| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <cutils/properties.h> | 
 | #include <cutils/native_handle.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/StopWatch.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 |  | 
 | #include <surfaceflinger/Surface.h> | 
 |  | 
 | #include "clz.h" | 
 | #include "GLExtensions.h" | 
 | #include "Layer.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "DisplayHardware/DisplayHardware.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 |  | 
 |  | 
 | #define DEBUG_RESIZE    0 | 
 |  | 
 |  | 
 | namespace android { | 
 |  | 
 | template <typename T> inline T min(T a, T b) { | 
 |     return a<b ? a : b; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | Layer::Layer(SurfaceFlinger* flinger, | 
 |         DisplayID display, const sp<Client>& client) | 
 |     :   LayerBaseClient(flinger, display, client), | 
 |         mFormat(PIXEL_FORMAT_NONE), | 
 |         mGLExtensions(GLExtensions::getInstance()), | 
 |         mNeedsBlending(true), | 
 |         mNeedsDithering(false), | 
 |         mSecure(false), | 
 |         mProtectedByApp(false), | 
 |         mTextureManager(), | 
 |         mBufferManager(mTextureManager), | 
 |         mWidth(0), mHeight(0), | 
 |         mNeedsScaling(false), mFixedSize(false) | 
 | { | 
 | } | 
 |  | 
 | Layer::~Layer() | 
 | { | 
 |     // FIXME: must be called from the main UI thread | 
 |     EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | 
 |     mBufferManager.destroy(dpy); | 
 |  | 
 |     // we can use getUserClientUnsafe here because we know we're | 
 |     // single-threaded at that point. | 
 |     sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe()); | 
 |     if (ourClient != 0) { | 
 |         ourClient->detachLayer(this); | 
 |     } | 
 | } | 
 |  | 
 | status_t Layer::setToken(const sp<UserClient>& userClient, | 
 |         SharedClient* sharedClient, int32_t token) | 
 | { | 
 |     sp<SharedBufferServer> lcblk = new SharedBufferServer( | 
 |             sharedClient, token, mBufferManager.getDefaultBufferCount(), | 
 |             getIdentity()); | 
 |  | 
 |  | 
 |     sp<UserClient> ourClient(mUserClientRef.getClient()); | 
 |  | 
 |     /* | 
 |      *  Here it is guaranteed that userClient != ourClient | 
 |      *  (see UserClient::getTokenForSurface()). | 
 |      * | 
 |      *  We release the token used by this surface in ourClient below. | 
 |      *  This should be safe to do so now, since this layer won't be attached | 
 |      *  to this client, it should be okay to reuse that id. | 
 |      * | 
 |      *  If this causes problems, an other solution would be to keep a list | 
 |      *  of all the {UserClient, token} ever used and release them when the | 
 |      *  Layer is destroyed. | 
 |      * | 
 |      */ | 
 |  | 
 |     if (ourClient != 0) { | 
 |         ourClient->detachLayer(this); | 
 |     } | 
 |  | 
 |     status_t err = mUserClientRef.setToken(userClient, lcblk, token); | 
 |     LOGE_IF(err != NO_ERROR, | 
 |             "ClientRef::setToken(%p, %p, %u) failed", | 
 |             userClient.get(), lcblk.get(), token); | 
 |  | 
 |     if (err == NO_ERROR) { | 
 |         // we need to free the buffers associated with this surface | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | int32_t Layer::getToken() const | 
 | { | 
 |     return mUserClientRef.getToken(); | 
 | } | 
 |  | 
 | sp<UserClient> Layer::getClient() const | 
 | { | 
 |     return mUserClientRef.getClient(); | 
 | } | 
 |  | 
 | // called with SurfaceFlinger::mStateLock as soon as the layer is entered | 
 | // in the purgatory list | 
 | void Layer::onRemoved() | 
 | { | 
 |     ClientRef::Access sharedClient(mUserClientRef); | 
 |     SharedBufferServer* lcblk(sharedClient.get()); | 
 |     if (lcblk) { | 
 |         // wake up the condition | 
 |         lcblk->setStatus(NO_INIT); | 
 |     } | 
 | } | 
 |  | 
 | sp<LayerBaseClient::Surface> Layer::createSurface() const | 
 | { | 
 |     sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this))); | 
 |     return sur; | 
 | } | 
 |  | 
 | status_t Layer::ditch() | 
 | { | 
 |     // NOTE: Called from the main UI thread | 
 |  | 
 |     // the layer is not on screen anymore. free as much resources as possible | 
 |     mFreezeLock.clear(); | 
 |  | 
 |     Mutex::Autolock _l(mLock); | 
 |     mWidth = mHeight = 0; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t Layer::setBuffers( uint32_t w, uint32_t h, | 
 |                             PixelFormat format, uint32_t flags) | 
 | { | 
 |     // this surfaces pixel format | 
 |     PixelFormatInfo info; | 
 |     status_t err = getPixelFormatInfo(format, &info); | 
 |     if (err) return err; | 
 |  | 
 |     // the display's pixel format | 
 |     const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |     uint32_t const maxSurfaceDims = min( | 
 |             hw.getMaxTextureSize(), hw.getMaxViewportDims()); | 
