|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "SurfaceTexture_test" | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #include <gtest/gtest.h> | 
|  | #include <gui/SurfaceTexture.h> | 
|  | #include <gui/SurfaceTextureClient.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/threads.h> | 
|  |  | 
|  | #include <gui/ISurfaceComposer.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/SurfaceComposerClient.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <ui/FramebufferNativeWindow.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class GLTest : public ::testing::Test { | 
|  | protected: | 
|  |  | 
|  | GLTest(): | 
|  | mEglDisplay(EGL_NO_DISPLAY), | 
|  | mEglSurface(EGL_NO_SURFACE), | 
|  | mEglContext(EGL_NO_CONTEXT) { | 
|  | } | 
|  |  | 
|  | virtual void SetUp() { | 
|  | const ::testing::TestInfo* const testInfo = | 
|  | ::testing::UnitTest::GetInstance()->current_test_info(); | 
|  | ALOGV("Begin test: %s.%s", testInfo->test_case_name(), | 
|  | testInfo->name()); | 
|  |  | 
|  | mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); | 
|  |  | 
|  | EGLint majorVersion; | 
|  | EGLint minorVersion; | 
|  | EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | RecordProperty("EglVersionMajor", majorVersion); | 
|  | RecordProperty("EglVersionMajor", minorVersion); | 
|  |  | 
|  | EGLint numConfigs = 0; | 
|  | EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, | 
|  | 1, &numConfigs)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); | 
|  | if (displaySecsEnv != NULL) { | 
|  | mDisplaySecs = atoi(displaySecsEnv); | 
|  | if (mDisplaySecs < 0) { | 
|  | mDisplaySecs = 0; | 
|  | } | 
|  | } else { | 
|  | mDisplaySecs = 0; | 
|  | } | 
|  |  | 
|  | if (mDisplaySecs > 0) { | 
|  | mComposerClient = new SurfaceComposerClient; | 
|  | ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); | 
|  |  | 
|  | mSurfaceControl = mComposerClient->createSurface( | 
|  | String8("Test Surface"), | 
|  | getSurfaceWidth(), getSurfaceHeight(), | 
|  | PIXEL_FORMAT_RGB_888, 0); | 
|  |  | 
|  | ASSERT_TRUE(mSurfaceControl != NULL); | 
|  | ASSERT_TRUE(mSurfaceControl->isValid()); | 
|  |  | 
|  | SurfaceComposerClient::openGlobalTransaction(); | 
|  | ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); | 
|  | ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); | 
|  | SurfaceComposerClient::closeGlobalTransaction(); | 
|  |  | 
|  | sp<ANativeWindow> window = mSurfaceControl->getSurface(); | 
|  | mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, | 
|  | window.get(), NULL); | 
|  | } else { | 
|  | EGLint pbufferAttribs[] = { | 
|  | EGL_WIDTH, getSurfaceWidth(), | 
|  | EGL_HEIGHT, getSurfaceHeight(), | 
|  | EGL_NONE }; | 
|  |  | 
|  | mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, | 
|  | pbufferAttribs); | 
|  | } | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_SURFACE, mEglSurface); | 
|  |  | 
|  | mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, | 
|  | getContextAttribs()); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_CONTEXT, mEglContext); | 
|  |  | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | EGLint w, h; | 
|  | EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | RecordProperty("EglSurfaceWidth", w); | 
|  | RecordProperty("EglSurfaceHeight", h); | 
|  |  | 
|  | glViewport(0, 0, w, h); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | // Display the result | 
|  | if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { | 
|  | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | sleep(mDisplaySecs); | 
|  | } | 
|  |  | 
|  | if (mComposerClient != NULL) { | 
|  | mComposerClient->dispose(); | 
|  | } | 
|  | if (mEglContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEglDisplay, mEglContext); | 
|  | } | 
|  | if (mEglSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEglDisplay, mEglSurface); | 
|  | } | 
|  | if (mEglDisplay != EGL_NO_DISPLAY) { | 
|  | eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | EGL_NO_CONTEXT); | 
|  | eglTerminate(mEglDisplay); | 
|  | } | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | const ::testing::TestInfo* const testInfo = | 
|  | ::testing::UnitTest::GetInstance()->current_test_info(); | 
|  | ALOGV("End test:   %s.%s", testInfo->test_case_name(), | 
|  | testInfo->name()); | 
|  | } | 
|  |  | 
|  | virtual EGLint const* getConfigAttribs() { | 
|  | static EGLint sDefaultConfigAttribs[] = { | 
|  | EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | 
|  | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, | 
|  | EGL_RED_SIZE, 8, | 
|  | EGL_GREEN_SIZE, 8, | 
|  | EGL_BLUE_SIZE, 8, | 
|  | EGL_ALPHA_SIZE, 8, | 
|  | EGL_DEPTH_SIZE, 16, | 
|  | EGL_STENCIL_SIZE, 8, | 
|  | EGL_NONE }; | 
|  |  | 
|  | return sDefaultConfigAttribs; | 
|  | } | 
|  |  | 
|  | virtual EGLint const* getContextAttribs() { | 
|  | static EGLint sDefaultContextAttribs[] = { | 
|  | EGL_CONTEXT_CLIENT_VERSION, 2, | 
|  | EGL_NONE }; | 
|  |  | 
|  | return sDefaultContextAttribs; | 
|  | } | 
|  |  | 
|  | virtual EGLint getSurfaceWidth() { | 
|  | return 512; | 
|  | } | 
|  |  | 
|  | virtual EGLint getSurfaceHeight() { | 
|  | return 512; | 
|  | } | 
|  |  | 
|  | ::testing::AssertionResult checkPixel(int x, int y, int r, | 
|  | int g, int b, int a, int tolerance=2) { | 
|  | GLubyte pixel[4]; | 
|  | String8 msg; | 
|  | glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); | 
|  | GLenum err = glGetError(); | 
|  | if (err != GL_NO_ERROR) { | 
|  | msg += String8::format("error reading pixel: %#x", err); | 
|  | while ((err = glGetError()) != GL_NO_ERROR) { | 
|  | msg += String8::format(", %#x", err); | 
|  | } | 
|  | fprintf(stderr, "pixel check failure: %s\n", msg.string()); | 
|  | return ::testing::AssertionFailure( | 
|  | ::testing::Message(msg.string())); | 
|  | } | 
|  | if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { | 
|  | msg += String8::format("r(%d isn't %d)", pixel[0], r); | 
|  | } | 
|  | if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { | 
|  | if (!msg.isEmpty()) { | 
|  | msg += " "; | 
|  | } | 
|  | msg += String8::format("g(%d isn't %d)", pixel[1], g); | 
|  | } | 
|  | if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { | 
|  | if (!msg.isEmpty()) { | 
|  | msg += " "; | 
|  | } | 
|  | msg += String8::format("b(%d isn't %d)", pixel[2], b); | 
|  | } | 
|  | if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { | 
|  | if (!msg.isEmpty()) { | 
|  | msg += " "; | 
|  | } | 
|  | msg += String8::format("a(%d isn't %d)", pixel[3], a); | 
|  | } | 
|  | if (!msg.isEmpty()) { | 
|  | fprintf(stderr, "pixel check failure: %s\n", msg.string()); | 
|  | return ::testing::AssertionFailure( | 
|  | ::testing::Message(msg.string())); | 
|  | } else { | 
|  | return ::testing::AssertionSuccess(); | 
|  | } | 
|  | } | 
|  |  | 
|  | ::testing::AssertionResult assertRectEq(const Rect &r1, | 
|  | const Rect &r2, int tolerance=1) { | 
|  |  | 
|  | String8 msg; | 
|  |  | 
|  | if (abs(r1.left - r2.left) > tolerance) { | 
|  | msg += String8::format("left(%d isn't %d)", r1.left, r2.left); | 
|  | } | 
|  | if (abs(r1.top - r2.top) > tolerance) { | 
|  | if (!msg.isEmpty()) { | 
|  | msg += " "; | 
|  | } | 
|  | msg += String8::format("top(%d isn't %d)", r1.top, r2.top); | 
|  | } | 
|  | if (abs(r1.right - r2.right) > tolerance) { | 
|  | if (!msg.isEmpty()) { | 
|  | msg += " "; | 
|  | } | 
|  | msg += String8::format("right(%d isn't %d)", r1.right, r2.right); | 
|  | } | 
|  | if (abs(r1.bottom - r2.bottom) > tolerance) { | 
|  | if (!msg.isEmpty()) { | 
|  | msg += " "; | 
|  | } | 
|  | msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom); | 
|  | } | 
|  | if (!msg.isEmpty()) { | 
|  | msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]", | 
|  | r1.left, r1.top, r1.right, r1.bottom, | 
|  | r2.left, r2.top, r2.right, r2.bottom); | 
|  | fprintf(stderr, "assertRectEq: %s\n", msg.string()); | 
|  | return ::testing::AssertionFailure( | 
|  | ::testing::Message(msg.string())); | 
|  | } else { | 
|  | return ::testing::AssertionSuccess(); | 
|  | } | 
|  | } | 
|  |  | 
|  | int mDisplaySecs; | 
