|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "InputDispatcher" | 
|  | #define ATRACE_TAG ATRACE_TAG_INPUT | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | // Log detailed debug messages about each inbound event notification to the dispatcher. | 
|  | #define DEBUG_INBOUND_EVENT_DETAILS 0 | 
|  |  | 
|  | // Log detailed debug messages about each outbound event processed by the dispatcher. | 
|  | #define DEBUG_OUTBOUND_EVENT_DETAILS 0 | 
|  |  | 
|  | // Log debug messages about the dispatch cycle. | 
|  | #define DEBUG_DISPATCH_CYCLE 0 | 
|  |  | 
|  | // Log debug messages about registrations. | 
|  | #define DEBUG_REGISTRATION 0 | 
|  |  | 
|  | // Log debug messages about input event injection. | 
|  | #define DEBUG_INJECTION 0 | 
|  |  | 
|  | // Log debug messages about input focus tracking. | 
|  | #define DEBUG_FOCUS 0 | 
|  |  | 
|  | // Log debug messages about the app switch latency optimization. | 
|  | #define DEBUG_APP_SWITCH 0 | 
|  |  | 
|  | // Log debug messages about hover events. | 
|  | #define DEBUG_HOVER 0 | 
|  |  | 
|  | #include "InputDispatcher.h" | 
|  |  | 
|  | #include <errno.h> | 
|  | #include <limits.h> | 
|  | #include <sstream> | 
|  | #include <stddef.h> | 
|  | #include <time.h> | 
|  | #include <unistd.h> | 
|  |  | 
|  | #include <android-base/chrono_utils.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <log/log.h> | 
|  | #include <utils/Trace.h> | 
|  | #include <powermanager/PowerManager.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #define INDENT "  " | 
|  | #define INDENT2 "    " | 
|  | #define INDENT3 "      " | 
|  | #define INDENT4 "        " | 
|  |  | 
|  | using android::base::StringPrintf; | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // Default input dispatching timeout if there is no focused application or paused window | 
|  | // from which to determine an appropriate dispatching timeout. | 
|  | constexpr nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec | 
|  |  | 
|  | // Amount of time to allow for all pending events to be processed when an app switch | 
|  | // key is on the way.  This is used to preempt input dispatch and drop input events | 
|  | // when an application takes too long to respond and the user has pressed an app switch key. | 
|  | constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
|  |  | 
|  | // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
|  | // before considering it stale and dropping it. | 
|  | constexpr nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec | 
|  |  | 
|  | // Amount of time to allow touch events to be streamed out to a connection before requiring | 
|  | // that the first event be finished.  This value extends the ANR timeout by the specified | 
|  | // amount.  For example, if streaming is allowed to get ahead by one second relative to the | 
|  | // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. | 
|  | constexpr nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
|  |  | 
|  | // Log a warning when an event takes longer than this to process, even if an ANR does not occur. | 
|  | constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec | 
|  |  | 
|  | // Log a warning when an interception call takes longer than this to process. | 
|  | constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; | 
|  |  | 
|  | // Number of recent events to keep for debugging purposes. | 
|  | constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; | 
|  |  | 
|  |  | 
|  | static inline nsecs_t now() { | 
|  | return systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | } | 
|  |  | 
|  | static inline const char* toString(bool value) { | 
|  | return value ? "true" : "false"; | 
|  | } | 
|  |  | 
|  | static std::string motionActionToString(int32_t action) { | 
|  | // Convert MotionEvent action to string | 
|  | switch(action & AMOTION_EVENT_ACTION_MASK) { | 
|  | case AMOTION_EVENT_ACTION_DOWN: | 
|  | return "DOWN"; | 
|  | case AMOTION_EVENT_ACTION_MOVE: | 
|  | return "MOVE"; | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | return "UP"; | 
|  | case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
|  | return "POINTER_DOWN"; | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: | 
|  | return "POINTER_UP"; | 
|  | } | 
|  | return StringPrintf("%" PRId32, action); | 
|  | } | 
|  |  | 
|  | static std::string keyActionToString(int32_t action) { | 
|  | // Convert KeyEvent action to string | 
|  | switch(action) { | 
|  | case AKEY_EVENT_ACTION_DOWN: | 
|  | return "DOWN"; | 
|  | case AKEY_EVENT_ACTION_UP: | 
|  | return "UP"; | 
|  | case AKEY_EVENT_ACTION_MULTIPLE: | 
|  | return "MULTIPLE"; | 
|  | } | 
|  | return StringPrintf("%" PRId32, action); | 
|  | } | 
|  |  | 
|  | static inline int32_t getMotionEventActionPointerIndex(int32_t action) { | 
|  | return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | 
|  | >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
|  | } | 
|  |  | 
|  | static bool isValidKeyAction(int32_t action) { | 
|  | switch (action) { | 
|  | case AKEY_EVENT_ACTION_DOWN: | 
|  | case AKEY_EVENT_ACTION_UP: | 
|  | return true; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool validateKeyEvent(int32_t action) { | 
|  | if (! isValidKeyAction(action)) { | 
|  | ALOGE("Key event has invalid action code 0x%x", action); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { | 
|  | switch (action & AMOTION_EVENT_ACTION_MASK) { | 
|  | case AMOTION_EVENT_ACTION_DOWN: | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | case AMOTION_EVENT_ACTION_CANCEL: | 
|  | case AMOTION_EVENT_ACTION_MOVE: | 
|  | case AMOTION_EVENT_ACTION_OUTSIDE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
|  | case AMOTION_EVENT_ACTION_HOVER_MOVE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_EXIT: | 
|  | case AMOTION_EVENT_ACTION_SCROLL: | 
|  | return true; | 
|  | case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: { | 
|  | int32_t index = getMotionEventActionPointerIndex(action); | 
|  | return index >= 0 && index < pointerCount; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_BUTTON_PRESS: | 
|  | case AMOTION_EVENT_ACTION_BUTTON_RELEASE: | 
|  | return actionButton != 0; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, | 
|  | const PointerProperties* pointerProperties) { | 
|  | if (! isValidMotionAction(action, actionButton, pointerCount)) { | 
|  | ALOGE("Motion event has invalid action code 0x%x", action); | 
|  | return false; | 
|  | } | 
|  | if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | 
|  | ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", | 
|  | pointerCount, MAX_POINTERS); | 
|  | return false; | 
|  | } | 
|  | BitSet32 pointerIdBits; | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | int32_t id = pointerProperties[i].id; | 
|  | if (id < 0 || id > MAX_POINTER_ID) { | 
|  | ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", | 
|  | id, MAX_POINTER_ID); | 
|  | return false; | 
|  | } | 
|  | if (pointerIdBits.hasBit(id)) { | 
|  | ALOGE("Motion event has duplicate pointer id %d", id); | 
|  | return false; | 
|  | } | 
|  | pointerIdBits.markBit(id); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool isMainDisplay(int32_t displayId) { | 
|  | return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; | 
|  | } | 
|  |  | 
|  | static void dumpRegion(std::string& dump, const Region& region) { | 
|  | if (region.isEmpty()) { | 
|  | dump += "<empty>"; | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool first = true; | 
|  | Region::const_iterator cur = region.begin(); | 
|  | Region::const_iterator const tail = region.end(); | 
|  | while (cur != tail) { | 
|  | if (first) { | 
|  | first = false; | 
|  | } else { | 
|  | dump += "|"; | 
|  | } | 
|  | dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); | 
|  | cur++; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher --- | 
|  |  | 
|  | InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : | 
|  | mPolicy(policy), | 
|  | mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED), | 
|  | mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), | 
|  | mNextUnblockedEvent(NULL), | 
|  | mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), | 
|  | mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { | 
|  | mLooper = new Looper(false); | 
|  |  | 
|  | mKeyRepeatState.lastKeyEntry = NULL; | 
|  |  | 
|  | policy->getDispatcherConfiguration(&mConfig); | 
|  | } | 
|  |  | 
|  | InputDispatcher::~InputDispatcher() { | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | } | 
|  |  | 
|  | while (mConnectionsByFd.size() != 0) { | 
|  | unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnce() { | 
|  | nsecs_t nextWakeupTime = LONG_LONG_MAX; | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  | mDispatcherIsAliveCondition.broadcast(); | 
|  |  | 
|  | // Run a dispatch loop if there are no pending commands. | 
|  | // The dispatch loop might enqueue commands to run afterwards. | 
|  | if (!haveCommandsLocked()) { | 
|  | dispatchOnceInnerLocked(&nextWakeupTime); | 
|  | } | 
|  |  | 
|  | // Run all pending commands if there are any. | 
|  | // If any commands were run then force the next poll to wake up immediately. | 
|  | if (runCommandsLockedInterruptible()) { | 
|  | nextWakeupTime = LONG_LONG_MIN; | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wait for callback or timeout or wake.  (make sure we round up, not down) | 
|  | nsecs_t currentTime = now(); | 
|  | int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | 
|  | mLooper->pollOnce(timeoutMillis); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Reset the key repeat timer whenever normal dispatch is suspended while the | 
|  | // device is in a non-interactive state.  This is to ensure that we abort a key | 
|  | // repeat if the device is just coming out of sleep. | 
|  | if (!mDispatchEnabled) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | // If dispatching is frozen, do not process timeouts or try to deliver any new events. | 
|  | if (mDispatchFrozen) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Dispatch frozen.  Waiting some more."); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Optimize latency of app switches. | 
|  | // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | 
|  | // been pressed.  When it expires, we preempt dispatch and drop all other pending events. | 
|  | bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | 
|  | if (mAppSwitchDueTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mAppSwitchDueTime; | 
|  | } | 
|  |  | 
|  | // Ready to start a new event. | 
|  | // If we don't already have a pending event, go grab one. | 
|  | if (! mPendingEvent) { | 
|  | if (mInboundQueue.isEmpty()) { | 
|  | if (isAppSwitchDue) { | 
|  | // The inbound queue is empty so the app switch key we were waiting | 
|  | // for will never arrive.  Stop waiting for it. | 
|  | resetPendingAppSwitchLocked(false); | 
|  | isAppSwitchDue = false; | 
|  | } | 
|  |  | 
|  | // Synthesize a key repeat if appropriate. | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | if (currentTime >= mKeyRepeatState.nextRepeatTime) { | 
|  | mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | 
|  | } else { | 
|  | if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Nothing to do if there is no pending event. | 
|  | if (!mPendingEvent) { | 
|  | return; | 
|  | } | 
|  | } else { | 
|  | // Inbound queue has at least one entry. | 
|  | mPendingEvent = mInboundQueue.dequeueAtHead(); | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | // Poke user activity for this event. | 
|  | if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | pokeUserActivityLocked(mPendingEvent); | 
|  | } | 
|  |  | 
|  | // Get ready to dispatch the event. | 
|  | resetANRTimeoutsLocked(); | 
|  | } | 
|  |  | 
|  | // Now we have an event to dispatch. | 
|  | // All events are eventually dequeued and processed this way, even if we intend to drop them. | 
|  | ALOG_ASSERT(mPendingEvent != NULL); | 
|  | bool done = false; | 
|  | DropReason dropReason = DROP_REASON_NOT_DROPPED; | 
|  | if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
|  | dropReason = DROP_REASON_POLICY; | 
|  | } else if (!mDispatchEnabled) { | 
|  | dropReason = DROP_REASON_DISABLED; | 
|  | } | 
|  |  | 
|  | if (mNextUnblockedEvent == mPendingEvent) { | 
|  | mNextUnblockedEvent = NULL; | 
|  | } | 
|  |  | 
|  | switch (mPendingEvent->type) { | 
|  | case EventEntry::TYPE_CONFIGURATION_CHANGED: { | 
|  | ConfigurationChangedEntry* typedEntry = | 
|  | static_cast<ConfigurationChangedEntry*>(mPendingEvent); | 
|  | done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | 
|  | dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::TYPE_DEVICE_RESET: { | 
|  | DeviceResetEntry* typedEntry = | 
|  | static_cast<DeviceResetEntry*>(mPendingEvent); | 
|  | done = dispatchDeviceResetLocked(currentTime, typedEntry); | 
|  | dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::TYPE_KEY: { | 
|  | KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); | 
|  | if (isAppSwitchDue) { | 
|  | if (isAppSwitchKeyEventLocked(typedEntry)) { | 
|  | resetPendingAppSwitchLocked(true); | 
|  | isAppSwitchDue = false; | 
|  | } else if (dropReason == DROP_REASON_NOT_DROPPED) { | 
|  | dropReason = DROP_REASON_APP_SWITCH; | 
|  | } | 
|  | } | 
|  | if (dropReason == DROP_REASON_NOT_DROPPED | 
|  | && isStaleEventLocked(currentTime, typedEntry)) { | 
|  | dropReason = DROP_REASON_STALE; | 
|  | } | 
|  | if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DROP_REASON_BLOCKED; | 
|  | } | 
|  | done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::TYPE_MOTION: { | 
|  | MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); | 
|  | if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { | 
|  | dropReason = DROP_REASON_APP_SWITCH; | 
|  | } | 
|  | if (dropReason == DROP_REASON_NOT_DROPPED | 
|  | && isStaleEventLocked(currentTime, typedEntry)) { | 
|  | dropReason = DROP_REASON_STALE; | 
|  | } | 
|  | if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DROP_REASON_BLOCKED; | 
|  | } | 
|  | done = dispatchMotionLocked(currentTime, typedEntry, | 
|  | &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | ALOG_ASSERT(false); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (done) { | 
|  | if (dropReason != DROP_REASON_NOT_DROPPED) { | 
|  | dropInboundEventLocked(mPendingEvent, dropReason); | 
|  | } | 
|  | mLastDropReason = dropReason; | 
|  |  | 
|  | releasePendingEventLocked(); | 
|  | *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { | 
|  | bool needWake = mInboundQueue.isEmpty(); | 
|  | mInboundQueue.enqueueAtTail(entry); | 
|  | traceInboundQueueLengthLocked(); | 
|  |  | 
|  | switch (entry->type) { | 
|  | case EventEntry::TYPE_KEY: { | 
|  | // Optimize app switch latency. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the app switch key. | 
|  | KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); | 
|  | if (isAppSwitchKeyEventLocked(keyEntry)) { | 
|  | if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { | 
|  | mAppSwitchSawKeyDown = true; | 
|  | } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
|  | if (mAppSwitchSawKeyDown) { | 
|  | #if DEBUG_APP_SWITCH | 
|  | ALOGD("App switch is pending!"); | 
|  | #endif | 
|  | mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; | 
|  | mAppSwitchSawKeyDown = false; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::TYPE_MOTION: { | 
|  | // Optimize case where the current application is unresponsive and the user | 
|  | // decides to touch a window in a different application. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the touch into the other window. | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
|  | if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN | 
|  | && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | 
|  | && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY | 
|  | && mInputTargetWaitApplicationHandle != NULL) { | 
|  | int32_t displayId = motionEntry->displayId; | 
|  | int32_t x = int32_t(motionEntry->pointerCoords[0]. | 
|  | getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = int32_t(motionEntry->pointerCoords[0]. | 
|  | getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); | 
|  | if (touchedWindowHandle != NULL | 
|  | && touchedWindowHandle->inputApplicationHandle | 
|  | != mInputTargetWaitApplicationHandle) { | 
|  | // User touched a different application than the one we are waiting on. | 
|  | // Flag the event, and start pruning the input queue. | 
|  | mNextUnblockedEvent = motionEntry; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return needWake; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addRecentEventLocked(EventEntry* entry) { | 
|  | entry->refCount += 1; | 
|  | mRecentQueue.enqueueAtTail(entry); | 
|  | if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) { | 
|  | mRecentQueue.dequeueAtHead()->release(); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, | 
|  | int32_t x, int32_t y) { | 
|  | // Traverse windows from front to back to find touched window. | 
|  | size_t numWindows = mWindowHandles.size(); | 
|  | for (size_t i = 0; i < numWindows; i++) { | 
|  | sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | if (windowInfo->displayId == displayId) { | 
|  | int32_t flags = windowInfo->layoutParamsFlags; | 
|  |  | 
|  | if (windowInfo->visible) { | 
|  | if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { | 
|  | bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE | 
|  | | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; | 
|  | if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | 
|  | // Found window. | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { | 
|  | const char* reason; | 
|  | switch (dropReason) { | 
|  | case DROP_REASON_POLICY: | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropped event because policy consumed it."); | 
|  | #endif | 
|  | reason = "inbound event was dropped because the policy consumed it"; | 
|  | break; | 
|  | case DROP_REASON_DISABLED: | 
|  | if (mLastDropReason != DROP_REASON_DISABLED) { | 
|  | ALOGI("Dropped event because input dispatch is disabled."); | 
|  | } | 
|  | reason = "inbound event was dropped because input dispatch is disabled"; | 
|  | break; | 
|  | case DROP_REASON_APP_SWITCH: | 
|  | ALOGI("Dropped event because of pending overdue app switch."); | 
|  | reason = "inbound event was dropped because of pending overdue app switch"; | 
|  | break; | 
|  | case DROP_REASON_BLOCKED: | 
|  | ALOGI("Dropped event because the current application is not responding and the user " | 
|  | "has started interacting with a different application."); | 
