| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #undef LOG_TAG |
| #define LOG_TAG "LibSurfaceFlingerUnittests" |
| |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <log/log.h> |
| #include <renderengine/ExternalTexture.h> |
| #include <renderengine/mock/FakeExternalTexture.h> |
| #include <renderengine/mock/RenderEngine.h> |
| #include <utils/String8.h> |
| |
| #include "TestableSurfaceFlinger.h" |
| #include "mock/DisplayHardware/MockComposer.h" |
| |
| namespace android { |
| |
| using testing::_; |
| using testing::Mock; |
| using testing::Return; |
| |
| using PresentState = frametimeline::SurfaceFrame::PresentState; |
| |
| class TransactionSurfaceFrameTest : public testing::Test { |
| public: |
| TransactionSurfaceFrameTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); |
| mFlinger.setupMockScheduler(); |
| mFlinger.setupComposer(std::make_unique<Hwc2::mock::Composer>()); |
| mFlinger.setupRenderEngine(std::unique_ptr<renderengine::RenderEngine>(mRenderEngine)); |
| } |
| |
| ~TransactionSurfaceFrameTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); |
| } |
| |
| sp<Layer> createLayer() { |
| sp<Client> client; |
| LayerCreationArgs args(mFlinger.flinger(), client, "layer", 0, LayerMetadata()); |
| return sp<Layer>::make(args); |
| } |
| |
| void commitTransaction(Layer* layer) { layer->commitTransaction(); } |
| |
| TestableSurfaceFlinger mFlinger; |
| renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine(); |
| |
| FenceToFenceTimeMap fenceFactory; |
| |
| void PresentedSurfaceFrameForBufferlessTransaction() { |
| sp<Layer> layer = createLayer(); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_TRUE(layer->mDrawingState.bufferSurfaceFrameTX == nullptr); |
| const auto surfaceFrame = layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1); |
| commitTransaction(layer.get()); |
| EXPECT_EQ(1, surfaceFrame->getToken()); |
| EXPECT_EQ(false, surfaceFrame->getIsBuffer()); |
| EXPECT_EQ(PresentState::Presented, surfaceFrame->getPresentState()); |
| } |
| |
| void PresentedSurfaceFrameForBufferTransaction() { |
| sp<Layer> layer = createLayer(); |
| sp<Fence> fence(sp<Fence>::make()); |
| auto acquireFence = fenceFactory.createFenceTimeForTest(fence); |
| BufferData bufferData; |
| bufferData.acquireFence = fence; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| acquireFence->signalForTest(12); |
| |
| commitTransaction(layer.get()); |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto surfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; |
| // Buffers are presented only at latch time. |
| EXPECT_EQ(PresentState::Unknown, surfaceFrame->getPresentState()); |
| |
| layer->updateTexImage(15); |
| |
| EXPECT_EQ(1, surfaceFrame->getToken()); |
| EXPECT_EQ(true, surfaceFrame->getIsBuffer()); |
| EXPECT_EQ(PresentState::Presented, surfaceFrame->getPresentState()); |
| } |
| |
| void DroppedSurfaceFrameForBufferTransaction() { |
| sp<Layer> layer = createLayer(); |
| |
| sp<Fence> fence1(sp<Fence>::make()); |
| auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1); |
| BufferData bufferData; |
| bufferData.acquireFence = fence1; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture1 = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setBuffer(externalTexture1, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| sp<Fence> fence2(sp<Fence>::make()); |
| auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2); |
| nsecs_t start = systemTime(); |
| bufferData.acquireFence = fence2; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture2 = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 2ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| layer->setBuffer(externalTexture2, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| nsecs_t end = systemTime(); |
