blob: 4af27ab84d95ef9ec026b21215ccef4976fccbc9 [file] [log] [blame]
/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <gui/DisplayInfo.h>
#include "FrontEnd/LayerCreationArgs.h"
#include "RequestedLayerState.h"
#include "TransactionState.h"
namespace android::surfaceflinger::frontend {
// Atomic set of changes affecting layer state. These changes are queued in binder threads and
// applied every vsync.
struct Update {
std::vector<TransactionState> transactions;
std::vector<sp<Layer>> legacyLayers;
std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers;
std::vector<LayerCreationArgs> layerCreationArgs;
std::vector<std::pair<uint32_t, std::string /* debugName */>> destroyedHandles;
};
} // namespace android::surfaceflinger::frontend