|  | /* libs/opengles/vertex.cpp | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdio.h> | 
|  | #include <stdlib.h> | 
|  | #include "context.h" | 
|  | #include "fp.h" | 
|  | #include "vertex.h" | 
|  | #include "state.h" | 
|  | #include "matrix.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void ogles_init_vertex(ogles_context_t* c) | 
|  | { | 
|  | c->cull.enable = GL_FALSE; | 
|  | c->cull.cullFace = GL_BACK; | 
|  | c->cull.frontFace = GL_CCW; | 
|  |  | 
|  | c->current.color.r = 0x10000; | 
|  | c->current.color.g = 0x10000; | 
|  | c->current.color.b = 0x10000; | 
|  | c->current.color.a = 0x10000; | 
|  |  | 
|  | c->currentNormal.z = 0x10000; | 
|  | } | 
|  |  | 
|  | void ogles_uninit_vertex(ogles_context_t* /*c*/) | 
|  | { | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // vertex processing | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | // Divides a vertex clip coordinates by W | 
|  | static inline | 
|  | void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) | 
|  | { | 
|  | // [x,y,z]window = vpt * ([x,y,z]clip / clip.w) | 
|  | // [w]window = 1/w | 
|  |  | 
|  | // With a regular projection generated by glFrustum(), | 
|  | // we have w=-z, therefore, w is in [zNear, zFar]. | 
|  | // Also, zNear and zFar are stricly positive, | 
|  | // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this | 
|  | // means ]0, +inf[ -- however, it is always recommended | 
|  | // to use as large values as possible for zNear. | 
|  | // All in all, w is usually smaller than 1.0 (assuming | 
|  | // zNear is at least 1.0); and even if zNear is smaller than 1.0 | 
|  | // values of w won't be too big. | 
|  |  | 
|  | const int32_t rw = gglRecip28(v->clip.w); | 
|  | const GLfixed* const m = c->transforms.vpt.transform.matrix.m; | 
|  | v->window.w = rw; | 
|  | v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); | 
|  | v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); | 
|  | v->window.x = TRI_FROM_FIXED(v->window.x); | 
|  | v->window.y = TRI_FROM_FIXED(v->window.y); | 
|  | if (enables & GGL_ENABLE_DEPTH_TEST) { | 
|  | v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28); | 
|  | } | 
|  | } | 
|  |  | 
|  | // frustum clipping and W-divide | 
|  | static inline | 
|  | void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) | 
|  | { | 
|  | // ndc = clip / W | 
|  | // window = ncd * viewport | 
|  |  | 
|  | // clip to the view-volume | 
|  | uint32_t clip = v->flags & vertex_t::CLIP_ALL; | 
|  | const GLfixed w = v->clip.w; | 
|  | if (v->clip.x < -w)   clip |= vertex_t::CLIP_L; | 
|  | if (v->clip.x >  w)   clip |= vertex_t::CLIP_R; | 
|  | if (v->clip.y < -w)   clip |= vertex_t::CLIP_B; | 
|  | if (v->clip.y >  w)   clip |= vertex_t::CLIP_T; | 
|  | if (v->clip.z < -w)   clip |= vertex_t::CLIP_N; | 
|  | if (v->clip.z >  w)   clip |= vertex_t::CLIP_F; | 
|  |  | 
|  | v->flags |= clip; | 
|  | c->arrays.cull &= clip; | 
|  |  | 
|  | if (ggl_likely(!clip)) { | 
|  | // if the vertex is clipped, we don't do the perspective | 
|  | // divide, since we don't need its window coordinates. | 
|  | perspective(c, v, enables); | 
|  | } | 
|  | } | 
|  |  | 
|  | // frustum clipping, user clipping and W-divide | 
|  | static inline | 
|  | void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) | 
|  | { | 
|  | // compute eye coordinates | 
|  | c->arrays.mv_transform( | 
|  | &c->transforms.modelview.transform, &v->eye, &v->obj); | 
|  | v->flags |= vertex_t::EYE; | 
|  |  | 
|  | // clip this vertex against each user clip plane | 
|  | uint32_t clip = 0; | 
|  | int planes = c->clipPlanes.enable; | 
|  | while (planes) { | 
|  | const int i = 31 - gglClz(planes); | 
|  | planes &= ~(1<<i); | 
|  | // XXX: we should have a special dot() for 2,3,4 coords vertices | 
|  | GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); | 
|  | if (d < 0) { | 
|  | clip |= 0x100<<i; | 
|  | } | 
|  | } | 
|  | v->flags |= clip; | 
|  |  | 