|  | sp<SurfaceComposerClient> mComposerClient; | 
|  | sp<SurfaceControl> mSurfaceControl; | 
|  |  | 
|  | EGLDisplay mEglDisplay; | 
|  | EGLSurface mEglSurface; | 
|  | EGLContext mEglContext; | 
|  | EGLConfig  mGlConfig; | 
|  | }; | 
|  |  | 
|  | static void loadShader(GLenum shaderType, const char* pSource, | 
|  | GLuint* outShader) { | 
|  | GLuint shader = glCreateShader(shaderType); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | if (shader) { | 
|  | glShaderSource(shader, 1, &pSource, NULL); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glCompileShader(shader); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | GLint compiled = 0; | 
|  | glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | if (!compiled) { | 
|  | GLint infoLen = 0; | 
|  | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | if (infoLen) { | 
|  | char* buf = (char*) malloc(infoLen); | 
|  | if (buf) { | 
|  | glGetShaderInfoLog(shader, infoLen, NULL, buf); | 
|  | printf("Shader compile log:\n%s\n", buf); | 
|  | free(buf); | 
|  | FAIL(); | 
|  | } | 
|  | } else { | 
|  | char* buf = (char*) malloc(0x1000); | 
|  | if (buf) { | 
|  | glGetShaderInfoLog(shader, 0x1000, NULL, buf); | 
|  | printf("Shader compile log:\n%s\n", buf); | 
|  | free(buf); | 
|  | FAIL(); | 
|  | } | 
|  | } | 
|  | glDeleteShader(shader); | 
|  | shader = 0; | 
|  | } | 
|  | } | 
|  | ASSERT_TRUE(shader != 0); | 
|  | *outShader = shader; | 
|  | } | 
|  |  | 
|  | static void createProgram(const char* pVertexSource, | 
|  | const char* pFragmentSource, GLuint* outPgm) { | 
|  | GLuint vertexShader, fragmentShader; | 
|  | { | 
|  | SCOPED_TRACE("compiling vertex shader"); | 
|  | ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, | 
|  | &vertexShader)); | 
|  | } | 
|  | { | 
|  | SCOPED_TRACE("compiling fragment shader"); | 
|  | ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, | 
|  | &fragmentShader)); | 
|  | } | 
|  |  | 
|  | GLuint program = glCreateProgram(); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | if (program) { | 
|  | glAttachShader(program, vertexShader); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glAttachShader(program, fragmentShader); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glLinkProgram(program); | 
|  | GLint linkStatus = GL_FALSE; | 
|  | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); | 
|  | if (linkStatus != GL_TRUE) { | 
|  | GLint bufLength = 0; | 
|  | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); | 
|  | if (bufLength) { | 
|  | char* buf = (char*) malloc(bufLength); | 
|  | if (buf) { | 
|  | glGetProgramInfoLog(program, bufLength, NULL, buf); | 
|  | printf("Program link log:\n%s\n", buf); | 
|  | free(buf); | 
|  | FAIL(); | 
|  | } | 
|  | } | 
|  | glDeleteProgram(program); | 
|  | program = 0; | 
|  | } | 
|  | } | 
|  | glDeleteShader(vertexShader); | 
|  | glDeleteShader(fragmentShader); | 
|  | ASSERT_TRUE(program != 0); | 
|  | *outPgm = program; | 
|  | } | 
|  |  | 
|  | static int abs(int value) { | 
|  | return value > 0 ? value : -value; | 
|  | } | 
|  |  | 
|  |  | 
|  | // XXX: Code above this point should live elsewhere | 
|  |  | 
|  | class SurfaceTextureGLTest : public GLTest { | 
|  | protected: | 
|  | enum { TEX_ID = 123 }; | 
|  |  | 
|  | virtual void SetUp() { | 
|  | GLTest::SetUp(); | 
|  | mST = new SurfaceTexture(TEX_ID); | 
|  | mSTC = new SurfaceTextureClient(mST); | 
|  | mANW = mSTC; | 
|  | mTextureRenderer = new TextureRenderer(TEX_ID, mST); | 
|  | ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); | 
|  | mFW = new FrameWaiter; | 
|  | mST->setFrameAvailableListener(mFW); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | mANW.clear(); | 
|  | mSTC.clear(); | 
|  | mST.clear(); | 
|  | GLTest::TearDown(); | 
|  | } | 
|  |  | 
|  | void drawTexture() { | 
|  | mTextureRenderer->drawTexture(); | 
|  | } | 
|  |  | 
|  | class TextureRenderer: public RefBase { | 
|  | public: | 
|  | TextureRenderer(GLuint texName, const sp<SurfaceTexture>& st): | 
|  | mTexName(texName), | 
|  | mST(st) { | 
|  | } | 
|  |  | 
|  | void SetUp() { | 
|  | const char vsrc[] = | 
|  | "attribute vec4 vPosition;\n" | 
|  | "varying vec2 texCoords;\n" | 
|  | "uniform mat4 texMatrix;\n" | 
|  | "void main() {\n" | 
|  | "  vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" | 
|  | "  texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" | 
|  | "  gl_Position = vPosition;\n" | 
|  | "}\n"; | 
|  |  | 
|  | const char fsrc[] = | 
|  | "#extension GL_OES_EGL_image_external : require\n" | 
|  | "precision mediump float;\n" | 
|  | "uniform samplerExternalOES texSampler;\n" | 
|  | "varying vec2 texCoords;\n" | 
|  | "void main() {\n" | 
|  | "  gl_FragColor = texture2D(texSampler, texCoords);\n" | 
|  | "}\n"; | 
|  |  | 
|  | { | 
|  | SCOPED_TRACE("creating shader program"); | 
|  | ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm)); | 
|  | } | 
|  |  | 
|  | mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_NE(-1, mPositionHandle); | 
|  | mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_NE(-1, mTexSamplerHandle); | 
|  | mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_NE(-1, mTexMatrixHandle); | 
|  | } | 
|  |  | 
|  | // drawTexture draws the SurfaceTexture over the entire GL viewport. | 
|  | void drawTexture() { | 
|  | static const GLfloat triangleVertices[] = { | 
|  | -1.0f, 1.0f, | 
|  | -1.0f, -1.0f, | 
|  | 1.0f, -1.0f, | 
|  | 1.0f, 1.0f, | 
|  | }; | 
|  |  | 
|  | glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, | 
|  | triangleVertices); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glEnableVertexAttribArray(mPositionHandle); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | glUseProgram(mPgm); | 
|  | glUniform1i(mTexSamplerHandle, 0); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as | 
|  | // they're setting the defautls for that target, but when hacking | 
|  | // things to use GL_TEXTURE_2D they are needed to achieve the same | 
|  | // behavior. | 
|  | glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, | 
|  | GL_LINEAR); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, | 
|  | GL_LINEAR); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, | 
|  | GL_CLAMP_TO_EDGE); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, | 
|  | GL_CLAMP_TO_EDGE); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | GLfloat texMatrix[16]; | 
|  | mST->getTransformMatrix(texMatrix); | 
|  | glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); | 
|  |  | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | } | 
|  |  | 
|  | GLuint mTexName; | 
|  | sp<SurfaceTexture> mST; | 
|  | GLuint mPgm; | 
|  | GLint mPositionHandle; | 
|  | GLint mTexSamplerHandle; | 
|  | GLint mTexMatrixHandle; | 
|  | }; | 
|  |  | 
|  | class FrameWaiter : public SurfaceTexture::FrameAvailableListener { | 
|  | public: | 
|  | FrameWaiter(): | 
|  | mPendingFrames(0) { | 
|  | } | 
|  |  | 
|  | void waitForFrame() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | while (mPendingFrames == 0) { | 
|  | mCondition.wait(mMutex); | 
|  | } | 
|  | mPendingFrames--; | 
|  | } | 
|  |  | 
|  | virtual void onFrameAvailable() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mPendingFrames++; | 
|  | mCondition.signal(); | 
|  | } | 
|  |  | 
|  | int mPendingFrames; | 
|  | Mutex mMutex; | 
|  | Condition mCondition; | 
|  | }; | 
|  |  | 
|  | // Note that SurfaceTexture will lose the notifications | 
|  | // onBuffersReleased and onFrameAvailable as there is currently | 
|  | // no way to forward the events.  This DisconnectWaiter will not let the | 
|  | // disconnect finish until finishDisconnect() is called.  It will | 
|  | // also block until a disconnect is called | 
|  | class DisconnectWaiter : public BufferQueue::ConsumerListener { | 
|  | public: | 
|  | DisconnectWaiter () : | 
|  | mWaitForDisconnect(false), | 
|  | mPendingFrames(0) { | 
|  | } | 
|  |  | 
|  | void waitForFrame() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | while (mPendingFrames == 0) { | 
|  | mFrameCondition.wait(mMutex); | 
|  | } | 
|  | mPendingFrames--; | 
|  | } | 
|  |  | 
