|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <condition_variable> | 
|  | #include <deque> | 
|  | #include <mutex> | 
|  | #include <thread> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <android-base/thread_annotations.h> | 
|  |  | 
|  | #include <binder/IBinder.h> | 
|  | #include <gui/ITransactionCompletedListener.h> | 
|  | #include <ui/Fence.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | struct CallbackIdsHash { | 
|  | // CallbackId vectors have several properties that let us get away with this simple hash. | 
|  | // 1) CallbackIds are never 0 so if something has gone wrong and our CallbackId vector is | 
|  | // empty we can still hash 0. | 
|  | // 2) CallbackId vectors for the same listener either are identical or contain none of the | 
|  | // same members. It is sufficient to just check the first CallbackId in the vectors. If | 
|  | // they match, they are the same. If they do not match, they are not the same. | 
|  | std::size_t operator()(const std::vector<CallbackId>& callbackIds) const { | 
|  | return std::hash<CallbackId>{}((callbackIds.empty()) ? 0 : callbackIds.front()); | 
|  | } | 
|  | }; | 
|  |  | 
|  | class CallbackHandle : public RefBase { | 
|  | public: | 
|  | CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener, | 
|  | const std::vector<CallbackId>& ids, const sp<IBinder>& sc); | 
|  |  | 
|  | sp<ITransactionCompletedListener> listener; | 
|  | std::vector<CallbackId> callbackIds; | 
|  | sp<IBinder> surfaceControl; | 
|  |  | 
|  | bool releasePreviousBuffer = false; | 
|  | sp<Fence> previousReleaseFence; | 
|  | nsecs_t acquireTime = -1; | 
|  | nsecs_t latchTime = -1; | 
|  | }; | 
|  |  | 
|  | class TransactionCompletedThread { | 
|  | public: | 
|  | ~TransactionCompletedThread(); | 
|  |  | 
|  | void run(); | 
|  |  | 
|  | // Adds listener and callbackIds in case there are no SurfaceControls that are supposed | 
|  | // to be included in the callback. This functions should be call before attempting to add any | 
|  | // callback handles. | 
|  | status_t addCallback(const sp<ITransactionCompletedListener>& transactionListener, | 
|  | const std::vector<CallbackId>& callbackIds); | 
|  |  | 
|  | // Informs the TransactionCompletedThread that there is a Transaction with a CallbackHandle | 
|  | // that needs to be latched and presented this frame. This function should be called once the | 
|  | // layer has received the CallbackHandle so the TransactionCompletedThread knows not to send | 
|  | // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and | 
|  | // presented. | 
|  | status_t registerPendingCallbackHandle(const sp<CallbackHandle>& handle); | 
|  | // Notifies the TransactionCompletedThread that a pending CallbackHandle has been presented. | 
|  | status_t addPresentedCallbackHandles(const std::deque<sp<CallbackHandle>>& handles); | 
|  |  | 
|  | // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and | 
|  | // presented this frame. | 
|  | status_t addUnpresentedCallbackHandle(const sp<CallbackHandle>& handle); | 
|  |  | 
|  | void addPresentFence(const sp<Fence>& presentFence); | 
|  |  | 
|  | void sendCallbacks(); | 
|  |  | 
|  | private: | 
|  | void threadMain(); | 
|  |  | 
|  | status_t findTransactionStats(const sp<ITransactionCompletedListener>& listener, | 
|  | const std::vector<CallbackId>& callbackIds, | 
|  | TransactionStats** outTransactionStats) REQUIRES(mMutex); | 
|  |  | 
|  | status_t addCallbackHandle(const sp<CallbackHandle>& handle) REQUIRES(mMutex); | 
|  |  | 
|  | class ThreadDeathRecipient : public IBinder::DeathRecipient { | 
|  | public: | 
|  | // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work. | 
|  | // Death recipients needs a binderDied function. | 
|  | // | 
|  | // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary. | 
|  | // sendObituary is only called if linkToDeath was called with a DeathRecipient.) | 
|  | void binderDied(const wp<IBinder>& /*who*/) override {} | 
|  | }; | 
|  | sp<ThreadDeathRecipient> mDeathRecipient; | 
|  |  | 
|  | struct ITransactionCompletedListenerHash { | 
|  | std::size_t operator()(const sp<ITransactionCompletedListener>& listener) const { | 
|  | return std::hash<IBinder*>{}((listener) ? IInterface::asBinder(listener).get() | 
|  | : nullptr); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Protects the creation and destruction of mThread | 
|  | std::mutex mThreadMutex; | 
|  |  | 
|  | std::thread mThread GUARDED_BY(mThreadMutex); | 
|  |  | 
|  | std::mutex mMutex; | 
|  | std::condition_variable_any mConditionVariable; | 
|  |  | 
|  | std::unordered_map< | 
|  | sp<ITransactionCompletedListener>, | 
|  | std::unordered_map<std::vector<CallbackId>, uint32_t /*count*/, CallbackIdsHash>, | 
|  | ITransactionCompletedListenerHash> | 
|  | mPendingTransactions GUARDED_BY(mMutex); | 
|  | std::unordered_map<sp<ITransactionCompletedListener>, std::deque<TransactionStats>, | 
|  | ITransactionCompletedListenerHash> | 
|  | mCompletedTransactions GUARDED_BY(mMutex); | 
|  |  | 
|  | bool mRunning GUARDED_BY(mMutex) = false; | 
|  | bool mKeepRunning GUARDED_BY(mMutex) = true; | 
|  |  | 
|  | sp<Fence> mPresentFence GUARDED_BY(mMutex); | 
|  | }; | 
|  |  | 
|  | } // namespace android |