|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/native_handle.h> | 
|  | #include <cutils/properties.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  | #include <utils/StopWatch.h> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/PixelFormat.h> | 
|  |  | 
|  | #include <surfaceflinger/Surface.h> | 
|  |  | 
|  | #include "clz.h" | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "GLExtensions.h" | 
|  | #include "Layer.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "SurfaceTextureLayer.h" | 
|  |  | 
|  | #define DEBUG_RESIZE    0 | 
|  |  | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | Layer::Layer(SurfaceFlinger* flinger, | 
|  | DisplayID display, const sp<Client>& client) | 
|  | :   LayerBaseClient(flinger, display, client), | 
|  | mTextureName(-1U), | 
|  | mQueuedFrames(0), | 
|  | mCurrentTransform(0), | 
|  | mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | 
|  | mCurrentOpacity(true), | 
|  | mFormat(PIXEL_FORMAT_NONE), | 
|  | mGLExtensions(GLExtensions::getInstance()), | 
|  | mOpaqueLayer(true), | 
|  | mNeedsDithering(false), | 
|  | mSecure(false), | 
|  | mProtectedByApp(false) | 
|  | { | 
|  | mCurrentCrop.makeInvalid(); | 
|  | glGenTextures(1, &mTextureName); | 
|  | } | 
|  |  | 
|  | void Layer::onFirstRef() | 
|  | { | 
|  | LayerBaseClient::onFirstRef(); | 
|  |  | 
|  | struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener { | 
|  | FrameQueuedListener(Layer* layer) : mLayer(layer) { } | 
|  | private: | 
|  | wp<Layer> mLayer; | 
|  | virtual void onFrameAvailable() { | 
|  | sp<Layer> that(mLayer.promote()); | 
|  | if (that != 0) { | 
|  | that->onFrameQueued(); | 
|  | } | 
|  | } | 
|  | }; | 
|  | mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this); | 
|  | mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this)); | 
|  | mSurfaceTexture->setSynchronousMode(true); | 
|  | mSurfaceTexture->setBufferCountServer(2); | 
|  | } | 
|  |  | 
|  | Layer::~Layer() | 
|  | { | 
|  | class MessageDestroyGLState : public MessageBase { | 
|  | GLuint texture; | 
|  | public: | 
|  | MessageDestroyGLState(GLuint texture) : texture(texture) { } | 
|  | virtual bool handler() { | 
|  | glDeleteTextures(1, &texture); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) ); | 
|  | } | 
|  |  | 
|  | void Layer::onFrameQueued() { | 
|  | android_atomic_inc(&mQueuedFrames); | 
|  | mFlinger->signalEvent(); | 
|  | } | 
|  |  | 
|  | // called with SurfaceFlinger::mStateLock as soon as the layer is entered | 
|  | // in the purgatory list | 
|  | void Layer::onRemoved() | 
|  | { | 
|  | mSurfaceTexture->abandon(); | 
|  | } | 
|  |  | 
|  | void Layer::setName(const String8& name) { | 
|  | LayerBase::setName(name); | 
|  | mSurfaceTexture->setName(name); | 
|  | } | 
|  |  | 
|  | sp<ISurface> Layer::createSurface() | 
|  | { | 
|  | class BSurface : public BnSurface, public LayerCleaner { | 
|  | wp<const Layer> mOwner; | 
|  | virtual sp<ISurfaceTexture> getSurfaceTexture() const { | 
|  | sp<ISurfaceTexture> res; | 
|  | sp<const Layer> that( mOwner.promote() ); | 
|  | if (that != NULL) { | 
|  | res = that->mSurfaceTexture; | 
|  | } | 
|  | return res; | 
|  | } | 
|  | public: | 
|  | BSurface(const sp<SurfaceFlinger>& flinger, | 
|  | const sp<Layer>& layer) | 
|  | : LayerCleaner(flinger, layer), mOwner(layer) { } | 
|  | }; | 
|  | sp<ISurface> sur(new BSurface(mFlinger, this)); | 
|  | return sur; | 
|  | } | 
|  |  | 
|  | wp<IBinder> Layer::getSurfaceTextureBinder() const | 
|  | { | 
|  | return mSurfaceTexture->asBinder(); | 
|  | } | 
|  |  | 
|  | status_t Layer::setBuffers( uint32_t w, uint32_t h, | 
|  | PixelFormat format, uint32_t flags) | 
|  | { | 
|  | // this surfaces pixel format | 
|  | PixelFormatInfo info; | 
|  | status_t err = getPixelFormatInfo(format, &info); | 
|  | if (err) return err; | 
|  |  | 
|  | // the display's pixel format | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | uint32_t const maxSurfaceDims = min( | 
|  | hw.getMaxTextureSize(), hw.getMaxViewportDims()); | 
