|  | /* | 
|  | * Copyright (C) 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BufferQueueLayer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/Layer.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/impl/LayerCompositionState.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <gui/BufferQueueConsumer.h> | 
|  | #include <system/window.h> | 
|  |  | 
|  | #include "BufferQueueLayer.h" | 
|  | #include "LayerRejecter.h" | 
|  | #include "SurfaceInterceptor.h" | 
|  |  | 
|  | #include "TimeStats/TimeStats.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} | 
|  |  | 
|  | BufferQueueLayer::~BufferQueueLayer() { | 
|  | mConsumer->abandon(); | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for Layer | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
|  | mConsumer->setReleaseFence(releaseFence); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setTransformHint(uint32_t orientation) const { | 
|  | mConsumer->setTransformHint(orientation); | 
|  | } | 
|  |  | 
|  | std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { | 
|  | std::vector<OccupancyTracker::Segment> history; | 
|  | status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); | 
|  | if (result != NO_ERROR) { | 
|  | ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result); | 
|  | return {}; | 
|  | } | 
|  | return history; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::getTransformToDisplayInverse() const { | 
|  | return mConsumer->getTransformToDisplayInverse(); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
|  | if (!mConsumer->releasePendingBuffer()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); | 
|  | mReleaseTimeline.updateSignalTimes(); | 
|  | mReleaseTimeline.push(releaseFenceTime); | 
|  |  | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | if (mPreviousFrameNumber != 0) { | 
|  | mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
|  | std::move(releaseFenceTime)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { | 
|  | mConsumer->setDefaultBufferSize(w, h); | 
|  | } | 
|  |  | 
|  | int32_t BufferQueueLayer::getQueuedFrameCount() const { | 
|  | return mQueuedFrames; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { | 
|  | if (getSidebandStreamChanged() || getAutoRefresh()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (!hasFrameUpdate()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | const int64_t addedTime = mQueueItems[0].mTimestamp; | 
|  |  | 
|  | // Ignore timestamps more than a second in the future | 
|  | const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); | 
|  | ALOGW_IF(!isPlausible, | 
|  | "[%s] Timestamp %" PRId64 " seems implausible " | 
|  | "relative to expectedPresent %" PRId64, | 
|  | mName.string(), addedTime, expectedPresentTime); | 
|  |  | 
|  | const bool isDue = addedTime < expectedPresentTime; | 
|  | return isDue || !isPlausible; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayer | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | bool BufferQueueLayer::fenceHasSignaled() const { | 
|  | if (latchUnsignaledBuffers()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (!hasFrameUpdate()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | if (mQueueItems[0].mIsDroppable) { | 
|  | // Even though this buffer's fence may not have signaled yet, it could | 
|  | // be replaced by another buffer before it has a chance to, which means | 
|  | // that it's possible to get into a situation where a buffer is never | 
|  | // able to be latched. To avoid this, grab this buffer anyway. | 
|  | return true; | 
|  | } | 
|  | return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::framePresentTimeIsCurrent() const { | 
|  | if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | return mQueueItems[0].mTimestamp <= mFlinger->getExpectedPresentTime(); | 
|  | } | 
|  |  | 
|  | nsecs_t BufferQueueLayer::getDesiredPresentTime() { | 
|  | return mConsumer->getTimestamp(); | 
|  | } | 
|  |  | 
|  | std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const { | 
|  | return mConsumer->getCurrentFenceTime(); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) { | 
|  | return mConsumer->getTransformMatrix(matrix); | 
|  | } | 
|  |  | 
|  | // NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's | 
|  | // These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state | 
|  | // so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's | 
|  | // current buffer so the consumer functions start with "getCurrent". | 
|  | // | 
|  | // This results in the rather confusing functions below. | 
|  | uint32_t BufferQueueLayer::getDrawingTransform() const { | 
|  | return mConsumer->getCurrentTransform(); | 
|  | } | 
|  |  | 
|  | ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const { | 
