| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "GLConsumer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #define GL_GLEXT_PROTOTYPES | 
 | #define EGL_EGLEXT_PROTOTYPES | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <cutils/compiler.h> | 
 |  | 
 | #include <hardware/hardware.h> | 
 |  | 
 | #include <gui/GLConsumer.h> | 
 | #include <gui/IGraphicBufferAlloc.h> | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 |  | 
 | #include <private/gui/ComposerService.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 |  | 
 | #include <utils/Log.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
 | #define CROP_EXT_STR "EGL_ANDROID_image_crop" | 
 |  | 
 | namespace android { | 
 |  | 
 | // Macros for including the GLConsumer name in log messages | 
 | #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 |  | 
 | static const struct { | 
 |     size_t width, height; | 
 |     char const* bits; | 
 | } kDebugData = { 15, 12, | 
 |     "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__" | 
 |     "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________" | 
 | }; | 
 |  | 
 | // Transform matrices | 
 | static float mtxIdentity[16] = { | 
 |     1, 0, 0, 0, | 
 |     0, 1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 0, 0, 1, | 
 | }; | 
 | static float mtxFlipH[16] = { | 
 |     -1, 0, 0, 0, | 
 |     0, 1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 0, 0, 1, | 
 | }; | 
 | static float mtxFlipV[16] = { | 
 |     1, 0, 0, 0, | 
 |     0, -1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 1, 0, 1, | 
 | }; | 
 | static float mtxRot90[16] = { | 
 |     0, 1, 0, 0, | 
 |     -1, 0, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 0, 0, 1, | 
 | }; | 
 |  | 
 | static void mtxMul(float out[16], const float a[16], const float b[16]); | 
 |  | 
 | Mutex GLConsumer::sStaticInitLock; | 
 | sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer; | 
 |  | 
 | static bool hasEglAndroidImageCropImpl() { | 
 |     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS); | 
 |     size_t cropExtLen = strlen(CROP_EXT_STR); | 
 |     size_t extsLen = strlen(exts); | 
 |     bool equal = !strcmp(CROP_EXT_STR, exts); | 
 |     bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1); | 
 |     bool atEnd = (cropExtLen+1) < extsLen && | 
 |             !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1)); | 
 |     bool inMiddle = strstr(exts, " " CROP_EXT_STR " "); | 
 |     return equal || atStart || atEnd || inMiddle; | 
 | } | 
 |  | 
 | static bool hasEglAndroidImageCrop() { | 
 |     // Only compute whether the extension is present once the first time this | 
 |     // function is called. | 
 |     static bool hasIt = hasEglAndroidImageCropImpl(); | 
 |     return hasIt; | 
 | } | 
 |  | 
 | static bool isEglImageCroppable(const Rect& crop) { | 
 |     return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0); | 
 | } | 
 |  | 
 | GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, | 
 |         uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : | 
 |     ConsumerBase(bq, isControlledByApp), | 
 |     mCurrentTransform(0), | 
 |     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | 
 |     mCurrentFence(Fence::NO_FENCE), | 
 |     mCurrentTimestamp(0), | 
 |     mCurrentFrameNumber(0), | 
 |     mDefaultWidth(1), | 
 |     mDefaultHeight(1), | 
 |     mFilteringEnabled(true), | 
 |     mTexName(tex), | 
 |     mUseFenceSync(useFenceSync), | 
 |     mTexTarget(texTarget), | 
 |     mEglDisplay(EGL_NO_DISPLAY), | 
 |     mEglContext(EGL_NO_CONTEXT), | 
 |     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), | 
 |     mAttached(true) | 
 | { | 
 |     ST_LOGV("GLConsumer"); | 
 |  | 
 |     memcpy(mCurrentTransformMatrix, mtxIdentity, | 
 |             sizeof(mCurrentTransformMatrix)); | 
 |  | 
 |     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); | 
 | } | 
 |  | 
 | status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mConsumer->setDefaultMaxBufferCount(bufferCount); | 
 | } | 
 |  | 
 |  | 
 | status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) | 
 | { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mDefaultWidth = w; | 
 |     mDefaultHeight = h; | 
 |     return mConsumer->setDefaultBufferSize(w, h); | 
 | } | 
 |  | 
 | status_t GLConsumer::updateTexImage() { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("updateTexImage"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("updateTexImage: GLConsumer is abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     // Make sure the EGL state is the same as in previous calls. | 
 |     status_t err = checkAndUpdateEglStateLocked(); | 
 |     if (err != NO_ERROR) { | 
 |         return err; | 
 |     } | 
 |  | 
 |     BufferQueue::BufferItem item; | 
 |  | 
 |     // Acquire the next buffer. | 
 |     // In asynchronous mode the list is guaranteed to be one buffer | 
 |     // deep, while in synchronous mode we use the oldest buffer. | 
 |     err = acquireBufferLocked(&item, 0); | 