|  | reason = "inbound event was dropped because the current application is not responding " | 
|  | "and the user has started interacting with a different application"; | 
|  | break; | 
|  | case DROP_REASON_STALE: | 
|  | ALOGI("Dropped event because it is stale."); | 
|  | reason = "inbound event was dropped because it is stale"; | 
|  | break; | 
|  | default: | 
|  | ALOG_ASSERT(false); | 
|  | return; | 
|  | } | 
|  |  | 
|  | switch (entry->type) { | 
|  | case EventEntry::TYPE_KEY: { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | break; | 
|  | } | 
|  | case EventEntry::TYPE_MOTION: { | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
|  | if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } else { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { | 
|  | return keyCode == AKEYCODE_HOME | 
|  | || keyCode == AKEYCODE_ENDCALL | 
|  | || keyCode == AKEYCODE_APP_SWITCH; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { | 
|  | return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) | 
|  | && isAppSwitchKeyCode(keyEntry->keyCode) | 
|  | && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) | 
|  | && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchPendingLocked() { | 
|  | return mAppSwitchDueTime != LONG_LONG_MAX; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | 
|  | mAppSwitchDueTime = LONG_LONG_MAX; | 
|  |  | 
|  | #if DEBUG_APP_SWITCH | 
|  | if (handled) { | 
|  | ALOGD("App switch has arrived."); | 
|  | } else { | 
|  | ALOGD("App switch was abandoned."); | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { | 
|  | return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::haveCommandsLocked() const { | 
|  | return !mCommandQueue.isEmpty(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::runCommandsLockedInterruptible() { | 
|  | if (mCommandQueue.isEmpty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | do { | 
|  | CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); | 
|  |  | 
|  | Command command = commandEntry->command; | 
|  | (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' | 
|  |  | 
|  | commandEntry->connection.clear(); | 
|  | delete commandEntry; | 
|  | } while (! mCommandQueue.isEmpty()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { | 
|  | CommandEntry* commandEntry = new CommandEntry(command); | 
|  | mCommandQueue.enqueueAtTail(commandEntry); | 
|  | return commandEntry; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainInboundQueueLocked() { | 
|  | while (! mInboundQueue.isEmpty()) { | 
|  | EventEntry* entry = mInboundQueue.dequeueAtHead(); | 
|  | releaseInboundEventLocked(entry); | 
|  | } | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releasePendingEventLocked() { | 
|  | if (mPendingEvent) { | 
|  | resetANRTimeoutsLocked(); | 
|  | releaseInboundEventLocked(mPendingEvent); | 
|  | mPendingEvent = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("Injected inbound event was dropped."); | 
|  | #endif | 
|  | setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); | 
|  | } | 
|  | if (entry == mNextUnblockedEvent) { | 
|  | mNextUnblockedEvent = NULL; | 
|  | } | 
|  | addRecentEventLocked(entry); | 
|  | entry->release(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetKeyRepeatLocked() { | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | mKeyRepeatState.lastKeyEntry->release(); | 
|  | mKeyRepeatState.lastKeyEntry = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | 
|  | KeyEntry* entry = mKeyRepeatState.lastKeyEntry; | 
|  |  | 
|  | // Reuse the repeated key entry if it is otherwise unreferenced. | 
|  | uint32_t policyFlags = entry->policyFlags & | 
|  | (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); | 
|  | if (entry->refCount == 1) { | 
|  | entry->recycle(); | 
|  | entry->eventTime = currentTime; | 
|  | entry->policyFlags = policyFlags; | 
|  | entry->repeatCount += 1; | 
|  | } else { | 
|  | KeyEntry* newEntry = new KeyEntry(currentTime, | 
|  | entry->deviceId, entry->source, policyFlags, | 
|  | entry->action, entry->flags, entry->keyCode, entry->scanCode, | 
|  | entry->metaState, entry->repeatCount + 1, entry->downTime); | 
|  |  | 
|  | mKeyRepeatState.lastKeyEntry = newEntry; | 
|  | entry->release(); | 
|  |  | 
|  | entry = newEntry; | 
|  | } | 
|  | entry->syntheticRepeat = true; | 
|  |  | 
|  | // Increment reference count since we keep a reference to the event in | 
|  | // mKeyRepeatState.lastKeyEntry in addition to the one we return. | 
|  | entry->refCount += 1; | 
|  |  | 
|  | mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | 
|  | return entry; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchConfigurationChangedLocked( | 
|  | nsecs_t currentTime, ConfigurationChangedEntry* entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry->eventTime); | 
|  | #endif | 
|  |  | 
|  | // Reset key repeating in case a keyboard device was added or removed or something. | 
|  | resetKeyRepeatLocked(); | 
|  |  | 
|  | // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | 
|  | CommandEntry* commandEntry = postCommandLocked( | 
|  | & InputDispatcher::doNotifyConfigurationChangedInterruptible); | 
|  | commandEntry->eventTime = entry->eventTime; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchDeviceResetLocked( | 
|  | nsecs_t currentTime, DeviceResetEntry* entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry->eventTime, | 
|  | entry->deviceId); | 
|  | #endif | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
|  | "device was reset"); | 
|  | options.deviceId = entry->deviceId; | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | // Preprocessing. | 
|  | if (! entry->dispatchInProgress) { | 
|  | if (entry->repeatCount == 0 | 
|  | && entry->action == AKEY_EVENT_ACTION_DOWN | 
|  | && (entry->policyFlags & POLICY_FLAG_TRUSTED) | 
|  | && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | 
|  | if (mKeyRepeatState.lastKeyEntry | 
|  | && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { | 
|  | // We have seen two identical key downs in a row which indicates that the device | 
|  | // driver is automatically generating key repeats itself.  We take note of the | 
|  | // repeat here, but we disable our own next key repeat timer since it is clear that | 
|  | // we will not need to synthesize key repeats ourselves. | 
|  | entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves | 
|  | } else { | 
|  | // Not a repeat.  Save key down state in case we do see a repeat later. | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | 
|  | } | 
|  | mKeyRepeatState.lastKeyEntry = entry; | 
|  | entry->refCount += 1; | 
|  | } else if (! entry->syntheticRepeat) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | if (entry->repeatCount == 1) { | 
|  | entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } else { | 
|  | entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } | 
|  |  | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundKeyDetailsLocked("dispatchKey - ", entry); | 
|  | } | 
|  |  | 
|  | // Handle case where the policy asked us to try again later last time. | 
|  | if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { | 
|  | if (currentTime < entry->interceptKeyWakeupTime) { | 
|  | if (entry->interceptKeyWakeupTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = entry->interceptKeyWakeupTime; | 
|  | } | 
|  | return false; // wait until next wakeup | 
|  | } | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
|  | entry->interceptKeyWakeupTime = 0; | 
|  | } | 
|  |  | 
|  | // Give the policy a chance to intercept the key. | 
|  | if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | 
|  | if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | CommandEntry* commandEntry = postCommandLocked( | 
|  | & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); | 
|  | if (mFocusedWindowHandle != NULL) { | 
|  | commandEntry->inputWindowHandle = mFocusedWindowHandle; | 
|  | } | 
|  | commandEntry->keyEntry = entry; | 
|  | entry->refCount += 1; | 
|  | return false; // wait for the command to run | 
|  | } else { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
|  | } | 
|  | } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { | 
|  | if (*dropReason == DROP_REASON_NOT_DROPPED) { | 
|  | *dropReason = DROP_REASON_POLICY; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DROP_REASON_NOT_DROPPED) { | 
|  | setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY | 
|  | ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Identify targets. | 
|  | Vector<InputTarget> inputTargets; | 
|  | int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, | 
|  | entry, inputTargets, nextWakeupTime); | 
|  | if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResultLocked(entry, injectionResult); | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | addMonitoringTargetsLocked(inputTargets); | 
|  |  | 
|  | // Dispatch the key. | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, policyFlags=0x%x, " | 
|  | "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " | 
|  | "repeatCount=%d, downTime=%" PRId64, | 
|  | prefix, | 
|  | entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, | 
|  | entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, | 
|  | entry->repeatCount, entry->downTime); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchMotionLocked( | 
|  | nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | // Preprocessing. | 
|  | if (! entry->dispatchInProgress) { | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundMotionDetailsLocked("dispatchMotion - ", entry); | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DROP_REASON_NOT_DROPPED) { | 
|  | setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY | 
|  | ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; | 
|  |  | 
|  | // Identify targets. | 
|  | Vector<InputTarget> inputTargets; | 
|  |  | 
|  | bool conflictingPointerActions = false; | 
|  | int32_t injectionResult; | 
|  | if (isPointerEvent) { | 
|  | // Pointer event.  (eg. touchscreen) | 
|  | injectionResult = findTouchedWindowTargetsLocked(currentTime, | 
|  | entry, inputTargets, nextWakeupTime, &conflictingPointerActions); | 
|  | } else { | 
|  | // Non touch event.  (eg. trackball) | 
|  | injectionResult = findFocusedWindowTargetsLocked(currentTime, | 
|  | entry, inputTargets, nextWakeupTime); | 
|  | } | 
|  | if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResultLocked(entry, injectionResult); | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) { | 
|  | CancelationOptions::Mode mode(isPointerEvent ? | 
|  | CancelationOptions::CANCEL_POINTER_EVENTS : | 
|  | CancelationOptions::CANCEL_NON_POINTER_EVENTS); | 
|  | CancelationOptions options(mode, "input event injection failed"); | 
|  | synthesizeCancelationEventsForMonitorsLocked(options); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | addMonitoringTargetsLocked(inputTargets); | 
|  |  | 
|  | // Dispatch the motion. | 
|  | if (conflictingPointerActions) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "conflicting pointer actions"); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  |  | 
|  | void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, policyFlags=0x%x, " | 
|  | "action=0x%x, actionButton=0x%x, flags=0x%x, " | 
|  | "metaState=0x%x, buttonState=0x%x," | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
|  | prefix, | 
|  | entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, | 
|  | entry->action, entry->actionButton, entry->flags, | 
|  | entry->metaState, entry->buttonState, | 
|  | entry->edgeFlags, entry->xPrecision, entry->yPrecision, | 
|  | entry->downTime); | 
|  |  | 
|  | for (uint32_t i = 0; i < entry->pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, entry->pointerProperties[i].id, | 
|  | entry->pointerProperties[i].toolType, | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, | 
|  | EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("dispatchEventToCurrentInputTargets"); | 
|  | #endif | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | 
|  |  | 
|  | pokeUserActivityLocked(eventEntry); | 
|  |  | 
|  | for (size_t i = 0; i < inputTargets.size(); i++) { | 
|  | const InputTarget& inputTarget = inputTargets.itemAt(i); | 
|  |  | 
|  | ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); | 
|  | if (connectionIndex >= 0) { | 
|  | sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
|  | prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); | 
|  | } else { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Dropping event delivery to target with channel '%s' because it " | 
|  | "is no longer registered with the input dispatcher.", | 
|  | inputTarget.inputChannel->getName().c_str()); | 
|  | #endif | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, | 
|  | const EventEntry* entry, | 
|  | const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle, | 
|  | nsecs_t* nextWakeupTime, const char* reason) { | 
|  | if (applicationHandle == NULL && windowHandle == NULL) { | 
|  | if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Waiting for system to become ready for input.  Reason: %s", reason); | 
|  | #endif | 
|  | mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; | 
|  | mInputTargetWaitStartTime = currentTime; | 
|  | mInputTargetWaitTimeoutTime = LONG_LONG_MAX; | 
|  | mInputTargetWaitTimeoutExpired = false; | 
|  | mInputTargetWaitApplicationHandle.clear(); | 
|  | } | 
|  | } else { | 
|  | if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Waiting for application to become ready for input: %s.  Reason: %s", | 
|  | getApplicationWindowLabelLocked(applicationHandle, windowHandle).c_str(), | 
|  | reason); | 
|  | #endif | 
|  | nsecs_t timeout; | 
|  | if (windowHandle != NULL) { | 
|  | timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | } else if (applicationHandle != NULL) { | 
|  | timeout = applicationHandle->getDispatchingTimeout( | 
|  | DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | } else { | 
|  | timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; | 
|  | } | 
|  |  | 
|  | mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; | 
|  | mInputTargetWaitStartTime = currentTime; | 
|  | mInputTargetWaitTimeoutTime = currentTime + timeout; | 
|  | mInputTargetWaitTimeoutExpired = false; | 
|  | mInputTargetWaitApplicationHandle.clear(); | 
|  |  | 
|  | if (windowHandle != NULL) { | 
|  | mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; | 
|  | } | 
|  | if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { | 
|  | mInputTargetWaitApplicationHandle = applicationHandle; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mInputTargetWaitTimeoutExpired) { | 
|  | return INPUT_EVENT_INJECTION_TIMED_OUT; | 
|  | } | 
|  |  | 
|  | if (currentTime >= mInputTargetWaitTimeoutTime) { | 
|  | onANRLocked(currentTime, applicationHandle, windowHandle, | 
|  | entry->eventTime, mInputTargetWaitStartTime, reason); | 
|  |  | 
|  | // Force poll loop to wake up immediately on next iteration once we get the | 
|  | // ANR response back from the policy. | 
|  | *nextWakeupTime = LONG_LONG_MIN; | 
|  | return INPUT_EVENT_INJECTION_PENDING; | 
|  | } else { | 
|  | // Force poll loop to wake up when timeout is due. | 
|  | if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mInputTargetWaitTimeoutTime; | 
|  | } | 
|  | return INPUT_EVENT_INJECTION_PENDING; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, | 
|  | const sp<InputChannel>& inputChannel) { | 
|  | if (newTimeout > 0) { | 
|  | // Extend the timeout. | 
|  | mInputTargetWaitTimeoutTime = now() + newTimeout; | 
|  | } else { | 
|  | // Give up. | 
|  | mInputTargetWaitTimeoutExpired = true; | 
|  |  | 
|  | // Input state will not be realistic.  Mark it out of sync. | 
|  | if (inputChannel.get()) { | 
|  | ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | 
|  | if (connectionIndex >= 0) { | 
|  | sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
|  | sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; | 
|  |  | 
|  | if (windowHandle != NULL) { | 
|  | const InputWindowInfo* info = windowHandle->getInfo(); | 
|  | if (info) { | 
|  | ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId); | 
|  | if (stateIndex >= 0) { | 
|  | mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow( | 
|  | windowHandle); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (connection->status == Connection::STATUS_NORMAL) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
|  | "application not responding"); | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( | 
|  | nsecs_t currentTime) { | 
|  | if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
|  | return currentTime - mInputTargetWaitStartTime; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetANRTimeoutsLocked() { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Resetting ANR timeouts."); | 
|  | #endif | 
|  |  | 
|  | // Reset input target wait timeout. | 
|  | mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; | 
|  | mInputTargetWaitApplicationHandle.clear(); | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, | 
|  | const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { | 
|  | int32_t injectionResult; | 
|  | std::string reason; | 
|  |  | 
|  | // If there is no currently focused window and no focused application | 
|  | // then drop the event. | 
|  | if (mFocusedWindowHandle == NULL) { | 
|  | if (mFocusedApplicationHandle != NULL) { | 
|  | injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
|  | mFocusedApplicationHandle, NULL, nextWakeupTime, | 
|  | "Waiting because no window has focus but there is a " | 
|  | "focused application that may eventually add a window " | 
|  | "when it finishes starting up."); | 
|  | goto Unresponsive; | 
|  | } | 
|  |  | 
|  | ALOGI("Dropping event because there is no focused window or focused application."); | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Check permissions. | 
|  | if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { | 
|  | injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Check whether the window is ready for more input. | 
|  | reason = checkWindowReadyForMoreInputLocked(currentTime, | 
|  | mFocusedWindowHandle, entry, "focused"); | 
|  | if (!reason.empty()) { | 
|  | injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
|  | mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.c_str()); | 
|  | goto Unresponsive; | 
|  | } | 
|  |  | 
|  | // Success!  Output targets. | 
|  | injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
|  | addWindowTargetLocked(mFocusedWindowHandle, | 
|  | InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), | 
|  | inputTargets); | 
|  |  | 