 |  | 
 |     // never allow a surface larger than what our underlying GL implementation | 
 |     // can handle. | 
 |     if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     PixelFormatInfo displayInfo; | 
 |     getPixelFormatInfo(hw.getFormat(), &displayInfo); | 
 |     const uint32_t hwFlags = hw.getFlags(); | 
 |      | 
 |     mFormat = format; | 
 |     mWidth  = w; | 
 |     mHeight = h; | 
 |  | 
 |     mReqFormat = format; | 
 |     mReqWidth = w; | 
 |     mReqHeight = h; | 
 |  | 
 |     mSecure = (flags & ISurfaceComposer::eSecure) ? true : false; | 
 |     mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false; | 
 |     mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 && | 
 |             (flags & ISurfaceComposer::eOpaque) == 0; | 
 |  | 
 |     // we use the red index | 
 |     int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED); | 
 |     int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED); | 
 |     mNeedsDithering = layerRedsize > displayRedSize; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void Layer::setGeometry(hwc_layer_t* hwcl) | 
 | { | 
 |     hwcl->compositionType = HWC_FRAMEBUFFER; | 
 |     hwcl->hints = 0; | 
 |     hwcl->flags = 0; | 
 |     hwcl->transform = 0; | 
 |     hwcl->blending = HWC_BLENDING_NONE; | 
 |  | 
 |     // we can't do alpha-fade with the hwc HAL | 
 |     const State& s(drawingState()); | 
 |     if (s.alpha < 0xFF) { | 
 |         hwcl->flags = HWC_SKIP_LAYER; | 
 |         return; | 
 |     } | 
 |  | 
 |     // we can only handle simple transformation | 
 |     if (mOrientation & Transform::ROT_INVALID) { | 
 |         hwcl->flags = HWC_SKIP_LAYER; | 
 |         return; | 
 |     } | 
 |  | 
 |     Transform tr(Transform(mOrientation) * Transform(mBufferTransform)); | 
 |     hwcl->transform = tr.getOrientation(); | 
 |  | 
 |     if (needsBlending()) { | 
 |         hwcl->blending = mPremultipliedAlpha ? | 
 |                 HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE; | 
 |     } | 
 |  | 
 |     hwcl->displayFrame.left   = mTransformedBounds.left; | 
 |     hwcl->displayFrame.top    = mTransformedBounds.top; | 
 |     hwcl->displayFrame.right  = mTransformedBounds.right; | 
 |     hwcl->displayFrame.bottom = mTransformedBounds.bottom; | 
 |  | 
 |     hwcl->visibleRegionScreen.rects = | 
 |             reinterpret_cast<hwc_rect_t const *>( | 
 |                     visibleRegionScreen.getArray( | 
 |                             &hwcl->visibleRegionScreen.numRects)); | 
 | } | 
 |  | 
 | void Layer::setPerFrameData(hwc_layer_t* hwcl) { | 
 |     sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer()); | 
 |     if (buffer == NULL) { | 
 |         // this can happen if the client never drew into this layer yet, | 
 |         // or if we ran out of memory. In that case, don't let | 
 |         // HWC handle it. | 
 |         hwcl->flags |= HWC_SKIP_LAYER; | 
 |         hwcl->handle = NULL; | 
 |         return; | 
 |     } | 
 |     hwcl->handle = buffer->handle; | 
 |  | 
 |     if (!mBufferCrop.isEmpty()) { | 
 |         hwcl->sourceCrop.left   = mBufferCrop.left; | 
 |         hwcl->sourceCrop.top    = mBufferCrop.top; | 
 |         hwcl->sourceCrop.right  = mBufferCrop.right; | 
 |         hwcl->sourceCrop.bottom = mBufferCrop.bottom; | 
 |     } else { | 
 |         hwcl->sourceCrop.left   = 0; | 
 |         hwcl->sourceCrop.top    = 0; | 
 |         hwcl->sourceCrop.right  = buffer->width; | 
 |         hwcl->sourceCrop.bottom = buffer->height; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::reloadTexture(const Region& dirty) | 
 | { | 
 |     sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer()); | 
 |     if (buffer == NULL) { | 
 |         // this situation can happen if we ran out of memory for instance. | 
 |         // not much we can do. continue to use whatever texture was bound | 
 |         // to this context. | 
 |         return; | 
 |     } | 
 |  | 
 |     if (mGLExtensions.haveDirectTexture()) { | 
 |         EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | 
 |         if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) { | 
 |             // not sure what we can do here... | 
 |             goto slowpath; | 
 |         } | 
 |     } else { | 
 | slowpath: | 
 |         GGLSurface t; | 
 |         if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) { | 
 |             status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN); | 
 |             LOGE_IF(res, "error %d (%s) locking buffer %p", | 
 |                     res, strerror(res), buffer.get()); | 
 |             if (res == NO_ERROR) { | 
 |                 mBufferManager.loadTexture(dirty, t); | 
 |                 buffer->unlock(); | 
 |             } | 
 |         } else { | 
 |             // we can't do anything | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Layer::drawForSreenShot() const | 
 | { | 