 |     if (err != NO_ERROR) { | 
 |         if (err == BufferQueue::NO_BUFFER_AVAILABLE) { | 
 |             // We always bind the texture even if we don't update its contents. | 
 |             ST_LOGV("updateTexImage: no buffers were available"); | 
 |             glBindTexture(mTexTarget, mTexName); | 
 |             err = NO_ERROR; | 
 |         } else { | 
 |             ST_LOGE("updateTexImage: acquire failed: %s (%d)", | 
 |                 strerror(-err), err); | 
 |         } | 
 |         return err; | 
 |     } | 
 |  | 
 |     // Release the previous buffer. | 
 |     err = updateAndReleaseLocked(item); | 
 |     if (err != NO_ERROR) { | 
 |         // We always bind the texture. | 
 |         glBindTexture(mTexTarget, mTexName); | 
 |         return err; | 
 |     } | 
 |  | 
 |     // Bind the new buffer to the GL texture, and wait until it's ready. | 
 |     return bindTextureImageLocked(); | 
 | } | 
 |  | 
 |  | 
 | status_t GLConsumer::releaseTexImage() { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("releaseTexImage"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     // Make sure the EGL state is the same as in previous calls. | 
 |     status_t err = NO_ERROR; | 
 |  | 
 |     if (mAttached) { | 
 |         err = checkAndUpdateEglStateLocked(true); | 
 |         if (err != NO_ERROR) { | 
 |             return err; | 
 |         } | 
 |     } else { | 
 |         // if we're detached, no need to validate EGL's state -- we won't use it. | 
 |     } | 
 |  | 
 |     // Update the GLConsumer state. | 
 |     int buf = mCurrentTexture; | 
 |     if (buf != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |  | 
 |         ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); | 
 |  | 
 |         if (mAttached) { | 
 |             // Do whatever sync ops we need to do before releasing the slot. | 
 |             err = syncForReleaseLocked(mEglDisplay); | 
 |             if (err != NO_ERROR) { | 
 |                 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); | 
 |                 return err; | 
 |             } | 
 |         } else { | 
 |             // if we're detached, we just use the fence that was created in detachFromContext() | 
 |             // so... basically, nothing more to do here. | 
 |         } | 
 |  | 
 |         err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); | 
 |         if (err < NO_ERROR) { | 
 |             ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", | 
 |                     strerror(-err), err); | 
 |             return err; | 
 |         } | 
 |  | 
 |         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; | 
 |         mCurrentTextureBuf = getDebugTexImageBuffer(); | 
 |         mCurrentCrop.makeInvalid(); | 
 |         mCurrentTransform = 0; | 
 |         mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; | 
 |         mCurrentTimestamp = 0; | 
 |         mCurrentFence = Fence::NO_FENCE; | 
 |  | 
 |         if (mAttached) { | 
 |             // bind a dummy texture | 
 |             glBindTexture(mTexTarget, mTexName); | 
 |             bindUnslottedBufferLocked(mEglDisplay); | 
 |         } else { | 
 |             // detached, don't touch the texture (and we may not even have an | 
 |             // EGLDisplay here. | 
 |         } | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { | 
 |     Mutex::Autolock _l(sStaticInitLock); | 
 |     if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) { | 
 |         // The first time, create the debug texture in case the application | 
 |         // continues to use it. | 
 |         sp<GraphicBuffer> buffer = new GraphicBuffer( | 
 |                 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, | 
 |                 GraphicBuffer::USAGE_SW_WRITE_RARELY); | 
 |         uint32_t* bits; | 
 |         buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); | 
 |         size_t w = buffer->getStride(); | 
 |         size_t h = buffer->getHeight(); | 
 |         memset(bits, 0, w*h*4); | 
 |         for (size_t y=0 ; y<kDebugData.height ; y++) { | 
 |             for (size_t x=0 ; x<kDebugData.width ; x++) { | 
 |                 bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF; | 
 |             } | 
 |             bits += w; | 
 |         } | 
 |         buffer->unlock(); | 
 |         sReleasedTexImageBuffer = buffer; | 
 |     } | 
 |     return sReleasedTexImageBuffer; | 
 | } | 
 |  | 
 | status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item, | 
 |         nsecs_t presentWhen) { | 
 |     status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen); | 
 |     if (err != NO_ERROR) { | 
 |         return err; | 
 |     } | 
 |  | 
 |     int slot = item->mBuf; | 
 |     bool destroyEglImage = false; | 
 |  | 
 |     if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) { | 
 |         if (item->mGraphicBuffer != NULL) { | 
 |             // This buffer has not been acquired before, so we must assume | 
 |             // that any EGLImage in mEglSlots is stale. | 
