|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef SF_SKIARENDERENGINE_H_ | 
|  | #define SF_SKIARENDERENGINE_H_ | 
|  |  | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | namespace renderengine { | 
|  |  | 
|  | class Mesh; | 
|  | class Texture; | 
|  |  | 
|  | namespace skia { | 
|  |  | 
|  | class BlurFilter; | 
|  |  | 
|  | // TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends | 
|  | // Currently mostly just handles all the no-op / missing APIs | 
|  | class SkiaRenderEngine : public RenderEngine { | 
|  | public: | 
|  | static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args); | 
|  | SkiaRenderEngine(RenderEngineType type); | 
|  | ~SkiaRenderEngine() override {} | 
|  |  | 
|  | virtual std::future<void> primeCache() override { return {}; }; | 
|  | virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{}; | 
|  | virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{}; | 
|  | virtual bool isProtected() const override { return false; } // mInProtectedContext; } | 
|  | virtual bool supportsProtectedContent() const override { return false; }; | 
|  | virtual status_t drawLayers(const DisplaySettings& /*display*/, | 
|  | const std::vector<const LayerSettings*>& /*layers*/, | 
|  | const std::shared_ptr<ExternalTexture>& /*buffer*/, | 
|  | const bool /*useFramebufferCache*/, | 
|  | base::unique_fd&& /*bufferFence*/, | 
|  | base::unique_fd* /*drawFence*/) override { | 
|  | return 0; | 
|  | }; | 
|  | virtual int getContextPriority() override { return 0; } | 
|  | virtual void assertShadersCompiled(int numShaders) {} | 
|  | virtual int reportShadersCompiled() { return 0; } | 
|  |  | 
|  | protected: | 
|  | virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/, | 
|  | bool /*isRenderable*/) override = 0; | 
|  | virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace skia | 
|  | } // namespace renderengine | 
|  | } // namespace android | 
|  |  | 
|  | #endif /* SF_GLESRENDERENGINE_H_ */ |