|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GRAPHIC_BUFFER_H | 
|  | #define ANDROID_GRAPHIC_BUFFER_H | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <string> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | #include <android/hardware_buffer.h> | 
|  | #include <ui/ANativeObjectBase.h> | 
|  | #include <ui/GraphicBufferMapper.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/Rect.h> | 
|  | #include <utils/Flattenable.h> | 
|  | #include <utils/RefBase.h> | 
|  |  | 
|  | #include <nativebase/nativebase.h> | 
|  |  | 
|  | #include <hardware/gralloc.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | #ifndef LIBUI_IN_VNDK | 
|  | class BufferHubBuffer; | 
|  | #endif // LIBUI_IN_VNDK | 
|  |  | 
|  | class GraphicBufferMapper; | 
|  |  | 
|  | using GraphicBufferDeathCallback = std::function<void(void* /*context*/, uint64_t bufferId)>; | 
|  |  | 
|  | // =========================================================================== | 
|  | // GraphicBuffer | 
|  | // =========================================================================== | 
|  |  | 
|  | class GraphicBuffer | 
|  | : public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>, | 
|  | public Flattenable<GraphicBuffer> | 
|  | { | 
|  | friend class Flattenable<GraphicBuffer>; | 
|  | public: | 
|  |  | 
|  | enum { | 
|  | USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER, | 
|  | USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY, | 
|  | USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN, | 
|  | USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK, | 
|  |  | 
|  | USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER, | 
|  | USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY, | 
|  | USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN, | 
|  | USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK, | 
|  |  | 
|  | USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK, | 
|  |  | 
|  | USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED, | 
|  |  | 
|  | USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE, | 
|  | USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER, | 
|  | USAGE_HW_2D             = GRALLOC_USAGE_HW_2D, | 
|  | USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER, | 
|  | USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER, | 
|  | USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK, | 
|  |  | 
|  | USAGE_CURSOR            = GRALLOC_USAGE_CURSOR, | 
|  | }; | 
|  |  | 
|  | static sp<GraphicBuffer> from(ANativeWindowBuffer *); | 
|  |  | 
|  | static GraphicBuffer* fromAHardwareBuffer(AHardwareBuffer*); | 
|  | static GraphicBuffer const* fromAHardwareBuffer(AHardwareBuffer const*); | 
|  | AHardwareBuffer* toAHardwareBuffer(); | 
|  | AHardwareBuffer const* toAHardwareBuffer() const; | 
|  |  | 
|  | // Create a GraphicBuffer to be unflatten'ed into or be reallocated. | 
|  | GraphicBuffer(); | 
|  |  | 
|  | // Create a GraphicBuffer by allocating and managing a buffer internally. | 
|  | // This function is privileged.  See reallocate for details. | 
|  | GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, | 
|  | uint32_t inLayerCount, uint64_t inUsage, | 
|  | std::string requestorName = "<Unknown>"); | 
|  |  | 
|  | // Create a GraphicBuffer from an existing handle. | 
|  | enum HandleWrapMethod : uint8_t { | 
|  | // Wrap and use the handle directly.  It assumes the handle has been | 
|  | // registered and never fails.  The handle must have a longer lifetime | 
|  | // than this wrapping GraphicBuffer. | 
|  | // | 
|  | // This can be used when, for example, you want to wrap a handle that | 
|  | // is already managed by another GraphicBuffer. | 
|  | WRAP_HANDLE, | 
|  |  | 
|  | // Take ownership of the handle and use it directly.  It assumes the | 
|  | // handle has been registered and never fails. | 
|  | // | 
|  | // This can be used to manage an already registered handle with | 
|  | // GraphicBuffer. | 
|  | TAKE_HANDLE, | 
|  |  | 
|  | // Take onwership of an unregistered handle and use it directly.  It | 
|  | // can fail when the buffer does not register.  There is no ownership | 
|  | // transfer on failures. | 
|  | // | 
|  | // This can be used to, for example, create a GraphicBuffer from a | 
|  | // handle returned by Parcel::readNativeHandle. | 
|  | TAKE_UNREGISTERED_HANDLE, | 
|  |  | 
|  | // Make a clone of the handle and use the cloned handle.  It can fail | 
|  | // when cloning fails or when the buffer does not register.  There is | 
|  | // never ownership transfer. | 
|  | // | 
|  | // This can be used to create a GraphicBuffer from a handle that | 