 |             destroyEglImage = true; | 
 |         } else if (mEglSlots[slot].mCropRect != item->mCrop) { | 
 |             // We've already seen this buffer before, but it now has a | 
 |             // different crop rect, so we'll need to recreate the EGLImage if | 
 |             // we're using the EGL_ANDROID_image_crop extension. | 
 |             destroyEglImage = hasEglAndroidImageCrop(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (destroyEglImage) { | 
 |         if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) { | 
 |             ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d", | 
 |                   slot); | 
 |             // keep going | 
 |         } | 
 |         mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR; | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t GLConsumer::releaseBufferLocked(int buf, | 
 |         sp<GraphicBuffer> graphicBuffer, | 
 |         EGLDisplay display, EGLSyncKHR eglFence) { | 
 |     // release the buffer if it hasn't already been discarded by the | 
 |     // BufferQueue. This can happen, for example, when the producer of this | 
 |     // buffer has reallocated the original buffer slot after this buffer | 
 |     // was acquired. | 
 |     status_t err = ConsumerBase::releaseBufferLocked( | 
 |             buf, graphicBuffer, display, eglFence); | 
 |     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; | 
 |     return err; | 
 | } | 
 |  | 
 | status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) | 
 | { | 
 |     status_t err = NO_ERROR; | 
 |  | 
 |     int buf = item.mBuf; | 
 |  | 
 |     if (!mAttached) { | 
 |         ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " | 
 |                 "ES context"); | 
 |         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, | 
 |                 mEglDisplay, EGL_NO_SYNC_KHR); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     // Confirm state. | 
 |     err = checkAndUpdateEglStateLocked(); | 
 |     if (err != NO_ERROR) { | 
 |         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, | 
 |                 mEglDisplay, EGL_NO_SYNC_KHR); | 
 |         return err; | 
 |     } | 
 |  | 
 |     // If the mEglSlot entry is empty, create an EGLImage for the gralloc | 
 |     // buffer currently in the slot in ConsumerBase. | 
 |     // | 
 |     // We may have to do this even when item.mGraphicBuffer == NULL (which | 
 |     // means the buffer was previously acquired), if we destroyed the | 
 |     // EGLImage when detaching from a context but the buffer has not been | 
 |     // re-allocated. | 
 |     if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) { | 
 |         EGLImageKHR image = createImage(mEglDisplay, | 
 |                 mSlots[buf].mGraphicBuffer, item.mCrop); | 
 |         if (image == EGL_NO_IMAGE_KHR) { | 
 |             ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", | 
 |                   mEglDisplay, buf); | 
 |             const sp<GraphicBuffer>& gb = mSlots[buf].mGraphicBuffer; | 
 |             ST_LOGW("buffer size=%ux%u st=%u usage=0x%x fmt=%d", | 
 |                 gb->getWidth(), gb->getHeight(), gb->getStride(), | 
 |                 gb->getUsage(), gb->getPixelFormat()); | 
 |             releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, | 
 |                     mEglDisplay, EGL_NO_SYNC_KHR); | 
 |             return UNKNOWN_ERROR; | 
 |         } | 
 |         mEglSlots[buf].mEglImage = image; | 
 |         mEglSlots[buf].mCropRect = item.mCrop; | 
 |     } | 
 |  | 
 |     // Do whatever sync ops we need to do before releasing the old slot. | 
 |     err = syncForReleaseLocked(mEglDisplay); | 
 |     if (err != NO_ERROR) { | 
 |         // Release the buffer we just acquired.  It's not safe to | 
 |         // release the old buffer, so instead we just drop the new frame. | 
 |         // As we are still under lock since acquireBuffer, it is safe to | 
 |         // release by slot. | 
 |         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, | 
 |                 mEglDisplay, EGL_NO_SYNC_KHR); | 
 |         return err; | 
 |     } | 
 |  | 
 |     ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", | 
 |             mCurrentTexture, | 
 |             mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, | 
 |             buf, mSlots[buf].mGraphicBuffer->handle); | 
 |  | 
 |     // release old buffer | 
 |     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         status_t status = releaseBufferLocked( | 
 |                 mCurrentTexture, mCurrentTextureBuf, mEglDisplay, | 
 |                 mEglSlots[mCurrentTexture].mEglFence); | 
 |         if (status < NO_ERROR) { | 
 |             ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", | 
 |                    strerror(-status), status); | 
 |             err = status; | 
 |             // keep going, with error raised [?] | 
 |         } | 
 |     } | 
 |  | 
 |     // Update the GLConsumer state. | 
 |     mCurrentTexture = buf; | 