|  | return mConsumer->getCurrentDataSpace(); | 
|  | } | 
|  |  | 
|  | Rect BufferQueueLayer::getDrawingCrop() const { | 
|  | return mConsumer->getCurrentCrop(); | 
|  | } | 
|  |  | 
|  | uint32_t BufferQueueLayer::getDrawingScalingMode() const { | 
|  | return mConsumer->getCurrentScalingMode(); | 
|  | } | 
|  |  | 
|  | Region BufferQueueLayer::getDrawingSurfaceDamage() const { | 
|  | return mConsumer->getSurfaceDamage(); | 
|  | } | 
|  |  | 
|  | const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const { | 
|  | return mConsumer->getCurrentHdrMetadata(); | 
|  | } | 
|  |  | 
|  | int BufferQueueLayer::getDrawingApi() const { | 
|  | return mConsumer->getCurrentApi(); | 
|  | } | 
|  |  | 
|  | PixelFormat BufferQueueLayer::getPixelFormat() const { | 
|  | return mFormat; | 
|  | } | 
|  |  | 
|  | uint64_t BufferQueueLayer::getFrameNumber() const { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | uint64_t frameNumber = mQueueItems[0].mFrameNumber; | 
|  |  | 
|  | // The head of the queue will be dropped if there are signaled and timely frames behind it | 
|  | nsecs_t expectedPresentTime = mFlinger->getExpectedPresentTime(); | 
|  |  | 
|  | if (isRemovedFromCurrentState()) { | 
|  | expectedPresentTime = 0; | 
|  | } | 
|  |  | 
|  | for (int i = 1; i < mQueueItems.size(); i++) { | 
|  | const bool fenceSignaled = | 
|  | mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
|  | if (!fenceSignaled) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | // We don't drop frames without explicit timestamps | 
|  | if (mQueueItems[i].mIsAutoTimestamp) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; | 
|  | if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC || | 
|  | desiredPresent > expectedPresentTime) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | frameNumber = mQueueItems[i].mFrameNumber; | 
|  | } | 
|  |  | 
|  | return frameNumber; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::getAutoRefresh() const { | 
|  | return mAutoRefresh; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::getSidebandStreamChanged() const { | 
|  | return mSidebandStreamChanged; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | bool sidebandStreamChanged = true; | 
|  | if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) { | 
|  | // mSidebandStreamChanged was changed to false | 
|  | auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | 
|  | layerCompositionState.sidebandStream = mConsumer->getSidebandStream(); | 
|  | if (layerCompositionState.sidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferQueueLayer::hasFrameUpdate() const { | 
|  | return mQueuedFrames > 0; | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setFilteringEnabled(bool enabled) { | 
|  | return mConsumer->setFilteringEnabled(enabled); | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::bindTextureImage() { | 
|  | return mConsumer->bindTextureImage(); | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) { | 
|  | // This boolean is used to make sure that SurfaceFlinger's shadow copy | 
|  | // of the buffer queue isn't modified when the buffer queue is returning | 
|  | // BufferItem's that weren't actually queued. This can happen in shared | 
|  | // buffer mode. | 
|  | bool queuedBuffer = false; | 
|  | const int32_t layerID = getSequence(); | 
|  | LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, | 
|  | getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode, | 
|  | getTransformToDisplayInverse(), mFreezeGeometryUpdates); | 
|  |  | 
|  | nsecs_t expectedPresentTime = mFlinger->getExpectedPresentTime(); | 
|  |  | 
|  | if (isRemovedFromCurrentState()) { | 
|  | expectedPresentTime = 0; | 
|  | } | 
|  |  | 
|  | // updateTexImage() below might drop the some buffers at the head of the queue if there is a | 
|  | // buffer behind them which is timely to be presented. However this buffer may not be signaled | 
|  | // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the | 
|  | // last buffer that was signaled. | 
|  | uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived; | 
|  | { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | for (int i = 0; i < mQueueItems.size(); i++) { | 
|  | bool fenceSignaled = | 
|  | mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
|  | if (!fenceSignaled) { | 
|  | break; | 
|  | } | 
|  | lastSignaledFrameNumber = mQueueItems[i].mFrameNumber; | 
|  | } | 
|  | } | 
|  | const uint64_t maxFrameNumberToAcquire = | 
|  | std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber); | 
|  |  | 
|  | status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh, | 
|  | &queuedBuffer, maxFrameNumberToAcquire); | 
|  | if (updateResult == BufferQueue::PRESENT_LATER) { | 