 |     const bool currentFiltering = mNeedsFiltering; | 
 |     const_cast<Layer*>(this)->mNeedsFiltering = true; | 
 |     LayerBase::drawForSreenShot(); | 
 |     const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering; | 
 | } | 
 |  | 
 | void Layer::onDraw(const Region& clip) const | 
 | { | 
 |     Texture tex(mBufferManager.getActiveTexture()); | 
 |     if (tex.name == -1LU) { | 
 |         // the texture has not been created yet, this Layer has | 
 |         // in fact never been drawn into. This happens frequently with | 
 |         // SurfaceView because the WindowManager can't know when the client | 
 |         // has drawn the first time. | 
 |  | 
 |         // If there is nothing under us, we paint the screen in black, otherwise | 
 |         // we just skip this update. | 
 |  | 
 |         // figure out if there is something below us | 
 |         Region under; | 
 |         const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ); | 
 |         const size_t count = drawingLayers.size(); | 
 |         for (size_t i=0 ; i<count ; ++i) { | 
 |             const sp<LayerBase>& layer(drawingLayers[i]); | 
 |             if (layer.get() == static_cast<LayerBase const*>(this)) | 
 |                 break; | 
 |             under.orSelf(layer->visibleRegionScreen); | 
 |         } | 
 |         // if not everything below us is covered, we plug the holes! | 
 |         Region holes(clip.subtract(under)); | 
 |         if (!holes.isEmpty()) { | 
 |             clearWithOpenGL(holes, 0, 0, 0, 1); | 
 |         } | 
 |         return; | 
 |     } | 
 |     drawWithOpenGL(clip, tex); | 
 | } | 
 |  | 
 | // As documented in libhardware header, formats in the range | 
 | // 0x100 - 0x1FF are specific to the HAL implementation, and | 
 | // are known to have no alpha channel | 
 | // TODO: move definition for device-specific range into | 
 | // hardware.h, instead of using hard-coded values here. | 
 | #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | 
 |  | 
 | bool Layer::needsBlending(const sp<GraphicBuffer>& buffer) const | 
 | { | 
 |     // If buffers where set with eOpaque flag, all buffers are known to | 
 |     // be opaque without having to check their actual format | 
 |     if (mNeedsBlending && buffer != NULL) { | 
 |         PixelFormat format = buffer->getPixelFormat(); | 
 |  | 
 |         if (HARDWARE_IS_DEVICE_FORMAT(format)) { | 
 |             return false; | 
 |         } | 
 |  | 
 |         PixelFormatInfo info; | 
 |         status_t err = getPixelFormatInfo(format, &info); | 
 |         if (!err && info.h_alpha <= info.l_alpha) { | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     // Return opacity as determined from flags and format options | 
 |     // passed to setBuffers() | 
 |     return mNeedsBlending; | 
 | } | 
 |  | 
 | bool Layer::needsBlending() const | 
 | { | 
 |     if (mBufferManager.hasActiveBuffer()) { | 
 |         return needsBlending(mBufferManager.getActiveBuffer()); | 
 |     } | 
 |  | 
 |     return mNeedsBlending; | 
 | } | 
 |  | 
 | bool Layer::needsFiltering() const | 
 | { | 
 |     if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { | 
 |         // if our buffer is not the same size than ourselves, | 
 |         // we need filtering. | 
 |         Mutex::Autolock _l(mLock); | 
 |         if (mNeedsScaling) | 
 |             return true; | 
 |     } | 
 |     return LayerBase::needsFiltering(); | 
 | } | 
 |  | 
 | bool Layer::isProtected() const | 
 | { | 
 |     sp<GraphicBuffer> activeBuffer(mBufferManager.getActiveBuffer()); | 
 |     return (activeBuffer != 0) && | 
 |             (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
 | } | 
 |  | 
 | status_t Layer::setBufferCount(int bufferCount) | 
 | { | 
 |     ClientRef::Access sharedClient(mUserClientRef); | 
 |     SharedBufferServer* lcblk(sharedClient.get()); | 
 |     if (!lcblk) { | 
 |         // oops, the client is already gone | 
 |         return DEAD_OBJECT; | 
 |     } | 
 |  | 
 |     // NOTE: lcblk->resize() is protected by an internal lock | 
 |     status_t err = lcblk->resize(bufferCount); | 
 |     if (err == NO_ERROR) { | 
 |         EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | 
 |         mBufferManager.resize(bufferCount, mFlinger, dpy); | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> Layer::requestBuffer(int index, | 
 |         uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat, | 
 |         uint32_t usage) | 
 | { | 
 |     sp<GraphicBuffer> buffer; | 
 |  | 
 |     if (int32_t(reqWidth | reqHeight | reqFormat) < 0) | 
 |         return buffer; | 
 |  | 
 |     if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight)) | 
 |         return buffer; | 
 |  | 
 |     // this ensures our client doesn't go away while we're accessing | 
 |     // the shared area. | 
 |     ClientRef::Access sharedClient(mUserClientRef); | 
 |     SharedBufferServer* lcblk(sharedClient.get()); | 
