|  | /* | 
|  | ** Copyright 2018, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "egl_layers.h" | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <android-base/file.h> | 
|  | #include <android-base/strings.h> | 
|  | #include <android/dlext.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <dlfcn.h> | 
|  | #include <graphicsenv/GraphicsEnv.h> | 
|  | #include <log/log.h> | 
|  | #include <nativebridge/native_bridge.h> | 
|  | #include <nativeloader/native_loader.h> | 
|  | #include <sys/prctl.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // GLES Layers | 
|  | // | 
|  | // - Layer discovery - | 
|  | // 1. Check for debug layer list from GraphicsEnv | 
|  | // 2. If none enabled, check system properties | 
|  | // | 
|  | // - Layer initializing - | 
|  | // - AndroidGLESLayer_Initialize (provided by layer, called by loader) | 
|  | // - AndroidGLESLayer_GetProcAddress (provided by layer, called by loader) | 
|  | // - getNextLayerProcAddress (provided by loader, called by layer) | 
|  | // | 
|  | // 1. Walk through defs for egl and each gl version | 
|  | // 2. Call GetLayerProcAddress passing the name and the target hook entry point | 
|  | //   - This tells the layer the next point in the chain it should call | 
|  | // 3. Replace the hook with the layer's entry point | 
|  | //    - All entryoints will be present, anything unsupported by the driver will | 
|  | //      have gl_unimplemented | 
|  | // | 
|  | // - Extension layering - | 
|  | //  Not all functions are known to Android, so libEGL handles extensions. | 
|  | //  They are looked up by applications using eglGetProcAddress | 
|  | //  Layers can look them up with getNextLayerProcAddress | 
|  |  | 
|  | const int kFuncCount = sizeof(platform_impl_t) / sizeof(char*) + sizeof(egl_t) / sizeof(char*) + | 
|  | sizeof(gl_hooks_t) / sizeof(char*); | 
|  |  | 
|  | typedef struct FunctionTable { | 
|  | EGLFuncPointer x[kFuncCount]; | 
|  | EGLFuncPointer& operator[](int i) { return x[i]; } | 
|  | } FunctionTable; | 
|  |  | 
|  | // TODO: Move these to class | 
|  | std::unordered_map<std::string, int> func_indices; | 
|  | // func_indices.reserve(kFuncCount); | 
|  |  | 
|  | std::unordered_map<int, std::string> func_names; | 
|  | // func_names.reserve(kFuncCount); | 
|  |  | 
|  | std::vector<FunctionTable> layer_functions; | 
|  |  | 
|  | const void* getNextLayerProcAddress(void* layer_id, const char* name) { | 
|  | // Use layer_id to find funcs for layer below current | 
|  | // This is the same key provided in AndroidGLESLayer_Initialize | 
|  | auto next_layer_funcs = reinterpret_cast<FunctionTable*>(layer_id); | 
|  | EGLFuncPointer val; | 
|  |  | 
|  | ALOGV("getNextLayerProcAddress servicing %s", name); | 
|  |  | 
|  | if (func_indices.find(name) == func_indices.end()) { | 
|  | // No entry for this function - it is an extension | 
|  | // call down the GPA chain directly to the impl | 
|  | ALOGV("getNextLayerProcAddress - name(%s) no func_indices entry found", name); | 
|  |  | 
|  | // Look up which GPA we should use | 
|  | int gpaIndex = func_indices["eglGetProcAddress"]; | 
|  | ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) <- using GPA from this index", name, gpaIndex); | 
|  | EGLFuncPointer gpaNext = (*next_layer_funcs)[gpaIndex]; | 
|  | ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) <- using GPA at this address", name, gpaIndex, (unsigned long long)gpaNext); | 
|  |  | 
|  |  | 
|  | // Call it for the requested function | 
|  | typedef void* (*PFNEGLGETPROCADDRESSPROC)(const char*); | 
