| /* | 
 |  * Copyright (C) 2006 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_OPENGLES_CONTEXT_H | 
 | #define ANDROID_OPENGLES_CONTEXT_H | 
 |  | 
 | #include <stdint.h> | 
 | #include <stddef.h> | 
 | #include <sys/types.h> | 
 | #include <pthread.h> | 
 | #ifdef HAVE_ANDROID_OS | 
 | #include <bionic_tls.h> | 
 | #endif | 
 |  | 
 | #include <private/pixelflinger/ggl_context.h> | 
 | #include <hardware/gralloc.h> | 
 |  | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 |  | 
 | namespace android { | 
 |  | 
 |  | 
 | const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10 | 
 | #ifdef GL_OES_compressed_ETC1_RGB8_texture | 
 |         + 1 | 
 | #endif | 
 |         ; | 
 |  | 
 | class EGLTextureObject; | 
 | class EGLSurfaceManager; | 
 | class EGLBufferObjectManager; | 
 |  | 
 | namespace gl { | 
 |  | 
 | struct ogles_context_t; | 
 | struct matrixx_t; | 
 | struct transform_t; | 
 | struct buffer_t; | 
 |  | 
 | ogles_context_t* getGlContext(); | 
 |  | 
 | template<typename T> | 
 | static inline void swap(T& a, T& b) { | 
 |     T t(a); a = b; b = t; | 
 | } | 
 | template<typename T> | 
 | inline T max(T a, T b) { | 
 |     return a<b ? b : a; | 
 | } | 
 | template<typename T> | 
 | inline T max(T a, T b, T c) { | 
 |     return max(a, max(b, c)); | 
 | } | 
 | template<typename T> | 
 | inline T min(T a, T b) { | 
 |     return a<b ? a : b; | 
 | } | 
 | template<typename T> | 
 | inline T min(T a, T b, T c) { | 
 |     return min(a, min(b, c)); | 
 | } | 
 | template<typename T> | 
 | inline T min(T a, T b, T c, T d) { | 
 |     return min(min(a,b), min(c,d)); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // vertices | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | struct vec3_t { | 
 |     union { | 
 |         struct { GLfixed x, y, z; }; | 
 |         struct { GLfixed r, g, b; }; | 
 |         struct { GLfixed S, T, R; }; | 
 |         GLfixed v[3]; | 
 |     }; | 
 | }; | 
 |  | 
 | struct vec4_t { | 
 |     union { | 
 |         struct { GLfixed x, y, z, w; }; | 
 |         struct { GLfixed r, g, b, a; }; | 
 |         struct { GLfixed S, T, R, Q; }; | 
 |         GLfixed v[4]; | 
 |     }; | 
 | }; | 
 |  | 
 | struct vertex_t { | 
 |     enum { | 
 |         // these constant matter for our clipping | 
 |         CLIP_L          = 0x0001,   // clipping flags | 
 |         CLIP_R          = 0x0002, | 
 |         CLIP_B          = 0x0004, | 
 |         CLIP_T          = 0x0008, | 
 |         CLIP_N          = 0x0010, | 
 |         CLIP_F          = 0x0020, | 
 |  | 
 |         EYE             = 0x0040, | 
 |         RESERVED        = 0x0080, | 
 |  | 
 |         USER_CLIP_0     = 0x0100,   // user clipping flags | 
 |         USER_CLIP_1     = 0x0200, | 
 |         USER_CLIP_2     = 0x0400, | 
 |         USER_CLIP_3     = 0x0800, | 
 |         USER_CLIP_4     = 0x1000, | 
 |         USER_CLIP_5     = 0x2000, | 
 |  | 
 |         LIT             = 0x4000,   // lighting has been applied | 
 |         TT              = 0x8000,   // texture coords transformed | 
 |  | 
 |         FRUSTUM_CLIP_ALL= 0x003F, | 
 |         USER_CLIP_ALL   = 0x3F00, | 
 |         CLIP_ALL        = 0x3F3F, | 
 |     }; | 
 |  | 
 |     // the fields below are arranged to minimize d-cache usage | 
 |     // we group together, by cache-line, the fields most likely to be used | 
 |  | 
 |     union { | 
 |     vec4_t          obj; | 
 |     vec4_t          eye; | 
 |     }; | 
 |     vec4_t          clip; | 
 |  | 
 |     uint32_t        flags; | 
 |     size_t          index;  // cache tag, and vertex index | 
 |     GLfixed         fog; | 
 |     uint8_t         locked; | 
 |     uint8_t         mru; | 
 |     uint8_t         reserved[2]; | 
 |     vec4_t          window; | 
 |  | 
 |     vec4_t          color; | 
 |     vec4_t          texture[GGL_TEXTURE_UNIT_COUNT]; | 
 |     uint32_t        reserved1[4]; | 
 |  | 
 |     inline void clear() { | 
