| #pragma once | 
 |  | 
 | #include <ui/GraphicTypes.h> | 
 | #include <ui/Transform.h> | 
 |  | 
 | #include <functional> | 
 |  | 
 | namespace android { | 
 |  | 
 | class DisplayDevice; | 
 |  | 
 | // RenderArea describes a rectangular area that layers can be rendered to. | 
 | // | 
 | // There is a logical render area and a physical render area.  When a layer is | 
 | // rendered to the render area, it is first transformed and clipped to the logical | 
 | // render area.  The transformed and clipped layer is then projected onto the | 
 | // physical render area. | 
 | class RenderArea { | 
 | public: | 
 |     enum class CaptureFill {CLEAR, OPAQUE}; | 
 |  | 
 |     static float getCaptureFillValue(CaptureFill captureFill); | 
 |  | 
 |     RenderArea(uint32_t reqWidth, uint32_t reqHeight, CaptureFill captureFill, | 
 |                ui::Dataspace reqDataSpace, | 
 |                ui::Transform::orientation_flags rotation = ui::Transform::ROT_0) | 
 |           : mReqWidth(reqWidth), | 
 |             mReqHeight(reqHeight), | 
 |             mReqDataSpace(reqDataSpace), | 
 |             mCaptureFill(captureFill), | 
 |             mRotationFlags(rotation) {} | 
 |  | 
 |     virtual ~RenderArea() = default; | 
 |  | 
 |     // Invoke drawLayers to render layers into the render area. | 
 |     virtual void render(std::function<void()> drawLayers) { drawLayers(); } | 
 |  | 
 |     // Returns true if the render area is secure.  A secure layer should be | 
 |     // blacked out / skipped when rendered to an insecure render area. | 
 |     virtual bool isSecure() const = 0; | 
 |  | 
 |     // Returns true if the otherwise disabled layer filtering should be | 
 |     // enabled when rendering to this render area. | 
 |     virtual bool needsFiltering() const = 0; | 
 |  | 
 |     // Returns the transform to be applied on layers to transform them into | 
 |     // the logical render area. | 
 |     virtual const ui::Transform& getTransform() const = 0; | 
 |  | 
 |     // Returns the size of the logical render area.  Layers are clipped to the | 
 |     // logical render area. | 
 |     virtual int getWidth() const = 0; | 
 |     virtual int getHeight() const = 0; | 
 |     virtual Rect getBounds() const = 0; | 
 |  | 
 |     // Returns the source crop of the render area.  The source crop defines | 
 |     // how layers are projected from the logical render area onto the physical | 
 |     // render area.  It can be larger than the logical render area.  It can | 
 |     // also be optionally rotated. | 
 |     // | 
 |     // Layers are first clipped to the source crop (in addition to being | 
 |     // clipped to the logical render area already).  The source crop and the | 
 |     // layers are then rotated around the center of the source crop, and | 
 |     // scaled to the physical render area linearly. | 
 |     virtual Rect getSourceCrop() const = 0; | 
 |  | 
 |     // Returns the rotation of the source crop and the layers. | 
 |     ui::Transform::orientation_flags getRotationFlags() const { return mRotationFlags; }; | 
 |  | 
 |     // Returns the size of the physical render area. | 
 |     int getReqWidth() const { return mReqWidth; }; | 
 |     int getReqHeight() const { return mReqHeight; }; | 
 |  | 
 |     // Returns the composition data space of the render area. | 
 |     ui::Dataspace getReqDataSpace() const { return mReqDataSpace; } | 
 |  | 
 |     // Returns the fill color of the physical render area.  Regions not | 
 |     // covered by any rendered layer should be filled with this color. | 
 |     CaptureFill getCaptureFill() const { return mCaptureFill; }; | 
 |  | 
 |     virtual const sp<const DisplayDevice> getDisplayDevice() const = 0; | 
 |  | 
 | private: | 
 |     const uint32_t mReqWidth; | 
 |     const uint32_t mReqHeight; | 
 |     const ui::Dataspace mReqDataSpace; | 
 |     const CaptureFill mCaptureFill; | 
 |     const ui::Transform::orientation_flags mRotationFlags; | 
 | }; | 
 |  | 
 | } // namespace android |