 |     if (!lcblk) { | 
 |         // oops, the client is already gone | 
 |         return buffer; | 
 |     } | 
 |  | 
 |     /* | 
 |      * This is called from the client's Surface::dequeue(). This can happen | 
 |      * at any time, especially while we're in the middle of using the | 
 |      * buffer 'index' as our front buffer. | 
 |      */ | 
 |  | 
 |     status_t err = NO_ERROR; | 
 |     uint32_t w, h, f; | 
 |     { // scope for the lock | 
 |         Mutex::Autolock _l(mLock); | 
 |  | 
 |         // zero means default | 
 |         const bool fixedSize = reqWidth && reqHeight; | 
 |         if (!reqFormat) reqFormat = mFormat; | 
 |         if (!reqWidth)  reqWidth = mWidth; | 
 |         if (!reqHeight) reqHeight = mHeight; | 
 |  | 
 |         w = reqWidth; | 
 |         h = reqHeight; | 
 |         f = reqFormat; | 
 |  | 
 |         if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) || | 
 |                 (reqFormat != mReqFormat)) { | 
 |             mReqWidth  = reqWidth; | 
 |             mReqHeight = reqHeight; | 
 |             mReqFormat = reqFormat; | 
 |             mFixedSize = fixedSize; | 
 |             mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight; | 
 |  | 
 |             lcblk->reallocateAllExcept(index); | 
 |         } | 
 |     } | 
 |  | 
 |     // here we have to reallocate a new buffer because the buffer could be | 
 |     // used as the front buffer, or by a client in our process | 
 |     // (eg: status bar), and we can't release the handle under its feet. | 
 |     const uint32_t effectiveUsage = getEffectiveUsage(usage); | 
 |     buffer = new GraphicBuffer(w, h, f, effectiveUsage); | 
 |     err = buffer->initCheck(); | 
 |  | 
 |     if (err || buffer->handle == 0) { | 
 |         GraphicBuffer::dumpAllocationsToSystemLog(); | 
 |         LOGE_IF(err || buffer->handle == 0, | 
 |                 "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)", | 
 |                 this, index, w, h, strerror(-err)); | 
 |     } else { | 
 |         LOGD_IF(DEBUG_RESIZE, | 
 |                 "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p", | 
 |                 this, index, w, h, buffer->handle); | 
 |     } | 
 |  | 
 |     if (err == NO_ERROR && buffer->handle != 0) { | 
 |         Mutex::Autolock _l(mLock); | 
 |         mBufferManager.attachBuffer(index, buffer); | 
 |     } | 
 |     return buffer; | 
 | } | 
 |  | 
 | uint32_t Layer::getEffectiveUsage(uint32_t usage) const | 
 | { | 
 |     /* | 
 |      *  buffers used for software rendering, but h/w composition | 
 |      *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE | 
 |      * | 
 |      *  buffers used for h/w rendering and h/w composition | 
 |      *  are allocated with  HW_RENDER | HW_TEXTURE | 
 |      * | 
 |      *  buffers used with h/w rendering and either NPOT or no egl_image_ext | 
 |      *  are allocated with SW_READ_RARELY | HW_RENDER | 
 |      * | 
 |      */ | 
 |  | 
 |     if (mSecure) { | 
 |         // secure buffer, don't store it into the GPU | 
 |         usage = GraphicBuffer::USAGE_SW_READ_OFTEN | | 
 |                 GraphicBuffer::USAGE_SW_WRITE_OFTEN; | 
 |     } else { | 
 |         // it's allowed to modify the usage flags here, but generally | 
 |         // the requested flags should be honored. | 
 |         // request EGLImage for all buffers | 
 |         usage |= GraphicBuffer::USAGE_HW_TEXTURE; | 
 |     } | 
 |     if (mProtectedByApp) { | 
 |         // need a hardware-protected path to external video sink | 
 |         usage |= GraphicBuffer::USAGE_PROTECTED; | 
 |     } | 
 |     return usage; | 
 | } | 
 |  | 
 | uint32_t Layer::doTransaction(uint32_t flags) | 
 | { | 
 |     const Layer::State& front(drawingState()); | 
 |     const Layer::State& temp(currentState()); | 
 |  | 
 |     const bool sizeChanged = (front.requested_w != temp.requested_w) || | 
 |             (front.requested_h != temp.requested_h); | 
 |  | 
 |     if (sizeChanged) { | 
 |         // the size changed, we need to ask our client to request a new buffer | 
 |         LOGD_IF(DEBUG_RESIZE, | 
 |                 "resize (layer=%p), requested (%dx%d), drawing (%d,%d)", | 
 |                 this, | 
 |                 int(temp.requested_w), int(temp.requested_h), | 
 |                 int(front.requested_w), int(front.requested_h)); | 
 |  | 
 |         if (!isFixedSize()) { | 
 |             // we're being resized and there is a freeze display request, | 
 |             // acquire a freeze lock, so that the screen stays put | 
 |             // until we've redrawn at the new size; this is to avoid | 
 |             // glitches upon orientation changes. | 
 |             if (mFlinger->hasFreezeRequest()) { | 
 |                 // if the surface is hidden, don't try to acquire the | 
 |                 // freeze lock, since hidden surfaces may never redraw | 
