| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "InputDispatcher" | 
 | #define ATRACE_TAG ATRACE_TAG_INPUT | 
 |  | 
 | #define LOG_NDEBUG 0 | 
 |  | 
 | // Log detailed debug messages about each inbound event notification to the dispatcher. | 
 | #define DEBUG_INBOUND_EVENT_DETAILS 0 | 
 |  | 
 | // Log detailed debug messages about each outbound event processed by the dispatcher. | 
 | #define DEBUG_OUTBOUND_EVENT_DETAILS 0 | 
 |  | 
 | // Log debug messages about the dispatch cycle. | 
 | #define DEBUG_DISPATCH_CYCLE 0 | 
 |  | 
 | // Log debug messages about registrations. | 
 | #define DEBUG_REGISTRATION 0 | 
 |  | 
 | // Log debug messages about input event injection. | 
 | #define DEBUG_INJECTION 0 | 
 |  | 
 | // Log debug messages about input focus tracking. | 
 | #define DEBUG_FOCUS 0 | 
 |  | 
 | // Log debug messages about the app switch latency optimization. | 
 | #define DEBUG_APP_SWITCH 0 | 
 |  | 
 | // Log debug messages about hover events. | 
 | #define DEBUG_HOVER 0 | 
 |  | 
 | #include "InputDispatcher.h" | 
 |  | 
 | #include <errno.h> | 
 | #include <inttypes.h> | 
 | #include <limits.h> | 
 | #include <sstream> | 
 | #include <stddef.h> | 
 | #include <time.h> | 
 | #include <unistd.h> | 
 |  | 
 | #include <android-base/chrono_utils.h> | 
 | #include <android-base/stringprintf.h> | 
 | #include <log/log.h> | 
 | #include <utils/Trace.h> | 
 | #include <powermanager/PowerManager.h> | 
 | #include <binder/Binder.h> | 
 |  | 
 | #define INDENT "  " | 
 | #define INDENT2 "    " | 
 | #define INDENT3 "      " | 
 | #define INDENT4 "        " | 
 |  | 
 | using android::base::StringPrintf; | 
 |  | 
 | namespace android { | 
 |  | 
 | // Default input dispatching timeout if there is no focused application or paused window | 
 | // from which to determine an appropriate dispatching timeout. | 
 | constexpr nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec | 
 |  | 
 | // Amount of time to allow for all pending events to be processed when an app switch | 
 | // key is on the way.  This is used to preempt input dispatch and drop input events | 
 | // when an application takes too long to respond and the user has pressed an app switch key. | 
 | constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
 |  | 
 | // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
 | // before considering it stale and dropping it. | 
 | constexpr nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec | 
 |  | 
 | // Amount of time to allow touch events to be streamed out to a connection before requiring | 
 | // that the first event be finished.  This value extends the ANR timeout by the specified | 
 | // amount.  For example, if streaming is allowed to get ahead by one second relative to the | 
 | // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. | 
 | constexpr nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
 |  | 
 | // Log a warning when an event takes longer than this to process, even if an ANR does not occur. | 
 | constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec | 
 |  | 
 | // Log a warning when an interception call takes longer than this to process. | 
 | constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; | 
 |  | 
 | // Number of recent events to keep for debugging purposes. | 
 | constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; | 
 |  | 
 | // Sequence number for synthesized or injected events. | 
 | constexpr uint32_t SYNTHESIZED_EVENT_SEQUENCE_NUM = 0; | 
 |  | 
 |  | 
 | static inline nsecs_t now() { | 
 |     return systemTime(SYSTEM_TIME_MONOTONIC); | 
 | } | 
 |  | 
 | static inline const char* toString(bool value) { | 
 |     return value ? "true" : "false"; | 
 | } | 
 |  | 
 | static std::string motionActionToString(int32_t action) { | 
 |     // Convert MotionEvent action to string | 
 |     switch(action & AMOTION_EVENT_ACTION_MASK) { | 
 |         case AMOTION_EVENT_ACTION_DOWN: | 
 |             return "DOWN"; | 
 |         case AMOTION_EVENT_ACTION_MOVE: | 
 |             return "MOVE"; | 
 |         case AMOTION_EVENT_ACTION_UP: | 
 |             return "UP"; | 
 |         case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
 |             return "POINTER_DOWN"; | 
 |         case AMOTION_EVENT_ACTION_POINTER_UP: | 
 |             return "POINTER_UP"; | 
 |     } | 
 |     return StringPrintf("%" PRId32, action); | 
 | } | 
 |  | 
 | static std::string keyActionToString(int32_t action) { | 
 |     // Convert KeyEvent action to string | 
 |     switch (action) { | 
 |         case AKEY_EVENT_ACTION_DOWN: | 
 |             return "DOWN"; | 
 |         case AKEY_EVENT_ACTION_UP: | 
 |             return "UP"; | 
 |         case AKEY_EVENT_ACTION_MULTIPLE: | 
 |             return "MULTIPLE"; | 
 |     } | 
 |     return StringPrintf("%" PRId32, action); | 
 | } | 
 |  | 
 | static std::string dispatchModeToString(int32_t dispatchMode) { | 
 |     switch (dispatchMode) { | 
 |         case InputTarget::FLAG_DISPATCH_AS_IS: | 
 |             return "DISPATCH_AS_IS"; | 
 |         case InputTarget::FLAG_DISPATCH_AS_OUTSIDE: | 
 |             return "DISPATCH_AS_OUTSIDE"; | 
 |         case InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER: | 
 |             return "DISPATCH_AS_HOVER_ENTER"; | 
 |         case InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT: | 
 |             return "DISPATCH_AS_HOVER_EXIT"; | 
 |         case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT: | 
 |             return "DISPATCH_AS_SLIPPERY_EXIT"; | 
 |         case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER: | 
 |             return "DISPATCH_AS_SLIPPERY_ENTER"; | 
 |     } | 
 |     return StringPrintf("%" PRId32, dispatchMode); | 
 | } | 
 |  | 
 | static inline int32_t getMotionEventActionPointerIndex(int32_t action) { | 
 |     return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | 
 |             >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
 | } | 
 |  | 
 | static bool isValidKeyAction(int32_t action) { | 
 |     switch (action) { | 
 |     case AKEY_EVENT_ACTION_DOWN: | 
 |     case AKEY_EVENT_ACTION_UP: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | static bool validateKeyEvent(int32_t action) { | 
 |     if (! isValidKeyAction(action)) { | 
 |         ALOGE("Key event has invalid action code 0x%x", action); | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { | 
 |     switch (action & AMOTION_EVENT_ACTION_MASK) { | 
 |     case AMOTION_EVENT_ACTION_DOWN: | 
 |     case AMOTION_EVENT_ACTION_UP: | 
 |     case AMOTION_EVENT_ACTION_CANCEL: | 
 |     case AMOTION_EVENT_ACTION_MOVE: | 
 |     case AMOTION_EVENT_ACTION_OUTSIDE: | 
 |     case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
 |     case AMOTION_EVENT_ACTION_HOVER_MOVE: | 
 |     case AMOTION_EVENT_ACTION_HOVER_EXIT: | 
 |     case AMOTION_EVENT_ACTION_SCROLL: | 
 |         return true; | 
 |     case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
 |     case AMOTION_EVENT_ACTION_POINTER_UP: { | 
 |         int32_t index = getMotionEventActionPointerIndex(action); | 
 |         return index >= 0 && index < pointerCount; | 
 |     } | 
 |     case AMOTION_EVENT_ACTION_BUTTON_PRESS: | 
 |     case AMOTION_EVENT_ACTION_BUTTON_RELEASE: | 
 |         return actionButton != 0; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, | 
 |         const PointerProperties* pointerProperties) { | 
 |     if (! isValidMotionAction(action, actionButton, pointerCount)) { | 
 |         ALOGE("Motion event has invalid action code 0x%x", action); | 
 |         return false; | 
 |     } | 
 |     if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | 
 |         ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", | 
 |                 pointerCount, MAX_POINTERS); | 
 |         return false; | 
 |     } | 
 |     BitSet32 pointerIdBits; | 
 |     for (size_t i = 0; i < pointerCount; i++) { | 
 |         int32_t id = pointerProperties[i].id; | 
 |         if (id < 0 || id > MAX_POINTER_ID) { | 
 |             ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", | 
 |                     id, MAX_POINTER_ID); | 
 |             return false; | 
 |         } | 
 |         if (pointerIdBits.hasBit(id)) { | 
 |             ALOGE("Motion event has duplicate pointer id %d", id); | 
 |             return false; | 
 |         } | 
 |         pointerIdBits.markBit(id); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | static void dumpRegion(std::string& dump, const Region& region) { | 
 |     if (region.isEmpty()) { | 
 |         dump += "<empty>"; | 
 |         return; | 
 |     } | 
 |  | 
 |     bool first = true; | 
 |     Region::const_iterator cur = region.begin(); | 
 |     Region::const_iterator const tail = region.end(); | 
 |     while (cur != tail) { | 
 |         if (first) { | 
 |             first = false; | 
 |         } else { | 
 |             dump += "|"; | 
 |         } | 
 |         dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); | 
 |         cur++; | 
 |     } | 
 | } | 
 |  | 
 | template<typename T, typename U> | 
 | static T getValueByKey(std::unordered_map<U, T>& map, U key) { | 
 |     typename std::unordered_map<U, T>::const_iterator it = map.find(key); | 
 |     return it != map.end() ? it->second : T{}; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher --- | 
 |  | 
 | InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : | 
 |     mPolicy(policy), | 
 |     mPendingEvent(nullptr), mLastDropReason(DROP_REASON_NOT_DROPPED), | 
 |     mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), | 
 |     mNextUnblockedEvent(nullptr), | 
 |     mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), | 
 |     mFocusedDisplayId(ADISPLAY_ID_DEFAULT), | 
 |     mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { | 
 |     mLooper = new Looper(false); | 
 |     mReporter = createInputReporter(); | 
 |  | 
 |     mKeyRepeatState.lastKeyEntry = nullptr; | 
 |  | 
 |     policy->getDispatcherConfiguration(&mConfig); | 
 | } | 
 |  | 
 | InputDispatcher::~InputDispatcher() { | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         resetKeyRepeatLocked(); | 
 |         releasePendingEventLocked(); | 
 |         drainInboundQueueLocked(); | 
 |     } | 
 |  | 
 |     while (mConnectionsByFd.size() != 0) { | 
 |         unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchOnce() { | 
 |     nsecs_t nextWakeupTime = LONG_LONG_MAX; | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |         mDispatcherIsAlive.notify_all(); | 
 |  | 
 |         // Run a dispatch loop if there are no pending commands. | 
 |         // The dispatch loop might enqueue commands to run afterwards. | 
 |         if (!haveCommandsLocked()) { | 
 |             dispatchOnceInnerLocked(&nextWakeupTime); | 
 |         } | 
 |  | 
 |         // Run all pending commands if there are any. | 
 |         // If any commands were run then force the next poll to wake up immediately. | 
 |         if (runCommandsLockedInterruptible()) { | 
 |             nextWakeupTime = LONG_LONG_MIN; | 
 |         } | 
 |     } // release lock | 
 |  | 
 |     // Wait for callback or timeout or wake.  (make sure we round up, not down) | 
 |     nsecs_t currentTime = now(); | 
 |     int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | 
 |     mLooper->pollOnce(timeoutMillis); | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | 
 |     nsecs_t currentTime = now(); | 
 |  | 
 |     // Reset the key repeat timer whenever normal dispatch is suspended while the | 
 |     // device is in a non-interactive state.  This is to ensure that we abort a key | 
 |     // repeat if the device is just coming out of sleep. | 
 |     if (!mDispatchEnabled) { | 
 |         resetKeyRepeatLocked(); | 
 |     } | 
 |  | 
 |     // If dispatching is frozen, do not process timeouts or try to deliver any new events. | 
 |     if (mDispatchFrozen) { | 
 | #if DEBUG_FOCUS | 
 |         ALOGD("Dispatch frozen.  Waiting some more."); | 
 | #endif | 
 |         return; | 
 |     } | 
 |  | 
 |     // Optimize latency of app switches. | 
 |     // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | 
 |     // been pressed.  When it expires, we preempt dispatch and drop all other pending events. | 
 |     bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | 
 |     if (mAppSwitchDueTime < *nextWakeupTime) { | 
 |         *nextWakeupTime = mAppSwitchDueTime; | 
 |     } | 
 |  | 
 |     // Ready to start a new event. | 
 |     // If we don't already have a pending event, go grab one. | 
 |     if (! mPendingEvent) { | 
 |         if (mInboundQueue.isEmpty()) { | 
 |             if (isAppSwitchDue) { | 
 |                 // The inbound queue is empty so the app switch key we were waiting | 
 |                 // for will never arrive.  Stop waiting for it. | 
 |                 resetPendingAppSwitchLocked(false); | 
 |                 isAppSwitchDue = false; | 
 |             } | 
 |  | 
 |             // Synthesize a key repeat if appropriate. | 
 |             if (mKeyRepeatState.lastKeyEntry) { | 
 |                 if (currentTime >= mKeyRepeatState.nextRepeatTime) { | 
 |                     mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | 
 |                 } else { | 
 |                     if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | 
 |                         *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             // Nothing to do if there is no pending event. | 
 |             if (!mPendingEvent) { | 
 |                 return; | 
 |             } | 
 |         } else { | 
 |             // Inbound queue has at least one entry. | 
 |             mPendingEvent = mInboundQueue.dequeueAtHead(); | 
 |             traceInboundQueueLengthLocked(); | 
 |         } | 
 |  | 
 |         // Poke user activity for this event. | 
 |         if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
 |             pokeUserActivityLocked(mPendingEvent); | 
 |         } | 
 |  | 
 |         // Get ready to dispatch the event. | 
 |         resetANRTimeoutsLocked(); | 
 |     } | 
 |  | 
 |     // Now we have an event to dispatch. | 
 |     // All events are eventually dequeued and processed this way, even if we intend to drop them. | 
 |     ALOG_ASSERT(mPendingEvent != nullptr); | 
 |     bool done = false; | 
 |     DropReason dropReason = DROP_REASON_NOT_DROPPED; | 
 |     if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
 |         dropReason = DROP_REASON_POLICY; | 
 |     } else if (!mDispatchEnabled) { | 
 |         dropReason = DROP_REASON_DISABLED; | 
 |     } | 
 |  | 
 |     if (mNextUnblockedEvent == mPendingEvent) { | 
 |         mNextUnblockedEvent = nullptr; | 
 |     } | 
 |  | 
 |     switch (mPendingEvent->type) { | 
 |     case EventEntry::TYPE_CONFIGURATION_CHANGED: { | 
 |         ConfigurationChangedEntry* typedEntry = | 
 |                 static_cast<ConfigurationChangedEntry*>(mPendingEvent); | 
 |         done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | 
 |         dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_DEVICE_RESET: { | 
 |         DeviceResetEntry* typedEntry = | 
 |                 static_cast<DeviceResetEntry*>(mPendingEvent); | 
 |         done = dispatchDeviceResetLocked(currentTime, typedEntry); | 
 |         dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_KEY: { | 
 |         KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); | 
 |         if (isAppSwitchDue) { | 
 |             if (isAppSwitchKeyEvent(typedEntry)) { | 
 |                 resetPendingAppSwitchLocked(true); | 
 |                 isAppSwitchDue = false; | 
 |             } else if (dropReason == DROP_REASON_NOT_DROPPED) { | 
 |                 dropReason = DROP_REASON_APP_SWITCH; | 
 |             } | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED | 
 |                 && isStaleEvent(currentTime, typedEntry)) { | 
 |             dropReason = DROP_REASON_STALE; | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | 
 |             dropReason = DROP_REASON_BLOCKED; | 
 |         } | 
 |         done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { | 
 |             dropReason = DROP_REASON_APP_SWITCH; | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED | 
 |                 && isStaleEvent(currentTime, typedEntry)) { | 
 |             dropReason = DROP_REASON_STALE; | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | 
 |             dropReason = DROP_REASON_BLOCKED; | 
 |         } | 
 |         done = dispatchMotionLocked(currentTime, typedEntry, | 
 |                 &dropReason, nextWakeupTime); | 
 |         break; | 
 |     } | 
 |  | 
 |     default: | 
 |         ALOG_ASSERT(false); | 
 |         break; | 
 |     } | 
 |  | 
 |     if (done) { | 
 |         if (dropReason != DROP_REASON_NOT_DROPPED) { | 
 |             dropInboundEventLocked(mPendingEvent, dropReason); | 
 |         } | 
 |         mLastDropReason = dropReason; | 
 |  | 
 |         releasePendingEventLocked(); | 
 |         *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { | 
 |     bool needWake = mInboundQueue.isEmpty(); | 
 |     mInboundQueue.enqueueAtTail(entry); | 
 |     traceInboundQueueLengthLocked(); | 
 |  | 
 |     switch (entry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         // Optimize app switch latency. | 
 |         // If the application takes too long to catch up then we drop all events preceding | 
 |         // the app switch key. | 
 |         KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); | 
 |         if (isAppSwitchKeyEvent(keyEntry)) { | 
 |             if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { | 
 |                 mAppSwitchSawKeyDown = true; | 
 |             } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
 |                 if (mAppSwitchSawKeyDown) { | 
 | #if DEBUG_APP_SWITCH | 
 |                     ALOGD("App switch is pending!"); | 
 | #endif | 
 |                     mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; | 
 |                     mAppSwitchSawKeyDown = false; | 
 |                     needWake = true; | 
 |                 } | 
 |             } | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         // Optimize case where the current application is unresponsive and the user | 
 |         // decides to touch a window in a different application. | 
 |         // If the application takes too long to catch up then we drop all events preceding | 
 |         // the touch into the other window. | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
 |         if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN | 
 |                 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | 
 |                 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY | 
 |                 && mInputTargetWaitApplicationToken != nullptr) { | 
 |             int32_t displayId = motionEntry->displayId; | 
 |             int32_t x = int32_t(motionEntry->pointerCoords[0]. | 
 |                     getAxisValue(AMOTION_EVENT_AXIS_X)); | 
 |             int32_t y = int32_t(motionEntry->pointerCoords[0]. | 
 |                     getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); | 
 |             if (touchedWindowHandle != nullptr | 
 |                     && touchedWindowHandle->getApplicationToken() | 
 |                             != mInputTargetWaitApplicationToken) { | 
 |                 // User touched a different application than the one we are waiting on. | 
 |                 // Flag the event, and start pruning the input queue. | 
 |                 mNextUnblockedEvent = motionEntry; | 
 |                 needWake = true; | 
 |             } | 
 |         } | 
 |         break; | 
 |     } | 
 |     } | 
 |  | 
 |     return needWake; | 
 | } | 
 |  | 
 | void InputDispatcher::addRecentEventLocked(EventEntry* entry) { | 
 |     entry->refCount += 1; | 
 |     mRecentQueue.enqueueAtTail(entry); | 
 |     if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) { | 
 |         mRecentQueue.dequeueAtHead()->release(); | 
 |     } | 
 | } | 
 |  | 
 | sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, | 
 |         int32_t x, int32_t y, bool addOutsideTargets, bool addPortalWindows) { | 
 |     // Traverse windows from front to back to find touched window. | 
 |     const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); | 
 |     for (const sp<InputWindowHandle>& windowHandle : windowHandles) { | 
 |         const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
 |         if (windowInfo->displayId == displayId) { | 
 |             int32_t flags = windowInfo->layoutParamsFlags; | 
 |  | 
 |             if (windowInfo->visible) { | 
 |                 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { | 
 |                     bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE | 
 |                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; | 
 |                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | 
 |                         int32_t portalToDisplayId = windowInfo->portalToDisplayId; | 
 |                         if (portalToDisplayId != ADISPLAY_ID_NONE | 
 |                                 && portalToDisplayId != displayId) { | 
 |                             if (addPortalWindows) { | 
 |                                 // For the monitoring channels of the display. | 
 |                                 mTempTouchState.addPortalWindow(windowHandle); | 
 |                             } | 
 |                             return findTouchedWindowAtLocked( | 
 |                                     portalToDisplayId, x, y, addOutsideTargets, addPortalWindows); | 
 |                         } | 
 |                         // Found window. | 
 |                         return windowHandle; | 
 |                     } | 
 |                 } | 
 |  | 
 |                 if (addOutsideTargets && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { | 
 |                     mTempTouchState.addOrUpdateWindow( | 
 |                             windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0)); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | std::vector<InputDispatcher::TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( | 
 |         int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) { | 
 |     std::vector<TouchedMonitor> touchedMonitors; | 
 |  | 
 |     std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId); | 
 |     addGestureMonitors(monitors, touchedMonitors); | 
 |     for (const sp<InputWindowHandle>& portalWindow : portalWindows) { | 
 |         const InputWindowInfo* windowInfo = portalWindow->getInfo(); | 
 |         monitors = getValueByKey(mGestureMonitorsByDisplay, windowInfo->portalToDisplayId); | 
 |         addGestureMonitors(monitors, touchedMonitors, | 
 |                 -windowInfo->frameLeft, -windowInfo->frameTop); | 
 |     } | 
 |     return touchedMonitors; | 
 | } | 
 |  | 
 | void InputDispatcher::addGestureMonitors(const std::vector<Monitor>& monitors, | 
 |         std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset, float yOffset) { | 
 |     if (monitors.empty()) { | 
 |         return; | 
 |     } | 
 |     outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size()); | 
 |     for (const Monitor& monitor : monitors) { | 
 |         outTouchedMonitors.emplace_back(monitor, xOffset, yOffset); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { | 
 |     const char* reason; | 
 |     switch (dropReason) { | 
 |     case DROP_REASON_POLICY: | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |         ALOGD("Dropped event because policy consumed it."); | 
 | #endif | 
 |         reason = "inbound event was dropped because the policy consumed it"; | 
 |         break; | 
 |     case DROP_REASON_DISABLED: | 
 |         if (mLastDropReason != DROP_REASON_DISABLED) { | 
 |             ALOGI("Dropped event because input dispatch is disabled."); | 
 |         } | 
 |         reason = "inbound event was dropped because input dispatch is disabled"; | 
 |         break; | 
 |     case DROP_REASON_APP_SWITCH: | 
 |         ALOGI("Dropped event because of pending overdue app switch."); | 
 |         reason = "inbound event was dropped because of pending overdue app switch"; | 
 |         break; | 
 |     case DROP_REASON_BLOCKED: | 
 |         ALOGI("Dropped event because the current application is not responding and the user " | 
 |                 "has started interacting with a different application."); | 
 |         reason = "inbound event was dropped because the current application is not responding " | 
 |                 "and the user has started interacting with a different application"; | 
 |         break; | 
 |     case DROP_REASON_STALE: | 
 |         ALOGI("Dropped event because it is stale."); | 
 |         reason = "inbound event was dropped because it is stale"; | 
 |         break; | 
 |     default: | 
 |         ALOG_ASSERT(false); | 
 |         return; | 
 |     } | 
 |  | 
 |     switch (entry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
 |         synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |         break; | 
 |     } | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
 |         if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { | 
 |             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); | 
 |             synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |         } else { | 
 |             CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
 |             synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |         } | 
 |         break; | 
 |     } | 
 |     } | 
 | } | 
 |  | 
 | static bool isAppSwitchKeyCode(int32_t keyCode) { | 
 |     return keyCode == AKEYCODE_HOME | 
 |             || keyCode == AKEYCODE_ENDCALL | 
 |             || keyCode == AKEYCODE_APP_SWITCH; | 
 | } | 
 |  | 
 | bool InputDispatcher::isAppSwitchKeyEvent(KeyEntry* keyEntry) { | 
 |     return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) | 
 |             && isAppSwitchKeyCode(keyEntry->keyCode) | 
 |             && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) | 
 |             && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); | 
 | } | 
 |  | 
 | bool InputDispatcher::isAppSwitchPendingLocked() { | 
 |     return mAppSwitchDueTime != LONG_LONG_MAX; | 
 | } | 
 |  | 
 | void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | 
 |     mAppSwitchDueTime = LONG_LONG_MAX; | 
 |  | 
 | #if DEBUG_APP_SWITCH | 
 |     if (handled) { | 
 |         ALOGD("App switch has arrived."); | 
 |     } else { | 
 |         ALOGD("App switch was abandoned."); | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | bool InputDispatcher::isStaleEvent(nsecs_t currentTime, EventEntry* entry) { | 
 |     return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; | 
 | } | 
 |  | 
 | bool InputDispatcher::haveCommandsLocked() const { | 
 |     return !mCommandQueue.isEmpty(); | 
 | } | 
 |  | 
 | bool InputDispatcher::runCommandsLockedInterruptible() { | 
 |     if (mCommandQueue.isEmpty()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     do { | 
 |         CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); | 
 |  | 
 |         Command command = commandEntry->command; | 
 |         (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' | 
 |  | 
 |         commandEntry->connection.clear(); | 
 |         delete commandEntry; | 
 |     } while (! mCommandQueue.isEmpty()); | 
 |     return true; | 
 | } | 
 |  | 
 | InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { | 
 |     CommandEntry* commandEntry = new CommandEntry(command); | 
 |     mCommandQueue.enqueueAtTail(commandEntry); | 
 |     return commandEntry; | 
 | } | 
 |  | 
 | void InputDispatcher::drainInboundQueueLocked() { | 
 |     while (! mInboundQueue.isEmpty()) { | 
 |         EventEntry* entry = mInboundQueue.dequeueAtHead(); | 
 |         releaseInboundEventLocked(entry); | 
 |     } | 
 |     traceInboundQueueLengthLocked(); | 