 |     mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; | 
 |     mCurrentCrop = item.mCrop; | 
 |     mCurrentTransform = item.mTransform; | 
 |     mCurrentScalingMode = item.mScalingMode; | 
 |     mCurrentTimestamp = item.mTimestamp; | 
 |     mCurrentFence = item.mFence; | 
 |     mCurrentFrameNumber = item.mFrameNumber; | 
 |  | 
 |     computeCurrentTransformMatrixLocked(); | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | status_t GLConsumer::bindTextureImageLocked() { | 
 |     if (mEglDisplay == EGL_NO_DISPLAY) { | 
 |         ALOGE("bindTextureImage: invalid display"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     GLint error; | 
 |     while ((error = glGetError()) != GL_NO_ERROR) { | 
 |         ST_LOGW("bindTextureImage: clearing GL error: %#04x", error); | 
 |     } | 
 |  | 
 |     glBindTexture(mTexTarget, mTexName); | 
 |     if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         if (mCurrentTextureBuf == NULL) { | 
 |             ST_LOGE("bindTextureImage: no currently-bound texture"); | 
 |             return NO_INIT; | 
 |         } | 
 |         status_t err = bindUnslottedBufferLocked(mEglDisplay); | 
 |         if (err != NO_ERROR) { | 
 |             return err; | 
 |         } | 
 |     } else { | 
 |         EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage; | 
 |  | 
 |         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); | 
 |  | 
 |         while ((error = glGetError()) != GL_NO_ERROR) { | 
 |             ST_LOGE("bindTextureImage: error binding external texture image %p" | 
 |                     ": %#04x", image, error); | 
 |             return UNKNOWN_ERROR; | 
 |         } | 
 |     } | 
 |  | 
 |     // Wait for the new buffer to be ready. | 
 |     return doGLFenceWaitLocked(); | 
 |  | 
 | } | 
 |  | 
 | status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) { | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if (!contextCheck) { | 
 |         // if this is the first time we're called, mEglDisplay/mEglContext have | 
 |         // never been set, so don't error out (below). | 
 |         if (mEglDisplay == EGL_NO_DISPLAY) { | 
 |             mEglDisplay = dpy; | 
 |         } | 
 |         if (mEglContext == EGL_NO_DISPLAY) { | 
 |             mEglContext = ctx; | 
 |         } | 
 |     } | 
 |  | 
 |     if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { | 
 |         ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) { | 
 |         ST_LOGE("checkAndUpdateEglState: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     mEglDisplay = dpy; | 
 |     mEglContext = ctx; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void GLConsumer::setReleaseFence(const sp<Fence>& fence) { | 
 |     if (fence->isValid() && | 
 |             mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         status_t err = addReleaseFence(mCurrentTexture, | 
 |                 mCurrentTextureBuf, fence); | 
 |         if (err != OK) { | 
 |             ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", | 
 |                     strerror(-err), err); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | status_t GLConsumer::detachFromContext() { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("detachFromContext"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("detachFromContext: abandoned GLConsumer"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     if (!mAttached) { | 
 |         ST_LOGE("detachFromContext: GLConsumer is not attached to a " | 
 |                 "context"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { | 
 |         ST_LOGE("detachFromContext: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { | 
 |         ST_LOGE("detachFromContext: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { | 
 |         status_t err = syncForReleaseLocked(dpy); | 
 |         if (err != OK) { | 
 |             return err; | 
 |         } | 
 |  | 
 |         glDeleteTextures(1, &mTexName); | 
 |     } | 
 |  | 
 |     // Because we're giving up the EGLDisplay we need to free all the EGLImages | 
 |     // that are associated with it.  They'll be recreated when the | 
 |     // GLConsumer gets attached to a new OpenGL ES context (and thus gets a | 
 |     // new EGLDisplay). | 
 |     for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { | 
 |         EGLImageKHR img = mEglSlots[i].mEglImage; | 
 |         if (img != EGL_NO_IMAGE_KHR) { | 
 |             eglDestroyImageKHR(mEglDisplay, img); | 
 |             mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR; | 
 |         } | 
 |     } | 
 |  | 
 |     mEglDisplay = EGL_NO_DISPLAY; | 
 |     mEglContext = EGL_NO_CONTEXT; | 
 |     mAttached = false; | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t GLConsumer::attachToContext(uint32_t tex) { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("attachToContext"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("attachToContext: abandoned GLConsumer"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     if (mAttached) { | 