 |                 if (!(front.flags & ISurfaceComposer::eLayerHidden)) { | 
 |                     mFreezeLock = mFlinger->getFreezeLock(); | 
 |                 } | 
 |             } | 
 |  | 
 |             // this will make sure LayerBase::doTransaction doesn't update | 
 |             // the drawing state's size | 
 |             Layer::State& editDraw(mDrawingState); | 
 |             editDraw.requested_w = temp.requested_w; | 
 |             editDraw.requested_h = temp.requested_h; | 
 |  | 
 |             // record the new size, form this point on, when the client request | 
 |             // a buffer, it'll get the new size. | 
 |             setBufferSize(temp.requested_w, temp.requested_h); | 
 |  | 
 |             ClientRef::Access sharedClient(mUserClientRef); | 
 |             SharedBufferServer* lcblk(sharedClient.get()); | 
 |             if (lcblk) { | 
 |                 // all buffers need reallocation | 
 |                 lcblk->reallocateAll(); | 
 |             } | 
 |         } else { | 
 |             // record the new size | 
 |             setBufferSize(temp.requested_w, temp.requested_h); | 
 |         } | 
 |     } | 
 |  | 
 |     if (temp.sequence != front.sequence) { | 
 |         if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) { | 
 |             // this surface is now hidden, so it shouldn't hold a freeze lock | 
 |             // (it may never redraw, which is fine if it is hidden) | 
 |             mFreezeLock.clear(); | 
 |         } | 
 |     } | 
 |          | 
 |     return LayerBase::doTransaction(flags); | 
 | } | 
 |  | 
 | void Layer::setBufferSize(uint32_t w, uint32_t h) { | 
 |     Mutex::Autolock _l(mLock); | 
 |     mWidth = w; | 
 |     mHeight = h; | 
 |     mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight; | 
 | } | 
 |  | 
 | bool Layer::isFixedSize() const { | 
 |     Mutex::Autolock _l(mLock); | 
 |     return mFixedSize; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // pageflip handling... | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void Layer::lockPageFlip(bool& recomputeVisibleRegions) | 
 | { | 
 |     ClientRef::Access sharedClient(mUserClientRef); | 
 |     SharedBufferServer* lcblk(sharedClient.get()); | 
 |     if (!lcblk) { | 
 |         // client died | 
 |         recomputeVisibleRegions = true; | 
 |         return; | 
 |     } | 
 |  | 
 |     ssize_t buf = lcblk->retireAndLock(); | 
 |     if (buf == NOT_ENOUGH_DATA) { | 
 |         // NOTE: This is not an error, it simply means there is nothing to | 
 |         // retire. The buffer is locked because we will use it | 
 |         // for composition later in the loop | 
 |         return; | 
 |     } | 
 |  | 
 |     if (buf < NO_ERROR) { | 
 |         LOGE("retireAndLock() buffer index (%d) out of range", int(buf)); | 
 |         mPostedDirtyRegion.clear(); | 
 |         return; | 
 |     } | 
 |  | 
 |     // we retired a buffer, which becomes the new front buffer | 
 |  | 
 |     const bool noActiveBuffer = !mBufferManager.hasActiveBuffer(); | 
 |     const bool activeBlending = | 
 |             noActiveBuffer ? true : needsBlending(mBufferManager.getActiveBuffer()); | 
 |  | 
 |     if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) { | 
 |         LOGE("retireAndLock() buffer index (%d) out of range", int(buf)); | 
 |         mPostedDirtyRegion.clear(); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (noActiveBuffer) { | 
 |         // we didn't have an active buffer, we need to recompute | 
 |         // our visible region | 
 |         recomputeVisibleRegions = true; | 
 |     } | 
 |  | 
 |     sp<GraphicBuffer> newFrontBuffer(getBuffer(buf)); | 
 |     if (newFrontBuffer != NULL) { | 
 |         if (!noActiveBuffer && activeBlending != needsBlending(newFrontBuffer)) { | 
 |             // new buffer has different opacity than previous active buffer, need | 
 |             // to recompute visible regions accordingly | 
 |             recomputeVisibleRegions = true; | 
 |         } | 
 |  | 
 |         // get the dirty region | 
 |         // compute the posted region | 
 |         const Region dirty(lcblk->getDirtyRegion(buf)); | 
 |         mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() ); | 
 |  | 
 |         // update the layer size and release freeze-lock | 
 |         const Layer::State& front(drawingState()); | 
 |         if (newFrontBuffer->getWidth()  == front.requested_w && | 
 |             newFrontBuffer->getHeight() == front.requested_h) | 
 |         { | 
 |             if ((front.w != front.requested_w) || | 
 |                 (front.h != front.requested_h)) | 
 |             { | 
 |                 // Here we pretend the transaction happened by updating the | 
 |                 // current and drawing states. Drawing state is only accessed | 
 |                 // in this thread, no need to have it locked | 
 |                 Layer::State& editDraw(mDrawingState); | 
