Enable RenderEngine blur testing on more devices.
Test: atest renderengine_test
Bug: 176903027
Change-Id: I85e3a561548506bd9cab1a6c8f7e15c47fbff960
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 64d6c6b..7496b74 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -72,6 +72,7 @@
base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
bool cleanupPostRender(CleanupMode mode) override;
int getContextPriority() override;
+ bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
// Creates an output image for rendering to