|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  | #pragma clang diagnostic ignored "-Wextra" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BufferStateLayer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "BufferStateLayer.h" | 
|  |  | 
|  | #include <limits> | 
|  |  | 
|  | #include <FrameTimeline/FrameTimeline.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <renderengine/Image.h> | 
|  | #include "TunnelModeEnabledReporter.h" | 
|  |  | 
|  | #include "EffectLayer.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
|  | namespace { | 
|  | void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, | 
|  | const sp<GraphicBuffer>& buffer, uint64_t framenumber, | 
|  | const sp<Fence>& releaseFence, uint32_t transformHint, | 
|  | uint32_t currentMaxAcquiredBufferCount) { | 
|  | if (!listener) { | 
|  | return; | 
|  | } | 
|  | listener->onReleaseBuffer({buffer->getId(), framenumber}, | 
|  | releaseFence ? releaseFence : Fence::NO_FENCE, transformHint, | 
|  | currentMaxAcquiredBufferCount); | 
|  | } | 
|  | } // namespace | 
|  |  | 
|  | BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) | 
|  | : BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) { | 
|  | mDrawingState.dataspace = ui::Dataspace::V0_SRGB; | 
|  | } | 
|  |  | 
|  | BufferStateLayer::~BufferStateLayer() { | 
|  | // The original layer and the clone layer share the same texture and buffer. Therefore, only | 
|  | // one of the layers, in this case the original layer, needs to handle the deletion. The | 
|  | // original layer and the clone should be removed at the same time so there shouldn't be any | 
|  | // issue with the clone layer trying to use the texture. | 
|  | if (mBufferInfo.mBuffer != nullptr && !isClone()) { | 
|  | callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
|  | mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber, | 
|  | mBufferInfo.mFence, mTransformHint, | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
|  | mOwnerUid)); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::addReleaseFence(const sp<CallbackHandle>& ch, | 
|  | const sp<Fence>& fence) { | 
|  | if (ch == nullptr) { | 
|  | return OK; | 
|  | } | 
|  | ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; | 
|  | if (!ch->previousReleaseFence.get()) { | 
|  | ch->previousReleaseFence = fence; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // Below logic is lifted from ConsumerBase.cpp: | 
|  | // Check status of fences first because merging is expensive. | 
|  | // Merging an invalid fence with any other fence results in an | 
|  | // invalid fence. | 
|  | auto currentStatus = ch->previousReleaseFence->getStatus(); | 
|  | if (currentStatus == Fence::Status::Invalid) { | 
|  | ALOGE("Existing fence has invalid state, layer: %s", mName.c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto incomingStatus = fence->getStatus(); | 
|  | if (incomingStatus == Fence::Status::Invalid) { | 
|  | ALOGE("New fence has invalid state, layer: %s", mName.c_str()); | 
|  | ch->previousReleaseFence = fence; | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // If both fences are signaled or both are unsignaled, we need to merge | 
|  | // them to get an accurate timestamp. | 
|  | if (currentStatus == incomingStatus) { | 
|  | char fenceName[32] = {}; | 
|  | snprintf(fenceName, 32, "%.28s", mName.c_str()); | 
|  | sp<Fence> mergedFence = Fence::merge( | 
|  | fenceName, ch->previousReleaseFence, fence); | 
|  | if (!mergedFence.get()) { | 
|  | ALOGE("failed to merge release fences, layer: %s", mName.c_str()); | 
|  | // synchronization is broken, the best we can do is hope fences | 
|  | // signal in order so the new fence will act like a union | 
|  | ch->previousReleaseFence = fence; | 
|  | return BAD_VALUE; | 
|  | } | 
|  | ch->previousReleaseFence = mergedFence; | 
|  | } else if (incomingStatus == Fence::Status::Unsignaled) { | 
|  | // If one fence has signaled and the other hasn't, the unsignaled | 
|  | // fence will approximately correspond with the correct timestamp. | 
|  | // There's a small race if both fences signal at about the same time | 
|  | // and their statuses are retrieved with unfortunate timing. However, | 
|  | // by this point, they will have both signaled and only the timestamp | 
|  | // will be slightly off; any dependencies after this point will | 
