| /* | 
 |  * Copyright 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <mutex> | 
 | #include <type_traits> | 
 | #include <unordered_map> | 
 | #include <vector> | 
 |  | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include "Fps.h" | 
 | #include "VsyncModulator.h" | 
 |  | 
 | namespace android::scheduler { | 
 |  | 
 | /* | 
 |  * This class encapsulates vsync configurations for different refresh rates. Depending | 
 |  * on what refresh rate we are using, and wheter we are composing in GL, | 
 |  * different offsets will help us with latency. This class keeps track of | 
 |  * which mode the device is on, and returns approprate offsets when needed. | 
 |  */ | 
 | class VsyncConfiguration { | 
 | public: | 
 |     using VsyncConfigSet = VsyncModulator::VsyncConfigSet; | 
 |  | 
 |     virtual ~VsyncConfiguration() = default; | 
 |     virtual VsyncConfigSet getCurrentConfigs() const = 0; | 
 |     virtual VsyncConfigSet getConfigsForRefreshRate(Fps fps) const = 0; | 
 |     virtual void reset() = 0; | 
 |  | 
 |     virtual void setRefreshRateFps(Fps fps) = 0; | 
 |     virtual void dump(std::string& result) const = 0; | 
 | }; | 
 |  | 
 | namespace impl { | 
 |  | 
 | /* | 
 |  * This is a common implementation for both phase offsets and durations. | 
 |  * PhaseOffsets and WorkDuration derive from this class and implement the | 
 |  * constructOffsets method | 
 |  */ | 
 | class VsyncConfiguration : public scheduler::VsyncConfiguration { | 
 | public: | 
 |     explicit VsyncConfiguration(Fps currentFps); | 
 |  | 
 |     // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate. | 
 |     VsyncConfigSet getConfigsForRefreshRate(Fps fps) const override EXCLUDES(mLock); | 
 |  | 
 |     // Returns early, early GL, and late offsets for Apps and SF. | 
 |     VsyncConfigSet getCurrentConfigs() const override EXCLUDES(mLock) { | 
 |         std::lock_guard lock(mLock); | 
 |         return getConfigsForRefreshRateLocked(mRefreshRateFps); | 
 |     } | 
 |  | 
 |     // Cleans the internal cache. | 
 |     void reset() override EXCLUDES(mLock) { | 
 |         std::lock_guard lock(mLock); | 
 |         mOffsetsCache.clear(); | 
 |     } | 
 |  | 
 |     // This function should be called when the device is switching between different | 
 |     // refresh rates, to properly update the offsets. | 
 |     void setRefreshRateFps(Fps fps) override EXCLUDES(mLock) { | 
 |         std::lock_guard lock(mLock); | 
 |         mRefreshRateFps = fps; | 
 |     } | 
 |  | 
 |     // Returns current offsets in human friendly format. | 
 |     void dump(std::string& result) const override; | 
 |  | 
 | protected: | 
 |     virtual VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const = 0; | 
 |  | 
 |     VsyncConfigSet getConfigsForRefreshRateLocked(Fps fps) const REQUIRES(mLock); | 
 |  | 
 |     mutable std::unordered_map<Fps, VsyncConfigSet, std::hash<Fps>, Fps::EqualsInBuckets> | 
 |             mOffsetsCache GUARDED_BY(mLock); | 
 |     std::atomic<Fps> mRefreshRateFps GUARDED_BY(mLock); | 
 |     mutable std::mutex mLock; | 
 | }; | 
 |  | 
 | /* | 
 |  * This is the old implementation of phase offsets and considered as deprecated. | 
 |  * WorkDuration is the new implementation. | 
 |  */ | 
 | class PhaseOffsets : public VsyncConfiguration { | 
 | public: | 
 |     explicit PhaseOffsets(Fps currentRefreshRate); | 
 |  | 
 | protected: | 
 |     // Used for unit tests | 
 |     PhaseOffsets(Fps currentRefreshRate, nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs, | 
 |                  std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGpuSfOffsetNs, | 
 |                  std::optional<nsecs_t> earlyAppOffsetNs, | 
 |                  std::optional<nsecs_t> earlyGpuAppOffsetNs, nsecs_t highFpsVsyncPhaseOffsetNs, | 
 |                  nsecs_t highFpsSfVSyncPhaseOffsetNs, std::optional<nsecs_t> highFpsEarlySfOffsetNs, | 
 |                  std::optional<nsecs_t> highFpsEarlyGpuSfOffsetNs, | 
 |                  std::optional<nsecs_t> highFpsEarlyAppOffsetNs, | 
 |                  std::optional<nsecs_t> highFpsEarlyGpuAppOffsetNs, nsecs_t thresholdForNextVsync, | 
 |                  nsecs_t hwcMinWorkDuration); | 
 |  | 
 | private: | 
 |     VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override; | 
 |  | 
 |     VsyncConfigSet getDefaultOffsets(nsecs_t vsyncPeriod) const; | 
 |     VsyncConfigSet getHighFpsOffsets(nsecs_t vsyncPeriod) const; | 
 |  | 
 |     const nsecs_t mVSyncPhaseOffsetNs; | 
 |     const nsecs_t mSfVSyncPhaseOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlySfOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlyGpuSfOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlyAppOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlyGpuAppOffsetNs; | 
 |  | 
 |     const nsecs_t mHighFpsVSyncPhaseOffsetNs; | 
 |     const nsecs_t mHighFpsSfVSyncPhaseOffsetNs; | 
 |     const std::optional<nsecs_t> mHighFpsEarlySfOffsetNs; | 
 |     const std::optional<nsecs_t> mHighFpsEarlyGpuSfOffsetNs; | 
 |     const std::optional<nsecs_t> mHighFpsEarlyAppOffsetNs; | 
 |     const std::optional<nsecs_t> mHighFpsEarlyGpuAppOffsetNs; | 
 |  | 
 |     const nsecs_t mThresholdForNextVsync; | 
 |     const nsecs_t mHwcMinWorkDuration; | 
 | }; | 
 |  | 
 | /* | 
 |  * Class that encapsulates the phase offsets for SurfaceFlinger and App. | 
 |  * The offsets are calculated from durations for each one of the (late, early, earlyGpu) | 
 |  * offset types. | 
 |  */ | 
 | class WorkDuration : public VsyncConfiguration { | 
 | public: | 
 |     explicit WorkDuration(Fps currentRefrshRate); | 
 |  | 
 | protected: | 
 |     // Used for unit tests | 
 |     WorkDuration(Fps currentFps, nsecs_t sfDuration, nsecs_t appDuration, nsecs_t sfEarlyDuration, | 
 |                  nsecs_t appEarlyDuration, nsecs_t sfEarlyGpuDuration, nsecs_t appEarlyGpuDuration, | 
 |                  nsecs_t hwcMinWorkDuration); | 
 |  | 
 | private: | 
 |     VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override; | 
 |  | 
 |     const nsecs_t mSfDuration; | 
 |     const nsecs_t mAppDuration; | 
 |  | 
 |     const nsecs_t mSfEarlyDuration; | 
 |     const nsecs_t mAppEarlyDuration; | 
 |  | 
 |     const nsecs_t mSfEarlyGpuDuration; | 
 |     const nsecs_t mAppEarlyGpuDuration; | 
 |  | 
 |     const nsecs_t mHwcMinWorkDuration; | 
 | }; | 
 |  | 
 | } // namespace impl | 
 | } // namespace android::scheduler |