| /* | 
 |  * Copyright 2014 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H | 
 | #define ANDROID_GUI_BUFFERQUEUECONSUMER_H | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 |  | 
 | #include <gui/BufferQueueDefs.h> | 
 | #include <gui/IGraphicBufferConsumer.h> | 
 | #include <utils/String8.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class BufferQueueCore; | 
 |  | 
 | class BufferQueueConsumer : public BnGraphicBufferConsumer { | 
 |  | 
 | public: | 
 |     BufferQueueConsumer(const sp<BufferQueueCore>& core); | 
 |     ~BufferQueueConsumer() override; | 
 |  | 
 |     // acquireBuffer attempts to acquire ownership of the next pending buffer in | 
 |     // the BufferQueue. If no buffer is pending then it returns | 
 |     // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the | 
 |     // information about the buffer is returned in BufferItem.  If the buffer | 
 |     // returned had previously been acquired then the BufferItem::mGraphicBuffer | 
 |     // field of buffer is set to NULL and it is assumed that the consumer still | 
 |     // holds a reference to the buffer. | 
 |     // | 
 |     // If expectedPresent is nonzero, it indicates the time when the buffer | 
 |     // will be displayed on screen. If the buffer's timestamp is farther in the | 
 |     // future, the buffer won't be acquired, and PRESENT_LATER will be | 
 |     // returned.  The presentation time is in nanoseconds, and the time base | 
 |     // is CLOCK_MONOTONIC. | 
 |     virtual status_t acquireBuffer(BufferItem* outBuffer, | 
 |             nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override; | 
 |  | 
 |     // See IGraphicBufferConsumer::detachBuffer | 
 |     virtual status_t detachBuffer(int slot); | 
 |  | 
 |     // See IGraphicBufferConsumer::attachBuffer | 
 |     virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); | 
 |  | 
 |     // releaseBuffer releases a buffer slot from the consumer back to the | 
 |     // BufferQueue.  This may be done while the buffer's contents are still | 
 |     // being accessed.  The fence will signal when the buffer is no longer | 
 |     // in use. frameNumber is used to indentify the exact buffer returned. | 
 |     // | 
 |     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free | 
 |     // any references to the just-released buffer that it might have, as if it | 
 |     // had received a onBuffersReleased() call with a mask set for the released | 
 |     // buffer. | 
 |     // | 
 |     // Note that the dependencies on EGL will be removed once we switch to using | 
 |     // the Android HW Sync HAL. | 
 |     virtual status_t releaseBuffer(int slot, uint64_t frameNumber, | 
 |             const sp<Fence>& releaseFence, EGLDisplay display, | 
 |             EGLSyncKHR fence); | 
 |  | 
 |     // connect connects a consumer to the BufferQueue.  Only one | 
 |     // consumer may be connected, and when that consumer disconnects the | 
 |     // BufferQueue is placed into the "abandoned" state, causing most | 
 |     // interactions with the BufferQueue by the producer to fail. | 
 |     // controlledByApp indicates whether the consumer is controlled by | 
 |     // the application. | 
 |     // | 
 |     // consumerListener may not be NULL. | 
 |     virtual status_t connect(const sp<IConsumerListener>& consumerListener, | 
 |             bool controlledByApp); | 
 |  | 
 |     // disconnect disconnects a consumer from the BufferQueue. All | 
 |     // buffers will be freed and the BufferQueue is placed in the "abandoned" | 
 |     // state, causing most interactions with the BufferQueue by the producer to | 
 |     // fail. | 
 |     virtual status_t disconnect(); | 
 |  | 
 |     // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask | 
 |     // indicating which buffer slots have been released by the BufferQueue | 
 |     // but have not yet been released by the consumer. | 
 |     // | 
 |     // This should be called from the onBuffersReleased() callback. | 
 |     virtual status_t getReleasedBuffers(uint64_t* outSlotMask); | 
 |  | 
 |     // setDefaultBufferSize is used to set the size of buffers returned by | 