|  | // already have been met. | 
|  | ch->previousReleaseFence = fence; | 
|  | } | 
|  | // else if (currentStatus == Fence::Status::Unsignaled) is a no-op. | 
|  |  | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for Layer | 
|  | // ----------------------------------------------------------------------- | 
|  | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
|  | if (!releaseFence->isValid()) { | 
|  | return; | 
|  | } | 
|  | // The previous release fence notifies the client that SurfaceFlinger is done with the previous | 
|  | // buffer that was presented on this layer. The first transaction that came in this frame that | 
|  | // replaced the previous buffer on this layer needs this release fence, because the fence will | 
|  | // let the client know when that previous buffer is removed from the screen. | 
|  | // | 
|  | // Every other transaction on this layer does not need a release fence because no other | 
|  | // Transactions that were set on this layer this frame are going to have their preceeding buffer | 
|  | // removed from the display this frame. | 
|  | // | 
|  | // For example, if we have 3 transactions this frame. The first transaction doesn't contain a | 
|  | // buffer so it doesn't need a previous release fence because the layer still needs the previous | 
|  | // buffer. The second transaction contains a buffer so it needs a previous release fence because | 
|  | // the previous buffer will be released this frame. The third transaction also contains a | 
|  | // buffer. It replaces the buffer in the second transaction. The buffer in the second | 
|  | // transaction will now no longer be presented so it is released immediately and the third | 
|  | // transaction doesn't need a previous release fence. | 
|  | sp<CallbackHandle> ch; | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->releasePreviousBuffer) { | 
|  | ch = handle; | 
|  | break; | 
|  | } | 
|  | } | 
|  | auto status = addReleaseFence(ch, releaseFence); | 
|  | if (status != OK) { | 
|  | ALOGE("Failed to add release fence for layer %s", getName().c_str()); | 
|  | } | 
|  |  | 
|  | mPreviousReleaseFence = releaseFence; | 
|  |  | 
|  | // Prevent tracing the same release multiple times. | 
|  | if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
|  | mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::onSurfaceFrameCreated( | 
|  | const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
|  | while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) { | 
|  | // Too many SurfaceFrames pending classification. The front of the deque is probably not | 
|  | // tracked by FrameTimeline and will never be presented. This will only result in a memory | 
|  | // leak. | 
|  | ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak", | 
|  | mName.c_str()); | 
|  | std::string miniDump = mPendingJankClassifications.front()->miniDump(); | 
|  | ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str()); | 
|  | mPendingJankClassifications.pop_front(); | 
|  | } | 
|  | mPendingJankClassifications.emplace_back(surfaceFrame); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->transformHint = mTransformHint; | 
|  | handle->dequeueReadyTime = dequeueReadyTime; | 
|  | handle->currentMaxAcquiredBufferCount = | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); | 
|  | } | 
|  |  | 
|  | // If there are multiple transactions in this frame, set the previous id on the earliest | 
|  | // transacton. We don't need to pass in the released buffer id to multiple transactions. | 
|  | // The buffer id does not have to correspond to any particular transaction as long as the | 
|  | // listening end point is the same but the client expects the first transaction callback that | 
|  | // replaces the presented buffer to contain the release fence. This follows the same logic. | 
|  | // see BufferStateLayer::onLayerDisplayed. | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->releasePreviousBuffer) { | 
|  | handle->previousReleaseCallbackId = mPreviousReleaseCallbackId; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<JankData> jankData; | 
|  | jankData.reserve(mPendingJankClassifications.size()); | 
|  | while (!mPendingJankClassifications.empty() | 
|  | && mPendingJankClassifications.front()->getJankType()) { | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame = | 
