| /* | 
 |  * Copyright 2021 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "LibSurfaceFlingerUnittests" | 
 |  | 
 | #include <gmock/gmock.h> | 
 | #include <gtest/gtest.h> | 
 | #include <gui/LayerMetadata.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 | #include <log/log.h> | 
 |  | 
 | #include "TestableSurfaceFlinger.h" | 
 | #include "mock/DisplayHardware/MockComposer.h" | 
 | #include "mock/MockEventThread.h" | 
 | #include "mock/MockVsyncController.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | using testing::_; | 
 | using testing::Mock; | 
 | using testing::Return; | 
 | using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; | 
 |  | 
 | class GameModeTest : public testing::Test { | 
 | public: | 
 |     GameModeTest() { | 
 |         const ::testing::TestInfo* const test_info = | 
 |                 ::testing::UnitTest::GetInstance()->current_test_info(); | 
 |         ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); | 
 |         setupScheduler(); | 
 |         setupComposer(); | 
 |     } | 
 |  | 
 |     ~GameModeTest() { | 
 |         const ::testing::TestInfo* const test_info = | 
 |                 ::testing::UnitTest::GetInstance()->current_test_info(); | 
 |         ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); | 
 |     } | 
 |  | 
 |     sp<BufferStateLayer> createBufferStateLayer() { | 
 |         sp<Client> client; | 
 |         LayerCreationArgs args(mFlinger.flinger(), client, "buffer-state-layer", 100, 100, 0, | 
 |                                LayerMetadata()); | 
 |         return new BufferStateLayer(args); | 
 |     } | 
 |  | 
 |     void setupScheduler() { | 
 |         auto eventThread = std::make_unique<mock::EventThread>(); | 
 |         auto sfEventThread = std::make_unique<mock::EventThread>(); | 
 |  | 
 |         EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); | 
 |         EXPECT_CALL(*eventThread, createEventConnection(_, _)) | 
 |                 .WillOnce(Return(new EventThreadConnection(eventThread.get(), /*callingUid=*/0, | 
 |                                                            ResyncCallback()))); | 
 |  | 
 |         EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); | 
 |         EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) | 
 |                 .WillOnce(Return(new EventThreadConnection(sfEventThread.get(), /*callingUid=*/0, | 
 |                                                            ResyncCallback()))); | 
 |  | 
 |         auto vsyncController = std::make_unique<mock::VsyncController>(); | 
 |         auto vsyncTracker = std::make_unique<mock::VSyncTracker>(); | 
 |  | 
 |         EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); | 
 |         EXPECT_CALL(*vsyncTracker, currentPeriod()) | 
 |                 .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD)); | 
 |         EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); | 
 |         mFlinger.setupScheduler(std::move(vsyncController), std::move(vsyncTracker), | 
 |                                 std::move(eventThread), std::move(sfEventThread)); | 
 |     } | 
 |  | 
 |     void setupComposer() { | 
 |         mComposer = new Hwc2::mock::Composer(); | 
 |         mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer)); | 
 |  | 
 |         Mock::VerifyAndClear(mComposer); | 
 |     } | 
 |  | 
 |     // Mocks the behavior of applying a transaction from WMShell | 
 |     void setGameModeMetadata(sp<Layer> layer, int gameMode) { | 
 |         mLayerMetadata.setInt32(METADATA_GAME_MODE, gameMode); | 
 |         layer->setMetadata(mLayerMetadata); | 
 |         layer->setGameModeForTree(gameMode); | 
 |     } | 
 |  | 
 |     TestableSurfaceFlinger mFlinger; | 
 |     Hwc2::mock::Composer* mComposer = nullptr; | 
 |     client_cache_t mClientCache; | 
 |     LayerMetadata mLayerMetadata; | 
 | }; | 
 |  | 
 | TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) { | 
 |     sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
 |     sp<BufferStateLayer> childLayer1 = createBufferStateLayer(); | 
 |     sp<BufferStateLayer> childLayer2 = createBufferStateLayer(); | 
 |     rootLayer->addChild(childLayer1); | 
 |     rootLayer->addChild(childLayer2); | 
 |     rootLayer->setGameModeForTree(/*gameMode*/ 2); | 
 |  | 
 |     EXPECT_EQ(rootLayer->getGameMode(), 2); | 
 |     EXPECT_EQ(childLayer1->getGameMode(), 2); | 
 |     EXPECT_EQ(childLayer2->getGameMode(), 2); | 
 | } | 
 |  | 
 | TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) { | 
 |     sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
 |     sp<BufferStateLayer> childLayer = createBufferStateLayer(); | 
 |     rootLayer->setGameModeForTree(/*gameMode*/ 2); | 
 |     rootLayer->addChild(childLayer); | 
 |  | 
 |     EXPECT_EQ(rootLayer->getGameMode(), 2); | 
 |     EXPECT_EQ(childLayer->getGameMode(), 2); | 
 | } | 
 |  | 
 | TEST_F(GameModeTest, RemoveChildResetsGameMode) { | 
 |     sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
 |     sp<BufferStateLayer> childLayer = createBufferStateLayer(); | 
 |     rootLayer->setGameModeForTree(/*gameMode*/ 2); | 
 |     rootLayer->addChild(childLayer); | 
 |  | 
 |     EXPECT_EQ(rootLayer->getGameMode(), 2); | 
 |     EXPECT_EQ(childLayer->getGameMode(), 2); | 
 |  | 
 |     rootLayer->removeChild(childLayer); | 
 |     EXPECT_EQ(childLayer->getGameMode(), 0); | 
 | } | 
 |  | 
 | TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) { | 
 |     sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
 |     sp<BufferStateLayer> childLayer1 = createBufferStateLayer(); | 
 |     sp<BufferStateLayer> childLayer2 = createBufferStateLayer(); | 
 |     rootLayer->setGameModeForTree(/*gameMode*/ 1); | 
 |     rootLayer->addChild(childLayer1); | 
 |  | 
 |     setGameModeMetadata(childLayer2, /*gameMode*/ 2); | 
 |     rootLayer->addChild(childLayer2); | 
 |  | 
 |     EXPECT_EQ(rootLayer->getGameMode(), 1); | 
 |     EXPECT_EQ(childLayer1->getGameMode(), 1); | 
 |     EXPECT_EQ(childLayer2->getGameMode(), 2); | 
 |  | 
 |     rootLayer->removeChild(childLayer2); | 
 |     EXPECT_EQ(childLayer2->getGameMode(), 2); | 
 | } | 
 | } // namespace android |