|  |  | 
|  | // never allow a surface larger than what our underlying GL implementation | 
|  | // can handle. | 
|  | if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | PixelFormatInfo displayInfo; | 
|  | getPixelFormatInfo(hw.getFormat(), &displayInfo); | 
|  | const uint32_t hwFlags = hw.getFlags(); | 
|  |  | 
|  | mFormat = format; | 
|  |  | 
|  | mSecure = (flags & ISurfaceComposer::eSecure) ? true : false; | 
|  | mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false; | 
|  | mOpaqueLayer = (flags & ISurfaceComposer::eOpaque); | 
|  | mCurrentOpacity = getOpacityForFormat(format); | 
|  |  | 
|  | mSurfaceTexture->setDefaultBufferSize(w, h); | 
|  | mSurfaceTexture->setDefaultBufferFormat(format); | 
|  |  | 
|  | // we use the red index | 
|  | int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED); | 
|  | int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED); | 
|  | mNeedsDithering = layerRedsize > displayRedSize; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void Layer::setGeometry(hwc_layer_t* hwcl) | 
|  | { | 
|  | LayerBaseClient::setGeometry(hwcl); | 
|  |  | 
|  | hwcl->flags &= ~HWC_SKIP_LAYER; | 
|  |  | 
|  | // we can't do alpha-fade with the hwc HAL | 
|  | const State& s(drawingState()); | 
|  | if (s.alpha < 0xFF) { | 
|  | hwcl->flags = HWC_SKIP_LAYER; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Transformations are applied in this order: | 
|  | * 1) buffer orientation/flip/mirror | 
|  | * 2) state transformation (window manager) | 
|  | * 3) layer orientation (screen orientation) | 
|  | * mTransform is already the composition of (2) and (3) | 
|  | * (NOTE: the matrices are multiplied in reverse order) | 
|  | */ | 
|  |  | 
|  | const Transform bufferOrientation(mCurrentTransform); | 
|  | const Transform tr(mTransform * bufferOrientation); | 
|  |  | 
|  | // this gives us only the "orientation" component of the transform | 
|  | const uint32_t finalTransform = tr.getOrientation(); | 
|  |  | 
|  | // we can only handle simple transformation | 
|  | if (finalTransform & Transform::ROT_INVALID) { | 
|  | hwcl->flags = HWC_SKIP_LAYER; | 
|  | } else { | 
|  | hwcl->transform = finalTransform; | 
|  | } | 
|  |  | 
|  | if (isCropped()) { | 
|  | hwcl->sourceCrop.left   = mCurrentCrop.left; | 
|  | hwcl->sourceCrop.top    = mCurrentCrop.top; | 
|  | hwcl->sourceCrop.right  = mCurrentCrop.right; | 
|  | hwcl->sourceCrop.bottom = mCurrentCrop.bottom; | 
|  | } else { | 
|  | const sp<GraphicBuffer>& buffer(mActiveBuffer); | 
|  | hwcl->sourceCrop.left   = 0; | 
|  | hwcl->sourceCrop.top    = 0; | 
|  | if (buffer != NULL) { | 
|  | hwcl->sourceCrop.right  = buffer->width; | 
|  | hwcl->sourceCrop.bottom = buffer->height; | 
|  | } else { | 
|  | hwcl->sourceCrop.right  = mTransformedBounds.width(); | 
|  | hwcl->sourceCrop.bottom = mTransformedBounds.height(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::setPerFrameData(hwc_layer_t* hwcl) { | 
|  | const sp<GraphicBuffer>& buffer(mActiveBuffer); | 
|  | if (buffer == NULL) { | 
|  | // this can happen if the client never drew into this layer yet, | 
|  | // or if we ran out of memory. In that case, don't let | 
|  | // HWC handle it. | 
|  | hwcl->flags |= HWC_SKIP_LAYER; | 
|  | hwcl->handle = NULL; | 
|  | } else { | 
|  | hwcl->handle = buffer->handle; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::onDraw(const Region& clip) const | 
|  | { | 
|  | if (CC_UNLIKELY(mActiveBuffer == 0)) { | 
|  | // the texture has not been created yet, this Layer has | 
|  | // in fact never been drawn into. This happens frequently with | 
|  | // SurfaceView because the WindowManager can't know when the client | 
|  | // has drawn the first time. | 
|  |  | 
|  | // If there is nothing under us, we paint the screen in black, otherwise | 
|  | // we just skip this update. | 
|  |  | 
|  | // figure out if there is something below us | 
|  | Region under; | 
|  | const SurfaceFlinger::LayerVector& drawingLayers( | 
