| /* | 
 |  * Copyright (C) 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BLASTBufferQueue" | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include <gui/BLASTBufferQueue.h> | 
 | #include <gui/BufferItemConsumer.h> | 
 | #include <gui/BufferQueueConsumer.h> | 
 | #include <gui/BufferQueueCore.h> | 
 | #include <gui/BufferQueueProducer.h> | 
 | #include <gui/GLConsumer.h> | 
 | #include <gui/IProducerListener.h> | 
 | #include <gui/Surface.h> | 
 | #include <utils/Singleton.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <private/gui/ComposerService.h> | 
 |  | 
 | #include <chrono> | 
 |  | 
 | using namespace std::chrono_literals; | 
 |  | 
 | namespace { | 
 | inline const char* toString(bool b) { | 
 |     return b ? "true" : "false"; | 
 | } | 
 | } // namespace | 
 |  | 
 | namespace android { | 
 |  | 
 | // Macros to include adapter info in log messages | 
 | #define BQA_LOGV(x, ...) \ | 
 |     ALOGV("[%s](f:%u,a:%u) " x, mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
 | // enable logs for a single layer | 
 | //#define BQA_LOGV(x, ...) \ | 
 | //    ALOGV_IF((strstr(mName.c_str(), "SurfaceView") != nullptr), "[%s](f:%u,a:%u) " x, \ | 
 | //              mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
 | #define BQA_LOGE(x, ...) \ | 
 |     ALOGE("[%s](f:%u,a:%u) " x, mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
 |  | 
 | void BLASTBufferItemConsumer::onDisconnect() { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mPreviouslyConnected = mCurrentlyConnected; | 
 |     mCurrentlyConnected = false; | 
 |     if (mPreviouslyConnected) { | 
 |         mDisconnectEvents.push(mCurrentFrameNumber); | 
 |     } | 
 |     mFrameEventHistory.onDisconnect(); | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
 |                                                        FrameEventHistoryDelta* outDelta) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (newTimestamps) { | 
 |         // BufferQueueProducer only adds a new timestamp on | 
 |         // queueBuffer | 
 |         mCurrentFrameNumber = newTimestamps->frameNumber; | 
 |         mFrameEventHistory.addQueue(*newTimestamps); | 
 |     } | 
 |     if (outDelta) { | 
 |         // frame event histories will be processed | 
 |         // only after the producer connects and requests | 
 |         // deltas for the first time.  Forward this intent | 
 |         // to SF-side to turn event processing back on | 
 |         mPreviouslyConnected = mCurrentlyConnected; | 
 |         mCurrentlyConnected = true; | 
 |         mFrameEventHistory.getAndResetDelta(outDelta); | 
 |     } | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime, | 
 |                                                     const sp<Fence>& glDoneFence, | 
 |                                                     const sp<Fence>& presentFence, | 
 |                                                     const sp<Fence>& prevReleaseFence, | 
 |                                                     CompositorTiming compositorTiming, | 
 |                                                     nsecs_t latchTime, nsecs_t dequeueReadyTime) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     // if the producer is not connected, don't bother updating, | 
 |     // the next producer that connects won't access this frame event | 
 |     if (!mCurrentlyConnected) return; | 
 |     std::shared_ptr<FenceTime> glDoneFenceTime = std::make_shared<FenceTime>(glDoneFence); | 
 |     std::shared_ptr<FenceTime> presentFenceTime = std::make_shared<FenceTime>(presentFence); | 
 |     std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence); | 
 |  | 
 |     mFrameEventHistory.addLatch(frameNumber, latchTime); | 
 |     mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); | 
 |     mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime); | 
 |     mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime, | 
 |                                           compositorTiming); | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) { | 
 |     bool disconnect = false; | 
 |     Mutex::Autolock lock(mMutex); | 
 |     while (!mDisconnectEvents.empty() && mDisconnectEvents.front() <= frameNumber) { | 
 |         disconnect = true; | 
 |         mDisconnectEvents.pop(); | 
 |     } | 
 |     if (needsDisconnect != nullptr) *needsDisconnect = disconnect; | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::setBlastBufferQueue(BLASTBufferQueue* blastbufferqueue) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mBLASTBufferQueue = blastbufferqueue; | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::onSidebandStreamChanged() { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBLASTBufferQueue != nullptr) { | 
