|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_LAYER_H | 
|  | #define ANDROID_LAYER_H | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <pixelflinger/pixelflinger.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  |  | 
|  | #include "LayerBase.h" | 
|  | #include "Transform.h" | 
|  | #include "TextureManager.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class Client; | 
|  | class FreezeLock; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class Layer : public LayerBaseClient | 
|  | { | 
|  | public: | 
|  | // lcblk is (almost) only accessed from the main SF thread, in the places | 
|  | // where it's not, a reference to Client must be held | 
|  | SharedBufferServer*     lcblk; | 
|  |  | 
|  | Layer(SurfaceFlinger* flinger, DisplayID display, | 
|  | const sp<Client>& client, int32_t i); | 
|  |  | 
|  | virtual ~Layer(); | 
|  |  | 
|  | status_t setBuffers(uint32_t w, uint32_t h, | 
|  | PixelFormat format, uint32_t flags=0); | 
|  |  | 
|  | void setDrawingSize(uint32_t w, uint32_t h); | 
|  |  | 
|  | virtual void onDraw(const Region& clip) const; | 
|  | virtual uint32_t doTransaction(uint32_t transactionFlags); | 
|  | virtual void lockPageFlip(bool& recomputeVisibleRegions); | 
|  | virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); | 
|  | virtual void finishPageFlip(); | 
|  | virtual bool needsBlending() const      { return mNeedsBlending; } | 
|  | virtual bool needsDithering() const     { return mNeedsDithering; } | 
|  | virtual bool isSecure() const           { return mSecure; } | 
|  | virtual sp<Surface> createSurface() const; | 
|  | virtual status_t ditch(); | 
|  | virtual void onRemoved(); | 
|  |  | 
|  | // only for debugging | 
|  | inline sp<GraphicBuffer> getBuffer(int i) const { return mBufferManager.getBuffer(i); } | 
|  | // only for debugging | 
|  | inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; } | 
|  | // only for debugging | 
|  | inline PixelFormat pixelFormat() const { return mFormat; } | 
|  |  | 
|  | virtual const char* getTypeId() const { return "Layer"; } | 
|  |  | 
|  | protected: | 
|  | virtual void dump(String8& result, char* scratch, size_t size) const; | 
|  |  | 
|  | private: | 
|  | void reloadTexture(const Region& dirty); | 
|  |  | 
|  | uint32_t getEffectiveUsage(uint32_t usage) const; | 
|  |  | 
|  | sp<GraphicBuffer> requestBuffer(int index, int usage); | 
|  | status_t setBufferCount(int bufferCount); | 
|  | void destroy(); | 
|  |  | 
|  | class SurfaceLayer : public LayerBaseClient::Surface { | 
|  | public: | 
|  | SurfaceLayer(const sp<SurfaceFlinger>& flinger, | 
|  | SurfaceID id, const sp<Layer>& owner); | 
|  | ~SurfaceLayer(); | 
|  | private: | 
|  | virtual sp<GraphicBuffer> requestBuffer(int index, int usage); | 
|  | virtual status_t setBufferCount(int bufferCount); | 
|  | sp<Layer> getOwner() const { | 
|  | return static_cast<Layer*>(Surface::getOwner().get()); | 
|  | } | 
|  | }; | 
|  | friend class SurfaceLayer; | 
|  |  | 
|  | sp<Surface>             mSurface; | 
|  |  | 
|  | bool            mSecure; | 
|  | int32_t         mFrontBufferIndex; | 
|  | bool            mNeedsBlending; | 
|  | bool            mNeedsDithering; | 
|  | Region          mPostedDirtyRegion; | 
|  | sp<FreezeLock>  mFreezeLock; | 
|  | PixelFormat     mFormat; | 
|  |  | 
|  | class BufferManager { | 
|  | static const size_t NUM_BUFFERS = 2; | 
|  | struct BufferData { | 
|  | sp<GraphicBuffer>   buffer; | 
|  | Texture             texture; | 
|  | }; | 
|  | mutable Mutex mLock; | 
|  | BufferData          mBufferData[NUM_BUFFERS]; | 
|  | Texture             mFailoverTexture; | 
|  | TextureManager&     mTextureManager; | 
|  | ssize_t             mActiveBuffer; | 
|  | bool                mFailover; | 
|  | static status_t destroyTexture(Texture* tex, EGLDisplay dpy); | 
|  |  | 
|  | public: | 
|  | BufferManager(TextureManager& tm); | 
|  |  | 
|  | size_t getBufferCount() const; | 
|  |  | 
|  | // detach/attach buffer from/to given index | 
|  | sp<GraphicBuffer> detachBuffer(size_t index); | 
|  | status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer); | 
|  |  | 
|  | // ---------------------------------------------- | 
|  | // must be called from GL thread | 
|  |  | 
|  | // set/get active buffer index | 
|  | status_t setActiveBufferIndex(size_t index); | 
|  | size_t getActiveBufferIndex() const; | 
|  |  | 
|  | // return the active buffer | 
|  | sp<GraphicBuffer> getActiveBuffer() const; | 
|  |  | 
|  | // return the active texture (or fail-over) | 
|  | Texture getActiveTexture() const; | 
|  |  | 
|  | // frees resources associated with all buffers | 
|  | status_t destroy(EGLDisplay dpy); | 
|  |  | 
|  | // load bitmap data into the active buffer | 
|  | status_t loadTexture(const Region& dirty, const GGLSurface& t); | 
|  |  | 
|  | // make active buffer an EGLImage if needed | 
|  | status_t initEglImage(EGLDisplay dpy, | 
|  | const sp<GraphicBuffer>& buffer); | 
|  |  | 
|  | // ---------------------------------------------- | 
|  | // only for debugging | 
|  | sp<GraphicBuffer> getBuffer(size_t index) const; | 
|  | }; | 
|  |  | 
|  | TextureManager mTextureManager; | 
|  | BufferManager mBufferManager; | 
|  |  | 
|  | mutable Mutex mLock; | 
|  | uint32_t    mWidth; | 
|  | uint32_t    mHeight; | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_LAYER_H |