| /* | 
 | ** | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | ** you may not use this file except in compliance with the License.  | 
 | ** You may obtain a copy of the License at  | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software  | 
 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | ** See the License for the specific language governing permissions and  | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 | #define LOG_TAG "fillrate" | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdio.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 |  | 
 | #include <utils/StopWatch.h> | 
 | #include <WindowSurface.h> | 
 | #include <EGLUtils.h> | 
 |  | 
 | using namespace android; | 
 |  | 
 | int main(int argc, char** argv) | 
 | { | 
 |     EGLint configAttribs[] = { | 
 |          EGL_DEPTH_SIZE, 0, | 
 |          EGL_NONE | 
 |      }; | 
 |       | 
 |      EGLint majorVersion; | 
 |      EGLint minorVersion; | 
 |      EGLContext context; | 
 |      EGLConfig config; | 
 |      EGLSurface surface; | 
 |      EGLint w, h; | 
 |      EGLDisplay dpy; | 
 |  | 
 |      WindowSurface windowSurface; | 
 |      EGLNativeWindowType window = windowSurface.getSurface(); | 
 |       | 
 |      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |      eglInitialize(dpy, &majorVersion, &minorVersion); | 
 |            | 
 |      status_t err = EGLUtils::selectConfigForNativeWindow( | 
 |              dpy, configAttribs, window, &config); | 
 |      if (err) { | 
 |          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); | 
 |          return 0; | 
 |      } | 
 |  | 
 |      surface = eglCreateWindowSurface(dpy, config, window, NULL); | 
 |      context = eglCreateContext(dpy, config, NULL, NULL); | 
 |      eglMakeCurrent(dpy, surface, surface, context);    | 
 |      eglQuerySurface(dpy, surface, EGL_WIDTH, &w); | 
 |      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); | 
 |       | 
 |      printf("w=%d, h=%d\n", w, h); | 
 |       | 
 |      glBindTexture(GL_TEXTURE_2D, 0); | 
 |      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
 |      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
 |      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
 |      glDisable(GL_DITHER); | 
 |      glEnable(GL_BLEND); | 
 |      glEnable(GL_TEXTURE_2D); | 
 |      glColor4f(1,1,1,1); | 
 |  | 
 |      uint32_t* t32 = (uint32_t*)malloc(512*512*4);  | 
 |      for (int y=0 ; y<512 ; y++) { | 
 |          for (int x=0 ; x<512 ; x++) { | 
 |              int u = x-256; | 
 |              int v = y-256; | 
 |              if (u*u+v*v < 256*256) { | 
 |                  t32[x+y*512] = 0x10FFFFFF; | 
 |              } else { | 
 |                  t32[x+y*512] = 0x20FF0000; | 
 |              } | 
 |          } | 
 |      } | 
 |  | 
 |      const GLfloat vertices[4][2] = { | 
 |              { 0,  0 }, | 
 |              { 0,  h }, | 
 |              { w,  h }, | 
 |              { w,  0 } | 
 |      }; | 
 |  | 
 |      const GLfloat texCoords[4][2] = { | 
 |              { 0,  0 }, | 
 |              { 0,  1 }, | 
 |              { 1,  1 }, | 
 |              { 1,  0 } | 
 |      }; | 
 |  | 
 |      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); | 
 |  | 
 |      glViewport(0, 0, w, h); | 
 |      glMatrixMode(GL_PROJECTION); | 
 |      glLoadIdentity(); | 
 |      glOrthof(0, w, 0, h, 0, 1); | 
 |  | 
 |      glEnableClientState(GL_VERTEX_ARRAY); | 
 |      glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
 |      glVertexPointer(2, GL_FLOAT, 0, vertices); | 
 |      glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | 
 |  | 
 |      eglSwapInterval(dpy, 1); | 
 |  | 
 |      glClearColor(1,0,0,0); | 
 |      glClear(GL_COLOR_BUFFER_BIT); | 
 |      glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |      eglSwapBuffers(dpy, surface); | 
 |       | 
 |  | 
 |      nsecs_t times[32]; | 
 |  | 
 |      for (int c=1 ; c<32 ; c++) { | 
 |          glClear(GL_COLOR_BUFFER_BIT); | 
 |          for (int i=0 ; i<c ; i++) { | 
 |              glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |          } | 
 |          eglSwapBuffers(dpy, surface); | 
 |      } | 
 |  | 
 |  | 
 |      //     for (int c=31 ; c>=1 ; c--) { | 
 |      int j=0; | 
 |      for (int c=1 ; c<32 ; c++) { | 
 |          glClear(GL_COLOR_BUFFER_BIT); | 
 |          nsecs_t now = systemTime(); | 
 |          for (int i=0 ; i<c ; i++) { | 
 |              glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |          } | 
 |          eglSwapBuffers(dpy, surface); | 
 |          nsecs_t t = systemTime() - now; | 
 |          times[j++] = t; | 
 |      } | 
 |  | 
 |      for (int c=1, j=0 ; c<32 ; c++, j++) { | 
 |          nsecs_t t = times[j]; | 
 |          printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0); | 
 |      } | 
 |  | 
 |  | 
 |         | 
 |      eglTerminate(dpy); | 
 |       | 
 |      return 0; | 
 | } |