 |         sp<NativeHandle> stream = getSidebandStream(); | 
 |         mBLASTBufferQueue->setSidebandStream(stream); | 
 |     } | 
 | } | 
 |  | 
 | BLASTBufferQueue::BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface, | 
 |                                    int width, int height, int32_t format) | 
 |       : mSurfaceControl(surface), | 
 |         mSize(width, height), | 
 |         mRequestedSize(mSize), | 
 |         mFormat(format), | 
 |         mNextTransaction(nullptr) { | 
 |     createBufferQueue(&mProducer, &mConsumer); | 
 |     // since the adapter is in the client process, set dequeue timeout | 
 |     // explicitly so that dequeueBuffer will block | 
 |     mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max()); | 
 |  | 
 |     // safe default, most producers are expected to override this | 
 |     mProducer->setMaxDequeuedBufferCount(2); | 
 |     mBufferItemConsumer = new BLASTBufferItemConsumer(mConsumer, | 
 |                                                       GraphicBuffer::USAGE_HW_COMPOSER | | 
 |                                                               GraphicBuffer::USAGE_HW_TEXTURE, | 
 |                                                       1, false); | 
 |     static int32_t id = 0; | 
 |     mName = name + "#" + std::to_string(id); | 
 |     auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id); | 
 |     mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(id); | 
 |     id++; | 
 |     mBufferItemConsumer->setName(String8(consumerName.c_str())); | 
 |     mBufferItemConsumer->setFrameAvailableListener(this); | 
 |     mBufferItemConsumer->setBufferFreedListener(this); | 
 |     mBufferItemConsumer->setDefaultBufferSize(mSize.width, mSize.height); | 
 |     mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format)); | 
 |     mBufferItemConsumer->setBlastBufferQueue(this); | 
 |  | 
 |     ComposerService::getComposerService()->getMaxAcquiredBufferCount(&mMaxAcquiredBuffers); | 
 |     mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxAcquiredBuffers); | 
 |  | 
 |     mTransformHint = mSurfaceControl->getTransformHint(); | 
 |     mBufferItemConsumer->setTransformHint(mTransformHint); | 
 |     SurfaceComposerClient::Transaction() | 
 |           .setFlags(surface, layer_state_t::eEnableBackpressure, | 
 |                     layer_state_t::eEnableBackpressure) | 
 |           .apply(); | 
 |     mNumAcquired = 0; | 
 |     mNumFrameAvailable = 0; | 
 | } | 
 |  | 
 | BLASTBufferQueue::~BLASTBufferQueue() { | 
 |     mBufferItemConsumer->setBlastBufferQueue(nullptr); | 
 |     if (mPendingTransactions.empty()) { | 
 |         return; | 
 |     } | 
 |     BQA_LOGE("Applying pending transactions on dtor %d", | 
 |              static_cast<uint32_t>(mPendingTransactions.size())); | 
 |     SurfaceComposerClient::Transaction t; | 
 |     for (auto& [targetFrameNumber, transaction] : mPendingTransactions) { | 
 |         t.merge(std::move(transaction)); | 
 |     } | 
 |     t.apply(); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, uint32_t width, uint32_t height, | 
 |                               int32_t format) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     BQA_LOGV("update width=%d height=%d format=%d", width, height, format); | 
 |     if (mFormat != format) { | 
 |         mFormat = format; | 
 |         mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format)); | 
 |     } | 
 |  | 
 |     SurfaceComposerClient::Transaction t; | 
 |     const bool setBackpressureFlag = !SurfaceControl::isSameSurface(mSurfaceControl, surface); | 
 |     bool applyTransaction = false; | 
 |  | 
 |     // Always update the native object even though they might have the same layer handle, so we can | 
 |     // get the updated transform hint from WM. | 
 |     mSurfaceControl = surface; | 
 |     if (mSurfaceControl != nullptr) { | 
 |         if (setBackpressureFlag) { | 
 |             t.setFlags(mSurfaceControl, layer_state_t::eEnableBackpressure, | 
 |                        layer_state_t::eEnableBackpressure); | 
 |             applyTransaction = true; | 
 |         } | 
 |         mTransformHint = mSurfaceControl->getTransformHint(); | 
 |         mBufferItemConsumer->setTransformHint(mTransformHint); | 
 |     } | 
 |  | 
 |     ui::Size newSize(width, height); | 
 |     if (mRequestedSize != newSize) { | 
 |         mRequestedSize.set(newSize); | 
 |         mBufferItemConsumer->setDefaultBufferSize(mRequestedSize.width, mRequestedSize.height); | 
 |         if (mLastBufferInfo.scalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE) { | 
 |             // If the buffer supports scaling, update the frame immediately since the client may | 
 |             // want to scale the existing buffer to the new size. | 
