| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include <pthread.h> | 
 | #include <sched.h> | 
 | #include <sys/types.h> | 
 | #include <chrono> | 
 | #include <cstdint> | 
 |  | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/sched_policy.h> | 
 |  | 
 | #include <gui/DisplayEventReceiver.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include "EventThread.h" | 
 |  | 
 | using namespace std::chrono_literals; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | EventThread::~EventThread() = default; | 
 |  | 
 | namespace impl { | 
 |  | 
 | EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback, | 
 |                          InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName) | 
 |       : mVSyncSource(src), | 
 |         mResyncWithRateLimitCallback(resyncWithRateLimitCallback), | 
 |         mInterceptVSyncsCallback(interceptVSyncsCallback) { | 
 |     for (auto& event : mVSyncEvent) { | 
 |         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | 
 |         event.header.id = 0; | 
 |         event.header.timestamp = 0; | 
 |         event.vsync.count = 0; | 
 |     } | 
 |  | 
 |     mThread = std::thread(&EventThread::threadMain, this); | 
 |  | 
 |     pthread_setname_np(mThread.native_handle(), threadName); | 
 |  | 
 |     pid_t tid = pthread_gettid_np(mThread.native_handle()); | 
 |  | 
 |     // Use SCHED_FIFO to minimize jitter | 
 |     constexpr int EVENT_THREAD_PRIORITY = 2; | 
 |     struct sched_param param = {0}; | 
 |     param.sched_priority = EVENT_THREAD_PRIORITY; | 
 |     if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, ¶m) != 0) { | 
 |         ALOGE("Couldn't set SCHED_FIFO for EventThread"); | 
 |     } | 
 |  | 
 |     set_sched_policy(tid, SP_FOREGROUND); | 
 | } | 
 |  | 
 | EventThread::~EventThread() { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mMutex); | 
 |         mKeepRunning = false; | 
 |         mCondition.notify_all(); | 
 |     } | 
 |     mThread.join(); | 
 | } | 
 |  | 
 | void EventThread::setPhaseOffset(nsecs_t phaseOffset) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     mVSyncSource->setPhaseOffset(phaseOffset); | 
 | } | 
 |  | 
 | sp<BnDisplayEventConnection> EventThread::createEventConnection() const { | 
 |     return new Connection(const_cast<EventThread*>(this)); | 
 | } | 
 |  | 
 | status_t EventThread::registerDisplayEventConnection( | 
 |         const sp<EventThread::Connection>& connection) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     mDisplayEventConnections.add(connection); | 
 |     mCondition.notify_all(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void EventThread::removeDisplayEventConnectionLocked(const wp<EventThread::Connection>& connection) { | 
 |     mDisplayEventConnections.remove(connection); | 
 | } | 
 |  | 
 | void EventThread::setVsyncRate(uint32_t count, const sp<EventThread::Connection>& connection) { | 
 |     if (int32_t(count) >= 0) { // server must protect against bad params | 
 |         std::lock_guard<std::mutex> lock(mMutex); | 
 |         const int32_t new_count = (count == 0) ? -1 : count; | 
 |         if (connection->count != new_count) { | 
 |             connection->count = new_count; | 
 |             mCondition.notify_all(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void EventThread::requestNextVsync(const sp<EventThread::Connection>& connection) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |  | 
 |     if (mResyncWithRateLimitCallback) { | 
 |         mResyncWithRateLimitCallback(); | 
 |     } | 
 |  | 
 |     if (connection->count < 0) { | 
 |         connection->count = 0; | 
 |         mCondition.notify_all(); | 
 |     } | 
 | } | 
 |  | 
 | void EventThread::onScreenReleased() { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     if (!mUseSoftwareVSync) { | 
 |         // disable reliance on h/w vsync | 
 |         mUseSoftwareVSync = true; | 
 |         mCondition.notify_all(); | 
 |     } | 
 | } | 
 |  | 
 | void EventThread::onScreenAcquired() { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     if (mUseSoftwareVSync) { | 
 |         // resume use of h/w vsync | 
 |         mUseSoftwareVSync = false; | 
 |         mCondition.notify_all(); | 
 |     } | 
 | } | 
 |  | 
 | void EventThread::onVSyncEvent(nsecs_t timestamp) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | 
 |     mVSyncEvent[0].header.id = 0; | 
 |     mVSyncEvent[0].header.timestamp = timestamp; | 
 |     mVSyncEvent[0].vsync.count++; | 
 |     mCondition.notify_all(); | 
 | } | 
 |  | 
 | void EventThread::onHotplugReceived(int type, bool connected) { | 
 |     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES, | 
 |              "received hotplug event for an invalid display (id=%d)", type); | 
 |  | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
 |         DisplayEventReceiver::Event event; | 
 |         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG; | 
 |         event.header.id = type; | 
 |         event.header.timestamp = systemTime(); | 
 |         event.hotplug.connected = connected; | 
 |         mPendingEvents.add(event); | 
 |         mCondition.notify_all(); | 
 |     } | 
 | } | 
 |  | 
 | void EventThread::threadMain() NO_THREAD_SAFETY_ANALYSIS { | 
 |     std::unique_lock<std::mutex> lock(mMutex); | 
 |     while (mKeepRunning) { | 
 |         DisplayEventReceiver::Event event; | 
 |         Vector<sp<EventThread::Connection> > signalConnections; | 
 |         signalConnections = waitForEventLocked(&lock, &event); | 
 |  | 
 |         // dispatch events to listeners... | 