 |                 editDraw.w = editDraw.requested_w; | 
 |                 editDraw.h = editDraw.requested_h; | 
 |  | 
 |                 // We also need to update the current state so that we don't | 
 |                 // end-up doing too much work during the next transaction. | 
 |                 // NOTE: We actually don't need hold the transaction lock here | 
 |                 // because State::w and State::h are only accessed from | 
 |                 // this thread | 
 |                 Layer::State& editTemp(currentState()); | 
 |                 editTemp.w = editDraw.w; | 
 |                 editTemp.h = editDraw.h; | 
 |  | 
 |                 // recompute visible region | 
 |                 recomputeVisibleRegions = true; | 
 |             } | 
 |  | 
 |             // we now have the correct size, unfreeze the screen | 
 |             mFreezeLock.clear(); | 
 |         } | 
 |  | 
 |         // get the crop region | 
 |         setBufferCrop( lcblk->getCrop(buf) ); | 
 |  | 
 |         // get the transformation | 
 |         setBufferTransform( lcblk->getTransform(buf) ); | 
 |  | 
 |     } else { | 
 |         // this should not happen unless we ran out of memory while | 
 |         // allocating the buffer. we're hoping that things will get back | 
 |         // to normal the next time the app tries to draw into this buffer. | 
 |         // meanwhile, pretend the screen didn't update. | 
 |         mPostedDirtyRegion.clear(); | 
 |     } | 
 |  | 
 |     if (lcblk->getQueuedCount()) { | 
 |         // signal an event if we have more buffers waiting | 
 |         mFlinger->signalEvent(); | 
 |     } | 
 |  | 
 |     /* a buffer was posted, so we need to call reloadTexture(), which | 
 |      * will update our internal data structures (eg: EGLImageKHR or | 
 |      * texture names). we need to do this even if mPostedDirtyRegion is | 
 |      * empty -- it's orthogonal to the fact that a new buffer was posted, | 
 |      * for instance, a degenerate case could be that the user did an empty | 
 |      * update but repainted the buffer with appropriate content (after a | 
 |      * resize for instance). | 
 |      */ | 
 |     reloadTexture( mPostedDirtyRegion ); | 
 | } | 
 |  | 
 | void Layer::unlockPageFlip( | 
 |         const Transform& planeTransform, Region& outDirtyRegion) | 
 | { | 
 |     Region dirtyRegion(mPostedDirtyRegion); | 
 |     if (!dirtyRegion.isEmpty()) { | 
 |         mPostedDirtyRegion.clear(); | 
 |         // The dirty region is given in the layer's coordinate space | 
 |         // transform the dirty region by the surface's transformation | 
 |         // and the global transformation. | 
 |         const Layer::State& s(drawingState()); | 
 |         const Transform tr(planeTransform * s.transform); | 
 |         dirtyRegion = tr.transform(dirtyRegion); | 
 |  | 
 |         // At this point, the dirty region is in screen space. | 
 |         // Make sure it's constrained by the visible region (which | 
 |         // is in screen space as well). | 
 |         dirtyRegion.andSelf(visibleRegionScreen); | 
 |         outDirtyRegion.orSelf(dirtyRegion); | 
 |     } | 
 |     if (visibleRegionScreen.isEmpty()) { | 
 |         // an invisible layer should not hold a freeze-lock | 
 |         // (because it may never be updated and therefore never release it) | 
 |         mFreezeLock.clear(); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::dump(String8& result, char* buffer, size_t SIZE) const | 
 | { | 
 |     LayerBaseClient::dump(result, buffer, SIZE); | 
 |  | 
 |     ClientRef::Access sharedClient(mUserClientRef); | 
 |     SharedBufferServer* lcblk(sharedClient.get()); | 
 |     uint32_t totalTime = 0; | 
 |     if (lcblk) { | 
 |         SharedBufferStack::Statistics stats = lcblk->getStats(); | 
 |         totalTime= stats.totalTime; | 
 |         result.append( lcblk->dump("      ") ); | 
 |     } | 
 |  | 
 |     sp<const GraphicBuffer> buf0(getBuffer(0)); | 
 |     sp<const GraphicBuffer> buf1(getBuffer(1)); | 
 |     uint32_t w0=0, h0=0, s0=0; | 
 |     uint32_t w1=0, h1=0, s1=0; | 
 |     if (buf0 != 0) { | 
 |         w0 = buf0->getWidth(); | 
 |         h0 = buf0->getHeight(); | 
 |         s0 = buf0->getStride(); | 
 |     } | 
 |     if (buf1 != 0) { | 
 |         w1 = buf1->getWidth(); | 
 |         h1 = buf1->getHeight(); | 
 |         s1 = buf1->getStride(); | 
 |     } | 
 |     snprintf(buffer, SIZE, | 
 |             "      " | 
 |             "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u]," | 
 |             " freezeLock=%p, dq-q-time=%u us\n", | 
 |             mFormat, w0, h0, s0, w1, h1, s1, | 
 |             getFreezeLock().get(), totalTime); | 
 |  | 
 |     result.append(buffer); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | Layer::ClientRef::ClientRef() | 
 |     : mControlBlock(0), mToken(-1) { | 
 | } | 
 |  | 
 | Layer::ClientRef::~ClientRef() { | 