 |         flags = index = locked = mru = 0; | 
 |     } | 
 | }; | 
 |  | 
 | struct point_size_t { | 
 |     GGLcoord    size; | 
 |     GLboolean   smooth; | 
 | }; | 
 |  | 
 | struct line_width_t { | 
 |     GGLcoord    width; | 
 |     GLboolean   smooth; | 
 | }; | 
 |  | 
 | struct polygon_offset_t { | 
 |     GLfixed     factor; | 
 |     GLfixed     units; | 
 |     GLboolean   enable; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // arrays | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | struct array_t { | 
 |     typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*); | 
 |     fetcher_t       fetch; | 
 |     GLvoid const*   physical_pointer; | 
 |     GLint           size; | 
 |     GLsizei         stride; | 
 |     GLvoid const*   pointer; | 
 |     buffer_t const* bo; | 
 |     uint16_t        type; | 
 |     GLboolean       enable; | 
 |     GLboolean       pad; | 
 |     GLsizei         bounds; | 
 |     void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei); | 
 |     inline void resolve(); | 
 |     inline const GLubyte* element(GLint i) const { | 
 |         return (const GLubyte*)physical_pointer + i * stride; | 
 |     } | 
 | }; | 
 |  | 
 | struct array_machine_t { | 
 |     array_t         vertex; | 
 |     array_t         normal; | 
 |     array_t         color; | 
 |     array_t         texture[GGL_TEXTURE_UNIT_COUNT]; | 
 |     uint8_t         activeTexture; | 
 |     uint8_t         tmu; | 
 |     uint16_t        cull; | 
 |     uint32_t        flags; | 
 |     GLenum          indicesType; | 
 |     buffer_t const* array_buffer; | 
 |     buffer_t const* element_array_buffer; | 
 |  | 
 |     void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei); | 
 |     void (*compileElement)(ogles_context_t*, vertex_t*, GLint); | 
 |  | 
 |     void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); | 
 |     void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); | 
 |     void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*); | 
 |     void (*perspective)(ogles_context_t*c, vertex_t* v); | 
 |     void (*clipVertex)(ogles_context_t* c, vertex_t* nv, | 
 |             GGLfixed t, const vertex_t* s, const vertex_t* p); | 
 |     void (*clipEye)(ogles_context_t* c, vertex_t* nv, | 
 |             GGLfixed t, const vertex_t* s, const vertex_t* p); | 
 | }; | 
 |  | 
 | struct vertex_cache_t { | 
 |     enum { | 
 |         // must be at least 4 | 
 |         // 3 vertice for triangles | 
 |         // or 2 + 2 for indexed triangles w/ cache contention | 
 |         VERTEX_BUFFER_SIZE  = 8, | 
 |         // must be a power of two and at least 3 | 
 |         VERTEX_CACHE_SIZE   = 64,   // 8 KB | 
 |  | 
 |         INDEX_BITS      = 16, | 
 |         INDEX_MASK      = ((1LU<<INDEX_BITS)-1), | 
 |         INDEX_SEQ       = 1LU<<INDEX_BITS, | 
 |     }; | 
 |     vertex_t*       vBuffer; | 
 |     vertex_t*       vCache; | 
 |     uint32_t        sequence; | 
 |     void*           base; | 
 |     uint32_t        total; | 
 |     uint32_t        misses; | 
 |     int64_t         startTime; | 
 |     void init(); | 
 |     void uninit(); | 
 |     void clear(); | 
 |     void dump_stats(GLenum mode); | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // fog | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | struct fog_t { | 
 |     GLfixed     density; | 
 |     GLfixed     start; | 
 |     GLfixed     end; | 
 |     GLfixed     invEndMinusStart; | 
 |     GLenum      mode; | 
 |     GLfixed     (*fog)(ogles_context_t* c, GLfixed z); | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // user clip planes | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | const unsigned int OGLES_MAX_CLIP_PLANES = 6; | 
 |  | 
 | struct clip_plane_t { | 
 |     vec4_t      equation; | 
 | }; | 
 |  | 
 | struct user_clip_planes_t { | 
 |     clip_plane_t    plane[OGLES_MAX_CLIP_PLANES]; | 