|  | PFNEGLGETPROCADDRESSPROC next = reinterpret_cast<PFNEGLGETPROCADDRESSPROC>(gpaNext); | 
|  |  | 
|  | val = reinterpret_cast<EGLFuncPointer>(next(name)); | 
|  | ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) Got back (%llu) from GPA", name, gpaIndex, (unsigned long long)gpaNext, (unsigned long long)val); | 
|  |  | 
|  | // We should store it now, but to do that, we need to move func_idx to the class so we can | 
|  | // increment it separately | 
|  | // TODO: Move func_idx to class and store the result of GPA | 
|  | return reinterpret_cast<void*>(val); | 
|  | } | 
|  |  | 
|  | int index = func_indices[name]; | 
|  | val = (*next_layer_funcs)[index]; | 
|  | ALOGV("getNextLayerProcAddress - name(%s) index(%i) entry(%llu) - Got a hit, returning known entry", name, index, (unsigned long long)val); | 
|  | return reinterpret_cast<void*>(val); | 
|  | } | 
|  |  | 
|  | void SetupFuncMaps(FunctionTable& functions, char const* const* entries, EGLFuncPointer* curr, | 
|  | int& func_idx) { | 
|  | while (*entries) { | 
|  | const char* name = *entries; | 
|  |  | 
|  | // Some names overlap, only fill with initial entry | 
|  | // This does mean that some indices will not be used | 
|  | if (func_indices.find(name) == func_indices.end()) { | 
|  | ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for func_indices, assigning now", name, func_idx); | 
|  | func_names[func_idx] = name; | 
|  | func_indices[name] = func_idx; | 
|  | } else { | 
|  | ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for func_indices", name, func_idx); | 
|  | } | 
|  |  | 
|  | // Populate layer_functions once with initial value | 
|  | // These values will arrive in priority order, starting with platform entries | 
|  | if (functions[func_idx] == nullptr) { | 
|  | ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for functions, assigning (%llu)", name, func_idx, (unsigned long long) *curr); | 
|  | functions[func_idx] = *curr; | 
|  | } else { | 
|  | ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for functions (%llu)", name, func_idx, (unsigned long long) functions[func_idx]); | 
|  | } | 
|  |  | 
|  | entries++; | 
|  | curr++; | 
|  | func_idx++; | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerLoader& LayerLoader::getInstance() { | 
|  | // This function is mutex protected in egl_init_drivers_locked and eglGetProcAddressImpl | 
|  | static LayerLoader layer_loader; | 
|  |  | 
|  | if (!layer_loader.layers_loaded_) layer_loader.LoadLayers(); | 
|  |  | 
|  | return layer_loader; | 
|  | } | 
|  |  | 
|  | const char kSystemLayerLibraryDir[] = "/data/local/debug/gles"; | 
|  |  | 
|  | std::string LayerLoader::GetDebugLayers() { | 
|  | // Layers can be specified at the Java level in GraphicsEnvironment | 
|  | // gpu_debug_layers_gles = layer1:layer2:layerN | 
|  | std::string debug_layers = android::GraphicsEnv::getInstance().getDebugLayersGLES(); | 
|  |  | 
|  | if (debug_layers.empty()) { | 
|  | // Only check system properties if Java settings are empty | 
|  | char prop[PROPERTY_VALUE_MAX]; | 
|  | property_get("debug.gles.layers", prop, ""); | 
|  | debug_layers = prop; | 
|  | } | 
|  |  | 
|  | return debug_layers; | 
|  | } | 
|  |  | 
|  | EGLFuncPointer LayerLoader::ApplyLayer(layer_setup_func layer_setup, const char* name, | 
|  | EGLFuncPointer next) { | 
|  | // Walk through our list of LayerSetup functions (they will already be in reverse order) to | 
|  | // build up a call chain from the driver | 
|  |  | 
|  | EGLFuncPointer layer_entry = next; | 