 | } | 
 |  | 
 | void InputDispatcher::releasePendingEventLocked() { | 
 |     if (mPendingEvent) { | 
 |         resetANRTimeoutsLocked(); | 
 |         releaseInboundEventLocked(mPendingEvent); | 
 |         mPendingEvent = nullptr; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |         ALOGD("Injected inbound event was dropped."); | 
 | #endif | 
 |         setInjectionResult(entry, INPUT_EVENT_INJECTION_FAILED); | 
 |     } | 
 |     if (entry == mNextUnblockedEvent) { | 
 |         mNextUnblockedEvent = nullptr; | 
 |     } | 
 |     addRecentEventLocked(entry); | 
 |     entry->release(); | 
 | } | 
 |  | 
 | void InputDispatcher::resetKeyRepeatLocked() { | 
 |     if (mKeyRepeatState.lastKeyEntry) { | 
 |         mKeyRepeatState.lastKeyEntry->release(); | 
 |         mKeyRepeatState.lastKeyEntry = nullptr; | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | 
 |     KeyEntry* entry = mKeyRepeatState.lastKeyEntry; | 
 |  | 
 |     // Reuse the repeated key entry if it is otherwise unreferenced. | 
 |     uint32_t policyFlags = entry->policyFlags & | 
 |             (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); | 
 |     if (entry->refCount == 1) { | 
 |         entry->recycle(); | 
 |         entry->eventTime = currentTime; | 
 |         entry->policyFlags = policyFlags; | 
 |         entry->repeatCount += 1; | 
 |     } else { | 
 |         KeyEntry* newEntry = new KeyEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime, | 
 |                 entry->deviceId, entry->source, entry->displayId, policyFlags, | 
 |                 entry->action, entry->flags, entry->keyCode, entry->scanCode, | 
 |                 entry->metaState, entry->repeatCount + 1, entry->downTime); | 
 |  | 
 |         mKeyRepeatState.lastKeyEntry = newEntry; | 
 |         entry->release(); | 
 |  | 
 |         entry = newEntry; | 
 |     } | 
 |     entry->syntheticRepeat = true; | 
 |  | 
 |     // Increment reference count since we keep a reference to the event in | 
 |     // mKeyRepeatState.lastKeyEntry in addition to the one we return. | 
 |     entry->refCount += 1; | 
 |  | 
 |     mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | 
 |     return entry; | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchConfigurationChangedLocked( | 
 |         nsecs_t currentTime, ConfigurationChangedEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry->eventTime); | 
 | #endif | 
 |  | 
 |     // Reset key repeating in case a keyboard device was added or removed or something. | 
 |     resetKeyRepeatLocked(); | 
 |  | 
 |     // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyConfigurationChangedLockedInterruptible); | 
 |     commandEntry->eventTime = entry->eventTime; | 
 |     return true; | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchDeviceResetLocked( | 
 |         nsecs_t currentTime, DeviceResetEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry->eventTime, | 
 |             entry->deviceId); | 
 | #endif | 
 |  | 
 |     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
 |             "device was reset"); | 
 |     options.deviceId = entry->deviceId; | 
 |     synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |     return true; | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, | 
 |         DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
 |     // Preprocessing. | 
 |     if (! entry->dispatchInProgress) { | 
 |         if (entry->repeatCount == 0 | 
 |                 && entry->action == AKEY_EVENT_ACTION_DOWN | 
 |                 && (entry->policyFlags & POLICY_FLAG_TRUSTED) | 
 |                 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | 
 |             if (mKeyRepeatState.lastKeyEntry | 
 |                     && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { | 
 |                 // We have seen two identical key downs in a row which indicates that the device | 
 |                 // driver is automatically generating key repeats itself.  We take note of the | 
 |                 // repeat here, but we disable our own next key repeat timer since it is clear that | 
 |                 // we will not need to synthesize key repeats ourselves. | 
 |                 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | 
 |                 resetKeyRepeatLocked(); | 
 |                 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves | 
 |             } else { | 
 |                 // Not a repeat.  Save key down state in case we do see a repeat later. | 
 |                 resetKeyRepeatLocked(); | 
 |                 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | 
 |             } | 
 |             mKeyRepeatState.lastKeyEntry = entry; | 
 |             entry->refCount += 1; | 
 |         } else if (! entry->syntheticRepeat) { | 
 |             resetKeyRepeatLocked(); | 
 |         } | 
 |  | 
 |         if (entry->repeatCount == 1) { | 
 |             entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | 
 |         } else { | 
 |             entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | 
 |         } | 
 |  | 
 |         entry->dispatchInProgress = true; | 
 |  | 
 |         logOutboundKeyDetails("dispatchKey - ", entry); | 
 |     } | 
 |  | 
 |     // Handle case where the policy asked us to try again later last time. | 
 |     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { | 
 |         if (currentTime < entry->interceptKeyWakeupTime) { | 
 |             if (entry->interceptKeyWakeupTime < *nextWakeupTime) { | 
 |                 *nextWakeupTime = entry->interceptKeyWakeupTime; | 
 |             } | 
 |             return false; // wait until next wakeup | 
 |         } | 
 |         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
 |         entry->interceptKeyWakeupTime = 0; | 
 |     } | 
 |  | 
 |     // Give the policy a chance to intercept the key. | 
 |     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | 
 |         if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
 |             CommandEntry* commandEntry = postCommandLocked( | 
 |                     & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); | 
 |             sp<InputWindowHandle> focusedWindowHandle = | 
 |                     getValueByKey(mFocusedWindowHandlesByDisplay, getTargetDisplayId(entry)); | 
 |             if (focusedWindowHandle != nullptr) { | 
 |                 commandEntry->inputChannel = | 
 |                     getInputChannelLocked(focusedWindowHandle->getToken()); | 
 |             } | 
 |             commandEntry->keyEntry = entry; | 
 |             entry->refCount += 1; | 
 |             return false; // wait for the command to run | 
 |         } else { | 
 |             entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
 |         } | 
 |     } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { | 
 |         if (*dropReason == DROP_REASON_NOT_DROPPED) { | 
 |             *dropReason = DROP_REASON_POLICY; | 
 |         } | 
 |     } | 
 |  | 
 |     // Clean up if dropping the event. | 
 |     if (*dropReason != DROP_REASON_NOT_DROPPED) { | 
 |         setInjectionResult(entry, *dropReason == DROP_REASON_POLICY | 
 |                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | 
 |         mReporter->reportDroppedKey(entry->sequenceNum); | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Identify targets. | 
 |     std::vector<InputTarget> inputTargets; | 
 |     int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, | 
 |             entry, inputTargets, nextWakeupTime); | 
 |     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     setInjectionResult(entry, injectionResult); | 
 |     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Add monitor channels from event's or focused display. | 
 |     addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(entry)); | 
 |  | 
 |     // Dispatch the key. | 
 |     dispatchEventLocked(currentTime, entry, inputTargets); | 
 |     return true; | 
 | } | 
 |  | 
 | void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " | 
 |             "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " | 
 |             "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, | 
 |             prefix, | 
 |             entry->eventTime, entry->deviceId, entry->source, entry->displayId, entry->policyFlags, | 
 |             entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, | 
 |             entry->repeatCount, entry->downTime); | 
 | #endif | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchMotionLocked( | 
 |         nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
 |     ATRACE_CALL(); | 
 |     // Preprocessing. | 
 |     if (! entry->dispatchInProgress) { | 
 |         entry->dispatchInProgress = true; | 
 |  | 
 |         logOutboundMotionDetails("dispatchMotion - ", entry); | 
 |     } | 
 |  | 
 |     // Clean up if dropping the event. | 
 |     if (*dropReason != DROP_REASON_NOT_DROPPED) { | 
 |         setInjectionResult(entry, *dropReason == DROP_REASON_POLICY | 
 |                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | 
 |         return true; | 
 |     } | 
 |  | 
 |     bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; | 
 |  | 
 |     // Identify targets. | 
 |     std::vector<InputTarget> inputTargets; | 
 |  | 
 |     bool conflictingPointerActions = false; | 
 |     int32_t injectionResult; | 
 |     if (isPointerEvent) { | 
 |         // Pointer event.  (eg. touchscreen) | 
 |         injectionResult = findTouchedWindowTargetsLocked(currentTime, | 
 |                 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); | 
 |     } else { | 
 |         // Non touch event.  (eg. trackball) | 
 |         injectionResult = findFocusedWindowTargetsLocked(currentTime, | 
 |                 entry, inputTargets, nextWakeupTime); | 
 |     } | 
 |     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     setInjectionResult(entry, injectionResult); | 
 |     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
 |         if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) { | 
 |             CancelationOptions::Mode mode(isPointerEvent ? | 
 |                     CancelationOptions::CANCEL_POINTER_EVENTS : | 
 |                     CancelationOptions::CANCEL_NON_POINTER_EVENTS); | 
 |             CancelationOptions options(mode, "input event injection failed"); | 
 |             synthesizeCancelationEventsForMonitorsLocked(options); | 
 |         } | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Add monitor channels from event's or focused display. | 
 |     addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(entry)); | 
 |  | 
 |     if (isPointerEvent) { | 
 |         ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(entry->displayId); | 
 |         if (stateIndex >= 0) { | 
 |             const TouchState& state = mTouchStatesByDisplay.valueAt(stateIndex); | 
 |             if (!state.portalWindows.empty()) { | 
 |                 // The event has gone through these portal windows, so we add monitoring targets of | 
 |                 // the corresponding displays as well. | 
 |                 for (size_t i = 0; i < state.portalWindows.size(); i++) { | 
 |                     const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo(); | 
 |                     addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, | 
 |                             -windowInfo->frameLeft, -windowInfo->frameTop); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Dispatch the motion. | 
 |     if (conflictingPointerActions) { | 
 |         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                 "conflicting pointer actions"); | 
 |         synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |     } | 
 |     dispatchEventLocked(currentTime, entry, inputTargets); | 
 |     return true; | 
 | } | 
 |  | 
 |  | 
 | void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 | 
 |             ", policyFlags=0x%x, " | 
 |             "action=0x%x, actionButton=0x%x, flags=0x%x, " | 
 |             "metaState=0x%x, buttonState=0x%x," | 
 |             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
 |             prefix, | 
 |             entry->eventTime, entry->deviceId, entry->source, entry->displayId, entry->policyFlags, | 
 |             entry->action, entry->actionButton, entry->flags, | 
 |             entry->metaState, entry->buttonState, | 
 |             entry->edgeFlags, entry->xPrecision, entry->yPrecision, | 
 |             entry->downTime); | 
 |  | 
 |     for (uint32_t i = 0; i < entry->pointerCount; i++) { | 
 |         ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
 |                 "x=%f, y=%f, pressure=%f, size=%f, " | 
 |                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
 |                 "orientation=%f", | 
 |                 i, entry->pointerProperties[i].id, | 
 |                 entry->pointerProperties[i].toolType, | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
 |                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, | 
 |         EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) { | 
 |     ATRACE_CALL(); | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     ALOGD("dispatchEventToCurrentInputTargets"); | 
 | #endif | 
 |  | 
 |     ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | 
 |  | 
 |     pokeUserActivityLocked(eventEntry); | 
 |  | 
 |     for (const InputTarget& inputTarget : inputTargets) { | 
 |         ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); | 
 |         if (connectionIndex >= 0) { | 
 |             sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
 |             prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); | 
 |         } else { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Dropping event delivery to target with channel '%s' because it " | 
 |                     "is no longer registered with the input dispatcher.", | 
 |                     inputTarget.inputChannel->getName().c_str()); | 
 | #endif | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, | 
 |         const EventEntry* entry, | 
 |         const sp<InputApplicationHandle>& applicationHandle, | 
 |         const sp<InputWindowHandle>& windowHandle, | 
 |         nsecs_t* nextWakeupTime, const char* reason) { | 
 |     if (applicationHandle == nullptr && windowHandle == nullptr) { | 
 |         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Waiting for system to become ready for input.  Reason: %s", reason); | 
 | #endif | 
 |             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; | 
 |             mInputTargetWaitStartTime = currentTime; | 
 |             mInputTargetWaitTimeoutTime = LONG_LONG_MAX; | 
 |             mInputTargetWaitTimeoutExpired = false; | 
 |             mInputTargetWaitApplicationToken.clear(); | 
 |         } | 
 |     } else { | 
 |         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Waiting for application to become ready for input: %s.  Reason: %s", | 
 |                     getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), | 
 |                     reason); | 
 | #endif | 
 |             nsecs_t timeout; | 
 |             if (windowHandle != nullptr) { | 
 |                 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
 |             } else if (applicationHandle != nullptr) { | 
 |                 timeout = applicationHandle->getDispatchingTimeout( | 
 |                         DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
 |             } else { | 
 |                 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; | 
 |             } | 
 |  | 
 |             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; | 
 |             mInputTargetWaitStartTime = currentTime; | 
 |             mInputTargetWaitTimeoutTime = currentTime + timeout; | 
 |             mInputTargetWaitTimeoutExpired = false; | 
 |             mInputTargetWaitApplicationToken.clear(); | 
 |  | 
 |             if (windowHandle != nullptr) { | 
 |                 mInputTargetWaitApplicationToken = windowHandle->getApplicationToken(); | 
 |             } | 
 |             if (mInputTargetWaitApplicationToken == nullptr && applicationHandle != nullptr) { | 
 |                 mInputTargetWaitApplicationToken = applicationHandle->getApplicationToken(); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (mInputTargetWaitTimeoutExpired) { | 
 |         return INPUT_EVENT_INJECTION_TIMED_OUT; | 
 |     } | 
 |  | 
 |     if (currentTime >= mInputTargetWaitTimeoutTime) { | 
 |         onANRLocked(currentTime, applicationHandle, windowHandle, | 
 |                 entry->eventTime, mInputTargetWaitStartTime, reason); | 
 |  | 
 |         // Force poll loop to wake up immediately on next iteration once we get the | 
 |         // ANR response back from the policy. | 
 |         *nextWakeupTime = LONG_LONG_MIN; | 
 |         return INPUT_EVENT_INJECTION_PENDING; | 
 |     } else { | 
 |         // Force poll loop to wake up when timeout is due. | 
 |         if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { | 
 |             *nextWakeupTime = mInputTargetWaitTimeoutTime; | 
 |         } | 
 |         return INPUT_EVENT_INJECTION_PENDING; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::removeWindowByTokenLocked(const sp<IBinder>& token) { | 
 |     for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { | 
 |         TouchState& state = mTouchStatesByDisplay.editValueAt(d); | 
 |         state.removeWindowByToken(token); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, | 
 |         const sp<InputChannel>& inputChannel) { | 
 |     if (newTimeout > 0) { | 
 |         // Extend the timeout. | 
 |         mInputTargetWaitTimeoutTime = now() + newTimeout; | 
 |     } else { | 
 |         // Give up. | 
 |         mInputTargetWaitTimeoutExpired = true; | 
 |  | 
 |         // Input state will not be realistic.  Mark it out of sync. | 
 |         if (inputChannel.get()) { | 
 |             ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | 
 |             if (connectionIndex >= 0) { | 
 |                 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
 |                 sp<IBinder> token = connection->inputChannel->getToken(); | 
 |  | 
 |                 if (token != nullptr) { | 
 |                     removeWindowByTokenLocked(token); | 
 |                 } | 
 |  | 
 |                 if (connection->status == Connection::STATUS_NORMAL) { | 
 |                     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
 |                             "application not responding"); | 
 |                     synthesizeCancelationEventsForConnectionLocked(connection, options); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( | 
 |         nsecs_t currentTime) { | 
 |     if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
 |         return currentTime - mInputTargetWaitStartTime; | 
 |     } | 
 |     return 0; | 
 | } | 
 |  | 
 | void InputDispatcher::resetANRTimeoutsLocked() { | 
 | #if DEBUG_FOCUS | 
 |         ALOGD("Resetting ANR timeouts."); | 
 | #endif | 
 |  | 
 |     // Reset input target wait timeout. | 
 |     mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; | 
 |     mInputTargetWaitApplicationToken.clear(); | 
 | } | 
 |  | 
 | /** | 
 |  * Get the display id that the given event should go to. If this event specifies a valid display id, | 
 |  * then it should be dispatched to that display. Otherwise, the event goes to the focused display. | 
 |  * Focused display is the display that the user most recently interacted with. | 
 |  */ | 
 | int32_t InputDispatcher::getTargetDisplayId(const EventEntry* entry) { | 
 |     int32_t displayId; | 
 |     switch (entry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         const KeyEntry* typedEntry = static_cast<const KeyEntry*>(entry); | 
 |         displayId = typedEntry->displayId; | 
 |         break; | 
 |     } | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         const MotionEntry* typedEntry = static_cast<const MotionEntry*>(entry); | 
 |         displayId = typedEntry->displayId; | 
 |         break; | 
 |     } | 
 |     default: { | 
 |         ALOGE("Unsupported event type '%" PRId32 "' for target display.", entry->type); | 
 |         return ADISPLAY_ID_NONE; | 
 |     } | 
 |     } | 
 |     return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; | 
 | } | 
 |  | 
 | int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, | 
 |         const EventEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { | 
 |     int32_t injectionResult; | 
 |     std::string reason; | 
 |  | 
 |     int32_t displayId = getTargetDisplayId(entry); | 
 |     sp<InputWindowHandle> focusedWindowHandle = | 
 |             getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
 |     sp<InputApplicationHandle> focusedApplicationHandle = | 
 |             getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
 |  | 
 |     // If there is no currently focused window and no focused application | 
 |     // then drop the event. | 
 |     if (focusedWindowHandle == nullptr) { | 
 |         if (focusedApplicationHandle != nullptr) { | 
 |             injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                     focusedApplicationHandle, nullptr, nextWakeupTime, | 
 |                     "Waiting because no window has focus but there is a " | 
 |                     "focused application that may eventually add a window " | 
 |                     "when it finishes starting up."); | 
 |             goto Unresponsive; | 
 |         } | 
 |  | 
 |         ALOGI("Dropping event because there is no focused window or focused application in display " | 
 |                 "%" PRId32 ".", displayId); | 
 |         injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |         goto Failed; | 
 |     } | 
 |  | 
 |     // Check permissions. | 
 |     if (!checkInjectionPermission(focusedWindowHandle, entry->injectionState)) { | 
 |         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
 |         goto Failed; | 
 |     } | 
 |  | 
 |     // Check whether the window is ready for more input. | 
 |     reason = checkWindowReadyForMoreInputLocked(currentTime, | 
 |             focusedWindowHandle, entry, "focused"); | 
 |     if (!reason.empty()) { | 
 |         injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                 focusedApplicationHandle, focusedWindowHandle, nextWakeupTime, reason.c_str()); | 
 |         goto Unresponsive; | 
 |     } | 
 |  | 
 |     // Success!  Output targets. | 
 |     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
 |     addWindowTargetLocked(focusedWindowHandle, | 
 |             InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), | 
 |             inputTargets); | 
 |  | 
 |     // Done. | 
 | Failed: | 
 | Unresponsive: | 
 |     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
 |     updateDispatchStatistics(currentTime, entry, injectionResult, timeSpentWaitingForApplication); | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("findFocusedWindow finished: injectionResult=%d, " | 
 |             "timeSpentWaitingForApplication=%0.1fms", | 
 |             injectionResult, timeSpentWaitingForApplication / 1000000.0); | 
 | #endif | 
 |     return injectionResult; | 
 | } | 
 |  | 
 | int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, | 
 |         const MotionEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, | 
 |         bool* outConflictingPointerActions) { | 
 |     ATRACE_CALL(); | 
 |     enum InjectionPermission { | 
 |         INJECTION_PERMISSION_UNKNOWN, | 
 |         INJECTION_PERMISSION_GRANTED, | 
 |         INJECTION_PERMISSION_DENIED | 
 |     }; | 
 |  | 
 |     // For security reasons, we defer updating the touch state until we are sure that | 
 |     // event injection will be allowed. | 
 |     int32_t displayId = entry->displayId; | 
 |     int32_t action = entry->action; | 
 |     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
 |  | 
 |     // Update the touch state as needed based on the properties of the touch event. | 
 |     int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; | 
 |     InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; | 
 |     sp<InputWindowHandle> newHoverWindowHandle; | 
 |  | 
 |     // Copy current touch state into mTempTouchState. | 
 |     // This state is always reset at the end of this function, so if we don't find state | 
 |     // for the specified display then our initial state will be empty. | 
 |     const TouchState* oldState = nullptr; | 
 |     ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
 |     if (oldStateIndex >= 0) { | 
 |         oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex); | 
 |         mTempTouchState.copyFrom(*oldState); | 
 |     } | 
 |  | 
 |     bool isSplit = mTempTouchState.split; | 
 |     bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0 | 
 |             && (mTempTouchState.deviceId != entry->deviceId | 
 |                     || mTempTouchState.source != entry->source | 
 |                     || mTempTouchState.displayId != displayId); | 
 |     bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | 
 |             || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | 
 |             || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | 
 |     bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN | 
 |             || maskedAction == AMOTION_EVENT_ACTION_SCROLL | 
 |             || isHoverAction); | 
 |     bool wrongDevice = false; | 
 |     if (newGesture) { | 
 |         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
 |         if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Dropping event because a pointer for a different device is already down " | 
 |                     "in display %" PRId32, displayId); | 
 | #endif | 
 |             // TODO: test multiple simultaneous input streams. | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             switchedDevice = false; | 
 |             wrongDevice = true; | 
 |             goto Failed; | 
 |         } | 
 |         mTempTouchState.reset(); | 
 |         mTempTouchState.down = down; | 
 |         mTempTouchState.deviceId = entry->deviceId; | 
 |         mTempTouchState.source = entry->source; | 
 |         mTempTouchState.displayId = displayId; | 
 |         isSplit = false; | 
 |     } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { | 
 | #if DEBUG_FOCUS | 
 |         ALOGI("Dropping move event because a pointer for a different device is already active " | 
 |                 "in display %" PRId32, displayId); | 
 | #endif | 
 |         // TODO: test multiple simultaneous input streams. | 
 |         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
 |         switchedDevice = false; | 
 |         wrongDevice = true; | 
 |         goto Failed; | 
 |     } | 
 |  | 
 |     if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | 
 |         /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | 
 |  | 
 |         int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
 |         int32_t x = int32_t(entry->pointerCoords[pointerIndex]. | 
 |                 getAxisValue(AMOTION_EVENT_AXIS_X)); | 
 |         int32_t y = int32_t(entry->pointerCoords[pointerIndex]. | 
 |                 getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |         bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
 |         sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked( | 
 |                 displayId, x, y, isDown /*addOutsideTargets*/, true /*addPortalWindows*/); | 
 |  | 
 |         std::vector<TouchedMonitor> newGestureMonitors = isDown | 
 |                 ? findTouchedGestureMonitorsLocked(displayId, mTempTouchState.portalWindows) | 
 |                 : std::vector<TouchedMonitor>{}; | 
 |  | 
 |         // Figure out whether splitting will be allowed for this window. | 
 |         if (newTouchedWindowHandle != nullptr | 
 |                 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
 |             // New window supports splitting. | 
 |             isSplit = true; | 
 |         } else if (isSplit) { | 
 |             // New window does not support splitting but we have already split events. | 
 |             // Ignore the new window. | 
 |             newTouchedWindowHandle = nullptr; | 
 |         } | 
 |  | 
 |         // Handle the case where we did not find a window. | 
 |         if (newTouchedWindowHandle == nullptr) { | 
 |             // Try to assign the pointer to the first foreground window we find, if there is one. | 
 |             newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); | 
 |         } | 
 |  | 
 |         if (newTouchedWindowHandle == nullptr && newGestureMonitors.empty()) { | 
 |             ALOGI("Dropping event because there is no touchable window or gesture monitor at " | 
 |                     "(%d, %d) in display %" PRId32 ".", x, y, displayId); | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             goto Failed; | 
 |         } | 
 |  | 
 |         if (newTouchedWindowHandle != nullptr) { | 
 |             // Set target flags. | 
 |             int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; | 
 |             if (isSplit) { | 
 |                 targetFlags |= InputTarget::FLAG_SPLIT; | 
 |             } | 
 |             if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
 |                 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
 |             } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { | 
 |                 targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
 |             } | 
 |  | 
 |             // Update hover state. | 
 |             if (isHoverAction) { | 
 |                 newHoverWindowHandle = newTouchedWindowHandle; | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | 
 |                 newHoverWindowHandle = mLastHoverWindowHandle; | 
 |             } | 
 |  | 
 |             // Update the temporary touch state. | 
 |             BitSet32 pointerIds; | 
 |             if (isSplit) { | 
 |                 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | 
 |                 pointerIds.markBit(pointerId); | 
 |             } | 
 |             mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
 |         } | 
 |  | 
 |         mTempTouchState.addGestureMonitors(newGestureMonitors); | 
 |     } else { | 
 |         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | 
 |  | 
 |         // If the pointer is not currently down, then ignore the event. | 
 |         if (! mTempTouchState.down) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Dropping event because the pointer is not down or we previously " | 
 |                     "dropped the pointer down event in display %" PRId32, displayId); | 
 | #endif | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             goto Failed; | 
 |         } | 
 |  | 
 |         // Check whether touches should slip outside of the current foreground window. | 
 |         if (maskedAction == AMOTION_EVENT_ACTION_MOVE | 
 |                 && entry->pointerCount == 1 | 
 |                 && mTempTouchState.isSlippery()) { | 
 |             int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
 |             int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |  | 
 |             sp<InputWindowHandle> oldTouchedWindowHandle = | 
 |                     mTempTouchState.getFirstForegroundWindowHandle(); | 
 |             sp<InputWindowHandle> newTouchedWindowHandle = | 
 |                     findTouchedWindowAtLocked(displayId, x, y); | 
 |             if (oldTouchedWindowHandle != newTouchedWindowHandle | 
 |                     && oldTouchedWindowHandle != nullptr | 
 |                     && newTouchedWindowHandle != nullptr) { | 
 | #if DEBUG_FOCUS | 
 |                 ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32, | 
 |                         oldTouchedWindowHandle->getName().c_str(), | 
 |                         newTouchedWindowHandle->getName().c_str(), | 
 |                         displayId); | 
 | #endif | 
 |                 // Make a slippery exit from the old window. | 
 |                 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, | 
 |                         InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); | 
 |  | 
 |                 // Make a slippery entrance into the new window. | 
 |                 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
 |                     isSplit = true; | 
 |                 } | 
 |  | 
 |                 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | 
 |                         | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; | 
 |                 if (isSplit) { | 
 |                     targetFlags |= InputTarget::FLAG_SPLIT; | 
 |                 } | 
 |                 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
 |                     targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
 |                 } | 
 |  | 
 |                 BitSet32 pointerIds; | 
 |                 if (isSplit) { | 
 |                     pointerIds.markBit(entry->pointerProperties[0].id); | 
 |                 } | 
 |                 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (newHoverWindowHandle != mLastHoverWindowHandle) { | 
 |         // Let the previous window know that the hover sequence is over. | 
 |         if (mLastHoverWindowHandle != nullptr) { | 
 | #if DEBUG_HOVER | 
 |             ALOGD("Sending hover exit event to window %s.", | 
 |                     mLastHoverWindowHandle->getName().c_str()); | 
 | #endif | 
 |             mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, | 
 |                     InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); | 
 |         } | 
 |  | 
 |         // Let the new window know that the hover sequence is starting. | 
 |         if (newHoverWindowHandle != nullptr) { | 
 | #if DEBUG_HOVER | 
 |             ALOGD("Sending hover enter event to window %s.", | 
 |                     newHoverWindowHandle->getName().c_str()); | 
 | #endif | 
 |             mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, | 
 |                     InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); | 
 |         } | 
 |     } | 
 |  | 
 |     // Check permission to inject into all touched foreground windows and ensure there | 
 |     // is at least one touched foreground window. | 
 |     { | 
 |         bool haveForegroundWindow = false; | 
 |         for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
 |             if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |                 haveForegroundWindow = true; | 
 |                 if (! checkInjectionPermission(touchedWindow.windowHandle, | 
 |                         entry->injectionState)) { | 
 |                     injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
 |                     injectionPermission = INJECTION_PERMISSION_DENIED; | 
 |                     goto Failed; | 
 |                 } | 
 |             } | 
 |         } | 
 |         bool hasGestureMonitor = !mTempTouchState.gestureMonitors.empty(); | 
 |         if (!haveForegroundWindow && !hasGestureMonitor) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Dropping event because there is no touched foreground window in display %" | 
 |                     PRId32 " or gesture monitor to receive it.", displayId); | 
 | #endif | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             goto Failed; | 
 |         } | 
 |  | 
 |         // Permission granted to injection into all touched foreground windows. | 
 |         injectionPermission = INJECTION_PERMISSION_GRANTED; | 
 |     } | 
 |  | 
 |     // Check whether windows listening for outside touches are owned by the same UID. If it is | 
 |     // set the policy flag that we will not reveal coordinate information to this window. | 
 |     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
 |         sp<InputWindowHandle> foregroundWindowHandle = | 
 |                 mTempTouchState.getFirstForegroundWindowHandle(); | 
 |         if (foregroundWindowHandle) { | 
 |             const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; | 
 |             for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
 |                 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
 |                     sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; | 
 |                     if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { | 
 |                         mTempTouchState.addOrUpdateWindow(inputWindowHandle, | 
 |                                 InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Ensure all touched foreground windows are ready for new input. | 
 |     for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
 |         if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |             // Check whether the window is ready for more input. | 
 |             std::string reason = checkWindowReadyForMoreInputLocked(currentTime, | 
 |                     touchedWindow.windowHandle, entry, "touched"); | 
 |             if (!reason.empty()) { | 
 |                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                         nullptr, touchedWindow.windowHandle, nextWakeupTime, reason.c_str()); | 
 |                 goto Unresponsive; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // If this is the first pointer going down and the touched window has a wallpaper | 
 |     // then also add the touched wallpaper windows so they are locked in for the duration | 
 |     // of the touch gesture. | 
 |     // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | 
 |     // engine only supports touch events.  We would need to add a mechanism similar | 
 |     // to View.onGenericMotionEvent to enable wallpapers to handle these events. | 
 |     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
 |         sp<InputWindowHandle> foregroundWindowHandle = | 
 |                 mTempTouchState.getFirstForegroundWindowHandle(); | 
 |         if (foregroundWindowHandle && foregroundWindowHandle->getInfo()->hasWallpaper) { | 
 |             const std::vector<sp<InputWindowHandle>> windowHandles = | 
 |                     getWindowHandlesLocked(displayId); | 
 |             for (const sp<InputWindowHandle>& windowHandle : windowHandles) { | 
 |                 const InputWindowInfo* info = windowHandle->getInfo(); | 
 |                 if (info->displayId == displayId | 
 |                         && windowHandle->getInfo()->layoutParamsType | 
 |                                 == InputWindowInfo::TYPE_WALLPAPER) { | 
 |                     mTempTouchState.addOrUpdateWindow(windowHandle, | 
 |                             InputTarget::FLAG_WINDOW_IS_OBSCURED | 
 |                                     | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED | 
 |                                     | InputTarget::FLAG_DISPATCH_AS_IS, | 
 |                             BitSet32(0)); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Success!  Output targets. | 
 |     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
 |  | 
 |     for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
 |         addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
 |                 touchedWindow.pointerIds, inputTargets); | 
 |     } | 
 |  | 
 |     for (const TouchedMonitor& touchedMonitor : mTempTouchState.gestureMonitors) { | 
 |         addMonitoringTargetLocked(touchedMonitor.monitor, touchedMonitor.xOffset, | 
 |                 touchedMonitor.yOffset, inputTargets); | 
 |     } | 
 |  | 
 |     // Drop the outside or hover touch windows since we will not care about them | 
 |     // in the next iteration. | 
 |     mTempTouchState.filterNonAsIsTouchWindows(); | 
 |  | 
 | Failed: | 
 |     // Check injection permission once and for all. | 
 |     if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { | 
 |         if (checkInjectionPermission(nullptr, entry->injectionState)) { | 
 |             injectionPermission = INJECTION_PERMISSION_GRANTED; | 
 |         } else { | 
 |             injectionPermission = INJECTION_PERMISSION_DENIED; | 
 |         } | 
 |     } | 
 |  | 
 |     // Update final pieces of touch state if the injector had permission. | 
 |     if (injectionPermission == INJECTION_PERMISSION_GRANTED) { | 
 |         if (!wrongDevice) { | 
 |             if (switchedDevice) { | 
 | #if DEBUG_FOCUS | 
 |                 ALOGD("Conflicting pointer actions: Switched to a different device."); | 
 | #endif | 
 |                 *outConflictingPointerActions = true; | 
 |             } | 
 |  | 
 |             if (isHoverAction) { | 
 |                 // Started hovering, therefore no longer down. | 
 |                 if (oldState && oldState->down) { | 
 | #if DEBUG_FOCUS | 
 |                     ALOGD("Conflicting pointer actions: Hover received while pointer was down."); | 
 | #endif | 
 |                     *outConflictingPointerActions = true; | 
 |                 } | 
 |                 mTempTouchState.reset(); | 
 |                 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | 
 |                         || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
 |                     mTempTouchState.deviceId = entry->deviceId; | 
 |                     mTempTouchState.source = entry->source; | 
 |                     mTempTouchState.displayId = displayId; | 
 |                 } | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_UP | 
 |                     || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
 |                 // All pointers up or canceled. | 
 |                 mTempTouchState.reset(); | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
 |                 // First pointer went down. | 
 |                 if (oldState && oldState->down) { | 
 | #if DEBUG_FOCUS | 
 |                     ALOGD("Conflicting pointer actions: Down received while already down."); | 
 | #endif | 
 |                     *outConflictingPointerActions = true; | 
 |                 } | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
 |                 // One pointer went up. | 
 |                 if (isSplit) { | 
 |                     int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
 |                     uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | 
 |  | 
 |                     for (size_t i = 0; i < mTempTouchState.windows.size(); ) { | 
 |                         TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
 |                         if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { | 
 |                             touchedWindow.pointerIds.clearBit(pointerId); | 
 |                             if (touchedWindow.pointerIds.isEmpty()) { | 
 |                                 mTempTouchState.windows.erase(mTempTouchState.windows.begin() + i); | 
 |                                 continue; | 
 |                             } | 
 |                         } | 
 |                         i += 1; | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             // Save changes unless the action was scroll in which case the temporary touch | 
 |             // state was only valid for this one action. | 
 |             if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { | 
 |                 if (mTempTouchState.displayId >= 0) { | 
 |                     if (oldStateIndex >= 0) { | 
 |                         mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState); | 
 |                     } else { | 
 |                         mTouchStatesByDisplay.add(displayId, mTempTouchState); | 
 |                     } | 
 |                 } else if (oldStateIndex >= 0) { | 
 |                     mTouchStatesByDisplay.removeItemsAt(oldStateIndex); | 
 |                 } | 
 |             } | 
 |  | 
 |             // Update hover state. | 
 |             mLastHoverWindowHandle = newHoverWindowHandle; | 
 |         } | 
 |     } else { | 
 | #if DEBUG_FOCUS | 
 |         ALOGD("Not updating touch focus because injection was denied."); | 
 | #endif | 
 |     } | 
 |  | 
 | Unresponsive: | 
 |     // Reset temporary touch state to ensure we release unnecessary references to input channels. | 
 |     mTempTouchState.reset(); | 
 |  | 
 |     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
 |     updateDispatchStatistics(currentTime, entry, injectionResult, timeSpentWaitingForApplication); | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " | 
 |             "timeSpentWaitingForApplication=%0.1fms", | 
 |             injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); | 
 | #endif | 
 |     return injectionResult; | 
 | } | 
 |  | 
 | void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, | 
 |         int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) { | 
 |     sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); | 
 |     if (inputChannel == nullptr) { | 
 |         ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str()); | 
 |         return; | 
 |     } | 
 |  | 
 |     const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
 |     InputTarget target; | 
 |     target.inputChannel = inputChannel; | 
 |     target.flags = targetFlags; | 
 |     target.xOffset = - windowInfo->frameLeft; | 
 |     target.yOffset = - windowInfo->frameTop; | 
 |     target.globalScaleFactor = windowInfo->globalScaleFactor; | 
 |     target.windowXScale = windowInfo->windowXScale; | 
 |     target.windowYScale = windowInfo->windowYScale; | 
 |     target.pointerIds = pointerIds; | 
 |     inputTargets.push_back(target); | 
 | } | 
 |  | 
 | void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, | 
 |          int32_t displayId, float xOffset, float yOffset) { | 
 |  | 
 |     std::unordered_map<int32_t, std::vector<Monitor>>::const_iterator it = | 
 |             mGlobalMonitorsByDisplay.find(displayId); | 
 |  | 
 |     if (it != mGlobalMonitorsByDisplay.end()) { | 
 |         const std::vector<Monitor>& monitors = it->second; | 
 |         for (const Monitor& monitor : monitors) { | 
 |             addMonitoringTargetLocked(monitor, xOffset, yOffset, inputTargets); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, | 
 |         float xOffset, float yOffset, std::vector<InputTarget>& inputTargets) { | 
 |     InputTarget target; | 
 |     target.inputChannel = monitor.inputChannel; | 
 |     target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
 |     target.xOffset = xOffset; | 
 |     target.yOffset = yOffset; | 
 |     target.pointerIds.clear(); | 
 |     target.globalScaleFactor = 1.0f; | 
 |     inputTargets.push_back(target); | 
 | } | 
 |  | 
 | bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, | 
 |         const InjectionState* injectionState) { | 
 |     if (injectionState | 
 |             && (windowHandle == nullptr | 
 |                     || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) | 
 |             && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { | 
 |         if (windowHandle != nullptr) { | 
 |             ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " | 
 |                     "owned by uid %d", | 
 |                     injectionState->injectorPid, injectionState->injectorUid, | 
 |                     windowHandle->getName().c_str(), | 
 |                     windowHandle->getInfo()->ownerUid); | 
 |         } else { | 
 |             ALOGW("Permission denied: injecting event from pid %d uid %d", | 
 |                     injectionState->injectorPid, injectionState->injectorUid); | 
 |         } | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool InputDispatcher::isWindowObscuredAtPointLocked( | 
 |         const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { | 
 |     int32_t displayId = windowHandle->getInfo()->displayId; | 
 |     const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); | 
 |     for (const sp<InputWindowHandle>& otherHandle : windowHandles) { | 
 |         if (otherHandle == windowHandle) { | 
 |             break; | 
 |         } | 
 |  | 
 |         const InputWindowInfo* otherInfo = otherHandle->getInfo(); | 
 |         if (otherInfo->displayId == displayId | 
 |                 && otherInfo->visible && !otherInfo->isTrustedOverlay() | 
 |                 && otherInfo->frameContainsPoint(x, y)) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 |  | 
 | bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const { | 
 |     int32_t displayId = windowHandle->getInfo()->displayId; | 
 |     const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); | 
 |     const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
 |     for (const sp<InputWindowHandle>& otherHandle : windowHandles) { | 
 |         if (otherHandle == windowHandle) { | 
 |             break; | 
 |         } | 
 |  | 
 |         const InputWindowInfo* otherInfo = otherHandle->getInfo(); | 
 |         if (otherInfo->displayId == displayId | 
 |                 && otherInfo->visible && !otherInfo->isTrustedOverlay() | 
 |                 && otherInfo->overlaps(windowInfo)) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | std::string InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime, | 
 |         const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, | 
 |         const char* targetType) { | 
 |     // If the window is paused then keep waiting. | 
 |     if (windowHandle->getInfo()->paused) { | 
 |         return StringPrintf("Waiting because the %s window is paused.", targetType); | 
 |     } | 
 |  | 
 |     // If the window's connection is not registered then keep waiting. | 
 |     ssize_t connectionIndex = getConnectionIndexLocked( | 
 |             getInputChannelLocked(windowHandle->getToken())); | 
 |     if (connectionIndex < 0) { | 
 |         return StringPrintf("Waiting because the %s window's input channel is not " | 
 |                 "registered with the input dispatcher.  The window may be in the process " | 
 |                 "of being removed.", targetType); | 
 |     } | 
 |  | 
 |     // If the connection is dead then keep waiting. | 
 |     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
 |     if (connection->status != Connection::STATUS_NORMAL) { | 
 |         return StringPrintf("Waiting because the %s window's input connection is %s." | 
 |                 "The window may be in the process of being removed.", targetType, | 
 |                 connection->getStatusLabel()); | 
 |     } | 
 |  | 
 |     // If the connection is backed up then keep waiting. | 
 |     if (connection->inputPublisherBlocked) { | 
 |         return StringPrintf("Waiting because the %s window's input channel is full.  " | 
 |                 "Outbound queue length: %d.  Wait queue length: %d.", | 
 |                 targetType, connection->outboundQueue.count(), connection->waitQueue.count()); | 
 |     } | 
 |  | 
 |     // Ensure that the dispatch queues aren't too far backed up for this event. | 
 |     if (eventEntry->type == EventEntry::TYPE_KEY) { | 
 |         // If the event is a key event, then we must wait for all previous events to | 
 |         // complete before delivering it because previous events may have the | 
 |         // side-effect of transferring focus to a different window and we want to | 
 |         // ensure that the following keys are sent to the new window. | 
 |         // | 
 |         // Suppose the user touches a button in a window then immediately presses "A". | 
 |         // If the button causes a pop-up window to appear then we want to ensure that | 
 |         // the "A" key is delivered to the new pop-up window.  This is because users | 
 |         // often anticipate pending UI changes when typing on a keyboard. | 
 |         // To obtain this behavior, we must serialize key events with respect to all | 
 |         // prior input events. | 
 |         if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) { | 
 |             return StringPrintf("Waiting to send key event because the %s window has not " | 
 |                     "finished processing all of the input events that were previously " | 
 |                     "delivered to it.  Outbound queue length: %d.  Wait queue length: %d.", | 
 |                     targetType, connection->outboundQueue.count(), connection->waitQueue.count()); | 
 |         } | 
 |     } else { | 
 |         // Touch events can always be sent to a window immediately because the user intended | 
 |         // to touch whatever was visible at the time.  Even if focus changes or a new | 
 |         // window appears moments later, the touch event was meant to be delivered to | 
 |         // whatever window happened to be on screen at the time. | 
 |         // | 
 |         // Generic motion events, such as trackball or joystick events are a little trickier. | 
 |         // Like key events, generic motion events are delivered to the focused window. | 
 |         // Unlike key events, generic motion events don't tend to transfer focus to other | 
 |         // windows and it is not important for them to be serialized.  So we prefer to deliver | 
 |         // generic motion events as soon as possible to improve efficiency and reduce lag | 
 |         // through batching. | 
 |         // | 
 |         // The one case where we pause input event delivery is when the wait queue is piling | 
 |         // up with lots of events because the application is not responding. | 
 |         // This condition ensures that ANRs are detected reliably. | 
 |         if (!connection->waitQueue.isEmpty() | 
 |                 && currentTime >= connection->waitQueue.head->deliveryTime | 
 |                         + STREAM_AHEAD_EVENT_TIMEOUT) { | 
 |             return StringPrintf("Waiting to send non-key event because the %s window has not " | 
 |                     "finished processing certain input events that were delivered to it over " | 
 |                     "%0.1fms ago.  Wait queue length: %d.  Wait queue head age: %0.1fms.", | 
 |                     targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f, | 
 |                     connection->waitQueue.count(), | 
 |                     (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f); | 
 |         } | 
 |     } | 
 |     return ""; | 
 | } | 
 |  | 
 | std::string InputDispatcher::getApplicationWindowLabel( | 
 |         const sp<InputApplicationHandle>& applicationHandle, | 
 |         const sp<InputWindowHandle>& windowHandle) { | 
 |     if (applicationHandle != nullptr) { | 
 |         if (windowHandle != nullptr) { | 
 |             std::string label(applicationHandle->getName()); | 
 |             label += " - "; | 
 |             label += windowHandle->getName(); | 
 |             return label; | 
 |         } else { | 
 |             return applicationHandle->getName(); | 
 |         } | 
 |     } else if (windowHandle != nullptr) { | 
 |         return windowHandle->getName(); | 
 |     } else { | 
 |         return "<unknown application or window>"; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { | 
 |     int32_t displayId = getTargetDisplayId(eventEntry); | 
 |     sp<InputWindowHandle> focusedWindowHandle = | 
 |             getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
 |     if (focusedWindowHandle != nullptr) { | 
 |         const InputWindowInfo* info = focusedWindowHandle->getInfo(); | 
 |         if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |             ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str()); | 
 | #endif | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     int32_t eventType = USER_ACTIVITY_EVENT_OTHER; | 
 |     switch (eventEntry->type) { | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); | 
 |         if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { | 
 |             return; | 
 |         } | 
 |  | 
 |         if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { | 
 |             eventType = USER_ACTIVITY_EVENT_TOUCH; | 
 |         } | 
 |         break; | 
 |     } | 
 |     case EventEntry::TYPE_KEY: { | 
 |         const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); | 
 |         if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { | 
 |             return; | 
 |         } | 
 |         eventType = USER_ACTIVITY_EVENT_BUTTON; | 
 |         break; | 
 |     } | 
 |     } | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doPokeUserActivityLockedInterruptible); | 
 |     commandEntry->eventTime = eventEntry->eventTime; | 
 |     commandEntry->userActivityEventType = eventType; | 
 | } | 
 |  | 
 | void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { | 
 |     if (ATRACE_ENABLED()) { | 
 |         std::string message = StringPrintf( | 
 |                 "prepareDispatchCycleLocked(inputChannel=%s, sequenceNum=%" PRIu32 ")", | 
 |                 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); | 
 |         ATRACE_NAME(message.c_str()); | 
 |     } | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " | 
 |             "xOffset=%f, yOffset=%f, globalScaleFactor=%f, " | 
 |             "windowScaleFactor=(%f, %f), pointerIds=0x%x", | 
 |             connection->getInputChannelName().c_str(), inputTarget->flags, | 
 |             inputTarget->xOffset, inputTarget->yOffset, | 
 |             inputTarget->globalScaleFactor, | 
 |             inputTarget->windowXScale, inputTarget->windowYScale, | 
 |             inputTarget->pointerIds.value); | 
 | #endif | 
 |  | 
 |     // Skip this event if the connection status is not normal. | 
 |     // We don't want to enqueue additional outbound events if the connection is broken. | 
 |     if (connection->status != Connection::STATUS_NORMAL) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |         ALOGD("channel '%s' ~ Dropping event because the channel status is %s", | 
 |                 connection->getInputChannelName().c_str(), connection->getStatusLabel()); | 
 | #endif | 
 |         return; | 
 |     } | 
 |  | 
 |     // Split a motion event if needed. | 
 |     if (inputTarget->flags & InputTarget::FLAG_SPLIT) { | 
 |         ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); | 
 |  | 
 |         MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |         if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { | 
 |             MotionEntry* splitMotionEntry = splitMotionEvent( | 
 |                     originalMotionEntry, inputTarget->pointerIds); | 
 |             if (!splitMotionEntry) { | 
 |                 return; // split event was dropped | 
 |             } | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("channel '%s' ~ Split motion event.", | 
 |                     connection->getInputChannelName().c_str()); | 
 |             logOutboundMotionDetails("  ", splitMotionEntry); | 
 | #endif | 
 |             enqueueDispatchEntriesLocked(currentTime, connection, | 
 |                     splitMotionEntry, inputTarget); | 
 |             splitMotionEntry->release(); | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     // Not splitting.  Enqueue dispatch entries for the event as is. | 
 |     enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); | 
 | } | 
 |  | 
 | void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { | 
 |     if (ATRACE_ENABLED()) { | 
 |         std::string message = StringPrintf( | 
 |                 "enqueueDispatchEntriesLocked(inputChannel=%s, sequenceNum=%" PRIu32 ")", | 
 |                 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); | 
 |         ATRACE_NAME(message.c_str()); | 
 |     } | 
 |  | 
 |     bool wasEmpty = connection->outboundQueue.isEmpty(); | 
 |  | 
 |     // Enqueue dispatch entries for the requested modes. | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             InputTarget::FLAG_DISPATCH_AS_OUTSIDE); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             InputTarget::FLAG_DISPATCH_AS_IS); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); | 
 |  | 
 |     // If the outbound queue was previously empty, start the dispatch cycle going. | 
 |     if (wasEmpty && !connection->outboundQueue.isEmpty()) { | 
 |         startDispatchCycleLocked(currentTime, connection); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::enqueueDispatchEntryLocked( | 
 |         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, | 
 |         int32_t dispatchMode) { | 
 |     if (ATRACE_ENABLED()) { | 
 |         std::string message = StringPrintf( | 
 |                 "enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)", | 
 |                 connection->getInputChannelName().c_str(), | 
 |                 dispatchModeToString(dispatchMode).c_str()); | 
 |         ATRACE_NAME(message.c_str()); | 
 |     } | 
 |     int32_t inputTargetFlags = inputTarget->flags; | 
 |     if (!(inputTargetFlags & dispatchMode)) { | 
 |         return; | 
 |     } | 
 |     inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; | 
 |  | 
 |     // This is a new event. | 
 |     // Enqueue a new dispatch entry onto the outbound queue for this connection. | 
 |     DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref | 
 |             inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, | 
 |             inputTarget->globalScaleFactor, inputTarget->windowXScale, | 
 |             inputTarget->windowYScale); | 
 |  | 
 |     // Apply target flags and update the connection's input state. | 
 |     switch (eventEntry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
 |         dispatchEntry->resolvedAction = keyEntry->action; | 
 |         dispatchEntry->resolvedFlags = keyEntry->flags; | 
 |  | 
 |         if (!connection->inputState.trackKey(keyEntry, | 
 |                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", | 
 |                     connection->getInputChannelName().c_str()); | 
 | #endif | 
 |             delete dispatchEntry; | 
 |             return; // skip the inconsistent event | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |         if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | 
 |         } else { | 
 |             dispatchEntry->resolvedAction = motionEntry->action; | 
 |         } | 
 |         if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | 
 |                 && !connection->inputState.isHovering( | 
 |                         motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |         ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", | 
 |                 connection->getInputChannelName().c_str()); | 
 | #endif | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
 |         } | 
 |  | 
 |         dispatchEntry->resolvedFlags = motionEntry->flags; | 
 |         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { | 
 |             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | 
 |         } | 
 |         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { | 
 |             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
 |         } | 
 |  | 
 |         if (!connection->inputState.trackMotion(motionEntry, | 
 |                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", | 
 |                     connection->getInputChannelName().c_str()); | 
 | #endif | 
 |             delete dispatchEntry; | 
 |             return; // skip the inconsistent event | 
 |         } | 
 |  | 
 |         dispatchPointerDownOutsideFocus(motionEntry->source, | 
 |                 dispatchEntry->resolvedAction, inputTarget->inputChannel->getToken()); | 
 |  | 
 |         break; | 
 |     } | 
 |     } | 
 |  | 
 |     // Remember that we are waiting for this dispatch to complete. | 
 |     if (dispatchEntry->hasForegroundTarget()) { | 
 |         incrementPendingForegroundDispatches(eventEntry); | 
 |     } | 
 |  | 
 |     // Enqueue the dispatch entry. | 
 |     connection->outboundQueue.enqueueAtTail(dispatchEntry); | 
 |     traceOutboundQueueLength(connection); | 
 |  | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
 |         const sp<IBinder>& newToken) { | 
 |     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
 |     uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; | 
 |     if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<InputWindowHandle> inputWindowHandle = getWindowHandleLocked(newToken); | 
 |     if (inputWindowHandle == nullptr) { | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<InputWindowHandle> focusedWindowHandle = | 
 |             getValueByKey(mFocusedWindowHandlesByDisplay, mFocusedDisplayId); | 
 |  | 
 |     bool hasFocusChanged = !focusedWindowHandle || focusedWindowHandle->getToken() != newToken; | 
 |  | 
 |     if (!hasFocusChanged) { | 
 |         return; | 
 |     } | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible); | 
 |     commandEntry->newToken = newToken; | 
 | } | 
 |  | 
 | void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection) { | 
 |     if (ATRACE_ENABLED()) { | 
 |         std::string message = StringPrintf("startDispatchCycleLocked(inputChannel=%s)", | 
 |                 connection->getInputChannelName().c_str()); | 
 |         ATRACE_NAME(message.c_str()); | 
 |     } | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     ALOGD("channel '%s' ~ startDispatchCycle", | 
 |             connection->getInputChannelName().c_str()); | 
 | #endif | 
 |  | 
 |     while (connection->status == Connection::STATUS_NORMAL | 
 |             && !connection->outboundQueue.isEmpty()) { | 
 |         DispatchEntry* dispatchEntry = connection->outboundQueue.head; | 
 |         dispatchEntry->deliveryTime = currentTime; | 
 |  | 
 |         // Publish the event. | 
 |         status_t status; | 
 |         EventEntry* eventEntry = dispatchEntry->eventEntry; | 
 |         switch (eventEntry->type) { | 
 |         case EventEntry::TYPE_KEY: { | 
 |             KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
 |  | 
 |             // Publish the key event. | 
 |             status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, | 
 |                     keyEntry->deviceId, keyEntry->source, keyEntry->displayId, | 
 |                     dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, | 
 |                     keyEntry->keyCode, keyEntry->scanCode, | 
 |                     keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, | 
 |                     keyEntry->eventTime); | 
 |             break; | 
 |         } | 
 |  | 
 |         case EventEntry::TYPE_MOTION: { | 
 |             MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |  | 
 |             PointerCoords scaledCoords[MAX_POINTERS]; | 
 |             const PointerCoords* usingCoords = motionEntry->pointerCoords; | 
 |  | 
 |             // Set the X and Y offset depending on the input source. | 
 |             float xOffset, yOffset; | 
 |             if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | 
 |                     && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | 
 |                 float globalScaleFactor = dispatchEntry->globalScaleFactor; | 
 |                 float wxs = dispatchEntry->windowXScale; | 
 |                 float wys = dispatchEntry->windowYScale; | 
 |                 xOffset = dispatchEntry->xOffset * wxs; | 
 |                 yOffset = dispatchEntry->yOffset * wys; | 
 |                 if (wxs != 1.0f || wys != 1.0f || globalScaleFactor != 1.0f) { | 
 |                     for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { | 
 |                         scaledCoords[i] = motionEntry->pointerCoords[i]; | 
 |                         scaledCoords[i].scale(globalScaleFactor, wxs, wys); | 
 |                     } | 
 |                     usingCoords = scaledCoords; | 
 |                 } | 
 |             } else { | 
 |                 xOffset = 0.0f; | 
 |                 yOffset = 0.0f; | 
 |  | 
 |                 // We don't want the dispatch target to know. | 
 |                 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { | 
 |                     for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { | 
 |                         scaledCoords[i].clear(); | 
 |                     } | 
 |                     usingCoords = scaledCoords; | 
 |                 } | 
 |             } | 
 |  | 
 |             // Publish the motion event. | 
 |             status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, | 
 |                     motionEntry->deviceId, motionEntry->source, motionEntry->displayId, | 
 |                     dispatchEntry->resolvedAction, motionEntry->actionButton, | 
 |                     dispatchEntry->resolvedFlags, motionEntry->edgeFlags, | 
 |                     motionEntry->metaState, motionEntry->buttonState, motionEntry->classification, | 
 |                     xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision, | 
 |                     motionEntry->downTime, motionEntry->eventTime, | 
 |                     motionEntry->pointerCount, motionEntry->pointerProperties, | 
 |                     usingCoords); | 
 |             break; | 
 |         } | 
 |  | 
 |         default: | 
 |             ALOG_ASSERT(false); | 
 |             return; | 
 |         } | 
 |  | 
 |         // Check the result. | 
 |         if (status) { | 
 |             if (status == WOULD_BLOCK) { | 
 |                 if (connection->waitQueue.isEmpty()) { | 
 |                     ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " | 
 |                             "This is unexpected because the wait queue is empty, so the pipe " | 
 |                             "should be empty and we shouldn't have any problems writing an " | 
 |                             "event to it, status=%d", connection->getInputChannelName().c_str(), | 
 |                             status); | 
 |                     abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
 |                 } else { | 
 |                     // Pipe is full and we are waiting for the app to finish process some events | 
 |                     // before sending more events to it. | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |                     ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " | 
 |                             "waiting for the application to catch up", | 
 |                             connection->getInputChannelName().c_str()); | 
 | #endif | 
 |                     connection->inputPublisherBlocked = true; | 
 |                 } | 
 |             } else { | 
 |                 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " | 
 |                         "status=%d", connection->getInputChannelName().c_str(), status); | 
 |                 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
 |             } | 
 |             return; | 
 |         } | 
 |  | 
 |         // Re-enqueue the event on the wait queue. | 
 |         connection->outboundQueue.dequeue(dispatchEntry); | 
 |         traceOutboundQueueLength(connection); | 
 |         connection->waitQueue.enqueueAtTail(dispatchEntry); | 
 |         traceWaitQueueLength(connection); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection, uint32_t seq, bool handled) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", | 
 |             connection->getInputChannelName().c_str(), seq, toString(handled)); | 
 | #endif | 
 |  | 
 |     connection->inputPublisherBlocked = false; | 
 |  | 
 |     if (connection->status == Connection::STATUS_BROKEN | 
 |             || connection->status == Connection::STATUS_ZOMBIE) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // Notify other system components and prepare to start the next dispatch cycle. | 
 |     onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); | 
 | } | 
 |  | 
 | void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection, bool notify) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", | 
 |             connection->getInputChannelName().c_str(), toString(notify)); | 
 | #endif | 
 |  | 
 |     // Clear the dispatch queues. | 
 |     drainDispatchQueue(&connection->outboundQueue); | 
 |     traceOutboundQueueLength(connection); | 
 |     drainDispatchQueue(&connection->waitQueue); | 
 |     traceWaitQueueLength(connection); | 
 |  | 
 |     // The connection appears to be unrecoverably broken. | 
 |     // Ignore already broken or zombie connections. | 
 |     if (connection->status == Connection::STATUS_NORMAL) { | 
 |         connection->status = Connection::STATUS_BROKEN; | 
 |  | 
 |         if (notify) { | 
 |             // Notify other system components. | 
 |             onDispatchCycleBrokenLocked(currentTime, connection); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::drainDispatchQueue(Queue<DispatchEntry>* queue) { | 
 |     while (!queue->isEmpty()) { | 
 |         DispatchEntry* dispatchEntry = queue->dequeueAtHead(); | 
 |         releaseDispatchEntry(dispatchEntry); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { | 
 |     if (dispatchEntry->hasForegroundTarget()) { | 
 |         decrementPendingForegroundDispatches(dispatchEntry->eventEntry); | 
 |     } | 
 |     delete dispatchEntry; | 
 | } | 
 |  | 
 | int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { | 
 |     InputDispatcher* d = static_cast<InputDispatcher*>(data); | 
 |  | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(d->mLock); | 
 |  | 
 |         ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); | 
 |         if (connectionIndex < 0) { | 
 |             ALOGE("Received spurious receive callback for unknown input channel.  " | 
 |                     "fd=%d, events=0x%x", fd, events); | 
 |             return 0; // remove the callback | 
 |         } | 
 |  | 
 |         bool notify; | 
 |         sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); | 
 |         if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { | 
 |             if (!(events & ALOOPER_EVENT_INPUT)) { | 
 |                 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  " | 
 |                         "events=0x%x", connection->getInputChannelName().c_str(), events); | 
 |                 return 1; | 
 |             } | 
 |  | 
 |             nsecs_t currentTime = now(); | 
 |             bool gotOne = false; | 
 |             status_t status; | 
 |             for (;;) { | 
 |                 uint32_t seq; | 
 |                 bool handled; | 
 |                 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); | 
 |                 if (status) { | 
 |                     break; | 
 |                 } | 
 |                 d->finishDispatchCycleLocked(currentTime, connection, seq, handled); | 
 |                 gotOne = true; | 
 |             } | 
 |             if (gotOne) { | 
 |                 d->runCommandsLockedInterruptible(); | 
 |                 if (status == WOULD_BLOCK) { | 
 |                     return 1; | 
 |                 } | 
 |             } | 
 |  | 
 |             notify = status != DEAD_OBJECT || !connection->monitor; | 
 |             if (notify) { | 
 |                 ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d", | 
 |                         connection->getInputChannelName().c_str(), status); | 
 |             } | 
 |         } else { | 
 |             // Monitor channels are never explicitly unregistered. | 
 |             // We do it automatically when the remote endpoint is closed so don't warn | 
 |             // about them. | 
 |             notify = !connection->monitor; | 
 |             if (notify) { | 
 |                 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  " | 
 |                         "events=0x%x", connection->getInputChannelName().c_str(), events); | 
 |             } | 
 |         } | 
 |  | 
 |         // Unregister the channel. | 
 |         d->unregisterInputChannelLocked(connection->inputChannel, notify); | 
 |         return 0; // remove the callback | 
 |     } // release lock | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked ( | 
 |         const CancelationOptions& options) { | 
 |     for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | 
 |         synthesizeCancelationEventsForConnectionLocked( | 
 |                 mConnectionsByFd.valueAt(i), options); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked ( | 
 |         const CancelationOptions& options) { | 
 |     synthesizeCancelationEventsForMonitorsLocked(options, mGlobalMonitorsByDisplay); | 
 |     synthesizeCancelationEventsForMonitorsLocked(options, mGestureMonitorsByDisplay); | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
 |         const CancelationOptions& options, | 
 |         std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) { | 
 |     for (const auto& it : monitorsByDisplay) { | 
 |         const std::vector<Monitor>& monitors = it.second; | 
 |         for (const Monitor& monitor : monitors) { | 
 |             synthesizeCancelationEventsForInputChannelLocked(monitor.inputChannel, options); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | 
 |         const sp<InputChannel>& channel, const CancelationOptions& options) { | 
 |     ssize_t index = getConnectionIndexLocked(channel); | 
 |     if (index >= 0) { | 
 |         synthesizeCancelationEventsForConnectionLocked( | 
 |                 mConnectionsByFd.valueAt(index), options); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | 
 |         const sp<Connection>& connection, const CancelationOptions& options) { | 
 |     if (connection->status == Connection::STATUS_BROKEN) { | 
 |         return; | 
 |     } | 
 |  | 
 |     nsecs_t currentTime = now(); | 
 |  | 
 |     std::vector<EventEntry*> cancelationEvents; | 
 |     connection->inputState.synthesizeCancelationEvents(currentTime, | 
 |             cancelationEvents, options); | 
 |  | 
 |     if (!cancelationEvents.empty()) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " | 
 |                 "with reality: %s, mode=%d.", | 
 |                 connection->getInputChannelName().c_str(), cancelationEvents.size(), | 
 |                 options.reason, options.mode); | 
 | #endif | 
 |         for (size_t i = 0; i < cancelationEvents.size(); i++) { | 
 |             EventEntry* cancelationEventEntry = cancelationEvents[i]; | 
 |             switch (cancelationEventEntry->type) { | 
 |             case EventEntry::TYPE_KEY: | 
 |                 logOutboundKeyDetails("cancel - ", | 
 |                         static_cast<KeyEntry*>(cancelationEventEntry)); | 
 |                 break; | 
 |             case EventEntry::TYPE_MOTION: | 
 |                 logOutboundMotionDetails("cancel - ", | 
 |                         static_cast<MotionEntry*>(cancelationEventEntry)); | 
 |                 break; | 
 |             } | 
 |  | 
 |             InputTarget target; | 
 |             sp<InputWindowHandle> windowHandle = getWindowHandleLocked( | 
 |                     connection->inputChannel->getToken()); | 
 |             if (windowHandle != nullptr) { | 
 |                 const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
 |                 target.xOffset = -windowInfo->frameLeft; | 
 |                 target.yOffset = -windowInfo->frameTop; | 
 |                 target.globalScaleFactor = windowInfo->globalScaleFactor; | 
 |                 target.windowXScale = windowInfo->windowXScale; | 
 |                 target.windowYScale = windowInfo->windowYScale; | 
 |             } else { | 
 |                 target.xOffset = 0; | 
 |                 target.yOffset = 0; | 
 |                 target.globalScaleFactor = 1.0f; | 
 |             } | 
 |             target.inputChannel = connection->inputChannel; | 
 |             target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
 |  | 
 |             enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref | 
 |                     &target, InputTarget::FLAG_DISPATCH_AS_IS); | 
 |  | 
 |             cancelationEventEntry->release(); | 
 |         } | 
 |  | 
 |         startDispatchCycleLocked(currentTime, connection); | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::MotionEntry* | 
 | InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { | 
 |     ALOG_ASSERT(pointerIds.value != 0); | 
 |  | 
 |     uint32_t splitPointerIndexMap[MAX_POINTERS]; | 
 |     PointerProperties splitPointerProperties[MAX_POINTERS]; | 
 |     PointerCoords splitPointerCoords[MAX_POINTERS]; | 
 |  | 
 |     uint32_t originalPointerCount = originalMotionEntry->pointerCount; | 
 |     uint32_t splitPointerCount = 0; | 
 |  | 
 |     for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | 
 |             originalPointerIndex++) { | 
 |         const PointerProperties& pointerProperties = | 
 |                 originalMotionEntry->pointerProperties[originalPointerIndex]; | 
 |         uint32_t pointerId = uint32_t(pointerProperties.id); | 
 |         if (pointerIds.hasBit(pointerId)) { | 
 |             splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | 
 |             splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); | 
 |             splitPointerCoords[splitPointerCount].copyFrom( | 
 |                     originalMotionEntry->pointerCoords[originalPointerIndex]); | 
 |             splitPointerCount += 1; | 
 |         } | 
 |     } | 
 |  | 
 |     if (splitPointerCount != pointerIds.count()) { | 
 |         // This is bad.  We are missing some of the pointers that we expected to deliver. | 
 |         // Most likely this indicates that we received an ACTION_MOVE events that has | 
 |         // different pointer ids than we expected based on the previous ACTION_DOWN | 
 |         // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | 
 |         // in this way. | 
 |         ALOGW("Dropping split motion event because the pointer count is %d but " | 
 |                 "we expected there to be %d pointers.  This probably means we received " | 
 |                 "a broken sequence of pointer ids from the input device.", | 
 |                 splitPointerCount, pointerIds.count()); | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     int32_t action = originalMotionEntry->action; | 
 |     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
 |     if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
 |             || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
 |         int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); | 
 |         const PointerProperties& pointerProperties = | 
 |                 originalMotionEntry->pointerProperties[originalPointerIndex]; | 
 |         uint32_t pointerId = uint32_t(pointerProperties.id); | 
 |         if (pointerIds.hasBit(pointerId)) { | 
 |             if (pointerIds.count() == 1) { | 
 |                 // The first/last pointer went down/up. | 
 |                 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
 |                         ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; | 
 |             } else { | 
 |                 // A secondary pointer went down/up. | 
 |                 uint32_t splitPointerIndex = 0; | 
 |                 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | 
 |                     splitPointerIndex += 1; | 
 |                 } | 
 |                 action = maskedAction | (splitPointerIndex | 
 |                         << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
 |             } | 
 |         } else { | 
 |             // An unrelated pointer changed. | 
 |             action = AMOTION_EVENT_ACTION_MOVE; | 
 |         } | 
 |     } | 
 |  | 
 |     MotionEntry* splitMotionEntry = new MotionEntry( | 
 |             originalMotionEntry->sequenceNum, | 
 |             originalMotionEntry->eventTime, | 
 |             originalMotionEntry->deviceId, | 
 |             originalMotionEntry->source, | 
 |             originalMotionEntry->displayId, | 
 |             originalMotionEntry->policyFlags, | 
 |             action, | 
 |             originalMotionEntry->actionButton, | 
 |             originalMotionEntry->flags, | 
 |             originalMotionEntry->metaState, | 
 |             originalMotionEntry->buttonState, | 
 |             originalMotionEntry->classification, | 
 |             originalMotionEntry->edgeFlags, | 
 |             originalMotionEntry->xPrecision, | 
 |             originalMotionEntry->yPrecision, | 
 |             originalMotionEntry->downTime, | 
 |             splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0); | 
 |  | 
 |     if (originalMotionEntry->injectionState) { | 
 |         splitMotionEntry->injectionState = originalMotionEntry->injectionState; | 
 |         splitMotionEntry->injectionState->refCount += 1; | 
 |     } | 
 |  | 
 |     return splitMotionEntry; | 
 | } | 
 |  | 
 | void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args->eventTime); | 
 | #endif | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         ConfigurationChangedEntry* newEntry = | 
 |                 new ConfigurationChangedEntry(args->sequenceNum, args->eventTime); | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * If one of the meta shortcuts is detected, process them here: | 
 |  *     Meta + Backspace -> generate BACK | 
 |  *     Meta + Enter -> generate HOME | 
 |  * This will potentially overwrite keyCode and metaState. | 
 |  */ | 
 | void InputDispatcher::accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, | 
 |         int32_t& keyCode, int32_t& metaState) { | 
 |     if (metaState & AMETA_META_ON && action == AKEY_EVENT_ACTION_DOWN) { | 
 |         int32_t newKeyCode = AKEYCODE_UNKNOWN; | 
 |         if (keyCode == AKEYCODE_DEL) { | 
 |             newKeyCode = AKEYCODE_BACK; | 
 |         } else if (keyCode == AKEYCODE_ENTER) { | 
 |             newKeyCode = AKEYCODE_HOME; | 
 |         } | 
 |         if (newKeyCode != AKEYCODE_UNKNOWN) { | 
 |             std::scoped_lock _l(mLock); | 
 |             struct KeyReplacement replacement = {keyCode, deviceId}; | 
 |             mReplacedKeys.add(replacement, newKeyCode); | 
 |             keyCode = newKeyCode; | 
 |             metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
 |         } | 
 |     } else if (action == AKEY_EVENT_ACTION_UP) { | 
 |         // In order to maintain a consistent stream of up and down events, check to see if the key | 
 |         // going up is one we've replaced in a down event and haven't yet replaced in an up event, | 
 |         // even if the modifier was released between the down and the up events. | 
 |         std::scoped_lock _l(mLock); | 
 |         struct KeyReplacement replacement = {keyCode, deviceId}; | 
 |         ssize_t index = mReplacedKeys.indexOfKey(replacement); | 
 |         if (index >= 0) { | 
 |             keyCode = mReplacedKeys.valueAt(index); | 
 |             mReplacedKeys.removeItemsAt(index); | 
 |             metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     ALOGD("notifyKey - eventTime=%" PRId64 | 
 |             ", deviceId=%d, source=0x%x, displayId=%" PRId32 "policyFlags=0x%x, action=0x%x, " | 
 |             "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%" PRId64, | 
 |             args->eventTime, args->deviceId, args->source, args->displayId, args->policyFlags, | 
 |             args->action, args->flags, args->keyCode, args->scanCode, | 
 |             args->metaState, args->downTime); | 
 | #endif | 
 |     if (!validateKeyEvent(args->action)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t policyFlags = args->policyFlags; | 
 |     int32_t flags = args->flags; | 
 |     int32_t metaState = args->metaState; | 
 |     // InputDispatcher tracks and generates key repeats on behalf of | 
 |     // whatever notifies it, so repeatCount should always be set to 0 | 
 |     constexpr int32_t repeatCount = 0; | 
 |     if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | 
 |         policyFlags |= POLICY_FLAG_VIRTUAL; | 
 |         flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | 
 |     } | 
 |     if (policyFlags & POLICY_FLAG_FUNCTION) { | 
 |         metaState |= AMETA_FUNCTION_ON; | 
 |     } | 
 |  | 
 |     policyFlags |= POLICY_FLAG_TRUSTED; | 
 |  | 
 |     int32_t keyCode = args->keyCode; | 
 |     accelerateMetaShortcuts(args->deviceId, args->action, keyCode, metaState); | 
 |  | 
 |     KeyEvent event; | 
 |     event.initialize(args->deviceId, args->source, args->displayId, args->action, | 
 |             flags, keyCode, args->scanCode, metaState, repeatCount, | 
 |             args->downTime, args->eventTime); | 
 |  | 
 |     android::base::Timer t; | 
 |     mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); | 
 |     if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
 |         ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
 |                 std::to_string(t.duration().count()).c_str()); | 
 |     } | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         mLock.lock(); | 
 |  | 
 |         if (shouldSendKeyToInputFilterLocked(args)) { | 
 |             mLock.unlock(); | 
 |  | 
 |             policyFlags |= POLICY_FLAG_FILTERED; | 
 |             if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
 |                 return; // event was consumed by the filter | 
 |             } | 
 |  | 
 |             mLock.lock(); | 
 |         } | 
 |  | 
 |         KeyEntry* newEntry = new KeyEntry(args->sequenceNum, args->eventTime, | 
 |                 args->deviceId, args->source, args->displayId, policyFlags, | 
 |                 args->action, flags, keyCode, args->scanCode, | 
 |                 metaState, repeatCount, args->downTime); | 
 |  | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |         mLock.unlock(); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { | 
 |     return mInputFilterEnabled; | 
 | } | 
 |  | 
 | void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     ALOGD("notifyMotion - eventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 | 
 |             ", policyFlags=0x%x, " | 
 |             "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x," | 
 |             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
 |             args->eventTime, args->deviceId, args->source, args->displayId, args->policyFlags, | 
 |             args->action, args->actionButton, args->flags, args->metaState, args->buttonState, | 
 |             args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); | 
 |     for (uint32_t i = 0; i < args->pointerCount; i++) { | 
 |         ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
 |                 "x=%f, y=%f, pressure=%f, size=%f, " | 
 |                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
 |                 "orientation=%f", | 
 |                 i, args->pointerProperties[i].id, | 
 |                 args->pointerProperties[i].toolType, | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
 |     } | 
 | #endif | 
 |     if (!validateMotionEvent(args->action, args->actionButton, | 
 |                 args->pointerCount, args->pointerProperties)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t policyFlags = args->policyFlags; | 
 |     policyFlags |= POLICY_FLAG_TRUSTED; | 
 |  | 
 |     android::base::Timer t; | 
 |     mPolicy->interceptMotionBeforeQueueing(args->displayId, args->eventTime, /*byref*/ policyFlags); | 
 |     if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
 |         ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
 |                 std::to_string(t.duration().count()).c_str()); | 
 |     } | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         mLock.lock(); | 
 |  | 
 |         if (shouldSendMotionToInputFilterLocked(args)) { | 
 |             mLock.unlock(); | 
 |  | 
 |             MotionEvent event; | 
 |             event.initialize(args->deviceId, args->source, args->displayId, | 
 |                     args->action, args->actionButton, | 
 |                     args->flags, args->edgeFlags, args->metaState, args->buttonState, | 
 |                     args->classification, 0, 0, args->xPrecision, args->yPrecision, | 
 |                     args->downTime, args->eventTime, | 
 |                     args->pointerCount, args->pointerProperties, args->pointerCoords); | 
 |  | 
 |             policyFlags |= POLICY_FLAG_FILTERED; | 
 |             if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
 |                 return; // event was consumed by the filter | 
 |             } | 
 |  | 
 |             mLock.lock(); | 
 |         } | 
 |  | 
 |         // Just enqueue a new motion event. | 
 |         MotionEntry* newEntry = new MotionEntry(args->sequenceNum, args->eventTime, | 
 |                 args->deviceId, args->source, args->displayId, policyFlags, | 
 |                 args->action, args->actionButton, args->flags, | 
 |                 args->metaState, args->buttonState, args->classification, | 
 |                 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, | 
 |                 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0); | 
 |  | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |         mLock.unlock(); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { | 
 |     return mInputFilterEnabled; | 
 | } | 
 |  | 
 | void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " | 
 |             "switchMask=0x%08x", | 
 |             args->eventTime, args->policyFlags, args->switchValues, args->switchMask); | 
 | #endif | 
 |  | 
 |     uint32_t policyFlags = args->policyFlags; | 
 |     policyFlags |= POLICY_FLAG_TRUSTED; | 
 |     mPolicy->notifySwitch(args->eventTime, | 
 |             args->switchValues, args->switchMask, policyFlags); | 
 | } | 
 |  | 
 | void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", | 
 |             args->eventTime, args->deviceId); | 
 | #endif | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         DeviceResetEntry* newEntry = | 
 |                 new DeviceResetEntry(args->sequenceNum, args->eventTime, args->deviceId); | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | int32_t InputDispatcher::injectInputEvent(const InputEvent* event, | 
 |         int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, | 
 |         uint32_t policyFlags) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " | 
 |             "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", | 
 |             event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); | 
 | #endif | 
 |  | 
 |     nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); | 
 |  | 
 |     policyFlags |= POLICY_FLAG_INJECTED; | 
 |     if (hasInjectionPermission(injectorPid, injectorUid)) { | 
 |         policyFlags |= POLICY_FLAG_TRUSTED; | 
 |     } | 
 |  | 
 |     EventEntry* firstInjectedEntry; | 
 |     EventEntry* lastInjectedEntry; | 
 |     switch (event->getType()) { | 
 |     case AINPUT_EVENT_TYPE_KEY: { | 
 |         KeyEvent keyEvent; | 
 |         keyEvent.initialize(*static_cast<const KeyEvent*>(event)); | 
 |         int32_t action = keyEvent.getAction(); | 
 |         if (! validateKeyEvent(action)) { | 
 |             return INPUT_EVENT_INJECTION_FAILED; | 
 |         } | 
 |  | 
 |         int32_t flags = keyEvent.getFlags(); | 
 |         int32_t keyCode = keyEvent.getKeyCode(); | 
 |         int32_t metaState = keyEvent.getMetaState(); | 
 |         accelerateMetaShortcuts(keyEvent.getDeviceId(), action, | 
 |                 /*byref*/ keyCode, /*byref*/ metaState); | 
 |         keyEvent.initialize(keyEvent.getDeviceId(), keyEvent.getSource(), keyEvent.getDisplayId(), | 
 |             action, flags, keyCode, keyEvent.getScanCode(), metaState, keyEvent.getRepeatCount(), | 
 |             keyEvent.getDownTime(), keyEvent.getEventTime()); | 
 |  | 
 |         if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | 
 |             policyFlags |= POLICY_FLAG_VIRTUAL; | 
 |         } | 
 |  | 
 |         if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
 |             android::base::Timer t; | 
 |             mPolicy->interceptKeyBeforeQueueing(&keyEvent, /*byref*/ policyFlags); | 
 |             if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
 |                 ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
 |                         std::to_string(t.duration().count()).c_str()); | 
 |             } | 
 |         } | 
 |  | 
 |         mLock.lock(); | 
 |         firstInjectedEntry = new KeyEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, keyEvent.getEventTime(), | 
 |                 keyEvent.getDeviceId(), keyEvent.getSource(), keyEvent.getDisplayId(), | 
 |                 policyFlags, action, flags, | 
 |                 keyEvent.getKeyCode(), keyEvent.getScanCode(), keyEvent.getMetaState(), | 
 |                 keyEvent.getRepeatCount(), keyEvent.getDownTime()); | 
 |         lastInjectedEntry = firstInjectedEntry; | 
 |         break; | 
 |     } | 
 |  | 
 |     case AINPUT_EVENT_TYPE_MOTION: { | 
 |         const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); | 
 |         int32_t action = motionEvent->getAction(); | 
 |         size_t pointerCount = motionEvent->getPointerCount(); | 
 |         const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); | 
 |         int32_t actionButton = motionEvent->getActionButton(); | 
 |         int32_t displayId = motionEvent->getDisplayId(); | 
 |         if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { | 
 |             return INPUT_EVENT_INJECTION_FAILED; | 
 |         } | 
 |  | 
 |         if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
 |             nsecs_t eventTime = motionEvent->getEventTime(); | 
 |             android::base::Timer t; | 
 |             mPolicy->interceptMotionBeforeQueueing(displayId, eventTime, /*byref*/ policyFlags); | 
 |             if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
 |                 ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
 |                         std::to_string(t.duration().count()).c_str()); | 
 |             } | 
 |         } | 
 |  | 
 |         mLock.lock(); | 
 |         const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); | 
 |         const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); | 
 |         firstInjectedEntry = new MotionEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, *sampleEventTimes, | 
 |                 motionEvent->getDeviceId(), motionEvent->getSource(), motionEvent->getDisplayId(), | 
 |                 policyFlags, | 
 |                 action, actionButton, motionEvent->getFlags(), | 
 |                 motionEvent->getMetaState(), motionEvent->getButtonState(), | 
 |                 motionEvent->getClassification(), motionEvent->getEdgeFlags(), | 
 |                 motionEvent->getXPrecision(), motionEvent->getYPrecision(), | 
 |                 motionEvent->getDownTime(), | 
 |                 uint32_t(pointerCount), pointerProperties, samplePointerCoords, | 
 |                 motionEvent->getXOffset(), motionEvent->getYOffset()); | 
 |         lastInjectedEntry = firstInjectedEntry; | 
 |         for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { | 
 |             sampleEventTimes += 1; | 
 |             samplePointerCoords += pointerCount; | 
 |             MotionEntry* nextInjectedEntry = new MotionEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, | 
 |                     *sampleEventTimes, | 
 |                     motionEvent->getDeviceId(), motionEvent->getSource(), | 
 |                     motionEvent->getDisplayId(), policyFlags, | 
 |                     action, actionButton, motionEvent->getFlags(), | 
 |                     motionEvent->getMetaState(), motionEvent->getButtonState(), | 
 |                     motionEvent->getClassification(), motionEvent->getEdgeFlags(), | 
 |                     motionEvent->getXPrecision(), motionEvent->getYPrecision(), | 
 |                     motionEvent->getDownTime(), | 
 |                     uint32_t(pointerCount), pointerProperties, samplePointerCoords, | 
 |                     motionEvent->getXOffset(), motionEvent->getYOffset()); | 
 |             lastInjectedEntry->next = nextInjectedEntry; | 
 |             lastInjectedEntry = nextInjectedEntry; | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     default: | 
 |         ALOGW("Cannot inject event of type %d", event->getType()); | 
 |         return INPUT_EVENT_INJECTION_FAILED; | 
 |     } | 
 |  | 
 |     InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); | 
 |     if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
 |         injectionState->injectionIsAsync = true; | 
 |     } | 
 |  | 
 |     injectionState->refCount += 1; | 
 |     lastInjectedEntry->injectionState = injectionState; | 
 |  | 
 |     bool needWake = false; | 
 |     for (EventEntry* entry = firstInjectedEntry; entry != nullptr; ) { | 
 |         EventEntry* nextEntry = entry->next; | 
 |         needWake |= enqueueInboundEventLocked(entry); | 
 |         entry = nextEntry; | 
 |     } | 
 |  | 
 |     mLock.unlock(); | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 |  | 
 |     int32_t injectionResult; | 
 |     { // acquire lock | 
 |         std::unique_lock _l(mLock); | 
 |  | 
 |         if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
 |             injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
 |         } else { | 
 |             for (;;) { | 
 |                 injectionResult = injectionState->injectionResult; | 
 |                 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { | 
 |                     break; | 
 |                 } | 
 |  | 
 |                 nsecs_t remainingTimeout = endTime - now(); | 
 |                 if (remainingTimeout <= 0) { | 
 | #if DEBUG_INJECTION | 
 |                     ALOGD("injectInputEvent - Timed out waiting for injection result " | 
 |                             "to become available."); | 
 | #endif | 
 |                     injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
 |                     break; | 
 |                 } | 
 |  | 
 |                 mInjectionResultAvailable.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
 |             } | 
 |  | 
 |             if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED | 
 |                     && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { | 
 |                 while (injectionState->pendingForegroundDispatches != 0) { | 
 | #if DEBUG_INJECTION | 
 |                     ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | 
 |                             injectionState->pendingForegroundDispatches); | 
 | #endif | 
 |                     nsecs_t remainingTimeout = endTime - now(); | 
 |                     if (remainingTimeout <= 0) { | 
 | #if DEBUG_INJECTION | 
 |                     ALOGD("injectInputEvent - Timed out waiting for pending foreground " | 
 |                             "dispatches to finish."); | 
 | #endif | 
 |                         injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
 |                         break; | 
 |                     } | 
 |  | 
 |                     mInjectionSyncFinished.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         injectionState->release(); | 
 |     } // release lock | 
 |  | 
 | #if DEBUG_INJECTION | 
 |     ALOGD("injectInputEvent - Finished with result %d.  " | 
 |             "injectorPid=%d, injectorUid=%d", | 
 |             injectionResult, injectorPid, injectorUid); | 
 | #endif | 
 |  | 
 |     return injectionResult; | 
 | } | 
 |  | 
 | bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { | 
 |     return injectorUid == 0 | 
 |             || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); | 
 | } | 
 |  | 
 | void InputDispatcher::setInjectionResult(EventEntry* entry, int32_t injectionResult) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState) { | 
 | #if DEBUG_INJECTION | 
 |         ALOGD("Setting input event injection result to %d.  " | 
 |                 "injectorPid=%d, injectorUid=%d", | 
 |                  injectionResult, injectionState->injectorPid, injectionState->injectorUid); | 
 | #endif | 
 |  | 
 |         if (injectionState->injectionIsAsync | 
 |                 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { | 
 |             // Log the outcome since the injector did not wait for the injection result. | 
 |             switch (injectionResult) { | 
 |             case INPUT_EVENT_INJECTION_SUCCEEDED: | 
 |                 ALOGV("Asynchronous input event injection succeeded."); | 
 |                 break; | 
 |             case INPUT_EVENT_INJECTION_FAILED: | 
 |                 ALOGW("Asynchronous input event injection failed."); | 
 |                 break; | 
 |             case INPUT_EVENT_INJECTION_PERMISSION_DENIED: | 
 |                 ALOGW("Asynchronous input event injection permission denied."); | 
 |                 break; | 
 |             case INPUT_EVENT_INJECTION_TIMED_OUT: | 
 |                 ALOGW("Asynchronous input event injection timed out."); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         injectionState->injectionResult = injectionResult; | 
 |         mInjectionResultAvailable.notify_all(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::incrementPendingForegroundDispatches(EventEntry* entry) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState) { | 
 |         injectionState->pendingForegroundDispatches += 1; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::decrementPendingForegroundDispatches(EventEntry* entry) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState) { | 
 |         injectionState->pendingForegroundDispatches -= 1; | 
 |  | 
 |         if (injectionState->pendingForegroundDispatches == 0) { | 
 |             mInjectionSyncFinished.notify_all(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | std::vector<sp<InputWindowHandle>> InputDispatcher::getWindowHandlesLocked( | 
 |         int32_t displayId) const { | 
 |     std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>::const_iterator it = | 
 |             mWindowHandlesByDisplay.find(displayId); | 
 |     if(it != mWindowHandlesByDisplay.end()) { | 
 |         return it->second; | 
 |     } | 
 |  | 
 |     // Return an empty one if nothing found. | 
 |     return std::vector<sp<InputWindowHandle>>(); | 
 | } | 
 |  | 
 | sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( | 
 |         const sp<IBinder>& windowHandleToken) const { | 
 |     for (auto& it : mWindowHandlesByDisplay) { | 
 |         const std::vector<sp<InputWindowHandle>> windowHandles = it.second; | 
 |         for (const sp<InputWindowHandle>& windowHandle : windowHandles) { | 
 |             if (windowHandle->getToken() == windowHandleToken) { | 
 |                 return windowHandle; | 
 |             } | 
 |         } | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | bool InputDispatcher::hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const { | 
 |     for (auto& it : mWindowHandlesByDisplay) { | 
 |         const std::vector<sp<InputWindowHandle>> windowHandles = it.second; | 
 |         for (const sp<InputWindowHandle>& handle : windowHandles) { | 
 |             if (handle->getToken() == windowHandle->getToken()) { | 
 |                 if (windowHandle->getInfo()->displayId != it.first) { | 
 |                     ALOGE("Found window %s in display %" PRId32 | 
 |                             ", but it should belong to display %" PRId32, | 
 |                             windowHandle->getName().c_str(), it.first, | 
 |                             windowHandle->getInfo()->displayId); | 
 |                 } | 
 |                 return true; | 
 |             } | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | sp<InputChannel> InputDispatcher::getInputChannelLocked(const sp<IBinder>& token) const { | 
 |     size_t count = mInputChannelsByToken.count(token); | 
 |     if (count == 0) { | 
 |         return nullptr; | 
 |     } | 
 |     return mInputChannelsByToken.at(token); | 
 | } | 
 |  | 
 | /** | 
 |  * Called from InputManagerService, update window handle list by displayId that can receive input. | 
 |  * A window handle contains information about InputChannel, Touch Region, Types, Focused,... | 
 |  * If set an empty list, remove all handles from the specific display. | 
 |  * For focused handle, check if need to change and send a cancel event to previous one. | 
 |  * For removed handle, check if need to send a cancel event if already in touch. | 
 |  */ | 
 | void InputDispatcher::setInputWindows(const std::vector<sp<InputWindowHandle>>& inputWindowHandles, | 
 |         int32_t displayId, const sp<ISetInputWindowsListener>& setInputWindowsListener) { | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("setInputWindows displayId=%" PRId32, displayId); | 
 | #endif | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         // Copy old handles for release if they are no longer present. | 
 |         const std::vector<sp<InputWindowHandle>> oldWindowHandles = | 
 |                 getWindowHandlesLocked(displayId); | 
 |  | 
 |         sp<InputWindowHandle> newFocusedWindowHandle = nullptr; | 
 |         bool foundHoveredWindow = false; | 
 |  | 
 |         if (inputWindowHandles.empty()) { | 
 |             // Remove all handles on a display if there are no windows left. | 
 |             mWindowHandlesByDisplay.erase(displayId); | 
 |         } else { | 
 |             // Since we compare the pointer of input window handles across window updates, we need | 
 |             // to make sure the handle object for the same window stays unchanged across updates. | 
 |             const std::vector<sp<InputWindowHandle>>& oldHandles = | 
 |                     mWindowHandlesByDisplay[displayId]; | 
 |             std::unordered_map<sp<IBinder>, sp<InputWindowHandle>, IBinderHash> oldHandlesByTokens; | 
 |             for (const sp<InputWindowHandle>& handle : oldHandles) { | 
 |                 oldHandlesByTokens[handle->getToken()] = handle; | 
 |             } | 
 |  | 
 |             std::vector<sp<InputWindowHandle>> newHandles; | 
 |             for (const sp<InputWindowHandle>& handle : inputWindowHandles) { | 
 |                 if (!handle->updateInfo()) { | 
 |                     // handle no longer valid | 
 |                     continue; | 
 |                 } | 
 |                 const InputWindowInfo* info = handle->getInfo(); | 
 |  | 
 |                 if ((getInputChannelLocked(handle->getToken()) == nullptr && | 
 |                      info->portalToDisplayId == ADISPLAY_ID_NONE)) { | 
 |                     const bool noInputChannel = | 
 |                             info->inputFeatures & InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL; | 
 |                     const bool canReceiveInput = | 
 |                             !(info->layoutParamsFlags & InputWindowInfo::FLAG_NOT_TOUCHABLE) || | 
 |                             !(info->layoutParamsFlags & InputWindowInfo::FLAG_NOT_FOCUSABLE); | 
 |                     if (canReceiveInput && !noInputChannel) { | 
 |                         ALOGE("Window handle %s has no registered input channel", | 
 |                               handle->getName().c_str()); | 
 |                     } | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 if (info->displayId != displayId) { | 
 |                     ALOGE("Window %s updated by wrong display %d, should belong to display %d", | 
 |                           handle->getName().c_str(), displayId, info->displayId); | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 if (oldHandlesByTokens.find(handle->getToken()) != oldHandlesByTokens.end()) { | 
 |                     const sp<InputWindowHandle> oldHandle = | 
 |                             oldHandlesByTokens.at(handle->getToken()); | 
 |                     oldHandle->updateFrom(handle); | 
 |                     newHandles.push_back(oldHandle); | 
 |                 } else { | 
 |                     newHandles.push_back(handle); | 
 |                 } | 
 |             } | 
 |  | 
 |             for (const sp<InputWindowHandle>& windowHandle : newHandles) { | 
 |                 // Set newFocusedWindowHandle to the top most focused window instead of the last one | 
 |                 if (!newFocusedWindowHandle && windowHandle->getInfo()->hasFocus | 
 |                         && windowHandle->getInfo()->visible) { | 
 |                     newFocusedWindowHandle = windowHandle; | 
 |                 } | 
 |                 if (windowHandle == mLastHoverWindowHandle) { | 
 |                     foundHoveredWindow = true; | 
 |                 } | 
 |             } | 
 |  | 
 |             // Insert or replace | 
 |             mWindowHandlesByDisplay[displayId] = newHandles; | 
 |         } | 
 |  | 
 |         if (!foundHoveredWindow) { | 
 |             mLastHoverWindowHandle = nullptr; | 
 |         } | 
 |  | 
 |         sp<InputWindowHandle> oldFocusedWindowHandle = | 
 |                 getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
 |  | 
 |         if (oldFocusedWindowHandle != newFocusedWindowHandle) { | 
 |             if (oldFocusedWindowHandle != nullptr) { | 
 | #if DEBUG_FOCUS | 
 |                 ALOGD("Focus left window: %s in display %" PRId32, | 
 |                         oldFocusedWindowHandle->getName().c_str(), displayId); | 
 | #endif | 
 |                 sp<InputChannel> focusedInputChannel = getInputChannelLocked( | 
 |                         oldFocusedWindowHandle->getToken()); | 
 |                 if (focusedInputChannel != nullptr) { | 
 |                     CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
 |                             "focus left window"); | 
 |                     synthesizeCancelationEventsForInputChannelLocked( | 
 |                             focusedInputChannel, options); | 
 |                 } | 
 |                 mFocusedWindowHandlesByDisplay.erase(displayId); | 
 |             } | 
 |             if (newFocusedWindowHandle != nullptr) { | 
 | #if DEBUG_FOCUS | 
 |                 ALOGD("Focus entered window: %s in display %" PRId32, | 
 |                         newFocusedWindowHandle->getName().c_str(), displayId); | 
 | #endif | 
 |                 mFocusedWindowHandlesByDisplay[displayId] = newFocusedWindowHandle; | 
 |             } | 
 |  | 
 |             if (mFocusedDisplayId == displayId) { | 
 |                 onFocusChangedLocked(oldFocusedWindowHandle, newFocusedWindowHandle); | 
 |             } | 
 |  | 
 |         } | 
 |  | 
 |         ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
 |         if (stateIndex >= 0) { | 
 |             TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); | 
 |             for (size_t i = 0; i < state.windows.size(); ) { | 
 |                 TouchedWindow& touchedWindow = state.windows[i]; | 
 |                 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { | 
 | #if DEBUG_FOCUS | 
 |                     ALOGD("Touched window was removed: %s in display %" PRId32, | 
 |                             touchedWindow.windowHandle->getName().c_str(), displayId); | 
 | #endif | 
 |                     sp<InputChannel> touchedInputChannel = | 
 |                             getInputChannelLocked(touchedWindow.windowHandle->getToken()); | 
 |                     if (touchedInputChannel != nullptr) { | 
 |                         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                                 "touched window was removed"); | 
 |                         synthesizeCancelationEventsForInputChannelLocked( | 
 |                                 touchedInputChannel, options); | 
 |                     } | 
 |                     state.windows.erase(state.windows.begin() + i); | 
 |                 } else { | 
 |                   ++i; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         // Release information for windows that are no longer present. | 
 |         // This ensures that unused input channels are released promptly. | 
 |         // Otherwise, they might stick around until the window handle is destroyed | 
 |         // which might not happen until the next GC. | 
 |         for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) { | 
 |             if (!hasWindowHandleLocked(oldWindowHandle)) { | 
 | #if DEBUG_FOCUS | 
 |                 ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); | 
 | #endif | 
 |                 oldWindowHandle->releaseChannel(); | 
 |             } | 
 |         } | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 |  | 
 |     if (setInputWindowsListener) { | 
 |         setInputWindowsListener->onSetInputWindowsFinished(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::setFocusedApplication( | 
 |         int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) { | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("setFocusedApplication displayId=%" PRId32, displayId); | 
 | #endif | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         sp<InputApplicationHandle> oldFocusedApplicationHandle = | 
 |                 getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
 |         if (inputApplicationHandle != nullptr && inputApplicationHandle->updateInfo()) { | 
 |             if (oldFocusedApplicationHandle != inputApplicationHandle) { | 
 |                 if (oldFocusedApplicationHandle != nullptr) { | 
 |                     resetANRTimeoutsLocked(); | 
 |                 } | 
 |                 mFocusedApplicationHandlesByDisplay[displayId] = inputApplicationHandle; | 
 |             } | 
 |         } else if (oldFocusedApplicationHandle != nullptr) { | 
 |             resetANRTimeoutsLocked(); | 
 |             oldFocusedApplicationHandle.clear(); | 
 |             mFocusedApplicationHandlesByDisplay.erase(displayId); | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         //logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 | } | 
 |  | 
 | /** | 
 |  * Sets the focused display, which is responsible for receiving focus-dispatched input events where | 
 |  * the display not specified. | 
 |  * | 
 |  * We track any unreleased events for each window. If a window loses the ability to receive the | 
 |  * released event, we will send a cancel event to it. So when the focused display is changed, we | 
 |  * cancel all the unreleased display-unspecified events for the focused window on the old focused | 
 |  * display. The display-specified events won't be affected. | 
 |  */ | 
 | void InputDispatcher::setFocusedDisplay(int32_t displayId) { | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("setFocusedDisplay displayId=%" PRId32, displayId); | 
 | #endif | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         if (mFocusedDisplayId != displayId) { | 
 |             sp<InputWindowHandle> oldFocusedWindowHandle = | 
 |                     getValueByKey(mFocusedWindowHandlesByDisplay, mFocusedDisplayId); | 
 |             if (oldFocusedWindowHandle != nullptr) { | 
 |                 sp<InputChannel> inputChannel = | 
 |                     getInputChannelLocked(oldFocusedWindowHandle->getToken()); | 
 |                 if (inputChannel != nullptr) { | 
 |                     CancelationOptions options( | 
 |                             CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
 |                             "The display which contains this window no longer has focus."); | 
 |                     options.displayId = ADISPLAY_ID_NONE; | 
 |                     synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); | 
 |                 } | 
 |             } | 
 |             mFocusedDisplayId = displayId; | 
 |  | 
 |             // Sanity check | 
 |             sp<InputWindowHandle> newFocusedWindowHandle = | 
 |                     getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
 |             onFocusChangedLocked(oldFocusedWindowHandle, newFocusedWindowHandle); | 
 |  | 
 |             if (newFocusedWindowHandle == nullptr) { | 
 |                 ALOGW("Focused display #%" PRId32 " does not have a focused window.", displayId); | 
 |                 if (!mFocusedWindowHandlesByDisplay.empty()) { | 
 |                     ALOGE("But another display has a focused window:"); | 
 |                     for (auto& it : mFocusedWindowHandlesByDisplay) { | 
 |                         const int32_t displayId = it.first; | 
 |                         const sp<InputWindowHandle>& windowHandle = it.second; | 
 |                         ALOGE("Display #%" PRId32 " has focused window: '%s'\n", | 
 |                                 displayId, windowHandle->getName().c_str()); | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 | } | 
 |  | 
 | void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | 
 | #endif | 
 |  | 
 |     bool changed; | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | 
 |             if (mDispatchFrozen && !frozen) { | 
 |                 resetANRTimeoutsLocked(); | 
 |             } | 
 |  | 
 |             if (mDispatchEnabled && !enabled) { | 
 |                 resetAndDropEverythingLocked("dispatcher is being disabled"); | 
 |             } | 
 |  | 
 |             mDispatchEnabled = enabled; | 
 |             mDispatchFrozen = frozen; | 
 |             changed = true; | 
 |         } else { | 
 |             changed = false; | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     if (changed) { | 
 |         // Wake up poll loop since it may need to make new input dispatching choices. | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::setInputFilterEnabled(bool enabled) { | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("setInputFilterEnabled: enabled=%d", enabled); | 
 | #endif | 
 |  | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         if (mInputFilterEnabled == enabled) { | 
 |             return; | 
 |         } | 
 |  | 
 |         mInputFilterEnabled = enabled; | 
 |         resetAndDropEverythingLocked("input filter is being enabled or disabled"); | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since there might be work to do to drop everything. | 
 |     mLooper->wake(); | 
 | } | 
 |  | 
 | bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { | 
 |     if (fromToken == toToken) { | 
 | #if DEBUG_FOCUS | 
 |         ALOGD("Trivial transfer to same window."); | 
 | #endif | 
 |         return true; | 
 |     } | 
 |  | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromToken); | 
 |         sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toToken); | 
 |         if (fromWindowHandle == nullptr || toWindowHandle == nullptr) { | 
 |             ALOGW("Cannot transfer focus because from or to window not found."); | 
 |             return false; | 
 |         } | 
 | #if DEBUG_FOCUS | 
 |         ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s", | 
 |             fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str()); | 
 | #endif | 
 |         if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Cannot transfer focus because windows are on different displays."); | 
 | #endif | 
 |             return false; | 
 |         } | 
 |  | 
 |         bool found = false; | 
 |         for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { | 
 |             TouchState& state = mTouchStatesByDisplay.editValueAt(d); | 
 |             for (size_t i = 0; i < state.windows.size(); i++) { | 
 |                 const TouchedWindow& touchedWindow = state.windows[i]; | 
 |                 if (touchedWindow.windowHandle == fromWindowHandle) { | 
 |                     int32_t oldTargetFlags = touchedWindow.targetFlags; | 
 |                     BitSet32 pointerIds = touchedWindow.pointerIds; | 
 |  | 
 |                     state.windows.erase(state.windows.begin() + i); | 
 |  | 
 |                     int32_t newTargetFlags = oldTargetFlags | 
 |                             & (InputTarget::FLAG_FOREGROUND | 
 |                                     | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); | 
 |                     state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); | 
 |  | 
 |                     found = true; | 
 |                     goto Found; | 
 |                 } | 
 |             } | 
 |         } | 
 | Found: | 
 |  | 
 |         if (! found) { | 
 | #if DEBUG_FOCUS | 
 |             ALOGD("Focus transfer failed because from window did not have focus."); | 
 | #endif | 
 |             return false; | 
 |         } | 
 |  | 
 |  | 
 |         sp<InputChannel> fromChannel = getInputChannelLocked(fromToken); | 
 |         sp<InputChannel> toChannel = getInputChannelLocked(toToken); | 
 |         ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); | 
 |         ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); | 
 |         if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { | 
 |             sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); | 
 |             sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); | 
 |  | 
 |             fromConnection->inputState.copyPointerStateTo(toConnection->inputState); | 
 |             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                     "transferring touch focus from this window to another window"); | 
 |             synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 |     return true; | 
 | } | 
 |  | 
 | void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | 
 | #if DEBUG_FOCUS | 
 |     ALOGD("Resetting and dropping all events (%s).", reason); | 
 | #endif | 
 |  | 
 |     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); | 
 |     synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |  | 
 |     resetKeyRepeatLocked(); | 
 |     releasePendingEventLocked(); | 
 |     drainInboundQueueLocked(); | 
 |     resetANRTimeoutsLocked(); | 
 |  | 
 |     mTouchStatesByDisplay.clear(); | 
 |     mLastHoverWindowHandle.clear(); | 
 |     mReplacedKeys.clear(); | 
 | } | 
 |  | 
 | void InputDispatcher::logDispatchStateLocked() { | 
 |     std::string dump; | 
 |     dumpDispatchStateLocked(dump); | 
 |  | 
 |     std::istringstream stream(dump); | 
 |     std::string line; | 
 |  | 
 |     while (std::getline(stream, line, '\n')) { | 
 |         ALOGD("%s", line.c_str()); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::dumpDispatchStateLocked(std::string& dump) { | 
 |     dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); | 
 |     dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); | 
 |     dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); | 
 |     dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId); | 
 |  | 
 |     if (!mFocusedApplicationHandlesByDisplay.empty()) { | 
 |         dump += StringPrintf(INDENT "FocusedApplications:\n"); | 
 |         for (auto& it : mFocusedApplicationHandlesByDisplay) { | 
 |             const int32_t displayId = it.first; | 
 |             const sp<InputApplicationHandle>& applicationHandle = it.second; | 
 |             dump += StringPrintf( | 
 |                     INDENT2 "displayId=%" PRId32 ", name='%s', dispatchingTimeout=%0.3fms\n", | 
 |                     displayId, | 
 |                     applicationHandle->getName().c_str(), | 
 |                     applicationHandle->getDispatchingTimeout( | 
 |                             DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); | 
 |         } | 
 |     } else { | 
 |         dump += StringPrintf(INDENT "FocusedApplications: <none>\n"); | 
 |     } | 
 |  | 
 |     if (!mFocusedWindowHandlesByDisplay.empty()) { | 
 |         dump += StringPrintf(INDENT "FocusedWindows:\n"); | 
 |         for (auto& it : mFocusedWindowHandlesByDisplay) { | 
 |             const int32_t displayId = it.first; | 
 |             const sp<InputWindowHandle>& windowHandle = it.second; | 
 |             dump += StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s'\n", | 
 |                     displayId, windowHandle->getName().c_str()); | 
 |         } | 
 |     } else { | 
 |         dump += StringPrintf(INDENT "FocusedWindows: <none>\n"); | 
 |     } | 
 |  | 
 |     if (!mTouchStatesByDisplay.isEmpty()) { | 
 |         dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); | 
 |         for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) { | 
 |             const TouchState& state = mTouchStatesByDisplay.valueAt(i); | 
 |             dump += StringPrintf(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", | 
 |                     state.displayId, toString(state.down), toString(state.split), | 
 |                     state.deviceId, state.source); | 
 |             if (!state.windows.empty()) { | 
 |                 dump += INDENT3 "Windows:\n"; | 
 |                 for (size_t i = 0; i < state.windows.size(); i++) { | 
 |                     const TouchedWindow& touchedWindow = state.windows[i]; | 
 |                     dump += StringPrintf(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", | 
 |                             i, touchedWindow.windowHandle->getName().c_str(), | 
 |                             touchedWindow.pointerIds.value, | 
 |                             touchedWindow.targetFlags); | 
 |                 } | 
 |             } else { | 
 |                 dump += INDENT3 "Windows: <none>\n"; | 
 |             } | 
 |             if (!state.portalWindows.empty()) { | 
 |                 dump += INDENT3 "Portal windows:\n"; | 
 |                 for (size_t i = 0; i < state.portalWindows.size(); i++) { | 
 |                     const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i]; | 
 |                     dump += StringPrintf(INDENT4 "%zu: name='%s'\n", | 
 |                             i, portalWindowHandle->getName().c_str()); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } else { | 
 |         dump += INDENT "TouchStates: <no displays touched>\n"; | 
 |     } | 
 |  | 
 |     if (!mWindowHandlesByDisplay.empty()) { | 
 |        for (auto& it : mWindowHandlesByDisplay) { | 
 |             const std::vector<sp<InputWindowHandle>> windowHandles = it.second; | 
 |             dump += StringPrintf(INDENT "Display: %" PRId32 "\n", it.first); | 
 |             if (!windowHandles.empty()) { | 
 |                 dump += INDENT2 "Windows:\n"; | 
 |                 for (size_t i = 0; i < windowHandles.size(); i++) { | 
 |                     const sp<InputWindowHandle>& windowHandle = windowHandles[i]; | 
 |                     const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
 |  | 
 |                     dump += StringPrintf(INDENT3 "%zu: name='%s', displayId=%d, " | 
 |                             "portalToDisplayId=%d, paused=%s, hasFocus=%s, hasWallpaper=%s, " | 
 |                             "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " | 
 |                             "frame=[%d,%d][%d,%d], globalScale=%f, windowScale=(%f,%f), " | 
 |                             "touchableRegion=", | 
 |                             i, windowInfo->name.c_str(), windowInfo->displayId, | 
 |                             windowInfo->portalToDisplayId, | 
 |                             toString(windowInfo->paused), | 
 |                             toString(windowInfo->hasFocus), | 
 |                             toString(windowInfo->hasWallpaper), | 
 |                             toString(windowInfo->visible), | 
 |                             toString(windowInfo->canReceiveKeys), | 
 |                             windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, | 
 |                             windowInfo->layer, | 
 |                             windowInfo->frameLeft, windowInfo->frameTop, | 
 |                             windowInfo->frameRight, windowInfo->frameBottom, | 
 |                             windowInfo->globalScaleFactor, | 
 |                             windowInfo->windowXScale, windowInfo->windowYScale); | 
 |                     dumpRegion(dump, windowInfo->touchableRegion); | 
 |                     dump += StringPrintf(", inputFeatures=0x%08x", windowInfo->inputFeatures); | 
 |                     dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", | 
 |                             windowInfo->ownerPid, windowInfo->ownerUid, | 
 |                             windowInfo->dispatchingTimeout / 1000000.0); | 
 |                 } | 
 |             } else { | 
 |                 dump += INDENT2 "Windows: <none>\n"; | 
 |             } | 
 |         } | 
 |     } else { | 
 |         dump += INDENT "Displays: <none>\n"; | 
 |     } | 
 |  | 
 |     if (!mGlobalMonitorsByDisplay.empty() || !mGestureMonitorsByDisplay.empty()) { | 
 |        for (auto& it : mGlobalMonitorsByDisplay) { | 
 |             const std::vector<Monitor>& monitors = it.second; | 
 |             dump += StringPrintf(INDENT "Global monitors in display %" PRId32 ":\n", it.first); | 
 |             dumpMonitors(dump, monitors); | 
 |        } | 
 |        for (auto& it : mGestureMonitorsByDisplay) { | 
 |             const std::vector<Monitor>& monitors = it.second; | 
 |             dump += StringPrintf(INDENT "Gesture monitors in display %" PRId32 ":\n", it.first); | 
 |             dumpMonitors(dump, monitors); | 
 |        } | 
 |     } else { | 
 |         dump += INDENT "Monitors: <none>\n"; | 
 |     } | 
 |  | 
 |     nsecs_t currentTime = now(); | 
 |  | 
 |     // Dump recently dispatched or dropped events from oldest to newest. | 
 |     if (!mRecentQueue.isEmpty()) { | 
 |         dump += StringPrintf(INDENT "RecentQueue: length=%u\n", mRecentQueue.count()); | 
 |         for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) { | 
 |             dump += INDENT2; | 
 |             entry->appendDescription(dump); | 
 |             dump += StringPrintf(", age=%0.1fms\n", | 
 |                     (currentTime - entry->eventTime) * 0.000001f); | 
 |         } | 
 |     } else { | 
 |         dump += INDENT "RecentQueue: <empty>\n"; | 
 |     } | 
 |  | 
 |     // Dump event currently being dispatched. | 
 |     if (mPendingEvent) { | 
 |         dump += INDENT "PendingEvent:\n"; | 
 |         dump += INDENT2; | 
 |         mPendingEvent->appendDescription(dump); | 
 |         dump += StringPrintf(", age=%0.1fms\n", | 
 |                 (currentTime - mPendingEvent->eventTime) * 0.000001f); | 
 |     } else { | 
 |         dump += INDENT "PendingEvent: <none>\n"; | 
 |     } | 
 |  | 
 |     // Dump inbound events from oldest to newest. | 
 |     if (!mInboundQueue.isEmpty()) { | 
 |         dump += StringPrintf(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); | 
 |         for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { | 
 |             dump += INDENT2; | 
 |             entry->appendDescription(dump); | 
 |             dump += StringPrintf(", age=%0.1fms\n", | 
 |                     (currentTime - entry->eventTime) * 0.000001f); | 
 |         } | 
 |     } else { | 
 |         dump += INDENT "InboundQueue: <empty>\n"; | 
 |     } | 
 |  | 
 |     if (!mReplacedKeys.isEmpty()) { | 
 |         dump += INDENT "ReplacedKeys:\n"; | 
 |         for (size_t i = 0; i < mReplacedKeys.size(); i++) { | 
 |             const KeyReplacement& replacement = mReplacedKeys.keyAt(i); | 
 |             int32_t newKeyCode = mReplacedKeys.valueAt(i); | 
 |             dump += StringPrintf(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n", | 
 |                     i, replacement.keyCode, replacement.deviceId, newKeyCode); | 
 |         } | 
 |     } else { | 
 |         dump += INDENT "ReplacedKeys: <empty>\n"; | 
 |     } | 
 |  | 
 |     if (!mConnectionsByFd.isEmpty()) { | 
 |         dump += INDENT "Connections:\n"; | 
 |         for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | 
 |             const sp<Connection>& connection = mConnectionsByFd.valueAt(i); | 
 |             dump += StringPrintf(INDENT2 "%zu: channelName='%s', windowName='%s', " | 
 |                     "status=%s, monitor=%s, inputPublisherBlocked=%s\n", | 
 |                     i, connection->getInputChannelName().c_str(), | 
 |                     connection->getWindowName().c_str(), | 
 |                     connection->getStatusLabel(), toString(connection->monitor), | 
 |                     toString(connection->inputPublisherBlocked)); | 
 |  | 
 |             if (!connection->outboundQueue.isEmpty()) { | 
 |                 dump += StringPrintf(INDENT3 "OutboundQueue: length=%u\n", | 
 |                         connection->outboundQueue.count()); | 
 |                 for (DispatchEntry* entry = connection->outboundQueue.head; entry; | 
 |                         entry = entry->next) { | 
 |                     dump.append(INDENT4); | 
 |                     entry->eventEntry->appendDescription(dump); | 
 |                     dump += StringPrintf(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", | 
 |                             entry->targetFlags, entry->resolvedAction, | 
 |                             (currentTime - entry->eventEntry->eventTime) * 0.000001f); | 
 |                 } | 
 |             } else { | 
 |                 dump += INDENT3 "OutboundQueue: <empty>\n"; | 
 |             } | 
 |  | 
 |             if (!connection->waitQueue.isEmpty()) { | 
 |                 dump += StringPrintf(INDENT3 "WaitQueue: length=%u\n", | 
 |                         connection->waitQueue.count()); | 
 |                 for (DispatchEntry* entry = connection->waitQueue.head; entry; | 
 |                         entry = entry->next) { | 
 |                     dump += INDENT4; | 
 |                     entry->eventEntry->appendDescription(dump); | 
 |                     dump += StringPrintf(", targetFlags=0x%08x, resolvedAction=%d, " | 
 |                             "age=%0.1fms, wait=%0.1fms\n", | 
 |                             entry->targetFlags, entry->resolvedAction, | 
 |                             (currentTime - entry->eventEntry->eventTime) * 0.000001f, | 
 |                             (currentTime - entry->deliveryTime) * 0.000001f); | 
 |                 } | 
 |             } else { | 
 |                 dump += INDENT3 "WaitQueue: <empty>\n"; | 
 |             } | 
 |         } | 
 |     } else { | 
 |         dump += INDENT "Connections: <none>\n"; | 
 |     } | 
 |  | 
 |     if (isAppSwitchPendingLocked()) { | 
 |         dump += StringPrintf(INDENT "AppSwitch: pending, due in %0.1fms\n", | 
 |                 (mAppSwitchDueTime - now()) / 1000000.0); | 
 |     } else { | 
 |         dump += INDENT "AppSwitch: not pending\n"; | 
 |     } | 
 |  | 
 |     dump += INDENT "Configuration:\n"; | 
 |     dump += StringPrintf(INDENT2 "KeyRepeatDelay: %0.1fms\n", | 
 |             mConfig.keyRepeatDelay * 0.000001f); | 
 |     dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %0.1fms\n", | 
 |             mConfig.keyRepeatTimeout * 0.000001f); | 
 | } | 
 |  | 
 | void InputDispatcher::dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) { | 
 |     const size_t numMonitors = monitors.size(); | 
 |     for (size_t i = 0; i < numMonitors; i++) { | 
 |         const Monitor& monitor = monitors[i]; | 
 |         const sp<InputChannel>& channel = monitor.inputChannel; | 
 |         dump += StringPrintf(INDENT2 "%zu: '%s', ", i, channel->getName().c_str()); | 
 |         dump += "\n"; | 
 |     } | 
 | } | 
 |  | 
 | status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, | 
 |         int32_t displayId) { | 
 | #if DEBUG_REGISTRATION | 
 |     ALOGD("channel '%s' ~ registerInputChannel - displayId=%" PRId32, | 
 |             inputChannel->getName().c_str(), displayId); | 
 | #endif | 
 |  | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         if (getConnectionIndexLocked(inputChannel) >= 0) { | 
 |             ALOGW("Attempted to register already registered input channel '%s'", | 
 |                     inputChannel->getName().c_str()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         sp<Connection> connection = new Connection(inputChannel, false /*monitor*/); | 
 |  | 
 |         int fd = inputChannel->getFd(); | 
 |         mConnectionsByFd.add(fd, connection); | 
 |         mInputChannelsByToken[inputChannel->getToken()] = inputChannel; | 
 |  | 
 |         mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | 
 |     } // release lock | 
 |  | 
 |     // Wake the looper because some connections have changed. | 
 |     mLooper->wake(); | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t InputDispatcher::registerInputMonitor(const sp<InputChannel>& inputChannel, | 
 |         int32_t displayId, bool isGestureMonitor) { | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         if (displayId < 0) { | 
 |             ALOGW("Attempted to register input monitor without a specified display."); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         if (inputChannel->getToken() == nullptr) { | 
 |             ALOGW("Attempted to register input monitor without an identifying token."); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         sp<Connection> connection = new Connection(inputChannel, true /*monitor*/); | 
 |  | 
 |         const int fd = inputChannel->getFd(); | 
 |         mConnectionsByFd.add(fd, connection); | 
 |         mInputChannelsByToken[inputChannel->getToken()] = inputChannel; | 
 |  | 
 |         auto& monitorsByDisplay = isGestureMonitor | 
 |                 ? mGestureMonitorsByDisplay | 
 |                 : mGlobalMonitorsByDisplay; | 
 |         monitorsByDisplay[displayId].emplace_back(inputChannel); | 
 |  | 
 |         mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | 
 |  | 
 |     } | 
 |     // Wake the looper because some connections have changed. | 
 |     mLooper->wake(); | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { | 
 | #if DEBUG_REGISTRATION | 
 |     ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().c_str()); | 
 | #endif | 
 |  | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |  | 
 |         status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); | 
 |         if (status) { | 
 |             return status; | 
 |         } | 
 |     } // release lock | 
 |  | 
 |     // Wake the poll loop because removing the connection may have changed the current | 
 |     // synchronization state. | 
 |     mLooper->wake(); | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, | 
 |         bool notify) { | 
 |     ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | 
 |     if (connectionIndex < 0) { | 
 |         ALOGW("Attempted to unregister already unregistered input channel '%s'", | 
 |                 inputChannel->getName().c_str()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
 |     mConnectionsByFd.removeItemsAt(connectionIndex); | 
 |  | 
 |     mInputChannelsByToken.erase(inputChannel->getToken()); | 
 |  | 
 |     if (connection->monitor) { | 
 |         removeMonitorChannelLocked(inputChannel); | 
 |     } | 
 |  | 
 |     mLooper->removeFd(inputChannel->getFd()); | 
 |  | 
 |     nsecs_t currentTime = now(); | 
 |     abortBrokenDispatchCycleLocked(currentTime, connection, notify); | 
 |  | 
 |     connection->status = Connection::STATUS_ZOMBIE; | 
 |     return OK; | 
 | } | 
 |  | 
 | void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { | 
 |     removeMonitorChannelLocked(inputChannel, mGlobalMonitorsByDisplay); | 
 |     removeMonitorChannelLocked(inputChannel, mGestureMonitorsByDisplay); | 
 | } | 
 |  | 
 | void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel, | 
 |         std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) { | 
 |     for (auto it = monitorsByDisplay.begin(); it != monitorsByDisplay.end(); ) { | 
 |         std::vector<Monitor>& monitors = it->second; | 
 |         const size_t numMonitors = monitors.size(); | 
 |         for (size_t i = 0; i < numMonitors; i++) { | 
 |              if (monitors[i].inputChannel == inputChannel) { | 
 |                  monitors.erase(monitors.begin() + i); | 
 |                  break; | 
 |              } | 
 |         } | 
 |         if (monitors.empty()) { | 
 |             it = monitorsByDisplay.erase(it); | 
 |         } else { | 
 |             ++it; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) { | 
 |     { // acquire lock | 
 |         std::scoped_lock _l(mLock); | 
 |         std::optional<int32_t> foundDisplayId = findGestureMonitorDisplayByTokenLocked(token); | 
 |  | 
 |         if (!foundDisplayId) { | 
 |             ALOGW("Attempted to pilfer pointers from an un-registered monitor or invalid token"); | 
 |             return BAD_VALUE; | 
 |         } | 
 |         int32_t displayId = foundDisplayId.value(); | 
 |  | 
 |         ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
 |         if (stateIndex < 0) { | 
 |             ALOGW("Failed to pilfer pointers: no pointers on display %" PRId32 ".", displayId); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); | 
 |         std::optional<int32_t> foundDeviceId; | 
 |         for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { | 
 |             if (touchedMonitor.monitor.inputChannel->getToken() == token) { | 
 |                 foundDeviceId = state.deviceId; | 
 |             } | 
 |         } | 
 |         if (!foundDeviceId || !state.down) { | 
 |             ALOGW("Attempted to pilfer points from a monitor without any on-going pointer streams." | 
 |                     " Ignoring."); | 
 |             return BAD_VALUE; | 
 |         } | 
 |         int32_t deviceId = foundDeviceId.value(); | 
 |  | 
 |         // Send cancel events to all the input channels we're stealing from. | 
 |         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                 "gesture monitor stole pointer stream"); | 
 |         options.deviceId = deviceId; | 
 |         options.displayId = displayId; | 
 |         for (const TouchedWindow& window : state.windows) { | 
 |             sp<InputChannel> channel = getInputChannelLocked(window.windowHandle->getToken()); | 
 |             synthesizeCancelationEventsForInputChannelLocked(channel, options); | 
 |         } | 
 |         // Then clear the current touch state so we stop dispatching to them as well. | 
 |         state.filterNonMonitors(); | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 |  | 
 | std::optional<int32_t> InputDispatcher::findGestureMonitorDisplayByTokenLocked( | 
 |         const sp<IBinder>& token) { | 
 |     for (const auto& it : mGestureMonitorsByDisplay) { | 
 |         const std::vector<Monitor>& monitors = it.second; | 
 |         for (const Monitor& monitor : monitors) { | 
 |             if (monitor.inputChannel->getToken() == token) { | 
 |                 return it.first; | 
 |             } | 
 |         } | 
 |     } | 
 |     return std::nullopt; | 
 | } | 
 |  | 
 | ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { | 
 |     if (inputChannel == nullptr) { | 
 |         return -1; | 
 |     } | 
 |  | 
 |     for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | 
 |         sp<Connection> connection = mConnectionsByFd.valueAt(i); | 
 |         if (connection->inputChannel->getToken() == inputChannel->getToken()) { | 
 |             return i; | 
 |         } | 
 |     } | 
 |  | 
 |     return -1; | 
 | } | 
 |  | 
 | void InputDispatcher::onDispatchCycleFinishedLocked( | 
 |         nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); | 
 |     commandEntry->connection = connection; | 
 |     commandEntry->eventTime = currentTime; | 
 |     commandEntry->seq = seq; | 
 |     commandEntry->handled = handled; | 
 | } | 
 |  | 
 | void InputDispatcher::onDispatchCycleBrokenLocked( | 
 |         nsecs_t currentTime, const sp<Connection>& connection) { | 
 |     ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | 
 |             connection->getInputChannelName().c_str()); | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); | 
 |     commandEntry->connection = connection; | 
 | } | 
 |  | 
 | void InputDispatcher::onFocusChangedLocked(const sp<InputWindowHandle>& oldFocus, | 
 |         const sp<InputWindowHandle>& newFocus) { | 
 |     sp<IBinder> oldToken = oldFocus != nullptr ? oldFocus->getToken() : nullptr; | 
 |     sp<IBinder> newToken = newFocus != nullptr ? newFocus->getToken() : nullptr; | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyFocusChangedLockedInterruptible); | 
 |     commandEntry->oldToken = oldToken; | 
 |     commandEntry->newToken = newToken; | 
 | } | 
 |  | 
 | void InputDispatcher::onANRLocked( | 
 |         nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, | 
 |         const sp<InputWindowHandle>& windowHandle, | 
 |         nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { | 
 |     float dispatchLatency = (currentTime - eventTime) * 0.000001f; | 
 |     float waitDuration = (currentTime - waitStartTime) * 0.000001f; | 
 |     ALOGI("Application is not responding: %s.  " | 
 |             "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s", | 
 |             getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), | 
 |             dispatchLatency, waitDuration, reason); | 
 |  | 
 |     // Capture a record of the InputDispatcher state at the time of the ANR. | 
 |     time_t t = time(nullptr); | 
 |     struct tm tm; | 
 |     localtime_r(&t, &tm); | 
 |     char timestr[64]; | 
 |     strftime(timestr, sizeof(timestr), "%F %T", &tm); | 
 |     mLastANRState.clear(); | 
 |     mLastANRState += INDENT "ANR:\n"; | 
 |     mLastANRState += StringPrintf(INDENT2 "Time: %s\n", timestr); | 
 |     mLastANRState += StringPrintf(INDENT2 "Window: %s\n", | 
 |             getApplicationWindowLabel(applicationHandle, windowHandle).c_str()); | 
 |     mLastANRState += StringPrintf(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); | 
 |     mLastANRState += StringPrintf(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); | 
 |     mLastANRState += StringPrintf(INDENT2 "Reason: %s\n", reason); | 
 |     dumpDispatchStateLocked(mLastANRState); | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyANRLockedInterruptible); | 
 |     commandEntry->inputApplicationHandle = applicationHandle; | 
 |     commandEntry->inputChannel = windowHandle != nullptr ? | 
 |             getInputChannelLocked(windowHandle->getToken()) : nullptr; | 
 |     commandEntry->reason = reason; | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyConfigurationChangedLockedInterruptible ( | 
 |         CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |  | 
 |     mPolicy->notifyConfigurationChanged(commandEntry->eventTime); | 
 |  | 
 |     mLock.lock(); | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     sp<Connection> connection = commandEntry->connection; | 
 |  | 
 |     if (connection->status != Connection::STATUS_ZOMBIE) { | 
 |         mLock.unlock(); | 
 |  | 
 |         mPolicy->notifyInputChannelBroken(connection->inputChannel->getToken()); | 
 |  | 
 |         mLock.lock(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyFocusChangedLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     sp<IBinder> oldToken = commandEntry->oldToken; | 
 |     sp<IBinder> newToken = commandEntry->newToken; | 
 |     mLock.unlock(); | 
 |     mPolicy->notifyFocusChanged(oldToken, newToken); | 
 |     mLock.lock(); | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyANRLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |  | 
 |     nsecs_t newTimeout = mPolicy->notifyANR( | 
 |             commandEntry->inputApplicationHandle, | 
 |             commandEntry->inputChannel ? commandEntry->inputChannel->getToken() : nullptr, | 
 |             commandEntry->reason); | 
 |  | 
 |     mLock.lock(); | 
 |  | 
 |     resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, | 
 |             commandEntry->inputChannel); | 
 | } | 
 |  | 
 | void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     KeyEntry* entry = commandEntry->keyEntry; | 
 |  | 
 |     KeyEvent event; | 
 |     initializeKeyEvent(&event, entry); | 
 |  | 
 |     mLock.unlock(); | 
 |  | 
 |     android::base::Timer t; | 
 |     sp<IBinder> token = commandEntry->inputChannel != nullptr ? | 
 |         commandEntry->inputChannel->getToken() : nullptr; | 
 |     nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(token, | 
 |             &event, entry->policyFlags); | 
 |     if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
 |         ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", | 
 |                 std::to_string(t.duration().count()).c_str()); | 
 |     } | 
 |  | 
 |     mLock.lock(); | 
 |  | 
 |     if (delay < 0) { | 
 |         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; | 
 |     } else if (!delay) { | 
 |         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
 |     } else { | 
 |         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; | 
 |         entry->interceptKeyWakeupTime = now() + delay; | 
 |     } | 
 |     entry->release(); | 
 | } | 
 |  | 
 | void InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible(CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |     mPolicy->onPointerDownOutsideFocus(commandEntry->newToken); | 
 |     mLock.lock(); | 
 | } | 
 |  | 
 | void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     sp<Connection> connection = commandEntry->connection; | 
 |     nsecs_t finishTime = commandEntry->eventTime; | 
 |     uint32_t seq = commandEntry->seq; | 
 |     bool handled = commandEntry->handled; | 
 |  | 
 |     // Handle post-event policy actions. | 
 |     DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); | 
 |     if (dispatchEntry) { | 
 |         nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; | 
 |         if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { | 
 |             std::string msg = | 
 |                     StringPrintf("Window '%s' spent %0.1fms processing the last input event: ", | 
 |                     connection->getWindowName().c_str(), eventDuration * 0.000001f); | 
 |             dispatchEntry->eventEntry->appendDescription(msg); | 
 |             ALOGI("%s", msg.c_str()); | 
 |         } | 
 |  | 
 |         bool restartEvent; | 
 |         if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { | 
 |             KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); | 
 |             restartEvent = afterKeyEventLockedInterruptible(connection, | 
 |                     dispatchEntry, keyEntry, handled); | 
 |         } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { | 
 |             MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); | 
 |             restartEvent = afterMotionEventLockedInterruptible(connection, | 
 |                     dispatchEntry, motionEntry, handled); | 
 |         } else { | 
 |             restartEvent = false; | 
 |         } | 
 |  | 
 |         // Dequeue the event and start the next cycle. | 
 |         // Note that because the lock might have been released, it is possible that the | 
 |         // contents of the wait queue to have been drained, so we need to double-check | 
 |         // a few things. | 
 |         if (dispatchEntry == connection->findWaitQueueEntry(seq)) { | 
 |             connection->waitQueue.dequeue(dispatchEntry); | 
 |             traceWaitQueueLength(connection); | 
 |             if (restartEvent && connection->status == Connection::STATUS_NORMAL) { | 
 |                 connection->outboundQueue.enqueueAtHead(dispatchEntry); | 
 |                 traceOutboundQueueLength(connection); | 
 |             } else { | 
 |                 releaseDispatchEntry(dispatchEntry); | 
 |             } | 
 |         } | 
 |  | 
 |         // Start the next dispatch cycle for this connection. | 
 |         startDispatchCycleLocked(now(), connection); | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, | 
 |         DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { | 
 |     if (keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK) { | 
 |         if (!handled) { | 
 |             // Report the key as unhandled, since the fallback was not handled. | 
 |             mReporter->reportUnhandledKey(keyEntry->sequenceNum); | 
 |         } | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Get the fallback key state. | 
 |     // Clear it out after dispatching the UP. | 
 |     int32_t originalKeyCode = keyEntry->keyCode; | 
 |     int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | 
 |     if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
 |         connection->inputState.removeFallbackKey(originalKeyCode); | 
 |     } | 
 |  | 
 |     if (handled || !dispatchEntry->hasForegroundTarget()) { | 
 |         // If the application handles the original key for which we previously | 
 |         // generated a fallback or if the window is not a foreground window, | 
 |         // then cancel the associated fallback key, if any. | 
 |         if (fallbackKeyCode != -1) { | 
 |             // Dispatch the unhandled key to the policy with the cancel flag. | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             ALOGD("Unhandled key event: Asking policy to cancel fallback action.  " | 
 |                     "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
 |                     keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | 
 |                     keyEntry->policyFlags); | 
 | #endif | 
 |             KeyEvent event; | 
 |             initializeKeyEvent(&event, keyEntry); | 
 |             event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); | 
 |  | 
 |             mLock.unlock(); | 
 |  | 
 |             mPolicy->dispatchUnhandledKey(connection->inputChannel->getToken(), | 
 |                                           &event, keyEntry->policyFlags, &event); | 
 |  | 
 |             mLock.lock(); | 
 |  | 
 |             // Cancel the fallback key. | 
 |             if (fallbackKeyCode != AKEYCODE_UNKNOWN) { | 
 |                 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
 |                                            "application handled the original non-fallback key " | 
 |                                            "or is no longer a foreground target, " | 
 |                                            "canceling previously dispatched fallback key"); | 
 |                 options.keyCode = fallbackKeyCode; | 
 |                 synthesizeCancelationEventsForConnectionLocked(connection, options); | 
 |             } | 
 |             connection->inputState.removeFallbackKey(originalKeyCode); | 
 |         } | 
 |     } else { | 
 |         // If the application did not handle a non-fallback key, first check | 
 |         // that we are in a good state to perform unhandled key event processing | 
 |         // Then ask the policy what to do with it. | 
 |         bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN | 
 |                 && keyEntry->repeatCount == 0; | 
 |         if (fallbackKeyCode == -1 && !initialDown) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             ALOGD("Unhandled key event: Skipping unhandled key event processing " | 
 |                     "since this is not an initial down.  " | 
 |                     "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
 |                     originalKeyCode, keyEntry->action, keyEntry->repeatCount, | 
 |                     keyEntry->policyFlags); | 
 | #endif | 
 |             return false; | 
 |         } | 
 |  | 
 |         // Dispatch the unhandled key to the policy. | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         ALOGD("Unhandled key event: Asking policy to perform fallback action.  " | 
 |                 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
 |                 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | 
 |                 keyEntry->policyFlags); | 
 | #endif | 
 |         KeyEvent event; | 
 |         initializeKeyEvent(&event, keyEntry); | 
 |  | 
 |         mLock.unlock(); | 
 |  | 
 |         bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel->getToken(), | 
 |                                                       &event, keyEntry->policyFlags, &event); | 
 |  | 
 |         mLock.lock(); | 
 |  | 
 |         if (connection->status != Connection::STATUS_NORMAL) { | 
 |             connection->inputState.removeFallbackKey(originalKeyCode); | 
 |             return false; | 
 |         } | 
 |  | 
 |         // Latch the fallback keycode for this key on an initial down. | 
 |         // The fallback keycode cannot change at any other point in the lifecycle. | 
 |         if (initialDown) { | 
 |             if (fallback) { | 
 |                 fallbackKeyCode = event.getKeyCode(); | 
 |             } else { | 
 |                 fallbackKeyCode = AKEYCODE_UNKNOWN; | 
 |             } | 
 |             connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
 |         } | 
 |  | 
 |         ALOG_ASSERT(fallbackKeyCode != -1); | 
 |  | 
 |         // Cancel the fallback key if the policy decides not to send it anymore. | 
 |         // We will continue to dispatch the key to the policy but we will no | 
 |         // longer dispatch a fallback key to the application. | 
 |         if (fallbackKeyCode != AKEYCODE_UNKNOWN | 
 |                 && (!fallback || fallbackKeyCode != event.getKeyCode())) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             if (fallback) { | 
 |                 ALOGD("Unhandled key event: Policy requested to send key %d" | 
 |                         "as a fallback for %d, but on the DOWN it had requested " | 
 |                         "to send %d instead.  Fallback canceled.", | 
 |                         event.getKeyCode(), originalKeyCode, fallbackKeyCode); | 
 |             } else { | 
 |                 ALOGD("Unhandled key event: Policy did not request fallback for %d, " | 
 |                         "but on the DOWN it had requested to send %d.  " | 
 |                         "Fallback canceled.", | 
 |                         originalKeyCode, fallbackKeyCode); | 
 |             } | 
 | #endif | 
 |  | 
 |             CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
 |                                        "canceling fallback, policy no longer desires it"); | 
 |             options.keyCode = fallbackKeyCode; | 
 |             synthesizeCancelationEventsForConnectionLocked(connection, options); | 
 |  | 
 |             fallback = false; | 
 |             fallbackKeyCode = AKEYCODE_UNKNOWN; | 
 |             if (keyEntry->action != AKEY_EVENT_ACTION_UP) { | 
 |                 connection->inputState.setFallbackKey(originalKeyCode, | 
 |                                                       fallbackKeyCode); | 
 |             } | 
 |         } | 
 |  | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         { | 
 |             std::string msg; | 
 |             const KeyedVector<int32_t, int32_t>& fallbackKeys = | 
 |                     connection->inputState.getFallbackKeys(); | 
 |             for (size_t i = 0; i < fallbackKeys.size(); i++) { | 
 |                 msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), | 
 |                         fallbackKeys.valueAt(i)); | 
 |             } | 
 |             ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", | 
 |                     fallbackKeys.size(), msg.c_str()); | 
 |         } | 
 | #endif | 
 |  | 
 |         if (fallback) { | 
 |             // Restart the dispatch cycle using the fallback key. | 
 |             keyEntry->eventTime = event.getEventTime(); | 
 |             keyEntry->deviceId = event.getDeviceId(); | 
 |             keyEntry->source = event.getSource(); | 
 |             keyEntry->displayId = event.getDisplayId(); | 
 |             keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | 
 |             keyEntry->keyCode = fallbackKeyCode; | 
 |             keyEntry->scanCode = event.getScanCode(); | 
 |             keyEntry->metaState = event.getMetaState(); | 
 |             keyEntry->repeatCount = event.getRepeatCount(); | 
 |             keyEntry->downTime = event.getDownTime(); | 
 |             keyEntry->syntheticRepeat = false; | 
 |  | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             ALOGD("Unhandled key event: Dispatching fallback key.  " | 
 |                     "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | 
 |                     originalKeyCode, fallbackKeyCode, keyEntry->metaState); | 
 | #endif | 
 |             return true; // restart the event | 
 |         } else { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             ALOGD("Unhandled key event: No fallback key."); | 
 | #endif | 
 |  | 
 |             // Report the key as unhandled, since there is no fallback key. | 
 |             mReporter->reportUnhandledKey(keyEntry->sequenceNum); | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, | 
 |         DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { | 
 |     return false; | 
 | } | 
 |  | 
 | void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |  | 
 |     mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); | 
 |  | 
 |     mLock.lock(); | 
 | } | 
 |  | 
 | void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { | 
 |     event->initialize(entry->deviceId, entry->source, entry->displayId, entry->action, entry->flags, | 
 |             entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, | 
 |             entry->downTime, entry->eventTime); | 
 | } | 
 |  | 
 | void InputDispatcher::updateDispatchStatistics(nsecs_t currentTime, const EventEntry* entry, | 
 |         int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { | 
 |     // TODO Write some statistics about how long we spend waiting. | 
 | } | 
 |  | 
 | void InputDispatcher::traceInboundQueueLengthLocked() { | 
 |     if (ATRACE_ENABLED()) { | 
 |         ATRACE_INT("iq", mInboundQueue.count()); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::traceOutboundQueueLength(const sp<Connection>& connection) { | 
 |     if (ATRACE_ENABLED()) { | 
 |         char counterName[40]; | 
 |         snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName().c_str()); | 
 |         ATRACE_INT(counterName, connection->outboundQueue.count()); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::traceWaitQueueLength(const sp<Connection>& connection) { | 
 |     if (ATRACE_ENABLED()) { | 
 |         char counterName[40]; | 
 |         snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName().c_str()); | 
 |         ATRACE_INT(counterName, connection->waitQueue.count()); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::dump(std::string& dump) { | 
 |     std::scoped_lock _l(mLock); | 
 |  | 
 |     dump += "Input Dispatcher State:\n"; | 
 |     dumpDispatchStateLocked(dump); | 
 |  | 
 |     if (!mLastANRState.empty()) { | 
 |         dump += "\nInput Dispatcher State at time of last ANR:\n"; | 
 |         dump += mLastANRState; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::monitor() { | 
 |     // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | 
 |     std::unique_lock _l(mLock); | 
 |     mLooper->wake(); | 
 |     mDispatcherIsAlive.wait(_l); | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::InjectionState --- | 
 |  | 
 | InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : | 
 |         refCount(1), | 
 |         injectorPid(injectorPid), injectorUid(injectorUid), | 
 |         injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), | 
 |         pendingForegroundDispatches(0) { | 
 | } | 
 |  | 
 | InputDispatcher::InjectionState::~InjectionState() { | 
 | } | 
 |  | 
 | void InputDispatcher::InjectionState::release() { | 
 |     refCount -= 1; | 
 |     if (refCount == 0) { | 
 |         delete this; | 
 |     } else { | 
 |         ALOG_ASSERT(refCount > 0); | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::EventEntry --- | 
 |  | 
 | InputDispatcher::EventEntry::EventEntry(uint32_t sequenceNum, int32_t type, | 
 |         nsecs_t eventTime, uint32_t policyFlags) : | 
 |         sequenceNum(sequenceNum), refCount(1), type(type), eventTime(eventTime), | 
 |         policyFlags(policyFlags), injectionState(nullptr), dispatchInProgress(false) { | 
 | } | 
 |  | 
 | InputDispatcher::EventEntry::~EventEntry() { | 
 |     releaseInjectionState(); | 
 | } | 
 |  | 
 | void InputDispatcher::EventEntry::release() { | 
 |     refCount -= 1; | 
 |     if (refCount == 0) { | 
 |         delete this; | 
 |     } else { | 
 |         ALOG_ASSERT(refCount > 0); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::EventEntry::releaseInjectionState() { | 
 |     if (injectionState) { | 
 |         injectionState->release(); | 
 |         injectionState = nullptr; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::ConfigurationChangedEntry --- | 
 |  | 
 | InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry( | 
 |         uint32_t sequenceNum, nsecs_t eventTime) : | 
 |         EventEntry(sequenceNum, TYPE_CONFIGURATION_CHANGED, eventTime, 0) { | 
 | } | 
 |  | 
 | InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { | 
 | } | 
 |  | 
 | void InputDispatcher::ConfigurationChangedEntry::appendDescription(std::string& msg) const { | 
 |     msg += StringPrintf("ConfigurationChangedEvent(), policyFlags=0x%08x", policyFlags); | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::DeviceResetEntry --- | 
 |  | 
 | InputDispatcher::DeviceResetEntry::DeviceResetEntry( | 
 |         uint32_t sequenceNum, nsecs_t eventTime, int32_t deviceId) : | 
 |         EventEntry(sequenceNum, TYPE_DEVICE_RESET, eventTime, 0), | 
 |         deviceId(deviceId) { | 
 | } | 
 |  | 
 | InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { | 
 | } | 
 |  | 
 | void InputDispatcher::DeviceResetEntry::appendDescription(std::string& msg) const { | 
 |     msg += StringPrintf("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x", | 
 |             deviceId, policyFlags); | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::KeyEntry --- | 
 |  | 
 | InputDispatcher::KeyEntry::KeyEntry(uint32_t sequenceNum, nsecs_t eventTime, | 
 |         int32_t deviceId, uint32_t source, int32_t displayId, uint32_t policyFlags, int32_t action, | 
 |         int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | 
 |         int32_t repeatCount, nsecs_t downTime) : | 
 |         EventEntry(sequenceNum, TYPE_KEY, eventTime, policyFlags), | 
 |         deviceId(deviceId), source(source), displayId(displayId), action(action), flags(flags), | 
 |         keyCode(keyCode), scanCode(scanCode), metaState(metaState), | 
 |         repeatCount(repeatCount), downTime(downTime), | 
 |         syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), | 
 |         interceptKeyWakeupTime(0) { | 
 | } | 
 |  | 
 | InputDispatcher::KeyEntry::~KeyEntry() { | 
 | } | 
 |  | 
 | void InputDispatcher::KeyEntry::appendDescription(std::string& msg) const { | 
 |     msg += StringPrintf("KeyEvent(deviceId=%d, source=0x%08x, displayId=%" PRId32 ", action=%s, " | 
 |             "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, " | 
 |             "repeatCount=%d), policyFlags=0x%08x", | 
 |             deviceId, source, displayId, keyActionToString(action).c_str(), flags, keyCode, | 
 |             scanCode, metaState, repeatCount, policyFlags); | 
 | } | 
 |  | 
 | void InputDispatcher::KeyEntry::recycle() { | 
 |     releaseInjectionState(); | 
 |  | 
 |     dispatchInProgress = false; | 
 |     syntheticRepeat = false; | 
 |     interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
 |     interceptKeyWakeupTime = 0; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::MotionEntry --- | 
 |  | 
 | InputDispatcher::MotionEntry::MotionEntry(uint32_t sequenceNum, nsecs_t eventTime, int32_t deviceId, | 
 |         uint32_t source, int32_t displayId, uint32_t policyFlags, int32_t action, | 
 |         int32_t actionButton, | 
 |         int32_t flags, int32_t metaState, int32_t buttonState, MotionClassification classification, | 
 |         int32_t edgeFlags, float xPrecision, float yPrecision, nsecs_t downTime, | 
 |         uint32_t pointerCount, | 
 |         const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, | 
 |         float xOffset, float yOffset) : | 
 |         EventEntry(sequenceNum, TYPE_MOTION, eventTime, policyFlags), | 
 |         eventTime(eventTime), | 
 |         deviceId(deviceId), source(source), displayId(displayId), action(action), | 
 |         actionButton(actionButton), flags(flags), metaState(metaState), buttonState(buttonState), | 
 |         classification(classification), edgeFlags(edgeFlags), | 
 |         xPrecision(xPrecision), yPrecision(yPrecision), | 
 |         downTime(downTime), pointerCount(pointerCount) { | 
 |     for (uint32_t i = 0; i < pointerCount; i++) { | 
 |         this->pointerProperties[i].copyFrom(pointerProperties[i]); | 
 |         this->pointerCoords[i].copyFrom(pointerCoords[i]); | 
 |         if (xOffset || yOffset) { | 
 |             this->pointerCoords[i].applyOffset(xOffset, yOffset); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::MotionEntry::~MotionEntry() { | 
 | } | 
 |  | 
 | void InputDispatcher::MotionEntry::appendDescription(std::string& msg) const { | 
 |     msg += StringPrintf("MotionEvent(deviceId=%d, source=0x%08x, displayId=%" PRId32 | 
 |             ", action=%s, actionButton=0x%08x, flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, " | 
 |             "classification=%s, edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, pointers=[", | 
 |             deviceId, source, displayId, motionActionToString(action).c_str(), actionButton, flags, | 
 |             metaState, buttonState, motionClassificationToString(classification), edgeFlags, | 
 |             xPrecision, yPrecision); | 
 |  | 
 |     for (uint32_t i = 0; i < pointerCount; i++) { | 
 |         if (i) { | 
 |             msg += ", "; | 
 |         } | 
 |         msg += StringPrintf("%d: (%.1f, %.1f)", pointerProperties[i].id, | 
 |                 pointerCoords[i].getX(), pointerCoords[i].getY()); | 
 |     } | 
 |     msg += StringPrintf("]), policyFlags=0x%08x", policyFlags); | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::DispatchEntry --- | 
 |  | 
 | volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; | 
 |  | 
 | InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, | 
 |         int32_t targetFlags, float xOffset, float yOffset, float globalScaleFactor, | 
 |         float windowXScale, float windowYScale) : | 
 |         seq(nextSeq()), | 
 |         eventEntry(eventEntry), targetFlags(targetFlags), | 
 |         xOffset(xOffset), yOffset(yOffset), globalScaleFactor(globalScaleFactor), | 
 |         windowXScale(windowXScale), windowYScale(windowYScale), | 
 |         deliveryTime(0), resolvedAction(0), resolvedFlags(0) { | 
 |     eventEntry->refCount += 1; | 
 | } | 
 |  | 
 | InputDispatcher::DispatchEntry::~DispatchEntry() { | 
 |     eventEntry->release(); | 
 | } | 
 |  | 
 | uint32_t InputDispatcher::DispatchEntry::nextSeq() { | 
 |     // Sequence number 0 is reserved and will never be returned. | 
 |     uint32_t seq; | 
 |     do { | 
 |         seq = android_atomic_inc(&sNextSeqAtomic); | 
 |     } while (!seq); | 
 |     return seq; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::InputState --- | 
 |  | 
 | InputDispatcher::InputState::InputState() { | 
 | } | 
 |  | 
 | InputDispatcher::InputState::~InputState() { | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::isNeutral() const { | 
 |     return mKeyMementos.empty() && mMotionMementos.empty(); | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, | 
 |         int32_t displayId) const { | 
 |     for (const MotionMemento& memento : mMotionMementos) { | 
 |         if (memento.deviceId == deviceId | 
 |                 && memento.source == source | 
 |                 && memento.displayId == displayId | 
 |                 && memento.hovering) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, | 
 |         int32_t action, int32_t flags) { | 
 |     switch (action) { | 
 |     case AKEY_EVENT_ACTION_UP: { | 
 |         if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { | 
 |             for (size_t i = 0; i < mFallbackKeys.size(); ) { | 
 |                 if (mFallbackKeys.valueAt(i) == entry->keyCode) { | 
 |                     mFallbackKeys.removeItemsAt(i); | 
 |                 } else { | 
 |                     i += 1; | 
 |                 } | 
 |             } | 
 |         } | 
 |         ssize_t index = findKeyMemento(entry); | 
 |         if (index >= 0) { | 
 |             mKeyMementos.erase(mKeyMementos.begin() + index); | 
 |             return true; | 
 |         } | 
 |         /* FIXME: We can't just drop the key up event because that prevents creating | 
 |          * popup windows that are automatically shown when a key is held and then | 
 |          * dismissed when the key is released.  The problem is that the popup will | 
 |          * not have received the original key down, so the key up will be considered | 
 |          * to be inconsistent with its observed state.  We could perhaps handle this | 
 |          * by synthesizing a key down but that will cause other problems. | 
 |          * | 
 |          * So for now, allow inconsistent key up events to be dispatched. | 
 |          * | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " | 
 |                 "keyCode=%d, scanCode=%d", | 
 |                 entry->deviceId, entry->source, entry->keyCode, entry->scanCode); | 
 | #endif | 
 |         return false; | 
 |         */ | 
 |         return true; | 
 |     } | 
 |  | 
 |     case AKEY_EVENT_ACTION_DOWN: { | 
 |         ssize_t index = findKeyMemento(entry); | 
 |         if (index >= 0) { | 
 |             mKeyMementos.erase(mKeyMementos.begin() + index); | 
 |         } | 
 |         addKeyMemento(entry, flags); | 
 |         return true; | 
 |     } | 
 |  | 
 |     default: | 
 |         return true; | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, | 
 |         int32_t action, int32_t flags) { | 
 |     int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; | 
 |     switch (actionMasked) { | 
 |     case AMOTION_EVENT_ACTION_UP: | 
 |     case AMOTION_EVENT_ACTION_CANCEL: { | 
 |         ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.erase(mMotionMementos.begin() + index); | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " | 
 |                 "displayId=%" PRId32 ", actionMasked=%d", | 
 |                 entry->deviceId, entry->source, entry->displayId, actionMasked); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_DOWN: { | 
 |         ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.erase(mMotionMementos.begin() + index); | 
 |         } | 
 |         addMotionMemento(entry, flags, false /*hovering*/); | 
 |         return true; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_POINTER_UP: | 
 |     case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
 |     case AMOTION_EVENT_ACTION_MOVE: { | 
 |         if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) { | 
 |             // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to | 
 |             // generate cancellation events for these since they're based in relative rather than | 
 |             // absolute units. | 
 |             return true; | 
 |         } | 
 |  | 
 |         ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
 |  | 
 |         if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) { | 
 |             // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all | 
 |             // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any | 
 |             // other value and we need to track the motion so we can send cancellation events for | 
 |             // anything generating fallback events (e.g. DPad keys for joystick movements). | 
 |             if (index >= 0) { | 
 |                 if (entry->pointerCoords[0].isEmpty()) { | 
 |                     mMotionMementos.erase(mMotionMementos.begin() + index); | 
 |                 } else { | 
 |                     MotionMemento& memento = mMotionMementos[index]; | 
 |                     memento.setPointers(entry); | 
 |                 } | 
 |             } else if (!entry->pointerCoords[0].isEmpty()) { | 
 |                 addMotionMemento(entry, flags, false /*hovering*/); | 
 |             } | 
 |  | 
 |             // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. | 
 |             return true; | 
 |         } | 
 |         if (index >= 0) { | 
 |             MotionMemento& memento = mMotionMementos[index]; | 
 |             memento.setPointers(entry); | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         ALOGD("Dropping inconsistent motion pointer up/down or move event: " | 
 |                 "deviceId=%d, source=%08x, displayId=%" PRId32 ", actionMasked=%d", | 
 |                 entry->deviceId, entry->source, entry->displayId, actionMasked); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_HOVER_EXIT: { | 
 |         ssize_t index = findMotionMemento(entry, true /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.erase(mMotionMementos.begin() + index); | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x, " | 
 |                 "displayId=%" PRId32, | 
 |                 entry->deviceId, entry->source, entry->displayId); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
 |     case AMOTION_EVENT_ACTION_HOVER_MOVE: { | 
 |         ssize_t index = findMotionMemento(entry, true /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.erase(mMotionMementos.begin() + index); | 
 |         } | 
 |         addMotionMemento(entry, flags, true /*hovering*/); | 
 |         return true; | 
 |     } | 
 |  | 
 |     default: | 
 |         return true; | 
 |     } | 
 | } | 
 |  | 
 | ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { | 
 |     for (size_t i = 0; i < mKeyMementos.size(); i++) { | 
 |         const KeyMemento& memento = mKeyMementos[i]; | 
 |         if (memento.deviceId == entry->deviceId | 
 |                 && memento.source == entry->source | 
 |                 && memento.displayId == entry->displayId | 
 |                 && memento.keyCode == entry->keyCode | 
 |                 && memento.scanCode == entry->scanCode) { | 
 |             return i; | 
 |         } | 
 |     } | 
 |     return -1; | 
 | } | 
 |  | 
 | ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, | 
 |         bool hovering) const { | 
 |     for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
 |         const MotionMemento& memento = mMotionMementos[i]; | 
 |         if (memento.deviceId == entry->deviceId | 
 |                 && memento.source == entry->source | 
 |                 && memento.displayId == entry->displayId | 
 |                 && memento.hovering == hovering) { | 
 |             return i; | 
 |         } | 
 |     } | 
 |     return -1; | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { | 
 |     KeyMemento memento; | 
 |     memento.deviceId = entry->deviceId; | 
 |     memento.source = entry->source; | 
 |     memento.displayId = entry->displayId; | 
 |     memento.keyCode = entry->keyCode; | 
 |     memento.scanCode = entry->scanCode; | 
 |     memento.metaState = entry->metaState; | 
 |     memento.flags = flags; | 
 |     memento.downTime = entry->downTime; | 
 |     memento.policyFlags = entry->policyFlags; | 
 |     mKeyMementos.push_back(memento); | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, | 
 |         int32_t flags, bool hovering) { | 
 |     MotionMemento memento; | 
 |     memento.deviceId = entry->deviceId; | 
 |     memento.source = entry->source; | 
 |     memento.displayId = entry->displayId; | 
 |     memento.flags = flags; | 
 |     memento.xPrecision = entry->xPrecision; | 
 |     memento.yPrecision = entry->yPrecision; | 
 |     memento.downTime = entry->downTime; | 
 |     memento.setPointers(entry); | 
 |     memento.hovering = hovering; | 
 |     memento.policyFlags = entry->policyFlags; | 
 |     mMotionMementos.push_back(memento); | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { | 
 |     pointerCount = entry->pointerCount; | 
 |     for (uint32_t i = 0; i < entry->pointerCount; i++) { | 
 |         pointerProperties[i].copyFrom(entry->pointerProperties[i]); | 
 |         pointerCoords[i].copyFrom(entry->pointerCoords[i]); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, | 
 |         std::vector<EventEntry*>& outEvents, const CancelationOptions& options) { | 
 |     for (KeyMemento& memento : mKeyMementos) { | 
 |         if (shouldCancelKey(memento, options)) { | 
 |             outEvents.push_back(new KeyEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime, | 
 |                     memento.deviceId, memento.source, memento.displayId, memento.policyFlags, | 
 |                     AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, | 
 |                     memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const MotionMemento& memento : mMotionMementos) { | 
 |         if (shouldCancelMotion(memento, options)) { | 
 |             const int32_t action = memento.hovering ? | 
 |                     AMOTION_EVENT_ACTION_HOVER_EXIT : AMOTION_EVENT_ACTION_CANCEL; | 
 |             outEvents.push_back(new MotionEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime, | 
 |                     memento.deviceId, memento.source, memento.displayId, memento.policyFlags, | 
 |                     action, 0 /*actionButton*/, memento.flags, AMETA_NONE, 0 /*buttonState*/, | 
 |                     MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, | 
 |                     memento.xPrecision, memento.yPrecision, memento.downTime, | 
 |                     memento.pointerCount, memento.pointerProperties, memento.pointerCoords, | 
 |                     0 /*xOffset*/, 0 /*yOffset*/)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::clear() { | 
 |     mKeyMementos.clear(); | 
 |     mMotionMementos.clear(); | 
 |     mFallbackKeys.clear(); | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { | 
 |     for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
 |         const MotionMemento& memento = mMotionMementos[i]; | 
 |         if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { | 
 |             for (size_t j = 0; j < other.mMotionMementos.size(); ) { | 
 |                 const MotionMemento& otherMemento = other.mMotionMementos[j]; | 
 |                 if (memento.deviceId == otherMemento.deviceId | 
 |                         && memento.source == otherMemento.source | 
 |                         && memento.displayId == otherMemento.displayId) { | 
 |                     other.mMotionMementos.erase(other.mMotionMementos.begin() + j); | 
 |                 } else { | 
 |                     j += 1; | 
 |                 } | 
 |             } | 
 |             other.mMotionMementos.push_back(memento); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { | 
 |     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | 
 |     return index >= 0 ? mFallbackKeys.valueAt(index) : -1; | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, | 
 |         int32_t fallbackKeyCode) { | 
 |     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | 
 |     if (index >= 0) { | 
 |         mFallbackKeys.replaceValueAt(index, fallbackKeyCode); | 
 |     } else { | 
 |         mFallbackKeys.add(originalKeyCode, fallbackKeyCode); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { | 
 |     mFallbackKeys.removeItem(originalKeyCode); | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, | 
 |         const CancelationOptions& options) { | 
 |     if (options.keyCode && memento.keyCode != options.keyCode.value()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (options.deviceId  && memento.deviceId != options.deviceId.value()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (options.displayId && memento.displayId != options.displayId.value()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     switch (options.mode) { | 
 |     case CancelationOptions::CANCEL_ALL_EVENTS: | 
 |     case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | 
 |         return true; | 
 |     case CancelationOptions::CANCEL_FALLBACK_EVENTS: | 
 |         return memento.flags & AKEY_EVENT_FLAG_FALLBACK; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, | 
 |         const CancelationOptions& options) { | 
 |     if (options.deviceId && memento.deviceId != options.deviceId.value()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (options.displayId && memento.displayId != options.displayId.value()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     switch (options.mode) { | 
 |     case CancelationOptions::CANCEL_ALL_EVENTS: | 
 |         return true; | 
 |     case CancelationOptions::CANCEL_POINTER_EVENTS: | 
 |         return memento.source & AINPUT_SOURCE_CLASS_POINTER; | 
 |     case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | 
 |         return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::Connection --- | 
 |  | 
 | InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, bool monitor) : | 
 |         status(STATUS_NORMAL), inputChannel(inputChannel), | 
 |         monitor(monitor), | 
 |         inputPublisher(inputChannel), inputPublisherBlocked(false) { | 
 | } | 
 |  | 
 | InputDispatcher::Connection::~Connection() { | 
 | } | 
 |  | 
 | const std::string InputDispatcher::Connection::getWindowName() const { | 
 |     if (inputChannel != nullptr) { | 
 |         return inputChannel->getName(); | 
 |     } | 
 |     if (monitor) { | 
 |         return "monitor"; | 
 |     } | 
 |     return "?"; | 
 | } | 
 |  | 
 | const char* InputDispatcher::Connection::getStatusLabel() const { | 
 |     switch (status) { | 
 |     case STATUS_NORMAL: | 
 |         return "NORMAL"; | 
 |  | 
 |     case STATUS_BROKEN: | 
 |         return "BROKEN"; | 
 |  | 
 |     case STATUS_ZOMBIE: | 
 |         return "ZOMBIE"; | 
 |  | 
 |     default: | 
 |         return "UNKNOWN"; | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { | 
 |     for (DispatchEntry* entry = waitQueue.head; entry != nullptr; entry = entry->next) { | 
 |         if (entry->seq == seq) { | 
 |             return entry; | 
 |         } | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | // --- InputDispatcher::Monitor | 
 | InputDispatcher::Monitor::Monitor(const sp<InputChannel>& inputChannel) : | 
 |     inputChannel(inputChannel) { | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::CommandEntry --- | 
 | // | 
 | InputDispatcher::CommandEntry::CommandEntry(Command command) : | 
 |     command(command), eventTime(0), keyEntry(nullptr), userActivityEventType(0), | 
 |     seq(0), handled(false) { | 
 | } | 
 |  | 
 | InputDispatcher::CommandEntry::~CommandEntry() { | 
 | } | 
 |  | 
 | // --- InputDispatcher::TouchedMonitor --- | 
 | InputDispatcher::TouchedMonitor::TouchedMonitor(const Monitor& monitor, float xOffset, | 
 |         float yOffset) : monitor(monitor), xOffset(xOffset), yOffset(yOffset) { | 
 | } | 
 |  | 
 | // --- InputDispatcher::TouchState --- | 
 |  | 
 | InputDispatcher::TouchState::TouchState() : | 
 |     down(false), split(false), deviceId(-1), source(0), displayId(ADISPLAY_ID_NONE) { | 
 | } | 
 |  | 
 | InputDispatcher::TouchState::~TouchState() { | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::reset() { | 
 |     down = false; | 
 |     split = false; | 
 |     deviceId = -1; | 
 |     source = 0; | 
 |     displayId = ADISPLAY_ID_NONE; | 
 |     windows.clear(); | 
 |     portalWindows.clear(); | 
 |     gestureMonitors.clear(); | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::copyFrom(const TouchState& other) { | 
 |     down = other.down; | 
 |     split = other.split; | 
 |     deviceId = other.deviceId; | 
 |     source = other.source; | 
 |     displayId = other.displayId; | 
 |     windows = other.windows; | 
 |     portalWindows = other.portalWindows; | 
 |     gestureMonitors = other.gestureMonitors; | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, | 
 |         int32_t targetFlags, BitSet32 pointerIds) { | 
 |     if (targetFlags & InputTarget::FLAG_SPLIT) { | 
 |         split = true; | 
 |     } | 
 |  | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         TouchedWindow& touchedWindow = windows[i]; | 
 |         if (touchedWindow.windowHandle == windowHandle) { | 
 |             touchedWindow.targetFlags |= targetFlags; | 
 |             if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
 |                 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; | 
 |             } | 
 |             touchedWindow.pointerIds.value |= pointerIds.value; | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     TouchedWindow touchedWindow; | 
 |     touchedWindow.windowHandle = windowHandle; | 
 |     touchedWindow.targetFlags = targetFlags; | 
 |     touchedWindow.pointerIds = pointerIds; | 
 |     windows.push_back(touchedWindow); | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) { | 
 |     size_t numWindows = portalWindows.size(); | 
 |     for (size_t i = 0; i < numWindows; i++) { | 
 |         if (portalWindows[i] == windowHandle) { | 
 |             return; | 
 |         } | 
 |     } | 
 |     portalWindows.push_back(windowHandle); | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::addGestureMonitors( | 
 |         const std::vector<TouchedMonitor>& newMonitors) { | 
 |     const size_t newSize = gestureMonitors.size() + newMonitors.size(); | 
 |     gestureMonitors.reserve(newSize); | 
 |     gestureMonitors.insert(std::end(gestureMonitors), | 
 |             std::begin(newMonitors), std::end(newMonitors)); | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         if (windows[i].windowHandle == windowHandle) { | 
 |             windows.erase(windows.begin() + i); | 
 |             return; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::removeWindowByToken(const sp<IBinder>& token) { | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         if (windows[i].windowHandle->getToken() == token) { | 
 |             windows.erase(windows.begin() + i); | 
 |             return; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { | 
 |     for (size_t i = 0 ; i < windows.size(); ) { | 
 |         TouchedWindow& window = windows[i]; | 
 |         if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS | 
 |                 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { | 
 |             window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; | 
 |             window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; | 
 |             i += 1; | 
 |         } else { | 
 |             windows.erase(windows.begin() + i); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::filterNonMonitors() { | 
 |     windows.clear(); | 
 |     portalWindows.clear(); | 
 | } | 
 |  | 
 | sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         const TouchedWindow& window = windows[i]; | 
 |         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |             return window.windowHandle; | 
 |         } | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | bool InputDispatcher::TouchState::isSlippery() const { | 
 |     // Must have exactly one foreground window. | 
 |     bool haveSlipperyForegroundWindow = false; | 
 |     for (const TouchedWindow& window : windows) { | 
 |         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |             if (haveSlipperyForegroundWindow | 
 |                     || !(window.windowHandle->getInfo()->layoutParamsFlags | 
 |                             & InputWindowInfo::FLAG_SLIPPERY)) { | 
 |                 return false; | 
 |             } | 
 |             haveSlipperyForegroundWindow = true; | 
 |         } | 
 |     } | 
 |     return haveSlipperyForegroundWindow; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcherThread --- | 
 |  | 
 | InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : | 
 |         Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { | 
 | } | 
 |  | 
 | InputDispatcherThread::~InputDispatcherThread() { | 
 | } | 
 |  | 
 | bool InputDispatcherThread::threadLoop() { | 
 |     mDispatcher->dispatchOnce(); | 
 |     return true; | 
 | } | 
 |  | 
 | } // namespace android |