Enable RenderEngine blur testing on more devices.
Test: atest renderengine_test
Bug: 176903027
Change-Id: I85e3a561548506bd9cab1a6c8f7e15c47fbff960
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 64d6c6b..7496b74 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -72,6 +72,7 @@
base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
bool cleanupPostRender(CleanupMode mode) override;
int getContextPriority() override;
+ bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
// Creates an output image for rendering to
diff --git a/libs/renderengine/gl/filters/BlurFilter.cpp b/libs/renderengine/gl/filters/BlurFilter.cpp
index 19f18c0..3455e08 100644
--- a/libs/renderengine/gl/filters/BlurFilter.cpp
+++ b/libs/renderengine/gl/filters/BlurFilter.cpp
@@ -207,7 +207,7 @@
}
string BlurFilter::getVertexShader() const {
- return R"SHADER(#version 310 es
+ return R"SHADER(#version 300 es
precision mediump float;
in vec2 aPosition;
@@ -222,7 +222,7 @@
}
string BlurFilter::getFragmentShader() const {
- return R"SHADER(#version 310 es
+ return R"SHADER(#version 300 es
precision mediump float;
uniform sampler2D uTexture;
@@ -244,7 +244,7 @@
}
string BlurFilter::getMixFragShader() const {
- string shader = R"SHADER(#version 310 es
+ string shader = R"SHADER(#version 300 es
precision mediump float;
in highp vec2 vUV;
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 506f81e..163a163 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -188,6 +188,10 @@
// number of contexts that can be created at a specific priority level in the system.
virtual int getContextPriority() = 0;
+ // Returns true if blur was requested in the RenderEngineCreationArgs and the implementation
+ // also supports background blur. If false, no blur will be applied when drawing layers.
+ virtual bool supportsBackgroundBlur() = 0;
+
protected:
friend class threaded::RenderEngineThreaded;
};
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index 2c34da4..895ba3f 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -54,6 +54,7 @@
base::unique_fd*));
MOCK_METHOD0(cleanFramebufferCache, void());
MOCK_METHOD0(getContextPriority, int());
+ MOCK_METHOD0(supportsBackgroundBlur, bool());
};
} // namespace mock
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index 8ef7359..5779ae6 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -61,6 +61,7 @@
bool isProtected() const override { return mInProtectedContext; }
bool supportsProtectedContent() const override;
bool useProtectedContext(bool useProtectedContext) override;
+ bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
protected:
void dump(std::string& result) override;
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 886c9da..500a90b 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -914,13 +914,6 @@
template <typename SourceVariant>
void RenderEngineTest::fillBufferAndBlurBackground() {
- char value[PROPERTY_VALUE_MAX];
- property_get("ro.surface_flinger.supports_background_blur", value, "0");
- if (!atoi(value)) {
- // This device doesn't support blurs, no-op.
- return;
- }
-
auto blurRadius = 50;
auto center = DEFAULT_DISPLAY_WIDTH / 2;
@@ -959,9 +952,11 @@
// solid color
expectBufferColor(Rect(0, 0, 1, 1), 255, 0, 0, 255, 0 /* tolerance */);
- // blurred color (downsampling should result in the center color being close to 128)
- expectBufferColor(Rect(center - 1, center - 5, center + 1, center + 5), 128, 128, 0, 255,
- 10 /* tolerance */);
+ if (mRE->supportsBackgroundBlur()) {
+ // blurred color (downsampling should result in the center color being close to 128)
+ expectBufferColor(Rect(center - 1, center - 5, center + 1, center + 5), 128, 128, 0, 255,
+ 10 /* tolerance */);
+ }
}
template <typename SourceVariant>
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 02ff06f..08b672a 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -144,6 +144,17 @@
ASSERT_EQ(true, result);
}
+TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
+ EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false));
+ status_t result = mThreadedRE->supportsBackgroundBlur();
+ ASSERT_EQ(false, result);
+}
+
+TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) {
+ EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true));
+ status_t result = mThreadedRE->supportsBackgroundBlur();
+ ASSERT_EQ(true, result);
+}
TEST_F(RenderEngineThreadedTest, drawLayers) {
renderengine::DisplaySettings settings;
std::vector<const renderengine::LayerSettings*> layers;
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 3b97f56..f448135 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -315,6 +315,21 @@
return resultFuture.get();
}
+bool RenderEngineThreaded::supportsBackgroundBlur() {
+ std::promise<bool> resultPromise;
+ std::future<bool> resultFuture = resultPromise.get_future();
+ {
+ std::lock_guard lock(mThreadMutex);
+ mFunctionCalls.push([&resultPromise](renderengine::RenderEngine& instance) {
+ ATRACE_NAME("REThreaded::supportsBackgroundBlur");
+ bool returnValue = instance.supportsBackgroundBlur();
+ resultPromise.set_value(returnValue);
+ });
+ }
+ mCondition.notify_one();
+ return resultFuture.get();
+}
+
} // namespace threaded
} // namespace renderengine
} // namespace android
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 8b1e2de..8279cbc 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -64,6 +64,7 @@
void cleanFramebufferCache() override;
int getContextPriority() override;
+ bool supportsBackgroundBlur() override;
private:
void threadMain(CreateInstanceFactory factory);