| acquireFence2->signalForTest(12); |
| |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto presentedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| commitTransaction(layer.get()); |
| layer->updateTexImage(15); |
| |
| EXPECT_EQ(1, droppedSurfaceFrame->getToken()); |
| EXPECT_EQ(true, droppedSurfaceFrame->getIsBuffer()); |
| EXPECT_EQ(PresentState::Dropped, droppedSurfaceFrame->getPresentState()); |
| EXPECT_EQ(0u, droppedSurfaceFrame->getActuals().endTime); |
| auto dropTime = droppedSurfaceFrame->getDropTime(); |
| EXPECT_TRUE(dropTime > start && dropTime < end); |
| |
| EXPECT_EQ(1, presentedSurfaceFrame->getToken()); |
| EXPECT_EQ(true, presentedSurfaceFrame->getIsBuffer()); |
| EXPECT_EQ(PresentState::Presented, presentedSurfaceFrame->getPresentState()); |
| } |
| |
| void BufferlessSurfaceFramePromotedToBufferSurfaceFrame() { |
| sp<Layer> layer = createLayer(); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| |
| layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10, |
| gui::GameMode::Unsupported); |
| |
| EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| |
| sp<Fence> fence(sp<Fence>::make()); |
| auto acquireFence = fenceFactory.createFenceTimeForTest(fence); |
| BufferData bufferData; |
| bufferData.acquireFence = fence; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| acquireFence->signalForTest(12); |
| |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto surfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| commitTransaction(layer.get()); |
| EXPECT_EQ(1, surfaceFrame->getToken()); |
| EXPECT_EQ(true, surfaceFrame->getIsBuffer()); |
| // Buffers are presented only at latch time. |
| EXPECT_EQ(PresentState::Unknown, surfaceFrame->getPresentState()); |
| |
| layer->updateTexImage(15); |
| |
| EXPECT_EQ(PresentState::Presented, surfaceFrame->getPresentState()); |
| } |
| |
| void BufferlessSurfaceFrameNotCreatedIfBufferSufaceFrameExists() { |
| sp<Layer> layer = createLayer(); |
| sp<Fence> fence(sp<Fence>::make()); |
| auto acquireFence = fenceFactory.createFenceTimeForTest(fence); |
| BufferData bufferData; |
| bufferData.acquireFence = fence; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| |
| layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| } |
| |
| void MultipleSurfaceFramesPresentedTogether() { |
| sp<Layer> layer = createLayer(); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto bufferlessSurfaceFrame1 = |
| layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1); |
| |
| FrameTimelineInfo ftInfo2; |
| ftInfo2.vsyncId = 4; |
| ftInfo2.inputEventId = 0; |
| layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto bufferlessSurfaceFrame2 = layer->mDrawingState.bufferlessSurfaceFramesTX[4]; |
| |
| sp<Fence> fence(sp<Fence>::make()); |
| auto acquireFence = fenceFactory.createFenceTimeForTest(fence); |
| BufferData bufferData; |
| bufferData.acquireFence = fence; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo3; |
| ftInfo3.vsyncId = 3; |
| ftInfo3.inputEventId = 0; |
| layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo3, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto bufferSurfaceFrameTX = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| acquireFence->signalForTest(12); |
| |
| commitTransaction(layer.get()); |
| |
| EXPECT_EQ(1, bufferlessSurfaceFrame1->getToken()); |
| EXPECT_EQ(false, bufferlessSurfaceFrame1->getIsBuffer()); |
| EXPECT_EQ(PresentState::Presented, bufferlessSurfaceFrame1->getPresentState()); |
| |
| EXPECT_EQ(4, bufferlessSurfaceFrame2->getToken()); |
| EXPECT_EQ(false, bufferlessSurfaceFrame2->getIsBuffer()); |
| EXPECT_EQ(PresentState::Presented, bufferlessSurfaceFrame2->getPresentState()); |