 |             mSize = mRequestedSize; | 
 |             // We only need to update the scale if we've received at least one buffer. The reason | 
 |             // for this is the scale is calculated based on the requested size and buffer size. | 
 |             // If there's no buffer, the scale will always be 1. | 
 |             if (mSurfaceControl != nullptr && mLastBufferInfo.hasBuffer) { | 
 |                 t.setDestinationFrame(mSurfaceControl, | 
 |                                       Rect(0, 0, newSize.getWidth(), newSize.getHeight())); | 
 |             } | 
 |             applyTransaction = true; | 
 |         } | 
 |     } | 
 |     if (applyTransaction) { | 
 |         t.apply(); | 
 |     } | 
 | } | 
 |  | 
 | static void transactionCallbackThunk(void* context, nsecs_t latchTime, | 
 |                                      const sp<Fence>& presentFence, | 
 |                                      const std::vector<SurfaceControlStats>& stats) { | 
 |     if (context == nullptr) { | 
 |         return; | 
 |     } | 
 |     sp<BLASTBufferQueue> bq = static_cast<BLASTBufferQueue*>(context); | 
 |     bq->transactionCallback(latchTime, presentFence, stats); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/, | 
 |                                            const std::vector<SurfaceControlStats>& stats) { | 
 |     std::function<void(int64_t)> transactionCompleteCallback = nullptr; | 
 |     uint64_t currFrameNumber = 0; | 
 |  | 
 |     { | 
 |         std::unique_lock _lock{mMutex}; | 
 |         ATRACE_CALL(); | 
 |         BQA_LOGV("transactionCallback"); | 
 |  | 
 |         if (!mSurfaceControlsWithPendingCallback.empty()) { | 
 |             sp<SurfaceControl> pendingSC = mSurfaceControlsWithPendingCallback.front(); | 
 |             mSurfaceControlsWithPendingCallback.pop(); | 
 |             bool found = false; | 
 |             for (auto stat : stats) { | 
 |                 if (!SurfaceControl::isSameSurface(pendingSC, stat.surfaceControl)) { | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 mTransformHint = stat.transformHint; | 
 |                 mBufferItemConsumer->setTransformHint(mTransformHint); | 
 |                 // Update frametime stamps if the frame was latched and presented, indicated by a | 
 |                 // valid latch time. | 
 |                 if (stat.latchTime > 0) { | 
 |                     mBufferItemConsumer | 
 |                             ->updateFrameTimestamps(stat.frameEventStats.frameNumber, | 
 |                                                     stat.frameEventStats.refreshStartTime, | 
 |                                                     stat.frameEventStats.gpuCompositionDoneFence, | 
 |                                                     stat.presentFence, stat.previousReleaseFence, | 
 |                                                     stat.frameEventStats.compositorTiming, | 
 |                                                     stat.latchTime, | 
 |                                                     stat.frameEventStats.dequeueReadyTime); | 
 |                 } | 
 |                 currFrameNumber = stat.frameEventStats.frameNumber; | 
 |  | 
 |                 if (mTransactionCompleteCallback && | 
 |                     currFrameNumber >= mTransactionCompleteFrameNumber) { | 
 |                     if (currFrameNumber > mTransactionCompleteFrameNumber) { | 
 |                         BQA_LOGE("transactionCallback received for a newer framenumber=%" PRIu64 | 
 |                                  " than expected=%" PRIu64, | 
 |                                  currFrameNumber, mTransactionCompleteFrameNumber); | 
 |                     } | 
 |                     transactionCompleteCallback = std::move(mTransactionCompleteCallback); | 
 |                     mTransactionCompleteFrameNumber = 0; | 
 |                 } | 
 |  | 
 |                 found = true; | 
 |                 break; | 
 |             } | 
 |  | 
 |             if (!found) { | 
 |                 BQA_LOGE("Failed to find matching SurfaceControl in transaction callback"); | 
 |             } | 
 |         } else { | 
 |             BQA_LOGE("No matching SurfaceControls found: mSurfaceControlsWithPendingCallback was " | 
 |                      "empty."); | 
 |         } | 
 |  | 
 |         decStrong((void*)transactionCallbackThunk); | 
 |     } | 
 |  | 
 |     if (transactionCompleteCallback) { | 
 |         transactionCompleteCallback(currFrameNumber); | 
 |     } | 
 | } | 
 |  | 
 | // Unlike transactionCallbackThunk the release buffer callback does not extend the life of the | 
 | // BBQ. This is because if the BBQ is destroyed, then the buffers will be released by the client. | 