 | } | 
 |  | 
 | int32_t Layer::ClientRef::getToken() const { | 
 |     Mutex::Autolock _l(mLock); | 
 |     return mToken; | 
 | } | 
 |  | 
 | sp<UserClient> Layer::ClientRef::getClient() const { | 
 |     Mutex::Autolock _l(mLock); | 
 |     return mUserClient.promote(); | 
 | } | 
 |  | 
 | status_t Layer::ClientRef::setToken(const sp<UserClient>& uc, | 
 |         const sp<SharedBufferServer>& sharedClient, int32_t token) { | 
 |     Mutex::Autolock _l(mLock); | 
 |  | 
 |     { // scope for strong mUserClient reference | 
 |         sp<UserClient> userClient(mUserClient.promote()); | 
 |         if (userClient != 0 && mControlBlock != 0) { | 
 |             mControlBlock->setStatus(NO_INIT); | 
 |         } | 
 |     } | 
 |  | 
 |     mUserClient = uc; | 
 |     mToken = token; | 
 |     mControlBlock = sharedClient; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const { | 
 |     return mUserClient.promote(); | 
 | } | 
 |  | 
 | // this class gives us access to SharedBufferServer safely | 
 | // it makes sure the UserClient (and its associated shared memory) | 
 | // won't go away while we're accessing it. | 
 | Layer::ClientRef::Access::Access(const ClientRef& ref) | 
 |     : mControlBlock(0) | 
 | { | 
 |     Mutex::Autolock _l(ref.mLock); | 
 |     mUserClientStrongRef = ref.mUserClient.promote(); | 
 |     if (mUserClientStrongRef != 0) | 
 |         mControlBlock = ref.mControlBlock; | 
 | } | 
 |  | 
 | Layer::ClientRef::Access::~Access() | 
 | { | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | Layer::BufferManager::BufferManager(TextureManager& tm) | 
 |     : mNumBuffers(NUM_BUFFERS), mTextureManager(tm), | 
 |       mActiveBufferIndex(-1), mFailover(false) | 
 | { | 
 | } | 
 |  | 
 | Layer::BufferManager::~BufferManager() | 
 | { | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::resize(size_t size, | 
 |         const sp<SurfaceFlinger>& flinger, EGLDisplay dpy) | 
 | { | 
 |     Mutex::Autolock _l(mLock); | 
 |  | 
 |     if (size < mNumBuffers) { | 
 |         // If there is an active texture, move it into slot 0 if needed | 
 |         if (mActiveBufferIndex > 0) { | 
 |             BufferData activeBufferData = mBufferData[mActiveBufferIndex]; | 
 |             mBufferData[mActiveBufferIndex] = mBufferData[0]; | 
 |             mBufferData[0] = activeBufferData; | 
 |             mActiveBufferIndex = 0; | 
 |         } | 
 |  | 
 |         // Free the buffers that are no longer needed. | 
 |         for (size_t i = size; i < mNumBuffers; i++) { | 
 |             mBufferData[i].buffer = 0; | 
 |  | 
 |             // Create a message to destroy the textures on SurfaceFlinger's GL | 
 |             // thread. | 
 |             class MessageDestroyTexture : public MessageBase { | 
 |                 Image mTexture; | 
 |                 EGLDisplay mDpy; | 
 |              public: | 
 |                 MessageDestroyTexture(const Image& texture, EGLDisplay dpy) | 
 |                     : mTexture(texture), mDpy(dpy) { } | 
 |                 virtual bool handler() { | 
 |                     status_t err = Layer::BufferManager::destroyTexture( | 
 |                             &mTexture, mDpy); | 
 |                     LOGE_IF(err<0, "error destroying texture: %d (%s)", | 
 |                             mTexture.name, strerror(-err)); | 
 |                     return true; // XXX: err == 0;  ???? | 
 |                 } | 
 |             }; | 
 |  | 
 |             MessageDestroyTexture *msg = new MessageDestroyTexture( | 
 |                     mBufferData[i].texture, dpy); | 
 |  | 
 |             // Don't allow this texture to be cleaned up by | 
 |             // BufferManager::destroy. | 
 |             mBufferData[i].texture.name = -1U; | 
 |             mBufferData[i].texture.image = EGL_NO_IMAGE_KHR; | 
 |  | 
 |             // Post the message to the SurfaceFlinger object. | 
 |             flinger->postMessageAsync(msg); | 
 |         } | 
 |     } | 
 |  | 
 |     mNumBuffers = size; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // only for debugging | 
 | sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const { | 
 |     return mBufferData[index].buffer; | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::setActiveBufferIndex(size_t index) { | 
 |     BufferData const * const buffers = mBufferData; | 
 |     Mutex::Autolock _l(mLock); | 
 |     mActiveBuffer = buffers[index].buffer; | 
 |     mActiveBufferIndex = index; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | size_t Layer::BufferManager::getActiveBufferIndex() const { | 
 |     return mActiveBufferIndex; | 
 | } | 
 |  | 
 | Texture Layer::BufferManager::getActiveTexture() const { | 
 |     Texture res; | 
 |     if (mFailover || mActiveBufferIndex<0) { | 
 |         res = mFailoverTexture; | 
 |     } else { | 
 |         static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture; | 
 |     } | 