| |
| EXPECT_EQ(3, bufferSurfaceFrameTX->getToken()); |
| EXPECT_EQ(true, bufferSurfaceFrameTX->getIsBuffer()); |
| // Buffers are presented only at latch time. |
| EXPECT_EQ(PresentState::Unknown, bufferSurfaceFrameTX->getPresentState()); |
| |
| layer->updateTexImage(15); |
| |
| EXPECT_EQ(PresentState::Presented, bufferSurfaceFrameTX->getPresentState()); |
| } |
| |
| void BufferSurfaceFrame_ReplaceValidTokenBufferWithInvalidTokenBuffer() { |
| sp<Layer> layer = createLayer(); |
| |
| sp<Fence> fence1(sp<Fence>::make()); |
| auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1); |
| BufferData bufferData; |
| bufferData.acquireFence = fence1; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture1 = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setBuffer(externalTexture1, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto droppedSurfaceFrame1 = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| sp<Fence> fence2(sp<Fence>::make()); |
| auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2); |
| auto dropStartTime1 = systemTime(); |
| bufferData.acquireFence = fence2; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture2 = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfoInv; |
| ftInfoInv.vsyncId = FrameTimelineInfo::INVALID_VSYNC_ID; |
| ftInfoInv.inputEventId = 0; |
| layer->setBuffer(externalTexture2, bufferData, 10, 20, false, ftInfoInv, |
| gui::GameMode::Unsupported); |
| auto dropEndTime1 = systemTime(); |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto droppedSurfaceFrame2 = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| sp<Fence> fence3(sp<Fence>::make()); |
| auto acquireFence3 = fenceFactory.createFenceTimeForTest(fence3); |
| auto dropStartTime2 = systemTime(); |
| bufferData.acquireFence = fence3; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture3 = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo2; |
| ftInfo2.vsyncId = 2; |
| ftInfo2.inputEventId = 0; |
| layer->setBuffer(externalTexture3, bufferData, 10, 20, false, ftInfo2, |
| gui::GameMode::Unsupported); |
| auto dropEndTime2 = systemTime(); |
| acquireFence3->signalForTest(12); |
| |
| EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| const auto presentedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; |
| |
| commitTransaction(layer.get()); |
| layer->updateTexImage(15); |
| |
| EXPECT_EQ(1, droppedSurfaceFrame1->getToken()); |
| EXPECT_EQ(true, droppedSurfaceFrame1->getIsBuffer()); |
| EXPECT_EQ(PresentState::Dropped, droppedSurfaceFrame1->getPresentState()); |
| EXPECT_EQ(0u, droppedSurfaceFrame1->getActuals().endTime); |
| auto dropTime1 = droppedSurfaceFrame1->getDropTime(); |
| EXPECT_TRUE(dropTime1 > dropStartTime1 && dropTime1 < dropEndTime1); |
| |
| EXPECT_EQ(FrameTimelineInfo::INVALID_VSYNC_ID, droppedSurfaceFrame2->getToken()); |
| EXPECT_EQ(true, droppedSurfaceFrame2->getIsBuffer()); |
| EXPECT_EQ(PresentState::Dropped, droppedSurfaceFrame2->getPresentState()); |
| EXPECT_EQ(0u, droppedSurfaceFrame2->getActuals().endTime); |
| auto dropTime2 = droppedSurfaceFrame2->getDropTime(); |
| EXPECT_TRUE(dropTime2 > dropStartTime2 && dropTime2 < dropEndTime2); |
| |
| EXPECT_EQ(2, presentedSurfaceFrame->getToken()); |
| EXPECT_EQ(true, presentedSurfaceFrame->getIsBuffer()); |
| EXPECT_EQ(PresentState::Presented, presentedSurfaceFrame->getPresentState()); |
| } |
| |
| void MultipleCommitsBeforeLatch() { |
| sp<Layer> layer = createLayer(); |
| std::vector<std::shared_ptr<frametimeline::SurfaceFrame>> surfaceFrames; |
| for (int i = 0; i < 10; i += 2) { |
| sp<Fence> fence(sp<Fence>::make()); |
| BufferData bufferData; |
| bufferData.acquireFence = fence; |
| bufferData.frameNumber = 1; |
| bufferData.flags |= BufferData::BufferDataChange::fenceChanged; |
| bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged; |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture = std::make_shared< |
| renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, |
| 1ULL /* bufferId */, |
| HAL_PIXEL_FORMAT_RGBA_8888, |
| 0ULL /*usage*/); |
| FrameTimelineInfo ftInfo; |
| ftInfo.vsyncId = 1; |
| ftInfo.inputEventId = 0; |
| layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo, |
| gui::GameMode::Unsupported); |
| FrameTimelineInfo ftInfo2; |
| ftInfo2.vsyncId = 2; |
| ftInfo2.inputEventId = 0; |
| layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10, |
| gui::GameMode::Unsupported); |
| ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); |
| EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); |
| |
| surfaceFrames.push_back(layer->mDrawingState.bufferSurfaceFrameTX); |
| surfaceFrames.push_back( |
| layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*vsyncId*/ 2)); |
| |
| commitTransaction(layer.get()); |
| } |
| |
| auto presentedBufferSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; |
| layer->updateTexImage(15); |
| // BufferlessSurfaceFrames are immediately set to presented and added to the DisplayFrame. |
| // Since we don't have access to DisplayFrame here, trigger an onPresent directly. |
| // The odd indices are the bufferless frames. |
| for (uint32_t i = 1; i < 10; i += 2) { |
| surfaceFrames[i]->onPresent(20, JankType::None, 90_Hz, 90_Hz, |
| /*displayDeadlineDelta*/ 0, /*displayPresentDelta*/ 0); |
| } |
| presentedBufferSurfaceFrame->onPresent(20, JankType::None, 90_Hz, 90_Hz, |
| /*displayDeadlineDelta*/ 0, |
| /*displayPresentDelta*/ 0); |
| |
| // For the frames upto 8, the bufferSurfaceFrame should have been dropped while the |
| // bufferlessSurfaceFrame presented |
| for (uint32_t i = 0; i < 8; i += 2) { |
| auto bufferSurfaceFrame = surfaceFrames[i]; |
| auto bufferlessSurfaceFrame = surfaceFrames[i + 1]; |
| EXPECT_EQ(bufferSurfaceFrame->getPresentState(), PresentState::Dropped); |
| EXPECT_EQ(bufferlessSurfaceFrame->getPresentState(), PresentState::Presented); |
| } |
| { |
| auto bufferSurfaceFrame = surfaceFrames[8]; |
| auto bufferlessSurfaceFrame = surfaceFrames[9]; |
| EXPECT_EQ(bufferSurfaceFrame->getPresentState(), PresentState::Presented); |
| EXPECT_EQ(bufferlessSurfaceFrame->getPresentState(), PresentState::Presented); |
| } |
| |
| layer->releasePendingBuffer(25); |
| } |
| }; |
| |
| TEST_F(TransactionSurfaceFrameTest, PresentedBufferlessSurfaceFrame) { |
| PresentedSurfaceFrameForBufferlessTransaction(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, PresentedBufferSurfaceFrame) { |
| PresentedSurfaceFrameForBufferTransaction(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, DroppedBufferSurfaceFrame) { |
| DroppedSurfaceFrameForBufferTransaction(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, BufferlessSurfaceFramePromotedToBufferSurfaceFrame) { |
| BufferlessSurfaceFramePromotedToBufferSurfaceFrame(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, BufferlessSurfaceFrameNotCreatedIfBufferSufaceFrameExists) { |
| BufferlessSurfaceFrameNotCreatedIfBufferSufaceFrameExists(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, MultipleSurfaceFramesPresentedTogether) { |
| MultipleSurfaceFramesPresentedTogether(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, |
| BufferSurfaceFrame_ReplaceValidTokenBufferWithInvalidTokenBuffer) { |
| BufferSurfaceFrame_ReplaceValidTokenBufferWithInvalidTokenBuffer(); |
| } |
| |
| TEST_F(TransactionSurfaceFrameTest, MultipleCommitsBeforeLatch) { |
| MultipleCommitsBeforeLatch(); |
| } |
| |
| } // namespace android |