|  | mFlinger->mDrawingState.layersSortedByZ); | 
|  | const size_t count = drawingLayers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(drawingLayers[i]); | 
|  | if (layer.get() == static_cast<LayerBase const*>(this)) | 
|  | break; | 
|  | under.orSelf(layer->visibleRegionScreen); | 
|  | } | 
|  | // if not everything below us is covered, we plug the holes! | 
|  | Region holes(clip.subtract(under)); | 
|  | if (!holes.isEmpty()) { | 
|  | clearWithOpenGL(holes, 0, 0, 0, 1); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | GLenum target = GL_TEXTURE_EXTERNAL_OES; | 
|  | if (!isProtected()) { | 
|  | glBindTexture(target, mTextureName); | 
|  | if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { | 
|  | // TODO: we could be more subtle with isFixedSize() | 
|  | glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | } else { | 
|  | glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | } | 
|  | glEnable(target); | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadMatrixf(mTextureMatrix); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } else { | 
|  | target = GL_TEXTURE_2D; | 
|  | glBindTexture(target, mFlinger->getProtectedTexName()); | 
|  | glEnable(target); | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } | 
|  |  | 
|  | drawWithOpenGL(clip); | 
|  |  | 
|  | glDisable(target); | 
|  | } | 
|  |  | 
|  | // As documented in libhardware header, formats in the range | 
|  | // 0x100 - 0x1FF are specific to the HAL implementation, and | 
|  | // are known to have no alpha channel | 
|  | // TODO: move definition for device-specific range into | 
|  | // hardware.h, instead of using hard-coded values here. | 
|  | #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | 
|  |  | 
|  | bool Layer::getOpacityForFormat(uint32_t format) | 
|  | { | 
|  | if (HARDWARE_IS_DEVICE_FORMAT(format)) { | 
|  | return true; | 
|  | } | 
|  | PixelFormatInfo info; | 
|  | status_t err = getPixelFormatInfo(PixelFormat(format), &info); | 
|  | // in case of error (unknown format), we assume no blending | 
|  | return (err || info.h_alpha <= info.l_alpha); | 
|  | } | 
|  |  | 
|  |  | 
|  | bool Layer::isOpaque() const | 
|  | { | 
|  | // if we don't have a buffer yet, we're translucent regardless of the | 
|  | // layer's opaque flag. | 
|  | if (mActiveBuffer == 0) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // if the layer has the opaque flag, then we're always opaque, | 
|  | // otherwise we use the current buffer's format. | 
|  | return mOpaqueLayer || mCurrentOpacity; | 
|  | } | 
|  |  | 
|  | bool Layer::isProtected() const | 
|  | { | 
|  | const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); | 
|  | return (activeBuffer != 0) && | 
|  | (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
|  | } | 
|  |  | 
|  | uint32_t Layer::doTransaction(uint32_t flags) | 
|  | { | 
|  | const Layer::State& front(drawingState()); | 
|  | const Layer::State& temp(currentState()); | 
|  |  | 
|  | const bool sizeChanged = (front.requested_w != temp.requested_w) || | 
|  | (front.requested_h != temp.requested_h); | 
|  |  | 
|  | if (sizeChanged) { | 
|  | // the size changed, we need to ask our client to request a new buffer | 
|  | LOGD_IF(DEBUG_RESIZE, | 
|  | "doTransaction: " | 
|  | "resize (layer=%p), requested (%dx%d), drawing (%d,%d), " | 
|  | "scalingMode=%d", | 
|  | this, | 
|  | int(temp.requested_w), int(temp.requested_h), | 
|  | int(front.requested_w), int(front.requested_h), | 
|  | mCurrentScalingMode); | 
|  |  | 
|  | if (!isFixedSize()) { | 
|  | // we're being resized and there is a freeze display request, | 
|  | // acquire a freeze lock, so that the screen stays put | 
|  | // until we've redrawn at the new size; this is to avoid | 
|  | // glitches upon orientation changes. | 
|  | if (mFlinger->hasFreezeRequest()) { | 
|  | // if the surface is hidden, don't try to acquire the | 
|  | // freeze lock, since hidden surfaces may never redraw | 
|  | if (!(front.flags & ISurfaceComposer::eLayerHidden)) { | 