 |     uint32_t        enable; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // lighting | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | const unsigned int OGLES_MAX_LIGHTS = 8; | 
 |  | 
 | struct light_t { | 
 |     vec4_t      ambient; | 
 |     vec4_t      diffuse; | 
 |     vec4_t      specular; | 
 |     vec4_t      implicitAmbient; | 
 |     vec4_t      implicitDiffuse; | 
 |     vec4_t      implicitSpecular; | 
 |     vec4_t      position;       // position in eye space | 
 |     vec4_t      objPosition; | 
 |     vec4_t      normalizedObjPosition; | 
 |     vec4_t      spotDir; | 
 |     vec4_t      normalizedSpotDir; | 
 |     GLfixed     spotExp; | 
 |     GLfixed     spotCutoff; | 
 |     GLfixed     spotCutoffCosine; | 
 |     GLfixed     attenuation[3]; | 
 |     GLfixed     rConstAttenuation; | 
 |     GLboolean   enable; | 
 | }; | 
 |  | 
 | struct material_t { | 
 |     vec4_t      ambient; | 
 |     vec4_t      diffuse; | 
 |     vec4_t      specular; | 
 |     vec4_t      emission; | 
 |     GLfixed     shininess; | 
 | }; | 
 |  | 
 | struct light_model_t { | 
 |     vec4_t      ambient; | 
 |     GLboolean   twoSide; | 
 | }; | 
 |  | 
 | struct color_material_t { | 
 |     GLenum      face; | 
 |     GLenum      mode; | 
 |     GLboolean   enable; | 
 | }; | 
 |  | 
 | struct lighting_t { | 
 |     light_t             lights[OGLES_MAX_LIGHTS]; | 
 |     material_t          front; | 
 |     light_model_t       lightModel; | 
 |     color_material_t    colorMaterial; | 
 |     vec4_t              implicitSceneEmissionAndAmbient; | 
 |     vec4_t              objViewer; | 
 |     uint32_t            enabledLights; | 
 |     GLboolean           enable; | 
 |     GLenum              shadeModel; | 
 |     typedef void (*light_fct_t)(ogles_context_t*, vertex_t*); | 
 |     void (*lightVertex)(ogles_context_t* c, vertex_t* v); | 
 |     void (*lightTriangle)(ogles_context_t* c, | 
 |             vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | }; | 
 |  | 
 | struct culling_t { | 
 |     GLenum      cullFace; | 
 |     GLenum      frontFace; | 
 |     GLboolean   enable; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // textures | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | struct texture_unit_t { | 
 |     GLuint              name; | 
 |     EGLTextureObject*   texture; | 
 |     uint8_t             dirty; | 
 | }; | 
 |  | 
 | struct texture_state_t | 
 | { | 
 |     texture_unit_t      tmu[GGL_TEXTURE_UNIT_COUNT]; | 
 |     int                 active;     // active tmu | 
 |     EGLTextureObject*   defaultTexture; | 
 |     GGLContext*         ggl; | 
 |     uint8_t             packAlignment; | 
 |     uint8_t             unpackAlignment; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // transformation and matrices | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | struct matrixf_t; | 
 |  | 
 | struct matrixx_t { | 
 |     GLfixed m[16]; | 
 |     void load(const matrixf_t& rhs); | 
 | }; | 
 |  | 
 | struct matrix_stack_t; | 
 |  | 
 |  | 
 | struct matrixf_t { | 
 |     void loadIdentity(); | 
 |     void load(const matrixf_t& rhs); | 
 |  | 
 |     inline GLfloat* editElements() { return m; } | 
 |     inline GLfloat const* elements() const { return m; } | 
 |  | 
 |     void set(const GLfixed* rhs); | 
 |     void set(const GLfloat* rhs); | 
 |  | 
 |     static void multiply(matrixf_t& r, | 
 |             const matrixf_t& lhs, const matrixf_t& rhs); | 
 |  | 
 |     void dump(const char* what); | 
 |  | 
 | private: | 
 |     friend struct matrix_stack_t; | 
 |     GLfloat     m[16]; | 
 |     void load(const GLfixed* rhs); | 
 |     void load(const GLfloat* rhs); | 
 |     void multiply(const matrixf_t& rhs); | 
 |     void translate(GLfloat x, GLfloat y, GLfloat z); | 
 |     void scale(GLfloat x, GLfloat y, GLfloat z); | 
 |     void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z); | 
 | }; | 
 |  | 
 | enum { | 
 |     OP_IDENTITY         = 0x00, | 
 |     OP_TRANSLATE        = 0x01, | 
 |     OP_UNIFORM_SCALE    = 0x02, | 
 |     OP_SCALE            = 0x05, | 
 |     OP_ROTATE           = 0x08, | 
 |     OP_SKEW             = 0x10, | 
 |     OP_ALL              = 0x1F | 
 | }; | 
 |  | 
 | struct transform_t { | 
 |     enum { | 
 |         FLAGS_2D_PROJECTION = 0x1 | 
 |     }; | 
 |     matrixx_t       matrix; | 
 |     uint32_t        flags; | 
 |     uint32_t        ops; | 
 |  | 
 |     union { | 
 |         struct { | 
 |             void (*point2)(transform_t const* t, vec4_t*, vec4_t const*); | 
 |             void (*point3)(transform_t const* t, vec4_t*, vec4_t const*); | 
 |             void (*point4)(transform_t const* t, vec4_t*, vec4_t const*); | 
 |         }; | 
 |         void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*); | 
 |     }; | 
 |  | 
 |     void loadIdentity(); | 
 |     void picker(); | 
 |     void dump(const char* what); | 
 | }; | 
 |  | 
 | struct mvui_transform_t : public transform_t | 
 | { | 
 |     void picker(); | 
 | }; | 
 |  | 
 | struct matrix_stack_t { | 
 |     enum { | 
 |         DO_PICKER           = 0x1, | 
 |         DO_FLOAT_TO_FIXED   = 0x2 | 
 |     }; | 
 |     transform_t     transform; | 
 |     uint8_t         maxDepth; | 
 |     uint8_t         depth; | 
 |     uint8_t         dirty; | 
 |     uint8_t         reserved; | 
 |     matrixf_t       *stack; | 
 |     uint8_t         *ops; | 
 |     void init(int depth); | 
 |     void uninit(); | 
 |     void loadIdentity(); | 
 |     void load(const GLfixed* rhs); | 
 |     void load(const GLfloat* rhs); | 
 |     void multiply(const matrixf_t& rhs); | 
 |     void translate(GLfloat x, GLfloat y, GLfloat z); | 
 |     void scale(GLfloat x, GLfloat y, GLfloat z); | 
 |     void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z); | 
 |     GLint push(); | 
 |     GLint pop(); | 
 |     void validate(); | 
 |     matrixf_t& top() { return stack[depth]; } | 
 |     const matrixf_t& top() const { return stack[depth]; } | 
 |     uint32_t top_ops() const { return ops[depth]; } | 
 |     inline bool isRigidBody() const { | 
 |         return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE)); | 
 |     } | 
 | }; | 
 |  | 
 | struct vp_transform_t { | 
 |     transform_t     transform; | 
 |     matrixf_t       matrix; | 
 |     GLfloat         zNear; | 
 |     GLfloat         zFar; | 
 |     void loadIdentity(); | 
 | }; | 
 |  | 
 | struct transform_state_t { | 
 |     enum { | 
 |         MODELVIEW           = 0x01, | 
 |         PROJECTION          = 0x02, | 
 |         VIEWPORT            = 0x04, | 
 |         TEXTURE             = 0x08, | 
 |         MVUI                = 0x10, | 
 |         MVIT                = 0x20, | 
 |         MVP                 = 0x40, | 
 |     }; | 
 |     matrix_stack_t      *current; | 
 |     matrix_stack_t      modelview; | 
 |     matrix_stack_t      projection; | 
 |     matrix_stack_t      texture[GGL_TEXTURE_UNIT_COUNT]; | 
 |  | 
 |     // modelview * projection | 
 |     transform_t         mvp     __attribute__((aligned(32))); | 
 |     // viewport transformation | 
 |     vp_transform_t      vpt     __attribute__((aligned(32))); | 
 |     // same for 4-D vertices | 
 |     transform_t         mvp4; | 
 |     // full modelview inverse transpose | 
 |     transform_t         mvit4; | 
 |     // upper 3x3 of mv-inverse-transpose (for normals) | 
 |     mvui_transform_t    mvui; | 
 |  | 
 |     GLenum              matrixMode; | 
 |     GLenum              rescaleNormals; | 
 |     uint32_t            dirty; | 
 |     void invalidate(); | 
 |     void update_mvp(); | 
 |     void update_mvit(); | 
 |     void update_mvui(); | 
 | }; | 
 |  | 
 | struct viewport_t { | 
 |     GLint       x; | 
 |     GLint       y; | 
 |     GLsizei     w; | 
 |     GLsizei     h; | 
 |     struct { | 
 |         GLint       x; | 
 |         GLint       y; | 
 |     } surfaceport; | 
 |     struct { | 
 |         GLint       x; | 