 |         const size_t count = signalConnections.size(); | 
 |         for (size_t i = 0; i < count; i++) { | 
 |             const sp<Connection>& conn(signalConnections[i]); | 
 |             // now see if we still need to report this event | 
 |             status_t err = conn->postEvent(event); | 
 |             if (err == -EAGAIN || err == -EWOULDBLOCK) { | 
 |                 // The destination doesn't accept events anymore, it's probably | 
 |                 // full. For now, we just drop the events on the floor. | 
 |                 // FIXME: Note that some events cannot be dropped and would have | 
 |                 // to be re-sent later. | 
 |                 // Right-now we don't have the ability to do this. | 
 |                 ALOGW("EventThread: dropping event (%08x) for connection %p", event.header.type, | 
 |                       conn.get()); | 
 |             } else if (err < 0) { | 
 |                 // handle any other error on the pipe as fatal. the only | 
 |                 // reasonable thing to do is to clean-up this connection. | 
 |                 // The most common error we'll get here is -EPIPE. | 
 |                 removeDisplayEventConnectionLocked(signalConnections[i]); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | // This will return when (1) a vsync event has been received, and (2) there was | 
 | // at least one connection interested in receiving it when we started waiting. | 
 | Vector<sp<EventThread::Connection> > EventThread::waitForEventLocked( | 
 |         std::unique_lock<std::mutex>* lock, DisplayEventReceiver::Event* event) { | 
 |     Vector<sp<EventThread::Connection> > signalConnections; | 
 |  | 
 |     while (signalConnections.isEmpty() && mKeepRunning) { | 
 |         bool eventPending = false; | 
 |         bool waitForVSync = false; | 
 |  | 
 |         size_t vsyncCount = 0; | 
 |         nsecs_t timestamp = 0; | 
 |         for (int32_t i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; i++) { | 
 |             timestamp = mVSyncEvent[i].header.timestamp; | 
 |             if (timestamp) { | 
 |                 // we have a vsync event to dispatch | 
 |                 if (mInterceptVSyncsCallback) { | 
 |                     mInterceptVSyncsCallback(timestamp); | 
 |                 } | 
 |                 *event = mVSyncEvent[i]; | 
 |                 mVSyncEvent[i].header.timestamp = 0; | 
 |                 vsyncCount = mVSyncEvent[i].vsync.count; | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         if (!timestamp) { | 
 |             // no vsync event, see if there are some other event | 
 |             eventPending = !mPendingEvents.isEmpty(); | 
 |             if (eventPending) { | 
 |                 // we have some other event to dispatch | 
 |                 *event = mPendingEvents[0]; | 
 |                 mPendingEvents.removeAt(0); | 
 |             } | 
 |         } | 
 |  | 
 |         // find out connections waiting for events | 
 |         size_t count = mDisplayEventConnections.size(); | 
 |         for (size_t i = 0; i < count;) { | 
 |             sp<Connection> connection(mDisplayEventConnections[i].promote()); | 
 |             if (connection != nullptr) { | 
 |                 bool added = false; | 
 |                 if (connection->count >= 0) { | 
 |                     // we need vsync events because at least | 
 |                     // one connection is waiting for it | 
 |                     waitForVSync = true; | 
 |                     if (timestamp) { | 
 |                         // we consume the event only if it's time | 
 |                         // (ie: we received a vsync event) | 
 |                         if (connection->count == 0) { | 
 |                             // fired this time around | 
 |                             connection->count = -1; | 
 |                             signalConnections.add(connection); | 
 |                             added = true; | 
 |                         } else if (connection->count == 1 || | 
 |                                    (vsyncCount % connection->count) == 0) { | 
 |                             // continuous event, and time to report it | 
 |                             signalConnections.add(connection); | 
 |                             added = true; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |  | 
 |                 if (eventPending && !timestamp && !added) { | 
 |                     // we don't have a vsync event to process | 
 |                     // (timestamp==0), but we have some pending | 
 |                     // messages. | 
 |                     signalConnections.add(connection); | 
 |                 } | 
 |                 ++i; | 
 |             } else { | 
 |                 // we couldn't promote this reference, the connection has | 
 |                 // died, so clean-up! | 
 |                 mDisplayEventConnections.removeAt(i); | 
 |                 --count; | 
 |             } | 
 |         } | 
 |  | 
 |         // Here we figure out if we need to enable or disable vsyncs | 
 |         if (timestamp && !waitForVSync) { | 
 |             // we received a VSYNC but we have no clients | 
 |             // don't report it, and disable VSYNC events | 
 |             disableVSyncLocked(); | 
 |         } else if (!timestamp && waitForVSync) { | 
 |             // we have at least one client, so we want vsync enabled | 
 |             // (TODO: this function is called right after we finish | 
 |             // notifying clients of a vsync, so this call will be made | 