|  | mFreezeLock = mFlinger->getFreezeLock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // this will make sure LayerBase::doTransaction doesn't update | 
|  | // the drawing state's size | 
|  | Layer::State& editDraw(mDrawingState); | 
|  | editDraw.requested_w = temp.requested_w; | 
|  | editDraw.requested_h = temp.requested_h; | 
|  | } | 
|  |  | 
|  | // record the new size, form this point on, when the client request | 
|  | // a buffer, it'll get the new size. | 
|  | mSurfaceTexture->setDefaultBufferSize(temp.requested_w, | 
|  | temp.requested_h); | 
|  | } | 
|  |  | 
|  | if (temp.sequence != front.sequence) { | 
|  | if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) { | 
|  | // this surface is now hidden, so it shouldn't hold a freeze lock | 
|  | // (it may never redraw, which is fine if it is hidden) | 
|  | mFreezeLock.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return LayerBase::doTransaction(flags); | 
|  | } | 
|  |  | 
|  | bool Layer::isFixedSize() const { | 
|  | return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE; | 
|  | } | 
|  |  | 
|  | bool Layer::isCropped() const { | 
|  | return !mCurrentCrop.isEmpty(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // pageflip handling... | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void Layer::lockPageFlip(bool& recomputeVisibleRegions) | 
|  | { | 
|  | if (mQueuedFrames > 0) { | 
|  | // Capture the old state of the layer for comparisons later | 
|  | const bool oldOpacity = isOpaque(); | 
|  | sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer; | 
|  |  | 
|  | // signal another event if we have more frames pending | 
|  | if (android_atomic_dec(&mQueuedFrames) > 1) { | 
|  | mFlinger->signalEvent(); | 
|  | } | 
|  |  | 
|  | if (mSurfaceTexture->updateTexImage() < NO_ERROR) { | 
|  | // something happened! | 
|  | recomputeVisibleRegions = true; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // update the active buffer | 
|  | mActiveBuffer = mSurfaceTexture->getCurrentBuffer(); | 
|  |  | 
|  | const Rect crop(mSurfaceTexture->getCurrentCrop()); | 
|  | const uint32_t transform(mSurfaceTexture->getCurrentTransform()); | 
|  | const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode()); | 
|  | if ((crop != mCurrentCrop) || | 
|  | (transform != mCurrentTransform) || | 
|  | (scalingMode != mCurrentScalingMode)) | 
|  | { | 
|  | mCurrentCrop = crop; | 
|  | mCurrentTransform = transform; | 
|  | mCurrentScalingMode = scalingMode; | 
|  | mFlinger->invalidateHwcGeometry(); | 
|  | } | 
|  |  | 
|  | GLfloat textureMatrix[16]; | 
|  | mSurfaceTexture->getTransformMatrix(textureMatrix); | 
|  | if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) { | 
|  | memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix)); | 
|  | mFlinger->invalidateHwcGeometry(); | 
|  | } | 
|  |  | 
|  | uint32_t bufWidth  = mActiveBuffer->getWidth(); | 
|  | uint32_t bufHeight = mActiveBuffer->getHeight(); | 
|  | if (oldActiveBuffer != NULL) { | 
|  | if (bufWidth != uint32_t(oldActiveBuffer->width) || | 
|  | bufHeight != uint32_t(oldActiveBuffer->height)) { | 
|  | mFlinger->invalidateHwcGeometry(); | 
|  | } | 
|  | } | 
|  |  | 
|  | mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format); | 
|  | if (oldOpacity != isOpaque()) { | 
|  | recomputeVisibleRegions = true; | 
|  | } | 
|  |  | 
|  | glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  |  | 
|  | // update the layer size and release freeze-lock | 
|  | const Layer::State& front(drawingState()); | 
|  |  | 
|  | // FIXME: mPostedDirtyRegion = dirty & bounds | 
|  | mPostedDirtyRegion.set(front.w, front.h); | 
|  |  | 
|  | if ((front.w != front.requested_w) || | 
|  | (front.h != front.requested_h)) | 
|  | { | 
|  | // check that we received a buffer of the right size | 
|  | // (Take the buffer's orientation into account) | 
|  | if (mCurrentTransform & Transform::ROT_90) { | 
|  | swap(bufWidth, bufHeight); | 
|  | } | 
|  |  | 
|  | if (isFixedSize() || | 
|  | (bufWidth == front.requested_w && | 