|  | // Done. | 
|  | Failed: | 
|  | Unresponsive: | 
|  | nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
|  | updateDispatchStatisticsLocked(currentTime, entry, | 
|  | injectionResult, timeSpentWaitingForApplication); | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("findFocusedWindow finished: injectionResult=%d, " | 
|  | "timeSpentWaitingForApplication=%0.1fms", | 
|  | injectionResult, timeSpentWaitingForApplication / 1000000.0); | 
|  | #endif | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, | 
|  | const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, | 
|  | bool* outConflictingPointerActions) { | 
|  | enum InjectionPermission { | 
|  | INJECTION_PERMISSION_UNKNOWN, | 
|  | INJECTION_PERMISSION_GRANTED, | 
|  | INJECTION_PERMISSION_DENIED | 
|  | }; | 
|  |  | 
|  | // For security reasons, we defer updating the touch state until we are sure that | 
|  | // event injection will be allowed. | 
|  | int32_t displayId = entry->displayId; | 
|  | int32_t action = entry->action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  |  | 
|  | // Update the touch state as needed based on the properties of the touch event. | 
|  | int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; | 
|  | InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; | 
|  | sp<InputWindowHandle> newHoverWindowHandle; | 
|  |  | 
|  | // Copy current touch state into mTempTouchState. | 
|  | // This state is always reset at the end of this function, so if we don't find state | 
|  | // for the specified display then our initial state will be empty. | 
|  | const TouchState* oldState = NULL; | 
|  | ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
|  | if (oldStateIndex >= 0) { | 
|  | oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex); | 
|  | mTempTouchState.copyFrom(*oldState); | 
|  | } | 
|  |  | 
|  | bool isSplit = mTempTouchState.split; | 
|  | bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0 | 
|  | && (mTempTouchState.deviceId != entry->deviceId | 
|  | || mTempTouchState.source != entry->source | 
|  | || mTempTouchState.displayId != displayId); | 
|  | bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | 
|  | || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | 
|  | || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | 
|  | bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN | 
|  | || maskedAction == AMOTION_EVENT_ACTION_SCROLL | 
|  | || isHoverAction); | 
|  | bool wrongDevice = false; | 
|  | if (newGesture) { | 
|  | bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
|  | if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Dropping event because a pointer for a different device is already down."); | 
|  | #endif | 
|  | // TODO: test multiple simultaneous input streams. | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | switchedDevice = false; | 
|  | wrongDevice = true; | 
|  | goto Failed; | 
|  | } | 
|  | mTempTouchState.reset(); | 
|  | mTempTouchState.down = down; | 
|  | mTempTouchState.deviceId = entry->deviceId; | 
|  | mTempTouchState.source = entry->source; | 
|  | mTempTouchState.displayId = displayId; | 
|  | isSplit = false; | 
|  | } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGI("Dropping move event because a pointer for a different device is already active."); | 
|  | #endif | 
|  | // TODO: test multiple simultaneous input streams. | 
|  | injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
|  | switchedDevice = false; | 
|  | wrongDevice = true; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | 
|  | /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | 
|  |  | 
|  | int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
|  | int32_t x = int32_t(entry->pointerCoords[pointerIndex]. | 
|  | getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = int32_t(entry->pointerCoords[pointerIndex]. | 
|  | getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | sp<InputWindowHandle> newTouchedWindowHandle; | 
|  | bool isTouchModal = false; | 
|  |  | 
|  | // Traverse windows from front to back to find touched window and outside targets. | 
|  | size_t numWindows = mWindowHandles.size(); | 
|  | for (size_t i = 0; i < numWindows; i++) { | 
|  | sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | if (windowInfo->displayId != displayId) { | 
|  | continue; // wrong display | 
|  | } | 
|  |  | 
|  | int32_t flags = windowInfo->layoutParamsFlags; | 
|  | if (windowInfo->visible) { | 
|  | if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { | 
|  | isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE | 
|  | | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; | 
|  | if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | 
|  | newTouchedWindowHandle = windowHandle; | 
|  | break; // found touched window, exit window loop | 
|  | } | 
|  | } | 
|  |  | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN | 
|  | && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { | 
|  | mTempTouchState.addOrUpdateWindow( | 
|  | windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Figure out whether splitting will be allowed for this window. | 
|  | if (newTouchedWindowHandle != NULL | 
|  | && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | // New window supports splitting. | 
|  | isSplit = true; | 
|  | } else if (isSplit) { | 
|  | // New window does not support splitting but we have already split events. | 
|  | // Ignore the new window. | 
|  | newTouchedWindowHandle = NULL; | 
|  | } | 
|  |  | 
|  | // Handle the case where we did not find a window. | 
|  | if (newTouchedWindowHandle == NULL) { | 
|  | // Try to assign the pointer to the first foreground window we find, if there is one. | 
|  | newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (newTouchedWindowHandle == NULL) { | 
|  | ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y); | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Set target flags. | 
|  | int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::FLAG_SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
|  | } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | // Update hover state. | 
|  | if (isHoverAction) { | 
|  | newHoverWindowHandle = newTouchedWindowHandle; | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | 
|  | newHoverWindowHandle = mLastHoverWindowHandle; | 
|  | } | 
|  |  | 
|  | // Update the temporary touch state. | 
|  | BitSet32 pointerIds; | 
|  | if (isSplit) { | 
|  | uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | 
|  | pointerIds.markBit(pointerId); | 
|  | } | 
|  | mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
|  | } else { | 
|  | /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | 
|  |  | 
|  | // If the pointer is not currently down, then ignore the event. | 
|  | if (! mTempTouchState.down) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Dropping event because the pointer is not down or we previously " | 
|  | "dropped the pointer down event."); | 
|  | #endif | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Check whether touches should slip outside of the current foreground window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_MOVE | 
|  | && entry->pointerCount == 1 | 
|  | && mTempTouchState.isSlippery()) { | 
|  | int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  |  | 
|  | sp<InputWindowHandle> oldTouchedWindowHandle = | 
|  | mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | sp<InputWindowHandle> newTouchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y); | 
|  | if (oldTouchedWindowHandle != newTouchedWindowHandle | 
|  | && newTouchedWindowHandle != NULL) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Touch is slipping out of window %s into window %s.", | 
|  | oldTouchedWindowHandle->getName().c_str(), | 
|  | newTouchedWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | // Make a slippery exit from the old window. | 
|  | mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); | 
|  |  | 
|  | // Make a slippery entrance into the new window. | 
|  | if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | isSplit = true; | 
|  | } | 
|  |  | 
|  | int32_t targetFlags = InputTarget::FLAG_FOREGROUND | 
|  | | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::FLAG_SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
|  | } | 
|  |  | 
|  | BitSet32 pointerIds; | 
|  | if (isSplit) { | 
|  | pointerIds.markBit(entry->pointerProperties[0].id); | 
|  | } | 
|  | mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (newHoverWindowHandle != mLastHoverWindowHandle) { | 
|  | // Let the previous window know that the hover sequence is over. | 
|  | if (mLastHoverWindowHandle != NULL) { | 
|  | #if DEBUG_HOVER | 
|  | ALOGD("Sending hover exit event to window %s.", | 
|  | mLastHoverWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); | 
|  | } | 
|  |  | 
|  | // Let the new window know that the hover sequence is starting. | 
|  | if (newHoverWindowHandle != NULL) { | 
|  | #if DEBUG_HOVER | 
|  | ALOGD("Sending hover enter event to window %s.", | 
|  | newHoverWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check permission to inject into all touched foreground windows and ensure there | 
|  | // is at least one touched foreground window. | 
|  | { | 
|  | bool haveForegroundWindow = false; | 
|  | for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | haveForegroundWindow = true; | 
|  | if (! checkInjectionPermission(touchedWindow.windowHandle, | 
|  | entry->injectionState)) { | 
|  | injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
|  | injectionPermission = INJECTION_PERMISSION_DENIED; | 
|  | goto Failed; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (! haveForegroundWindow) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Dropping event because there is no touched foreground window to receive it."); | 
|  | #endif | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Permission granted to injection into all touched foreground windows. | 
|  | injectionPermission = INJECTION_PERMISSION_GRANTED; | 
|  | } | 
|  |  | 
|  | // Check whether windows listening for outside touches are owned by the same UID. If it is | 
|  | // set the policy flag that we will not reveal coordinate information to this window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<InputWindowHandle> foregroundWindowHandle = | 
|  | mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; | 
|  | for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; | 
|  | if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { | 
|  | mTempTouchState.addOrUpdateWindow(inputWindowHandle, | 
|  | InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Ensure all touched foreground windows are ready for new input. | 
|  | for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | // Check whether the window is ready for more input. | 
|  | std::string reason = checkWindowReadyForMoreInputLocked(currentTime, | 
|  | touchedWindow.windowHandle, entry, "touched"); | 
|  | if (!reason.empty()) { | 
|  | injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
|  | NULL, touchedWindow.windowHandle, nextWakeupTime, reason.c_str()); | 
|  | goto Unresponsive; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If this is the first pointer going down and the touched window has a wallpaper | 
|  | // then also add the touched wallpaper windows so they are locked in for the duration | 
|  | // of the touch gesture. | 
|  | // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | 
|  | // engine only supports touch events.  We would need to add a mechanism similar | 
|  | // to View.onGenericMotionEvent to enable wallpapers to handle these events. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<InputWindowHandle> foregroundWindowHandle = | 
|  | mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (foregroundWindowHandle->getInfo()->hasWallpaper) { | 
|  | for (size_t i = 0; i < mWindowHandles.size(); i++) { | 
|  | sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | 
|  | const InputWindowInfo* info = windowHandle->getInfo(); | 
|  | if (info->displayId == displayId | 
|  | && windowHandle->getInfo()->layoutParamsType | 
|  | == InputWindowInfo::TYPE_WALLPAPER) { | 
|  | mTempTouchState.addOrUpdateWindow(windowHandle, | 
|  | InputTarget::FLAG_WINDOW_IS_OBSCURED | 
|  | | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED | 
|  | | InputTarget::FLAG_DISPATCH_AS_IS, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Success!  Output targets. | 
|  | injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
|  |  | 
|  | for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); | 
|  | addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
|  | touchedWindow.pointerIds, inputTargets); | 
|  | } | 
|  |  | 
|  | // Drop the outside or hover touch windows since we will not care about them | 
|  | // in the next iteration. | 
|  | mTempTouchState.filterNonAsIsTouchWindows(); | 
|  |  | 
|  | Failed: | 
|  | // Check injection permission once and for all. | 
|  | if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { | 
|  | if (checkInjectionPermission(NULL, entry->injectionState)) { | 
|  | injectionPermission = INJECTION_PERMISSION_GRANTED; | 
|  | } else { | 
|  | injectionPermission = INJECTION_PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update final pieces of touch state if the injector had permission. | 
|  | if (injectionPermission == INJECTION_PERMISSION_GRANTED) { | 
|  | if (!wrongDevice) { | 
|  | if (switchedDevice) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Conflicting pointer actions: Switched to a different device."); | 
|  | #endif | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  |  | 
|  | if (isHoverAction) { | 
|  | // Started hovering, therefore no longer down. | 
|  | if (oldState && oldState->down) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Conflicting pointer actions: Hover received while pointer was down."); | 
|  | #endif | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | mTempTouchState.reset(); | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | 
|  | || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
|  | mTempTouchState.deviceId = entry->deviceId; | 
|  | mTempTouchState.source = entry->source; | 
|  | mTempTouchState.displayId = displayId; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_UP | 
|  | || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | // All pointers up or canceled. | 
|  | mTempTouchState.reset(); | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | // First pointer went down. | 
|  | if (oldState && oldState->down) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Conflicting pointer actions: Down received while already down."); | 
|  | #endif | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | // One pointer went up. | 
|  | if (isSplit) { | 
|  | int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
|  | uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | 
|  |  | 
|  | for (size_t i = 0; i < mTempTouchState.windows.size(); ) { | 
|  | TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { | 
|  | touchedWindow.pointerIds.clearBit(pointerId); | 
|  | if (touchedWindow.pointerIds.isEmpty()) { | 
|  | mTempTouchState.windows.removeAt(i); | 
|  | continue; | 
|  | } | 
|  | } | 
|  | i += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Save changes unless the action was scroll in which case the temporary touch | 
|  | // state was only valid for this one action. | 
|  | if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { | 
|  | if (mTempTouchState.displayId >= 0) { | 
|  | if (oldStateIndex >= 0) { | 
|  | mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState); | 
|  | } else { | 
|  | mTouchStatesByDisplay.add(displayId, mTempTouchState); | 
|  | } | 
|  | } else if (oldStateIndex >= 0) { | 
|  | mTouchStatesByDisplay.removeItemsAt(oldStateIndex); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update hover state. | 
|  | mLastHoverWindowHandle = newHoverWindowHandle; | 
|  | } | 
|  | } else { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Not updating touch focus because injection was denied."); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | Unresponsive: | 
|  | // Reset temporary touch state to ensure we release unnecessary references to input channels. | 
|  | mTempTouchState.reset(); | 
|  |  | 
|  | nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
|  | updateDispatchStatisticsLocked(currentTime, entry, | 
|  | injectionResult, timeSpentWaitingForApplication); | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " | 
|  | "timeSpentWaitingForApplication=%0.1fms", | 
|  | injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); | 
|  | #endif | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { | 
|  | inputTargets.push(); | 
|  |  | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | InputTarget& target = inputTargets.editTop(); | 
|  | target.inputChannel = windowInfo->inputChannel; | 
|  | target.flags = targetFlags; | 
|  | target.xOffset = - windowInfo->frameLeft; | 
|  | target.yOffset = - windowInfo->frameTop; | 
|  | target.scaleFactor = windowInfo->scaleFactor; | 
|  | target.pointerIds = pointerIds; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { | 
|  | for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
|  | inputTargets.push(); | 
|  |  | 
|  | InputTarget& target = inputTargets.editTop(); | 
|  | target.inputChannel = mMonitoringChannels[i]; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | target.xOffset = 0; | 
|  | target.yOffset = 0; | 
|  | target.pointerIds.clear(); | 
|  | target.scaleFactor = 1.0f; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, | 
|  | const InjectionState* injectionState) { | 
|  | if (injectionState | 
|  | && (windowHandle == NULL | 
|  | || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) | 
|  | && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { | 
|  | if (windowHandle != NULL) { | 
|  | ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " | 
|  | "owned by uid %d", | 
|  | injectionState->injectorPid, injectionState->injectorUid, | 
|  | windowHandle->getName().c_str(), | 
|  | windowHandle->getInfo()->ownerUid); | 
|  | } else { | 
|  | ALOGW("Permission denied: injecting event from pid %d uid %d", | 
|  | injectionState->injectorPid, injectionState->injectorUid); | 
|  | } | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredAtPointLocked( | 
|  | const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | size_t numWindows = mWindowHandles.size(); | 
|  | for (size_t i = 0; i < numWindows; i++) { | 
|  | sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); | 