 |             // at the vsync rate, e.g. 60fps.  If we can accurately | 
 |             // track the current state we could avoid making this call | 
 |             // so often.) | 
 |             enableVSyncLocked(); | 
 |         } | 
 |  | 
 |         // note: !timestamp implies signalConnections.isEmpty(), because we | 
 |         // don't populate signalConnections if there's no vsync pending | 
 |         if (!timestamp && !eventPending) { | 
 |             // wait for something to happen | 
 |             if (waitForVSync) { | 
 |                 // This is where we spend most of our time, waiting | 
 |                 // for vsync events and new client registrations. | 
 |                 // | 
 |                 // If the screen is off, we can't use h/w vsync, so we | 
 |                 // use a 16ms timeout instead.  It doesn't need to be | 
 |                 // precise, we just need to keep feeding our clients. | 
 |                 // | 
 |                 // We don't want to stall if there's a driver bug, so we | 
 |                 // use a (long) timeout when waiting for h/w vsync, and | 
 |                 // generate fake events when necessary. | 
 |                 bool softwareSync = mUseSoftwareVSync; | 
 |                 auto timeout = softwareSync ? 16ms : 1000ms; | 
 |                 if (mCondition.wait_for(*lock, timeout) == std::cv_status::timeout) { | 
 |                     if (!softwareSync) { | 
 |                         ALOGW("Timed out waiting for hw vsync; faking it"); | 
 |                     } | 
 |                     // FIXME: how do we decide which display id the fake | 
 |                     // vsync came from ? | 
 |                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | 
 |                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY; | 
 |                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |                     mVSyncEvent[0].vsync.count++; | 
 |                 } | 
 |             } else { | 
 |                 // Nobody is interested in vsync, so we just want to sleep. | 
 |                 // h/w vsync should be disabled, so this will wait until we | 
 |                 // get a new connection, or an existing connection becomes | 
 |                 // interested in receiving vsync again. | 
 |                 mCondition.wait(*lock); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // here we're guaranteed to have a timestamp and some connections to signal | 
 |     // (The connections might have dropped out of mDisplayEventConnections | 
 |     // while we were asleep, but we'll still have strong references to them.) | 
 |     return signalConnections; | 
 | } | 
 |  | 
 | void EventThread::enableVSyncLocked() { | 
 |     if (!mUseSoftwareVSync) { | 
 |         // never enable h/w VSYNC when screen is off | 
 |         if (!mVsyncEnabled) { | 
 |             mVsyncEnabled = true; | 
 |             mVSyncSource->setCallback(this); | 
 |             mVSyncSource->setVSyncEnabled(true); | 
 |         } | 
 |     } | 
 |     mDebugVsyncEnabled = true; | 
 | } | 
 |  | 
 | void EventThread::disableVSyncLocked() { | 
 |     if (mVsyncEnabled) { | 
 |         mVsyncEnabled = false; | 
 |         mVSyncSource->setVSyncEnabled(false); | 
 |         mDebugVsyncEnabled = false; | 
 |     } | 
 | } | 
 |  | 
 | void EventThread::dump(String8& result) const { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     result.appendFormat("VSYNC state: %s\n", mDebugVsyncEnabled ? "enabled" : "disabled"); | 
 |     result.appendFormat("  soft-vsync: %s\n", mUseSoftwareVSync ? "enabled" : "disabled"); | 
 |     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n", | 
 |                         mDisplayEventConnections.size(), | 
 |                         mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count); | 
 |     for (size_t i = 0; i < mDisplayEventConnections.size(); i++) { | 
 |         sp<Connection> connection = mDisplayEventConnections.itemAt(i).promote(); | 
 |         result.appendFormat("    %p: count=%d\n", connection.get(), | 
 |                             connection != nullptr ? connection->count : 0); | 
 |     } | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | EventThread::Connection::Connection(EventThread* eventThread) | 
 |       : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize) {} | 
 |  | 
 | EventThread::Connection::~Connection() { | 
 |     // do nothing here -- clean-up will happen automatically | 
 |     // when the main thread wakes up | 
 | } | 
 |  | 
 | void EventThread::Connection::onFirstRef() { | 
 |     // NOTE: mEventThread doesn't hold a strong reference on us | 
 |     mEventThread->registerDisplayEventConnection(this); | 
 | } | 
 |  | 
 | status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) { | 
 |     outChannel->setReceiveFd(mChannel.moveReceiveFd()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t EventThread::Connection::setVsyncRate(uint32_t count) { | 
 |     mEventThread->setVsyncRate(count, this); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void EventThread::Connection::requestNextVsync() { | 
 |     mEventThread->requestNextVsync(this); | 
 | } | 
 |  | 
 | status_t EventThread::Connection::postEvent(const DisplayEventReceiver::Event& event) { | 
 |     ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1); | 
 |     return size < 0 ? status_t(size) : status_t(NO_ERROR); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | } // namespace impl | 
 | } // namespace android |