|  | mPendingJankClassifications.front(); | 
|  | mPendingJankClassifications.pop_front(); | 
|  | jankData.emplace_back( | 
|  | JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); | 
|  | } | 
|  |  | 
|  | mFlinger->getTransactionCallbackInvoker().finalizePendingCallbackHandles( | 
|  | mDrawingState.callbackHandles, jankData); | 
|  |  | 
|  | mDrawingState.callbackHandles = {}; | 
|  |  | 
|  | const sp<Fence>& releaseFence(mPreviousReleaseFence); | 
|  | std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(releaseFence); | 
|  | { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | if (mPreviousFrameNumber != 0) { | 
|  | mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
|  | std::move(releaseFenceTime)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence, | 
|  | const CompositorTiming& compositorTiming) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->gpuCompositionDoneFence = glDoneFence; | 
|  | handle->compositorTiming = compositorTiming; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::willPresentCurrentTransaction() const { | 
|  | // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
|  | return (getSidebandStreamChanged() || getAutoRefresh() || | 
|  | (mDrawingState.modified && | 
|  | (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::getCrop(const Layer::State& s) const { | 
|  | return s.crop; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransform(uint32_t transform) { | 
|  | if (mDrawingState.bufferTransform == transform) return false; | 
|  | mDrawingState.bufferTransform = transform; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
|  | if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.transformToDisplayInverse = transformToDisplayInverse; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setCrop(const Rect& crop) { | 
|  | if (mDrawingState.crop == crop) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.crop = crop; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setBufferCrop(const Rect& bufferCrop) { | 
|  | if (mDrawingState.bufferCrop == bufferCrop) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.bufferCrop = bufferCrop; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setDestinationFrame(const Rect& destinationFrame) { | 
|  | if (mDrawingState.destinationFrame == destinationFrame) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.destinationFrame = destinationFrame; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool assignTransform(ui::Transform* dst, ui::Transform& from) { | 
|  | if (*dst == from) { | 
|  | return false; | 
|  | } | 
|  | *dst = from; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Translate destination frame into scale and position. If a destination frame is not set, use the | 
|  | // provided scale and position | 
|  | bool BufferStateLayer::updateGeometry() { | 
|  | if (mDrawingState.destinationFrame.isEmpty()) { | 
|  | // If destination frame is not set, use the requested transform set via | 
|  | // BufferStateLayer::setPosition and BufferStateLayer::setMatrix. | 
|  | return assignTransform(&mDrawingState.transform, mRequestedTransform); | 
|  | } | 
|  |  | 
|  | Rect destRect = mDrawingState.destinationFrame; | 
|  | int32_t destW = destRect.width(); | 
|  | int32_t destH = destRect.height(); | 
|  | if (destRect.left < 0) { | 
|  | destRect.left = 0; | 
|  | destRect.right = destW; | 
|  | } | 
|  | if (destRect.top < 0) { | 
|  | destRect.top = 0; | 
|  | destRect.bottom = destH; | 
|  | } | 
|  |  | 
|  | if (!mDrawingState.buffer) { | 
|  | ui::Transform t; | 
|  | t.set(destRect.left, destRect.top); | 
|  | return assignTransform(&mDrawingState.transform, t); | 
|  | } | 
|  |  | 
|  | uint32_t bufferWidth = mDrawingState.buffer->getBuffer()->getWidth(); | 
|  | uint32_t bufferHeight = mDrawingState.buffer->getBuffer()->getHeight(); | 
|  | // Undo any transformations on the buffer. | 
|  | if (mDrawingState.bufferTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (mDrawingState.transformToDisplayInverse) { | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | float sx = destW / static_cast<float>(bufferWidth); | 
|  | float sy = destH / static_cast<float>(bufferHeight); | 
|  | ui::Transform t; | 
|  | t.set(sx, 0, 0, sy); | 
|  | t.set(destRect.left, destRect.top); | 