|  | if (otherHandle == windowHandle) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | const InputWindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (otherInfo->displayId == displayId | 
|  | && otherInfo->visible && !otherInfo->isTrustedOverlay() | 
|  | && otherInfo->frameContainsPoint(x, y)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | size_t numWindows = mWindowHandles.size(); | 
|  | for (size_t i = 0; i < numWindows; i++) { | 
|  | sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); | 
|  | if (otherHandle == windowHandle) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | const InputWindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (otherInfo->displayId == displayId | 
|  | && otherInfo->visible && !otherInfo->isTrustedOverlay() | 
|  | && otherInfo->overlaps(windowInfo)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime, | 
|  | const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, | 
|  | const char* targetType) { | 
|  | // If the window is paused then keep waiting. | 
|  | if (windowHandle->getInfo()->paused) { | 
|  | return StringPrintf("Waiting because the %s window is paused.", targetType); | 
|  | } | 
|  |  | 
|  | // If the window's connection is not registered then keep waiting. | 
|  | ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); | 
|  | if (connectionIndex < 0) { | 
|  | return StringPrintf("Waiting because the %s window's input channel is not " | 
|  | "registered with the input dispatcher.  The window may be in the process " | 
|  | "of being removed.", targetType); | 
|  | } | 
|  |  | 
|  | // If the connection is dead then keep waiting. | 
|  | sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | return StringPrintf("Waiting because the %s window's input connection is %s." | 
|  | "The window may be in the process of being removed.", targetType, | 
|  | connection->getStatusLabel()); | 
|  | } | 
|  |  | 
|  | // If the connection is backed up then keep waiting. | 
|  | if (connection->inputPublisherBlocked) { | 
|  | return StringPrintf("Waiting because the %s window's input channel is full.  " | 
|  | "Outbound queue length: %d.  Wait queue length: %d.", | 
|  | targetType, connection->outboundQueue.count(), connection->waitQueue.count()); | 
|  | } | 
|  |  | 
|  | // Ensure that the dispatch queues aren't too far backed up for this event. | 
|  | if (eventEntry->type == EventEntry::TYPE_KEY) { | 
|  | // If the event is a key event, then we must wait for all previous events to | 
|  | // complete before delivering it because previous events may have the | 
|  | // side-effect of transferring focus to a different window and we want to | 
|  | // ensure that the following keys are sent to the new window. | 
|  | // | 
|  | // Suppose the user touches a button in a window then immediately presses "A". | 
|  | // If the button causes a pop-up window to appear then we want to ensure that | 
|  | // the "A" key is delivered to the new pop-up window.  This is because users | 
|  | // often anticipate pending UI changes when typing on a keyboard. | 
|  | // To obtain this behavior, we must serialize key events with respect to all | 
|  | // prior input events. | 
|  | if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) { | 
|  | return StringPrintf("Waiting to send key event because the %s window has not " | 
|  | "finished processing all of the input events that were previously " | 
|  | "delivered to it.  Outbound queue length: %d.  Wait queue length: %d.", | 
|  | targetType, connection->outboundQueue.count(), connection->waitQueue.count()); | 
|  | } | 
|  | } else { | 
|  | // Touch events can always be sent to a window immediately because the user intended | 
|  | // to touch whatever was visible at the time.  Even if focus changes or a new | 
|  | // window appears moments later, the touch event was meant to be delivered to | 
|  | // whatever window happened to be on screen at the time. | 
|  | // | 
|  | // Generic motion events, such as trackball or joystick events are a little trickier. | 
|  | // Like key events, generic motion events are delivered to the focused window. | 
|  | // Unlike key events, generic motion events don't tend to transfer focus to other | 
|  | // windows and it is not important for them to be serialized.  So we prefer to deliver | 
|  | // generic motion events as soon as possible to improve efficiency and reduce lag | 
|  | // through batching. | 
|  | // | 
|  | // The one case where we pause input event delivery is when the wait queue is piling | 
|  | // up with lots of events because the application is not responding. | 
|  | // This condition ensures that ANRs are detected reliably. | 
|  | if (!connection->waitQueue.isEmpty() | 
|  | && currentTime >= connection->waitQueue.head->deliveryTime | 
|  | + STREAM_AHEAD_EVENT_TIMEOUT) { | 
|  | return StringPrintf("Waiting to send non-key event because the %s window has not " | 
|  | "finished processing certain input events that were delivered to it over " | 
|  | "%0.1fms ago.  Wait queue length: %d.  Wait queue head age: %0.1fms.", | 
|  | targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f, | 
|  | connection->waitQueue.count(), | 
|  | (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f); | 
|  | } | 
|  | } | 
|  | return ""; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::getApplicationWindowLabelLocked( | 
|  | const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle) { | 
|  | if (applicationHandle != NULL) { | 
|  | if (windowHandle != NULL) { | 
|  | std::string label(applicationHandle->getName()); | 
|  | label += " - "; | 
|  | label += windowHandle->getName(); | 
|  | return label; | 
|  | } else { | 
|  | return applicationHandle->getName(); | 
|  | } | 
|  | } else if (windowHandle != NULL) { | 
|  | return windowHandle->getName(); | 
|  | } else { | 
|  | return "<unknown application or window>"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { | 
|  | if (mFocusedWindowHandle != NULL) { | 
|  | const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); | 
|  | if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str()); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t eventType = USER_ACTIVITY_EVENT_OTHER; | 
|  | switch (eventEntry->type) { | 
|  | case EventEntry::TYPE_MOTION: { | 
|  | const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); | 
|  | if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { | 
|  | eventType = USER_ACTIVITY_EVENT_TOUCH; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::TYPE_KEY: { | 
|  | const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); | 
|  | if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { | 
|  | return; | 
|  | } | 
|  | eventType = USER_ACTIVITY_EVENT_BUTTON; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | CommandEntry* commandEntry = postCommandLocked( | 
|  | & InputDispatcher::doPokeUserActivityLockedInterruptible); | 
|  | commandEntry->eventTime = eventEntry->eventTime; | 
|  | commandEntry->userActivityEventType = eventType; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " | 
|  | "xOffset=%f, yOffset=%f, scaleFactor=%f, " | 
|  | "pointerIds=0x%x", | 
|  | connection->getInputChannelName().c_str(), inputTarget->flags, | 
|  | inputTarget->xOffset, inputTarget->yOffset, | 
|  | inputTarget->scaleFactor, inputTarget->pointerIds.value); | 
|  | #endif | 
|  |  | 
|  | // Skip this event if the connection status is not normal. | 
|  | // We don't want to enqueue additional outbound events if the connection is broken. | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ Dropping event because the channel status is %s", | 
|  | connection->getInputChannelName().c_str(), connection->getStatusLabel()); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Split a motion event if needed. | 
|  | if (inputTarget->flags & InputTarget::FLAG_SPLIT) { | 
|  | ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); | 
|  |  | 
|  | MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); | 
|  | if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { | 
|  | MotionEntry* splitMotionEntry = splitMotionEvent( | 
|  | originalMotionEntry, inputTarget->pointerIds); | 
|  | if (!splitMotionEntry) { | 
|  | return; // split event was dropped | 
|  | } | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("channel '%s' ~ Split motion event.", | 
|  | connection->getInputChannelName().c_str()); | 
|  | logOutboundMotionDetailsLocked("  ", splitMotionEntry); | 
|  | #endif | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, | 
|  | splitMotionEntry, inputTarget); | 
|  | splitMotionEntry->release(); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Not splitting.  Enqueue dispatch entries for the event as is. | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { | 
|  | bool wasEmpty = connection->outboundQueue.isEmpty(); | 
|  |  | 
|  | // Enqueue dispatch entries for the requested modes. | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_OUTSIDE); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); | 
|  |  | 
|  | // If the outbound queue was previously empty, start the dispatch cycle going. | 
|  | if (wasEmpty && !connection->outboundQueue.isEmpty()) { | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntryLocked( | 
|  | const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, | 
|  | int32_t dispatchMode) { | 
|  | int32_t inputTargetFlags = inputTarget->flags; | 
|  | if (!(inputTargetFlags & dispatchMode)) { | 
|  | return; | 
|  | } | 
|  | inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; | 
|  |  | 
|  | // This is a new event. | 
|  | // Enqueue a new dispatch entry onto the outbound queue for this connection. | 
|  | DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref | 
|  | inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, | 
|  | inputTarget->scaleFactor); | 
|  |  | 
|  | // Apply target flags and update the connection's input state. | 
|  | switch (eventEntry->type) { | 
|  | case EventEntry::TYPE_KEY: { | 
|  | KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
|  | dispatchEntry->resolvedAction = keyEntry->action; | 
|  | dispatchEntry->resolvedFlags = keyEntry->flags; | 
|  |  | 
|  | if (!connection->inputState.trackKey(keyEntry, | 
|  | dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | delete dispatchEntry; | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::TYPE_MOTION: { | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
|  | if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | 
|  | } else { | 
|  | dispatchEntry->resolvedAction = motionEntry->action; | 
|  | } | 
|  | if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | 
|  | && !connection->inputState.isHovering( | 
|  | motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } | 
|  |  | 
|  | dispatchEntry->resolvedFlags = motionEntry->flags; | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | 
|  | } | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | if (!connection->inputState.trackMotion(motionEntry, | 
|  | dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | delete dispatchEntry; | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Remember that we are waiting for this dispatch to complete. | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | incrementPendingForegroundDispatchesLocked(eventEntry); | 
|  | } | 
|  |  | 
|  | // Enqueue the dispatch entry. | 
|  | connection->outboundQueue.enqueueAtTail(dispatchEntry); | 
|  | traceOutboundQueueLengthLocked(connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ startDispatchCycle", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  |  | 
|  | while (connection->status == Connection::STATUS_NORMAL | 
|  | && !connection->outboundQueue.isEmpty()) { | 
|  | DispatchEntry* dispatchEntry = connection->outboundQueue.head; | 
|  | dispatchEntry->deliveryTime = currentTime; | 
|  |  | 
|  | // Publish the event. | 
|  | status_t status; | 
|  | EventEntry* eventEntry = dispatchEntry->eventEntry; | 
|  | switch (eventEntry->type) { | 
|  | case EventEntry::TYPE_KEY: { | 
|  | KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
|  |  | 
|  | // Publish the key event. | 
|  | status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, | 
|  | keyEntry->deviceId, keyEntry->source, | 
|  | dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, | 
|  | keyEntry->keyCode, keyEntry->scanCode, | 
|  | keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, | 
|  | keyEntry->eventTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::TYPE_MOTION: { | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
|  |  | 
|  | PointerCoords scaledCoords[MAX_POINTERS]; | 
|  | const PointerCoords* usingCoords = motionEntry->pointerCoords; | 
|  |  | 
|  | // Set the X and Y offset depending on the input source. | 
|  | float xOffset, yOffset; | 
|  | if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | 
|  | && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | 
|  | float scaleFactor = dispatchEntry->scaleFactor; | 
|  | xOffset = dispatchEntry->xOffset * scaleFactor; | 
|  | yOffset = dispatchEntry->yOffset * scaleFactor; | 
|  | if (scaleFactor != 1.0f) { | 
|  | for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { | 
|  | scaledCoords[i] = motionEntry->pointerCoords[i]; | 
|  | scaledCoords[i].scale(scaleFactor); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } else { | 
|  | xOffset = 0.0f; | 
|  | yOffset = 0.0f; | 
|  |  | 
|  | // We don't want the dispatch target to know. | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { | 
|  | for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { | 
|  | scaledCoords[i].clear(); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Publish the motion event. | 
|  | status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, | 
|  | motionEntry->deviceId, motionEntry->source, motionEntry->displayId, | 
|  | dispatchEntry->resolvedAction, motionEntry->actionButton, | 
|  | dispatchEntry->resolvedFlags, motionEntry->edgeFlags, | 
|  | motionEntry->metaState, motionEntry->buttonState, | 
|  | xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision, | 
|  | motionEntry->downTime, motionEntry->eventTime, | 
|  | motionEntry->pointerCount, motionEntry->pointerProperties, | 
|  | usingCoords); | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | ALOG_ASSERT(false); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check the result. | 
|  | if (status) { | 
|  | if (status == WOULD_BLOCK) { | 
|  | if (connection->waitQueue.isEmpty()) { | 
|  | ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " | 
|  | "This is unexpected because the wait queue is empty, so the pipe " | 
|  | "should be empty and we shouldn't have any problems writing an " | 
|  | "event to it, status=%d", connection->getInputChannelName().c_str(), | 
|  | status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
|  | } else { | 
|  | // Pipe is full and we are waiting for the app to finish process some events | 
|  | // before sending more events to it. | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " | 
|  | "waiting for the application to catch up", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | connection->inputPublisherBlocked = true; | 
|  | } | 
|  | } else { | 
|  | ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " | 
|  | "status=%d", connection->getInputChannelName().c_str(), status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Re-enqueue the event on the wait queue. | 
|  | connection->outboundQueue.dequeue(dispatchEntry); | 
|  | traceOutboundQueueLengthLocked(connection); | 
|  | connection->waitQueue.enqueueAtTail(dispatchEntry); | 
|  | traceWaitQueueLengthLocked(connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, uint32_t seq, bool handled) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", | 
|  | connection->getInputChannelName().c_str(), seq, toString(handled)); | 
|  | #endif | 
|  |  | 
|  | connection->inputPublisherBlocked = false; | 
|  |  | 
|  | if (connection->status == Connection::STATUS_BROKEN | 
|  | || connection->status == Connection::STATUS_ZOMBIE) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Notify other system components and prepare to start the next dispatch cycle. | 
|  | onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, bool notify) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", | 
|  | connection->getInputChannelName().c_str(), toString(notify)); | 
|  | #endif | 
|  |  | 
|  | // Clear the dispatch queues. | 
|  | drainDispatchQueueLocked(&connection->outboundQueue); | 
|  | traceOutboundQueueLengthLocked(connection); | 
|  | drainDispatchQueueLocked(&connection->waitQueue); | 
|  | traceWaitQueueLengthLocked(connection); | 
|  |  | 
|  | // The connection appears to be unrecoverably broken. | 
|  | // Ignore already broken or zombie connections. | 
|  | if (connection->status == Connection::STATUS_NORMAL) { | 
|  | connection->status = Connection::STATUS_BROKEN; | 
|  |  | 
|  | if (notify) { | 
|  | // Notify other system components. | 
|  | onDispatchCycleBrokenLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { | 
|  | while (!queue->isEmpty()) { | 
|  | DispatchEntry* dispatchEntry = queue->dequeueAtHead(); | 
|  | releaseDispatchEntryLocked(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); | 
|  | } | 
|  | delete dispatchEntry; | 
|  | } | 
|  |  | 
|  | int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { | 
|  | InputDispatcher* d = static_cast<InputDispatcher*>(data); | 
|  |  | 
|  | { // acquire lock | 
|  | AutoMutex _l(d->mLock); | 
|  |  | 
|  | ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); | 
|  | if (connectionIndex < 0) { | 
|  | ALOGE("Received spurious receive callback for unknown input channel.  " | 
|  | "fd=%d, events=0x%x", fd, events); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | bool notify; | 
|  | sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); | 
|  | if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { | 
|  | if (!(events & ALOOPER_EVENT_INPUT)) { | 
|  | ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  " | 
|  | "events=0x%x", connection->getInputChannelName().c_str(), events); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | bool gotOne = false; | 
|  | status_t status; | 
|  | for (;;) { | 
|  | uint32_t seq; | 
|  | bool handled; | 
|  | status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); | 
|  | if (status) { | 
|  | break; | 
|  | } | 
|  | d->finishDispatchCycleLocked(currentTime, connection, seq, handled); | 
|  | gotOne = true; | 
|  | } | 
|  | if (gotOne) { | 
|  | d->runCommandsLockedInterruptible(); | 
|  | if (status == WOULD_BLOCK) { | 
|  | return 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | notify = status != DEAD_OBJECT || !connection->monitor; | 