 | // So we pass in a weak pointer to the BBQ and if it still alive, then we release the buffer. | 
 | // Otherwise, this is a no-op. | 
 | static void releaseBufferCallbackThunk(wp<BLASTBufferQueue> context, const ReleaseCallbackId& id, | 
 |                                        const sp<Fence>& releaseFence, uint32_t transformHint, | 
 |                                        uint32_t currentMaxAcquiredBufferCount) { | 
 |     sp<BLASTBufferQueue> blastBufferQueue = context.promote(); | 
 |     if (blastBufferQueue) { | 
 |         blastBufferQueue->releaseBufferCallback(id, releaseFence, transformHint, | 
 |                                                 currentMaxAcquiredBufferCount); | 
 |     } else { | 
 |         ALOGV("releaseBufferCallbackThunk %s blastBufferQueue is dead", id.to_string().c_str()); | 
 |     } | 
 | } | 
 |  | 
 | void BLASTBufferQueue::releaseBufferCallback(const ReleaseCallbackId& id, | 
 |                                              const sp<Fence>& releaseFence, uint32_t transformHint, | 
 |                                              uint32_t currentMaxAcquiredBufferCount) { | 
 |     ATRACE_CALL(); | 
 |     std::unique_lock _lock{mMutex}; | 
 |     BQA_LOGV("releaseBufferCallback %s", id.to_string().c_str()); | 
 |  | 
 |     if (mSurfaceControl != nullptr) { | 
 |         mTransformHint = transformHint; | 
 |         mSurfaceControl->setTransformHint(transformHint); | 
 |         mBufferItemConsumer->setTransformHint(mTransformHint); | 
 |     } | 
 |  | 
 |     // Calculate how many buffers we need to hold before we release them back | 
 |     // to the buffer queue. This will prevent higher latency when we are running | 
 |     // on a lower refresh rate than the max supported. We only do that for EGL | 
 |     // clients as others don't care about latency | 
 |     const bool isEGL = [&] { | 
 |         const auto it = mSubmitted.find(id); | 
 |         return it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL; | 
 |     }(); | 
 |  | 
 |     const auto numPendingBuffersToHold = | 
 |             isEGL ? std::max(0u, mMaxAcquiredBuffers - currentMaxAcquiredBufferCount) : 0; | 
 |     mPendingRelease.emplace_back(ReleasedBuffer{id, releaseFence}); | 
 |  | 
 |     // Release all buffers that are beyond the ones that we need to hold | 
 |     while (mPendingRelease.size() > numPendingBuffersToHold) { | 
 |         const auto releaseBuffer = mPendingRelease.front(); | 
 |         mPendingRelease.pop_front(); | 
 |         auto it = mSubmitted.find(releaseBuffer.callbackId); | 
 |         if (it == mSubmitted.end()) { | 
 |             BQA_LOGE("ERROR: releaseBufferCallback without corresponding submitted buffer %s", | 
 |                      releaseBuffer.callbackId.to_string().c_str()); | 
 |             return; | 
 |         } | 
 |         mNumAcquired--; | 
 |         BQA_LOGV("released %s", id.to_string().c_str()); | 
 |         mBufferItemConsumer->releaseBuffer(it->second, releaseBuffer.releaseFence); | 
 |         mSubmitted.erase(it); | 
 |         processNextBufferLocked(false /* useNextTransaction */); | 
 |     } | 
 |  | 
 |     ATRACE_INT("PendingRelease", mPendingRelease.size()); | 
 |     ATRACE_INT(mQueuedBufferTrace.c_str(), | 
 |                mNumFrameAvailable + mNumAcquired - mPendingRelease.size()); | 
 |     mCallbackCV.notify_all(); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) { | 
 |     ATRACE_CALL(); | 
 |     // If the next transaction is set, we want to guarantee the our acquire will not fail, so don't | 
 |     // include the extra buffer when checking if we can acquire the next buffer. | 
 |     const bool includeExtraAcquire = !useNextTransaction; | 
 |     if (mNumFrameAvailable == 0 || maxBuffersAcquired(includeExtraAcquire)) { | 
 |         mCallbackCV.notify_all(); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (mSurfaceControl == nullptr) { | 
 |         BQA_LOGE("ERROR : surface control is null"); | 
 |         return; | 
 |     } | 
 |  | 
 |     SurfaceComposerClient::Transaction localTransaction; | 
 |     bool applyTransaction = true; | 
 |     SurfaceComposerClient::Transaction* t = &localTransaction; | 
 |     if (mNextTransaction != nullptr && useNextTransaction) { | 
 |         t = mNextTransaction; | 
 |         mNextTransaction = nullptr; | 
 |         applyTransaction = false; | 
 |     } | 
 |  | 
 |     BufferItem bufferItem; | 
 |  | 
 |     status_t status = | 
 |             mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false); | 
 |     if (status == BufferQueue::NO_BUFFER_AVAILABLE) { | 
 |         BQA_LOGV("Failed to acquire a buffer, err=NO_BUFFER_AVAILABLE"); | 
 |         return; | 
 |     } else if (status != OK) { | 
 |         BQA_LOGE("Failed to acquire a buffer, err=%s", statusToString(status).c_str()); | 