|  | return assignTransform(&mDrawingState.transform, t); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix, | 
|  | bool allowNonRectPreservingTransforms) { | 
|  | if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy && | 
|  | mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | ui::Transform t; | 
|  | t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  |  | 
|  | if (!allowNonRectPreservingTransforms && !t.preserveRects()) { | 
|  | ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER nor " | 
|  | "ROTATE_SURFACE_FLINGER ignored"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setPosition(float x, float y) { | 
|  | if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mRequestedTransform.set(x, y); | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::addFrameEvent(const sp<Fence>& acquireFence, nsecs_t postedTime, | 
|  | nsecs_t desiredPresentTime) { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mAcquireTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> acquireFenceTime = | 
|  | std::make_shared<FenceTime>((acquireFence ? acquireFence : Fence::NO_FENCE)); | 
|  | NewFrameEventsEntry newTimestamps = {mDrawingState.frameNumber, postedTime, desiredPresentTime, | 
|  | acquireFenceTime}; | 
|  | mFrameEventHistory.setProducerWantsEvents(); | 
|  | mFrameEventHistory.addQueue(newTimestamps); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
|  | const sp<Fence>& acquireFence, nsecs_t postTime, | 
|  | nsecs_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const client_cache_t& clientCacheId, uint64_t frameNumber, | 
|  | std::optional<nsecs_t> dequeueTime, const FrameTimelineInfo& info, | 
|  | const sp<ITransactionCompletedListener>& releaseBufferListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (mDrawingState.buffer) { | 
|  | mReleasePreviousBuffer = true; | 
|  | if (mDrawingState.buffer != mBufferInfo.mBuffer) { | 
|  | // If mDrawingState has a buffer, and we are about to update again | 
|  | // before swapping to drawing state, then the first buffer will be | 
|  | // dropped and we should decrement the pending buffer count and | 
|  | // call any release buffer callbacks if set. | 
|  | callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
|  | mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, | 
|  | mDrawingState.acquireFence, mTransformHint, | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
|  | mOwnerUid)); | 
|  | decrementPendingBufferCount(); | 
|  | if (mDrawingState.bufferSurfaceFrameTX != nullptr && | 
|  | mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) { | 
|  | addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX); | 
|  | mDrawingState.bufferSurfaceFrameTX.reset(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.frameNumber = frameNumber; | 
|  | mDrawingState.releaseBufferListener = releaseBufferListener; | 
|  | mDrawingState.buffer = buffer; | 
|  | mDrawingState.clientCacheId = clientCacheId; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(), | 
|  | mOwnerUid, postTime, getGameMode()); | 
|  | mDrawingState.desiredPresentTime = desiredPresentTime; | 
|  | mDrawingState.isAutoTimestamp = isAutoTimestamp; | 
|  |  | 
|  | const nsecs_t presentTime = [&] { | 
|  | if (!isAutoTimestamp) return desiredPresentTime; | 
|  |  | 
|  | const auto prediction = | 
|  | mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(info.vsyncId); | 
|  | if (prediction.has_value()) return prediction->presentTime; | 
|  |  | 
|  | return static_cast<nsecs_t>(0); | 
|  | }(); | 
|  | mFlinger->mScheduler->recordLayerHistory(this, presentTime, | 
|  | LayerHistory::LayerUpdateType::Buffer); | 
|  |  | 
|  | addFrameEvent(acquireFence, postTime, isAutoTimestamp ? 0 : desiredPresentTime); | 
|  |  | 
|  | setFrameTimelineVsyncForBufferTransaction(info, postTime); | 
|  |  | 
|  | if (buffer && dequeueTime && *dequeueTime != 0) { | 
|  | const uint64_t bufferId = buffer->getBuffer()->getId(); | 
|  | mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime, | 
|  | FrameTracer::FrameEvent::DEQUEUE); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime, | 
|  | FrameTracer::FrameEvent::QUEUE); | 
|  | } | 
|  |  | 
|  | mDrawingState.width = mDrawingState.buffer->getBuffer()->getWidth(); | 
|  | mDrawingState.height = mDrawingState.buffer->getBuffer()->getHeight(); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
