| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include "BufferLayerConsumer.h" | 
 | #include "Client.h" | 
 | #include "Layer.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "DisplayHardware/HWComposerBufferCache.h" | 
 | #include "FrameTracker.h" | 
 | #include "LayerVector.h" | 
 | #include "MonitoredProducer.h" | 
 | #include "SurfaceFlinger.h" | 
 |  | 
 | #include <gui/ISurfaceComposerClient.h> | 
 | #include <gui/LayerState.h> | 
 | #include <renderengine/Mesh.h> | 
 | #include <renderengine/Texture.h> | 
 | #include <ui/FrameStats.h> | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/Region.h> | 
 |  | 
 | #include <utils/RefBase.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 | #include <list> | 
 |  | 
 | namespace android { | 
 |  | 
 | class BufferLayer : public Layer { | 
 | public: | 
 |     explicit BufferLayer(const LayerCreationArgs& args); | 
 |     ~BufferLayer() override; | 
 |  | 
 |     // ----------------------------------------------------------------------- | 
 |     // Overriden from Layer | 
 |     // ----------------------------------------------------------------------- | 
 | public: | 
 |     // If we have received a new buffer this frame, we will pass its surface | 
 |     // damage down to hardware composer. Otherwise, we must send a region with | 
 |     // one empty rect. | 
 |     void useSurfaceDamage() override; | 
 |     void useEmptyDamage() override; | 
 |  | 
 |     // getTypeId - Provide unique string for each class type in the Layer | 
 |     // hierarchy | 
 |     const char* getTypeId() const override { return "BufferLayer"; } | 
 |  | 
 |     bool isOpaque(const Layer::State& s) const override; | 
 |  | 
 |     // isVisible - true if this layer is visible, false otherwise | 
 |     bool isVisible() const override; | 
 |  | 
 |     // isFixedSize - true if content has a fixed size | 
 |     bool isFixedSize() const override; | 
 |  | 
 |     // onDraw - draws the surface. | 
 |     void onDraw(const RenderArea& renderArea, const Region& clip, | 
 |                 bool useIdentityTransform) override; | 
 |  | 
 |     bool isHdrY410() const override; | 
 |  | 
 |     void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override; | 
 |  | 
 |     bool onPreComposition(nsecs_t refreshStartTime) override; | 
 |     bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, | 
 |                            const std::shared_ptr<FenceTime>& presentFence, | 
 |                            const CompositorTiming& compositorTiming) override; | 
 |  | 
 |     // latchBuffer - called each time the screen is redrawn and returns whether | 
 |     // the visible regions need to be recomputed (this is a fairly heavy | 
 |     // operation, so this should be set only if needed). Typically this is used | 
 |     // to figure out if the content or size of a surface has changed. | 
 |     // If there was a GL composition step rendering the previous frame, then | 
 |     // releaseFence will be populated with a native fence that fires when | 
 |     // composition has completed. | 
 |     Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                        const sp<Fence>& releaseFence) override; | 
 |  | 
 |     bool isBufferLatched() const override { return mRefreshPending; } | 
 |  | 
 |     void notifyAvailableFrames() override; | 
 |  | 
 |     bool hasReadyFrame() const override; | 
 |  | 
 |     // Returns the current scaling mode, unless mOverrideScalingMode | 
 |     // is set, in which case, it returns mOverrideScalingMode | 
 |     uint32_t getEffectiveScalingMode() const override; | 
 |     // ----------------------------------------------------------------------- | 
 |  | 
 |     // ----------------------------------------------------------------------- | 
 |     // Functions that must be implemented by derived classes | 
 |     // ----------------------------------------------------------------------- | 
 | private: | 
 |     virtual bool fenceHasSignaled() const = 0; | 
 |  | 
 |     virtual nsecs_t getDesiredPresentTime() = 0; | 
 |     virtual std::shared_ptr<FenceTime> getCurrentFenceTime() const = 0; | 
 |  | 
 |     virtual void getDrawingTransformMatrix(float *matrix) = 0; | 
 |     virtual uint32_t getDrawingTransform() const = 0; | 
 |     virtual ui::Dataspace getDrawingDataSpace() const = 0; | 
 |     virtual Rect getDrawingCrop() const = 0; | 
 |     virtual uint32_t getDrawingScalingMode() const = 0; | 
 |     virtual Region getDrawingSurfaceDamage() const = 0; | 
 |     virtual const HdrMetadata& getDrawingHdrMetadata() const = 0; | 
 |     virtual int getDrawingApi() const = 0; | 
 |     virtual PixelFormat getPixelFormat() const = 0; | 
 |  | 
 |     virtual uint64_t getFrameNumber() const = 0; | 
 |  | 
 |     virtual bool getAutoRefresh() const = 0; | 
 |     virtual bool getSidebandStreamChanged() const = 0; | 
 |  | 
 |     virtual std::optional<Region> latchSidebandStream(bool& recomputeVisibleRegions) = 0; | 
 |  | 
 |     virtual bool hasDrawingBuffer() const = 0; | 
 |  | 
 |     virtual void setFilteringEnabled(bool enabled) = 0; | 
 |  | 
 |     virtual status_t bindTextureImage() const = 0; | 
 |     virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                                     const sp<Fence>& flushFence) = 0; | 
 |  | 
 |     virtual status_t updateActiveBuffer() = 0; | 
 |     virtual status_t updateFrameNumber(nsecs_t latchTime) = 0; | 
 |  | 
 |     virtual void setHwcLayerBuffer(const sp<const DisplayDevice>& display) = 0; | 
 |  | 
 |     // ----------------------------------------------------------------------- | 
 |  | 
 | public: | 
 |     // isProtected - true if the layer may contain protected content in the | 
 |     // GRALLOC_USAGE_PROTECTED sense. | 
 |     bool isProtected() const; | 
 |  | 
 | protected: | 
 |     // Loads the corresponding system property once per process | 
 |     static bool latchUnsignaledBuffers(); | 
 |  | 
 |     // Check all of the local sync points to ensure that all transactions | 
 |     // which need to have been applied prior to the frame which is about to | 
 |     // be latched have signaled | 
 |     bool allTransactionsSignaled(); | 
 |  | 
 |     static bool getOpacityForFormat(uint32_t format); | 
 |  | 
 |     // from GLES | 
 |     const uint32_t mTextureName; | 
 |  | 
 | private: | 
 |     // needsLinearFiltering - true if this surface's state requires filtering | 
 |     bool needsFiltering(const RenderArea& renderArea) const; | 
 |  | 
 |     // drawing | 
 |     void drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const; | 
 |  | 
 |     uint64_t getHeadFrameNumber() const; | 
 |  | 
 |     uint32_t mCurrentScalingMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; | 
 |  | 
 |     // main thread. | 
 |     bool mBufferLatched{false}; // TODO: Use mActiveBuffer? | 
 |  | 
 |     // The texture used to draw the layer in GLES composition mode | 
 |     mutable renderengine::Texture mTexture; | 
 |  | 
 |     bool mRefreshPending{false}; | 
 | }; | 
 |  | 
 | } // namespace android |