 |         ST_LOGE("attachToContext: GLConsumer is already attached to a " | 
 |                 "context"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if (dpy == EGL_NO_DISPLAY) { | 
 |         ST_LOGE("attachToContext: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (ctx == EGL_NO_CONTEXT) { | 
 |         ST_LOGE("attachToContext: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     // We need to bind the texture regardless of whether there's a current | 
 |     // buffer. | 
 |     glBindTexture(mTexTarget, GLuint(tex)); | 
 |  | 
 |     if (mCurrentTextureBuf != NULL) { | 
 |         // The EGLImageKHR that was associated with the slot was destroyed when | 
 |         // the GLConsumer was detached from the old context, so we need to | 
 |         // recreate it here. | 
 |         status_t err = bindUnslottedBufferLocked(dpy); | 
 |         if (err != NO_ERROR) { | 
 |             return err; | 
 |         } | 
 |     } | 
 |  | 
 |     mEglDisplay = dpy; | 
 |     mEglContext = ctx; | 
 |     mTexName = tex; | 
 |     mAttached = true; | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) { | 
 |     ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p", | 
 |             mCurrentTexture, mCurrentTextureBuf.get()); | 
 |  | 
 |     // Create a temporary EGLImageKHR. | 
 |     Rect crop; | 
 |     EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop); | 
 |     if (image == EGL_NO_IMAGE_KHR) { | 
 |         return UNKNOWN_ERROR; | 
 |     } | 
 |  | 
 |     // Attach the current buffer to the GL texture. | 
 |     glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); | 
 |  | 
 |     GLint error; | 
 |     status_t err = OK; | 
 |     while ((error = glGetError()) != GL_NO_ERROR) { | 
 |         ST_LOGE("bindUnslottedBuffer: error binding external texture image %p " | 
 |                 "(slot %d): %#04x", image, mCurrentTexture, error); | 
 |         err = UNKNOWN_ERROR; | 
 |     } | 
 |  | 
 |     // We destroy the EGLImageKHR here because the current buffer may no | 
 |     // longer be associated with one of the buffer slots, so we have | 
 |     // nowhere to to store it.  If the buffer is still associated with a | 
 |     // slot then another EGLImageKHR will be created next time that buffer | 
 |     // gets acquired in updateTexImage. | 
 |     eglDestroyImageKHR(dpy, image); | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 |  | 
 | status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { | 
 |     ST_LOGV("syncForReleaseLocked"); | 
 |  | 
 |     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         if (SyncFeatures::getInstance().useNativeFenceSync()) { | 
 |             EGLSyncKHR sync = eglCreateSyncKHR(dpy, | 
 |                     EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); | 
 |             if (sync == EGL_NO_SYNC_KHR) { | 
 |                 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", | 
 |                         eglGetError()); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |             glFlush(); | 
 |             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); | 
 |             eglDestroySyncKHR(dpy, sync); | 
 |             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
 |                 ST_LOGE("syncForReleaseLocked: error dup'ing native fence " | 
 |                         "fd: %#x", eglGetError()); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |             sp<Fence> fence(new Fence(fenceFd)); | 
 |             status_t err = addReleaseFenceLocked(mCurrentTexture, | 
 |                     mCurrentTextureBuf, fence); | 
 |             if (err != OK) { | 
 |                 ST_LOGE("syncForReleaseLocked: error adding release fence: " | 
 |                         "%s (%d)", strerror(-err), err); | 
 |                 return err; | 
 |             } | 
 |         } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { | 
 |             EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; | 
 |             if (fence != EGL_NO_SYNC_KHR) { | 
 |                 // There is already a fence for the current slot.  We need to | 
 |                 // wait on that before replacing it with another fence to | 
 |                 // ensure that all outstanding buffer accesses have completed | 
 |                 // before the producer accesses it. | 
 |                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); | 
 |                 if (result == EGL_FALSE) { | 
 |                     ST_LOGE("syncForReleaseLocked: error waiting for previous " | 
 |                             "fence: %#x", eglGetError()); | 
 |                     return UNKNOWN_ERROR; | 
 |                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
 |                     ST_LOGE("syncForReleaseLocked: timeout waiting for previous " | 
 |                             "fence"); | 
 |                     return TIMED_OUT; | 
 |                 } | 
 |                 eglDestroySyncKHR(dpy, fence); | 