 |     return res; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const { | 
 |     return mActiveBuffer; | 
 | } | 
 |  | 
 | bool Layer::BufferManager::hasActiveBuffer() const { | 
 |     return mActiveBufferIndex >= 0; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index) | 
 | { | 
 |     BufferData* const buffers = mBufferData; | 
 |     sp<GraphicBuffer> buffer; | 
 |     Mutex::Autolock _l(mLock); | 
 |     buffer = buffers[index].buffer; | 
 |     buffers[index].buffer = 0; | 
 |     return buffer; | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::attachBuffer(size_t index, | 
 |         const sp<GraphicBuffer>& buffer) | 
 | { | 
 |     BufferData* const buffers = mBufferData; | 
 |     Mutex::Autolock _l(mLock); | 
 |     buffers[index].buffer = buffer; | 
 |     buffers[index].texture.dirty = true; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::destroy(EGLDisplay dpy) | 
 | { | 
 |     BufferData* const buffers = mBufferData; | 
 |     size_t num; | 
 |     { // scope for the lock | 
 |         Mutex::Autolock _l(mLock); | 
 |         num = mNumBuffers; | 
 |         for (size_t i=0 ; i<num ; i++) { | 
 |             buffers[i].buffer = 0; | 
 |         } | 
 |     } | 
 |     for (size_t i=0 ; i<num ; i++) { | 
 |         destroyTexture(&buffers[i].texture, dpy); | 
 |     } | 
 |     destroyTexture(&mFailoverTexture, dpy); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::initEglImage(EGLDisplay dpy, | 
 |         const sp<GraphicBuffer>& buffer) | 
 | { | 
 |     status_t err = NO_INIT; | 
 |     ssize_t index = mActiveBufferIndex; | 
 |     if (index >= 0) { | 
 |         if (!mFailover) { | 
 |             { | 
 |                // Without that lock, there is a chance of race condition | 
 |                // where while composing a specific index, requestBuf | 
 |                // with the same index can be executed and touch the same data | 
 |                // that is being used in initEglImage. | 
 |                // (e.g. dirty flag in texture) | 
 |                Mutex::Autolock _l(mLock); | 
 |                Image& texture(mBufferData[index].texture); | 
 |                err = mTextureManager.initEglImage(&texture, dpy, buffer); | 
 |             } | 
 |             // if EGLImage fails, we switch to regular texture mode, and we | 
 |             // free all resources associated with using EGLImages. | 
 |             if (err == NO_ERROR) { | 
 |                 mFailover = false; | 
 |                 destroyTexture(&mFailoverTexture, dpy); | 
 |             } else { | 
 |                 mFailover = true; | 
 |                 const size_t num = mNumBuffers; | 
 |                 for (size_t i=0 ; i<num ; i++) { | 
 |                     destroyTexture(&mBufferData[i].texture, dpy); | 
 |                 } | 
 |             } | 
 |         } else { | 
 |             // we failed once, don't try again | 
 |             err = BAD_VALUE; | 
 |         } | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::loadTexture( | 
 |         const Region& dirty, const GGLSurface& t) | 
 | { | 
 |     return mTextureManager.loadTexture(&mFailoverTexture, dirty, t); | 
 | } | 
 |  | 
 | status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy) | 
 | { | 
 |     if (tex->name != -1U) { | 
 |         glDeleteTextures(1, &tex->name); | 
 |         tex->name = -1U; | 
 |     } | 
 |     if (tex->image != EGL_NO_IMAGE_KHR) { | 
 |         eglDestroyImageKHR(dpy, tex->image); | 
 |         tex->image = EGL_NO_IMAGE_KHR; | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger, | 
 |         const sp<Layer>& owner) | 
 |     : Surface(flinger, owner->getIdentity(), owner) | 
 | { | 
 | } | 
 |  | 
 | Layer::SurfaceLayer::~SurfaceLayer() | 
 | { | 
 | } | 
 |  | 
 | sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, | 
 |         uint32_t w, uint32_t h, uint32_t format, uint32_t usage) | 
 | { | 
 |     sp<GraphicBuffer> buffer; | 
 |     sp<Layer> owner(getOwner()); | 
 |     if (owner != 0) { | 
 |         /* | 
 |          * requestBuffer() cannot be called from the main thread | 
 |          * as it could cause a dead-lock, since it may have to wait | 
 |          * on conditions updated my the main thread. | 
 |          */ | 
 |         buffer = owner->requestBuffer(index, w, h, format, usage); | 
 |     } | 
 |     return buffer; | 
 | } | 
 |  | 
 | status_t Layer::SurfaceLayer::setBufferCount(int bufferCount) | 
 | { | 
 |     status_t err = DEAD_OBJECT; | 
 |     sp<Layer> owner(getOwner()); | 
 |     if (owner != 0) { | 
 |         /* | 
 |          * setBufferCount() cannot be called from the main thread | 
 |          * as it could cause a dead-lock, since it may have to wait | 
 |          * on conditions updated my the main thread. | 
 |          */ | 
 |         err = owner->setBufferCount(bufferCount); | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 |  | 
 | }; // namespace android |