|  | virtual void onFrameAvailable() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mPendingFrames++; | 
|  | mFrameCondition.signal(); | 
|  | } | 
|  |  | 
|  | virtual void onBuffersReleased() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | while (!mWaitForDisconnect) { | 
|  | mDisconnectCondition.wait(mMutex); | 
|  | } | 
|  | } | 
|  |  | 
|  | void finishDisconnect() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mWaitForDisconnect = true; | 
|  | mDisconnectCondition.signal(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | Mutex mMutex; | 
|  |  | 
|  | bool mWaitForDisconnect; | 
|  | Condition mDisconnectCondition; | 
|  |  | 
|  | int mPendingFrames; | 
|  | Condition mFrameCondition; | 
|  | }; | 
|  |  | 
|  | sp<SurfaceTexture> mST; | 
|  | sp<SurfaceTextureClient> mSTC; | 
|  | sp<ANativeWindow> mANW; | 
|  | sp<TextureRenderer> mTextureRenderer; | 
|  | sp<FrameWaiter> mFW; | 
|  | }; | 
|  |  | 
|  | // Fill a YV12 buffer with a multi-colored checkerboard pattern | 
|  | void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { | 
|  | const int blockWidth = w > 16 ? w / 16 : 1; | 
|  | const int blockHeight = h > 16 ? h / 16 : 1; | 
|  | const int yuvTexOffsetY = 0; | 
|  | int yuvTexStrideY = stride; | 
|  | int yuvTexOffsetV = yuvTexStrideY * h; | 
|  | int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; | 
|  | int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; | 
|  | int yuvTexStrideU = yuvTexStrideV; | 
|  | for (int x = 0; x < w; x++) { | 
|  | for (int y = 0; y < h; y++) { | 
|  | int parityX = (x / blockWidth) & 1; | 
|  | int parityY = (y / blockHeight) & 1; | 
|  | unsigned char intensity = (parityX ^ parityY) ? 63 : 191; | 
|  | buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; | 
|  | if (x < w / 2 && y < h / 2) { | 
|  | buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; | 
|  | if (x * 2 < w / 2 && y * 2 < h / 2) { | 
|  | buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = | 
|  | buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = | 
|  | buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = | 
|  | buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = | 
|  | intensity; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Fill a YV12 buffer with red outside a given rectangle and green inside it. | 
|  | void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, | 
|  | const android_native_rect_t& rect) { | 
|  | const int yuvTexOffsetY = 0; | 
|  | int yuvTexStrideY = stride; | 
|  | int yuvTexOffsetV = yuvTexStrideY * h; | 
|  | int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; | 
|  | int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; | 
|  | int yuvTexStrideU = yuvTexStrideV; | 
|  | for (int x = 0; x < w; x++) { | 
|  | for (int y = 0; y < h; y++) { | 
|  | bool inside = rect.left <= x && x < rect.right && | 
|  | rect.top <= y && y < rect.bottom; | 
|  | buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; | 
|  | if (x < w / 2 && y < h / 2) { | 
|  | bool inside = rect.left <= 2*x && 2*x < rect.right && | 
|  | rect.top <= 2*y && 2*y < rect.bottom; | 
|  | buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; | 
|  | buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = | 
|  | inside ? 16 : 255; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) { | 
|  | const size_t PIXEL_SIZE = 4; | 
|  | for (int x = 0; x < w; x++) { | 
|  | for (int y = 0; y < h; y++) { | 
|  | off_t offset = (y * stride + x) * PIXEL_SIZE; | 
|  | for (int c = 0; c < 4; c++) { | 
|  | int parityX = (x / (1 << (c+2))) & 1; | 
|  | int parityY = (y / (1 << (c+2))) & 1; | 
|  | buf[offset + c] = (parityX ^ parityY) ? 231 : 35; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r, | 
|  | uint8_t g, uint8_t b, uint8_t a) { | 
|  | const size_t PIXEL_SIZE = 4; | 
|  | for (int y = 0; y < h; y++) { | 
|  | for (int x = 0; x < h; x++) { | 
|  | off_t offset = (y * stride + x) * PIXEL_SIZE; | 
|  | buf[offset + 0] = r; | 
|  | buf[offset + 1] = g; | 
|  | buf[offset + 2] = b; | 
|  | buf[offset + 3] = a; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern | 
|  | // using the CPU.  This assumes that the ANativeWindow is already configured to | 
|  | // allow this to be done (e.g. the format is set to RGBA8). | 
|  | // | 
|  | // Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE(). | 
|  | void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { | 
|  | android_native_buffer_t* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | uint8_t* img = NULL; | 
|  | ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, | 
|  | (void**)(&img))); | 
|  | fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride()); | 
|  | ASSERT_EQ(NO_ERROR, buf->unlock()); | 
|  | ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(), | 
|  | -1)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 66; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ANativeWindowBuffer* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | // Fill the buffer with the a checkerboard pattern | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
|  | -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 255, 127, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(63,  0,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(63, 65,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(52, 51,  98, 255,  73, 255)); | 
|  | EXPECT_TRUE(checkPixel( 7, 31, 155,   0, 118, 255)); | 
|  | EXPECT_TRUE(checkPixel(31,  9, 107,  24,  87, 255)); | 
|  | EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(36, 22, 155,  29,   0, 255)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ANativeWindowBuffer* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | // Fill the buffer with the a checkerboard pattern | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
|  | -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 255, 127, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(63, 63,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(22, 19, 100, 255,  74, 255)); | 
|  | EXPECT_TRUE(checkPixel(45, 11, 100, 255,  74, 255)); | 
|  | EXPECT_TRUE(checkPixel(52, 12, 155,   0, 181, 255)); | 
|  | EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); | 
|  | EXPECT_TRUE(checkPixel(31, 54,   0,  71, 117, 255)); | 
|  | EXPECT_TRUE(checkPixel(29, 28,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 66; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | android_native_rect_t crops[] = { | 
|  | {4, 6, 22, 36}, | 
|  | {0, 6, 22, 36}, | 
|  | {4, 0, 22, 36}, | 
|  | {4, 6, texWidth, 36}, | 
|  | {4, 6, 22, texHeight}, | 
|  | }; | 
|  |  | 
|  | for (int i = 0; i < 5; i++) { | 
|  | const android_native_rect_t& crop(crops[i]); | 
|  | SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", | 
|  | crop.left, crop.top, crop.right, crop.bottom).string()); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); | 
|  |  | 
|  | ANativeWindowBuffer* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), | 
|  | buf->getNativeBuffer(), -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, 64, 64); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(63,  0,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(63, 63,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63,  82, 255,  35, 255)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(25, 14,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(35, 31,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(57,  6,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel( 5, 42,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(32, 33,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(16, 26,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(46, 51,  82, 255,  35, 255)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // This test is intended to catch synchronization bugs between the CPU-written | 
|  | // and GPU-read buffers. | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { | 
|  | enum { texWidth = 16 }; | 
|  | enum { texHeight = 16 }; | 
|  | enum { numFrames = 1024 }; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true)); | 
|  | ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | struct TestPixel { | 