|  | if (notify) { | 
|  | ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d", | 
|  | connection->getInputChannelName().c_str(), status); | 
|  | } | 
|  | } else { | 
|  | // Monitor channels are never explicitly unregistered. | 
|  | // We do it automatically when the remote endpoint is closed so don't warn | 
|  | // about them. | 
|  | notify = !connection->monitor; | 
|  | if (notify) { | 
|  | ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  " | 
|  | "events=0x%x", connection->getInputChannelName().c_str(), events); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Unregister the channel. | 
|  | d->unregisterInputChannelLocked(connection->inputChannel, notify); | 
|  | return 0; // remove the callback | 
|  | } // release lock | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( | 
|  | const CancelationOptions& options) { | 
|  | for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | 
|  | synthesizeCancelationEventsForConnectionLocked( | 
|  | mConnectionsByFd.valueAt(i), options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options) { | 
|  | for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | 
|  | const sp<InputChannel>& channel, const CancelationOptions& options) { | 
|  | ssize_t index = getConnectionIndexLocked(channel); | 
|  | if (index >= 0) { | 
|  | synthesizeCancelationEventsForConnectionLocked( | 
|  | mConnectionsByFd.valueAt(index), options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | 
|  | const sp<Connection>& connection, const CancelationOptions& options) { | 
|  | if (connection->status == Connection::STATUS_BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | Vector<EventEntry*> cancelationEvents; | 
|  | connection->inputState.synthesizeCancelationEvents(currentTime, | 
|  | cancelationEvents, options); | 
|  |  | 
|  | if (!cancelationEvents.isEmpty()) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " | 
|  | "with reality: %s, mode=%d.", | 
|  | connection->getInputChannelName().c_str(), cancelationEvents.size(), | 
|  | options.reason, options.mode); | 
|  | #endif | 
|  | for (size_t i = 0; i < cancelationEvents.size(); i++) { | 
|  | EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); | 
|  | switch (cancelationEventEntry->type) { | 
|  | case EventEntry::TYPE_KEY: | 
|  | logOutboundKeyDetailsLocked("cancel - ", | 
|  | static_cast<KeyEntry*>(cancelationEventEntry)); | 
|  | break; | 
|  | case EventEntry::TYPE_MOTION: | 
|  | logOutboundMotionDetailsLocked("cancel - ", | 
|  | static_cast<MotionEntry*>(cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | InputTarget target; | 
|  | sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); | 
|  | if (windowHandle != NULL) { | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.xOffset = -windowInfo->frameLeft; | 
|  | target.yOffset = -windowInfo->frameTop; | 
|  | target.scaleFactor = windowInfo->scaleFactor; | 
|  | } else { | 
|  | target.xOffset = 0; | 
|  | target.yOffset = 0; | 
|  | target.scaleFactor = 1.0f; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref | 
|  | &target, InputTarget::FLAG_DISPATCH_AS_IS); | 
|  |  | 
|  | cancelationEventEntry->release(); | 
|  | } | 
|  |  | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | InputDispatcher::MotionEntry* | 
|  | InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { | 
|  | ALOG_ASSERT(pointerIds.value != 0); | 
|  |  | 
|  | uint32_t splitPointerIndexMap[MAX_POINTERS]; | 
|  | PointerProperties splitPointerProperties[MAX_POINTERS]; | 
|  | PointerCoords splitPointerCoords[MAX_POINTERS]; | 
|  |  | 
|  | uint32_t originalPointerCount = originalMotionEntry->pointerCount; | 
|  | uint32_t splitPointerCount = 0; | 
|  |  | 
|  | for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | 
|  | originalPointerIndex++) { | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry->pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.hasBit(pointerId)) { | 
|  | splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | 
|  | splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); | 
|  | splitPointerCoords[splitPointerCount].copyFrom( | 
|  | originalMotionEntry->pointerCoords[originalPointerIndex]); | 
|  | splitPointerCount += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (splitPointerCount != pointerIds.count()) { | 
|  | // This is bad.  We are missing some of the pointers that we expected to deliver. | 
|  | // Most likely this indicates that we received an ACTION_MOVE events that has | 
|  | // different pointer ids than we expected based on the previous ACTION_DOWN | 
|  | // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | 
|  | // in this way. | 
|  | ALOGW("Dropping split motion event because the pointer count is %d but " | 
|  | "we expected there to be %d pointers.  This probably means we received " | 
|  | "a broken sequence of pointer ids from the input device.", | 
|  | splitPointerCount, pointerIds.count()); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | int32_t action = originalMotionEntry->action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry->pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.hasBit(pointerId)) { | 
|  | if (pointerIds.count() == 1) { | 
|  | // The first/last pointer went down/up. | 
|  | action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; | 
|  | } else { | 
|  | // A secondary pointer went down/up. | 
|  | uint32_t splitPointerIndex = 0; | 
|  | while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | 
|  | splitPointerIndex += 1; | 
|  | } | 
|  | action = maskedAction | (splitPointerIndex | 
|  | << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | } | 
|  | } else { | 
|  | // An unrelated pointer changed. | 
|  | action = AMOTION_EVENT_ACTION_MOVE; | 
|  | } | 
|  | } | 
|  |  | 
|  | MotionEntry* splitMotionEntry = new MotionEntry( | 
|  | originalMotionEntry->eventTime, | 
|  | originalMotionEntry->deviceId, | 
|  | originalMotionEntry->source, | 
|  | originalMotionEntry->policyFlags, | 
|  | action, | 
|  | originalMotionEntry->actionButton, | 
|  | originalMotionEntry->flags, | 
|  | originalMotionEntry->metaState, | 
|  | originalMotionEntry->buttonState, | 
|  | originalMotionEntry->edgeFlags, | 
|  | originalMotionEntry->xPrecision, | 
|  | originalMotionEntry->yPrecision, | 
|  | originalMotionEntry->downTime, | 
|  | originalMotionEntry->displayId, | 
|  | splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0); | 
|  |  | 
|  | if (originalMotionEntry->injectionState) { | 
|  | splitMotionEntry->injectionState = originalMotionEntry->injectionState; | 
|  | splitMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | return splitMotionEntry; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args->eventTime); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyKey - eventTime=%" PRId64 | 
|  | ", deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " | 
|  | "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%" PRId64, | 
|  | args->eventTime, args->deviceId, args->source, args->policyFlags, | 
|  | args->action, args->flags, args->keyCode, args->scanCode, | 
|  | args->metaState, args->downTime); | 
|  | #endif | 
|  | if (!validateKeyEvent(args->action)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | int32_t flags = args->flags; | 
|  | int32_t metaState = args->metaState; | 
|  | if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | 
|  | } | 
|  | if (policyFlags & POLICY_FLAG_FUNCTION) { | 
|  | metaState |= AMETA_FUNCTION_ON; | 
|  | } | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | int32_t keyCode = args->keyCode; | 
|  | if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) { | 
|  | int32_t newKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyCode == AKEYCODE_DEL) { | 
|  | newKeyCode = AKEYCODE_BACK; | 
|  | } else if (keyCode == AKEYCODE_ENTER) { | 
|  | newKeyCode = AKEYCODE_HOME; | 
|  | } | 
|  | if (newKeyCode != AKEYCODE_UNKNOWN) { | 
|  | AutoMutex _l(mLock); | 
|  | struct KeyReplacement replacement = {keyCode, args->deviceId}; | 
|  | mReplacedKeys.add(replacement, newKeyCode); | 
|  | keyCode = newKeyCode; | 
|  | metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
|  | } | 
|  | } else if (args->action == AKEY_EVENT_ACTION_UP) { | 
|  | // In order to maintain a consistent stream of up and down events, check to see if the key | 
|  | // going up is one we've replaced in a down event and haven't yet replaced in an up event, | 
|  | // even if the modifier was released between the down and the up events. | 
|  | AutoMutex _l(mLock); | 
|  | struct KeyReplacement replacement = {keyCode, args->deviceId}; | 
|  | ssize_t index = mReplacedKeys.indexOfKey(replacement); | 
|  | if (index >= 0) { | 
|  | keyCode = mReplacedKeys.valueAt(index); | 
|  | mReplacedKeys.removeItemsAt(index); | 
|  | metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
|  | } | 
|  | } | 
|  |  | 
|  | KeyEvent event; | 
|  | event.initialize(args->deviceId, args->source, args->action, | 
|  | flags, keyCode, args->scanCode, metaState, 0, | 
|  | args->downTime, args->eventTime); | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendKeyToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | int32_t repeatCount = 0; | 
|  | KeyEntry* newEntry = new KeyEntry(args->eventTime, | 
|  | args->deviceId, args->source, policyFlags, | 
|  | args->action, flags, keyCode, args->scanCode, | 
|  | metaState, repeatCount, args->downTime); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyMotion - eventTime=%" PRId64 ", deviceId=%d, source=0x%x, policyFlags=0x%x, " | 
|  | "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x," | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
|  | args->eventTime, args->deviceId, args->source, args->policyFlags, | 
|  | args->action, args->actionButton, args->flags, args->metaState, args->buttonState, | 
|  | args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); | 
|  | for (uint32_t i = 0; i < args->pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, args->pointerProperties[i].id, | 
|  | args->pointerProperties[i].toolType, | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | #endif | 
|  | if (!validateMotionEvent(args->action, args->actionButton, | 
|  | args->pointerCount, args->pointerProperties)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendMotionToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | MotionEvent event; | 
|  | event.initialize(args->deviceId, args->source, args->action, args->actionButton, | 
|  | args->flags, args->edgeFlags, args->metaState, args->buttonState, | 
|  | 0, 0, args->xPrecision, args->yPrecision, | 
|  | args->downTime, args->eventTime, | 
|  | args->pointerCount, args->pointerProperties, args->pointerCoords); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | // Just enqueue a new motion event. | 
|  | MotionEntry* newEntry = new MotionEntry(args->eventTime, | 
|  | args->deviceId, args->source, policyFlags, | 
|  | args->action, args->actionButton, args->flags, | 
|  | args->metaState, args->buttonState, | 
|  | args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, | 
|  | args->displayId, | 
|  | args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { | 
|  | // TODO: support sending secondary display events to input filter | 
|  | return mInputFilterEnabled && isMainDisplay(args->displayId); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " | 
|  | "switchMask=0x%08x", | 
|  | args->eventTime, args->policyFlags, args->switchValues, args->switchMask); | 
|  | #endif | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mPolicy->notifySwitch(args->eventTime, | 
|  | args->switchValues, args->switchMask, policyFlags); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", | 
|  | args->eventTime, args->deviceId); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId, | 
|  | int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, | 
|  | uint32_t policyFlags) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " | 
|  | "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x, displayId=%d", | 
|  | event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags, | 
|  | displayId); | 
|  | #endif | 
|  |  | 
|  | nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_INJECTED; | 
|  | if (hasInjectionPermission(injectorPid, injectorUid)) { | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | } | 
|  |  | 
|  | EventEntry* firstInjectedEntry; | 
|  | EventEntry* lastInjectedEntry; | 
|  | switch (event->getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); | 
|  | int32_t action = keyEvent->getAction(); | 
|  | if (! validateKeyEvent(action)) { | 
|  | return INPUT_EVENT_INJECTION_FAILED; | 
|  | } | 
|  |  | 
|  | int32_t flags = keyEvent->getFlags(); | 
|  | if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), | 
|  | keyEvent->getDeviceId(), keyEvent->getSource(), | 
|  | policyFlags, action, flags, | 
|  | keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), | 
|  | keyEvent->getRepeatCount(), keyEvent->getDownTime()); | 
|  | lastInjectedEntry = firstInjectedEntry; | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); | 
|  | int32_t action = motionEvent->getAction(); | 
|  | size_t pointerCount = motionEvent->getPointerCount(); | 
|  | const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); | 
|  | int32_t actionButton = motionEvent->getActionButton(); | 
|  | if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { | 
|  | return INPUT_EVENT_INJECTION_FAILED; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | nsecs_t eventTime = motionEvent->getEventTime(); | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); | 
|  | const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); | 
|  | firstInjectedEntry = new MotionEntry(*sampleEventTimes, | 
|  | motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, | 
|  | action, actionButton, motionEvent->getFlags(), | 
|  | motionEvent->getMetaState(), motionEvent->getButtonState(), | 
|  | motionEvent->getEdgeFlags(), | 
|  | motionEvent->getXPrecision(), motionEvent->getYPrecision(), | 
|  | motionEvent->getDownTime(), displayId, | 
|  | uint32_t(pointerCount), pointerProperties, samplePointerCoords, | 
|  | motionEvent->getXOffset(), motionEvent->getYOffset()); | 
|  | lastInjectedEntry = firstInjectedEntry; | 
|  | for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { | 
|  | sampleEventTimes += 1; | 
|  | samplePointerCoords += pointerCount; | 
|  | MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, | 
|  | motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, | 
|  | action, actionButton, motionEvent->getFlags(), | 
|  | motionEvent->getMetaState(), motionEvent->getButtonState(), | 
|  | motionEvent->getEdgeFlags(), | 
|  | motionEvent->getXPrecision(), motionEvent->getYPrecision(), | 
|  | motionEvent->getDownTime(), displayId, | 
|  | uint32_t(pointerCount), pointerProperties, samplePointerCoords, | 
|  | motionEvent->getXOffset(), motionEvent->getYOffset()); | 
|  | lastInjectedEntry->next = nextInjectedEntry; | 
|  | lastInjectedEntry = nextInjectedEntry; | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | ALOGW("Cannot inject event of type %d", event->getType()); | 
|  | return INPUT_EVENT_INJECTION_FAILED; | 
|  | } | 
|  |  | 
|  | InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); | 
|  | if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
|  | injectionState->injectionIsAsync = true; | 
|  | } | 
|  |  | 
|  | injectionState->refCount += 1; | 
|  | lastInjectedEntry->injectionState = injectionState; | 
|  |  | 
|  | bool needWake = false; | 
|  | for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { | 
|  | EventEntry* nextEntry = entry->next; | 
|  | needWake |= enqueueInboundEventLocked(entry); | 
|  | entry = nextEntry; | 
|  | } | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | int32_t injectionResult; | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
|  | injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
|  | } else { | 
|  | for (;;) { | 
|  | injectionResult = injectionState->injectionResult; | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Timed out waiting for injection result " | 
|  | "to become available."); | 
|  | #endif | 
|  | injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); | 
|  | } | 
|  |  | 
|  | if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED | 
|  | && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { | 
|  | while (injectionState->pendingForegroundDispatches != 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | 
|  | injectionState->pendingForegroundDispatches); | 
|  | #endif | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Timed out waiting for pending foreground " | 
|  | "dispatches to finish."); | 
|  | #endif | 
|  | injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->release(); | 
|  | } // release lock | 
|  |  | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Finished with result %d.  " | 
|  | "injectorPid=%d, injectorUid=%d", | 
|  | injectionResult, injectorPid, injectorUid); | 
|  | #endif | 
|  |  | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { | 
|  | return injectorUid == 0 | 
|  | || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("Setting input event injection result to %d.  " | 
|  | "injectorPid=%d, injectorUid=%d", | 
|  | injectionResult, injectionState->injectorPid, injectionState->injectorUid); | 
|  | #endif | 
|  |  | 
|  | if (injectionState->injectionIsAsync | 
|  | && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | // Log the outcome since the injector did not wait for the injection result. | 
|  | switch (injectionResult) { | 
|  | case INPUT_EVENT_INJECTION_SUCCEEDED: | 
|  | ALOGV("Asynchronous input event injection succeeded."); | 
|  | break; | 
|  | case INPUT_EVENT_INJECTION_FAILED: | 
|  | ALOGW("Asynchronous input event injection failed."); | 
|  | break; | 
|  | case INPUT_EVENT_INJECTION_PERMISSION_DENIED: | 
|  | ALOGW("Asynchronous input event injection permission denied."); | 
|  | break; | 
|  | case INPUT_EVENT_INJECTION_TIMED_OUT: | 
|  | ALOGW("Asynchronous input event injection timed out."); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->injectionResult = injectionResult; | 
|  | mInjectionResultAvailableCondition.broadcast(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches -= 1; | 
|  |  | 
|  | if (injectionState->pendingForegroundDispatches == 0) { | 
|  | mInjectionSyncFinishedCondition.broadcast(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( | 
|  | const sp<InputChannel>& inputChannel) const { | 
|  | size_t numWindows = mWindowHandles.size(); | 
|  | for (size_t i = 0; i < numWindows; i++) { | 
|  | const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | 