 |             } | 
 |  | 
 |             // Create a fence for the outstanding accesses in the current | 
 |             // OpenGL ES context. | 
 |             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); | 
 |             if (fence == EGL_NO_SYNC_KHR) { | 
 |                 ST_LOGE("syncForReleaseLocked: error creating fence: %#x", | 
 |                         eglGetError()); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |             glFlush(); | 
 |             mEglSlots[mCurrentTexture].mEglFence = fence; | 
 |         } | 
 |     } | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | bool GLConsumer::isExternalFormat(uint32_t format) | 
 | { | 
 |     switch (format) { | 
 |     // supported YUV formats | 
 |     case HAL_PIXEL_FORMAT_YV12: | 
 |     // Legacy/deprecated YUV formats | 
 |     case HAL_PIXEL_FORMAT_YCbCr_422_SP: | 
 |     case HAL_PIXEL_FORMAT_YCrCb_420_SP: | 
 |     case HAL_PIXEL_FORMAT_YCbCr_422_I: | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Any OEM format needs to be considered | 
 |     if (format>=0x100 && format<=0x1FF) | 
 |         return true; | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | uint32_t GLConsumer::getCurrentTextureTarget() const { | 
 |     return mTexTarget; | 
 | } | 
 |  | 
 | void GLConsumer::getTransformMatrix(float mtx[16]) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); | 
 | } | 
 |  | 
 | void GLConsumer::setFilteringEnabled(bool enabled) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); | 
 |         return; | 
 |     } | 
 |     bool needsRecompute = mFilteringEnabled != enabled; | 
 |     mFilteringEnabled = enabled; | 
 |  | 
 |     if (needsRecompute && mCurrentTextureBuf==NULL) { | 
 |         ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL"); | 
 |     } | 
 |  | 
 |     if (needsRecompute && mCurrentTextureBuf != NULL) { | 
 |         computeCurrentTransformMatrixLocked(); | 
 |     } | 
 | } | 
 |  | 
 | void GLConsumer::computeCurrentTransformMatrixLocked() { | 
 |     ST_LOGV("computeCurrentTransformMatrixLocked"); | 
 |  | 
 |     float xform[16]; | 
 |     for (int i = 0; i < 16; i++) { | 
 |         xform[i] = mtxIdentity[i]; | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxFlipH); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxFlipV); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxRot90); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |  | 
 |     sp<GraphicBuffer>& buf(mCurrentTextureBuf); | 
 |  | 
 |     if (buf == NULL) { | 
 |         ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL"); | 
 |     } | 
 |  | 
 |     float mtxBeforeFlipV[16]; | 
 |     if (!isEglImageCroppable(mCurrentCrop)) { | 
 |         Rect cropRect = mCurrentCrop; | 
 |         float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; | 
 |         float bufferWidth = buf->getWidth(); | 
 |         float bufferHeight = buf->getHeight(); | 
 |         if (!cropRect.isEmpty()) { | 
 |             float shrinkAmount = 0.0f; | 
 |             if (mFilteringEnabled) { | 
 |                 // In order to prevent bilinear sampling beyond the edge of the | 
 |                 // crop rectangle we may need to shrink it by 2 texels in each | 
 |                 // dimension.  Normally this would just need to take 1/2 a texel | 
 |                 // off each end, but because the chroma channels of YUV420 images | 
 |                 // are subsampled we may need to shrink the crop region by a whole | 
 |                 // texel on each side. | 
 |                 switch (buf->getPixelFormat()) { | 
 |                     case PIXEL_FORMAT_RGBA_8888: | 
 |                     case PIXEL_FORMAT_RGBX_8888: | 
 |                     case PIXEL_FORMAT_RGB_888: | 
 |                     case PIXEL_FORMAT_RGB_565: | 
 |                     case PIXEL_FORMAT_BGRA_8888: | 
 |                         // We know there's no subsampling of any channels, so we | 
 |                         // only need to shrink by a half a pixel. | 
 |                         shrinkAmount = 0.5; | 
 |                         break; | 
 |  | 
 |                     default: | 
 |                         // If we don't recognize the format, we must assume the | 
 |                         // worst case (that we care about), which is YUV420. | 
 |                         shrinkAmount = 1.0; | 
 |                         break; | 
 |                 } | 
 |             } | 
 |  | 
 |             // Only shrink the dimensions that are not the size of the buffer. | 
 |             if (cropRect.width() < bufferWidth) { | 
 |                 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; | 
 |                 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / | 
 |                         bufferWidth; | 
 |             } | 
 |             if (cropRect.height() < bufferHeight) { | 
 |                 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / | 
 |                         bufferHeight; | 
 |                 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / | 
