always pass the BufferQueue explicitely to consumers

Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 7376b4c..46bcb22 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -40,7 +40,8 @@
         ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
                 testInfo->name());
 
-        mST = new GLConsumer(123);
+        sp<BufferQueue> bq = new BufferQueue();
+        mST = new GLConsumer(bq, 123);
         mSTC = new Surface(mST->getBufferQueue());
         mANW = mSTC;
 
@@ -715,7 +716,8 @@
         ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
 
         for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
-            sp<GLConsumer> st(new GLConsumer(i));
+            sp<BufferQueue> bq = new BufferQueue();
+            sp<GLConsumer> st(new GLConsumer(bq, i));
             sp<Surface> stc(new Surface(st->getBufferQueue()));
             mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
                     static_cast<ANativeWindow*>(stc.get()), NULL);