|  | if (windowHandle->getInputChannel() == inputChannel) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::hasWindowHandleLocked( | 
|  | const sp<InputWindowHandle>& windowHandle) const { | 
|  | size_t numWindows = mWindowHandles.size(); | 
|  | for (size_t i = 0; i < numWindows; i++) { | 
|  | if (mWindowHandles.itemAt(i) == windowHandle) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("setInputWindows"); | 
|  | #endif | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; | 
|  | mWindowHandles = inputWindowHandles; | 
|  |  | 
|  | sp<InputWindowHandle> newFocusedWindowHandle; | 
|  | bool foundHoveredWindow = false; | 
|  | for (size_t i = 0; i < mWindowHandles.size(); i++) { | 
|  | const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | 
|  | if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { | 
|  | mWindowHandles.removeAt(i--); | 
|  | continue; | 
|  | } | 
|  | if (windowHandle->getInfo()->hasFocus) { | 
|  | newFocusedWindowHandle = windowHandle; | 
|  | } | 
|  | if (windowHandle == mLastHoverWindowHandle) { | 
|  | foundHoveredWindow = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!foundHoveredWindow) { | 
|  | mLastHoverWindowHandle = NULL; | 
|  | } | 
|  |  | 
|  | if (mFocusedWindowHandle != newFocusedWindowHandle) { | 
|  | if (mFocusedWindowHandle != NULL) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Focus left window: %s", | 
|  | mFocusedWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); | 
|  | if (focusedInputChannel != NULL) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
|  | "focus left window"); | 
|  | synthesizeCancelationEventsForInputChannelLocked( | 
|  | focusedInputChannel, options); | 
|  | } | 
|  | } | 
|  | if (newFocusedWindowHandle != NULL) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Focus entered window: %s", | 
|  | newFocusedWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | } | 
|  | mFocusedWindowHandle = newFocusedWindowHandle; | 
|  | } | 
|  |  | 
|  | for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { | 
|  | TouchState& state = mTouchStatesByDisplay.editValueAt(d); | 
|  | for (size_t i = 0; i < state.windows.size(); ) { | 
|  | TouchedWindow& touchedWindow = state.windows.editItemAt(i); | 
|  | if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Touched window was removed: %s", | 
|  | touchedWindow.windowHandle->getName().c_str()); | 
|  | #endif | 
|  | sp<InputChannel> touchedInputChannel = | 
|  | touchedWindow.windowHandle->getInputChannel(); | 
|  | if (touchedInputChannel != NULL) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "touched window was removed"); | 
|  | synthesizeCancelationEventsForInputChannelLocked( | 
|  | touchedInputChannel, options); | 
|  | } | 
|  | state.windows.removeAt(i); | 
|  | } else { | 
|  | ++i; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Release information for windows that are no longer present. | 
|  | // This ensures that unused input channels are released promptly. | 
|  | // Otherwise, they might stick around until the window handle is destroyed | 
|  | // which might not happen until the next GC. | 
|  | for (size_t i = 0; i < oldWindowHandles.size(); i++) { | 
|  | const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); | 
|  | if (!hasWindowHandleLocked(oldWindowHandle)) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | oldWindowHandle->releaseInfo(); | 
|  | } | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setFocusedApplication( | 
|  | const sp<InputApplicationHandle>& inputApplicationHandle) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("setFocusedApplication"); | 
|  | #endif | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { | 
|  | if (mFocusedApplicationHandle != inputApplicationHandle) { | 
|  | if (mFocusedApplicationHandle != NULL) { | 
|  | resetANRTimeoutsLocked(); | 
|  | mFocusedApplicationHandle->releaseInfo(); | 
|  | } | 
|  | mFocusedApplicationHandle = inputApplicationHandle; | 
|  | } | 
|  | } else if (mFocusedApplicationHandle != NULL) { | 
|  | resetANRTimeoutsLocked(); | 
|  | mFocusedApplicationHandle->releaseInfo(); | 
|  | mFocusedApplicationHandle.clear(); | 
|  | } | 
|  |  | 
|  | #if DEBUG_FOCUS | 
|  | //logDispatchStateLocked(); | 
|  | #endif | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | 
|  | #endif | 
|  |  | 
|  | bool changed; | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | 
|  | if (mDispatchFrozen && !frozen) { | 
|  | resetANRTimeoutsLocked(); | 
|  | } | 
|  |  | 
|  | if (mDispatchEnabled && !enabled) { | 
|  | resetAndDropEverythingLocked("dispatcher is being disabled"); | 
|  | } | 
|  |  | 
|  | mDispatchEnabled = enabled; | 
|  | mDispatchFrozen = frozen; | 
|  | changed = true; | 
|  | } else { | 
|  | changed = false; | 
|  | } | 
|  |  | 
|  | #if DEBUG_FOCUS | 
|  | //logDispatchStateLocked(); | 
|  | #endif | 
|  | } // release lock | 
|  |  | 
|  | if (changed) { | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputFilterEnabled(bool enabled) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("setInputFilterEnabled: enabled=%d", enabled); | 
|  | #endif | 
|  |  | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (mInputFilterEnabled == enabled) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mInputFilterEnabled = enabled; | 
|  | resetAndDropEverythingLocked("input filter is being enabled or disabled"); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since there might be work to do to drop everything. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, | 
|  | const sp<InputChannel>& toChannel) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", | 
|  | fromChannel->getName().c_str(), toChannel->getName().c_str()); | 
|  | #endif | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); | 
|  | sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); | 
|  | if (fromWindowHandle == NULL || toWindowHandle == NULL) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Cannot transfer focus because from or to window not found."); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  | if (fromWindowHandle == toWindowHandle) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Trivial transfer to same window."); | 
|  | #endif | 
|  | return true; | 
|  | } | 
|  | if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Cannot transfer focus because windows are on different displays."); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool found = false; | 
|  | for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { | 
|  | TouchState& state = mTouchStatesByDisplay.editValueAt(d); | 
|  | for (size_t i = 0; i < state.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = state.windows[i]; | 
|  | if (touchedWindow.windowHandle == fromWindowHandle) { | 
|  | int32_t oldTargetFlags = touchedWindow.targetFlags; | 
|  | BitSet32 pointerIds = touchedWindow.pointerIds; | 
|  |  | 
|  | state.windows.removeAt(i); | 
|  |  | 
|  | int32_t newTargetFlags = oldTargetFlags | 
|  | & (InputTarget::FLAG_FOREGROUND | 
|  | | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); | 
|  |  | 
|  | found = true; | 
|  | goto Found; | 
|  | } | 
|  | } | 
|  | } | 
|  | Found: | 
|  |  | 
|  | if (! found) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Focus transfer failed because from window did not have focus."); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); | 
|  | ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); | 
|  | if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { | 
|  | sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); | 
|  | sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); | 
|  |  | 
|  | fromConnection->inputState.copyPointerStateTo(toConnection->inputState); | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "transferring touch focus from this window to another window"); | 
|  | synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | 
|  | } | 
|  |  | 
|  | #if DEBUG_FOCUS | 
|  | logDispatchStateLocked(); | 
|  | #endif | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | 
|  | #if DEBUG_FOCUS | 
|  | ALOGD("Resetting and dropping all events (%s).", reason); | 
|  | #endif | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | resetANRTimeoutsLocked(); | 
|  |  | 
|  | mTouchStatesByDisplay.clear(); | 
|  | mLastHoverWindowHandle.clear(); | 
|  | mReplacedKeys.clear(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logDispatchStateLocked() { | 
|  | std::string dump; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | std::istringstream stream(dump); | 
|  | std::string line; | 
|  |  | 
|  | while (std::getline(stream, line, '\n')) { | 
|  | ALOGD("%s", line.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpDispatchStateLocked(std::string& dump) { | 
|  | dump += StringPrintf(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); | 
|  | dump += StringPrintf(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); | 
|  |  | 
|  | if (mFocusedApplicationHandle != NULL) { | 
|  | dump += StringPrintf(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", | 
|  | mFocusedApplicationHandle->getName().c_str(), | 
|  | mFocusedApplicationHandle->getDispatchingTimeout( | 
|  | DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); | 
|  | } else { | 
|  | dump += StringPrintf(INDENT "FocusedApplication: <null>\n"); | 
|  | } | 
|  | dump += StringPrintf(INDENT "FocusedWindow: name='%s'\n", | 
|  | mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().c_str() : "<null>"); | 
|  |  | 
|  | if (!mTouchStatesByDisplay.isEmpty()) { | 
|  | dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); | 
|  | for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) { | 
|  | const TouchState& state = mTouchStatesByDisplay.valueAt(i); | 
|  | dump += StringPrintf(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", | 
|  | state.displayId, toString(state.down), toString(state.split), | 
|  | state.deviceId, state.source); | 
|  | if (!state.windows.isEmpty()) { | 
|  | dump += INDENT3 "Windows:\n"; | 
|  | for (size_t i = 0; i < state.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = state.windows[i]; | 
|  | dump += StringPrintf(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", | 
|  | i, touchedWindow.windowHandle->getName().c_str(), | 
|  | touchedWindow.pointerIds.value, | 
|  | touchedWindow.targetFlags); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "Windows: <none>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "TouchStates: <no displays touched>\n"; | 
|  | } | 
|  |  | 
|  | if (!mWindowHandles.isEmpty()) { | 
|  | dump += INDENT "Windows:\n"; | 
|  | for (size_t i = 0; i < mWindowHandles.size(); i++) { | 
|  | const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | dump += StringPrintf(INDENT2 "%zu: name='%s', displayId=%d, " | 
|  | "paused=%s, hasFocus=%s, hasWallpaper=%s, " | 
|  | "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " | 
|  | "frame=[%d,%d][%d,%d], scale=%f, " | 
|  | "touchableRegion=", | 
|  | i, windowInfo->name.c_str(), windowInfo->displayId, | 
|  | toString(windowInfo->paused), | 
|  | toString(windowInfo->hasFocus), | 
|  | toString(windowInfo->hasWallpaper), | 
|  | toString(windowInfo->visible), | 
|  | toString(windowInfo->canReceiveKeys), | 
|  | windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, | 
|  | windowInfo->layer, | 
|  | windowInfo->frameLeft, windowInfo->frameTop, | 
|  | windowInfo->frameRight, windowInfo->frameBottom, | 
|  | windowInfo->scaleFactor); | 
|  | dumpRegion(dump, windowInfo->touchableRegion); | 
|  | dump += StringPrintf(", inputFeatures=0x%08x", windowInfo->inputFeatures); | 
|  | dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", | 
|  | windowInfo->ownerPid, windowInfo->ownerUid, | 
|  | windowInfo->dispatchingTimeout / 1000000.0); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Windows: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (!mMonitoringChannels.isEmpty()) { | 
|  | dump += INDENT "MonitoringChannels:\n"; | 
|  | for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
|  | const sp<InputChannel>& channel = mMonitoringChannels[i]; | 
|  | dump += StringPrintf(INDENT2 "%zu: '%s'\n", i, channel->getName().c_str()); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "MonitoringChannels: <none>\n"; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Dump recently dispatched or dropped events from oldest to newest. | 
|  | if (!mRecentQueue.isEmpty()) { | 
|  | dump += StringPrintf(INDENT "RecentQueue: length=%u\n", mRecentQueue.count()); | 
|  | for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) { | 
|  | dump += INDENT2; | 
|  | entry->appendDescription(dump); | 
|  | dump += StringPrintf(", age=%0.1fms\n", | 
|  | (currentTime - entry->eventTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "RecentQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | // Dump event currently being dispatched. | 
|  | if (mPendingEvent) { | 
|  | dump += INDENT "PendingEvent:\n"; | 
|  | dump += INDENT2; | 
|  | mPendingEvent->appendDescription(dump); | 
|  | dump += StringPrintf(", age=%0.1fms\n", | 
|  | (currentTime - mPendingEvent->eventTime) * 0.000001f); | 
|  | } else { | 
|  | dump += INDENT "PendingEvent: <none>\n"; | 
|  | } | 
|  |  | 
|  | // Dump inbound events from oldest to newest. | 
|  | if (!mInboundQueue.isEmpty()) { | 
|  | dump += StringPrintf(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); | 
|  | for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { | 
|  | dump += INDENT2; | 
|  | entry->appendDescription(dump); | 
|  | dump += StringPrintf(", age=%0.1fms\n", | 
|  | (currentTime - entry->eventTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "InboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mReplacedKeys.isEmpty()) { | 
|  | dump += INDENT "ReplacedKeys:\n"; | 
|  | for (size_t i = 0; i < mReplacedKeys.size(); i++) { | 
|  | const KeyReplacement& replacement = mReplacedKeys.keyAt(i); | 
|  | int32_t newKeyCode = mReplacedKeys.valueAt(i); | 
|  | dump += StringPrintf(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n", | 
|  | i, replacement.keyCode, replacement.deviceId, newKeyCode); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "ReplacedKeys: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mConnectionsByFd.isEmpty()) { | 
|  | dump += INDENT "Connections:\n"; | 
|  | for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | 
|  | const sp<Connection>& connection = mConnectionsByFd.valueAt(i); | 
|  | dump += StringPrintf(INDENT2 "%zu: channelName='%s', windowName='%s', " | 
|  | "status=%s, monitor=%s, inputPublisherBlocked=%s\n", | 
|  | i, connection->getInputChannelName().c_str(), | 
|  | connection->getWindowName().c_str(), | 
|  | connection->getStatusLabel(), toString(connection->monitor), | 
|  | toString(connection->inputPublisherBlocked)); | 
|  |  | 
|  | if (!connection->outboundQueue.isEmpty()) { | 
|  | dump += StringPrintf(INDENT3 "OutboundQueue: length=%u\n", | 
|  | connection->outboundQueue.count()); | 
|  | for (DispatchEntry* entry = connection->outboundQueue.head; entry; | 
|  | entry = entry->next) { | 
|  | dump.append(INDENT4); | 
|  | entry->eventEntry->appendDescription(dump); | 
|  | dump += StringPrintf(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", | 
|  | entry->targetFlags, entry->resolvedAction, | 
|  | (currentTime - entry->eventEntry->eventTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "OutboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!connection->waitQueue.isEmpty()) { | 
|  | dump += StringPrintf(INDENT3 "WaitQueue: length=%u\n", | 
|  | connection->waitQueue.count()); | 
|  | for (DispatchEntry* entry = connection->waitQueue.head; entry; | 
|  | entry = entry->next) { | 
|  | dump += INDENT4; | 
|  | entry->eventEntry->appendDescription(dump); | 
|  | dump += StringPrintf(", targetFlags=0x%08x, resolvedAction=%d, " | 
|  | "age=%0.1fms, wait=%0.1fms\n", | 
|  | entry->targetFlags, entry->resolvedAction, | 
|  | (currentTime - entry->eventEntry->eventTime) * 0.000001f, | 
|  | (currentTime - entry->deliveryTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "WaitQueue: <empty>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Connections: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (isAppSwitchPendingLocked()) { | 
|  | dump += StringPrintf(INDENT "AppSwitch: pending, due in %0.1fms\n", | 
|  | (mAppSwitchDueTime - now()) / 1000000.0); | 
|  | } else { | 
|  | dump += INDENT "AppSwitch: not pending\n"; | 
|  | } | 
|  |  | 
|  | dump += INDENT "Configuration:\n"; | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatDelay: %0.1fms\n", | 
|  | mConfig.keyRepeatDelay * 0.000001f); | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %0.1fms\n", | 
|  | mConfig.keyRepeatTimeout * 0.000001f); | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, | 
|  | const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { | 
|  | #if DEBUG_REGISTRATION | 
|  | ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().c_str(), | 
|  | toString(monitor)); | 
|  | #endif | 
|  |  | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (getConnectionIndexLocked(inputChannel) >= 0) { | 
|  | ALOGW("Attempted to register already registered input channel '%s'", | 
|  | inputChannel->getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); | 
|  |  | 
|  | int fd = inputChannel->getFd(); | 
|  | mConnectionsByFd.add(fd, connection); | 
|  |  | 
|  | if (monitor) { | 
|  | mMonitoringChannels.push(inputChannel); | 
|  | } | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | 
|  | } // release lock | 
|  |  | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { | 
|  | #if DEBUG_REGISTRATION | 
|  | ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().c_str()); | 
|  | #endif | 
|  |  | 
|  | { // acquire lock | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); | 
|  | if (status) { | 
|  | return status; | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake the poll loop because removing the connection may have changed the current | 
|  | // synchronization state. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, | 
|  | bool notify) { | 
|  | ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | 
|  | if (connectionIndex < 0) { | 
|  | ALOGW("Attempted to unregister already unregistered input channel '%s'", | 
|  | inputChannel->getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
|  | mConnectionsByFd.removeItemsAt(connectionIndex); | 
|  |  | 
|  | if (connection->monitor) { | 
|  | removeMonitorChannelLocked(inputChannel); | 
|  | } | 
|  |  | 
|  | mLooper->removeFd(inputChannel->getFd()); | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, notify); | 
|  |  | 
|  | connection->status = Connection::STATUS_ZOMBIE; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { | 