|  | int x; | 
|  | int y; | 
|  | }; | 
|  | const TestPixel testPixels[] = { | 
|  | {  4, 11 }, | 
|  | { 12, 14 }, | 
|  | {  7,  2 }, | 
|  | }; | 
|  | enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; | 
|  |  | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | ProducerThread(const sp<ANativeWindow>& anw, | 
|  | const TestPixel* testPixels): | 
|  | mANW(anw), | 
|  | mTestPixels(testPixels) { | 
|  | } | 
|  |  | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | for (int i = 0; i < numFrames; i++) { | 
|  | ANativeWindowBuffer* anb; | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | const int yuvTexOffsetY = 0; | 
|  | int stride = buf->getStride(); | 
|  | int yuvTexStrideY = stride; | 
|  | int yuvTexOffsetV = yuvTexStrideY * texHeight; | 
|  | int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; | 
|  | int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; | 
|  | int yuvTexStrideU = yuvTexStrideV; | 
|  |  | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  |  | 
|  | // Gray out all the test pixels first, so we're more likely to | 
|  | // see a failure if GL is still texturing from the buffer we | 
|  | // just dequeued. | 
|  | for (int j = 0; j < numTestPixels; j++) { | 
|  | int x = mTestPixels[j].x; | 
|  | int y = mTestPixels[j].y; | 
|  | uint8_t value = 128; | 
|  | img[y*stride + x] = value; | 
|  | } | 
|  |  | 
|  | // Fill the buffer with gray. | 
|  | for (int y = 0; y < texHeight; y++) { | 
|  | for (int x = 0; x < texWidth; x++) { | 
|  | img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; | 
|  | img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; | 
|  | img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Set the test pixels to either white or black. | 
|  | for (int j = 0; j < numTestPixels; j++) { | 
|  | int x = mTestPixels[j].x; | 
|  | int y = mTestPixels[j].y; | 
|  | uint8_t value = 0; | 
|  | if (j == (i % numTestPixels)) { | 
|  | value = 255; | 
|  | } | 
|  | img[y*stride + x] = value; | 
|  | } | 
|  |  | 
|  | buf->unlock(); | 
|  | if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<ANativeWindow> mANW; | 
|  | const TestPixel* mTestPixels; | 
|  | }; | 
|  |  | 
|  | sp<Thread> pt(new ProducerThread(mANW, testPixels)); | 
|  | pt->run(); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | // We wait for the first two frames up front so that the producer will be | 
|  | // likely to dequeue the buffer that's currently being textured from. | 
|  | mFW->waitForFrame(); | 
|  | mFW->waitForFrame(); | 
|  |  | 
|  | for (int i = 0; i < numFrames; i++) { | 
|  | SCOPED_TRACE(String8::format("frame %d", i).string()); | 
|  |  | 
|  | // We must wait for each frame to come in because if we ever do an | 
|  | // updateTexImage call that doesn't consume a newly available buffer | 
|  | // then the producer and consumer will get out of sync, which will cause | 
|  | // a deadlock. | 
|  | if (i > 1) { | 
|  | mFW->waitForFrame(); | 
|  | } | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | drawTexture(); | 
|  |  | 
|  | for (int j = 0; j < numTestPixels; j++) { | 
|  | int x = testPixels[j].x; | 
|  | int y = testPixels[j].y; | 
|  | uint8_t value = 0; | 
|  | if (j == (i % numTestPixels)) { | 
|  | // We must y-invert the texture coords | 
|  | EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); | 
|  | } else { | 
|  | // We must y-invert the texture coords | 
|  | EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | pt->requestExitAndWait(); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 66; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel( 0, 65,  35,  35,  35,  35)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(15, 10,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(23, 65, 231,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(19, 40,  35, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(38, 30, 231,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(42, 54,  35,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(37, 34,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(31,  8, 231,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(37, 47, 231,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(25, 38,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(49,  6,  35, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(54, 50,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(10,  6,  35,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(29,  4,  35,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(55, 28,  35,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(58, 55,  35,  35, 231, 231)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(63,  0,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63,  35,  35,  35,  35)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(16,  1, 231, 231,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(21, 12, 231,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(26, 51, 231,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel( 5, 32,  35, 231, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(13,  8,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(46,  3,  35,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(30, 33,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel( 6, 52, 231, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(55, 33,  35, 231,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(16, 29,  35,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel( 1, 30,  35,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(41, 37,  35,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(46, 29, 231, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(15, 25,  35, 231,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35)); | 
|  | } | 
|  |  | 
|  | // Tests if SurfaceTexture and BufferQueue are robust enough | 
|  | // to handle a special case where updateTexImage is called | 
|  | // in the middle of disconnect.  This ordering is enforced | 
|  | // by blocking in the disconnect callback. | 
|  | TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { | 
|  |  | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | ProducerThread(const sp<ANativeWindow>& anw): | 
|  | mANW(anw) { | 
|  | } | 
|  |  | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | ANativeWindowBuffer* anb; | 
|  |  | 
|  | native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL); | 
|  |  | 
|  | for (int numFrames =0 ; numFrames < 2; numFrames ++) { | 
|  |  | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  | if (mANW->queueBuffer(mANW.get(), anb, -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL); | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | private: | 
|  | sp<ANativeWindow> mANW; | 
|  | }; | 
|  |  | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  |  | 
|  | sp<DisconnectWaiter> dw(new DisconnectWaiter()); | 
|  | mST->getBufferQueue()->consumerConnect(dw); | 
|  |  | 
|  |  | 
|  | sp<Thread> pt(new ProducerThread(mANW)); | 
|  | pt->run(); | 
|  |  | 
|  | // eat a frame so SurfaceTexture will own an at least one slot | 
|  | dw->waitForFrame(); | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | dw->waitForFrame(); | 
|  | // Could fail here as SurfaceTexture thinks it still owns the slot | 
|  | // but bufferQueue has released all slots | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | dw->finishDisconnect(); | 
|  | } | 
|  |  | 
|  |  | 
|  | // This test ensures that the SurfaceTexture clears the mCurrentTexture | 
|  | // when it is disconnected and reconnected.  Otherwise it will | 
|  | // attempt to release a buffer that it does not owned | 
|  | TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_EGL)); | 
|  |  | 
|  | ANativeWindowBuffer *anb; | 
|  |  | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  |  | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  |  | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
|  | NATIVE_WINDOW_API_EGL)); | 
|  | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_EGL)); | 
|  |  | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  |  | 
