConfigs = 0; | 
|  | EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1, | 
|  | &numConfigs)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_GT(numConfigs, 0); | 
|  |  | 
|  | static const EGLint contextAttribs[] = { | 
|  | EGL_CONTEXT_CLIENT_VERSION, 3, | 
|  | EGL_NONE } ; | 
|  |  | 
|  | mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, | 
|  | contextAttribs); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_CONTEXT, mEglContext); | 
|  |  | 
|  | mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, | 
|  | inputSurface, NULL); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_SURFACE, mEglSurface); | 
|  |  | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | } | 
|  |  | 
|  | void createDebugSurface() { | 
|  | if (getenv(SHOW_DEBUG_STRING) == NULL) return; | 
|  |  | 
|  | mComposerClient = new SurfaceComposerClient; | 
|  | ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); | 
|  |  | 
|  | mSurfaceControl = mComposerClient->createSurface( | 
|  | String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT, | 
|  | PIXEL_FORMAT_RGBA_8888); | 
|  |  | 
|  | ASSERT_TRUE(mSurfaceControl != NULL); | 
|  | ASSERT_TRUE(mSurfaceControl->isValid()); | 
|  |  | 
|  | SurfaceComposerClient::openGlobalTransaction(); | 
|  | ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); | 
|  | ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); | 
|  | SurfaceComposerClient::closeGlobalTransaction(); | 
|  |  | 
|  | ANativeWindow_Buffer outBuffer; | 
|  | ARect inOutDirtyBounds; | 
|  | mOutputSurface = mSurfaceControl->getSurface(); | 
|  | mOutputSurface->lock(&outBuffer, &inOutDirtyBounds); | 
|  | uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits); | 
|  | for (int y = 0; y < outBuffer.height; ++y) { | 
|  | int rowOffset = y * outBuffer.stride; // pixels | 
|  | for (int x = 0; x < outBuffer.width; ++x) { | 
|  | int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes | 
|  | for (int c = 0; c < PIXEL_SIZE; ++c) { | 
|  | int offset = colOffset + c; | 
|  | bytePointer[offset] = ((c + 1) * 56) - 1; | 
|  | } | 
|  | } | 
|  | } | 
|  | mOutputSurface->unlockAndPost(); | 
|  | } | 
|  |  | 
|  | void copyToDebugSurface() { | 
|  | if (!mOutputSurface.get()) return; | 
|  |  | 
|  | size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride * | 
|  | PIXEL_SIZE; | 
|  |  | 
|  | ANativeWindow_Buffer outBuffer; | 
|  | ARect outBufferBounds; | 
|  | mOutputSurface->lock(&outBuffer, &outBufferBounds); | 
|  | ASSERT_EQ(mLockedBuffer.width, outBuffer.width); | 
|  | ASSERT_EQ(mLockedBuffer.height, outBuffer.height); | 
|  | ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride); | 
|  |  | 
|  | if (mLockedBuffer.format == outBuffer.format) { | 
|  | memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize); | 
|  | } else { | 
|  | ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888); | 
|  | ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888); | 
|  | uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits); | 
|  | for (int y = 0; y < outBuffer.height; ++y) { | 
|  | int rowOffset = y * outBuffer.stride; // pixels | 
|  | for (int x = 0; x < outBuffer.width; ++x) { | 
|  | int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes | 
|  |  | 
|  | // RGB are converted | 
|  | for (int c = 0; c < (PIXEL_SIZE - 1); ++c) { | 
|  | outPointer[colOffset + c] = srgbToLinear( | 
|  | mLockedBuffer.data[colOffset + c]); | 
|  | } | 
|  |  | 
|  | // Alpha isn't converted | 
|  | outPointer[colOffset + 3] = | 
|  | mLockedBuffer.data[colOffset + 3]; | 
|  | } | 
|  | } | 
|  | } | 
|  | mOutputSurface->unlockAndPost(); | 
|  |  | 
|  | int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING)); | 
|  | sleep(sleepSeconds); | 
|  | } | 
|  | }; | 
|  |  | 
|  | const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS"; | 
|  |  | 
|  | TEST_F(SRGBTest, GLRenderFromSRGBTexture) { | 
|  | ASSERT_NO_FATAL_FAILURE(initShaders()); | 