|  |  | 
|  | layer_entry = layer_setup(name, layer_entry); | 
|  |  | 
|  | if (next != layer_entry) { | 
|  | ALOGV("We succeeded, replacing hook (%llu) with layer entry (%llu), for %s", | 
|  | (unsigned long long)next, (unsigned long long)layer_entry, name); | 
|  | } | 
|  |  | 
|  | return layer_entry; | 
|  | } | 
|  |  | 
|  | EGLFuncPointer LayerLoader::ApplyLayers(const char* name, EGLFuncPointer next) { | 
|  | if (!layers_loaded_ || layer_setup_.empty()) return next; | 
|  |  | 
|  | ALOGV("ApplyLayers called for %s with next (%llu), current_layer_ (%i)", name, | 
|  | (unsigned long long)next, current_layer_); | 
|  |  | 
|  | EGLFuncPointer val = next; | 
|  |  | 
|  | // Only ApplyLayers for layers that have been setup, not all layers yet | 
|  | for (unsigned i = 0; i < current_layer_; i++) { | 
|  | ALOGV("ApplyLayers: Calling ApplyLayer with i = %i for %s with next (%llu)", i, name, | 
|  | (unsigned long long)next); | 
|  | val = ApplyLayer(layer_setup_[i], name, val); | 
|  | } | 
|  |  | 
|  | ALOGV("ApplyLayers returning %llu for %s", (unsigned long long)val, name); | 
|  |  | 
|  | return val; | 
|  | } | 
|  |  | 
|  | void LayerLoader::LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer* curr, | 
|  | char const* const* entries) { | 
|  | while (*entries) { | 
|  | char const* name = *entries; | 
|  |  | 
|  | EGLFuncPointer prev = *curr; | 
|  |  | 
|  | // Pass the existing entry point into the layer, replace the call with return value | 
|  | *curr = ApplyLayer(layer_setup, name, *curr); | 
|  |  | 
|  | if (prev != *curr) { | 
|  | ALOGV("LayerPlatformEntries: Replaced (%llu) with platform entry (%llu), for %s", | 
|  | (unsigned long long)prev, (unsigned long long)*curr, name); | 
|  | } else { | 
|  | ALOGV("LayerPlatformEntries: No change(%llu) for %s, which means layer did not " | 
|  | "intercept", | 
|  | (unsigned long long)prev, name); | 
|  | } | 
|  |  | 
|  | curr++; | 
|  | entries++; | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerLoader::LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer* curr, | 
|  | char const* const* entries) { | 
|  | while (*entries) { | 
|  | char const* name = *entries; | 
|  | EGLFuncPointer prev = *curr; | 
|  |  | 
|  | // Only apply layers to driver entries if not handled by the platform | 
|  | if (FindPlatformImplAddr(name) == nullptr) { | 
|  | // Pass the existing entry point into the layer, replace the call with return value | 
|  | *curr = ApplyLayer(layer_setup, name, *prev); | 
|  |  | 
|  | if (prev != *curr) { | 
|  | ALOGV("LayerDriverEntries: Replaced (%llu) with platform entry (%llu), for %s", | 
|  | (unsigned long long)prev, (unsigned long long)*curr, name); | 
|  | } | 
|  |  | 
|  | } else { | 
|  | ALOGV("LayerDriverEntries: Skipped (%llu) for %s", (unsigned long long)prev, name); | 
|  | } | 
|  |  | 
|  | curr++; | 
|  | entries++; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool LayerLoader::Initialized() { | 
|  | return initialized_; | 
|  | } | 
|  |  | 
|  | void LayerLoader::InitLayers(egl_connection_t* cnx) { | 
|  | if (!layers_loaded_) return; | 
|  |  | 
|  | if (initialized_) return; | 
|  |  | 
|  | if (layer_setup_.empty()) { | 
|  | initialized_ = true; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Include the driver in layer_functions | 
|  | layer_functions.resize(layer_setup_.size() + 1); | 
|  |  | 
|  | // Walk through the initial lists and create layer_functions[0] | 
|  | int func_idx = 0; | 
|  | char const* const* entries; | 