 |                         bufferHeight; | 
 |             } | 
 |         } | 
 |         float crop[16] = { | 
 |             sx, 0, 0, 0, | 
 |             0, sy, 0, 0, | 
 |             0, 0, 1, 0, | 
 |             tx, ty, 0, 1, | 
 |         }; | 
 |  | 
 |         mtxMul(mtxBeforeFlipV, crop, xform); | 
 |     } else { | 
 |         for (int i = 0; i < 16; i++) { | 
 |             mtxBeforeFlipV[i] = xform[i]; | 
 |         } | 
 |     } | 
 |  | 
 |     // SurfaceFlinger expects the top of its window textures to be at a Y | 
 |     // coordinate of 0, so GLConsumer must behave the same way.  We don't | 
 |     // want to expose this to applications, however, so we must add an | 
 |     // additional vertical flip to the transform after all the other transforms. | 
 |     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); | 
 | } | 
 |  | 
 | nsecs_t GLConsumer::getTimestamp() { | 
 |     ST_LOGV("getTimestamp"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTimestamp; | 
 | } | 
 |  | 
 | nsecs_t GLConsumer::getFrameNumber() { | 
 |     ST_LOGV("getFrameNumber"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentFrameNumber; | 
 | } | 
 |  | 
 | EGLImageKHR GLConsumer::createImage(EGLDisplay dpy, | 
 |         const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) { | 
 |     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); | 
 |     EGLint attrs[] = { | 
 |         EGL_IMAGE_PRESERVED_KHR,        EGL_TRUE, | 
 |         EGL_IMAGE_CROP_LEFT_ANDROID,    crop.left, | 
 |         EGL_IMAGE_CROP_TOP_ANDROID,     crop.top, | 
 |         EGL_IMAGE_CROP_RIGHT_ANDROID,   crop.right, | 
 |         EGL_IMAGE_CROP_BOTTOM_ANDROID,  crop.bottom, | 
 |         EGL_NONE, | 
 |     }; | 
 |     if (!crop.isValid()) { | 
 |         // No crop rect to set, so terminate the attrib array before the crop. | 
 |         attrs[2] = EGL_NONE; | 
 |     } else if (!isEglImageCroppable(crop)) { | 
 |         // The crop rect is not at the origin, so we can't set the crop on the | 
 |         // EGLImage because that's not allowed by the EGL_ANDROID_image_crop | 
 |         // extension.  In the future we can add a layered extension that | 
 |         // removes this restriction if there is hardware that can support it. | 
 |         attrs[2] = EGL_NONE; | 
 |     } | 
 |     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, | 
 |             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); | 
 |     if (image == EGL_NO_IMAGE_KHR) { | 
 |         EGLint error = eglGetError(); | 
 |         ST_LOGE("error creating EGLImage: %#x", error); | 
 |     } | 
 |     return image; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTextureBuf; | 
 | } | 
 |  | 
 | Rect GLConsumer::getCurrentCrop() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     Rect outCrop = mCurrentCrop; | 
 |     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | 
 |         int32_t newWidth = mCurrentCrop.width(); | 
 |         int32_t newHeight = mCurrentCrop.height(); | 
 |  | 
 |         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { | 
 |             newWidth = newHeight * mDefaultWidth / mDefaultHeight; | 
 |             ST_LOGV("too wide: newWidth = %d", newWidth); | 
 |         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { | 
 |             newHeight = newWidth * mDefaultHeight / mDefaultWidth; | 
 |             ST_LOGV("too tall: newHeight = %d", newHeight); | 
 |         } | 
 |  | 
 |         // The crop is too wide | 
 |         if (newWidth < mCurrentCrop.width()) { | 
 |             int32_t dw = (newWidth - mCurrentCrop.width())/2; | 
 |             outCrop.left -=dw; | 
 |             outCrop.right += dw; | 
 |         // The crop is too tall | 
 |         } else if (newHeight < mCurrentCrop.height()) { | 
 |             int32_t dh = (newHeight - mCurrentCrop.height())/2; | 
 |             outCrop.top -= dh; | 
 |             outCrop.bottom += dh; | 
 |         } | 
 |  | 
 |         ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", | 
 |             outCrop.left, outCrop.top, | 
 |             outCrop.right,outCrop.bottom); | 
 |     } | 
 |  | 
 |     return outCrop; | 
 | } | 
 |  | 
 | uint32_t GLConsumer::getCurrentTransform() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTransform; | 
 | } | 
 |  | 
 | uint32_t GLConsumer::getCurrentScalingMode() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentScalingMode; | 
 | } | 
 |  | 
 | sp<Fence> GLConsumer::getCurrentFence() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentFence; | 
 | } | 
 |  | 
 | status_t GLConsumer::doGLFenceWait() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return doGLFenceWaitLocked(); | 
 | } | 
 |  | 
 | status_t GLConsumer::doGLFenceWaitLocked() const { | 
 |  | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { | 
 |         ST_LOGE("doGLFenceWait: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { | 
 |         ST_LOGE("doGLFenceWait: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (mCurrentFence->isValid()) { | 