|  |  | 
|  | // The RGB texture is displayed in the top half | 
|  | ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2, | 
|  | DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); | 
|  |  | 
|  | // The SRGB texture is displayed in the bottom half | 
|  | ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0, | 
|  | DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Lock | 
|  | ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); | 
|  | ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); | 
|  |  | 
|  | // Compare a pixel in the middle of each texture | 
|  | int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride * | 
|  | PIXEL_SIZE; | 
|  | int midRGBOffset = midSRGBOffset * 3; | 
|  | midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; | 
|  | midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; | 
|  | for (int c = 0; c < PIXEL_SIZE; ++c) { | 
|  | int expectedValue = mLockedBuffer.data[midRGBOffset + c]; | 
|  | int actualValue = mLockedBuffer.data[midSRGBOffset + c]; | 
|  | ASSERT_PRED2(withinTolerance, expectedValue, actualValue); | 
|  | } | 
|  |  | 
|  | // mLockedBuffer is unlocked in TearDown so we can copy data from it to | 
|  | // the debug surface if necessary | 
|  | } | 
|  |  | 
|  | TEST_F(SRGBTest, RenderToSRGBSurface) { | 
|  | ASSERT_NO_FATAL_FAILURE(initShaders()); | 
|  |  | 
|  | // By default, the first buffer we write into will be RGB | 
|  |  | 
|  | // Render an RGB texture across the whole surface | 
|  | ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, | 
|  | DISPLAY_WIDTH, DISPLAY_HEIGHT)); | 
|  | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Lock | 
|  | ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); | 
|  | ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); | 
|  |  | 
|  | // Save the values of the middle pixel for later comparison against SRGB | 
|  | uint8_t values[PIXEL_SIZE] = {}; | 
|  | int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride * | 
|  | PIXEL_SIZE; | 
|  | middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; | 
|  | for (int c = 0; c < PIXEL_SIZE; ++c) { | 
|  | values[c] = mLockedBuffer.data[middleOffset + c]; | 
|  | } | 
|  |  | 
|  | // Unlock | 
|  | ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); | 
|  |  | 
|  | // Switch to SRGB window surface | 
|  | #define EGL_GL_COLORSPACE_KHR      EGL_VG_COLORSPACE | 
|  | #define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB | 
|  |  | 
|  | static const int srgbAttribs[] = { | 
|  | EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR, | 
|  | EGL_NONE, | 
|  | }; | 
|  |  | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, | 
|  | mInputSurface.get(), srgbAttribs); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_SURFACE, mEglSurface); | 
|  |  | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Render the texture again | 
|  | ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, | 
|  | DISPLAY_WIDTH, DISPLAY_HEIGHT)); | 
|  | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Lock | 
|  | ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); | 
|  |  | 
|  | // Make sure we actually got the SRGB buffer on the consumer side | 
|  | ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888)); | 
|  |  | 
|  | // Verify that the stored value is the same, accounting for RGB/SRGB | 
|  | for (int c = 0; c < PIXEL_SIZE; ++c) { | 
|  | // The alpha value should be equivalent before linear->SRGB | 
|  | float rgbAsSRGB = (c == 3) ? values[c] / 255.0f : | 
|  | linearToSRGB(values[c] / 255.0f); | 
|  | int expectedValue = rgbAsSRGB * 255.0f + 0.5f; | 
|  | int actualValue = mLockedBuffer.data[middleOffset + c]; | 
|  | ASSERT_PRED2(withinTolerance, expectedValue, actualValue); | 
|  | } | 
|  |  | 
|  | // mLockedBuffer is unlocked in TearDown so we can copy data from it to | 
|  | // the debug surface if necessary | 
|  | } | 
|  |  | 
|  | } // namespace android |