|  | /* | 
|  | * Copyright (C) 2021 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTEVENTTIMELINE_H | 
|  | #define _UI_INPUT_INPUTDISPATCHER_INPUTEVENTTIMELINE_H | 
|  |  | 
|  | #include <binder/IBinder.h> | 
|  | #include <input/Input.h> | 
|  | #include <unordered_map> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | namespace inputdispatcher { | 
|  |  | 
|  | /** | 
|  | * Describes the input event timeline for each connection. | 
|  | * An event with the same inputEventId can go to more than 1 connection simultaneously. | 
|  | * For each connection that the input event goes to, there will be a separate ConnectionTimeline | 
|  | * created. | 
|  | * To create a complete ConnectionTimeline, we must receive two calls: | 
|  | * 1) setDispatchTimeline | 
|  | * 2) setGraphicsTimeline | 
|  | * | 
|  | * In a typical scenario, the dispatch timeline is known first. Later, if a frame is produced, the | 
|  | * graphics timeline is available. | 
|  | */ | 
|  | struct ConnectionTimeline { | 
|  | // DispatchTimeline | 
|  | nsecs_t deliveryTime; // time at which the event was sent to the receiver | 
|  | nsecs_t consumeTime;  // time at which the receiver read the event | 
|  | nsecs_t finishTime;   // time at which the finish event was received | 
|  | // GraphicsTimeline | 
|  | std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | 
|  |  | 
|  | ConnectionTimeline(nsecs_t deliveryTime, nsecs_t consumeTime, nsecs_t finishTime); | 
|  | ConnectionTimeline(std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline); | 
|  |  | 
|  | /** | 
|  | * True if all contained timestamps are valid, false otherwise. | 
|  | */ | 
|  | bool isComplete() const; | 
|  | /** | 
|  | * Set the dispatching-related times. Return true if the operation succeeded, false if the | 
|  | * dispatching times have already been set. If this function returns false, it likely indicates | 
|  | * an error from the app side. | 
|  | */ | 
|  | bool setDispatchTimeline(nsecs_t deliveryTime, nsecs_t consumeTime, nsecs_t finishTime); | 
|  | /** | 
|  | * Set the graphics-related times. Return true if the operation succeeded, false if the | 
|  | * graphics times have already been set. If this function returns false, it likely indicates | 
|  | * an error from the app side. | 
|  | */ | 
|  | bool setGraphicsTimeline(std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline); | 
|  |  | 
|  | inline bool operator==(const ConnectionTimeline& rhs) const; | 
|  | inline bool operator!=(const ConnectionTimeline& rhs) const; | 
|  |  | 
|  | private: | 
|  | bool mHasDispatchTimeline = false; | 
|  | bool mHasGraphicsTimeline = false; | 
|  | }; | 
|  |  | 
|  | struct InputEventTimeline { | 
|  | InputEventTimeline(bool isDown, nsecs_t eventTime, nsecs_t readTime); | 
|  | const bool isDown; // True if this is an ACTION_DOWN event | 
|  | const nsecs_t eventTime; | 
|  | const nsecs_t readTime; | 
|  |  | 
|  | struct IBinderHash { | 
|  | std::size_t operator()(const sp<IBinder>& b) const { | 
|  | return std::hash<IBinder*>{}(b.get()); | 
|  | } | 
|  | }; | 
|  |  | 
|  | std::unordered_map<sp<IBinder>, ConnectionTimeline, IBinderHash> connectionTimelines; | 
|  |  | 
|  | bool operator==(const InputEventTimeline& rhs) const; | 
|  | }; | 
|  |  | 
|  | class InputEventTimelineProcessor { | 
|  | protected: | 
|  | InputEventTimelineProcessor() {} | 
|  | virtual ~InputEventTimelineProcessor() {} | 
|  |  | 
|  | public: | 
|  | /** | 
|  | * Process the provided timeline | 
|  | */ | 
|  | virtual void processTimeline(const InputEventTimeline& timeline) = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace inputdispatcher | 
|  | } // namespace android | 
|  |  | 
|  | #endif // _UI_INPUT_INPUTDISPATCHER_INPUTEVENTTIMELINE_H |