 |         return; | 
 |     } | 
 |     auto buffer = bufferItem.mGraphicBuffer; | 
 |     mNumFrameAvailable--; | 
 |  | 
 |     if (buffer == nullptr) { | 
 |         mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE); | 
 |         BQA_LOGE("Buffer was empty"); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (rejectBuffer(bufferItem)) { | 
 |         BQA_LOGE("rejecting buffer:active_size=%dx%d, requested_size=%dx%d" | 
 |                  "buffer{size=%dx%d transform=%d}", | 
 |                  mSize.width, mSize.height, mRequestedSize.width, mRequestedSize.height, | 
 |                  buffer->getWidth(), buffer->getHeight(), bufferItem.mTransform); | 
 |         mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE); | 
 |         processNextBufferLocked(useNextTransaction); | 
 |         return; | 
 |     } | 
 |  | 
 |     mNumAcquired++; | 
 |     mLastAcquiredFrameNumber = bufferItem.mFrameNumber; | 
 |     ReleaseCallbackId releaseCallbackId(buffer->getId(), mLastAcquiredFrameNumber); | 
 |     mSubmitted[releaseCallbackId] = bufferItem; | 
 |  | 
 |     bool needsDisconnect = false; | 
 |     mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect); | 
 |  | 
 |     // if producer disconnected before, notify SurfaceFlinger | 
 |     if (needsDisconnect) { | 
 |         t->notifyProducerDisconnect(mSurfaceControl); | 
 |     } | 
 |  | 
 |     // Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback. | 
 |     incStrong((void*)transactionCallbackThunk); | 
 |  | 
 |     Rect crop = computeCrop(bufferItem); | 
 |     mLastBufferInfo.update(true /* hasBuffer */, bufferItem.mGraphicBuffer->getWidth(), | 
 |                            bufferItem.mGraphicBuffer->getHeight(), bufferItem.mTransform, | 
 |                            bufferItem.mScalingMode, crop); | 
 |  | 
 |     auto releaseBufferCallback = | 
 |             std::bind(releaseBufferCallbackThunk, wp<BLASTBufferQueue>(this) /* callbackContext */, | 
 |                       std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, | 
 |                       std::placeholders::_4); | 
 |     t->setBuffer(mSurfaceControl, buffer, releaseCallbackId, releaseBufferCallback); | 
 |     t->setDataspace(mSurfaceControl, static_cast<ui::Dataspace>(bufferItem.mDataSpace)); | 
 |     t->setHdrMetadata(mSurfaceControl, bufferItem.mHdrMetadata); | 
 |     t->setSurfaceDamageRegion(mSurfaceControl, bufferItem.mSurfaceDamage); | 
 |     t->setAcquireFence(mSurfaceControl, | 
 |                        bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE); | 
 |     t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this)); | 
 |     mSurfaceControlsWithPendingCallback.push(mSurfaceControl); | 
 |  | 
 |     t->setDestinationFrame(mSurfaceControl, Rect(0, 0, mSize.getWidth(), mSize.getHeight())); | 
 |     t->setBufferCrop(mSurfaceControl, crop); | 
 |     t->setTransform(mSurfaceControl, bufferItem.mTransform); | 
 |     t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse); | 
 |     if (!bufferItem.mIsAutoTimestamp) { | 
 |         t->setDesiredPresentTime(bufferItem.mTimestamp); | 
 |     } | 
 |     t->setFrameNumber(mSurfaceControl, bufferItem.mFrameNumber); | 
 |  | 
 |     if (!mNextFrameTimelineInfoQueue.empty()) { | 
 |         t->setFrameTimelineInfo(mNextFrameTimelineInfoQueue.front()); | 
 |         mNextFrameTimelineInfoQueue.pop(); | 
 |     } | 
 |  | 
 |     if (mAutoRefresh != bufferItem.mAutoRefresh) { | 
 |         t->setAutoRefresh(mSurfaceControl, bufferItem.mAutoRefresh); | 
 |         mAutoRefresh = bufferItem.mAutoRefresh; | 
 |     } | 
 |     { | 
 |         std::unique_lock _lock{mTimestampMutex}; | 
 |         auto dequeueTime = mDequeueTimestamps.find(buffer->getId()); | 
 |         if (dequeueTime != mDequeueTimestamps.end()) { | 
 |             Parcel p; | 
 |             p.writeInt64(dequeueTime->second); | 
 |             t->setMetadata(mSurfaceControl, METADATA_DEQUEUE_TIME, p); | 
 |             mDequeueTimestamps.erase(dequeueTime); | 
 |         } | 
 |     } | 
 |  | 
 |     auto mergeTransaction = | 
 |             [&t, currentFrameNumber = bufferItem.mFrameNumber]( | 
 |                     std::tuple<uint64_t, SurfaceComposerClient::Transaction> pendingTransaction) { | 
 |                 auto& [targetFrameNumber, transaction] = pendingTransaction; | 
 |                 if (currentFrameNumber < targetFrameNumber) { | 
 |                     return false; | 
 |                 } | 
 |                 t->merge(std::move(transaction)); | 
 |                 return true; | 
 |             }; | 
 |  | 
 |     mPendingTransactions.erase(std::remove_if(mPendingTransactions.begin(), | 
