|  | /* | 
|  | * Copyright (C) 2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <gui/GraphicBufferAlloc.h> | 
|  | #include <gui/GLConsumer.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/SurfaceControl.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <GLES2/gl2.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class SurfaceComposerClient; | 
|  | class SurfaceControl; | 
|  |  | 
|  | enum { MAX_SHADER_LINES = 128 }; | 
|  |  | 
|  | struct ShaderDesc { | 
|  | const char* name; | 
|  | const char* vertexShader[MAX_SHADER_LINES]; | 
|  | const char* fragmentShader[MAX_SHADER_LINES]; | 
|  | }; | 
|  |  | 
|  | class GLHelper { | 
|  |  | 
|  | public: | 
|  |  | 
|  | enum { DITHER_KERNEL_SIZE = 4 }; | 
|  |  | 
|  | GLHelper(); | 
|  |  | 
|  | ~GLHelper(); | 
|  |  | 
|  | bool setUp(const ShaderDesc* shaderDescs, size_t numShaders); | 
|  |  | 
|  | void tearDown(); | 
|  |  | 
|  | bool makeCurrent(EGLSurface surface); | 
|  |  | 
|  | bool createSurfaceTexture(uint32_t w, uint32_t h, | 
|  | sp<GLConsumer>* surfaceTexture, EGLSurface* surface, | 
|  | GLuint* name); | 
|  |  | 
|  | bool createWindowSurface(uint32_t w, uint32_t h, | 
|  | sp<SurfaceControl>* surfaceControl, EGLSurface* surface); | 
|  |  | 
|  | void destroySurface(EGLSurface* surface); | 
|  |  | 
|  | bool swapBuffers(EGLSurface surface); | 
|  |  | 
|  | bool getShaderProgram(const char* name, GLuint* outPgm); | 
|  |  | 
|  | bool getDitherTexture(GLuint* outTexName); | 
|  |  | 
|  | private: | 
|  |  | 
|  | bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, | 
|  | sp<GLConsumer>* surfaceTexture, EGLSurface* surface); | 
|  |  | 
|  | bool computeWindowScale(uint32_t w, uint32_t h, float* scale); | 
|  |  | 
|  | bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); | 
|  |  | 
|  | sp<GraphicBufferAlloc> mGraphicBufferAlloc; | 
|  |  | 
|  | EGLDisplay mDisplay; | 
|  | EGLContext mContext; | 
|  | EGLSurface mDummySurface; | 
|  | sp<GLConsumer> mDummyGLConsumer; | 
|  | EGLConfig mConfig; | 
|  |  | 
|  | sp<SurfaceComposerClient> mSurfaceComposerClient; | 
|  |  | 
|  | GLuint* mShaderPrograms; | 
|  | const ShaderDesc* mShaderDescs; | 
|  | size_t mNumShaders; | 
|  |  | 
|  | GLuint mDitherTexture; | 
|  | }; | 
|  |  | 
|  | } // namespace android |