|  | for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
|  | if (mMonitoringChannels[i] == inputChannel) { | 
|  | mMonitoringChannels.removeAt(i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { | 
|  | ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); | 
|  | if (connectionIndex >= 0) { | 
|  | sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | 
|  | if (connection->inputChannel.get() == inputChannel.get()) { | 
|  | return connectionIndex; | 
|  | } | 
|  | } | 
|  |  | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onDispatchCycleFinishedLocked( | 
|  | nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { | 
|  | CommandEntry* commandEntry = postCommandLocked( | 
|  | & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); | 
|  | commandEntry->connection = connection; | 
|  | commandEntry->eventTime = currentTime; | 
|  | commandEntry->seq = seq; | 
|  | commandEntry->handled = handled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onDispatchCycleBrokenLocked( | 
|  | nsecs_t currentTime, const sp<Connection>& connection) { | 
|  | ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | 
|  | connection->getInputChannelName().c_str()); | 
|  |  | 
|  | CommandEntry* commandEntry = postCommandLocked( | 
|  | & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); | 
|  | commandEntry->connection = connection; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onANRLocked( | 
|  | nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle, | 
|  | nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { | 
|  | float dispatchLatency = (currentTime - eventTime) * 0.000001f; | 
|  | float waitDuration = (currentTime - waitStartTime) * 0.000001f; | 
|  | ALOGI("Application is not responding: %s.  " | 
|  | "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s", | 
|  | getApplicationWindowLabelLocked(applicationHandle, windowHandle).c_str(), | 
|  | dispatchLatency, waitDuration, reason); | 
|  |  | 
|  | // Capture a record of the InputDispatcher state at the time of the ANR. | 
|  | time_t t = time(NULL); | 
|  | struct tm tm; | 
|  | localtime_r(&t, &tm); | 
|  | char timestr[64]; | 
|  | strftime(timestr, sizeof(timestr), "%F %T", &tm); | 
|  | mLastANRState.clear(); | 
|  | mLastANRState += INDENT "ANR:\n"; | 
|  | mLastANRState += StringPrintf(INDENT2 "Time: %s\n", timestr); | 
|  | mLastANRState += StringPrintf(INDENT2 "Window: %s\n", | 
|  | getApplicationWindowLabelLocked(applicationHandle, windowHandle).c_str()); | 
|  | mLastANRState += StringPrintf(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); | 
|  | mLastANRState += StringPrintf(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); | 
|  | mLastANRState += StringPrintf(INDENT2 "Reason: %s\n", reason); | 
|  | dumpDispatchStateLocked(mLastANRState); | 
|  |  | 
|  | CommandEntry* commandEntry = postCommandLocked( | 
|  | & InputDispatcher::doNotifyANRLockedInterruptible); | 
|  | commandEntry->inputApplicationHandle = applicationHandle; | 
|  | commandEntry->inputWindowHandle = windowHandle; | 
|  | commandEntry->reason = reason; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyConfigurationChangedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyConfigurationChanged(commandEntry->eventTime); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | sp<Connection> connection = commandEntry->connection; | 
|  |  | 
|  | if (connection->status != Connection::STATUS_ZOMBIE) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyANRLockedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | nsecs_t newTimeout = mPolicy->notifyANR( | 
|  | commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle, | 
|  | commandEntry->reason); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, | 
|  | commandEntry->inputWindowHandle != NULL | 
|  | ? commandEntry->inputWindowHandle->getInputChannel() : NULL); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | KeyEntry* entry = commandEntry->keyEntry; | 
|  |  | 
|  | KeyEvent event; | 
|  | initializeKeyEvent(&event, entry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | android::base::Timer t; | 
|  | nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, | 
|  | &event, entry->policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (delay < 0) { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; | 
|  | } else if (!delay) { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
|  | } else { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; | 
|  | entry->interceptKeyWakeupTime = now() + delay; | 
|  | } | 
|  | entry->release(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | sp<Connection> connection = commandEntry->connection; | 
|  | nsecs_t finishTime = commandEntry->eventTime; | 
|  | uint32_t seq = commandEntry->seq; | 
|  | bool handled = commandEntry->handled; | 
|  |  | 
|  | // Handle post-event policy actions. | 
|  | DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntry) { | 
|  | nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; | 
|  | if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { | 
|  | std::string msg = | 
|  | StringPrintf("Window '%s' spent %0.1fms processing the last input event: ", | 
|  | connection->getWindowName().c_str(), eventDuration * 0.000001f); | 
|  | dispatchEntry->eventEntry->appendDescription(msg); | 
|  | ALOGI("%s", msg.c_str()); | 
|  | } | 
|  |  | 
|  | bool restartEvent; | 
|  | if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { | 
|  | KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); | 
|  | restartEvent = afterKeyEventLockedInterruptible(connection, | 
|  | dispatchEntry, keyEntry, handled); | 
|  | } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); | 
|  | restartEvent = afterMotionEventLockedInterruptible(connection, | 
|  | dispatchEntry, motionEntry, handled); | 
|  | } else { | 
|  | restartEvent = false; | 
|  | } | 
|  |  | 
|  | // Dequeue the event and start the next cycle. | 
|  | // Note that because the lock might have been released, it is possible that the | 
|  | // contents of the wait queue to have been drained, so we need to double-check | 
|  | // a few things. | 
|  | if (dispatchEntry == connection->findWaitQueueEntry(seq)) { | 
|  | connection->waitQueue.dequeue(dispatchEntry); | 
|  | traceWaitQueueLengthLocked(connection); | 
|  | if (restartEvent && connection->status == Connection::STATUS_NORMAL) { | 
|  | connection->outboundQueue.enqueueAtHead(dispatchEntry); | 
|  | traceOutboundQueueLengthLocked(connection); | 
|  | } else { | 
|  | releaseDispatchEntryLocked(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Start the next dispatch cycle for this connection. | 
|  | startDispatchCycleLocked(now(), connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { | 
|  | if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { | 
|  | // Get the fallback key state. | 
|  | // Clear it out after dispatching the UP. | 
|  | int32_t originalKeyCode = keyEntry->keyCode; | 
|  | int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | 
|  | if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  |  | 
|  | if (handled || !dispatchEntry->hasForegroundTarget()) { | 
|  | // If the application handles the original key for which we previously | 
|  | // generated a fallback or if the window is not a foreground window, | 
|  | // then cancel the associated fallback key, if any. | 
|  | if (fallbackKeyCode != -1) { | 
|  | // Dispatch the unhandled key to the policy with the cancel flag. | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Asking policy to cancel fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | 
|  | keyEntry->policyFlags); | 
|  | #endif | 
|  | KeyEvent event; | 
|  | initializeKeyEvent(&event, keyEntry); | 
|  | event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, | 
|  | &event, keyEntry->policyFlags, &event); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | // Cancel the fallback key. | 
|  | if (fallbackKeyCode != AKEYCODE_UNKNOWN) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
|  | "application handled the original non-fallback key " | 
|  | "or is no longer a foreground target, " | 
|  | "canceling previously dispatched fallback key"); | 
|  | options.keyCode = fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  | } else { | 
|  | // If the application did not handle a non-fallback key, first check | 
|  | // that we are in a good state to perform unhandled key event processing | 
|  | // Then ask the policy what to do with it. | 
|  | bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN | 
|  | && keyEntry->repeatCount == 0; | 
|  | if (fallbackKeyCode == -1 && !initialDown) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Skipping unhandled key event processing " | 
|  | "since this is not an initial down.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | originalKeyCode, keyEntry->action, keyEntry->repeatCount, | 
|  | keyEntry->policyFlags); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Dispatch the unhandled key to the policy. | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Asking policy to perform fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | 
|  | keyEntry->policyFlags); | 
|  | #endif | 
|  | KeyEvent event; | 
|  | initializeKeyEvent(&event, keyEntry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, | 
|  | &event, keyEntry->policyFlags, &event); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Latch the fallback keycode for this key on an initial down. | 
|  | // The fallback keycode cannot change at any other point in the lifecycle. | 
|  | if (initialDown) { | 
|  | if (fallback) { | 
|  | fallbackKeyCode = event.getKeyCode(); | 
|  | } else { | 
|  | fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | } | 
|  | connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(fallbackKeyCode != -1); | 
|  |  | 
|  | // Cancel the fallback key if the policy decides not to send it anymore. | 
|  | // We will continue to dispatch the key to the policy but we will no | 
|  | // longer dispatch a fallback key to the application. | 
|  | if (fallbackKeyCode != AKEYCODE_UNKNOWN | 
|  | && (!fallback || fallbackKeyCode != event.getKeyCode())) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | if (fallback) { | 
|  | ALOGD("Unhandled key event: Policy requested to send key %d" | 
|  | "as a fallback for %d, but on the DOWN it had requested " | 
|  | "to send %d instead.  Fallback canceled.", | 
|  | event.getKeyCode(), originalKeyCode, fallbackKeyCode); | 
|  | } else { | 
|  | ALOGD("Unhandled key event: Policy did not request fallback for %d, " | 
|  | "but on the DOWN it had requested to send %d.  " | 
|  | "Fallback canceled.", | 
|  | originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
|  | "canceling fallback, policy no longer desires it"); | 
|  | options.keyCode = fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  |  | 
|  | fallback = false; | 
|  | fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyEntry->action != AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.setFallbackKey(originalKeyCode, | 
|  | fallbackKeyCode); | 
|  | } | 
|  | } | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | { | 
|  | std::string msg; | 
|  | const KeyedVector<int32_t, int32_t>& fallbackKeys = | 
|  | connection->inputState.getFallbackKeys(); | 
|  | for (size_t i = 0; i < fallbackKeys.size(); i++) { | 
|  | msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), | 
|  | fallbackKeys.valueAt(i)); | 
|  | } | 
|  | ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", | 
|  | fallbackKeys.size(), msg.c_str()); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | if (fallback) { | 
|  | // Restart the dispatch cycle using the fallback key. | 
|  | keyEntry->eventTime = event.getEventTime(); | 
|  | keyEntry->deviceId = event.getDeviceId(); | 
|  | keyEntry->source = event.getSource(); | 
|  | keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | 
|  | keyEntry->keyCode = fallbackKeyCode; | 
|  | keyEntry->scanCode = event.getScanCode(); | 
|  | keyEntry->metaState = event.getMetaState(); | 
|  | keyEntry->repeatCount = event.getRepeatCount(); | 
|  | keyEntry->downTime = event.getDownTime(); | 
|  | keyEntry->syntheticRepeat = false; | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Dispatching fallback key.  " | 
|  | "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | 
|  | originalKeyCode, fallbackKeyCode, keyEntry->metaState); | 
|  | #endif | 
|  | return true; // restart the event | 
|  | } else { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: No fallback key."); | 
|  | #endif | 
|  | } | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { | 
|  | event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, | 
|  | entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, | 
|  | entry->downTime, entry->eventTime); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, | 
|  | int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { | 
|  | // TODO Write some statistics about how long we spend waiting. | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceInboundQueueLengthLocked() { | 
|  | if (ATRACE_ENABLED()) { | 
|  | ATRACE_INT("iq", mInboundQueue.count()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection->outboundQueue.count()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection->waitQueue.count()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dump(std::string& dump) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | dump += "Input Dispatcher State:\n"; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | if (!mLastANRState.empty()) { | 
|  | dump += "\nInput Dispatcher State at time of last ANR:\n"; | 
|  | dump += mLastANRState; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::monitor() { | 
|  | // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | 
|  | mLock.lock(); | 
|  | mLooper->wake(); | 
|  | mDispatcherIsAliveCondition.wait(mLock); | 
|  | mLock.unlock(); | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::InjectionState --- | 
|  |  | 
|  | InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : | 
|  | refCount(1), | 
|  | injectorPid(injectorPid), injectorUid(injectorUid), | 
|  | injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), | 
|  | pendingForegroundDispatches(0) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::InjectionState::~InjectionState() { | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InjectionState::release() { | 
|  | refCount -= 1; | 
|  | if (refCount == 0) { | 
|  | delete this; | 
|  | } else { | 
|  | ALOG_ASSERT(refCount > 0); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::EventEntry --- | 
|  |  | 
|  | InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : | 
|  | refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), | 
|  | injectionState(NULL), dispatchInProgress(false) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::EventEntry::~EventEntry() { | 
|  | releaseInjectionState(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::EventEntry::release() { | 
|  | refCount -= 1; | 
|  | if (refCount == 0) { | 
|  | delete this; | 
|  | } else { | 
|  | ALOG_ASSERT(refCount > 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::EventEntry::releaseInjectionState() { | 
|  | if (injectionState) { | 
|  | injectionState->release(); | 
|  | injectionState = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::ConfigurationChangedEntry --- | 
|  |  | 
|  | InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : | 
|  | EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { | 
|  | } | 
|  |  | 
|  | void InputDispatcher::ConfigurationChangedEntry::appendDescription(std::string& msg) const { | 
|  | msg += StringPrintf("ConfigurationChangedEvent(), policyFlags=0x%08x", policyFlags); | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::DeviceResetEntry --- | 
|  |  | 
|  | InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : | 
|  | EventEntry(TYPE_DEVICE_RESET, eventTime, 0), | 
|  | deviceId(deviceId) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { | 
|  | } | 
|  |  | 
|  | void InputDispatcher::DeviceResetEntry::appendDescription(std::string& msg) const { | 
|  | msg += StringPrintf("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x", | 
|  | deviceId, policyFlags); | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::KeyEntry --- | 
|  |  | 
|  | InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, | 
|  | int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, | 
|  | int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | 
|  | int32_t repeatCount, nsecs_t downTime) : | 
|  | EventEntry(TYPE_KEY, eventTime, policyFlags), | 
|  | deviceId(deviceId), source(source), action(action), flags(flags), | 
|  | keyCode(keyCode), scanCode(scanCode), metaState(metaState), | 
|  | repeatCount(repeatCount), downTime(downTime), | 
|  | syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), | 
|  | interceptKeyWakeupTime(0) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::KeyEntry::~KeyEntry() { | 
|  | } | 
|  |  | 
|  | void InputDispatcher::KeyEntry::appendDescription(std::string& msg) const { | 
|  | msg += StringPrintf("KeyEvent(deviceId=%d, source=0x%08x, action=%s, " | 
|  | "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, " | 
|  | "repeatCount=%d), policyFlags=0x%08x", | 
|  | deviceId, source, keyActionToString(action).c_str(), flags, keyCode, | 
|  | scanCode, metaState, repeatCount, policyFlags); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::KeyEntry::recycle() { | 
|  | releaseInjectionState(); | 
|  |  | 
|  | dispatchInProgress = false; | 
|  | syntheticRepeat = false; | 
|  | interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
|  | interceptKeyWakeupTime = 0; | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::MotionEntry --- | 
|  |  | 
|  | InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId, | 
|  | uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton, | 
|  | int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags, | 
|  | float xPrecision, float yPrecision, nsecs_t downTime, | 
|  | int32_t displayId, uint32_t pointerCount, | 
|  | const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, | 
|  | float xOffset, float yOffset) : | 
|  | EventEntry(TYPE_MOTION, eventTime, policyFlags), | 
|  | eventTime(eventTime), | 
|  | deviceId(deviceId), source(source), action(action), actionButton(actionButton), | 
|  | flags(flags), metaState(metaState), buttonState(buttonState), | 
|  | edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision), | 
|  | downTime(downTime), displayId(displayId), pointerCount(pointerCount) { | 
|  | for (uint32_t i = 0; i < pointerCount; i++) { | 
|  | this->pointerProperties[i].copyFrom(pointerProperties[i]); | 