|  | EGLFuncPointer* curr; | 
|  |  | 
|  | entries = platform_names; | 
|  | curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform); | 
|  | SetupFuncMaps(layer_functions[0], entries, curr, func_idx); | 
|  | ALOGV("InitLayers: func_idx after platform_names: %i", func_idx); | 
|  |  | 
|  | entries = egl_names; | 
|  | curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl); | 
|  | SetupFuncMaps(layer_functions[0], entries, curr, func_idx); | 
|  | ALOGV("InitLayers: func_idx after egl_names: %i", func_idx); | 
|  |  | 
|  | entries = gl_names; | 
|  | curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl); | 
|  | SetupFuncMaps(layer_functions[0], entries, curr, func_idx); | 
|  | ALOGV("InitLayers: func_idx after gl_names: %i", func_idx); | 
|  |  | 
|  | // Walk through each layer's entry points per API, starting just above the driver | 
|  | for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) { | 
|  | // Init the layer with a key that points to layer just below it | 
|  | layer_init_[current_layer_](reinterpret_cast<void*>(&layer_functions[current_layer_]), | 
|  | reinterpret_cast<PFNEGLGETNEXTLAYERPROCADDRESSPROC>( | 
|  | getNextLayerProcAddress)); | 
|  |  | 
|  | // Check functions implemented by the platform | 
|  | func_idx = 0; | 
|  | entries = platform_names; | 
|  | curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform); | 
|  | LayerPlatformEntries(layer_setup_[current_layer_], curr, entries); | 
|  |  | 
|  | // Populate next function table after layers have been applied | 
|  | SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx); | 
|  |  | 
|  | // EGL | 
|  | entries = egl_names; | 
|  | curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl); | 
|  | LayerDriverEntries(layer_setup_[current_layer_], curr, entries); | 
|  |  | 
|  | // Populate next function table after layers have been applied | 
|  | SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx); | 
|  |  | 
|  | // GLES 2+ | 
|  | // NOTE: We route calls to GLESv2 hooks, not GLESv1, so layering does not support GLES 1.x | 
|  | // If it were added in the future, a different layer initialization model would be needed, | 
|  | // that defers loading GLES entrypoints until after eglMakeCurrent, so two phase | 
|  | // initialization. | 
|  | entries = gl_names; | 
|  | curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl); | 
|  | LayerDriverEntries(layer_setup_[current_layer_], curr, entries); | 
|  |  | 
|  | // Populate next function table after layers have been applied | 
|  | SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx); | 
|  | } | 
|  |  | 
|  | // We only want to apply layers once | 
|  | initialized_ = true; | 
|  | } | 
|  |  | 
|  | void LayerLoader::LoadLayers() { | 
|  | std::string debug_layers = GetDebugLayers(); | 
|  |  | 
|  | // If no layers are specified, we're done | 
|  | if (debug_layers.empty()) return; | 
|  |  | 
|  | // Only enable the system search path for non-user builds | 
|  | std::string system_path; | 
|  | if (android::GraphicsEnv::getInstance().isDebuggable()) { | 
|  | system_path = kSystemLayerLibraryDir; | 
|  | } | 
|  |  | 
|  | ALOGI("Debug layer list: %s", debug_layers.c_str()); | 
|  | std::vector<std::string> layers = android::base::Split(debug_layers, ":"); | 
|  |  | 
|  | // Load the layers in reverse order so we start with the driver's entrypoint and work our way up | 
|  | for (int32_t i = layers.size() - 1; i >= 0; i--) { | 
|  | // Check each layer path for the layer | 
|  | std::vector<std::string> paths = | 