|  | mDrawingState.acquireFence = fence; | 
|  | mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(fence); | 
|  |  | 
|  | // The acquire fences of BufferStateLayers have already signaled before they are set | 
|  | mCallbackHandleAcquireTime = mDrawingState.acquireFenceTime->getSignalTime(); | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
|  | if (mDrawingState.dataspace == dataspace) return false; | 
|  | mDrawingState.dataspace = dataspace; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
|  | if (mDrawingState.hdrMetadata == hdrMetadata) return false; | 
|  | mDrawingState.hdrMetadata = hdrMetadata; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
|  | mDrawingState.surfaceDamageRegion = surfaceDamage; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setApi(int32_t api) { | 
|  | if (mDrawingState.api == api) return false; | 
|  | mDrawingState.api = api; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
|  | if (mDrawingState.sidebandStream == sidebandStream) return false; | 
|  |  | 
|  | if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) { | 
|  | mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); | 
|  | } else if (sidebandStream != nullptr) { | 
|  | mFlinger->mTunnelModeEnabledReporter->incrementTunnelModeCount(); | 
|  | } | 
|  |  | 
|  | mDrawingState.sidebandStream = sidebandStream; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | if (!mSidebandStreamChanged.exchange(true)) { | 
|  | // mSidebandStreamChanged was false | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransactionCompletedListeners( | 
|  | const std::vector<sp<CallbackHandle>>& handles) { | 
|  | // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
|  | if (handles.empty()) { | 
|  | mReleasePreviousBuffer = false; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const bool willPresent = willPresentCurrentTransaction(); | 
|  |  | 
|  | for (const auto& handle : handles) { | 
|  | // If this transaction set a buffer on this layer, release its previous buffer | 
|  | handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
|  |  | 
|  | // If this layer will be presented in this frame | 
|  | if (willPresent) { | 
|  | // If this transaction set an acquire fence on this layer, set its acquire time | 
|  | handle->acquireTime = mCallbackHandleAcquireTime; | 
|  | handle->frameNumber = mDrawingState.frameNumber; | 
|  |  | 
|  | // Notify the transaction completed thread that there is a pending latched callback | 
|  | // handle | 
|  | mFlinger->getTransactionCallbackInvoker().registerPendingCallbackHandle(handle); | 
|  |  | 
|  | // Store so latched time and release fence can be set | 
|  | mDrawingState.callbackHandles.push_back(handle); | 
|  |  | 
|  | } else { // If this layer will NOT need to be relatched and presented this frame | 
|  | // Notify the transaction completed thread this handle is done | 
|  | mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | mReleasePreviousBuffer = false; | 
|  | mCallbackHandleAcquireTime = -1; | 
|  |  | 
|  | return willPresent; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.transparentRegionHint = transparent; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::getBufferSize(const State& s) const { | 
|  | // for buffer state layers we use the display frame size as the buffer size. | 
|  |  | 
|  | if (mBufferInfo.mBuffer == nullptr) { | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | 
|  | uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | 
|  |  | 
|  | // Undo any transformations on the buffer and return the result. | 
|  | if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufWidth, bufHeight); | 
|  | } | 
|  |  | 
|  | if (getTransformToDisplayInverse()) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufWidth, bufHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | return Rect(0, 0, bufWidth, bufHeight); | 
|  | } | 
|  |  | 
|  | FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const { | 
|  | if (mBufferInfo.mBuffer == nullptr) { | 
|  | return parentBounds; | 
|  | } | 
|  |  | 
|  | return getBufferSize(getDrawingState()).toFloatRect(); | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayer | 
|  | // ----------------------------------------------------------------------- | 
|  | bool BufferStateLayer::fenceHasSignaled() const { | 
