always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
diff --git a/libs/gui/tests/CpuConsumer_test.cpp b/libs/gui/tests/CpuConsumer_test.cpp
index 73fdd04..f8a35b4 100644
--- a/libs/gui/tests/CpuConsumer_test.cpp
+++ b/libs/gui/tests/CpuConsumer_test.cpp
@@ -66,7 +66,8 @@
test_info->name(),
params.width, params.height,
params.maxLockedBuffers, params.format);
- mCC = new CpuConsumer(params.maxLockedBuffers);
+ sp<BufferQueue> bq = new BufferQueue();
+ mCC = new CpuConsumer(bq, params.maxLockedBuffers);
String8 name("CpuConsumer_Under_Test");
mCC->setName(name);
mSTC = new Surface(mCC->getProducerInterface());
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 7376b4c..46bcb22 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -40,7 +40,8 @@
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
- mST = new GLConsumer(123);
+ sp<BufferQueue> bq = new BufferQueue();
+ mST = new GLConsumer(bq, 123);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
@@ -715,7 +716,8 @@
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- sp<GLConsumer> st(new GLConsumer(i));
+ sp<BufferQueue> bq = new BufferQueue();
+ sp<GLConsumer> st(new GLConsumer(bq, i));
sp<Surface> stc(new Surface(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index dd6c435..d97521a 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -385,7 +385,8 @@
virtual void SetUp() {
GLTest::SetUp();
- mGlConsumer = new GLConsumer(TEX_ID);
+ sp<BufferQueue> bq = new BufferQueue();
+ mGlConsumer = new GLConsumer(bq, TEX_ID);
mSurface = new Surface(mGlConsumer->getBufferQueue());
mANW = mSurface.get();
@@ -479,7 +480,8 @@
virtual void SetUp() {
GLTest::SetUp();
- mST = new GLConsumer(TEX_ID);
+ sp<BufferQueue> bq = new BufferQueue();
+ mST = new GLConsumer(bq, TEX_ID);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);