 |         GLint       y; | 
 |         GLsizei     w; | 
 |         GLsizei     h; | 
 |     } scissor; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // Lerping | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | struct compute_iterators_t | 
 | { | 
 |     void initTriangle( | 
 |             vertex_t const* v0, | 
 |             vertex_t const* v1, | 
 |             vertex_t const* v2); | 
 |  | 
 |     void initLine( | 
 |             vertex_t const* v0, | 
 |             vertex_t const* v1); | 
 |  | 
 |     inline void initLerp(vertex_t const* v0, uint32_t enables); | 
 |  | 
 |     int iteratorsScale(int32_t it[3], | 
 |             int32_t c0, int32_t c1, int32_t c2) const; | 
 |  | 
 |     void iterators1616(GGLfixed it[3], | 
 |             GGLfixed c0, GGLfixed c1, GGLfixed c2) const; | 
 |  | 
 |     void iterators0032(int32_t it[3], | 
 |             int32_t c0, int32_t c1, int32_t c2) const; | 
 |  | 
 |     void iterators0032(int64_t it[3], | 
 |             int32_t c0, int32_t c1, int32_t c2) const; | 
 |  | 
 |     GGLcoord area() const { return m_area; } | 
 |  | 
 | private: | 
 |     // don't change order of members here -- used by iterators.S | 
 |     GGLcoord m_dx01, m_dy10, m_dx20, m_dy02; | 
 |     GGLcoord m_x0, m_y0; | 
 |     GGLcoord m_area; | 
 |     uint8_t m_scale; | 
 |     uint8_t m_area_scale; | 
 |     uint8_t m_reserved[2]; | 
 |  | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // state | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | #ifdef HAVE_ANDROID_OS | 
 |     // We have a dedicated TLS slot in bionic | 
 |     inline void setGlThreadSpecific(ogles_context_t *value) { | 
 |         ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value; | 
 |     } | 
 |     inline ogles_context_t* getGlThreadSpecific() { | 
 |         return (ogles_context_t *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]); | 
 |     } | 
 | #else | 
 |     extern pthread_key_t gGLKey; | 
 |     inline void setGlThreadSpecific(ogles_context_t *value) { | 
 |         pthread_setspecific(gGLKey, value); | 
 |     } | 
 |     inline ogles_context_t* getGlThreadSpecific() { | 
 |         return static_cast<ogles_context_t*>(pthread_getspecific(gGLKey)); | 
 |     } | 
 | #endif | 
 |  | 
 |  | 
 | struct prims_t { | 
 |     typedef ogles_context_t* GL; | 
 |     void (*renderPoint)(GL, vertex_t*); | 
 |     void (*renderLine)(GL, vertex_t*, vertex_t*); | 
 |     void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*); | 
 | }; | 
 |  | 
 | struct ogles_context_t { | 
 |     context_t               rasterizer; | 
 |     array_machine_t         arrays         __attribute__((aligned(32))); | 
 |     texture_state_t         textures; | 
 |     transform_state_t       transforms; | 
 |     vertex_cache_t          vc; | 
 |     prims_t                 prims; | 
 |     culling_t               cull; | 
 |     lighting_t              lighting; | 
 |     user_clip_planes_t      clipPlanes; | 
 |     compute_iterators_t     lerp;           __attribute__((aligned(32))); | 
 |     vertex_t                current; | 
 |     vec4_t                  currentColorClamped; | 
 |     vec3_t                  currentNormal; | 
 |     viewport_t              viewport; | 
 |     point_size_t            point; | 
 |     line_width_t            line; | 
 |     polygon_offset_t        polygonOffset; | 
 |     fog_t                   fog; | 
 |     uint32_t                perspective : 1; | 
 |     uint32_t                transformTextures : 1; | 
 |     EGLSurfaceManager*      surfaceManager; | 
 |     EGLBufferObjectManager* bufferObjectManager; | 
 |  | 
 |     GLenum                  error; | 
 |  | 
 |     static inline ogles_context_t* get() { | 
 |         return getGlThreadSpecific(); | 
 |     } | 
 |  | 
 | }; | 
 |  | 
 | }; // namespace gl | 
 | }; // namespace android | 
 |  | 
 | using namespace android::gl; | 
 |  | 
 | #endif // ANDROID_OPENGLES_CONTEXT_H | 
 |  |