|  | android::base::Split(android::GraphicsEnv::getInstance().getLayerPaths().c_str(), | 
|  | ":"); | 
|  |  | 
|  | if (!system_path.empty()) { | 
|  | // Prepend the system paths so they override other layers | 
|  | auto it = paths.begin(); | 
|  | paths.insert(it, system_path); | 
|  | } | 
|  |  | 
|  | bool layer_found = false; | 
|  | for (uint32_t j = 0; j < paths.size() && !layer_found; j++) { | 
|  | std::string layer; | 
|  |  | 
|  | ALOGI("Searching %s for GLES layers", paths[j].c_str()); | 
|  |  | 
|  | // Realpath will return null for non-existent files | 
|  | android::base::Realpath(paths[j] + "/" + layers[i], &layer); | 
|  |  | 
|  | if (!layer.empty()) { | 
|  | layer_found = true; | 
|  | ALOGI("GLES layer found: %s", layer.c_str()); | 
|  |  | 
|  | // Load the layer | 
|  | // | 
|  | // TODO: This code is common with Vulkan loader, refactor | 
|  | // | 
|  | // Libraries in the system layer library dir can't be loaded into | 
|  | // the application namespace. That causes compatibility problems, since | 
|  | // any symbol dependencies will be resolved by system libraries. They | 
|  | // can't safely use libc++_shared, for example. Which is one reason | 
|  | // (among several) we only allow them in non-user builds. | 
|  | auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace(); | 
|  | if (app_namespace && !android::base::StartsWith(layer, kSystemLayerLibraryDir)) { | 
|  | char* error_message = nullptr; | 
|  | dlhandle_ = OpenNativeLibraryInNamespace( | 
|  | app_namespace, layer.c_str(), &native_bridge_, &error_message); | 
|  | if (!dlhandle_) { | 
|  | ALOGE("Failed to load layer %s with error: %s", layer.c_str(), | 
|  | error_message); | 
|  | android::NativeLoaderFreeErrorMessage(error_message); | 
|  | return; | 
|  | } | 
|  |  | 
|  | } else { | 
|  | dlhandle_ = dlopen(layer.c_str(), RTLD_NOW | RTLD_LOCAL); | 
|  | } | 
|  |  | 
|  | if (dlhandle_) { | 
|  | ALOGV("Loaded layer handle (%llu) for layer %s", (unsigned long long)dlhandle_, | 
|  | layers[i].c_str()); | 
|  | } else { | 
|  | // If the layer is found but can't be loaded, try setenforce 0 | 
|  | const char* dlsym_error = dlerror(); | 
|  | ALOGE("Failed to load layer %s with error: %s", layer.c_str(), dlsym_error); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Find the layer's Initialize function | 
|  | std::string init_func = "AndroidGLESLayer_Initialize"; | 
|  | ALOGV("Looking for entrypoint %s", init_func.c_str()); | 
|  |  | 
|  | layer_init_func LayerInit = GetTrampoline<layer_init_func>(init_func.c_str()); | 
|  | if (LayerInit) { | 
|  | ALOGV("Found %s for layer %s", init_func.c_str(), layer.c_str()); | 
|  | layer_init_.push_back(LayerInit); | 
|  | } else { | 
|  | ALOGE("Failed to dlsym %s for layer %s", init_func.c_str(), layer.c_str()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Find the layer's setup function | 
|  | std::string setup_func = "AndroidGLESLayer_GetProcAddress"; | 
|  | ALOGV("Looking for entrypoint %s", setup_func.c_str()); | 
|  |  | 
|  | layer_setup_func LayerSetup = GetTrampoline<layer_setup_func>(setup_func.c_str()); | 
|  | if (LayerSetup) { | 
|  | ALOGV("Found %s for layer %s", setup_func.c_str(), layer.c_str()); | 
|  | layer_setup_.push_back(LayerSetup); | 
|  | } else { | 
|  | ALOGE("Failed to dlsym %s for layer %s", setup_func.c_str(), layer.c_str()); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | // Track this so we only attempt to load these once | 
|  | layers_loaded_ = true; | 
|  | } | 
|  |  | 
|  | } // namespace android |