|  | EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  |  | 
|  | // Will fail here if mCurrentTexture is not cleared properly | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
|  | NATIVE_WINDOW_API_EGL)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), | 
|  | NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); | 
|  |  | 
|  | // The producer image size | 
|  | ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); | 
|  |  | 
|  | // The consumer image size (16 x 9) ratio | 
|  | mST->setDefaultBufferSize(1280, 720); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  |  | 
|  | ANativeWindowBuffer *anb; | 
|  |  | 
|  | android_native_rect_t odd = {23, 78, 123, 477}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | Rect r = mST->getCurrentCrop(); | 
|  | assertRectEq(Rect(23, 78, 123, 477), r); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | } | 
|  |  | 
|  | // This test ensures the scaling mode does the right thing | 
|  | // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop | 
|  | // the image such that it has the same aspect ratio as the | 
|  | // default buffer size | 
|  | TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), | 
|  | NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); | 
|  |  | 
|  | // The producer image size | 
|  | ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); | 
|  |  | 
|  | // The consumer image size (16 x 9) ratio | 
|  | mST->setDefaultBufferSize(1280, 720); | 
|  |  | 
|  | native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  |  | 
|  | ANativeWindowBuffer *anb; | 
|  |  | 
|  | // The crop is in the shape of (320, 180) === 16 x 9 | 
|  | android_native_rect_t standard = {10, 20, 330, 200}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | Rect r = mST->getCurrentCrop(); | 
|  | // crop should be the same as crop (same aspect ratio) | 
|  | assertRectEq(Rect(10, 20, 330, 200), r); | 
|  |  | 
|  | // make this wider then desired aspect 239 x 100 (2.39:1) | 
|  | android_native_rect_t wide = {20, 30, 259, 130}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | r = mST->getCurrentCrop(); | 
|  | // crop should be the same height, but have cropped left and right borders | 
|  | // offset is 30.6 px L+, R- | 
|  | assertRectEq(Rect(51, 30, 228, 130), r); | 
|  |  | 
|  | // This image is taller then desired aspect 400 x 300 (4:3) | 
|  | android_native_rect_t narrow = {0, 0, 400, 300}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | r = mST->getCurrentCrop(); | 
|  | // crop should be the same width, but have cropped top and bottom borders | 
|  | // offset is 37.5 px | 
|  | assertRectEq(Rect(0, 37, 400, 262), r); | 
|  |  | 
|  | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | ProducerThread(const sp<ANativeWindow>& anw): | 
|  | mANW(anw), | 
|  | mDequeueError(NO_ERROR) { | 
|  | } | 
|  |  | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | ANativeWindowBuffer* anb; | 
|  |  | 
|  | // Frame 1 | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  | if (mANW->queueBuffer(mANW.get(), anb, -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Frame 2 | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  | if (mANW->queueBuffer(mANW.get(), anb, -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Frame 3 - error expected | 
|  | mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t getDequeueError() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | return mDequeueError; | 
|  | } | 
|  |  | 
|  | private: | 
|  | sp<ANativeWindow> mANW; | 
|  | status_t mDequeueError; | 
|  | Mutex mMutex; | 
|  | }; | 
|  |  | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  | ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); | 
|  |  | 
|  | sp<Thread> pt(new ProducerThread(mANW)); | 
|  | pt->run(); | 
|  |  | 
|  | mFW->waitForFrame(); | 
|  | mFW->waitForFrame(); | 
|  |  | 
|  | // Sleep for 100ms to allow the producer thread's dequeueBuffer call to | 
|  | // block waiting for a buffer to become available. | 
|  | usleep(100000); | 
|  |  | 
|  | mST->abandon(); | 
|  |  | 
|  | pt->requestExitAndWait(); | 
|  | ASSERT_EQ(NO_INIT, | 
|  | reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { | 
|  | int texHeight = 16; | 
|  | ANativeWindowBuffer* anb; | 
|  |  | 
|  | GLint maxTextureSize; | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); | 
|  |  | 
|  | // make sure it works with small textures | 
|  | mST->setDefaultBufferSize(16, texHeight); | 
|  | EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | EXPECT_EQ(16, anb->width); | 
|  | EXPECT_EQ(texHeight, anb->height); | 
|  | EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | EXPECT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | // make sure it works with GL_MAX_TEXTURE_SIZE | 
|  | mST->setDefaultBufferSize(maxTextureSize, texHeight); | 
|  | EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | EXPECT_EQ(maxTextureSize, anb->width); | 
|  | EXPECT_EQ(texHeight, anb->height); | 
|  | EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | EXPECT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | // make sure it fails with GL_MAX_TEXTURE_SIZE+1 | 
|  | mST->setDefaultBufferSize(maxTextureSize+1, texHeight); | 
|  | EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | EXPECT_EQ(maxTextureSize+1, anb->width); | 
|  | EXPECT_EQ(texHeight, anb->height); | 
|  | EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | ASSERT_NE(NO_ERROR, mST->updateTexImage()); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * This test fixture is for testing GL -> GL texture streaming.  It creates an | 
|  | * EGLSurface and an EGLContext for the image producer to use. | 
|  | */ | 
|  | class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { | 
|  | protected: | 
|  | SurfaceTextureGLToGLTest(): | 
|  | mProducerEglSurface(EGL_NO_SURFACE), | 
|  | mProducerEglContext(EGL_NO_CONTEXT) { | 
|  | } | 
|  |  | 
|  | virtual void SetUp() { | 
|  | SurfaceTextureGLTest::SetUp(); | 
|  |  | 
|  | mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, | 
|  | mANW.get(), NULL); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); | 
|  |  | 
|  | mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
|  | EGL_NO_CONTEXT, getContextAttribs()); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | if (mProducerEglContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEglDisplay, mProducerEglContext); | 
|  | } | 
|  | if (mProducerEglSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEglDisplay, mProducerEglSurface); | 
|  | } | 
|  | SurfaceTextureGLTest::TearDown(); | 
|  | } | 
|  |  | 
|  | EGLSurface mProducerEglSurface; | 
|  | EGLContext mProducerEglContext; | 
|  | }; | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { | 
|  | const uint32_t texWidth = 32; | 
|  | const uint32_t texHeight = 64; | 
|  |  | 
|  | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  |  | 
|  | // This test requires 3 buffers to avoid deadlock because we're | 
|  | // both producer and consumer, and only using one thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Start a buffer with our chosen size and transform hint moving | 
|  | // through the system. | 
|  | glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage();  // consume it | 
|  | // Swap again. | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage(); | 
|  |  | 
|  | // The current buffer should either show the effects of the transform | 
|  | // hint (in the form of an inverse transform), or show that the | 
|  | // transform hint has been ignored. | 
|  | sp<GraphicBuffer> buf = mST->getCurrentBuffer(); | 
|  | if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { | 
|  | ASSERT_EQ(texWidth, buf->getHeight()); | 
|  | ASSERT_EQ(texHeight, buf->getWidth()); | 
|  | } else { | 
|  | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | } | 
|  |  | 
|  | // Reset the transform hint and confirm that it takes. | 
|  | mST->setTransformHint(0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage(); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage(); | 
|  |  | 
|  | buf = mST->getCurrentBuffer(); | 
|  | ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); | 