 |                                               mPendingTransactions.end(), mergeTransaction), | 
 |                                mPendingTransactions.end()); | 
 |  | 
 |     if (applyTransaction) { | 
 |         t->setApplyToken(mApplyToken).apply(); | 
 |     } | 
 |  | 
 |     BQA_LOGV("processNextBufferLocked size=%dx%d mFrameNumber=%" PRIu64 | 
 |              " applyTransaction=%s mTimestamp=%" PRId64 "%s mPendingTransactions.size=%d" | 
 |              " graphicBufferId=%" PRIu64 "%s", | 
 |              mSize.width, mSize.height, bufferItem.mFrameNumber, toString(applyTransaction), | 
 |              bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp ? "(auto)" : "", | 
 |              static_cast<uint32_t>(mPendingTransactions.size()), bufferItem.mGraphicBuffer->getId(), | 
 |              bufferItem.mAutoRefresh ? " mAutoRefresh" : ""); | 
 | } | 
 |  | 
 | Rect BLASTBufferQueue::computeCrop(const BufferItem& item) { | 
 |     if (item.mScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | 
 |         return GLConsumer::scaleDownCrop(item.mCrop, mSize.width, mSize.height); | 
 |     } | 
 |     return item.mCrop; | 
 | } | 
 |  | 
 | void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) { | 
 |     ATRACE_CALL(); | 
 |     std::unique_lock _lock{mMutex}; | 
 |  | 
 |     const bool nextTransactionSet = mNextTransaction != nullptr; | 
 |     if (nextTransactionSet) { | 
 |         while (mNumFrameAvailable > 0 || maxBuffersAcquired(false /* includeExtraAcquire */)) { | 
 |             BQA_LOGV("waiting in onFrameAvailable..."); | 
 |             mCallbackCV.wait(_lock); | 
 |         } | 
 |     } | 
 |     // add to shadow queue | 
 |     mNumFrameAvailable++; | 
 |     ATRACE_INT(mQueuedBufferTrace.c_str(), | 
 |                mNumFrameAvailable + mNumAcquired - mPendingRelease.size()); | 
 |  | 
 |     BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s", item.mFrameNumber, | 
 |              toString(nextTransactionSet)); | 
 |     processNextBufferLocked(nextTransactionSet /* useNextTransaction */); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::onFrameReplaced(const BufferItem& item) { | 
 |     BQA_LOGV("onFrameReplaced framenumber=%" PRIu64, item.mFrameNumber); | 
 |     // Do nothing since we are not storing unacquired buffer items locally. | 
 | } | 
 |  | 
 | void BLASTBufferQueue::onFrameDequeued(const uint64_t bufferId) { | 
 |     std::unique_lock _lock{mTimestampMutex}; | 
 |     mDequeueTimestamps[bufferId] = systemTime(); | 
 | }; | 
 |  | 
 | void BLASTBufferQueue::onFrameCancelled(const uint64_t bufferId) { | 
 |     std::unique_lock _lock{mTimestampMutex}; | 
 |     mDequeueTimestamps.erase(bufferId); | 
 | }; | 
 |  | 
 | void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) { | 
 |     std::lock_guard _lock{mMutex}; | 
 |     mNextTransaction = t; | 
 | } | 
 |  | 
 | bool BLASTBufferQueue::rejectBuffer(const BufferItem& item) { | 
 |     if (item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE) { | 
 |         mSize = mRequestedSize; | 
 |         // Only reject buffers if scaling mode is freeze. | 
 |         return false; | 
 |     } | 
 |  | 
 |     uint32_t bufWidth = item.mGraphicBuffer->getWidth(); | 
 |     uint32_t bufHeight = item.mGraphicBuffer->getHeight(); | 
 |  | 
 |     // Take the buffer's orientation into account | 
 |     if (item.mTransform & ui::Transform::ROT_90) { | 
 |         std::swap(bufWidth, bufHeight); | 
 |     } | 
 |     ui::Size bufferSize(bufWidth, bufHeight); | 
 |     if (mRequestedSize != mSize && mRequestedSize == bufferSize) { | 
 |         mSize = mRequestedSize; | 
 |         return false; | 
 |     } | 
 |  | 
 |     // reject buffers if the buffer size doesn't match. | 
 |     return mSize != bufferSize; | 
 | } | 
 |  | 
 | void BLASTBufferQueue::setTransactionCompleteCallback( | 
 |         uint64_t frameNumber, std::function<void(int64_t)>&& transactionCompleteCallback) { | 
 |     std::lock_guard _lock{mMutex}; | 
 |     if (transactionCompleteCallback == nullptr) { | 
 |         mTransactionCompleteCallback = nullptr; | 
 |     } else { | 
 |         mTransactionCompleteCallback = std::move(transactionCompleteCallback); | 
 |         mTransactionCompleteFrameNumber = frameNumber; | 
 |     } | 
 | } | 
 |  | 
 | // Check if we have acquired the maximum number of buffers. | 
 | // Consumer can acquire an additional buffer if that buffer is not droppable. Set | 
 | // includeExtraAcquire is true to include this buffer to the count. Since this depends on the state | 
 | // of the buffer, the next acquire may return with NO_BUFFER_AVAILABLE. | 
 | bool BLASTBufferQueue::maxBuffersAcquired(bool includeExtraAcquire) const { | 
 |     int maxAcquiredBuffers = mMaxAcquiredBuffers + (includeExtraAcquire ? 2 : 1); | 