|  | if (SurfaceFlinger::enableLatchUnsignaled) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | const bool fenceSignaled = | 
|  | getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
|  | if (!fenceSignaled) { | 
|  | mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
|  | TimeStats::LatchSkipReason::LateAcquire); | 
|  | } | 
|  |  | 
|  | return fenceSignaled; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { | 
|  | if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return mDrawingState.isAutoTimestamp || mDrawingState.desiredPresentTime <= expectedPresentTime; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->refreshStartTime = refreshStartTime; | 
|  | } | 
|  | return BufferLayer::onPreComposition(refreshStartTime); | 
|  | } | 
|  |  | 
|  | uint64_t BufferStateLayer::getFrameNumber(nsecs_t /*expectedPresentTime*/) const { | 
|  | return mDrawingState.frameNumber; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This is the frameNumber used for deferred transaction signalling. We need to use this because | 
|  | * of cases where we defer a transaction for a surface to itself. In the BLAST world this | 
|  | * may not make a huge amount of sense (Why not just merge the Buffer transaction with the | 
|  | * deferred transaction?) but this is an important legacy use case, for example moving | 
|  | * a window at the same time it draws makes use of this kind of technique. So anyway | 
|  | * imagine we have something like this: | 
|  | * | 
|  | * Transaction { // containing | 
|  | *     Buffer -> frameNumber = 2 | 
|  | *     DeferTransactionUntil -> frameNumber = 2 | 
|  | *     Random other stuff | 
|  | *  } | 
|  | * Now imagine mFrameNumber returned mDrawingState.frameNumber (or mCurrentFrameNumber). | 
|  | * Prior to doTransaction SurfaceFlinger will call notifyAvailableFrames, but because we | 
|  | * haven't swapped mDrawingState to mDrawingState yet we will think the sync point | 
|  | * is not ready. So we will return false from applyPendingState and not swap | 
|  | * current state to drawing state. But because we don't swap current state | 
|  | * to drawing state the number will never update and we will be stuck. This way | 
|  | * we can see we need to return the frame number for the buffer we are about | 
|  | * to apply. | 
|  | */ | 
|  | uint64_t BufferStateLayer::getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { | 
|  | return mDrawingState.frameNumber; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setAutoRefresh(bool autoRefresh) { | 
|  | if (!mAutoRefresh.exchange(autoRefresh)) { | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | // We need to update the sideband stream if the layer has both a buffer and a sideband stream. | 
|  | const bool updateSidebandStream = hasFrameUpdate() && mSidebandStream.get(); | 
|  |  | 
|  | if (mSidebandStreamChanged.exchange(false) || updateSidebandStream) { | 
|  | const State& s(getDrawingState()); | 
|  | // mSidebandStreamChanged was true | 
|  | mSidebandStream = s.sidebandStream; | 
|  | editCompositionState()->sidebandStream = mSidebandStream; | 
|  | if (mSidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::hasFrameUpdate() const { | 
|  | const State& c(getDrawingState()); | 
|  | return (mDrawingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr); | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, | 
|  | nsecs_t /*expectedPresentTime*/) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (!s.buffer) { | 
|  | if (s.bgColorLayer) { | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->frameNumber == mDrawingState.frameNumber) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | const uint64_t bufferId = mDrawingState.buffer->getBuffer()->getId(); | 
|  | const uint64_t frameNumber = mDrawingState.frameNumber; | 
|  | const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
|  | mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence); | 
|  | mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime); | 
|  |  | 
|  | mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence, | 
|  | FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime, | 
|  | FrameTracer::FrameEvent::LATCH); | 
|  |  | 
|  | auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX; | 
|  | if (bufferSurfaceFrame != nullptr && | 
|  | bufferSurfaceFrame->getPresentState() != PresentState::Presented) { | 