|  | clipFrustumPerspective(c, v, enables); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void ogles_vertex_project(ogles_context_t* c, vertex_t* v) { | 
|  | perspective(c, v, c->rasterizer.state.enables); | 
|  | } | 
|  |  | 
|  | void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v) | 
|  | { | 
|  | // here we assume w=1.0 and the viewport transformation | 
|  | // has been applied already. | 
|  | c->arrays.cull = 0; | 
|  | v->window.x = TRI_FROM_FIXED(v->clip.x); | 
|  | v->window.y = TRI_FROM_FIXED(v->clip.y); | 
|  | v->window.z = v->clip.z; | 
|  | v->window.w = v->clip.w << 12; | 
|  | } | 
|  |  | 
|  | void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) { | 
|  | clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST); | 
|  | } | 
|  | void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) { | 
|  | clipFrustumPerspective(c, v, 0); | 
|  | } | 
|  | void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) { | 
|  | clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST); | 
|  | } | 
|  | void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) { | 
|  | clipAllPerspective(c, v, 0); | 
|  | } | 
|  |  | 
|  | static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c) | 
|  | { | 
|  | const int p = plane - GL_CLIP_PLANE0; | 
|  | if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) { | 
|  | ogles_error(c, GL_INVALID_ENUM); | 
|  | return; | 
|  | } | 
|  |  | 
|  | vec4_t& equation = c->clipPlanes.plane[p].equation; | 
|  | memcpy(equation.v, equ, sizeof(vec4_t)); | 
|  |  | 
|  | ogles_validate_transform(c, transform_state_t::MVIT); | 
|  | transform_t& mvit = c->transforms.mvit4; | 
|  | mvit.point4(&mvit, &equation, &equation); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | using namespace android; | 
|  |  | 
|  |  | 
|  | void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | 
|  | { | 
|  | ogles_context_t* c = ogles_context_t::get(); | 
|  | c->current.color.r       = gglFloatToFixed(r); | 
|  | c->currentColorClamped.r = gglClampx(c->current.color.r); | 
|  | c->current.color.g       = gglFloatToFixed(g); | 
|  | c->currentColorClamped.g = gglClampx(c->current.color.g); | 
|  | c->current.color.b       = gglFloatToFixed(b); | 
|  | c->currentColorClamped.b = gglClampx(c->current.color.b); | 
|  | c->current.color.a       = gglFloatToFixed(a); | 
|  | c->currentColorClamped.a = gglClampx(c->current.color.a); | 
|  | } | 
|  |  | 
|  | void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a) | 
|  | { | 
|  | ogles_context_t* c = ogles_context_t::get(); | 
|  | c->current.color.r = r; | 
|  | c->current.color.g = g; | 
|  | c->current.color.b = b; | 
|  | c->current.color.a = a; | 
|  | c->currentColorClamped.r = gglClampx(r); | 
|  | c->currentColorClamped.g = gglClampx(g); | 
|  | c->currentColorClamped.b = gglClampx(b); | 
|  | c->currentColorClamped.a = gglClampx(a); | 
|  | } | 
|  |  | 
|  | void glNormal3f(GLfloat x, GLfloat y, GLfloat z) | 
|  | { | 
|  | ogles_context_t* c = ogles_context_t::get(); | 
|  | c->currentNormal.x = gglFloatToFixed(x); | 
|  | c->currentNormal.y = gglFloatToFixed(y); | 
|  | c->currentNormal.z = gglFloatToFixed(z); | 
|  | } | 
|  |  | 
|  | void glNormal3x(GLfixed x, GLfixed y, GLfixed z) | 
|  | { | 
|  | ogles_context_t* c = ogles_context_t::get(); | 
|  | c->currentNormal.x = x; | 
|  | c->currentNormal.y = y; | 
|  | c->currentNormal.z = z; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void glClipPlanef(GLenum plane, const GLfloat* equ) | 
|  | { | 
|  | const GLfixed equx[4] = { | 
|  | gglFloatToFixed(equ[0]), | 
|  | gglFloatToFixed(equ[1]), | 
|  | gglFloatToFixed(equ[2]), | 
|  | gglFloatToFixed(equ[3]) | 
|  | }; | 
|  | ogles_context_t* c = ogles_context_t::get(); | 
|  | clipPlanex(plane, equx, c); | 
|  | } | 
|  |  | 
|  | void glClipPlanex(GLenum plane, const GLfixed* equ) | 
|  | { | 
|  | ogles_context_t* c = ogles_context_t::get(); | 
|  | clipPlanex(plane, equ, c); | 
|  | } |