|  | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(4, 4, 4, 4); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glScissor(24, 48, 4, 4); | 
|  | glClearColor(0.0, 1.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glScissor(37, 17, 4, 4); | 
|  | glClearColor(0.0, 0.0, 1.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { | 
|  | sp<GraphicBuffer> buffers[2]; | 
|  |  | 
|  | // This test requires async mode to run on a single thread. | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | for (int i = 0; i < 2; i++) { | 
|  | // Produce a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Consume a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | buffers[i] = mST->getCurrentBuffer(); | 
|  | } | 
|  |  | 
|  | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | GLuint texID = TEX_ID; | 
|  | glDeleteTextures(1, &texID); | 
|  |  | 
|  | // Destroy the EGLSurface | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mProducerEglSurface = EGL_NO_SURFACE; | 
|  |  | 
|  | // This test should have the only reference to buffer 0. | 
|  | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  |  | 
|  | // The SurfaceTexture should hold a single reference to buffer 1 in its | 
|  | // mCurrentBuffer member.  All of the references in the slots should have | 
|  | // been released. | 
|  | EXPECT_EQ(2, buffers[1]->getStrongCount()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { | 
|  | sp<GraphicBuffer> buffers[3]; | 
|  |  | 
|  | // This test requires async mode to run on a single thread. | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | for (int i = 0; i < 3; i++) { | 
|  | // Produce a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Consume a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | buffers[i] = mST->getCurrentBuffer(); | 
|  | } | 
|  |  | 
|  | // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has | 
|  | // on buffers[2]. | 
|  | mST->abandon(); | 
|  |  | 
|  | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | GLuint texID = TEX_ID; | 
|  | glDeleteTextures(1, &texID); | 
|  |  | 
|  | // Destroy the EGLSurface. | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mProducerEglSurface = EGL_NO_SURFACE; | 
|  |  | 
|  | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  | EXPECT_EQ(1, buffers[1]->getStrongCount()); | 
|  |  | 
|  | // Depending on how lazily the GL driver dequeues buffers, we may end up | 
|  | // with either two or three total buffers.  If there are three, make sure | 
|  | // the last one was properly down-ref'd. | 
|  | if (buffers[2] != buffers[0]) { | 
|  | EXPECT_EQ(1, buffers[2]->getStrongCount()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) { | 
|  | // This test requires 3 buffers to run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | ASSERT_TRUE(mST->isSynchronousMode()); | 
|  |  | 
|  | for (int i = 0; i < 10; i++) { | 
|  | // Produce a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Consume a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | } | 
|  |  | 
|  | ASSERT_TRUE(mST->isSynchronousMode()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { | 
|  | enum { texWidth = 64 }; | 
|  | enum { texHeight = 64 }; | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Set the user buffer size. | 
|  | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(4, 4, 1, 1); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { | 
|  | enum { texWidth = 64 }; | 
|  | enum { texHeight = 16 }; | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Set the transform hint. | 
|  | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  |  | 
|  | // Set the user buffer size. | 
|  | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | // new rotation hint. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(24, 4, 1, 1); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { | 
|  | enum { texWidth = 64 }; | 
|  | enum { texHeight = 16 }; | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Set the transform hint. | 
|  | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  |  | 
|  | // Set the default buffer size. | 
|  | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | // new rotation hint. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(24, 4, 1, 1); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * This test fixture is for testing GL -> GL texture streaming from one thread | 
|  | * to another.  It contains functionality to create a producer thread that will | 
|  | * perform GL rendering to an ANativeWindow that feeds frames to a | 
|  | * SurfaceTexture.  Additionally it supports interlocking the producer and | 
|  | * consumer threads so that a specific sequence of calls can be | 
|  | * deterministically created by the test. | 
|  | * | 
|  | * The intended usage is as follows: | 
|  | * | 
|  | * TEST_F(...) { | 
|  | *     class PT : public ProducerThread { | 
|  | *         virtual void render() { | 
|  | *             ... | 
|  | *             swapBuffers(); | 
|  | *         } | 
|  | *     }; | 
|  | * | 
|  | *     runProducerThread(new PT()); | 
|  | * | 
|  | *     // The order of these calls will vary from test to test and may include | 
|  | *     // multiple frames and additional operations (e.g. GL rendering from the | 
|  | *     // texture). | 
|  | *     fc->waitForFrame(); | 
|  | *     mST->updateTexImage(); | 
|  | *     fc->finishFrame(); | 
|  | * } | 
|  | * | 
|  | */ | 
|  | class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { | 
|  | protected: | 
|  |  | 
|  | // ProducerThread is an abstract base class to simplify the creation of | 
|  | // OpenGL ES frame producer threads. | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | void setEglObjects(EGLDisplay producerEglDisplay, | 
|  | EGLSurface producerEglSurface, | 
|  | EGLContext producerEglContext) { | 
|  | mProducerEglDisplay = producerEglDisplay; | 
|  | mProducerEglSurface = producerEglSurface; | 
|  | mProducerEglContext = producerEglContext; | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext); | 
|  | render(); | 
|  | eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | EGL_NO_CONTEXT); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | virtual void render() = 0; | 
|  |  | 
|  | void swapBuffers() { | 
|  | eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); | 
|  | } | 
|  |  | 
|  | EGLDisplay mProducerEglDisplay; | 
|  | EGLSurface mProducerEglSurface; | 
|  | EGLContext mProducerEglContext; | 
|  | }; | 
|  |  | 
|  | // FrameCondition is a utility class for interlocking between the producer | 
|  | // and consumer threads.  The FrameCondition object should be created and | 
|  | // destroyed in the consumer thread only.  The consumer thread should set | 
|  | // the FrameCondition as the FrameAvailableListener of the SurfaceTexture, | 
|  | // and should call both waitForFrame and finishFrame once for each expected | 
|  | // frame. | 
|  | // | 
|  | // This interlocking relies on the fact that onFrameAvailable gets called | 
|  | // synchronously from SurfaceTexture::queueBuffer. | 
|  | class FrameCondition : public SurfaceTexture::FrameAvailableListener { | 
|  | public: | 
|  | FrameCondition(): | 
|  | mFrameAvailable(false), | 
|  | mFrameFinished(false) { | 
|  | } | 
|  |  | 
|  | // waitForFrame waits for the next frame to arrive.  This should be | 
|  | // called from the consumer thread once for every frame expected by the | 
|  | // test. | 
|  | void waitForFrame() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | ALOGV("+waitForFrame"); | 
|  | while (!mFrameAvailable) { | 
|  | mFrameAvailableCondition.wait(mMutex); | 
|  | } | 
|  | mFrameAvailable = false; | 
|  | ALOGV("-waitForFrame"); | 
|  | } | 
|  |  | 
|  | // Allow the producer to return from its swapBuffers call and continue | 
|  | // on to produce the next frame.  This should be called by the consumer | 
|  | // thread once for every frame expected by the test. | 
|  | void finishFrame() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | ALOGV("+finishFrame"); | 
|  | mFrameFinished = true; | 
|  | mFrameFinishCondition.signal(); | 
|  | ALOGV("-finishFrame"); | 
|  | } | 