 |         if (SyncFeatures::getInstance().useWaitSync()) { | 
 |             // Create an EGLSyncKHR from the current fence. | 
 |             int fenceFd = mCurrentFence->dup(); | 
 |             if (fenceFd == -1) { | 
 |                 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); | 
 |                 return -errno; | 
 |             } | 
 |             EGLint attribs[] = { | 
 |                 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, | 
 |                 EGL_NONE | 
 |             }; | 
 |             EGLSyncKHR sync = eglCreateSyncKHR(dpy, | 
 |                     EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | 
 |             if (sync == EGL_NO_SYNC_KHR) { | 
 |                 close(fenceFd); | 
 |                 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x", | 
 |                         eglGetError()); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |  | 
 |             // XXX: The spec draft is inconsistent as to whether this should | 
 |             // return an EGLint or void.  Ignore the return value for now, as | 
 |             // it's not strictly needed. | 
 |             eglWaitSyncKHR(dpy, sync, 0); | 
 |             EGLint eglErr = eglGetError(); | 
 |             eglDestroySyncKHR(dpy, sync); | 
 |             if (eglErr != EGL_SUCCESS) { | 
 |                 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", | 
 |                         eglErr); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |         } else { | 
 |             status_t err = mCurrentFence->waitForever( | 
 |                     "GLConsumer::doGLFenceWaitLocked"); | 
 |             if (err != NO_ERROR) { | 
 |                 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err); | 
 |                 return err; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void GLConsumer::freeBufferLocked(int slotIndex) { | 
 |     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); | 
 |     if (slotIndex == mCurrentTexture) { | 
 |         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; | 
 |     } | 
 |     EGLImageKHR img = mEglSlots[slotIndex].mEglImage; | 
 |     if (img != EGL_NO_IMAGE_KHR) { | 
 |         ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); | 
 |         eglDestroyImageKHR(mEglDisplay, img); | 
 |     } | 
 |     mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; | 
 |     ConsumerBase::freeBufferLocked(slotIndex); | 
 | } | 
 |  | 
 | void GLConsumer::abandonLocked() { | 
 |     ST_LOGV("abandonLocked"); | 
 |     mCurrentTextureBuf.clear(); | 
 |     ConsumerBase::abandonLocked(); | 
 | } | 
 |  | 
 | void GLConsumer::setName(const String8& name) { | 
 |     Mutex::Autolock _l(mMutex); | 
 |     mName = name; | 
 |     mConsumer->setConsumerName(name); | 
 | } | 
 |  | 
 | status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mConsumer->setDefaultBufferFormat(defaultFormat); | 
 | } | 
 |  | 
 | status_t GLConsumer::setConsumerUsageBits(uint32_t usage) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     usage |= DEFAULT_USAGE_FLAGS; | 
 |     return mConsumer->setConsumerUsageBits(usage); | 
 | } | 
 |  | 
 | status_t GLConsumer::setTransformHint(uint32_t hint) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mConsumer->setTransformHint(hint); | 
 | } | 
 |  | 
 | void GLConsumer::dumpLocked(String8& result, const char* prefix) const | 
 | { | 
 |     result.appendFormat( | 
 |        "%smTexName=%d mCurrentTexture=%d\n" | 
 |        "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", | 
 |        prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, | 
 |        mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, | 
 |        mCurrentTransform); | 
 |  | 
 |     ConsumerBase::dumpLocked(result, prefix); | 
 | } | 
 |  | 
 | static void mtxMul(float out[16], const float a[16], const float b[16]) { | 
 |     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; | 
 |     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; | 
 |     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; | 
 |     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; | 
 |  | 
 |     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; | 
 |     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; | 
 |     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; | 
 |     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; | 
 |  | 
 |     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; | 
 |     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; | 
 |     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; | 
 |     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; | 
 |  | 
 |     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; | 
 |     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; | 
 |     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; | 
 |     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; | 
 | } | 
 |  | 
 | }; // namespace android |