|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <condition_variable> | 
|  | #include <cstdint> | 
|  | #include <deque> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <thread> | 
|  | #include <vector> | 
|  |  | 
|  | #include <android-base/thread_annotations.h> | 
|  |  | 
|  | #include <gui/DisplayEventReceiver.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <private/gui/BitTube.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class EventThread; | 
|  | class EventThreadTest; | 
|  | class SurfaceFlinger; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | using ResyncCallback = std::function<void()>; | 
|  |  | 
|  | enum class VSyncRequest { | 
|  | None = -1, | 
|  | Single = 0, | 
|  | Periodic = 1, | 
|  | // Subsequent values are periods. | 
|  | }; | 
|  |  | 
|  | class VSyncSource { | 
|  | public: | 
|  | class Callback { | 
|  | public: | 
|  | virtual ~Callback() {} | 
|  | virtual void onVSyncEvent(nsecs_t when) = 0; | 
|  | }; | 
|  |  | 
|  | virtual ~VSyncSource() {} | 
|  | virtual void setVSyncEnabled(bool enable) = 0; | 
|  | virtual void setCallback(Callback* callback) = 0; | 
|  | virtual void setPhaseOffset(nsecs_t phaseOffset) = 0; | 
|  | }; | 
|  |  | 
|  | class EventThreadConnection : public BnDisplayEventConnection { | 
|  | public: | 
|  | EventThreadConnection(EventThread*, ResyncCallback, | 
|  | ISurfaceComposer::ConfigChanged configChanged); | 
|  | virtual ~EventThreadConnection(); | 
|  |  | 
|  | virtual status_t postEvent(const DisplayEventReceiver::Event& event); | 
|  |  | 
|  | status_t stealReceiveChannel(gui::BitTube* outChannel) override; | 
|  | status_t setVsyncRate(uint32_t rate) override; | 
|  | void requestNextVsync() override; // asynchronous | 
|  |  | 
|  | // Called in response to requestNextVsync. | 
|  | const ResyncCallback resyncCallback; | 
|  |  | 
|  | VSyncRequest vsyncRequest = VSyncRequest::None; | 
|  | const ISurfaceComposer::ConfigChanged configChanged; | 
|  |  | 
|  | private: | 
|  | virtual void onFirstRef(); | 
|  | EventThread* const mEventThread; | 
|  | gui::BitTube mChannel; | 
|  | }; | 
|  |  | 
|  | class EventThread { | 
|  | public: | 
|  | virtual ~EventThread(); | 
|  |  | 
|  | virtual sp<EventThreadConnection> createEventConnection( | 
|  | ResyncCallback, ISurfaceComposer::ConfigChanged configChanged) const = 0; | 
|  |  | 
|  | // called before the screen is turned off from main thread | 
|  | virtual void onScreenReleased() = 0; | 
|  |  | 
|  | // called after the screen is turned on from main thread | 
|  | virtual void onScreenAcquired() = 0; | 
|  |  | 
|  | virtual void onHotplugReceived(PhysicalDisplayId displayId, bool connected) = 0; | 
|  |  | 
|  | // called when SF changes the active config and apps needs to be notified about the change | 
|  | virtual void onConfigChanged(PhysicalDisplayId displayId, int32_t configId) = 0; | 
|  |  | 
|  | virtual void dump(std::string& result) const = 0; | 
|  |  | 
|  | virtual void setPhaseOffset(nsecs_t phaseOffset) = 0; | 
|  |  | 
|  | virtual status_t registerDisplayEventConnection( | 
|  | const sp<EventThreadConnection>& connection) = 0; | 
|  | virtual void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) = 0; | 
|  | // Requests the next vsync. If resetIdleTimer is set to true, it resets the idle timer. | 
|  | virtual void requestNextVsync(const sp<EventThreadConnection>& connection) = 0; | 
|  | }; | 
|  |  | 
|  | namespace impl { | 
|  |  | 
|  | class EventThread : public android::EventThread, private VSyncSource::Callback { | 
|  | public: | 
|  | using InterceptVSyncsCallback = std::function<void(nsecs_t)>; | 
|  |  | 
|  | // TODO(b/128863962): Once the Scheduler is complete this constructor will become obsolete. | 
|  | EventThread(VSyncSource*, InterceptVSyncsCallback, const char* threadName); | 
|  | EventThread(std::unique_ptr<VSyncSource>, InterceptVSyncsCallback, const char* threadName); | 
|  | ~EventThread(); | 
|  |  | 
|  | sp<EventThreadConnection> createEventConnection( | 
|  | ResyncCallback, ISurfaceComposer::ConfigChanged configChanged) const override; | 
|  |  | 
|  | status_t registerDisplayEventConnection(const sp<EventThreadConnection>& connection) override; | 
|  | void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) override; | 
|  | void requestNextVsync(const sp<EventThreadConnection>& connection) override; | 
|  |  | 
|  | // called before the screen is turned off from main thread | 
|  | void onScreenReleased() override; | 
|  |  | 
|  | // called after the screen is turned on from main thread | 
|  | void onScreenAcquired() override; | 
|  |  | 
|  | void onHotplugReceived(PhysicalDisplayId displayId, bool connected) override; | 
|  |  | 
|  | void onConfigChanged(PhysicalDisplayId displayId, int32_t configId) override; | 
|  |  | 
|  | void dump(std::string& result) const override; | 
|  |  | 
|  | void setPhaseOffset(nsecs_t phaseOffset) override; | 
|  |  | 
|  | private: | 
|  | friend EventThreadTest; | 
|  |  | 
|  | using DisplayEventConsumers = std::vector<sp<EventThreadConnection>>; | 
|  |  | 
|  | // TODO(b/128863962): Once the Scheduler is complete this constructor will become obsolete. | 
|  | EventThread(VSyncSource* src, std::unique_ptr<VSyncSource> uniqueSrc, | 
|  | InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName); | 
|  |  | 
|  | void threadMain(std::unique_lock<std::mutex>& lock) REQUIRES(mMutex); | 
|  |  | 
|  | bool shouldConsumeEvent(const DisplayEventReceiver::Event& event, | 
|  | const sp<EventThreadConnection>& connection) const REQUIRES(mMutex); | 
|  | void dispatchEvent(const DisplayEventReceiver::Event& event, | 
|  | const DisplayEventConsumers& consumers) REQUIRES(mMutex); | 
|  |  | 
|  | void removeDisplayEventConnectionLocked(const wp<EventThreadConnection>& connection) | 
|  | REQUIRES(mMutex); | 
|  |  | 
|  | // Implements VSyncSource::Callback | 
|  | void onVSyncEvent(nsecs_t timestamp) override; | 
|  |  | 
|  | // TODO(b/128863962): Once the Scheduler is complete this pointer will become obsolete. | 
|  | VSyncSource* mVSyncSource GUARDED_BY(mMutex) = nullptr; | 
|  | std::unique_ptr<VSyncSource> mVSyncSourceUnique GUARDED_BY(mMutex) = nullptr; | 
|  |  | 
|  | const InterceptVSyncsCallback mInterceptVSyncsCallback; | 
|  | const char* const mThreadName; | 
|  |  | 
|  | std::thread mThread; | 
|  | mutable std::mutex mMutex; | 
|  | mutable std::condition_variable mCondition; | 
|  |  | 
|  | std::vector<wp<EventThreadConnection>> mDisplayEventConnections GUARDED_BY(mMutex); | 
|  | std::deque<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex); | 
|  |  | 
|  | // VSYNC state of connected display. | 
|  | struct VSyncState { | 
|  | explicit VSyncState(PhysicalDisplayId displayId) : displayId(displayId) {} | 
|  |  | 
|  | const PhysicalDisplayId displayId; | 
|  |  | 
|  | // Number of VSYNC events since display was connected. | 
|  | uint32_t count = 0; | 
|  |  | 
|  | // True if VSYNC should be faked, e.g. when display is off. | 
|  | bool synthetic = false; | 
|  | }; | 
|  |  | 
|  | // TODO(b/74619554): Create per-display threads waiting on respective VSYNC signals, | 
|  | // and support headless mode by injecting a fake display with synthetic VSYNC. | 
|  | std::optional<VSyncState> mVSyncState GUARDED_BY(mMutex); | 
|  |  | 
|  | // State machine for event loop. | 
|  | enum class State { | 
|  | Idle, | 
|  | Quit, | 
|  | SyntheticVSync, | 
|  | VSync, | 
|  | }; | 
|  |  | 
|  | State mState GUARDED_BY(mMutex) = State::Idle; | 
|  |  | 
|  | static const char* toCString(State); | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | } // namespace impl | 
|  | } // namespace android |