 |     return mNumAcquired == maxAcquiredBuffers; | 
 | } | 
 |  | 
 | class BBQSurface : public Surface { | 
 | private: | 
 |     sp<BLASTBufferQueue> mBbq; | 
 | public: | 
 |     BBQSurface(const sp<IGraphicBufferProducer>& igbp, bool controlledByApp, | 
 |                const sp<IBinder>& scHandle, const sp<BLASTBufferQueue>& bbq) | 
 |           : Surface(igbp, controlledByApp, scHandle), mBbq(bbq) {} | 
 |  | 
 |     void allocateBuffers() override { | 
 |         uint32_t reqWidth = mReqWidth ? mReqWidth : mUserWidth; | 
 |         uint32_t reqHeight = mReqHeight ? mReqHeight : mUserHeight; | 
 |         auto gbp = getIGraphicBufferProducer(); | 
 |         std::thread ([reqWidth, reqHeight, gbp=getIGraphicBufferProducer(), | 
 |                       reqFormat=mReqFormat, reqUsage=mReqUsage] () { | 
 |             gbp->allocateBuffers(reqWidth, reqHeight, | 
 |                                  reqFormat, reqUsage); | 
 |  | 
 |         }).detach(); | 
 |     } | 
 |  | 
 |     status_t setFrameRate(float frameRate, int8_t compatibility, | 
 |                           int8_t changeFrameRateStrategy) override { | 
 |         if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy, | 
 |                                "BBQSurface::setFrameRate")) { | 
 |             return BAD_VALUE; | 
 |         } | 
 |         return mBbq->setFrameRate(frameRate, compatibility, changeFrameRateStrategy); | 
 |     } | 
 |  | 
 |     status_t setFrameTimelineInfo(const FrameTimelineInfo& frameTimelineInfo) override { | 
 |         return mBbq->setFrameTimelineInfo(frameTimelineInfo); | 
 |     } | 
 |  protected: | 
 |     uint32_t getTransformHint() const override { | 
 |         if (mStickyTransform == 0 && !transformToDisplayInverse()) { | 
 |             return mBbq->getLastTransformHint(); | 
 |         } else { | 
 |             return 0; | 
 |         } | 
 |     } | 
 | }; | 
 |  | 
 | // TODO: Can we coalesce this with frame updates? Need to confirm | 
 | // no timing issues. | 
 | status_t BLASTBufferQueue::setFrameRate(float frameRate, int8_t compatibility, | 
 |                                         bool shouldBeSeamless) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     SurfaceComposerClient::Transaction t; | 
 |  | 
 |     return t.setFrameRate(mSurfaceControl, frameRate, compatibility, shouldBeSeamless).apply(); | 
 | } | 
 |  | 
 | status_t BLASTBufferQueue::setFrameTimelineInfo(const FrameTimelineInfo& frameTimelineInfo) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     mNextFrameTimelineInfoQueue.push(frameTimelineInfo); | 
 |     return OK; | 
 | } | 
 |  | 
 | void BLASTBufferQueue::setSidebandStream(const sp<NativeHandle>& stream) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     SurfaceComposerClient::Transaction t; | 
 |  | 
 |     t.setSidebandStream(mSurfaceControl, stream).apply(); | 
 | } | 
 |  | 
 | sp<Surface> BLASTBufferQueue::getSurface(bool includeSurfaceControlHandle) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     sp<IBinder> scHandle = nullptr; | 
 |     if (includeSurfaceControlHandle && mSurfaceControl) { | 
 |         scHandle = mSurfaceControl->getHandle(); | 
 |     } | 
 |     return new BBQSurface(mProducer, true, scHandle, this); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::mergeWithNextTransaction(SurfaceComposerClient::Transaction* t, | 
 |                                                 uint64_t frameNumber) { | 
 |     std::lock_guard _lock{mMutex}; | 
 |     if (mLastAcquiredFrameNumber >= frameNumber) { | 
 |         // Apply the transaction since we have already acquired the desired frame. | 
 |         t->apply(); | 
 |     } else { | 
 |         mPendingTransactions.emplace_back(frameNumber, *t); | 
 |         // Clear the transaction so it can't be applied elsewhere. | 
 |         t->clear(); | 
 |     } | 
 | } | 
 |  | 
 | // Maintains a single worker thread per process that services a list of runnables. | 
 | class AsyncWorker : public Singleton<AsyncWorker> { | 
 | private: | 
 |     std::thread mThread; | 
 |     bool mDone = false; | 
 |     std::deque<std::function<void()>> mRunnables; | 
 |     std::mutex mMutex; | 
 |     std::condition_variable mCv; | 
 |     void run() { | 
 |         std::unique_lock<std::mutex> lock(mMutex); | 
 |         while (!mDone) { | 
 |             while (!mRunnables.empty()) { | 
 |                 std::function<void()> runnable = mRunnables.front(); | 
 |                 mRunnables.pop_front(); | 
 |                 runnable(); | 
 |             } | 
 |             mCv.wait(lock); | 
 |         } | 
 |     } | 
 |  | 
 | public: | 
 |     AsyncWorker() : Singleton<AsyncWorker>() { mThread = std::thread(&AsyncWorker::run, this); } | 