|  | // Update only if the bufferSurfaceFrame wasn't already presented. A Presented | 
|  | // bufferSurfaceFrame could be seen here if a pending state was applied successfully and we | 
|  | // are processing the next state. | 
|  | addSurfaceFramePresentedForBuffer(bufferSurfaceFrame, | 
|  | mDrawingState.acquireFenceTime->getSignalTime(), | 
|  | latchTime); | 
|  | mDrawingState.bufferSurfaceFrameTX.reset(); | 
|  | } | 
|  |  | 
|  | std::deque<sp<CallbackHandle>> remainingHandles; | 
|  | mFlinger->getTransactionCallbackInvoker() | 
|  | .finalizeOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); | 
|  | mDrawingState.callbackHandles = remainingHandles; | 
|  |  | 
|  | mDrawingStateModified = false; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateActiveBuffer() { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (s.buffer == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (!mBufferInfo.mBuffer || s.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) { | 
|  | decrementPendingBufferCount(); | 
|  | } | 
|  |  | 
|  | mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber}; | 
|  | mBufferInfo.mBuffer = s.buffer; | 
|  | mBufferInfo.mFence = s.acquireFence; | 
|  | mBufferInfo.mFrameNumber = s.frameNumber; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { | 
|  | // TODO(marissaw): support frame history events | 
|  | mPreviousFrameNumber = mCurrentFrameNumber; | 
|  | mCurrentFrameNumber = mDrawingState.frameNumber; | 
|  | { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) { | 
|  | std::lock_guard lock(mMutex); | 
|  | if (!clientCacheId.isValid()) { | 
|  | ALOGE("invalid process, failed to erase buffer"); | 
|  | return; | 
|  | } | 
|  | eraseBufferLocked(clientCacheId); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | auto itr = mCachedBuffers.find(clientCacheId); | 
|  | if (itr == mCachedBuffers.end()) { | 
|  | return addCachedBuffer(clientCacheId); | 
|  | } | 
|  | auto& [hwcCacheSlot, counter] = itr->second; | 
|  | counter = mCounter++; | 
|  | return hwcCacheSlot; | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId) | 
|  | REQUIRES(mMutex) { | 
|  | if (!clientCacheId.isValid()) { | 
|  | ALOGE("invalid process, returning invalid slot"); | 
|  | return BufferQueue::INVALID_BUFFER_SLOT; | 
|  | } | 
|  |  | 
|  | ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this)); | 
|  |  | 
|  | uint32_t hwcCacheSlot = getFreeHwcCacheSlot(); | 
|  | mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++}; | 
|  | return hwcCacheSlot; | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) { | 
|  | if (mFreeHwcCacheSlots.empty()) { | 
|  | evictLeastRecentlyUsed(); | 
|  | } | 
|  |  | 
|  | uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top(); | 
|  | mFreeHwcCacheSlots.pop(); | 
|  | return hwcCacheSlot; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) { | 
|  | uint64_t minCounter = UINT_MAX; | 
|  | client_cache_t minClientCacheId = {}; | 
|  | for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) { | 
|  | const auto& [hwcCacheSlot, counter] = slotCounter; | 
|  | if (counter < minCounter) { | 
|  | minCounter = counter; | 
|  | minClientCacheId = clientCacheId; | 
|  | } | 
|  | } | 
|  | eraseBufferLocked(minClientCacheId); | 
|  |  | 
|  | ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId) | 
|  | REQUIRES(mMutex) { | 
|  | auto itr = mCachedBuffers.find(clientCacheId); | 
|  | if (itr == mCachedBuffers.end()) { | 
|  | return; | 
|  | } | 
|  | auto& [hwcCacheSlot, counter] = itr->second; | 
|  |  | 
|  | // TODO send to hwc cache and resources | 
|  |  | 
|  | mFreeHwcCacheSlots.push(hwcCacheSlot); | 
|  | mCachedBuffers.erase(clientCacheId); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::gatherBufferInfo() { | 
|  | BufferLayer::gatherBufferInfo(); | 
|  |  | 
|  | const State& s(getDrawingState()); | 
|  | mBufferInfo.mDesiredPresentTime = s.desiredPresentTime; | 
|  | mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence); | 
|  | mBufferInfo.mFence = s.acquireFence; | 
|  | mBufferInfo.mTransform = s.bufferTransform; | 
|  | auto lastDataspace = mBufferInfo.mDataspace; | 
|  | mBufferInfo.mDataspace = translateDataspace(s.dataspace); | 
|  | if (lastDataspace != mBufferInfo.mDataspace) { | 
|  | mFlinger->mSomeDataspaceChanged = true; | 
|  | } | 
|  | mBufferInfo.mCrop = computeBufferCrop(s); | 