|  |  | 
|  | // This should be called by SurfaceTexture on the producer thread. | 
|  | virtual void onFrameAvailable() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | ALOGV("+onFrameAvailable"); | 
|  | mFrameAvailable = true; | 
|  | mFrameAvailableCondition.signal(); | 
|  | while (!mFrameFinished) { | 
|  | mFrameFinishCondition.wait(mMutex); | 
|  | } | 
|  | mFrameFinished = false; | 
|  | ALOGV("-onFrameAvailable"); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | bool mFrameAvailable; | 
|  | bool mFrameFinished; | 
|  |  | 
|  | Mutex mMutex; | 
|  | Condition mFrameAvailableCondition; | 
|  | Condition mFrameFinishCondition; | 
|  | }; | 
|  |  | 
|  | virtual void SetUp() { | 
|  | SurfaceTextureGLToGLTest::SetUp(); | 
|  | mFC = new FrameCondition(); | 
|  | mST->setFrameAvailableListener(mFC); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | if (mProducerThread != NULL) { | 
|  | mProducerThread->requestExitAndWait(); | 
|  | } | 
|  | mProducerThread.clear(); | 
|  | mFC.clear(); | 
|  | SurfaceTextureGLToGLTest::TearDown(); | 
|  | } | 
|  |  | 
|  | void runProducerThread(const sp<ProducerThread> producerThread) { | 
|  | ASSERT_TRUE(mProducerThread == NULL); | 
|  | mProducerThread = producerThread; | 
|  | producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglContext); | 
|  | producerThread->run(); | 
|  | } | 
|  |  | 
|  | sp<ProducerThread> mProducerThread; | 
|  | sp<FrameCondition> mFC; | 
|  | }; | 
|  |  | 
|  | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | UpdateTexImageBeforeFrameFinishedCompletes) { | 
|  | class PT : public ProducerThread { | 
|  | virtual void render() { | 
|  | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | swapBuffers(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | runProducerThread(new PT()); | 
|  |  | 
|  | mFC->waitForFrame(); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | mFC->finishFrame(); | 
|  |  | 
|  | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | UpdateTexImageAfterFrameFinishedCompletes) { | 
|  | class PT : public ProducerThread { | 
|  | virtual void render() { | 
|  | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | swapBuffers(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | runProducerThread(new PT()); | 
|  |  | 
|  | mFC->waitForFrame(); | 
|  | mFC->finishFrame(); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { | 
|  | enum { NUM_ITERATIONS = 1024 }; | 
|  |  | 
|  | class PT : public ProducerThread { | 
|  | virtual void render() { | 
|  | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | ALOGV("+swapBuffers"); | 
|  | swapBuffers(); | 
|  | ALOGV("-swapBuffers"); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | runProducerThread(new PT()); | 
|  |  | 
|  | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | mFC->waitForFrame(); | 
|  | ALOGV("+updateTexImage"); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ALOGV("-updateTexImage"); | 
|  | mFC->finishFrame(); | 
|  |  | 
|  | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | RepeatedUpdateTexImageAfterFrameFinishedCompletes) { | 
|  | enum { NUM_ITERATIONS = 1024 }; | 
|  |  | 
|  | class PT : public ProducerThread { | 
|  | virtual void render() { | 
|  | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | ALOGV("+swapBuffers"); | 
|  | swapBuffers(); | 
|  | ALOGV("-swapBuffers"); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | runProducerThread(new PT()); | 
|  |  | 
|  | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | mFC->waitForFrame(); | 
|  | mFC->finishFrame(); | 
|  | ALOGV("+updateTexImage"); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ALOGV("-updateTexImage"); | 
|  |  | 
|  | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | } | 
|  | } | 
|  |  | 
|  | // XXX: This test is disabled because it is currently hanging on some devices. | 
|  | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { | 
|  | enum { NUM_ITERATIONS = 64 }; | 
|  |  | 
|  | class PT : public ProducerThread { | 
|  | virtual void render() { | 
|  | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | ALOGV("+swapBuffers"); | 
|  | swapBuffers(); | 
|  | ALOGV("-swapBuffers"); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | ASSERT_EQ(OK, mST->setSynchronousMode(true)); | 
|  | ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); | 
|  |  | 
|  | runProducerThread(new PT()); | 
|  |  | 
|  | // Allow three frames to be rendered and queued before starting the | 
|  | // rendering in this thread.  For the latter two frames we don't call | 
|  | // updateTexImage so the next dequeue from the producer thread will block | 
|  | // waiting for a frame to become available. | 
|  | mFC->waitForFrame(); | 
|  | mFC->finishFrame(); | 
|  |  | 
|  | // We must call updateTexImage to consume the first frame so that the | 
|  | // SurfaceTexture is able to reduce the buffer count to 2.  This is because | 
|  | // the GL driver may dequeue a buffer when the EGLSurface is created, and | 
|  | // that happens before we call setDefaultMaxBufferCount.  It's possible that the | 
|  | // driver does not dequeue a buffer at EGLSurface creation time, so we | 
|  | // cannot rely on this to cause the second dequeueBuffer call to block. | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | mFC->waitForFrame(); | 
|  | mFC->finishFrame(); | 
|  | mFC->waitForFrame(); | 
|  | mFC->finishFrame(); | 
|  |  | 
|  | // Sleep for 100ms to allow the producer thread's dequeueBuffer call to | 
|  | // block waiting for a buffer to become available. | 
|  | usleep(100000); | 
|  |  | 
|  | // Render and present a number of images.  This thread should not be blocked | 
|  | // by the fact that the producer thread is blocking in dequeue. | 
|  | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | } | 
|  |  | 
|  | // Consume the two pending buffers to unblock the producer thread. | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | // Consume the remaining buffers from the producer thread. | 
|  | for (int i = 0; i < NUM_ITERATIONS-3; i++) { | 
|  | mFC->waitForFrame(); | 
|  | mFC->finishFrame(); | 
|  | ALOGV("+updateTexImage"); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ALOGV("-updateTexImage"); | 
|  | } | 
|  | } | 
|  |  | 
|  | class SurfaceTextureFBOTest : public SurfaceTextureGLTest { | 
|  | protected: | 
|  |  | 
|  | virtual void SetUp() { | 
|  | SurfaceTextureGLTest::SetUp(); | 
|  |  | 
|  | glGenFramebuffers(1, &mFbo); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | glGenTextures(1, &mFboTex); | 
|  | glBindTexture(GL_TEXTURE_2D, mFboTex); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), | 
|  | getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
|  | GL_TEXTURE_2D, mFboTex, 0); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | SurfaceTextureGLTest::TearDown(); | 
|  |  | 
|  | glDeleteTextures(1, &mFboTex); | 
|  | glDeleteFramebuffers(1, &mFbo); | 
|  | } | 
|  |  | 
|  | GLuint mFbo; | 
|  | GLuint mFboTex; | 
|  | }; | 
|  |  | 
|  | // This test is intended to verify that proper synchronization is done when | 
|  | // rendering into an FBO. | 
|  | TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), | 
|  | texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | android_native_buffer_t* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | // Fill the buffer with green | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, | 
|  | 0, 255); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
|  | -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
|  | drawTexture(); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  |  | 
|  | for (int i = 0; i < 4; i++) { | 
|  | SCOPED_TRACE(String8::format("frame %d", i).string()); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | buf = new GraphicBuffer(anb, false); | 
|  |  | 
|  | // Fill the buffer with red | 
|  | ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, | 
|  | (void**)(&img))); | 
|  | fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, | 
|  | 0, 255); | 
|  | ASSERT_EQ(NO_ERROR, buf->unlock()); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), | 