|  | this->pointerCoords[i].copyFrom(pointerCoords[i]); | 
|  | if (xOffset || yOffset) { | 
|  | this->pointerCoords[i].applyOffset(xOffset, yOffset); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | InputDispatcher::MotionEntry::~MotionEntry() { | 
|  | } | 
|  |  | 
|  | void InputDispatcher::MotionEntry::appendDescription(std::string& msg) const { | 
|  | msg += StringPrintf("MotionEvent(deviceId=%d, source=0x%08x, action=%s, actionButton=0x%08x, " | 
|  | "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, " | 
|  | "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[", | 
|  | deviceId, source, motionActionToString(action).c_str(), actionButton, flags, metaState, | 
|  | buttonState, edgeFlags, xPrecision, yPrecision, displayId); | 
|  | for (uint32_t i = 0; i < pointerCount; i++) { | 
|  | if (i) { | 
|  | msg += ", "; | 
|  | } | 
|  | msg += StringPrintf("%d: (%.1f, %.1f)", pointerProperties[i].id, | 
|  | pointerCoords[i].getX(), pointerCoords[i].getY()); | 
|  | } | 
|  | msg += StringPrintf("]), policyFlags=0x%08x", policyFlags); | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::DispatchEntry --- | 
|  |  | 
|  | volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; | 
|  |  | 
|  | InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, | 
|  | int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : | 
|  | seq(nextSeq()), | 
|  | eventEntry(eventEntry), targetFlags(targetFlags), | 
|  | xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), | 
|  | deliveryTime(0), resolvedAction(0), resolvedFlags(0) { | 
|  | eventEntry->refCount += 1; | 
|  | } | 
|  |  | 
|  | InputDispatcher::DispatchEntry::~DispatchEntry() { | 
|  | eventEntry->release(); | 
|  | } | 
|  |  | 
|  | uint32_t InputDispatcher::DispatchEntry::nextSeq() { | 
|  | // Sequence number 0 is reserved and will never be returned. | 
|  | uint32_t seq; | 
|  | do { | 
|  | seq = android_atomic_inc(&sNextSeqAtomic); | 
|  | } while (!seq); | 
|  | return seq; | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::InputState --- | 
|  |  | 
|  | InputDispatcher::InputState::InputState() { | 
|  | } | 
|  |  | 
|  | InputDispatcher::InputState::~InputState() { | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::InputState::isNeutral() const { | 
|  | return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, | 
|  | int32_t displayId) const { | 
|  | for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
|  | const MotionMemento& memento = mMotionMementos.itemAt(i); | 
|  | if (memento.deviceId == deviceId | 
|  | && memento.source == source | 
|  | && memento.displayId == displayId | 
|  | && memento.hovering) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, | 
|  | int32_t action, int32_t flags) { | 
|  | switch (action) { | 
|  | case AKEY_EVENT_ACTION_UP: { | 
|  | if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { | 
|  | for (size_t i = 0; i < mFallbackKeys.size(); ) { | 
|  | if (mFallbackKeys.valueAt(i) == entry->keyCode) { | 
|  | mFallbackKeys.removeItemsAt(i); | 
|  | } else { | 
|  | i += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  | ssize_t index = findKeyMemento(entry); | 
|  | if (index >= 0) { | 
|  | mKeyMementos.removeAt(index); | 
|  | return true; | 
|  | } | 
|  | /* FIXME: We can't just drop the key up event because that prevents creating | 
|  | * popup windows that are automatically shown when a key is held and then | 
|  | * dismissed when the key is released.  The problem is that the popup will | 
|  | * not have received the original key down, so the key up will be considered | 
|  | * to be inconsistent with its observed state.  We could perhaps handle this | 
|  | * by synthesizing a key down but that will cause other problems. | 
|  | * | 
|  | * So for now, allow inconsistent key up events to be dispatched. | 
|  | * | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " | 
|  | "keyCode=%d, scanCode=%d", | 
|  | entry->deviceId, entry->source, entry->keyCode, entry->scanCode); | 
|  | #endif | 
|  | return false; | 
|  | */ | 
|  | return true; | 
|  | } | 
|  |  | 
|  | case AKEY_EVENT_ACTION_DOWN: { | 
|  | ssize_t index = findKeyMemento(entry); | 
|  | if (index >= 0) { | 
|  | mKeyMementos.removeAt(index); | 
|  | } | 
|  | addKeyMemento(entry, flags); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | default: | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, | 
|  | int32_t action, int32_t flags) { | 
|  | int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; | 
|  | switch (actionMasked) { | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | case AMOTION_EVENT_ACTION_CANCEL: { | 
|  | ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
|  | if (index >= 0) { | 
|  | mMotionMementos.removeAt(index); | 
|  | return true; | 
|  | } | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " | 
|  | "actionMasked=%d", | 
|  | entry->deviceId, entry->source, actionMasked); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | case AMOTION_EVENT_ACTION_DOWN: { | 
|  | ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
|  | if (index >= 0) { | 
|  | mMotionMementos.removeAt(index); | 
|  | } | 
|  | addMotionMemento(entry, flags, false /*hovering*/); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: | 
|  | case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
|  | case AMOTION_EVENT_ACTION_MOVE: { | 
|  | if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) { | 
|  | // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to | 
|  | // generate cancellation events for these since they're based in relative rather than | 
|  | // absolute units. | 
|  | return true; | 
|  | } | 
|  |  | 
|  | ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
|  |  | 
|  | if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) { | 
|  | // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all | 
|  | // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any | 
|  | // other value and we need to track the motion so we can send cancellation events for | 
|  | // anything generating fallback events (e.g. DPad keys for joystick movements). | 
|  | if (index >= 0) { | 
|  | if (entry->pointerCoords[0].isEmpty()) { | 
|  | mMotionMementos.removeAt(index); | 
|  | } else { | 
|  | MotionMemento& memento = mMotionMementos.editItemAt(index); | 
|  | memento.setPointers(entry); | 
|  | } | 
|  | } else if (!entry->pointerCoords[0].isEmpty()) { | 
|  | addMotionMemento(entry, flags, false /*hovering*/); | 
|  | } | 
|  |  | 
|  | // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. | 
|  | return true; | 
|  | } | 
|  | if (index >= 0) { | 
|  | MotionMemento& memento = mMotionMementos.editItemAt(index); | 
|  | memento.setPointers(entry); | 
|  | return true; | 
|  | } | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropping inconsistent motion pointer up/down or move event: " | 
|  | "deviceId=%d, source=%08x, actionMasked=%d", | 
|  | entry->deviceId, entry->source, actionMasked); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | case AMOTION_EVENT_ACTION_HOVER_EXIT: { | 
|  | ssize_t index = findMotionMemento(entry, true /*hovering*/); | 
|  | if (index >= 0) { | 
|  | mMotionMementos.removeAt(index); | 
|  | return true; | 
|  | } | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", | 
|  | entry->deviceId, entry->source); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
|  | case AMOTION_EVENT_ACTION_HOVER_MOVE: { | 
|  | ssize_t index = findMotionMemento(entry, true /*hovering*/); | 
|  | if (index >= 0) { | 
|  | mMotionMementos.removeAt(index); | 
|  | } | 
|  | addMotionMemento(entry, flags, true /*hovering*/); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | default: | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { | 
|  | for (size_t i = 0; i < mKeyMementos.size(); i++) { | 
|  | const KeyMemento& memento = mKeyMementos.itemAt(i); | 
|  | if (memento.deviceId == entry->deviceId | 
|  | && memento.source == entry->source | 
|  | && memento.keyCode == entry->keyCode | 
|  | && memento.scanCode == entry->scanCode) { | 
|  | return i; | 
|  | } | 
|  | } | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, | 
|  | bool hovering) const { | 
|  | for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
|  | const MotionMemento& memento = mMotionMementos.itemAt(i); | 
|  | if (memento.deviceId == entry->deviceId | 
|  | && memento.source == entry->source | 
|  | && memento.displayId == entry->displayId | 
|  | && memento.hovering == hovering) { | 
|  | return i; | 
|  | } | 
|  | } | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { | 
|  | mKeyMementos.push(); | 
|  | KeyMemento& memento = mKeyMementos.editTop(); | 
|  | memento.deviceId = entry->deviceId; | 
|  | memento.source = entry->source; | 
|  | memento.keyCode = entry->keyCode; | 
|  | memento.scanCode = entry->scanCode; | 
|  | memento.metaState = entry->metaState; | 
|  | memento.flags = flags; | 
|  | memento.downTime = entry->downTime; | 
|  | memento.policyFlags = entry->policyFlags; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, | 
|  | int32_t flags, bool hovering) { | 
|  | mMotionMementos.push(); | 
|  | MotionMemento& memento = mMotionMementos.editTop(); | 
|  | memento.deviceId = entry->deviceId; | 
|  | memento.source = entry->source; | 
|  | memento.flags = flags; | 
|  | memento.xPrecision = entry->xPrecision; | 
|  | memento.yPrecision = entry->yPrecision; | 
|  | memento.downTime = entry->downTime; | 
|  | memento.displayId = entry->displayId; | 
|  | memento.setPointers(entry); | 
|  | memento.hovering = hovering; | 
|  | memento.policyFlags = entry->policyFlags; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { | 
|  | pointerCount = entry->pointerCount; | 
|  | for (uint32_t i = 0; i < entry->pointerCount; i++) { | 
|  | pointerProperties[i].copyFrom(entry->pointerProperties[i]); | 
|  | pointerCoords[i].copyFrom(entry->pointerCoords[i]); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, | 
|  | Vector<EventEntry*>& outEvents, const CancelationOptions& options) { | 
|  | for (size_t i = 0; i < mKeyMementos.size(); i++) { | 
|  | const KeyMemento& memento = mKeyMementos.itemAt(i); | 
|  | if (shouldCancelKey(memento, options)) { | 
|  | outEvents.push(new KeyEntry(currentTime, | 
|  | memento.deviceId, memento.source, memento.policyFlags, | 
|  | AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, | 
|  | memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
|  | const MotionMemento& memento = mMotionMementos.itemAt(i); | 
|  | if (shouldCancelMotion(memento, options)) { | 
|  | outEvents.push(new MotionEntry(currentTime, | 
|  | memento.deviceId, memento.source, memento.policyFlags, | 
|  | memento.hovering | 
|  | ? AMOTION_EVENT_ACTION_HOVER_EXIT | 
|  | : AMOTION_EVENT_ACTION_CANCEL, | 
|  | memento.flags, 0, 0, 0, 0, | 
|  | memento.xPrecision, memento.yPrecision, memento.downTime, | 
|  | memento.displayId, | 
|  | memento.pointerCount, memento.pointerProperties, memento.pointerCoords, | 
|  | 0, 0)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::clear() { | 
|  | mKeyMementos.clear(); | 
|  | mMotionMementos.clear(); | 
|  | mFallbackKeys.clear(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { | 
|  | for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
|  | const MotionMemento& memento = mMotionMementos.itemAt(i); | 
|  | if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { | 
|  | for (size_t j = 0; j < other.mMotionMementos.size(); ) { | 
|  | const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); | 
|  | if (memento.deviceId == otherMemento.deviceId | 
|  | && memento.source == otherMemento.source | 
|  | && memento.displayId == otherMemento.displayId) { | 
|  | other.mMotionMementos.removeAt(j); | 
|  | } else { | 
|  | j += 1; | 
|  | } | 
|  | } | 
|  | other.mMotionMementos.push(memento); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { | 
|  | ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | 
|  | return index >= 0 ? mFallbackKeys.valueAt(index) : -1; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, | 
|  | int32_t fallbackKeyCode) { | 
|  | ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | 
|  | if (index >= 0) { | 
|  | mFallbackKeys.replaceValueAt(index, fallbackKeyCode); | 
|  | } else { | 
|  | mFallbackKeys.add(originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { | 
|  | mFallbackKeys.removeItem(originalKeyCode); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, | 
|  | const CancelationOptions& options) { | 
|  | if (options.keyCode != -1 && memento.keyCode != options.keyCode) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (options.deviceId != -1 && memento.deviceId != options.deviceId) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | switch (options.mode) { | 
|  | case CancelationOptions::CANCEL_ALL_EVENTS: | 
|  | case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | 
|  | return true; | 
|  | case CancelationOptions::CANCEL_FALLBACK_EVENTS: | 
|  | return memento.flags & AKEY_EVENT_FLAG_FALLBACK; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, | 
|  | const CancelationOptions& options) { | 
|  | if (options.deviceId != -1 && memento.deviceId != options.deviceId) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | switch (options.mode) { | 
|  | case CancelationOptions::CANCEL_ALL_EVENTS: | 
|  | return true; | 
|  | case CancelationOptions::CANCEL_POINTER_EVENTS: | 
|  | return memento.source & AINPUT_SOURCE_CLASS_POINTER; | 
|  | case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | 
|  | return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::Connection --- | 
|  |  | 
|  | InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, | 
|  | const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : | 
|  | status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), | 
|  | monitor(monitor), | 
|  | inputPublisher(inputChannel), inputPublisherBlocked(false) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::Connection::~Connection() { | 
|  | } | 
|  |  | 
|  | const std::string InputDispatcher::Connection::getWindowName() const { | 
|  | if (inputWindowHandle != NULL) { | 
|  | return inputWindowHandle->getName(); | 
|  | } | 
|  | if (monitor) { | 
|  | return "monitor"; | 
|  | } | 
|  | return "?"; | 
|  | } | 
|  |  | 
|  | const char* InputDispatcher::Connection::getStatusLabel() const { | 
|  | switch (status) { | 
|  | case STATUS_NORMAL: | 
|  | return "NORMAL"; | 
|  |  | 
|  | case STATUS_BROKEN: | 
|  | return "BROKEN"; | 
|  |  | 
|  | case STATUS_ZOMBIE: | 
|  | return "ZOMBIE"; | 
|  |  | 
|  | default: | 
|  | return "UNKNOWN"; | 
|  | } | 
|  | } | 
|  |  | 
|  | InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { | 
|  | for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { | 
|  | if (entry->seq == seq) { | 
|  | return entry; | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::CommandEntry --- | 
|  |  | 
|  | InputDispatcher::CommandEntry::CommandEntry(Command command) : | 
|  | command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), | 
|  | seq(0), handled(false) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::CommandEntry::~CommandEntry() { | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcher::TouchState --- | 
|  |  | 
|  | InputDispatcher::TouchState::TouchState() : | 
|  | down(false), split(false), deviceId(-1), source(0), displayId(-1) { | 
|  | } | 
|  |  | 
|  | InputDispatcher::TouchState::~TouchState() { | 
|  | } | 
|  |  | 
|  | void InputDispatcher::TouchState::reset() { | 
|  | down = false; | 
|  | split = false; | 
|  | deviceId = -1; | 
|  | source = 0; | 
|  | displayId = -1; | 
|  | windows.clear(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::TouchState::copyFrom(const TouchState& other) { | 
|  | down = other.down; | 
|  | split = other.split; | 
|  | deviceId = other.deviceId; | 
|  | source = other.source; | 
|  | displayId = other.displayId; | 
|  | windows = other.windows; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds) { | 
|  | if (targetFlags & InputTarget::FLAG_SPLIT) { | 
|  | split = true; | 
|  | } | 
|  |  | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | TouchedWindow& touchedWindow = windows.editItemAt(i); | 
|  | if (touchedWindow.windowHandle == windowHandle) { | 
|  | touchedWindow.targetFlags |= targetFlags; | 
|  | if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
|  | touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | } | 
|  | touchedWindow.pointerIds.value |= pointerIds.value; | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | windows.push(); | 
|  |  | 
|  | TouchedWindow& touchedWindow = windows.editTop(); | 
|  | touchedWindow.windowHandle = windowHandle; | 
|  | touchedWindow.targetFlags = targetFlags; | 
|  | touchedWindow.pointerIds = pointerIds; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | if (windows.itemAt(i).windowHandle == windowHandle) { | 
|  | windows.removeAt(i); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { | 
|  | for (size_t i = 0 ; i < windows.size(); ) { | 
|  | TouchedWindow& window = windows.editItemAt(i); | 
|  | if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS | 
|  | | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { | 
|  | window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; | 
|  | window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | i += 1; | 
|  | } else { | 
|  | windows.removeAt(i); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | const TouchedWindow& window = windows.itemAt(i); | 
|  | if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | return window.windowHandle; | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::TouchState::isSlippery() const { | 
|  | // Must have exactly one foreground window. | 
|  | bool haveSlipperyForegroundWindow = false; | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | const TouchedWindow& window = windows.itemAt(i); | 
|  | if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | if (haveSlipperyForegroundWindow | 
|  | || !(window.windowHandle->getInfo()->layoutParamsFlags | 
|  | & InputWindowInfo::FLAG_SLIPPERY)) { | 
|  | return false; | 
|  | } | 
|  | haveSlipperyForegroundWindow = true; | 
|  | } | 
|  | } | 
|  | return haveSlipperyForegroundWindow; | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- InputDispatcherThread --- | 
|  |  | 
|  | InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : | 
|  | Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { | 
|  | } | 
|  |  | 
|  | InputDispatcherThread::~InputDispatcherThread() { | 
|  | } | 
|  |  | 
|  | bool InputDispatcherThread::threadLoop() { | 
|  | mDispatcher->dispatchOnce(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | } // namespace android |