|  | mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion; | 
|  | mBufferInfo.mHdrMetadata = s.hdrMetadata; | 
|  | mBufferInfo.mApi = s.api; | 
|  | mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; | 
|  | mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::getEffectiveScalingMode() const { | 
|  | return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::computeBufferCrop(const State& s) { | 
|  | if (s.buffer && !s.bufferCrop.isEmpty()) { | 
|  | Rect bufferCrop; | 
|  | s.buffer->getBuffer()->getBounds().intersect(s.bufferCrop, &bufferCrop); | 
|  | return bufferCrop; | 
|  | } else if (s.buffer) { | 
|  | return s.buffer->getBuffer()->getBounds(); | 
|  | } else { | 
|  | return s.bufferCrop; | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<Layer> BufferStateLayer::createClone() { | 
|  | LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); | 
|  | args.textureName = mTextureName; | 
|  | sp<BufferStateLayer> layer = mFlinger->getFactory().createBufferStateLayer(args); | 
|  | layer->mHwcSlotGenerator = mHwcSlotGenerator; | 
|  | layer->setInitialValuesForClone(this); | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::bufferNeedsFiltering() const { | 
|  | const State& s(getDrawingState()); | 
|  | if (!s.buffer) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | uint32_t bufferWidth = s.buffer->getBuffer()->width; | 
|  | uint32_t bufferHeight = s.buffer->getBuffer()->height; | 
|  |  | 
|  | // Undo any transformations on the buffer and return the result. | 
|  | if (s.bufferTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  |  | 
|  | if (s.transformToDisplayInverse) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | const Rect layerSize{getBounds()}; | 
|  | return layerSize.width() != bufferWidth || layerSize.height() != bufferHeight; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::decrementPendingBufferCount() { | 
|  | int32_t pendingBuffers = --mPendingBufferTransactions; | 
|  | tracePendingBufferCount(pendingBuffers); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { | 
|  | ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::bufferMayChange(const sp<GraphicBuffer>& newBuffer) { | 
|  | if (mDrawingState.buffer != nullptr && | 
|  | (!mBufferInfo.mBuffer || | 
|  | mDrawingState.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) && | 
|  | newBuffer != mDrawingState.buffer->getBuffer()) { | 
|  | // If we are about to update mDrawingState.buffer but it has not yet latched | 
|  | // then we will drop a buffer and should decrement the pending buffer count and | 
|  | // call any release buffer callbacks if set. | 
|  | callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
|  | mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, | 
|  | mDrawingState.acquireFence, mTransformHint, | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
|  | mOwnerUid)); | 
|  | decrementPendingBufferCount(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * We don't want to send the layer's transform to input, but rather the | 
|  | * parent's transform. This is because BufferStateLayer's transform is | 
|  | * information about how the buffer is placed on screen. The parent's | 
|  | * transform makes more sense to send since it's information about how the | 
|  | * layer is placed on screen. This transform is used by input to determine | 
|  | * how to go from screen space back to window space. | 
|  | */ | 
|  | ui::Transform BufferStateLayer::getInputTransform() const { | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | if (parent == nullptr) { | 
|  | return ui::Transform(); | 
|  | } | 
|  |  | 
|  | return parent->getTransform(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Similar to getInputTransform, we need to update the bounds to include the transform. | 
|  | * This is because bounds for BSL doesn't include buffer transform, where the input assumes | 
|  | * that's already included. | 
|  | */ | 
|  | Rect BufferStateLayer::getInputBounds() const { | 
|  | Rect bufferBounds = getCroppedBufferSize(getDrawingState()); | 
|  | if (mDrawingState.transform.getType() == ui::Transform::IDENTITY || !bufferBounds.isValid()) { | 
|  | return bufferBounds; | 
|  | } | 
|  | return mDrawingState.transform.transform(bufferBounds); | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |