Remove some private methods from RenderEngine
Moved some methods that are only used as an implementation
detail of GLESRenderEngine out of RE's main header
Test: builds
Change-Id: Ib157082df23615b8c95a8aede9cd0ded093c8948
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 2c6eae2..2a98bd8 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -60,13 +60,10 @@
void primeCache() const override;
void genTextures(size_t count, uint32_t* names) override;
void deleteTextures(size_t count, uint32_t const* names) override;
- void bindExternalTextureImage(uint32_t texName, const Image& image) override;
status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
- status_t bindFrameBuffer(Framebuffer* framebuffer) override;
- void unbindFrameBuffer(Framebuffer* framebuffer) override;
bool isProtected() const override { return mInProtectedContext; }
bool supportsProtectedContent() const override;
@@ -102,13 +99,15 @@
std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
protected:
- Framebuffer* getFramebufferForDrawing() override;
+ Framebuffer* getFramebufferForDrawing();
void dump(std::string& result) override EXCLUDES(mRenderingMutex)
EXCLUDES(mFramebufferImageCacheMutex);
size_t getMaxTextureSize() const override;
size_t getMaxViewportDims() const override;
private:
+ friend class BindNativeBufferAsFramebuffer;
+
enum GlesVersion {
GLES_VERSION_1_0 = 0x10000,
GLES_VERSION_1_1 = 0x10001,
@@ -133,6 +132,9 @@
status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
EXCLUDES(mRenderingMutex);
void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
+ status_t bindFrameBuffer(Framebuffer* framebuffer);
+ void unbindFrameBuffer(Framebuffer* framebuffer);
+ void bindExternalTextureImage(uint32_t texName, const Image& image);
// A data space is considered HDR data space if it has BT2020 color space
// with PQ or HLG transfer function.