 |  | 
 |     ~AsyncWorker() { | 
 |         mDone = true; | 
 |         mCv.notify_all(); | 
 |         if (mThread.joinable()) { | 
 |             mThread.join(); | 
 |         } | 
 |     } | 
 |  | 
 |     void post(std::function<void()> runnable) { | 
 |         std::unique_lock<std::mutex> lock(mMutex); | 
 |         mRunnables.emplace_back(std::move(runnable)); | 
 |         mCv.notify_one(); | 
 |     } | 
 | }; | 
 | ANDROID_SINGLETON_STATIC_INSTANCE(AsyncWorker); | 
 |  | 
 | // Asynchronously calls ProducerListener functions so we can emulate one way binder calls. | 
 | class AsyncProducerListener : public BnProducerListener { | 
 | private: | 
 |     const sp<IProducerListener> mListener; | 
 |  | 
 | public: | 
 |     AsyncProducerListener(const sp<IProducerListener>& listener) : mListener(listener) {} | 
 |  | 
 |     void onBufferReleased() override { | 
 |         AsyncWorker::getInstance().post([listener = mListener]() { listener->onBufferReleased(); }); | 
 |     } | 
 |  | 
 |     void onBuffersDiscarded(const std::vector<int32_t>& slots) override { | 
 |         AsyncWorker::getInstance().post( | 
 |                 [listener = mListener, slots = slots]() { listener->onBuffersDiscarded(slots); }); | 
 |     } | 
 | }; | 
 |  | 
 | // Extends the BufferQueueProducer to create a wrapper around the listener so the listener calls | 
 | // can be non-blocking when the producer is in the client process. | 
 | class BBQBufferQueueProducer : public BufferQueueProducer { | 
 | public: | 
 |     BBQBufferQueueProducer(const sp<BufferQueueCore>& core) | 
 |           : BufferQueueProducer(core, false /* consumerIsSurfaceFlinger*/) {} | 
 |  | 
 |     status_t connect(const sp<IProducerListener>& listener, int api, bool producerControlledByApp, | 
 |                      QueueBufferOutput* output) override { | 
 |         if (!listener) { | 
 |             return BufferQueueProducer::connect(listener, api, producerControlledByApp, output); | 
 |         } | 
 |  | 
 |         return BufferQueueProducer::connect(new AsyncProducerListener(listener), api, | 
 |                                             producerControlledByApp, output); | 
 |     } | 
 |  | 
 |     int query(int what, int* value) override { | 
 |         if (what == NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER) { | 
 |             *value = 1; | 
 |             return NO_ERROR; | 
 |         } | 
 |         return BufferQueueProducer::query(what, value); | 
 |     } | 
 | }; | 
 |  | 
 | // Similar to BufferQueue::createBufferQueue but creates an adapter specific bufferqueue producer. | 
 | // This BQP allows invoking client specified ProducerListeners and invoke them asynchronously, | 
 | // emulating one way binder call behavior. Without this, if the listener calls back into the queue, | 
 | // we can deadlock. | 
 | void BLASTBufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer, | 
 |                                          sp<IGraphicBufferConsumer>* outConsumer) { | 
 |     LOG_ALWAYS_FATAL_IF(outProducer == nullptr, "BLASTBufferQueue: outProducer must not be NULL"); | 
 |     LOG_ALWAYS_FATAL_IF(outConsumer == nullptr, "BLASTBufferQueue: outConsumer must not be NULL"); | 
 |  | 
 |     sp<BufferQueueCore> core(new BufferQueueCore()); | 
 |     LOG_ALWAYS_FATAL_IF(core == nullptr, "BLASTBufferQueue: failed to create BufferQueueCore"); | 
 |  | 
 |     sp<IGraphicBufferProducer> producer(new BBQBufferQueueProducer(core)); | 
 |     LOG_ALWAYS_FATAL_IF(producer == nullptr, | 
 |                         "BLASTBufferQueue: failed to create BBQBufferQueueProducer"); | 
 |  | 
 |     sp<BufferQueueConsumer> consumer(new BufferQueueConsumer(core)); | 
 |     consumer->setAllowExtraAcquire(true); | 
 |     LOG_ALWAYS_FATAL_IF(consumer == nullptr, | 
 |                         "BLASTBufferQueue: failed to create BufferQueueConsumer"); | 
 |  | 
 |     *outProducer = producer; | 
 |     *outConsumer = consumer; | 
 | } | 
 |  | 
 | PixelFormat BLASTBufferQueue::convertBufferFormat(PixelFormat& format) { | 
 |     PixelFormat convertedFormat = format; | 
 |     switch (format) { | 
 |         case PIXEL_FORMAT_TRANSPARENT: | 
 |         case PIXEL_FORMAT_TRANSLUCENT: | 
 |             convertedFormat = PIXEL_FORMAT_RGBA_8888; | 
 |             break; | 
 |         case PIXEL_FORMAT_OPAQUE: | 
 |             convertedFormat = PIXEL_FORMAT_RGBX_8888; | 
 |             break; | 
 |     } | 
 |     return convertedFormat; | 
 | } | 
 |  | 
 | uint32_t BLASTBufferQueue::getLastTransformHint() const { | 
 |     if (mSurfaceControl != nullptr) { | 
 |         return mSurfaceControl->getTransformHint(); | 
 |     } else { | 
 |         return 0; | 
 |     } | 
 | } | 
 |  | 
 | } // namespace android |