|  | // cannot be used directly, such as one from hidl_handle. | 
|  | CLONE_HANDLE, | 
|  | }; | 
|  | GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth, | 
|  | uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage, | 
|  | uint32_t inStride); | 
|  |  | 
|  | // These functions are deprecated because they only take 32 bits of usage | 
|  | GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth, | 
|  | uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage, | 
|  | uint32_t inStride) | 
|  | : GraphicBuffer(inHandle, method, inWidth, inHeight, inFormat, inLayerCount, | 
|  | static_cast<uint64_t>(inUsage), inStride) {} | 
|  | GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, | 
|  | uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride, | 
|  | native_handle_t* inHandle, bool keepOwnership); | 
|  | GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, | 
|  | uint32_t inUsage, std::string requestorName = "<Unknown>"); | 
|  |  | 
|  | #ifndef LIBUI_IN_VNDK | 
|  | // Create a GraphicBuffer from an existing BufferHubBuffer. | 
|  | GraphicBuffer(std::unique_ptr<BufferHubBuffer> buffer); | 
|  | #endif // LIBUI_IN_VNDK | 
|  |  | 
|  | // return status | 
|  | status_t initCheck() const; | 
|  |  | 
|  | uint32_t getWidth() const           { return static_cast<uint32_t>(width); } | 
|  | uint32_t getHeight() const          { return static_cast<uint32_t>(height); } | 
|  | uint32_t getStride() const          { return static_cast<uint32_t>(stride); } | 
|  | uint64_t getUsage() const           { return usage; } | 
|  | PixelFormat getPixelFormat() const  { return format; } | 
|  | uint32_t getLayerCount() const      { return static_cast<uint32_t>(layerCount); } | 
|  | Rect getBounds() const              { return Rect(width, height); } | 
|  | uint64_t getId() const              { return mId; } | 
|  | int32_t getBufferId() const { return mBufferId; } | 
|  |  | 
|  | uint32_t getGenerationNumber() const { return mGenerationNumber; } | 
|  | void setGenerationNumber(uint32_t generation) { | 
|  | mGenerationNumber = generation; | 
|  | } | 
|  |  | 
|  | // This function is privileged.  It requires access to the allocator | 
|  | // device or service, which usually involves adding suitable selinux | 
|  | // rules. | 
|  | status_t reallocate(uint32_t inWidth, uint32_t inHeight, | 
|  | PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage); | 
|  |  | 
|  | bool needsReallocation(uint32_t inWidth, uint32_t inHeight, | 
|  | PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage); | 
|  |  | 
|  | // For the following two lock functions, if bytesPerStride or bytesPerPixel | 
|  | // are unknown or variable, -1 will be returned | 
|  | status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr, | 
|  | int32_t* outBytesPerStride = nullptr); | 
|  | status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr, | 
|  | int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); | 
|  | // For HAL_PIXEL_FORMAT_YCbCr_420_888 | 
|  | status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr); | 
|  | status_t lockYCbCr(uint32_t inUsage, const Rect& rect, | 
|  | android_ycbcr *ycbcr); | 
|  | status_t unlock(); | 
|  | // For the following three lockAsync functions, if bytesPerStride or bytesPerPixel | 
|  | // are unknown or variable, -1 will be returned | 
|  | status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd, | 
|  | int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); | 
|  | status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd, | 
|  | int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); | 
|  | status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage, const Rect& rect, | 
|  | void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr, | 
|  | int32_t* outBytesPerStride = nullptr); | 
|  | status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr, | 
|  | int fenceFd); | 
|  | status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect, | 
|  | android_ycbcr *ycbcr, int fenceFd); | 
|  | status_t unlockAsync(int *fenceFd); | 
|  |  | 
|  | status_t isSupported(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, | 
|  | uint32_t inLayerCount, uint64_t inUsage, bool* outSupported) const; | 
|  |  | 
|  | ANativeWindowBuffer* getNativeBuffer() const; | 
|  |  | 
|  | // for debugging | 
|  | static void dumpAllocationsToSystemLog(); | 
|  |  | 
|  | // Flattenable protocol | 
|  | size_t getFlattenedSize() const; | 
|  | size_t getFdCount() const; | 
|  | status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; | 
|  | status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); | 
|  |  | 
|  | GraphicBufferMapper::Version getBufferMapperVersion() const { | 