|  | buf->getNativeBuffer(), -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); | 
|  | } | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); | 
|  | } | 
|  |  | 
|  | class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { | 
|  | protected: | 
|  | enum { SECOND_TEX_ID = 123 }; | 
|  | enum { THIRD_TEX_ID = 456 }; | 
|  |  | 
|  | SurfaceTextureMultiContextGLTest(): | 
|  | mSecondEglContext(EGL_NO_CONTEXT) { | 
|  | } | 
|  |  | 
|  | virtual void SetUp() { | 
|  | SurfaceTextureGLTest::SetUp(); | 
|  |  | 
|  | // Set up the secondary context and texture renderer. | 
|  | mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
|  | EGL_NO_CONTEXT, getContextAttribs()); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); | 
|  |  | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); | 
|  | ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); | 
|  |  | 
|  | // Set up the tertiary context and texture renderer. | 
|  | mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
|  | EGL_NO_CONTEXT, getContextAttribs()); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); | 
|  |  | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mThirdEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); | 
|  | ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); | 
|  |  | 
|  | // Switch back to the primary context to start the tests. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | if (mThirdEglContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEglDisplay, mThirdEglContext); | 
|  | } | 
|  | if (mSecondEglContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEglDisplay, mSecondEglContext); | 
|  | } | 
|  | SurfaceTextureGLTest::TearDown(); | 
|  | } | 
|  |  | 
|  | EGLContext mSecondEglContext; | 
|  | sp<TextureRenderer> mSecondTextureRenderer; | 
|  |  | 
|  | EGLContext mThirdEglContext; | 
|  | sp<TextureRenderer> mThirdTextureRenderer; | 
|  | }; | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Attempt to latch the texture on the secondary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Check that the GL texture was deleted. | 
|  | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | DetachFromContextSucceedsAfterProducerDisconnect) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Check that the GL texture was deleted. | 
|  | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Attempt to detach from the primary context. | 
|  | mST->abandon(); | 
|  | ASSERT_EQ(NO_INIT, mST->detachFromContext()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attempt to detach from the primary context again. | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Make there be no current display. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | EGL_NO_CONTEXT)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Attempt to detach from the primary context. | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Make current context be incorrect. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Attempt to detach from the primary context. | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attempt to latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the secondary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  |  | 
|  | // Verify that the texture object was created and bound. | 
|  | GLint texBinding = -1; | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | EXPECT_EQ(SECOND_TEX_ID, texBinding); | 
|  |  | 
|  | // Try to use the texture from the secondary context. | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glViewport(0, 0, 1, 1); | 
|  | mSecondTextureRenderer->drawTexture(); | 
|  | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | AttachToContextSucceedsAfterProducerDisconnect) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the secondary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  |  | 
|  | // Verify that the texture object was created and bound. | 
|  | GLint texBinding = -1; | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | EXPECT_EQ(SECOND_TEX_ID, texBinding); | 
|  |  | 
|  | // Try to use the texture from the secondary context. | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glViewport(0, 0, 1, 1); | 
|  | mSecondTextureRenderer->drawTexture(); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | AttachToContextSucceedsBeforeUpdateTexImage) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the secondary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  |  | 
|  | // Verify that the texture object was created and bound. | 
|  | GLint texBinding = -1; | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | EXPECT_EQ(SECOND_TEX_ID, texBinding); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Try to use the texture from the secondary context. | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glViewport(0, 0, 1, 1); | 
|  | mSecondTextureRenderer->drawTexture(); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attempt to attach to the secondary context. | 
|  | mST->abandon(); | 
|  |  | 
|  | // Attempt to attach to the primary context. | 
|  | ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Attempt to attach to the primary context. | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Attempt to attach to the primary context. | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Make there be no current display. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | EGL_NO_CONTEXT)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Attempt to attach with no context current. | 
|  | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Latch the texture contents on the primary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the secondary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  |  | 
|  | // Detach from the secondary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the tertiary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mThirdEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); | 
|  |  | 
|  | // Verify that the texture object was created and bound. | 
|  | GLint texBinding = -1; | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | EXPECT_EQ(THIRD_TEX_ID, texBinding); | 
|  |  | 
|  | // Try to use the texture from the tertiary context. | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glViewport(0, 0, 1, 1); | 
|  | mThirdTextureRenderer->drawTexture(); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | AttachToContextSucceedsTwiceBeforeUpdateTexImage) { | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Detach from the primary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the secondary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  |  | 
|  | // Detach from the secondary context. | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  |  | 
|  | // Attach to the tertiary context. | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mThirdEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); | 
|  |  | 
|  | // Verify that the texture object was created and bound. | 
|  | GLint texBinding = -1; | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | EXPECT_EQ(THIRD_TEX_ID, texBinding); | 
|  |  | 
|  | // Latch the texture contents on the tertiary context. | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // Try to use the texture from the tertiary context. | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glViewport(0, 0, 1, 1); | 
|  | mThirdTextureRenderer->drawTexture(); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { | 
|  | ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true)); | 
|  | ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); | 
|  |  | 
|  | // produce two frames and consume them both on the primary context | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  |  | 
|  | // produce one more frame | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | // Detach from the primary context and attach to the secondary context | 
|  | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mSecondEglContext)); | 
|  | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  |  | 
|  | // Consume final frame on secondary context | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | } | 
|  |  | 
|  | } // namespace android |