|  | bufHeight == front.requested_h)) | 
|  | { | 
|  | // Here we pretend the transaction happened by updating the | 
|  | // current and drawing states. Drawing state is only accessed | 
|  | // in this thread, no need to have it locked | 
|  | Layer::State& editDraw(mDrawingState); | 
|  | editDraw.w = editDraw.requested_w; | 
|  | editDraw.h = editDraw.requested_h; | 
|  |  | 
|  | // We also need to update the current state so that we don't | 
|  | // end-up doing too much work during the next transaction. | 
|  | // NOTE: We actually don't need hold the transaction lock here | 
|  | // because State::w and State::h are only accessed from | 
|  | // this thread | 
|  | Layer::State& editTemp(currentState()); | 
|  | editTemp.w = editDraw.w; | 
|  | editTemp.h = editDraw.h; | 
|  |  | 
|  | // recompute visible region | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | // we now have the correct size, unfreeze the screen | 
|  | mFreezeLock.clear(); | 
|  | } | 
|  |  | 
|  | LOGD_IF(DEBUG_RESIZE, | 
|  | "lockPageFlip : " | 
|  | "       (layer=%p), buffer (%ux%u, tr=%02x), " | 
|  | "requested (%dx%d)", | 
|  | this, | 
|  | bufWidth, bufHeight, mCurrentTransform, | 
|  | front.requested_w, front.requested_h); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::unlockPageFlip( | 
|  | const Transform& planeTransform, Region& outDirtyRegion) | 
|  | { | 
|  | Region dirtyRegion(mPostedDirtyRegion); | 
|  | if (!dirtyRegion.isEmpty()) { | 
|  | mPostedDirtyRegion.clear(); | 
|  | // The dirty region is given in the layer's coordinate space | 
|  | // transform the dirty region by the surface's transformation | 
|  | // and the global transformation. | 
|  | const Layer::State& s(drawingState()); | 
|  | const Transform tr(planeTransform * s.transform); | 
|  | dirtyRegion = tr.transform(dirtyRegion); | 
|  |  | 
|  | // At this point, the dirty region is in screen space. | 
|  | // Make sure it's constrained by the visible region (which | 
|  | // is in screen space as well). | 
|  | dirtyRegion.andSelf(visibleRegionScreen); | 
|  | outDirtyRegion.orSelf(dirtyRegion); | 
|  | } | 
|  | if (visibleRegionScreen.isEmpty()) { | 
|  | // an invisible layer should not hold a freeze-lock | 
|  | // (because it may never be updated and therefore never release it) | 
|  | mFreezeLock.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::dump(String8& result, char* buffer, size_t SIZE) const | 
|  | { | 
|  | LayerBaseClient::dump(result, buffer, SIZE); | 
|  |  | 
|  | sp<const GraphicBuffer> buf0(mActiveBuffer); | 
|  | uint32_t w0=0, h0=0, s0=0, f0=0; | 
|  | if (buf0 != 0) { | 
|  | w0 = buf0->getWidth(); | 
|  | h0 = buf0->getHeight(); | 
|  | s0 = buf0->getStride(); | 
|  | f0 = buf0->format; | 
|  | } | 
|  | snprintf(buffer, SIZE, | 
|  | "      " | 
|  | "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X]," | 
|  | " freezeLock=%p, transform-hint=0x%02x, queued-frames=%d\n", | 
|  | mFormat, w0, h0, s0,f0, | 
|  | getFreezeLock().get(), getTransformHint(), mQueuedFrames); | 
|  |  | 
|  | result.append(buffer); | 
|  |  | 
|  | if (mSurfaceTexture != 0) { | 
|  | mSurfaceTexture->dump(result, "            ", buffer, SIZE); | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t Layer::getEffectiveUsage(uint32_t usage) const | 
|  | { | 
|  | // TODO: should we do something special if mSecure is set? | 
|  | if (mProtectedByApp) { | 
|  | // need a hardware-protected path to external video sink | 
|  | usage |= GraphicBuffer::USAGE_PROTECTED; | 
|  | } | 
|  | usage |= GraphicBuffer::USAGE_HW_COMPOSER; | 
|  | return usage; | 
|  | } | 
|  |  | 
|  | uint32_t Layer::getTransformHint() const { | 
|  | uint32_t orientation = 0; | 
|  | if (!mFlinger->mDebugDisableTransformHint) { | 
|  | orientation = getPlaneOrientation(); | 
|  | if (orientation & Transform::ROT_INVALID) { | 
|  | orientation = 0; | 
|  | } | 
|  | } | 
|  | return orientation; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  |  | 
|  | }; // namespace android |