|  | return mBufferMapper.getMapperVersion(); | 
|  | } | 
|  |  | 
|  | void addDeathCallback(GraphicBufferDeathCallback deathCallback, void* context); | 
|  |  | 
|  | #ifndef LIBUI_IN_VNDK | 
|  | // Returns whether this GraphicBuffer is backed by BufferHubBuffer. | 
|  | bool isBufferHubBuffer() const; | 
|  | #endif // LIBUI_IN_VNDK | 
|  |  | 
|  | private: | 
|  | ~GraphicBuffer(); | 
|  |  | 
|  | enum { | 
|  | ownNone   = 0, | 
|  | ownHandle = 1, | 
|  | ownData   = 2, | 
|  | }; | 
|  |  | 
|  | inline const GraphicBufferMapper& getBufferMapper() const { | 
|  | return mBufferMapper; | 
|  | } | 
|  | inline GraphicBufferMapper& getBufferMapper() { | 
|  | return mBufferMapper; | 
|  | } | 
|  | uint8_t mOwner; | 
|  |  | 
|  | private: | 
|  | friend class Surface; | 
|  | friend class BpSurface; | 
|  | friend class BnSurface; | 
|  | friend class LightRefBase<GraphicBuffer>; | 
|  | GraphicBuffer(const GraphicBuffer& rhs); | 
|  | GraphicBuffer& operator = (const GraphicBuffer& rhs); | 
|  | const GraphicBuffer& operator = (const GraphicBuffer& rhs) const; | 
|  |  | 
|  | status_t initWithSize(uint32_t inWidth, uint32_t inHeight, | 
|  | PixelFormat inFormat, uint32_t inLayerCount, | 
|  | uint64_t inUsage, std::string requestorName); | 
|  |  | 
|  | status_t initWithHandle(const native_handle_t* inHandle, HandleWrapMethod method, | 
|  | uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, | 
|  | uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride); | 
|  |  | 
|  | void free_handle(); | 
|  |  | 
|  | GraphicBufferMapper& mBufferMapper; | 
|  | ssize_t mInitCheck; | 
|  |  | 
|  | // numbers of fds/ints in native_handle_t to flatten | 
|  | uint32_t mTransportNumFds; | 
|  | uint32_t mTransportNumInts; | 
|  |  | 
|  | uint64_t mId; | 
|  |  | 
|  | // System unique buffer ID. Note that this is different from mId, which is process unique. For | 
|  | // GraphicBuffer backed by BufferHub, the mBufferId is a system unique identifier that stays the | 
|  | // same cross process for the same chunck of underlying memory. Also note that this only applies | 
|  | // to GraphicBuffers that are backed by BufferHub. | 
|  | int32_t mBufferId = -1; | 
|  |  | 
|  | // Stores the generation number of this buffer. If this number does not | 
|  | // match the BufferQueue's internal generation number (set through | 
|  | // IGBP::setGenerationNumber), attempts to attach the buffer will fail. | 
|  | uint32_t mGenerationNumber; | 
|  |  | 
|  | // Send a callback when a GraphicBuffer dies. | 
|  | // | 
|  | // This is used for BufferStateLayer caching. GraphicBuffers are refcounted per process. When | 
|  | // A GraphicBuffer doesn't have any more sp<> in a process, it is destroyed. This causes | 
|  | // problems when trying to implicitcly cache across process boundaries. Ideally, both sides | 
|  | // of the cache would hold onto wp<> references. When an app dropped its sp<>, the GraphicBuffer | 
|  | // would be destroyed. Unfortunately, when SurfaceFlinger has only a wp<> reference to the | 
|  | // GraphicBuffer, it immediately goes out of scope in the SurfaceFlinger process. SurfaceFlinger | 
|  | // must hold onto a sp<> to the buffer. When the GraphicBuffer goes out of scope in the app's | 
|  | // process, the client side cache will get this callback. It erases the buffer from its cache | 
|  | // and informs SurfaceFlinger that it should drop its strong pointer reference to the buffer. | 
|  | std::vector<std::pair<GraphicBufferDeathCallback, void* /*mDeathCallbackContext*/>> | 
|  | mDeathCallbacks; | 
|  |  | 
|  | #ifndef LIBUI_IN_VNDK | 
|  | // Flatten this GraphicBuffer object if backed by BufferHubBuffer. | 
|  | status_t flattenBufferHubBuffer(void*& buffer, size_t& size) const; | 
|  |  | 
|  | // Unflatten into BufferHubBuffer backed GraphicBuffer. | 
|  | // Unflatten will fail if the original GraphicBuffer object is destructed. For instance, a | 
|  | // GraphicBuffer backed by BufferHubBuffer_1 flatten in process/thread A, transport the token | 
|  | // to process/thread B through a socket, BufferHubBuffer_1 dies and bufferhub invalidated the | 
|  | // token. Race condition occurs between the invalidation of the token in bufferhub process and | 
|  | // process/thread B trying to unflatten and import the buffer with that token. | 
|  | status_t unflattenBufferHubBuffer(void const*& buffer, size_t& size); | 
|  |  | 
|  | // Stores a BufferHubBuffer that handles buffer signaling, identification. | 
|  | std::unique_ptr<BufferHubBuffer> mBufferHubBuffer; | 
|  | #endif // LIBUI_IN_VNDK | 
|  | }; | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_GRAPHIC_BUFFER_H |