|  | // Producer doesn't want buffer to be displayed yet.  Signal a | 
|  | // layer update so we check again at the next opportunity. | 
|  | mFlinger->signalLayerUpdate(); | 
|  | return BAD_VALUE; | 
|  | } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { | 
|  | // If the buffer has been rejected, remove it from the shadow queue | 
|  | // and return early | 
|  | if (queuedBuffer) { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber); | 
|  | mQueueItems.removeAt(0); | 
|  | mQueuedFrames--; | 
|  | } | 
|  | return BAD_VALUE; | 
|  | } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { | 
|  | // This can occur if something goes wrong when trying to create the | 
|  | // EGLImage for this buffer. If this happens, the buffer has already | 
|  | // been released, so we need to clean up the queue and bug out | 
|  | // early. | 
|  | if (queuedBuffer) { | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | mQueueItems.clear(); | 
|  | mQueuedFrames = 0; | 
|  | mFlinger->mTimeStats->onDestroy(layerID); | 
|  | } | 
|  |  | 
|  | // Once we have hit this state, the shadow queue may no longer | 
|  | // correctly reflect the incoming BufferQueue's contents, so even if | 
|  | // updateTexImage starts working, the only safe course of action is | 
|  | // to continue to ignore updates. | 
|  | mUpdateTexImageFailed = true; | 
|  |  | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (queuedBuffer) { | 
|  | // Autolock scope | 
|  | auto currentFrameNumber = mConsumer->getFrameNumber(); | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | // Remove any stale buffers that have been dropped during | 
|  | // updateTexImage | 
|  | while (mQueueItems[0].mFrameNumber != currentFrameNumber) { | 
|  | mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber); | 
|  | mQueueItems.removeAt(0); | 
|  | mQueuedFrames--; | 
|  | } | 
|  |  | 
|  | mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber, | 
|  | mQueueItems[0].mFenceTime); | 
|  | mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime); | 
|  |  | 
|  | mQueueItems.removeAt(0); | 
|  | } | 
|  |  | 
|  | // Decrement the queued-frames count.  Signal another event if we | 
|  | // have more frames pending. | 
|  | if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::updateActiveBuffer() { | 
|  | // update the active buffer | 
|  | mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot, &mActiveBufferFence); | 
|  | auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | 
|  | layerCompositionState.buffer = mActiveBuffer; | 
|  | layerCompositionState.bufferSlot = mActiveBufferSlot; | 
|  |  | 
|  | if (mActiveBuffer == nullptr) { | 
|  | // this can only happen if the very first buffer was rejected. | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { | 
|  | mPreviousFrameNumber = mCurrentFrameNumber; | 
|  | mCurrentFrameNumber = mConsumer->getFrameNumber(); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) { | 
|  | const auto outputLayer = findOutputLayerForDisplay(display); | 
|  | LOG_FATAL_IF(!outputLayer); | 
|  | LOG_FATAL_IF(!outputLayer->getState.hwc); | 
|  | auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer; | 
|  |  | 
|  | uint32_t hwcSlot = 0; | 
|  | sp<GraphicBuffer> hwcBuffer; | 
|  |  | 
|  | // INVALID_BUFFER_SLOT is used to identify BufferStateLayers.  Default to 0 | 
|  | // for BufferQueueLayers | 
|  | int slot = (mActiveBufferSlot == BufferQueue::INVALID_BUFFER_SLOT) ? 0 : mActiveBufferSlot; | 
|  | (*outputLayer->editState().hwc) | 
|  | .hwcBufferCache.getHwcBuffer(slot, mActiveBuffer, &hwcSlot, &hwcBuffer); | 
|  |  | 
|  | auto acquireFence = mConsumer->getCurrentFence(); | 
|  | auto error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence); | 
|  | if (error != HWC2::Error::None) { | 
|  | ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), mActiveBuffer->handle, | 
|  | to_string(error).c_str(), static_cast<int32_t>(error)); | 
|  | } | 
|  |  | 
|  | auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | 
|  | layerCompositionState.bufferSlot = mActiveBufferSlot; | 
|  | layerCompositionState.buffer = mActiveBuffer; | 
|  | layerCompositionState.acquireFence = acquireFence; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayerConsumer::ContentsChangedListener | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::fakeVsync() { | 
|  | mRefreshPending = false; | 
|  | bool ignored = false; | 
|  | latchBuffer(ignored, systemTime()); | 
|  | usleep(16000); | 
|  | releasePendingBuffer(systemTime()); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { | 
|  | ATRACE_CALL(); | 
|  | // Add this buffer from our internal queue tracker | 
|  | { // Autolock scope | 
|  | if (mFlinger->mUseSmart90ForVideo) { | 
|  | const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp; | 
|  | mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime, | 
|  | item.mHdrMetadata.validTypes != 0); | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  | // Reset the frame number tracker when we receive the first buffer after | 
|  | // a frame number reset | 
|  | if (item.mFrameNumber == 1) { | 
|  | mLastFrameNumberReceived = 0; | 
|  | } | 
|  |  | 
|  | // Ensure that callbacks are handled in order | 
|  | while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | 
|  | status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | 
|  | if (result != NO_ERROR) { | 
|  | ALOGE("[%s] Timed out waiting on callback", mName.string()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mQueueItems.push_back(item); | 
|  | mQueuedFrames++; | 
|  |  | 
|  | // Wake up any pending callbacks | 
|  | mLastFrameNumberReceived = item.mFrameNumber; | 
|  | mQueueItemCondition.broadcast(); | 
|  | } | 
|  |  | 
|  | mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(), | 
|  | item.mGraphicBuffer->getHeight(), item.mFrameNumber); | 
|  |  | 
|  | // If this layer is orphaned, then we run a fake vsync pulse so that | 
|  | // dequeueBuffer doesn't block indefinitely. | 
|  | if (isRemovedFromCurrentState()) { | 
|  | fakeVsync(); | 
|  | } else { | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | mConsumer->onBufferAvailable(item); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { | 
|  | ATRACE_CALL(); | 
|  | { // Autolock scope | 
|  | Mutex::Autolock lock(mQueueItemLock); | 
|  |  | 
|  | // Ensure that callbacks are handled in order | 
|  | while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | 
|  | status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | 
|  | if (result != NO_ERROR) { | 
|  | ALOGE("[%s] Timed out waiting on callback", mName.string()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hasFrameUpdate()) { | 
|  | ALOGE("Can't replace a frame on an empty queue"); | 
|  | return; | 
|  | } | 
|  | mQueueItems.editItemAt(mQueueItems.size() - 1) = item; | 
|  |  | 
|  | // Wake up any pending callbacks | 
|  | mLastFrameNumberReceived = item.mFrameNumber; | 
|  | mQueueItemCondition.broadcast(); | 
|  | } | 
|  | mConsumer->onBufferAvailable(item); | 
|  | } | 
|  |  | 
|  | void BufferQueueLayer::onSidebandStreamChanged() { | 
|  | bool sidebandStreamChanged = false; | 
|  | if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { | 
|  | // mSidebandStreamChanged was changed to true | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | void BufferQueueLayer::onFirstRef() { | 
|  | BufferLayer::onFirstRef(); | 
|  |  | 
|  | // Creates a custom BufferQueue for SurfaceFlingerConsumer to use | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferConsumer> consumer; | 
|  | BufferQueue::createBufferQueue(&producer, &consumer, true); | 
|  | mProducer = new MonitoredProducer(producer, mFlinger, this); | 
|  | { | 
|  | // Grab the SF state lock during this since it's the only safe way to access RenderEngine | 
|  | Mutex::Autolock lock(mFlinger->mStateLock); | 
|  | mConsumer = | 
|  | new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this); | 
|  | } | 
|  | mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | 
|  | mConsumer->setContentsChangedListener(this); | 
|  | mConsumer->setName(mName); | 
|  |  | 
|  | // BufferQueueCore::mMaxDequeuedBufferCount is default to 1 | 
|  | if (!mFlinger->isLayerTripleBufferingDisabled()) { | 
|  | mProducer->setMaxDequeuedBufferCount(2); | 
|  | } | 
|  |  | 
|  | if (const auto display = mFlinger->getDefaultDisplayDevice()) { | 
|  | updateTransformHint(display); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { | 
|  | uint32_t const maxSurfaceDims = | 
|  | std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); | 
|  |  | 
|  | // never allow a surface larger than what our underlying GL implementation | 
|  | // can handle. | 
|  | if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) { | 
|  | ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mFormat = format; | 
|  |  | 
|  | setDefaultBufferSize(w, h); | 
|  | mConsumer->setDefaultBufferFormat(format); | 
|  | mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { | 
|  | return mProducer; | 
|  | } | 
|  |  | 
|  | uint32_t BufferQueueLayer::getProducerStickyTransform() const { | 
|  | int producerStickyTransform = 0; | 
|  | int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); | 
|  | if (ret != OK) { | 
|  | ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, | 
|  | strerror(-ret), ret); | 
|  | return 0; | 
|  | } | 
|  | return static_cast<uint32_t>(producerStickyTransform); | 
|  | } | 
|  |  | 
|  | } // namespace android |