 |     // dequeueBuffer when a width and height of zero is requested.  Default | 
 |     // is 1x1. | 
 |     virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); | 
 |  | 
 |     // see IGraphicBufferConsumer::setMaxBufferCount | 
 |     virtual status_t setMaxBufferCount(int bufferCount); | 
 |  | 
 |     // setMaxAcquiredBufferCount sets the maximum number of buffers that can | 
 |     // be acquired by the consumer at one time (default 1).  This call will | 
 |     // fail if a producer is connected to the BufferQueue. | 
 |     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); | 
 |  | 
 |     // setConsumerName sets the name used in logging | 
 |     status_t setConsumerName(const String8& name) override; | 
 |  | 
 |     // setDefaultBufferFormat allows the BufferQueue to create | 
 |     // GraphicBuffers of a defaultFormat if no format is specified | 
 |     // in dequeueBuffer. The initial default is HAL_PIXEL_FORMAT_RGBA_8888. | 
 |     virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat); | 
 |  | 
 |     // setDefaultBufferDataSpace allows the BufferQueue to create | 
 |     // GraphicBuffers of a defaultDataSpace if no data space is specified | 
 |     // in queueBuffer. | 
 |     // The initial default is HAL_DATASPACE_UNKNOWN | 
 |     virtual status_t setDefaultBufferDataSpace( | 
 |             android_dataspace defaultDataSpace); | 
 |  | 
 |     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. | 
 |     // These are merged with the bits passed to dequeueBuffer.  The values are | 
 |     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. | 
 |     virtual status_t setConsumerUsageBits(uint32_t usage); | 
 |  | 
 |     // setConsumerIsProtected will turn on an internal bit that indicates whether | 
 |     // the consumer can handle protected gralloc buffers (i.e. with | 
 |     // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this | 
 |     // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED. | 
 |     virtual status_t setConsumerIsProtected(bool isProtected); | 
 |  | 
 |     // setTransformHint bakes in rotation to buffers so overlays can be used. | 
 |     // The values are enumerated in window.h, e.g. | 
 |     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform). | 
 |     virtual status_t setTransformHint(uint32_t hint); | 
 |  | 
 |     // Retrieve the sideband buffer stream, if any. | 
 |     status_t getSidebandStream(sp<NativeHandle>* outStream) const override; | 
 |  | 
 |     // See IGraphicBufferConsumer::getOccupancyHistory | 
 |     virtual status_t getOccupancyHistory(bool forceFlush, | 
 |             std::vector<OccupancyTracker::Segment>* outHistory) override; | 
 |  | 
 |     // See IGraphicBufferConsumer::discardFreeBuffers | 
 |     virtual status_t discardFreeBuffers() override; | 
 |  | 
 |     // dump our state in a String | 
 |     status_t dumpState(const String8& prefix, String8* outResult) const override; | 
 |  | 
 |     // Functions required for backwards compatibility. | 
 |     // These will be modified/renamed in IGraphicBufferConsumer and will be | 
 |     // removed from this class at that time. See b/13306289. | 
 |  | 
 |     virtual status_t releaseBuffer(int buf, uint64_t frameNumber, | 
 |             EGLDisplay display, EGLSyncKHR fence, | 
 |             const sp<Fence>& releaseFence) { | 
 |         return releaseBuffer(buf, frameNumber, releaseFence, display, fence); | 
 |     } | 
 |  | 
 |     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, | 
 |             bool controlledByApp) { | 
 |         return connect(consumer, controlledByApp); | 
 |     } | 
 |  | 
 |     virtual status_t consumerDisconnect() { return disconnect(); } | 
 |  | 
 |     // End functions required for backwards compatibility | 
 |  | 
 | private: | 
 |     sp<BufferQueueCore> mCore; | 
 |  | 
 |     // This references mCore->mSlots. Lock mCore->mMutex while accessing. | 
 |     BufferQueueDefs::SlotsType& mSlots; | 
 |  | 
 |     // This is a cached copy of the name stored in the BufferQueueCore. | 
 |     // It's updated during setConsumerName. | 
 |     String8 mConsumerName; | 
 |  | 
 | }; // class BufferQueueConsumer | 
 |  | 
 | } // namespace android | 
 |  | 
 | #endif |