always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 7376b4c..46bcb22 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -40,7 +40,8 @@
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
- mST = new GLConsumer(123);
+ sp<BufferQueue> bq = new BufferQueue();
+ mST = new GLConsumer(bq, 123);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
@@ -715,7 +716,8 @@
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- sp<GLConsumer> st(new GLConsumer(i));
+ sp<BufferQueue> bq = new BufferQueue();
+ sp<GLConsumer> st(new GLConsumer(bq, i));
sp<Surface> stc(new Surface(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);